[UE5 Niagara] How to make FOG, MIST and DUST

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  • เผยแพร่เมื่อ 7 ต.ค. 2022
  • ▶️ NEW Local Fog Volumes tutorial here: • [UE5] FOG and MIST in ...
    In this video I'll show you how you create a localized volumetric mist or fog effect with dust suspended in the air using Niagara in Unreal Engine 5.
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  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 102

  • @myakoo1139
    @myakoo1139 ปีที่แล้ว

    thanks for the tutorial man, this tutorial just straight to the topic, just like what I needed

  • @imagesintheskye
    @imagesintheskye ปีที่แล้ว

    Thanks for adding explanations to the steps. Very helpful.

  • @AddysonSabyn
    @AddysonSabyn 2 หลายเดือนก่อน

    Fantastic! Thanks for getting straight to the point.

  • @simondelguste
    @simondelguste ปีที่แล้ว

    Thank you so much for this tutorial !! Works perfectly !

  • @Wyano
    @Wyano ปีที่แล้ว +3

    Hey! Awesome tutorial real clean and straight to the pint, keep up the good work! Thanks

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      Heya, thank you for your feedback, stay tuned for new Niagara videos!

  • @cameronfindlay3369
    @cameronfindlay3369 ปีที่แล้ว +2

    great tutorial! straight to the point and easy to follow, but it looks great, keep it up bro 😎👍

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      Thank you Cameron! Nice to hear that, be sure to subscribe to avoid missing upcoming videos!

  • @fluidexpressions6856
    @fluidexpressions6856 10 หลายเดือนก่อน

    thank you for making a concise and easy to understand tutorial

    • @gonoshift
      @gonoshift  10 หลายเดือนก่อน

      Glad to hear that, because it is the main goal of the channel! Soon I will upload a new video about fire simulation in Niagara, stay tuned 😉

  • @TheMerengueWTF
    @TheMerengueWTF ปีที่แล้ว

    I love it, thanks for the tutorial!

  • @diegohormazabal2541
    @diegohormazabal2541 ปีที่แล้ว

    Thank you, very easy to follow and amazing results.

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      Thanks! Glad you found it helpful! 😉

  • @dwathree7475
    @dwathree7475 4 หลายเดือนก่อน

    Thank you, this tutorial help me a lot

  • @3dmonkeybizz
    @3dmonkeybizz ปีที่แล้ว +2

    Superb quality content! Many thanks. Liked and subbed!

    • @gonoshift
      @gonoshift  ปีที่แล้ว +1

      Thank you! Stay tuned for new videos!

  • @kukevarius
    @kukevarius ปีที่แล้ว +2

    epic tutorial, very helpful

  • @_cactus_9792
    @_cactus_9792 6 หลายเดือนก่อน

    Helped a lot. Keep up, you deserved a follow

    • @gonoshift
      @gonoshift  6 หลายเดือนก่อน

      Tnx, glad to hear that, cheers!

  • @AlexE8030
    @AlexE8030 ปีที่แล้ว +1

    loved it. easy to follow

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      Glad to hear that!

  • @oxygencube
    @oxygencube ปีที่แล้ว +2

    Thank you. It was really helpful. The dust really helps lift the scene. I use it all the time

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      Glad you liked the final effect!

    • @Sciontidesign
      @Sciontidesign ปีที่แล้ว +2

      Hey my friend :) even you here. Going to try it. Thank you Gono

    • @oxygencube
      @oxygencube ปีที่แล้ว

      @@Sciontidesign Hey man! I am always floating about.

  • @TuxedoVaileGAMES
    @TuxedoVaileGAMES 4 หลายเดือนก่อน

    Thank you so much for the video tutorial!
    I went and changed things up a bit from what you instructed, including using an actual texture for my fog instead of a particle color node - I'm going for that Silent Hill 2 & 3 look. You got me to where I needed to be for that, thank you! :D

    • @gonoshift
      @gonoshift  4 หลายเดือนก่อน

      Hey, glad to hear that! Good luck with your project 😉

  • @HammerdownProtocol
    @HammerdownProtocol 11 หลายเดือนก่อน

    This was really helpful. Thanks!

    • @gonoshift
      @gonoshift  11 หลายเดือนก่อน

      Glad to hear that! 😉

  • @MR3DDev
    @MR3DDev ปีที่แล้ว

    Fantastic, I am sharing this one

  • @valentoMundrov
    @valentoMundrov ปีที่แล้ว

    good job, usefull, thanx!

  • @d.k.1545
    @d.k.1545 18 วันที่ผ่านมา

    Awesome!!!!

  • @voicubogdan4339
    @voicubogdan4339 ปีที่แล้ว

    Astonishing

  • @masamiakita993
    @masamiakita993 5 หลายเดือนก่อน

    instant sub

  • @vladiktomil434
    @vladiktomil434 11 หลายเดือนก่อน

    Great joob bro, keep it up! new sub💪

    • @gonoshift
      @gonoshift  11 หลายเดือนก่อน

      Thank you! 🙏🏼

  • @smurrdog5364
    @smurrdog5364 ปีที่แล้ว +1

    BRO THANK YOU.

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      You're welcome! Stay unreal ;)

  • @user-rj7kg6jj7k
    @user-rj7kg6jj7k 8 หลายเดือนก่อน

    Здорово! Спасибо за урок !

  • @irismuddyhehe
    @irismuddyhehe 11 หลายเดือนก่อน

    thanks for this!

    • @gonoshift
      @gonoshift  11 หลายเดือนก่อน

      Glad you found it helpful! Checked ur channel, looks cool, maybe we could collaborate ;)

  • @djsalis
    @djsalis ปีที่แล้ว +1

    Nice video :) thx

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      Thank you, glad you liked it! ;)

  • @camprey
    @camprey ปีที่แล้ว

    Hi! Quick question, i would really appreciate some help! I have a flickering light in a dark scene (my light has a Light Function Material) , when I activate the volumetric fog what happens is that the light flickers, but the volumetric fog retains the light "bloom" even when it is turned off. So what i get is a flickering light that doesn't really affect the volumetric fog, it acts as if the light never turns off. Btw this doesn't work with Rectangle Lights, the other lights work just fine with volumetrics

  • @birdonfiremedia
    @birdonfiremedia ปีที่แล้ว

    Awesome, Looks great! Will this work with RayTraced translucency and depth of field?

    • @gonoshift
      @gonoshift  ปีที่แล้ว +1

      Didn't check specifically that, anyway the project had ray tracing enabled, so it should work with RT

  • @MrHeadWizard
    @MrHeadWizard ปีที่แล้ว +1

    Amazing video and I love the detail in the video and in the fog itself! I just had one question, though: Is there anyway to resize this so it fits over a larger area of the map? Everytime I change some of the settings, it just makes the particle sizes larger and more spread out. Thanks and keep up the great work!

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      You can increase the size of the box inside which the particles spawn, together with the spawn rate. Be aware that it has performance implications, if you have a character or a camera moving, it would be better to move the fog instead of expanding it to the whole level

    • @MrHeadWizard
      @MrHeadWizard ปีที่แล้ว +1

      @@gonoshift Oh, so have it move depending on the position of the player/camera? That's a great idea I didn't think of... good call!

  • @alexlloyd9201
    @alexlloyd9201 ปีที่แล้ว

    I'm subscribing to your video before watching it - let's see if you can keep it ;)

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      ahah let me know how it goes!

  • @Andropex
    @Andropex ปีที่แล้ว

    does it work with static light?

  • @amardash7385
    @amardash7385 ปีที่แล้ว

    Superb ❤️ Please make a match move tutorial unreal engine 5.thank you ❤️🙏💓

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      Thank you! What do you mean with match move tutorial?

  • @allieholmes2192
    @allieholmes2192 ปีที่แล้ว

    so following along I can get it to work in the default lit view however it doesn't seem to work in the path tracing mode just large black cubes :( any ideas how to fix this at all?

    • @gonoshift
      @gonoshift  4 หลายเดือนก่อน

      Try with the new Local Fog Volumes: th-cam.com/video/2J7X-orWU6s/w-d-xo.html

  • @mercifulhades9830
    @mercifulhades9830 11 หลายเดือนก่อน

    Thanks for the tutorial. But in Shader Complexity view mode It says that the shader is extremely complex. Is it fine for the for or there might be other workarounds to let it be less complex?
    For those who couldn't see any fog - there might be a problem with the Engine Graphics Scalability: Shadows must be set on High, after you would set Shadows to High fog will appear. If its not - than you have some other problem.

    • @gonoshift
      @gonoshift  5 หลายเดือนก่อน

      When working with particles, especially volumetrics, attention to performance should always be paid. Use bounds in an efficient way (check out this video where I explain how they work th-cam.com/video/4mpyhve75GQ/w-d-xo.html)
      And consider making the system follow the actor instead of filling the whole level

  • @victorgross3722
    @victorgross3722 ปีที่แล้ว +12

    Doing this in 5.1 just moments ago. Tutorial looks great and exactly something I needed, but I have run into a major snag. Followed along the tutorial perfectly, been over it almost a dozen times to make sure I did it all correctly, but at the end I can't get anything to show up. No fog, no dust particles, nothing. The dust particles worked by themselves but when added with the second (fog) emitter, nothing appears. First thing I did was make sure "Volumetric Fog" box was checked and it is. I even tried the setup in an entirely brand new blank project but same issue. Emitter is present, and, when selected, highlights where the fog/dust should be, but there is nothing visible.

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      Heya, maybe your particles are too small? Try making the particles bigger in the Niagara Emitter by changing their size, and be sure to not use a color with alpha too low. If you still can't see them probably there's some project setting wrong

    • @victorgross3722
      @victorgross3722 ปีที่แล้ว

      @@gonoshift I tried making the particles bigger, and also tried changing the color (in your tutorial you never changed the color of the "Fog" emitter in the system, but I tried changing the color anyway) but neither helped or seemed to do anything at all. If there is a setting wrong I have no clue which one.
      I tried it in a fresh brand new project and it still is showing nothing. There must be something different between Unreal 5.1 (what I'm using) and 5.03 (which I think your video uses). What I find really strange is I tried using a different material than the one we made for the Fog, and when I do it suddenly works. But the material is made exactly perfectly like yours in the video. I'm completely at a loss.

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      @@victorgross3722 Double check if the material has the domain set to "Surface", blend mode to "Additive", shading model to "Unlit" and the "Two sided" option checked

    • @JambelBandel
      @JambelBandel ปีที่แล้ว +2

      I tried it on 5.1 and it works, so you probably missed a step unless you are using it in a very dark area or with shadows. For me this solutions to fog doesnt work properly since, for some reason, decided not to work under the shadows of my trees, but it works under the direct light. Recheck if you missed the step of fixing bounds since in 5.1 instead of a check box is a choose option under the Sim Target called "Calculate Bounds Mode" where you can change it.

    • @victorgross3722
      @victorgross3722 ปีที่แล้ว

      @@gonoshift I have the material domain set to "Volume" and the blend mode set to "Additive" like you say to do in your video (around the 6:00 mark, I believe). And as Error 404 said I did notice that 5.1 has the fixing bounds a little different which I did notice and take into account so I know that is correct as well. Also, my scene is literally the empty 3rd person template, so I know its not shadows causing issues. I have at least managed to get the dust particles to show up properly like they should, but no sign of the fog itself.

  • @sayhelloethan
    @sayhelloethan 5 หลายเดือนก่อน

    how would I chagnge the fog particle color? I want it to be an opaque white

    • @gonoshift
      @gonoshift  4 หลายเดือนก่อน

      Hey, check the new video about local fog volumes, coloring options are covered! th-cam.com/video/2J7X-orWU6s/w-d-xo.html

  • @semirukiya5308
    @semirukiya5308 3 หลายเดือนก่อน +1

    It's an interesting approach but also looks to be quite demading. There's a lot of particles generated, even if on the GPU side. Wouldn't using this kind of fog for some larger areas be too much for the general performance?
    Cheers!

    • @gonoshift
      @gonoshift  3 หลายเดือนก่อน

      Yes, making it large will surely have perf issues. I recommend everyone watching the new video about Local Fog Volumes, because they are easier and lighter to you use! th-cam.com/video/2J7X-orWU6s/w-d-xo.htmlsi=Z9XFwoVzc6joiWn_

    • @semirukiya5308
      @semirukiya5308 3 หลายเดือนก่อน

      @@gonoshift I saw that too, but I don't plan on using 5.4 just yet, so I was more interested in this method. Which of course doesn't mean I can't wait for them to polish the local fog feature as from what You've shown us it's limited to the point I wouldn't find any use of it in its current state :D
      Cheers!

    • @gonoshift
      @gonoshift  3 หลายเดือนก่อน +1

      I see, idk about your needs but if you're referring to the camera distance, there's the cvar option to set it, you can make it persistent. If you're referring to the fog shape it could be easily fixed too 😉

  • @PieknyWojtek
    @PieknyWojtek ปีที่แล้ว

    Hey man! Nice tutorial, fog looks good, but it makes my FPS drop to single digits. Any idea why?

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      Hey, thank you! Your FPS are dropping probably because of a too big simulation box size eventually combined with an high particles spawn rate. Try lowering the spawn rate to see if it helps (it definetely should), and then find a sweet point between performance and visuals. Cheers!

  • @lvnablak537
    @lvnablak537 ปีที่แล้ว

    I’m in UE 5.1 and it’s turning black. I’ve followed your tutorial to a t. Would appreciate any help :)

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      I converted the project to 5.1 and it's working. Try creating an empty project and check if its black, if its not then your initial project has some setting that is "conflicting" with the final effect

  • @phenik403
    @phenik403 ปีที่แล้ว

    The material doesn't function properly on mine with the fog example. I'm not quite sure what's different but the values and setup seem the same just to try to replicate it but nothing makes the fog actually visible. I'm guessing its not the particle but the Material that's causing the issue. The sprite renderer displays other materials fine.

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      Have you checked the Volumetric Fog checkbox in the ExponentialHeightFog object (01:00 in the video)?

    • @phenik403
      @phenik403 ปีที่แล้ว

      @@gonoshift Ah that worked. I thought my issue was gonna be somewhere in the latter half of the video. It's always a checkbox somewhere lol. Much appreciated.

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      @@phenik403 Yeah I hope that somehow in the future Epic finds a good way to implement suggestions to troubleshoot problems like this, where if you forget to check a checkbox nothing works :D

  • @Peluche070
    @Peluche070 ปีที่แล้ว +1

    How can we get in touch with you directly for freelance work ?

    • @gonoshift
      @gonoshift  ปีที่แล้ว

      You can reach me on Instagram, handle @gonoshift

  • @cser2453
    @cser2453 4 หลายเดือนก่อน +1

    I followed everything here to the end, but once i applied the Fog material nothing showed again. idk whats wrong. using 5.3

    • @gonoshift
      @gonoshift  4 หลายเดือนก่อน

      Check if happens also on a new project, probably you have something turned off.

    • @ctrl.altxdlt1
      @ctrl.altxdlt1 หลายเดือนก่อน

      @@gonoshift I'm having the same problem in VR 5.4 - have triple checked all steps

    • @gonoshift
      @gonoshift  หลายเดือนก่อน

      If you are on 5.4, try using the new Local Fog Volumes, check here: th-cam.com/video/2J7X-orWU6s/w-d-xo.html

  • @mvirtuos
    @mvirtuos ปีที่แล้ว

    Hm any ideas why my fog doesnt change color ?

    • @gonoshift
      @gonoshift  4 หลายเดือนก่อน

      Check out the new Local Fog Volumes video, I also cover coloring options there: th-cam.com/video/2J7X-orWU6s/w-d-xo.html

  • @seanomatopoeia
    @seanomatopoeia 7 หลายเดือนก่อน +1

    This is great, but has anyone found it stopped working in UE5.3? I just upgraded my project to 5.3 from 5.1, where it worked perfectly, but now it's invisible.

    • @gonoshift
      @gonoshift  7 หลายเดือนก่อน

      Hey Sean, try to delete all your atmospheric components (directional light, sky sphere, etc... ) and add them back again, be sure to double check all the settings shown in the video, especially the fog checkbox, it shoud work. I've just tried it in Unreal 5.3 and works.

    • @Cupcake-jj8cs
      @Cupcake-jj8cs 4 หลายเดือนก่อน

      I met the same problem in UE5.3, can you tell me how you solved it?

    • @gonoshift
      @gonoshift  4 หลายเดือนก่อน

      If you want to try 5.4, check out the new video about Local Fog Volumes, they are a lot easier to use! th-cam.com/video/2J7X-orWU6s/w-d-xo.html

    • @Cupcake-jj8cs
      @Cupcake-jj8cs 3 หลายเดือนก่อน +1

      @@gonoshift Thank you very much :D I found that I let Engine S calability Setting to the lowest before, which led to it not being displayed in it

  • @trupnup
    @trupnup 9 หลายเดือนก่อน

    Great video however the fog doesn't appear. The fog material seems to make the fog invisible
    Edit: nvm i just had to enable Volumetric Fog on my exponential height fog

    • @gonoshift
      @gonoshift  9 หลายเดือนก่อน +1

      Thank you! Yeah, always be sure to double check the THOUSANDS of checkboxes and options, cause its easy to forget one somewhere 😉