Sonic Generations : Metal Harbor
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2024
- Metal Harbor Stage Mod by TheDaguar
- / 1064266868096147456
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• Playlist •
Sonic Forces •
- • Sonic Forces
Sonic Mania •
- • Sonic Mania
Sonic Unleashed •
- • Sonic Unleashed
Sonic Generations •
- • Sonic Generations
Sonic Adventures DX •
- • Sonic Adventure DX
Sonic Fan Games •
- • Sonic Fan Games / Hacks
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Sonic Generations (PC)
#SonicGenerations #MetalHarbor #SonicMods
Music wasn't loud enough is my only complaint
This is in my opinion one of the best stage mods i've seen
Yo its a gt40
Ok, excellent use of 2d-3d segments and an overall phenomenal adaptation! Sonic Adventure 2's level design works surprisingly well with the boost formula, the only real difference is the paths are not as long and wide. Also, BRILLIANT secret route!
It shocks me to my core that SEGA didn't release any level DLC for this game
Casino night wants to know your location
What the fuck this translates like PERFECTLY to Generations
Almost makes me wish we got (extended) Metal Harbor instead of City Escape, iconic as it is
How did they make that rocket work just like the original SA2!!? Sonic generations modding is insane
I think it's a pully, just disguised as the rocket
@@butthole8020 now that i think about it, it does make a bit of sense
@@emerylourenco
listen closely, you can hear the pully sound effect
@@OmegaChase1002 Yeah i know that now,but thanks anyway
I was just thinking, you can't boost a lot in this level at all. To say nothing if boost gameplay being good or bad, this game has a lot of segments that require full player action beyond mainly boosting and jumping. That is, if you were to boost in this game as much as you do in most modern ones, you either die or go nowhere lol. I enjoyed boost to win at first, but a balance like this is more engaging for me.
Koudtah Maple
It's less on the gameplay and more on level design. I love boost gameplay and I love the Adventure series, but in levels as linear as Adventure 2, when you boost through them it takes half the time. Not that linear is necessarily bad, it can be really good if implemented well, but it's not fitting for boost gameplay. For that you need games like Unleashed and Generations did justice with their level design.
Unleashed and Generations are linear too though? Yea sure they have other pathways but they all lead to the same path anyway, either as shortcuts or slowing you down. The thing is the boost gameplay can only really work with level design that's linear but very sprawling and lengthy which is now possible because of the Hedgehog Engine and next gen hardware. Adventure 2 was also kind of going for speed based gameplay but breaks it up with platforming sections because Adventure 1 did it that way and I also think it's because of hardware limitations.
It's great to see with videos like these how fundamentally different in game design the boost style is from the adventure style, yet the boost style also feels like a succesor to Adventure 2's empashis on keeping up speed by mastering the levels and mechanics, while also having big setpieces every level.
End innate rambling :P
EDIT: fun fact the enemy programmer of Sonic Adventure 2 was the director for Sonic Unleashed :P
Unleashed was too linear because in most parts it was designed to showcase the power of the Hedgehog Engine, after all that game was the first where the HE debuted so no wonder why its so clunky for the most part and you cant do half of the things this level showcased here.
Gens is a step up from that in my opinion, sure its kinda linear for some segments and levels yes but still you have plenty to do in levels Chemical Plant both Classic and Modern can give you an idea on how much good level design is in that game.
Level design is important and what you do with the tools you are given, this shows that while this game isnt "fully 3D" it still holds up pretty well with a good and clever level design, it shows how much the developer behind the mod was thinking and tinkering as well to get this much from this single level, even if the game isnt nowhere near like SA2 it felt like it because how well the level was designed to overcome the limitations of the engine itself, the level wasn't made for "boost to win" but the engine was made with that mindset so you have tons of problems when you want to do it one way or another, this balances out the both by knowing when to blend both styles into one and when make one prevalent from another, this constant switching and blending is what i hope Sega and others follow because you cant just stick to one thing or another but adapting it and knowing it well enough to use it wisely.
@@m.abdullahsabir9544 No no lol, you got it mixed up. I'm talking *about* the level design. SA2 had good design. That would be what this comment was talking about lol. Hence "this level" requiring more player intervention and thoughtful player action and the contrast between this level being limited on "success via boost and jump" as opposed to most boost games, where the impact and design of nearly half the level is lost due to it flying by with the boost button.
I freaking love this, especially that Big cameo at 2:52
Love this stage
Same!
They should do Red mountain or Rail canyon
Sonic adventure 2 👍
super games The most beloved Sonic game.
@@xenobestx8423 your right
Sonic generations 2 get it eh no u dont
2:52 Big the Cat
Milton Troy, IV kill me
I love how well put this restored version of Metal harbor is, I mean it's like Sonic Adventure 2 only 10 times better, and nice touch with the alternate pathway in the water and the Mystic melody platforming.
It actually fits the Boost gameplay!
not really
Cuz theres metal and sanic needs to run FAST =-
You just need to add the soap shoes on sonic to feel complete but overall fantastic
this was really cool! i really like the effort put into this! it shows that even if Gens isnt a fully 3D sonic game like SA2 was it still can make its gameplay feel like SA2 if they do a good level design, and dont get me wrong Gens do have a very competent level design for the most part but this? this is in another level altogether, its really well done and has tons of stuff packed in so you never get bored of it! well until you replayed like 150 times in a row, which is a must for every sonic fan of course XDD
2:52 oh hey Big.
I was surprised that he was able to put in the rocket sequence
Cool that the creator added new pathways that wasn’t in the original.
I think this just proves my point that Adventure stages aren't made for the boost. You go through everything waaaay too quickly
I lost it when I saw Big.
My third favorite zone in Sonic Adventure 2.
OK, This was sick. legitimately cool.
Undeniable 100% proof that Adventure-esque level design can work with Boost gameplay.
Undeniable 100% proof that Boost levels do not need to be just hallways.
Undeniable 100% proof that modern Sonic Team is just lazy.
Awesome job🌚🌚❤
Very cool to see this level from Sonic Adventure 2 in Sonic Generations
a question: while at the rocket launch section, if you are too slow, do you have to retry [as it would take off] or no?
Anyone still play SA2B on Gamecube?
They need to remake SA2 like if you agree
Yes they do!!!!
@@bluespidrlily I'm pretty sure Sonic adventure 1&2 are in the works
Articuno Agreed.
....no, they don't. I wouldn't really like an adventure remake game, but a adventure 3 would be very cool though!
@@Felotin Dude, with the track record that Sonic Team has had lately, it'd be smarter for them to do a reamke first just prove that they can handle refining the Adventure formula, cause let's be honest, the idea of what SA3 is is extremely different amongst Sonic fans, and at this point Adventure 3 is like the holy grail/golden standard perfect of Sonic game despite not even existing. One little mistake, something as small and rediculous as changing Sonic's height in that game could cause an uproar of hate from towards SEGA and Sonic Team. It's way to big of a risk for them to just put out SA3 without testing the waters to see if a modernized Sonic Adeventure would roll well with a the demographic it's aimed for first, aka hardcore adventure fans, in additon to casual gamers and critics.
This is really well made
The Sonic Adventure 2 remake looks nice
Best Mod Yet!
Woah what an awesome mod
The best feature of this stage is the "Penguin"
SA2 + SONIC GENERATIONS = HELL YEA!
They really couldn't of done me a solid and made it two stages per game and not just one I would've loved the official version of this 👌
SONIC MISSED HIS PLANE
Huh, never knew rockets were actually just pulleys. Wonder how they pull off the going into space part...
''he boost doesn't have long term potential''
One request I have is if you could add the jet sounds.
A few graphical fixes and this is pretty much perfect
The level isn't the same with the boost....
Wow Blue Vivacity ur Channel's videos are so clean
BIIIIIIG THE CAAAAT!!!!!!
Great video good job !!!
This is dope.
Not really, the stage feels too short and a lot of objects are cramped into one place. Don't forget that boosting doesn't feel fun here. If they want to do this stage, do it how the Emerald Coast mod did.
@@merio4905
By making the entire thing barren and empty? No thanks. The original Stage was short too, but it was still fun. So I don't really care about the length. Neither do I really care about the Boost.
I'm not trying to say I want it to be barren and empty. All the objects are cluttered together is what I'm trying to say. If only the map was a little more spaced out, like wider.
@@merio4905 It's a fucking adaptation of existing level geometry.
@@GordieKat Everyone knows that, including me. I'm just saying that maybe the stage platforms should be slightly bigger, like just increase the map's size. It shouldn't be too hard.
This is a verry good mod
Love it
Great mod
Physics are wonky but other than that it 99.99% replicates metal harbor!!
Blue Vivacity, What inspired you to become a TH-camr?
Money
you know what youtube needs events for youtubers
now thats the way i like it
Hello Blue Vivacity.
It looks and plays like a sonic generations stage except for that water.......
This is amazing
It sure geting metaly
Funny yet pathetic how modders can create something better than 4 years worth of development time by actual professional game devs.
Awesome!!!!!
Sonic Adventure 3 stage confirmed
Awesome mod👌
Yay my 2 f.game in the saga
This is an amazing mod 🙏😎
Amazing video
How did they get the rocket to work
They used a pulley but gave it the texture of the rocket
1:12 w-what?? XD
Well made 😀👏
Wooow!!! Alternative paths?!
Coolest mod ever
1 view 2 comments
I love meta Harbor!!!!!!!!!!!
👍
Awsome
Mod always stops when it tries to load level and I can't hear Omochao properly before you start.
I've tried HedgeMod and GMI.
same, no fix yet?
@@SonikkuZ I can't be bothered to try again at the moment, if you experienced it recently that tells me the issue is still present.
I must find froggy
I thought this mod was dead.
And planes to work
Better than sa2
This shows why i dont like boost stile game... Its simple eat up a whole level in few seconds... The only slow points were the homming attacks paths and the "cutscene" of the missile...
I don't remember sonic being that fast in gens. Did you add skills or another mod?
It is the level design and the scale in relation to Sonic. Did you ever notice how small the objects in the Adventure era are compared to in the Boost era? Look at how closely packed the objects are in Adventure games and how small the platforms/paths are, whereas in Boost, they had to make it more empty and make everything huge in proportion to sonic, so it doesn't feel as slippery. Look at Eggmanland from Unleashed, which would work with Adventure style controls, but works poorly with Boost gameplay because Boost doesn't control well in tight spaces and small platforms because it is easy to slip and fall. Compare going 100kmph in a car park vs 100kmph down the expressway. I would like to see Eggmanland with Adventure era controls. It would be beautiful.
Meanwhile at Sega HQ:
"Let's make another Hedgehog Engine guys "
Do it classic Sonic
SA2B HD
Lol 1:12
LIAR HE DO NOT HAVE MORE SUBS THAN F@|
god sega need's to hire modders like bethesda we care about the blue ball more then them lol
to got better level design
*lol still ain't beat generations too*
Yes that better level design that totally wasn't originally created by SEGA/Sonic Team themselves. Yeah it was always us fans that did everything first...
What a terrible game
Jesus christ how can people like this game
Your asking Jesus so I won’t respond 😂🤣