@@iwa_roplus I think they configured the AI so your not getting blasted from inside the customs hold from guys across the map. That was insane during the week of the 1.0 release
I remember playing this map with some randos once. We found the FISA agent and then one of them said "Yeah shoot the fed." Next thing I hear is a full firing squad and *OBJECTIVE FAILED (ARREST FISA AGENT ADAMS)* I love this game.
Zack Bower does a great job. AFAIK, each map has some of their melody similar to each other which also depict their story line connection, which is why Greased Palms has 8:38 similar to Rust Belt's OST. Other examples are 23 MB/S -> Mindjot Data Center -> Brixley talent time -> Valley of the dolls.
Agreed. It gives me major Max Payne 3/HEALTH vibes (may James McCaffrey rest in peace). But I also get some subtle Rainbow Six Vegas 2 vibes here too. The music feels dark, grungy, the stakes are high, yet calm and never too intense, as if it's encouraging the player to be slow and methodical, use care around civilians, and check their targets. Honestly I can't explain why, but this entire map combined with the music gave me R6V2 vibes in a way no other level in RoN has, and I loved R6V2 as a kid. So I was glad to feel that faint buzz of warm and fuzzy nostalgia while playing through it.
@@keithm5378 yeah bro this music and map gave me Vegas 2 vibes as well. I think it's mainly because you're going against a terroristic drug cartel and the level is just so goddamn hectic like a Vegas 2 level
The game's best track accompanying what was easily my favorite mission. Fighting through the loading dock was a fucking blast, I could never tell where the next shot would be coming from. It gave me massive Escape From Tarkov vibes.
Can't do anything about that. The music is dynamic and plays based on situations (killing suspects, losing teammates, arresting civilians). I usually try to capture my best playthrough and I edit each track by cutting the silent parts, but sometimes doing so will ruin the beat, so I'd rather not touch it.
@@kingwolf3644 one method you could do is just boosting the whole track. also if you use the camera mod, you can pause time and the music will do a natural loop for that specific sequence (like combat or tension)
This was one of the more stressful missions. The warehouse is a fucking labyrinth and it feels like there's Locos hiding everywhere
least it aint mindjolt
@@JohnBulgarianahhh mindjot aint as bad as this
@@iwa_roplus I think they configured the AI so your not getting blasted from inside the customs hold from guys across the map. That was insane during the week of the 1.0 release
Prayers to Walker, Carter and Yoon who gave their life to capture this masterpiece
They fought like champions.
I dunno why, but RoN combat music makes for perfect background for studying
I remember playing this map with some randos once. We found the FISA agent and then one of them said "Yeah shoot the fed." Next thing I hear is a full firing squad and *OBJECTIVE FAILED (ARREST FISA AGENT ADAMS)*
I love this game.
This one reminds me of Max Payne 3's OST a bit, especially around 8:38. Gives me chills.
That’s a great comparison, it really does sound like that.
5:04 especially
Zack Bower does a great job. AFAIK, each map has some of their melody similar to each other which also depict their story line connection, which is why Greased Palms has 8:38 similar to Rust Belt's OST. Other examples are 23 MB/S -> Mindjot Data Center -> Brixley talent time -> Valley of the dolls.
If 23MB/S had Trent Reznor & Atticus Ross vibes, then this one has HEALTH all over it.
Fr this is like Max Payne 3
Agreed. It gives me major Max Payne 3/HEALTH vibes (may James McCaffrey rest in peace). But I also get some subtle Rainbow Six Vegas 2 vibes here too. The music feels dark, grungy, the stakes are high, yet calm and never too intense, as if it's encouraging the player to be slow and methodical, use care around civilians, and check their targets.
Honestly I can't explain why, but this entire map combined with the music gave me R6V2 vibes in a way no other level in RoN has, and I loved R6V2 as a kid. So I was glad to feel that faint buzz of warm and fuzzy nostalgia while playing through it.
@@keithm5378 yeah bro this music and map gave me Vegas 2 vibes as well. I think it's mainly because you're going against a terroristic drug cartel and the level is just so goddamn hectic like a Vegas 2 level
WE'RE SO BACK
God, I just want 5:00 - 6:05 on an endless loop. VOID has been knocking it out of the park with these new tracks!
This soundtrack is awesome, can’t wait to play this once I finish building my PC.
The game's best track accompanying what was easily my favorite mission. Fighting through the loading dock was a fucking blast, I could never tell where the next shot would be coming from. It gave me massive Escape From Tarkov vibes.
I like it when e music goes. Brrrammm Brram brram brram bram bram brum
8:35
ron ambience 🔥🔥🔥
THANKS A TON BOSS!
Same leitmotif used in valley of the dolls in this one as well
5:50 is probably the best part for me wish there was a version where the combat theme was extended
absolute W
This kinda reminds me of the music you'd hear in splinter cell
The most challenging map to complete with an S.
Keep the soundtracks coming boss. However try to get the action sequences more as well! (Instead of suspense / Ambience)
Doing God's work
I appreciate these uploads but the audio is awfully quiet.
Can't do anything about that. The music is dynamic and plays based on situations (killing suspects, losing teammates, arresting civilians). I usually try to capture my best playthrough and I edit each track by cutting the silent parts, but sometimes doing so will ruin the beat, so I'd rather not touch it.
@@kingwolf3644 But you can just make the silent parts louder in post editing?
@@kingwolf3644 one method you could do is just boosting the whole track. also if you use the camera mod, you can pause time and the music will do a natural loop for that specific sequence (like combat or tension)
reminds me the last of us