Fun fact, the Saturn version of this game shared the same game engine as WipEout 2097 (WipEout XL in the US) for the system. Pretty impressive for the system even if the PSOne version still ran better overall.
Talk about the difference in graphical fidelity. The arcade version looks like a NAOMI/Dreamcast title! Clearly has texture filtering. Tantalus Interactive did a fine work, considering Saturn's limitations by 1997 (compared to the arcade board naturally). They're (Tantalus) still in business. Did The Legend of Zelda: Skyward Sword HD for Switch in 2021👏
2:38 - So glad you mentioned this. I worked at Dave & Buster's around release of this game and they had it on a pedestal in the center of the arcade, it was quite a spectacle! But what I remember most is the incredibly loud exhaust sound that came off the bike itself, not from the other speakers. It sounded just like a real motorcycle and could be heard throughout most of the huge restaurant. It's been years since I've seen that and as you said, nobody's built emulation for it and I started to wonder if I somehow mis-remembered it. Thanks!
I could be wrong but I seem to recall that there was a special speaker or sub woofer speaker where the bike muffler was which could give vibrations and could make that loud bike sound you speak off... then again most arcade centers I went to were busy places with plenty of machines so it was not easy to always listen to the actual arcade game even while playing and Im talking about adult places where technically all ages could be there but there was a healthy 20s and 30s crowd which played many of the arcade games while having beers, etc
Can we all just take a moment to revel in the aural masterpiece that is Manx TT's soundtrack!?! Half of my love for this game was the music; it's kooky 90's Sega rock at its finest, and I never tire of it. Was lucky enough to experience Manx in the arcades back in the day, and picked it up for my Saturn at release.
I am lucky to have a fully working dual cab in my local arcade club. The best bit is having a huge sub housed in the exhaust than vibrates like mad and plays the engine noise. Loved this game back in the day. They had it Corel Island.
I'm amazed on what Tantalus has done throughout the years since they still continue to do impressive port jobs. (Also a bit of a biased comment since they're based in Melbourne, which is where I live close by to :P)
Yep they would go on to do The Legend of Zelda: Twilight Princess HD on Wii U and Sonic Mania for Nintendo Switch. Kind of amazing they are still going after all these years.
This game was the coolest thing to me back in the mid 90s because it was the closest i got to riding a motorcycle since my dad injured himself on a motorcycle before i was born so I'd never get to ride one as a kid lmao
This is a nice arcade conversion for the Saturn. Found it a couple of years ago in a chuukoten in the middle of nowhere in Iwate for 275yen in perfect condition :)
Very cool! I still have my original copy which I bought on a trip to Japan in 1997. Took it back to the UK then a few years ago brought all my Saturn games back home to. Japan.
@@RetroCorethat’s so rad! I don’t have many Saturn games but it’s one I play a few times a year. Maybe because I have a great deal of fondness for the Isle of Man too :)
This comparison nicely illustrates the breakthrough in 3D graphics brought about by the widespread adoption of 3Dfx cards in 1997. Up until that point, consoles held an advantage over PCs in terms of the quality and smoothness of 3D graphics. And they never regained it after this period again.
I had the Saturn version, but as you said, it's very bare bones. Only two tracks, and only two songs - neither of which are long enough to last an entire lap. That synth guitar lick just started driving me batty when it kicked in again for the billionth time. And I just ended up selling it and going back to Hang On GP, which doesn't handle quite as smoothly but is a better game over all imo.
Apparantly, Sega had a nightmare of a time trying to find a developer to work on the Saturn port, as no one wanted to work on a Saturn exclusive game so late in it's life. But I loved the game, home version could have done with a few more tracks, but it was great fun, especially with the 3D pad.
Sorry Larry, but that's not how it went down. The internal Sega CS team which handled the Saturn conversion of Sega Rally Championship,were far too busy with Daytona USA: Championship Circuit Edition, which Sega considered a more important release, so Sega instead assigned the port to third party developer Tantalus Interactive. Sega initially gave the job of both Saturn and Windows ports to Psygnosis, which contracted them out to Perfect Entertainment and Tantalus.
@@miltiadiskoutsokeras9189 And they unfortunately don't always run correctly on Windows 10/11. I tried running Last Bronx and it was so fast as to be unplayable. I'll have to see if my old XP computer does a better job with it.
They really did but they didn't have a clue how to make an interface that worked for the PC since the games required that you press alt-f4 to exit them. The capture problems might be due to how GLide rendering worked. 3dfx hardware was a bit of a mess as you might expect from first gen stuff.
@@RndStranger Well, that was very typical in Japanese console developers venturing to the PC. Same happened with Capcom, you had to press F9 to exit their games. Their games were mostly console ports after all, which didn't need any exit interface at all.
Sega must have had the super deluxe eight player linked Sega Manx TT Super Bike at their ultra large arcade center in Japan... maybe they had it outside Japan too but I only saw the Sega Manx TT Super Bike Twin cabinet with full size bike, deluxe speaker for amazing sound experience and the large fifty inch projection screen... and that game was always a show case with people playing (talking about adults here as the arcade center was a multi entertainment center and iirc it closed around 1am so it was mainly the adult crowd and women wearing some really tight jeans would basically show their skills in that game.... meanwhile that same arcade center had twin set ups for Sega Super GT and Daytona USA 2 both with hydraulic system and deluxe speakers and also fifty inch screens while the older Daytona USA 1 had the eight player system linked cabinets but they were the regular twin cabinets, not the deluxe so the screen size was probably a 27 inch CRT but that arcade center had a regular flow of customers and I recall that the owner said the deluxe cabinets cost over $10k or more but that was the case as these games were quite an experience and the arcade centers were the only way to find skilled competition even for the racing games depending on your area. As for Tantalus Int handling Sega Manx TT Super Bike on Sega Saturn was just weird... really would have been better if somehow CS Team had handled the game instead or even CRI but there was a hectic schedule going on and the timeline was not good since the horrendous minshandling of the North American Sega Saturn by Sega of America's then 90s staff that you could tell they had some pressure there to request games being ready (and rushed) for the holiday season
I'm about like everybody else, I wish they would have added some exclusive courses, but, the fact that you can drive the reverse on the courses, really makes a change, and I actually enjoyed driving them backwards more than the regular way.
One difference between the two ports is that the Saturn port supports the Nights analog controller, but it does not support the Mission Stick. The PC port not only supports joysticks, but has button mapping for holding left and right banked turns!
It is amazing how our mind can play tricks on us. When this came out on the Saturn I thought it looked EXACTLY the same as the arcade.......how wrong I was!
What the 🤬 were they feeding the sheep? 😂 Sega loves their arcade racing games back then. It's no surprise how good the arcade version looks by 1995 standards. The history of the Saturn port is quite interesting. It's a nice effort but the Saturn can only do so much graphics wise. It's always the interesting ones that flew under my radar.
i had the pleasure to play the deluxe arcade version, it was like $1 a ride but man oh man oh man, the real scale bike on it with the hydrolics and how it was 3 parts and u actually had to lean it to steer was one of the best arcade experiences i ever had. until idiots started yanking it and it eventually broke and they had to remove it from the arcade to fix and they nver brought it back, this is why we dont' deserve nice things.
The Windows version might be even better than the arcade version when it comes to draw distance, the massive chunks of scenery popping in mid distance really drag the Saturn version down. I wouldn't want to level all the blame on the conversion though, quite a few Saturn racing games seemed to have shorter draw distances compared to other versions.
@@patbrown911 That's some historical revisionism, Ive been over this so many times before. The average consumer grade PC mid 90s struggled to even run Doom at 60FPs in 320x240, people were using all sorts of workarounds to get resources back from the OS. After years of people posting misleading screens and information to dunk on 90s consoles the only benchmark I'd accept is people running games on period correct hardware with the appropriate OS and you'd find that platforms like the PS1 and Saturn acquit themselves far better because it's actually quite difficult to make PC games run like they did on systems with a tiny fraction of the power that even low level mini-systems have these days.
Also some extra information on the Saturn and PC ports, while these were mainly handled by Tantalus they did also get help from Perfect Entertainment and, surprisingly Psygnosis. I say surprisingly as by this point Psygnosis had been owned by Sony for well over 3 years.
Sega had a bunch of saturn to PC ports that I was unaware at the time. It is a shame they did not try to port from model 2 as the voodoo 2 could probably handle it. Does the port have a software renderer for compatibility? (That would justify using SS assets...)
@@RetroCore thanks for sharing! I find these fascinating. I wonder what would be possible on a software renderer on a current 8 or 16 core processor. Maybe we will never know
Back in the day, the only port of a Sega arcade racer that I thoroughly enjoyed was Sega Rally. The others always felt like they missed something. I found that frustrating because, in the arcades, Sega was to racing games what Capcom was for fighting games. But in the consoles, most of their ports felt like they didn't put enough effort on then. Even on the Dreamcast, that had power to spare, they managed to crap on the controls.
Yep - Sega generally did a terrible job of getting their Arcade masterpieces onto their own home hardware, from the Mega CD until their death when the Dreamcast died. There's no good reason that they couldn't have even released a Dreamcast version of Outrun 2, with it being such an important game. Instead, there's no Daytona 2, a crap version of Daytona farmed out to Infogrames, no Scud Race and their prior consoles got the same treatment. Only Sega Rally is an impressive port. SegaFAIL.
@@robsmall6466That helps somewhat but I have only really found Daytona USA 2001 plays how I’d like with a steering wheel. Feels to me it was built around that and not a controller.
@@matttheshadowman2790if players were serious enough to buy a remaster of a 10yr old game they probably would invest in the best controller for it... I did 😅
I don’t think I’ve ever seen a Manx TT single, I’ve always seen the two-player one. Before the pandemic Weston-Super-Mare had two of them set up for 4-player link-up, sadly they’re gone now. 😢 As soon as I saw the PC port I could tell it was Glide, even today it still looks so smooth, in some ways it gives the arcade version a run for its money. Back in the day the Saturn port seemed to be a long way behind the arcade version, but these days it doesn’t look that far off to me!
The game I always pronounced Man-x instead of a single word. xD But, seriously, I damn miss those "realistic" arcades by Sega. By any means they had physics to back it up, but the atmosphere, background and everything else in the experience was so authentic you overlooked the physics part. I pity those who couldn't experience that marvelous era.
Yay, Another great one from Saturn! Now I really want to find a copy of this game, and spend some time in front of TV. Even though I probably should be at work and earn those money
I can see you liked this one, judging by how good your playthrough was on the arcade. I wonder, what emulator are you using for the windows version? Glide isn't exactly a thing anymore.
For windows I was using a native windows version that had been patched to provide glide graphics using modern Nvida graphics cards. I think I got it from www.myabandonware.com/ I've had this port for years though but I'm sure that's where it originally came from. The Game can also be ran in software mode too but it looks more like the Saturn in that case.
As someone who rode bikes for most of his life, this game is right up my alley. I will have to give it a try. The Windows port looked good, what emulator did you use?
you can use OBS to record pc games instead of a camera pointing at a monitor. your gpu can do the encoding so it's efficient and doesn't stutter. and it's free. might save some time and frustration with capturing things on pc.
I know and did try OBS but it was dropping frames like crazy. It won't work with the Nvidia GPU for some reason which leaves me to use the main PC CPU which just can't keep up.
The Saturn version's graphics looked a bit rough even at the time, but what hurt it as a home game was the shortage of tracks. I played it with the steering wheel.
Loved this game. Back in the day I wished that someone would just take the gameplay of this and add a tonne of content. Could have been a classic. However this is still my favourite bike racing game. Also is it just me or does the voice in the title screen sound like Homer Simpson!
A similar game im enjoyed very much back in the times, that must has been "Moto Racer". That is also a arcade game style gameplay just like this title. This title mightbeen better (as im newer heard or seen of it), but im dont know. The main part is, its was still a very fun simple arcade racer as well.
No, its was nothing with this game to do. Im just liked "Moto Racer" by DSI (first game im remember when im saw this), which has same mood and gameplay as this game has. Nothing else.
While i am a huge saturn fan and own this game,the main issues i had were the lack of tracks for such a late saturn game but also the truly depressing music and weird passing the check point voice .. alot like dreamcast sega bass fishing !! I think its the same guy,prolly grabbed a programmer to do the voice. Going from sega rally to manx tt aint great but i did like and enjoy the challenge of manx and that made me come back for more and get good I ended up modding the game and burning it with custom long track music for time trial mode !! I will also say that i enjoy the saturn version over the arcade much like i prefer saturn sega rally over the arcade
You never fail to amaze me with your extensive knowledge of Sega's arcade games. I never heard of this one before. Kinda suprised you haven't covered GP Rider yet though. It was only on the Arcade, Master System and Game Gear. Both of the home versions aren't really direct ports, they're more so unique takes on the game that are better suited for the hardware. Still would be interesting to see on BOTP though.
Sega were king of the Arcades so I'd see a lot of stuff since I worked in the city center when arcades were still the place to go. GP rider I know on the Master System. Never played the Arcade version though.
@@RetroCoreI'm not the fondest of the arcade game, honestly. It's kinda like a sequel to Super Hang-On, only it doest look as nice in my opinion, since it's a later super scaler game, meaning the graphics are blocky and there's a lot of stuff on screen just for the sake of their being alot on screen. Still a reasonably fun game, but I see why Sega jumped the shark for polygons not long after. Some of the later super scaler games from 1989-1992 really have aged poorly. Still sad the game never got a Mega CD, Super 32x, Saturn, Dreamcast or 3DS port.
It would have been nice if you mentioned that the Saturn version is compatible with the 3D Controller. The Saturn has quite a few racing games which were playing two generations prior to when analog throttling/breaking was a standard, it also makes TT a joy to play as it controls really well. I agree that this game suffers from the SEGA syndrome, the game has basically one track like Ridge Racer. Console games require more meat to their bones and this is where SEGA fell flat. Give me Daytona USA with 10 or 20 tracks with more in-depth modes, TT with 10 tracks or more and Sonic R with 20 tracks, Sega Rally, etc, etc. Even Road Rash (1994) offers way, way more than Manx TT could ever dream. Wake up SEGA!
I don't think so, people watching, specially those who don't know much about the Saturn and its 3D analog compatible games won't have a crystal ball to learn about such aspects. So no, that doesn't go without saying.
I'm afraid not. I'll probably never will either. To me the states doesn't really offer anything. I guess it's because it's relatively a new country. There's a few places in Europe I'd like to visit though.
@@RetroCoreI live in southeastern PA, not far from some stunning, 19th century, architecture. The borough of Bryn Athyn for example. Real snazzy place. Also check out Princeton, NJ. You won't even believe it's in the states the 19th century European architecture is so strong. Plus you gotta live the sear expansiveness of some rural areas. You just don't have enough room for that in Europe. The mountains are great too, specifically the Pocanos.
There are no PAL games on the Gameboy. Some games only released in certain regions, yes, but the Gameboy is a universal console, meaning any game form any region will run on any model of the Gameboy at 60 fps. You can play Japanese Gameboy games just fine on an American system for example.
Portable consoles came with their own screens thus they weren't forced to adapt to regional CRT TV norms, so there are no 50/60hz shenanigans with them.
That's because I had it set to max levels. I think back in the day many people couldn't have done that so most would have had clipping on par with the Saturn but with higher quality textures.
I really got pissed off when Sega was doing this with the arcade ports, adding very little to them. Considering on PS you had the like of Gran Turismo. I know they were staying faithful to the arcades but by this time the standard was higher.
I play this game for a quick minute on the Saturn and the small amount of tracks just made this game meh. The 8 players arcade mode sound so awesome. That sheep music is so annoying, lol.
Fun fact, the Saturn version of this game shared the same game engine as WipEout 2097 (WipEout XL in the US) for the system. Pretty impressive for the system even if the PSOne version still ran better overall.
If that's true, then they definitely did some major optimizations. XL runs like crap.
😧 how did he miss that fun fact!? thanks for the info.
Talk about the difference in graphical fidelity. The arcade version looks like a NAOMI/Dreamcast title! Clearly has texture filtering. Tantalus Interactive did a fine work, considering Saturn's limitations by 1997 (compared to the arcade board naturally). They're (Tantalus) still in business. Did The Legend of Zelda: Skyward Sword HD for Switch in 2021👏
2:38 - So glad you mentioned this. I worked at Dave & Buster's around release of this game and they had it on a pedestal in the center of the arcade, it was quite a spectacle! But what I remember most is the incredibly loud exhaust sound that came off the bike itself, not from the other speakers. It sounded just like a real motorcycle and could be heard throughout most of the huge restaurant. It's been years since I've seen that and as you said, nobody's built emulation for it and I started to wonder if I somehow mis-remembered it. Thanks!
You certainly didn't imagine it. This game in the Arcade form sounded amazing. Or at least the deluxe cabinet did.
I could be wrong but I seem to recall that there was a special speaker or sub woofer speaker where the bike muffler was which could give vibrations and could make that loud bike sound you speak off... then again most arcade centers I went to were busy places with plenty of machines so it was not easy to always listen to the actual arcade game even while playing and Im talking about adult places where technically all ages could be there but there was a healthy 20s and 30s crowd which played many of the arcade games while having beers, etc
Can we all just take a moment to revel in the aural masterpiece that is Manx TT's soundtrack!?! Half of my love for this game was the music; it's kooky 90's Sega rock at its finest, and I never tire of it. Was lucky enough to experience Manx in the arcades back in the day, and picked it up for my Saturn at release.
I am lucky to have a fully working dual cab in my local arcade club. The best bit is having a huge sub housed in the exhaust than vibrates like mad and plays the engine noise. Loved this game back in the day. They had it Corel Island.
The sound system on the real arcade sure is impressive.
I'm amazed on what Tantalus has done throughout the years since they still continue to do impressive port jobs.
(Also a bit of a biased comment since they're based in Melbourne, which is where I live close by to :P)
Yep they would go on to do The Legend of Zelda: Twilight Princess HD on Wii U and Sonic Mania for Nintendo Switch. Kind of amazing they are still going after all these years.
They are impressive for a 3rd party. Their wipe out port on Saturn was also well done.
Well done to the Aussies in the rugby. 😊😊😊
They're a talented studio. Wipeout 2097 and Manx TT were amazing on the Saturn thanks to their coding skills
This game was the coolest thing to me back in the mid 90s because it was the closest i got to riding a motorcycle since my dad injured himself on a motorcycle before i was born so I'd never get to ride one as a kid lmao
It was a great experience in the arcades with that deluxe cabinet. The bass speaker really did vibrate the bike body.
I worked with someone who'd several TT wins, we played this in work a few times on the Saturn
Cool! 👍
Arcade model 2 graphics are my favourite style of games
It's perfect to play it with the analog stick on the PC version, but back then, it's the Sidewinder Freestyle Pro, thanks to the motion control...
This is a nice arcade conversion for the Saturn. Found it a couple of years ago in a chuukoten in the middle of nowhere in Iwate for 275yen in perfect condition :)
Very cool! I still have my original copy which I bought on a trip to Japan in 1997. Took it back to the UK then a few years ago brought all my Saturn games back home to. Japan.
@@RetroCorethat’s so rad! I don’t have many Saturn games but it’s one I play a few times a year. Maybe because I have a great deal of fondness for the Isle of Man too :)
This comparison nicely illustrates the breakthrough in 3D graphics brought about by the widespread adoption of 3Dfx cards in 1997. Up until that point, consoles held an advantage over PCs in terms of the quality and smoothness of 3D graphics. And they never regained it after this period again.
If I ever get a Saturn, this will be one of the first games I get. I
Was playing this last night on my Saturn as it happens. My local(ish) massive retro arcade has an original twin sit down cabinet
Good choice!
I had the Saturn version, but as you said, it's very bare bones. Only two tracks, and only two songs - neither of which are long enough to last an entire lap. That synth guitar lick just started driving me batty when it kicked in again for the billionth time. And I just ended up selling it and going back to Hang On GP, which doesn't handle quite as smoothly but is a better game over all imo.
That Windows port has a very nice draw distance.
It sure does but it was maxed out. Via normal settings it's more like the Saturn version.
Was Tentalus in charge of the Win port too?
@@RetroCore That said, when it came to 1995 racing games, I was playing Screamer almost exclusively.
@@RetroCoredefinitely wasnt maxing the draw distance with the cards we had back in the day!
Apparantly, Sega had a nightmare of a time trying to find a developer to work on the Saturn port, as no one wanted to work on a Saturn exclusive game so late in it's life.
But I loved the game, home version could have done with a few more tracks, but it was great fun, especially with the 3D pad.
"So late"? Barely two years since launch (I doubt the port took less than two months) is "late"?
Sorry Larry, but that's not how it went down.
The internal Sega CS team which handled the Saturn conversion of Sega Rally Championship,were far too busy with Daytona USA: Championship Circuit Edition, which Sega considered a more important release, so Sega instead assigned the port to third party developer Tantalus Interactive.
Sega initially gave the job of both Saturn and Windows ports to Psygnosis, which contracted them out to Perfect Entertainment and Tantalus.
Ah yes, my favorite racing game: Minx TT Supersheep.
I loved is game on SegaSaturn. Sheep mode. I love Sheep mode.
OMG! A 250kmh sheep racing to the finish! LOL 😂😂 i didn't expect to see that!! Had me in stitches!! 🐑 🏍
Glad you enjoyed it
Sega really made some excellent PC ports back then, between this, Fighting Vipers, Last Bronx and a few others.
Mostly ignored by PC players unfortunately. I thoroughly enjoyed SEGA Rally 1&2 on my PC at the time
@@miltiadiskoutsokeras9189 And they unfortunately don't always run correctly on Windows 10/11. I tried running Last Bronx and it was so fast as to be unplayable. I'll have to see if my old XP computer does a better job with it.
@@miltiadiskoutsokeras9189 Fighting Vipers was never released for PC. Maybe you are thinking in Virtua Fighter 2.
They really did but they didn't have a clue how to make an interface that worked for the PC since the games required that you press alt-f4 to exit them.
The capture problems might be due to how GLide rendering worked. 3dfx hardware was a bit of a mess as you might expect from first gen stuff.
@@RndStranger Well, that was very typical in Japanese console developers venturing to the PC. Same happened with Capcom, you had to press F9 to exit their games. Their games were mostly console ports after all, which didn't need any exit interface at all.
🏍️ great episode as usual.
I remember playing this on my PC when I was 9 lol.
A very good memories with the Saturn one. Amazing port!
Thanks for the show
Glad you enjoyed it!
Sega must have had the super deluxe eight player linked Sega Manx TT Super Bike at their ultra large arcade center in Japan... maybe they had it outside Japan too but I only saw the Sega Manx TT Super Bike Twin cabinet with full size bike, deluxe speaker for amazing sound experience and the large fifty inch projection screen... and that game was always a show case with people playing (talking about adults here as the arcade center was a multi entertainment center and iirc it closed around 1am so it was mainly the adult crowd and women wearing some really tight jeans would basically show their skills in that game.... meanwhile that same arcade center had twin set ups for Sega Super GT and Daytona USA 2 both with hydraulic system and deluxe speakers and also fifty inch screens while the older Daytona USA 1 had the eight player system linked cabinets but they were the regular twin cabinets, not the deluxe so the screen size was probably a 27 inch CRT but that arcade center had a regular flow of customers and I recall that the owner said the deluxe cabinets cost over $10k or more but that was the case as these games were quite an experience and the arcade centers were the only way to find skilled competition even for the racing games depending on your area.
As for Tantalus Int handling Sega Manx TT Super Bike on Sega Saturn was just weird... really would have been better if somehow CS Team had handled the game instead or even CRI but there was a hectic schedule going on and the timeline was not good since the horrendous minshandling of the North American Sega Saturn by Sega of America's then 90s staff that you could tell they had some pressure there to request games being ready (and rushed) for the holiday season
To be honest, I'm glad CRI didn't thought it after their God awful Sega Touring Cars port.
I'm about like everybody else, I wish they would have added some exclusive courses, but, the fact that you can drive the reverse on the courses, really makes a change, and I actually enjoyed driving them backwards more than the regular way.
One difference between the two ports is that the Saturn port supports the Nights analog controller, but it does not support the Mission Stick. The PC port not only supports joysticks, but has button mapping for holding left and right banked turns!
The PC version does support analogue controls too. I was using analogue controls while playing for this video.
If you hadn't told about the PC version being filmed, I wouldn't have guessed. Nice job!
Thanks!
A very fast paced and awesome racing game. 👍👍👍👍
That is some damn catchy music!
Cant believe this is nearly 30 year old!
The drawing distance gives me Daytona USA flashbacks.
Ah, it's not that bad but I know what you mean.
8:19 Woah. This is captured with a camera? I didn't realize it. Good job!
Yeah, it came out pretty well didn't it. Even I was surprised.
@@RetroCorewell done Mark, I was about to ask you about how you captured!!
Honestly really impressive off the TV footage here! I don’t think I would have noticed if you hadn’t said something!
I have to admit that I was also impressed by how well it turned out.
It is amazing how our mind can play tricks on us. When this came out on the Saturn I thought it looked EXACTLY the same as the arcade.......how wrong I was!
Well, I guess it's close enough 😅
a CRT screen would hide a lot of the differences. It's still a good port, but not at the standard of Sega Rally.
it certainly was on a 14" portable TV!@@RetroCore
such awesome music. needs to be played with analog controls on the saturn.
The announcer seeems to be the same as of Sega Bass fishing
He could well be 😁
Still have this. It’s so much better than Super Hang On!
good old glide times🙂
Nice one!
What the 🤬 were they feeding the sheep? 😂 Sega loves their arcade racing games back then. It's no surprise how good the arcade version looks by 1995 standards. The history of the Saturn port is quite interesting. It's a nice effort but the Saturn can only do so much graphics wise. It's always the interesting ones that flew under my radar.
i had the pleasure to play the deluxe arcade version, it was like $1 a ride but man oh man oh man, the real scale bike on it with the hydrolics and how it was 3 parts and u actually had to lean it to steer was one of the best arcade experiences i ever had.
until idiots started yanking it and it eventually broke and they had to remove it from the arcade to fix and they nver brought it back, this is why we dont' deserve nice things.
That's the version I played as well. Such an amazing arcade cabinet.
The Windows version might be even better than the arcade version when it comes to draw distance, the massive chunks of scenery popping in mid distance really drag the Saturn version down. I wouldn't want to level all the blame on the conversion though, quite a few Saturn racing games seemed to have shorter draw distances compared to other versions.
Saturn was never known to be a 3d powerhouse😉
@@federicocatelli8785 Neither the PS1, back then a PC with a Voodoo card was unbeatable.
To be fair, I did have that PC version maxed out. In standard mode it does look more like the Saturn in terms of texture quality and draw-in.
@@patbrown911 That's some historical revisionism, Ive been over this so many times before. The average consumer grade PC mid 90s struggled to even run Doom at 60FPs in 320x240, people were using all sorts of workarounds to get resources back from the OS. After years of people posting misleading screens and information to dunk on 90s consoles the only benchmark I'd accept is people running games on period correct hardware with the appropriate OS and you'd find that platforms like the PS1 and Saturn acquit themselves far better because it's actually quite difficult to make PC games run like they did on systems with a tiny fraction of the power that even low level mini-systems have these days.
@@johns6265in 1996 3d accelerators changed the landscape on PC ....
it saddens me knowing ill probably never play these games as intended
That is a shame.
*SEGA SATURN hands down!* ⭐️
Only if Tantalus Interactive could have saved Sega Touring Car Championship just like they saved Manx TT Superbike
They should've saved Virtua Racing too.
Sega Touring Car could've been the next Sega Rally, but it just didn't happen that way.
I think they could have done a much better job than CRI did. CRI did okay with the graphical complexity but the framerate was pathetic.
Genki could have been good in porting Sega Touring Car to the SSaturn
@@michaelc5217I dunno, their work on Daytona USA 2001 while solid graphically really couldn’t nail the feel of the controls of the arcade original.
Also some extra information on the Saturn and PC ports, while these were mainly handled by Tantalus they did also get help from Perfect Entertainment and, surprisingly Psygnosis. I say surprisingly as by this point Psygnosis had been owned by Sony for well over 3 years.
The psygnosis connection may be due to the wipeout engine being used, according to other comments
It seems this was part of an agreement. Psygnosis got the European publishing rights of the PC version as a result.
Wow, that's amazing looking for 95! I was sure it was running on a Naomi board, but got super confused when the Saturn popped up as a port.
Yeah, Sega really did push their hardware back then.
I still know by heart the cheat code for the sheep on the Sega Saturn version 🤣🤣
It's just one of those cheats you'll never forget. 😁
Sega had a bunch of saturn to PC ports that I was unaware at the time. It is a shame they did not try to port from model 2 as the voodoo 2 could probably handle it. Does the port have a software renderer for compatibility? (That would justify using SS assets...)
Yes, the software rendering mode looks much more like the Saturn. Lower resolution textures, more draw-in and you can also switch off the sky.
@@RetroCore thanks for sharing! I find these fascinating. I wonder what would be possible on a software renderer on a current 8 or 16 core processor. Maybe we will never know
@@flink1231 Something like Half-Life 2
Back in the day, the only port of a Sega arcade racer that I thoroughly enjoyed was Sega Rally. The others always felt like they missed something. I found that frustrating because, in the arcades, Sega was to racing games what Capcom was for fighting games. But in the consoles, most of their ports felt like they didn't put enough effort on then. Even on the Dreamcast, that had power to spare, they managed to crap on the controls.
Yep ah, daytona on the Dreamcast really was a disappointment in the controls department.
Yep - Sega generally did a terrible job of getting their Arcade masterpieces onto their own home hardware, from the Mega CD until their death when the Dreamcast died.
There's no good reason that they couldn't have even released a Dreamcast version of Outrun 2, with it being such an important game. Instead, there's no Daytona 2, a crap version of Daytona farmed out to Infogrames, no Scud Race and their prior consoles got the same treatment.
Only Sega Rally is an impressive port.
SegaFAIL.
@@RetroCoreJust alter the sensitivity in the options on Daytona 2001 on DC. Plays much better then
@@robsmall6466That helps somewhat but I have only really found Daytona USA 2001 plays how I’d like with a steering wheel. Feels to me it was built around that and not a controller.
@@matttheshadowman2790if players were serious enough to buy a remaster of a 10yr old game they probably would invest in the best controller for it... I did 😅
I don’t think I’ve ever seen a Manx TT single, I’ve always seen the two-player one. Before the pandemic Weston-Super-Mare had two of them set up for 4-player link-up, sadly they’re gone now. 😢
As soon as I saw the PC port I could tell it was Glide, even today it still looks so smooth, in some ways it gives the arcade version a run for its money. Back in the day the Saturn port seemed to be a long way behind the arcade version, but these days it doesn’t look that far off to me!
Ah, the twin arcade cabinet was the more common one. It's a shame you never got to see the single deluxe version.
The game I always pronounced Man-x instead of a single word. xD But, seriously, I damn miss those "realistic" arcades by Sega. By any means they had physics to back it up, but the atmosphere, background and everything else in the experience was so authentic you overlooked the physics part. I pity those who couldn't experience that marvelous era.
Yay, Another great one from Saturn!
Now I really want to find a copy of this game, and spend some time in front of TV.
Even though I probably should be at work and earn those money
Covid sounds like it’s gone, hope you’re feeling better!
Nah, still have it. I think this was recorded on a clear day.
@@RetroCore get well soon !
Great episode a cracking good game miss Sega 🥲
I can see you liked this one, judging by how good your playthrough was on the arcade. I wonder, what emulator are you using for the windows version? Glide isn't exactly a thing anymore.
For windows I was using a native windows version that had been patched to provide glide graphics using modern Nvida graphics cards. I think I got it from www.myabandonware.com/
I've had this port for years though but I'm sure that's where it originally came from.
The Game can also be ran in software mode too but it looks more like the Saturn in that case.
for Manx TT, Psygnosis coworked with Sega for the saturn port
As someone who rode bikes for most of his life, this game is right up my alley. I will have to give it a try. The Windows port looked good, what emulator did you use?
I was using the windows version natively via Windows 7. The version I was using came from www.myabandonware.com
@@RetroCore Thanks.
Was the sheepriding also something the developers added? I'm not too familiar with real life Manx races, so, gotta ask.
:p
The quality drop on the Saturn was pretty jarring and noticeable. Especially the riders legs being a flat, single quad.
True but still, for the hardware the tracks are well done.
you can use OBS to record pc games instead of a camera pointing at a monitor. your gpu can do the encoding so it's efficient and doesn't stutter. and it's free. might save some time and frustration with capturing things on pc.
I know and did try OBS but it was dropping frames like crazy. It won't work with the Nvidia GPU for some reason which leaves me to use the main PC CPU which just can't keep up.
The Saturn version's graphics looked a bit rough even at the time, but what hurt it as a home game was the shortage of tracks. I played it with the steering wheel.
I wish I could experience this then. I would have blown through quarters or tokens on this game to have a better understanding of it.
Loved this game. Back in the day I wished that someone would just take the gameplay of this and add a tonne of content. Could have been a classic. However this is still my favourite bike racing game.
Also is it just me or does the voice in the title screen sound like Homer Simpson!
Hmm, I'm not sure about the Homer reference 😊
Love your vids, watching throws me back to 2018, watched every episode of this series and ofc watched your other vids too. Keep it up. 👍
Glad you like them!
@@RetroCore Indeed. :)
Is it just me or does the Windows version Check Point Announcer sound like a different voice actor ?
It's different as it uses the English voice. It's sounds rather wimpy to me. The Arcade and Saturn version are both Japanese.
i sort of remeber this...... didnt it have some oddly colored bikes I thnktheonesiseenwere pink and gray ......lol the sheep is hairlarious
The Arcade version I used to play had a white bike but yeah, I think some of the multiple cabinets had a few odd colours.
A similar game im enjoyed very much back in the times, that must has been "Moto Racer". That is also a arcade game style gameplay just like this title. This title mightbeen better (as im newer heard or seen of it), but im dont know. The main part is, its was still a very fun simple arcade racer as well.
Is it possible you are thinking of Motor Raid? That was a conversion kit for Manx TT.
No, its was nothing with this game to do. Im just liked "Moto Racer" by DSI (first game im remember when im saw this), which has same mood and gameplay as this game has. Nothing else.
TFW i got to see the 8 player manx setup once in 2002. but not in the USA
also, @ 3:30 retrocore is that you?
While i am a huge saturn fan and own this game,the main issues i had were the lack of tracks for such a late saturn game but also the truly depressing music and weird passing the check point voice .. alot like dreamcast sega bass fishing !! I think its the same guy,prolly grabbed a programmer to do the voice.
Going from sega rally to manx tt aint great but i did like and enjoy the challenge of manx and that made me come back for more and get good
I ended up modding the game and burning it with custom long track music for time trial mode !!
I will also say that i enjoy the saturn version over the arcade much like i prefer saturn sega rally over the arcade
I quite like some of the music tracks found within this game.
Hey Mark, have you ever covered Konami s' Time Pilot? It's a timeless classic.
Not yet but it is on the to do list.
This always seemed like a more modern HANG ON type game?
I guess it could be called that.
You never fail to amaze me with your extensive knowledge of Sega's arcade games. I never heard of this one before. Kinda suprised you haven't covered GP Rider yet though. It was only on the Arcade, Master System and Game Gear. Both of the home versions aren't really direct ports, they're more so unique takes on the game that are better suited for the hardware. Still would be interesting to see on BOTP though.
Sega were king of the Arcades so I'd see a lot of stuff since I worked in the city center when arcades were still the place to go.
GP rider I know on the Master System. Never played the Arcade version though.
@@RetroCoreI'm not the fondest of the arcade game, honestly. It's kinda like a sequel to Super Hang-On, only it doest look as nice in my opinion, since it's a later super scaler game, meaning the graphics are blocky and there's a lot of stuff on screen just for the sake of their being alot on screen. Still a reasonably fun game, but I see why Sega jumped the shark for polygons not long after. Some of the later super scaler games from 1989-1992 really have aged poorly. Still sad the game never got a Mega CD, Super 32x, Saturn, Dreamcast or 3DS port.
@@diskyboy86GP Rider Arcade is ok, it's like a slower Super Monaco/Radmobile... but on a GP bike.
Let Me Guess What Arcade System It Runs On: The Shi-Ga-Ma-Do-Zwa-Go
Requests:
Battle of the Ports - Capcom VS SNK Show #480 (7th October 2023)
Battle of the Ports - Capcom VS SNK 2 Show #481 (14th October 2023)
Sorry, the next few shows are already made.
It would have been nice if you mentioned that the Saturn version is compatible with the 3D Controller. The Saturn has quite a few racing games which were playing two generations prior to when analog throttling/breaking was a standard, it also makes TT a joy to play as it controls really well.
I agree that this game suffers from the SEGA syndrome, the game has basically one track like Ridge Racer. Console games require more meat to their bones and this is where SEGA fell flat. Give me Daytona USA with 10 or 20 tracks with more in-depth modes, TT with 10 tracks or more and Sonic R with 20 tracks, Sega Rally, etc, etc.
Even Road Rash (1994) offers way, way more than Manx TT could ever dream. Wake up SEGA!
I think that goes without saying by how I was keeping the bike on a tilt during gameplay.
I don't think so, people watching, specially those who don't know much about the Saturn and its 3D analog compatible games won't have a crystal ball to learn about such aspects. So no, that doesn't go without saying.
Mark, have you ever visited the States? If so, where have you been?
I'm afraid not. I'll probably never will either. To me the states doesn't really offer anything. I guess it's because it's relatively a new country. There's a few places in Europe I'd like to visit though.
@@RetroCoreI live in southeastern PA, not far from some stunning, 19th century, architecture. The borough of Bryn Athyn for example. Real snazzy place. Also check out Princeton, NJ. You won't even believe it's in the states the 19th century European architecture is so strong. Plus you gotta live the sear expansiveness of some rural areas. You just don't have enough room for that in Europe. The mountains are great too, specifically the Pocanos.
One time I made some chad look like a chump in front of his girlfriend on the arcade version of the game. It was awesome.
That's cool when things like that happen.
PC version - maximum draw distance.
Hey , I have a question please... did the gameboy pal games run at 50fps or 60fps on a gameboy console ?
There are no PAL games on the Gameboy. Some games only released in certain regions, yes, but the Gameboy is a universal console, meaning any game form any region will run on any model of the Gameboy at 60 fps. You can play Japanese Gameboy games just fine on an American system for example.
Portable consoles came with their own screens thus they weren't forced to adapt to regional CRT TV norms, so there are no 50/60hz shenanigans with them.
@@diskyboy86 so for example mario land gb pal game run as mario land gb ntsc game (60fps) ?
@@ROX99 correct. Even a European exclusive game like The Smurfs would run fine on an NTSC system.
@@kathleendelcourt8136 so, why when I run a pal rom on my pc (RetroArch) it show me a 50 fps
Windows is the only version with no clipping
That's because I had it set to max levels. I think back in the day many people couldn't have done that so most would have had clipping on par with the Saturn but with higher quality textures.
This is the only racer I prefer to play in 1st person view. Plays great on Saturn but just lacking in content.
Yeah I agree. The Saturn port via the Analogue stick feels very nice.
I really got pissed off when Sega was doing this with the arcade ports, adding very little to them. Considering on PS you had the like of Gran Turismo. I know they were staying faithful to the arcades but by this time the standard was higher.
Yeah, a few extra tracks would have gone a long way with this one.
Saturn got inferior ver. again, no surprise.
I play this game for a quick minute on the Saturn and the small amount of tracks just made this game meh. The 8 players arcade mode sound so awesome. That sheep music is so annoying, lol.
Arcade wins!
Quite scrappy textures for a model 2 game...
My God that Saturn version was awful. No wonder I was fed up when I bought it.