I've played enough of this game to appreciate just how inconceivably hard this achievement is. This is incredible. You should feel proud of this for the rest of your life, regardless of what else you may do in gaming. There must be only a handful of things you can do in all of gaming that are more of a Chad move than this.
Nah, it was a conscious decision. There's some oddness in the game physics that causes making it through that gap much more difficult if you don't rebound from that solid ceiling. It's been years, but I'm pretty sure that I died more times getting through that gap towards the trinket during my 100% attempts that required me to not get that checkpoint than getting out from a percentage basis. Bypassing the break in momentum really isn't nearly as easy as it seems it should be given that the sequence isn't an issue when flipping from where I did in this video.
By the way, in the tower, I've found that hitting the spikes at the same time as a checkpoint will move the screen up faster to where the chekpoint is.
Not only did you have to plot through getting through the regular levels Not only did you have to find the fastest way to get all the trinkets But you did it all without dieing Geez man if you didn't hit a world record you at least need an award for dedication
I actually beat it first try, just once. It wasn’t my VERY first try, obviously, just my first attempt in a playthrough. It was probably out of dumb luck honestly.
@@Para0234 I mean if 0 effort is put in and something happens in my favor, there isn’t really any skill. I didn’t really mentally prepare myself for the room, I just kinda winged it.
The game is intended to look pretty pixelated, and you can change the settings to make it letterbox the window so that the exact resolution is what's left, which means that you won't have this problem. (I have a sub-19 on any% SS with none of the fancy tricks that are used in, well, any% SS that aren't used in any% no death mode...)
Yeah, it's a bit of physics abuse. With horizontal gravity lines that are close to the ground, you can hit flip/action twice two frames apart (action-pause-action) to go through the line due to the brief amount of time the gravity line is inactive.
It's really just muscle memory, especially if you're just trying to beat the mode. From that standpoint, I'd at least make sure you're comfortable with Intermission 2 (the gravitron). Half of the sequence is set if you never die during the 60 seconds, and really it's really just getting good enough at reading the section between 30 and 20 seconds. 50-40 and 20-0 are all set with no deaths. With the rest of the game, I'd just tackle the rooms in the ways you're confident in (and for the sake of the pun, I would not do as I do in this video in "...Not as I Do"). Kind of shitty advice, but for the most part the game itself doesn't have any random variables and so muscle memory is the way to go.
How much time do the cutscenes add? Seems like with this time you'd have a very good shot at the glitchless 100% WR, which is currently 18:54. You save a few seconds with the gravity line clips, but the time you save with advantageous deaths probably more than makes up for that.
@@mohoc_7017 I see your record is now 18:52! Great work, congrats! Do you know how much time the cutscenes take? (I suppose deathless also saves quite a bit of time on PftR that I didn't take into account on my original comment.)
@@adammfontenot Thank you! I actually got a 18:37 two days ago, so it's getting close to being optimized (I would say there are 5-6 more seconds to shave off). Glitchless 100% and No Death Mode 100% don't really compare for all the reasons you've said, plus the fact that some more segments are different (for example in NDM 100% you have to go back after getting the Unobtainium trinket in Lab, Veni Vidi Vici in SS2, Edge Games in WZ and Trench Warfare in SS1). If I'm being honest I'm too lazy to time everything and compare both runs. What I can tell you is that Fiery's run is very clean and with most of the fast strats, but I believe that you could save 5 to 10 more seconds if you play more aggressively (not an easy task in NDM).
I've played enough of this game to appreciate just how inconceivably hard this achievement is.
This is incredible. You should feel proud of this for the rest of your life, regardless of what else you may do in gaming.
There must be only a handful of things you can do in all of gaming that are more of a Chad move than this.
6:55 I love how the muscle memory for going for the checkpoint is still there
Nah, it was a conscious decision. There's some oddness in the game physics that causes making it through that gap much more difficult if you don't rebound from that solid ceiling. It's been years, but I'm pretty sure that I died more times getting through that gap towards the trinket during my 100% attempts that required me to not get that checkpoint than getting out from a percentage basis. Bypassing the break in momentum really isn't nearly as easy as it seems it should be given that the sequence isn't an issue when flipping from where I did in this video.
FieryVolcano im not gonna read that comment. damn thats long..
@@x0v8 it's 4 sentences
BlueRiging its still long
@@x0v8
Your ADD is showing.
This is insane. Like absolutely insane.
By the way, in the tower, I've found that hitting the spikes at the same time as a checkpoint will move the screen up faster to where the chekpoint is.
but that was a no-death run
otherwise ye they use that trick
Yeah, forgot about that xD
4:00 WHAT, WHAT, WHAT??!!
wdym that part is easy
this isn't hardest trinlet at all
@@Omegaplex yeah, obviously 4:35 is
Not only did you have to plot through getting through the regular levels
Not only did you have to find the fastest way to get all the trinkets
But you did it all without dieing
Geez man if you didn't hit a world record you at least need an award for dedication
I am shocked and impressed beyond words.
No, seriously. This is just...AMAZING.
This was absolutely VVicked!
I haven't played this game at all, but I can still see how hard it is to play just like you did. Great work!
Oh, okay. You just finish the game by rescuing all of the crew members and then falling into space.
Minus the dialogue and ending in the normal run
strange,,, i guess the imposter wasn't so bad after all
I really wonder what is the kind of person that comes to videos like this one and hit dislike
4:00 i spent around half an hour trying to do this
STOP IT
HES ALREADY DEAD FIERY
ALREADY DEEEEEAD
You have achieved what kid me never had the guts to do
I applaud you
This is the VVVVVV Rank
VVVVVVery good!
Incredible. Mad props.
Your bitter tears... delicious.
Let’s go another one!
I took an hour to do things the hard way. You did it in one try
One
Single
Try
well, a lot of practice
I actually beat it first try, just once. It wasn’t my VERY first try, obviously, just my first attempt in a playthrough. It was probably out of dumb luck honestly.
@@HanSanwich Luck is a kind of skill.
@@Para0234
I mean if 0 effort is put in and something happens in my favor, there isn’t really any skill. I didn’t really mentally prepare myself for the room, I just kinda winged it.
Anyone knows what the giant elephant references?
How many hours have you played this game?
This looks like a Commodore 64 game or an M dos game because of the dialogue. And I guess that was the game’s intention.
Yes, I’m pretty sure this game was based on old Commodore 64 games. There’s actually a port of this game on the C64 too.
Definitely a C64 look, given how the sprites look.
What happened to the spikes at 4:34?
I guess they're removed because otherwise that trinket would be unobtainable without dying.
In time trial the room is renamed "imagine spikes there if you'd like"
Here in no death mode it reads " I can't believe you made it this far"
So when will the next video come out?
holy shit nice
Why did the heads get taller at 1:06?
good question
Probably the same reason as the big eye at 1:18. Wacky video compression or something
Actually, the vid haas a strange cross-shaped distorsion, it's easily spottable on the "The Tower" level.
@@Para0234 to be exact, it looks like a plus. super weird
The game is intended to look pretty pixelated, and you can change the settings to make it letterbox the window so that the exact resolution is what's left, which means that you won't have this problem. (I have a sub-19 on any% SS with none of the fancy tricks that are used in, well, any% SS that aren't used in any% no death mode...)
Did you glitch through the bounce string at 5:51?
Yeah, it's a bit of physics abuse. With horizontal gravity lines that are close to the ground, you can hit flip/action twice two frames apart (action-pause-action) to go through the line due to the brief amount of time the gravity line is inactive.
Hey there! Are there any good resources out there for strats and tips for no-death runs?
It's really just muscle memory, especially if you're just trying to beat the mode. From that standpoint, I'd at least make sure you're comfortable with Intermission 2 (the gravitron). Half of the sequence is set if you never die during the 60 seconds, and really it's really just getting good enough at reading the section between 30 and 20 seconds. 50-40 and 20-0 are all set with no deaths. With the rest of the game, I'd just tackle the rooms in the ways you're confident in (and for the sake of the pun, I would not do as I do in this video in "...Not as I Do"). Kind of shitty advice, but for the most part the game itself doesn't have any random variables and so muscle memory is the way to go.
Do as he says
Not as he does
don't die
very niceeeee
8:13 Can't help but wonder how exact your positioning must be.
How much time do the cutscenes add? Seems like with this time you'd have a very good shot at the glitchless 100% WR, which is currently 18:54. You save a few seconds with the gravity line clips, but the time you save with advantageous deaths probably more than makes up for that.
too late :)
@@mohoc_7017 I see your record is now 18:52! Great work, congrats! Do you know how much time the cutscenes take? (I suppose deathless also saves quite a bit of time on PftR that I didn't take into account on my original comment.)
@@adammfontenot Thank you! I actually got a 18:37 two days ago, so it's getting close to being optimized (I would say there are 5-6 more seconds to shave off). Glitchless 100% and No Death Mode 100% don't really compare for all the reasons you've said, plus the fact that some more segments are different (for example in NDM 100% you have to go back after getting the Unobtainium trinket in Lab, Veni Vidi Vici in SS2, Edge Games in WZ and Trench Warfare in SS1). If I'm being honest I'm too lazy to time everything and compare both runs. What I can tell you is that Fiery's run is very clean and with most of the fast strats, but I believe that you could save 5 to 10 more seconds if you play more aggressively (not an easy task in NDM).
@@mohoc_7017 that's amazing, grats on the 18:37.
@@adammfontenot Well, there you go: NDM 100% in 17:23 haha th-cam.com/video/Unh5nKbxmMQ/w-d-xo.html
I love You videos
wooooooooolllllllllllllllllll
come back :(
omg...
Fun fact: VVVVVV is a real video game
Well no shit sherlock
have you left forever now?
hes back
Really nice, but why no text?
> no-death mode > no cutscenes
And also in normal mode skipping text saves time
Is it possible to do this on Flip Mode?
o SHIT
lol.
4:34 - What the fuck?
In normal mode, to get that trinket, you have to die. In no death mode, the spikes are removed to make the trinket possible.
Я ненавижу этот уровень
8:14
Nice tas run
@Jill Stingray is precioushow can you proof this? No webcam, no fingers that press keyboard. I'm absolutely sure this is tas