Makes me wonder if the Fremonts have ties to the oil tycoon we saved. I noticed a few levels in the base game also have musical cues that seem to tie into other levels. Like a sample of the theme from the Brixley Talent Agency and flutes from Mindjot playing after you find the pictures in Micheal's apartment.
Considering freemont already is fine with pulling the rug from under veterans, it wouldn't be crazy to assume he wouldn't be afraid to also harm the environment for profits
@PeninsulaCity2024 all of the levels in the main storyline share music Elements with at least 2 other missions. Neon Tomb and Relapse; Mindjot and Valley of the Dolls; Dealership and Port Hokan; Greased Palms and Rust Belt; etc. If the you are fighting the same faction in different missions then the music is going to be very similar
Its probably because one of the main enemies in this mission was a veteran. Idk if the two groups are linked, but it just might mean the creepy choir is a motif for the Spited Veteran types @PeninsulaCity2024
7:58 hit me because this game - despite succeeding in the missions and rescuing civilians and arresting/neutralizing suspects; I felt like I kept losing. Like no matter what I did it didn't make a difference in the city. For some reason; I felt like if I pass this mission; I can influence someone to make a difference in the city after saving them.
So, SO glad someone finally uploaded these. The OST from this game is something truly special. The music tells its own story. The leitmotif from Sins of the Father taking form in the subtle haunting choir and the strings at the end. There may not be any direct connection here, but the causes of this group and the Left Behind are similar---people who feel they've been wronged by those in power. The similarities in the piano at the end to the one from Ends of the Earth. It captures this somber, sad feeling---very apt for capturing the pain inflicted upon the innocent (in this case, the family). Absolutely love it. Favorite track in the OST, hands down.
when that weird distorted sound at 5:36 kicked in mid combat i actually felt creeped out. something about the heart beat sound and that little creepy melody actually triggered my fight or flight, i really felt like i was in danger, haven’t been that immersed in a desktop game in a fat minute
Love the creepier ambient soundtracks in this game, especially the creepy ass distorted choir from the Clemente Hotel and this mission.
Makes me wonder if the Fremonts have ties to the oil tycoon we saved. I noticed a few levels in the base game also have musical cues that seem to tie into other levels. Like a sample of the theme from the Brixley Talent Agency and flutes from Mindjot playing after you find the pictures in Micheal's apartment.
Considering freemont already is fine with pulling the rug from under veterans, it wouldn't be crazy to assume he wouldn't be afraid to also harm the environment for profits
@@PeninsulaCity2024 yeah, Zack Hamilton loves doing those motifs. I wouldn't surprise me if the connection existed.
@PeninsulaCity2024 all of the levels in the main storyline share music Elements with at least 2 other missions. Neon Tomb and Relapse; Mindjot and Valley of the Dolls; Dealership and Port Hokan; Greased Palms and Rust Belt; etc.
If the you are fighting the same faction in different missions then the music is going to be very similar
Its probably because one of the main enemies in this mission was a veteran. Idk if the two groups are linked, but it just might mean the creepy choir is a motif for the Spited Veteran types @PeninsulaCity2024
7:58 hit me because this game - despite succeeding in the missions and rescuing civilians and arresting/neutralizing suspects; I felt like I kept losing. Like no matter what I did it didn't make a difference in the city. For some reason; I felt like if I pass this mission; I can influence someone to make a difference in the city after saving them.
You are cringe.
So, SO glad someone finally uploaded these. The OST from this game is something truly special. The music tells its own story. The leitmotif from Sins of the Father taking form in the subtle haunting choir and the strings at the end. There may not be any direct connection here, but the causes of this group and the Left Behind are similar---people who feel they've been wronged by those in power. The similarities in the piano at the end to the one from Ends of the Earth. It captures this somber, sad feeling---very apt for capturing the pain inflicted upon the innocent (in this case, the family). Absolutely love it. Favorite track in the OST, hands down.
Thumbs up - so happy you caught the connections 🤩
Shares a leitmotif with that beachside house when you find grandma's room.
Well, there is also the same choir from Sins of the Father, so seems like this owner of the Mansion has many skeletons in closet
This soundtrack proves that Lawmaker is Sins of The Father 2.0
7:00 same weird humming from sins of the father
maybe a hint that both events are supported by the MLO
this gave me chills while playing on the new map especially when the piano came in.
when that weird distorted sound at 5:36 kicked in mid combat i actually felt creeped out. something about the heart beat sound and that little creepy melody actually triggered my fight or flight, i really felt like i was in danger, haven’t been that immersed in a desktop game in a fat minute
I am definitely keeping this for myself 7:56
This gave me some crazy sicario vibes playing it the first time... Damn that soundtrack is good
POV: Your breaking into diddy's mansion.
thank you for the reupload haze.... still glad ur back....
Why does my dumbass always read it as lawnmower 😭
7:58
4:34 🔥
7:00 is missing a left 4 dead... "I hear a witch..."
Narcos ost please
Thank you much.