In 1.7 robtop went back into electroman adventures and added decorative blocks over the top ground spikes in the first ship section so you can’t see the emptiness when you go through the first coin route
if rob didn’t change some of the main levels then they would either be a extreme demon or something harder than Tax Evasion edit: i think i might have started a war in the replies
2:50 I did not know about that, everytime I play hexagon force I still tap these orbs late haha. Same goes for the deadlocked ball part with the teleporters.
6:38 that change was made to prevent an easy secret way, if you spam with the ufo before entering the cube portal, you would just fall out of the level
you actually missed one in dead locked! at about 44%, if you get into the portal in a certain way, you can buffer the first orb and skip the spikes, they used to be 2 half spikes, now they’re 5 mini spikes! :)
7:27 Rob used 3 invisible pink pads to hide an extremely difficult bit on Back on Track then removed yhem when releasing the level. Illegitimate verify.
7:26 this change was because in the first versions of the game, you couldnt delete blocks so robtop probably placed them by mistake and moved them up and forgot about them
4:05 you had old and new swapped. The old one used 2 half spikes and this caused a swag route where you could hit the first blue orb, land on the edge of the block and jump. The new one uses 5 mini spikes in order to fix this bug. It doesn't affect the intended path at all. The 2nd coin you also got the old and new swapped around. The coin wasn't nerfed, it was actually BUFFED due to the coin being too easy. To buff it the platform had blocks removed
@@ProPPlayer No you can't. The first mini spike is partially hanging off the block specifically to make the route impossible. As I said old and new were swapped, look at the "old one" which is actually the new one and look at the position of the first mini spike and you can see it's shifted to the left.
@@ProPPlayerThe only one that was known was buffering the blue orb, continue buffering until you land on the edge of the block to jump over the spikes. Not hitting the first blue orb extremely late. Also timing the first blue orb extremely late is harder than the intended path whereas the now patched swag route was the same difficulty as the intended path and to some, easier hence why it was patched. There isn't a need to patch swag routes that are harder than the main path and even if there was, this late timing swag route wasn't known back then because people weren't good enough at GD back then and not many were interested in swag routes either so RobTop wouldn't have known about it either.
Rob was actually recently forced to update Deadlocked since the 2.201 update made it impossible. he only had to move the ground spikes down a bit though.
3:35 "Deadlocked is the most difficult main level in Geometry Dash" I beat Deadlocked the other day. I then returned to TOE 2 (which I haven't completed) and died irl. I am now dead because TOE 2 is harder than Deadlocked.
4:54 there was also another bug in deadlocked that was fixed in a later update. in earlier versions of deadlocked, it was possible to go under the ball portal in the first ship part, and do the entire thing as a ship. so robtop fixed that so you couldnt slide under it. but it was also possible to clip into the solid block, which once again enabled you to skip the ball portal. so robtop fixed that too. if you tried to do the skip nowadays, you wont be able to do anything. another bug also involed one of the teleportation portals at the first cube part. if you play old deadlocked, with a high refresh rate (ex: 240 - 360) one of the teloport portals could randomly clip you into the spikes, causing you to die. its hard to explain, but you will probably find it if you play old deadlocked with a high refresh rate.
here's the nexus rule: if you're gonna make changes to the level in the thumbnail, they have to be so subtle that no one even notices this enters the realm of straight up clickbait and I really don't think it needs it to do well ngl
7:26 the most logical reason rob did that is because in 1.0 doesn't existed the delete button so errors needed to be moved for another part of the level like the top as here, i don't know if it's understandable but he cannot delete stuff before
Strangest change: you used to be able to get some distance in Sterio Madness if you started the level holding the jump button. Now the first spike kills you
4:00 - this one isn't actually right. the little spikes are in the current version while the wide ones were in the old version. back then you could actually hit the blue orb an buffer to land on the edge of the spike and jump over it
6:38 iirc there was a secret way in theory of everything in earlier 1.9 or 1.8 that would let you jump through around here i forget when/how but i think this change was a product of fixing it somehow
I knew I wasn't crazy. I was so sure that stereo madness had a crazy straight fly at some point, but when I played the game again after some years the stereo madness coin path felt super easy.
If XcreatorGoal got sick and had to take a little time of or leave the county and stop YT for a very long time (Which Hopefully Won't Happen) then I think Gleamy should take over.
Robtop went to fix all the bugs in his levels except The missing Spike In Base After Base 😂
It's not really a bug
Don't forget the missing spike in Electrodynamix
@@dtl5298Yeah Thank you
its not a bug. *its a feature*
It's a core part of the level nowadays.
In 1.7 robtop went back into electroman adventures and added decorative blocks over the top ground spikes in the first ship section so you can’t see the emptiness when you go through the first coin route
4:12 gleamy!!
if rob didn’t change some of the main levels then they would either be a extreme demon or something harder than Tax Evasion
edit: i think i might have started a war in the replies
True
It's actually really easy to evade taxes
@@henriqueborba8035and how do you know 🤨
@@CorviOSC By doing... 😏😏😏😏😏😏
Harder than Tax Evasion 😂😂😂😂
2:50 I did not know about that, everytime I play hexagon force I still tap these orbs late haha.
Same goes for the deadlocked ball part with the teleporters.
Deadlocked also changed the ball portal size around 20% or so, you could just fly between the blocks and the portal to be ship the whole time
6:38 that change was made to prevent an easy secret way, if you spam with the ufo before entering the cube portal, you would just fall out of the level
???
@@aykarain what could possibly not be clear?
Isn’t just a design change tho??
It’s just the star and a bigger cloud design doesn’t change a cheesy route
it's decoration though?.. this has nothing to do with the gameplay?
@@Ascension721 oh wait nevermind i understand now
you actually missed one in dead locked! at about 44%, if you get into the portal in a certain way, you can buffer the first orb and skip the spikes, they used to be 2 half spikes, now they’re 5 mini spikes! :)
1:19 New difficulty face: Unnormal
Extinguished the fire in the hole..
FIRE IN THE HOLE 🔥 🕳️
someone stole the fire from the hole
IONUHJINNULIHBKUGYBBGUUBHUBUHJJUIMJIOKOJOIJNNIJONNJNNHIOUNUIOHIBKN
7:27 this was probably added because you couldnt delete objects back in 1.0 so he had to move it out of the way
yea @Cvolton provided a 1.0 version of gd and in the editor you couldn't delete
this sounds so retarded it must be true
7:27 Rob used 3 invisible pink pads to hide an extremely difficult bit on Back on Track then removed yhem when releasing the level. Illegitimate verify.
7:26 this change was because in the first versions of the game, you couldnt delete blocks so robtop probably placed them by mistake and moved them up and forgot about them
You could delete blocks, you had to select delete and then click the desired block you want to delete
@@James_TPAyes you go to the delete area then click ont he object to delete
You could though
you literally could
this change wasnt made on early versions, so you could still delete
4:05 you had old and new swapped.
The old one used 2 half spikes and this caused a swag route where you could hit the first blue orb, land on the edge of the block and jump. The new one uses 5 mini spikes in order to fix this bug. It doesn't affect the intended path at all.
The 2nd coin you also got the old and new swapped around. The coin wasn't nerfed, it was actually BUFFED due to the coin being too easy. To buff it the platform had blocks removed
You can still do the first blue orb swag route on the current version of the level, so it's clearly not the reason why it was changed.
@@ProPPlayer No you can't. The first mini spike is partially hanging off the block specifically to make the route impossible. As I said old and new were swapped, look at the "old one" which is actually the new one and look at the position of the first mini spike and you can see it's shifted to the left.
@@KPoWasTaken Yes, and I'm saying that you can now do it by using the blue orb to bypass the spikes entirely. Go try it yourself in game
@@ProPPlayerThe only one that was known was buffering the blue orb, continue buffering until you land on the edge of the block to jump over the spikes. Not hitting the first blue orb extremely late. Also timing the first blue orb extremely late is harder than the intended path whereas the now patched swag route was the same difficulty as the intended path and to some, easier hence why it was patched. There isn't a need to patch swag routes that are harder than the main path and even if there was, this late timing swag route wasn't known back then because people weren't good enough at GD back then and not many were interested in swag routes either so RobTop wouldn't have known about it either.
7:16 ah yes, a vector thorn
Rob was actually recently forced to update Deadlocked since the 2.201 update made it impossible. he only had to move the ground spikes down a bit though.
4:09 Hello gleamy!
3:51 I actually still died there, and I raged badly cuz it kept happening.
Same
It happens to me WAY TOO OFTEN
3:35 "Deadlocked is the most difficult main level in Geometry Dash"
I beat Deadlocked the other day.
I then returned to TOE 2 (which I haven't completed) and died irl. I am now dead because TOE 2 is harder than Deadlocked.
Back on Track is harder.
Agreed
@@joaopedro-mm5lf yes i agree easy things are so easy that i can't play them without dying of boredom and jumping randomly
RopTop really changing the details in Theory of Everything but doesn't change the one missing ground spike in base after base
4:54 there was also another bug in deadlocked that was fixed in a later update. in earlier versions of deadlocked, it was possible to go under the ball portal in the first ship part, and do the entire thing as a ship. so robtop fixed that so you couldnt slide under it. but it was also possible to clip into the solid block, which once again enabled you to skip the ball portal. so robtop fixed that too. if you tried to do the skip nowadays, you wont be able to do anything. another bug also involed one of the teleportation portals at the first cube part. if you play old deadlocked, with a high refresh rate (ex: 240 - 360) one of the teloport portals could randomly clip you into the spikes, causing you to die. its hard to explain, but you will probably find it if you play old deadlocked with a high refresh rate.
1:52 "Probabaly the tightest in any Robtop level"
*ToE Coin 2*
here's the nexus rule: if you're gonna make changes to the level in the thumbnail, they have to be so subtle that no one even notices
this enters the realm of straight up clickbait and I really don't think it needs it to do well ngl
Bro.. your vids should get WAY more views. The best editing I’ve ever seen.
Same
the three blocks in back on track were there because for some reason you could not delete objects until theory of everything 1 came out
you could delete stuff
0:41 bro the icon changed 💀💀💀💀
yeah its weird
Don’t let Dorami‘s wife see your icon or you’re done for
@@Schoolsofi idc about Dorami
I also don't play GD as much as I did back then
7:26 the most logical reason rob did that is because in 1.0 doesn't existed the delete button so errors needed to be moved for another part of the level like the top as here, i don't know if it's understandable but he cannot delete stuff before
It did but you had to tap the block in the delete tab
I cant believe you still havent activated windows and you have MERCH like come on just activate it
this is some very good editing, subscribed!
Also hey gleamy :)
Im gonna start making official level if they were in an update before like for example, Time Machine in 1.0
just delete mirror portals, that's easy, I want to see deadlocked
Ye, I want to upload them on gdps 2.2
Just finished Time Machine and Cycles
I think before the Update the Last coin in stereo Madness was cooler
I know but it would make coin grinders on mobile rage
But its not something any modern easy level would put
Strangest change: you used to be able to get some distance in Sterio Madness if you started the level holding the jump button. Now the first spike kills you
4:00 - this one isn't actually right. the little spikes are in the current version while the wide ones were in the old version. back then you could actually hit the blue orb an buffer to land on the edge of the spike and jump over it
6:38 iirc there was a secret way in theory of everything in earlier 1.9 or 1.8 that would let you jump through around here i forget when/how but i think this change was a product of fixing it somehow
Very nice editing on this video! Was it done with XTurboEdit???
Bro the editing skills to make this!!!
5:50 Genius !!!
in toe2 there was a triple spike that used to be a very squished together quad spike
Is it at the cube part with the clubstep demon? U have proof?
@@abomination3766they said toe2 not clubstep
@@alexterra2626 I wasnt talking about clubstep
Theres a clubstep monster before the first wave and a triple spike Sorry if its confusing
6:10 that is how I felt doing the ship when I played on Lite
there is also a change in the first ship in jumper where instead of small spikes in the upside down ship coin it was normal spikes
This is considered a coin change
It's Perilous GOES CRAZY
Finnaly my favourite youtuber has upload again:)
Im so glad about this with out it would have been impossible in toe 6:38
7:26 the back on track blocks: the new devil vortex saws
O o . o o. O
O O O O oooo
00000000
5:32 same thing with stereo madness a Xstep block, back on track a gravity pad, gravity portal poltergeist a gravity pad and gravity portal.
Back when Back On Track was created, there was no delete button but there was in a future update
editing is so good!
I knew I wasn't crazy. I was so sure that stereo madness had a crazy straight fly at some point, but when I played the game again after some years the stereo madness coin path felt super easy.
7:13 electrodynamix was added in 1.7 not 1.6
after 1.6 comes 1.7
He noticed that while editing
New Banger!
RobTop fixed a swag route on Electroman Adventures, on the ball.
3:52 I still died there like a gazillion times.....
Dont forget dash and the tower
This was made before 2.2
X step joke was brilliant
0:30 bro activate your windows 😂
Adaptive audio has been present in the betas since the original
"5 days on the sale" 5 months later; sale is still here
5:49 best transition ever 😂
Was this edited by XTurboEdit because it looks awesome
Bro actually nocipped base after base 💀
4:21 actually the new version is the version without the extra block
3:52 this still happens
Plz make electrodynamics in 2.2
Dang your edit getting better with xturbo edit
You forgot (or just didn't add) the change that made electroman adventures from harder to insane
I think he’s only covering changes to the levels themselves, not their difficulties
Thank goodness a bigger change is about to happen. (yeah I'm talking about 2.2)
3:50 i still die there
Poor gleamy I hope you feel better
Activate Windows 😂😂😂 0:15
Rob also nerfed the triple spikes in time machine in the latest version of GD lite
If XcreatorGoal got sick and had to take a little time of or leave the county and stop YT for a very long time (Which Hopefully Won't Happen) then I think Gleamy should take over.
There's a spike in the sky in electoral adventures right at the start that I found by making the game go vertical instead of horizontal somehow
Hope you get better, Gleamy!
The sub button glow 💀 7:37
Rob will only fix -secret ways- hidden roads not swag routes
you forgot electroman adventures
that added breakable blocks in 1.9
No they were always there in 1.6
Is Xturboedit on mobile?
G e o m e t r e y D a s h
i didn't even realize there were changes
Does anyone else realize that XCreatorGoal kind of sound like robtop?
3:50 I still die to that all the time
If Robtop hires Bli, he will make ausome levels
The end was nuts
5:55 Xstep or Xsept was released in geometry dash 1.3 not 1.5
Did you notice him in the mulpan house video? In the secret hollows level at the end of the boss?
*by mulpan:mulpan house
yea lol
At start of theory of everything 2 you can also die if you press one specific orb late.
Yeah, i hate that
YOU CAN DO THAT IN FINGERDASH ? That’s amazing wtf
the Toe2 tho Robtop ruined it in 2nd ship part 😢
BRO it enrages me so badly PLS ACTIVATE WINDOWS
Fun fact The deadlocked skip is in 90% of all gd thumbnails
I love the old madness coin
Haven't watched yet excited to watch the new vid!
I was kinda right about the post
I’m sorry Gleamy that your Sick:(
theres an error at 0:57 its supposed to be geometry dash, not jump
geometry jump is geometry Dash old names
4:26 I dunno gleamy but he's cute!
Hey Xcreator do you using your own auto editor think when u edit these videos?
heiio gleamy i hope you will get better soon
1:52 theory of everything left the chat
0:33 maybe i'm the only one noticing this, but i find it quite funny that there's a gif of a man eating chips displayed over the activate windows text
the black blocks came out in update 1.4
2:35 come on activate windows