Being a team that operates a Droid doctor barge could be a perfect excuse for an intel gathering operation. They have an excuse to go almost everywhere, you can listen to paitents talk, collate the type of injuries treated, and would have some preliminary protections when operating in conflict zones. Since pirates would be a problem, you could be a mix of MSF and Seal-Team 6 and people would just shrug and say "Makes sense, medical supplies are hot commodities so being able to repel pirates is important." Would be a great RPG plot for a Rebel intelligence team.
The medical equipment would be particularly useful for a rebel cell, bounty hunter, or pirate crew. The traveling hospital business could be both a cover story and a source of additional income.
A good idea could be ‘How to be an Imperial Warlord’ or the best Imperial ships to add to your Imperial fleet! The Gozanti, the Sentinel-Class Landing Craft, the Venator and the Secutor could be ships to add! All the best!
Traveling Medical team has great advantages. Areas of death and destruction like social unrest and/or combat means lots of potential salvage on the side while being the caring friendly doctor. Needs a larger ship for the small salvage and extra crews to fly out working "salvage".
Pretty good idea. Use a customized ship, something like a overhauled Gozanti or one of the larger freighters, and you can potentially have a few med bays, a small hanger for a pair of shuttles to get to and transport the salvage, and of course the cargo capacity to store said salvage. At that rate you could probably dabble in cargo hauling too. Many income streams with one ship.
You should include scouts/pathfinders in part three. They have dedicated ship designs for traveling through the galaxy to find new Hyperspace routes, planets for colonizing, asteroid fields for mining, and possibly even new alien races to meet! It's a big galaxy and not everything has been charted or maybe find something that was lost centuries or millennia ago.
I’d want to run an odd jobs droid company. I’d pretty much just be managing droids, as I send them out to do any odd jobs I can find. I’d start with one or two cheap droids, (perhaps the PK-series worker droid) maybe lease them out. At some point early on, I’d invest in something like a commando droid, to go check on the other droids (make sure they’re being treated well, in good repair, and collecting payments. I can even get my own droid repair droid, to further automate the process. Income will be used for repairs, upgrades, new droids, and expanding the business. Eventually I’ll have my droids build a droid factory. Then later I can expand to ship manufacturing, and get my own ship with my own droid crew. And eventually my own droid army/navy. Somewhere in there I’d even set up some amenities for my droids, like from that episode of clone wars “S3 E8 Evil Plans” the Droid Spa establishment that R2 visited. At the very least I’d show my droids respect.
Don't know if you've covered it or not, but how about travelling exterminators? With all of the extreme flora and fauna in the Star Wars universe it would be a great job. Also you could Bounty Hunt on the side or Bounty Hunt and use exterminator as a cover. if you ever got stopped and inspected you would have a built in excuse for all of the heavy weaponry, traps, cages, nets, etc.
I don't think much about construction in Star Wars (aside from that of massive space stations and capital ships) but it's an interesting angel of the universe so I appreciate you bringing it up! Now that I'm thinking about it, I've realized it's fun to think about lol
X-Wing Alliance had you start off flying YT-series freighters as part of the Twin-Suns Transport company. A small shipping/transport company based in the outer rim. A small shipping/transport company is an interesting idea for an RPG group. You can have a small station or hangar to operate out of, giving them a "Home" to come back to and expand. The variety of ships they can have and need is diverse. Small transport ships come in all kinds of shapes and sizes, there's also a possible need for escort fighters and broadly speaking a wide variety of skill sets needed to operate and manage the business. There are different types of story hooks that can be brought in as well. Piracy on the rise in the area you operate in, prompting the players to take action. Perhaps the players find or come into possession of an old abandoned station giving them a place to "Build up." The Rebellion wants you to smuggle supplies for them. This could lead down a line of the players becoming Rebels over time. NPC wants you to move unknown goods for a large sum. A Rival company engages in questionable competitive behavior.
8:05 Here's how my TTRPG group would use a cruiseship. The ship would take passengers on a luxury cruise to see some fancy space phenomenon. As the cruise compagny, you obviously have insurance against such things as fire, asteroid impacts and pirate boarding. You also have, on the side, a smaller ship crewed by privateers who also work for you but in secret. With your cruiser, you take folk for middle, higher and elite class on a luxury cruise. During the trip, the privateers intercept your ship. There's an exciting looking battle, with laser blasts being exchanged, then either the privateers hit the cruiser in a spot that seems important but is actually made just to be hit or they fire ion torpedoes to temporaly power down the cruiser. They board the cruiser, make a big show of taking over, then rob the passengers without hurting any of them. You could have a crew member or two of the cruiser who are in on it pretend to fight back and get defeated by the "pirates". Once it's over, the privateers leave with their booty. The cruiser gets fixed and gets underway. Once back in port, your insurance reimbourses the passengers, so they lost nothing really and they have a grand tale to tell their friends. The privateers have a booty that they can pawn off. And you have the extra money from the insurance and free publicity from the passengers who are sure to tell everyone about their "adventure". Basically, it's a scam
@@jeffreycarman2185 unless they're annoyingly rich people who'd like to brag about surviving a pirate attack at their elite social gathering. Then, the possibility of being targeted by pirates could become a selling point for the Cruise Line, especially if the pirate becomes famous (or Infamous). Keep in mind, people had a tendancy to romanticise pirates during the Golden age of piracy. Perhaps the same thing would happen again in the Space age of piracy and the cruise could take advantage of that
I think a refurbished Lucrehulk would be an excellent cruise ship. It would have tons of internal space for recreation areas, cargo, and berths, and could have loads and loads of external windows. Plus the Lucrehulk is one of the largest warships in Star Wars so, even stripped of some of the armaments no pirate would dare attack it. To keep away pirates or others who would want to secretly infiltrate the ship, the cruise ship would need state of the art sensor as well as a couple of squads of scout or reconnaissance ships. So the players could be on one of the scout ships and maybe the sensors see some smuggler base, or a big Imperial or First Order secret that they shouldn’t have, or otherwise come under attack. A cruise ship would probably need to have a cloud of external droids who job it is to just fly around the outside of the ship and scan it. In addition, the cruise ship would also need astromec droids to do any external repairs. So one of the players could be the droid handler, and they run into (or get involved in) some sort of illegal or dangerous business that way. Or the players could be the crew of one of the shuttles that ferry passengers to and from the cruise ship and get mixed up in some sort of plot. It is not unheard of for a crew member of a real-life cruise ship to be a person evading the law or a person who is running from something else. It is also a bit of a trope that cruise ship crews themselves live a pretty raucous lifestyle so that could be the game.
Cruise Liner: Heist, Murder Mystery. [Or Counter Heist] RPGs are possible. As well as anything else where having a large group of 'people' moving from 'port' to 'port' can be used. Espionage, Smuggling, People trying to disappear. And the players being owners/staff of the ships run into and afoul of these various plots and such. Being the unwitting extras in some one else spy thriller. Are all options. The ship becomes the setting, the stage for a number of these larger scale adventures. But the crew/players are the NPC, or otherwise poor schmucks that get dragged into the plot.
You can combine the first few ideas, a Droid Mechanic with a Droid Medical Team and a collection of R-Series Astromechs, WED-15's, H-1ME Battle Mechanic Droids and possibly some Loader Droids for heavy lifting to work as ship mechanics, ship options could include a GX1 Short Hauler but something such a Gallofree L4000 Transport or a Gozanti would give you the options for a transport/cargo business on top of it while a Republic Space Tug or a MandalMotors TUG-314 would give you the option of space ship recovery/salvage
I ran a game where the players were in the old Republic military as the officers of a diplomatic envoy ship that was little more than a cruise ship. I then, untold to them, had an actual war start.
I agree the VCX-100 is the best ship of its size for whatever you use it for. A mobile home, cargo, mercenary gunship. I would love to buy a VCX-100 and a homestead and just plop it right down on my property. I think for construction though the gozanti is best because you can have a larger construction crew and carry machinery beneath it.
Armored transport (like an armored truck in Star Wars) for the transportation of high value items and individuals. This would be a great reason to have a couple of up-armored YV-929 freighters and a dozen or so fighters, along with a well-rounded Corellian Corvette (something with large cargo capacity as well the ability fight off small fighters and a small capital ship at once) with super fast hyperdrive to act as a quick-response ship -in case one of the YV-929s gets attacked by something larger or better organized, and for extra-valuable cargo.
another cool idea for you cruise liner.... is gr-75. the gr75 BEFORE the rebels "modified them " , would make some very nice, and very inexpensive , cruise liners ..( i would link the EC henry video.. but linking didn't seem to work ) his version of the "original" condition of these 75's would make a great fleet for lil planetary tour and cruise business 😀
Emergency Ship Repair/Rescue (like roadside assistance, but in space) - utilizing a YU-410; Galactic Exploration or Safari Guide - utilizing a Trident-Class Surveyor Ship; Operate an NGO, bringing relief and aid to despotic or war-torn worlds - utilizing a YV-929
On the cruise ship Your plot or game point could be during a time of war/cold war and you are a staff member that also acts as an information broker or drop point courier for passing secret messages/materials On the construction one You could be a "legal" company that builds homes/small buildings/facilities in out of the way places that will/could be used as fall back/safe houses/stockpile areas.
I would say you could use the cruise ship as cover to get you into places that you wouldn’t like to go or you could you can’t get in and out of easily without some sort of cover
I think I'd like to be an independent travel writer/journalist in star wars. It would allow me to freely see the galaxy while seeing the common person's story. I'd pick a Crescent-class Transport as my ship. It's small enough to be used for one person, while also providing space for companions. It's also fairly cheap. It costs about 25,000 credits new. So it would be easily acquired.
That reminds me; there was a 3D modeling contest by Autodesk to promote The Acolyte where you had to design and create lore for a new droid. I created a journalist droid, which looked like a cross between an R5 and a probe droid and was designed to help reporters and journalists out in the field. I should come up with some way to make use of him for the channel since I didn’t win the contest!
The cruise ship business is the goal/dream for the party that starts out with a charter yacht business (as described in the previous video). When the Empire falls the rebel heroes retire and buy the cruise ship of their dreams (maybe a surplus Mon Cal cruiser that the they reconvert into a cruise ship while keeping upgraded shields and some of the armament). But via their connections in New Republic government and intelligence services they get pulled into the occasional post-retirement adventure.
The travelling (Droid) Medic could also offer new faces, fingerprints, and eyes for a new identity. And while a Bacta Tank might be expensive, it would be a godsend in many places. Note that with a little spare freight room and more droids you could be a rescue ship for spaceships, rescuing the crews and doing a little salvage work. The tour guide could give the rest of the group a tour on their target and you get pulled into their job. With their ship impounded the only way off planet would be working together. Now he is the scout for the group, using his tour guide skills to scope out locations. The only places not having permanent tour guides would be those that have little to show, so you would satisfy the market and then move on. Resort owner? That would be a campaign by itself where most of the adventure comes to you in form of your passengers and freight. Construction? Construct hideouts from local stuff in a hurry. Turn renovate a place, turn ruins or a crashed spaceship into something liveable. Smugglers and other criminals including Rebels might be in need of such things. And of course quickly forget that you did work for them.
The travelling droid medic could be a Rebel operation helping those Rebels known to the Empire get new identities. It should be multi species capable, and that will add complexity and perhaps complications. The team might occasionally also do hacking of Imperial records to add in new identities to Imperial databases by infiltration with a reprogrammed Imperial droid (that better be hidden in the ship on a day to day basis) while disguised as Imperials yourself - basically a less urgent, less top secret and less dangerous version of the end mission of Rogue One. You just have to hack a basic data entry clerk's terminal instead. This depends on how thorough the new identities need to be. Just no longer looking like arrest/shoot on sight may be enough. But if new identities as Imperial personnel can also be manufactured, then you are a vital part of establishing operatives in the Empire... or Empire adjacent. Such a set-up might be on a specific mission to help Jedi, who escaped Order 66, change their appearance enough that they won't be recognised by Inquisitors. Or fallen Jedi turned Sith. This is a very dangerous occupation if you get caught, so a detailed cover will be necessary, something more than "I just do plastic surgery and eye/fingerprint alterations for bored citizens who want a sea change."
For the doctor/medical thing, you can also the Pelta Class Frigate. Since that was also built as a medical ship during the Clone Wars. But that’s if you find 1 & the crew to fully use it. Also a freelance contractor could work to. Due to the work can be flexible & you can pick what type of freelance work you want to do.
Something that’s always bewildered me about Star Wars economics, is the lack of inflation. Seriously a starship the size of a city is only 300,000,000 credits
It's all a question of streamlining fabrication and size, thereby lowering production cost. Here's a few examples: 1) Using droids and sometimes slaves lowers salary costs. 2) There's an almost inconceivable abundance of ressources, so i. E. what we call rare earths needed for electronics aren't all that rare and thereby way cheaper in the Star Wars Galaxy than on our home planet. 3) Production numbers go into the 100.000s if not millions or even billilns and even huge battleships like a Star Destroyer or huge freighters are constructed tens of thousands of times, while on earth they're basically custom made on a case by case basis which is extremely expensive comparatively.
Automation and droid labor are ubiquitous in Star Wars. In the real world countries have only a few options for military hard war and the highest-tech components and all of the computers and hardware are cutting-edge. Large ships and fighter nets have a useful lifespan of less than half a decade. In Star Wars they have had super high-tech for thousands of years so it is not unusual for the same ship to be in production for thousands of years (like a hammerhead corvette). Modular construction is an important element as well. Like if much of the components are off-the-shelf, and just plug and chug.
I suppose another small business which could work in Star Wars, if you haven't noted it already, is an independent ferry company in a certain system. With a reasonably large ship you could move passengers and cargo from one planet to another or even to a station for further shipping, this is a viable source of income because a regular shipping company, at least in my head, would be more catered to the intergalactic while a ferry would be better suited for shorter ranges at better prices. In terms of roleplay characters could operate such a business meeting various locals and even some new strangers
How do you do the visuals for each ship? Really cool simple way to display them. Would be cool for a site to have a library of Star Wars ships visualized like this
Thanks! They’re supposed to be reminiscent of the Death Star plans in A New Hope. I find a top-down image of the ship and trace it in Photoshop, then bring that file into After Effects and put it into a layer with a plug-in called Saber. I have a couple filters over the top to give it a sort of VHS look, and then I have a red, green, and blue copy of the Saber layer offset ever so slightly so to give it a bit of color warping like you might see on an old VHS as well. I pretty much combined like three different tutorials I watched and changed them to fit the look I was going for!
And I do have a little library of these! I don’t remember how many exactly, but it’s probably at least 30-50 by now. I started making TH-cam Shorts to showcase them, but the first two weren’t super successful so I don’t know how many I’ll make. I have another one scheduled for Monday evening, though!
Vending machines. I’m sure they have vending machines in the Star Wars galaxy, but maybe they’re a bit smarter (like a binary load lifter droid). So in the RPG that you do the rounds, maybe when you come to change the machine it’s built-in surveillance systems have captured some important intel (that you have to figure out what to do with) or the droid vending machine has been the unwitting witness to a crime so the player has to get involved in a murder mystery or other plot. Maybe the vending droid gets PTSD or needs emotional support after being abused or witnessing the above crime.
Dude, if you are getting a thousand meter ship, might as well get a Star Destroyer, be a mercenary, mobile star port, mobile ship repair yard, or a cruise liner over a world or near a space born wonder of the galaxy.
The ship from the Galactic Starcruiser resort was a Purrgil-class starcruiser? I thought spacers hated or feared purrgils. I remember Hera's first encounter with them in Rebels. She was anything but a fan.
I dont know if its the same in the west but here in the eastern europe there is strong trope of always drunk shoddy construction/renovation crews with modus operandi of botching jobs, stealing supplies and cheating on their contract employer so they still get paid. And that mix of low brow comedic fun and rival-scrapper-beating investor-cheating rougery sounds like a fun type of RPG adventure. You may not be shooting at the Imperials... but when landing platform collapses with the VIP shuttle because you skimped on old rusted industrial demobil screws.... who will rebellion thank then?
Smiles and streches out. Mechanic - The Galactic Tow truck Operator. Droid mechanic - you could work independent or on contract for a larger corporation. Picture getting occational "missions" from a corporations to pick up a load of DCR-3X Motivators and a set of Data disks, to bring them to a planet, base, or even large ship to do a large scale refit of droids. traveling doctor - Mobile Hospital ship, with ambulance. You set down in the colony begin treating patients, then a child runs up saying her mother is sick but couldn't be brought there... ambulance has to fly out and pick her up... except problems happen. heck, someones injured in a wild animal attack thats on going... and "warriors" need to be deployed with the shuttle. Also, getting meds could be fun, for example, having to deal with the Pike for... medical grade spice. An extension here could also be the Pharmacist - crossing prospector, herbalist, and doctor, they collect local medicines from different worlds, and work with specialized droids for processing and finding which works best for which species. Star Cruiser- These ships do NOT need to be big. Today there are businesses run out of large Yachts as mini cruise ships. In real world terms Flemming Yachts for example has 65-85' passanger yachts with 6 cabins for passangers, 1 for captain, and 2 bunks for crew. its easy to see a smallish yacht in star wars done up as a mini-cruise ship for luxury trips to special locations. the bear min for a yacht liner is - base crew - mechanic, captain, first officer/navigator. - Interactive crew -chef, nurse, maids, Concierge. The ship does NOT need shopping, just good food, good drink, maybe dancing, games, and comfortable sleeping area's because - the ship isn't the destination... These micro yachts run 8-12 hour trips between places of interest. giving passangers just enough time to relax before they hit casino station, or race track planet, or other buisness... that gives the ships owners kickbacks for bringing rich patrons to them. "Space station owner"- the deep space 9 of star wars, bring adventure to you. Not as grand as the star liner, there are lots of "small" space stations, that operate as transfer points, hubs, mining bases and such. During war times these can often be abandon and forgotten about, taken by pirates, misplaced or baught and then bribes placed to keep imperials off the backs. Even a small station acting as a fuel depot, restaurant and repair shop could be a fun job for some. "Doctor" Ok how about Vet, could do the same thing as doctor but traveling farm worlds... also gets the occational call for rich folks pets. *snerks* LeatherNeck - Space Driller. Specialist called in when you need core samples from asteroids, planetoids, or such.
Great ideas! There maybe a waypoint in a deep-space/isolated intersection of hyperspace lanes where spacers who didn’t refuel adequately would need to stop over. Maybe get medical or mechanical help, grab a bite to eat, or need entertainment while they refuel. Like a deep-space truck stop with a medical clinic.
@@jeffreycarman2185 Yep, or at the entry or exit area of small secondary or turshery routes complete with short range maps of the local routes to help with hyperspace calculations. But you could also have them in major systems too... for example, picture one in a major system but, at the edge of an asteroid field, giving prospectors and miners a place to rest, sleep, make repairs and return, without having to go back all the way to the planet. And a station could be "cobbled together" made from 2 or more LARGER ships... which had been stripped down, and towed to the location... the extreme end might be for example a star destroyer... or better yet, an old Venator class, stripped down... with its large hanger bays open for freighters and mining ships... bays rented out for techs to run repair shops from... rooms converted into shopping areas, private cabins... thats on the extream large size... On the small though, picture 2 BFF-1 bulk freighter's welded together, engiens and hyperdrives removed.. A fly through central landing deck. stores on either side, med bay, other things.. probably the simplest and cheapest way to make a space station... but still doable for a small group.
@@jeffreycarman2185 on and plot hooks here. old stations always need parts. salvagers need to scavage, miners need to mine, what systems will fail this week that the team needs to go get stuff for. Fuel shipment was delayed, we need some pilots to go out and escort a fuel tanker back here. theres a ton of BBF power conduits on this breaking world, someone wanna grab a small shuttle or freighter and go pick them up, we'll be able to refit the entire lower levels and open them up as a casino!
My first time here, good video, i liked it. Constructive criticism? Show an actual picture of a ship, and not just a line drawing that can be incomprehensible, especially if you've never seen the ship in question before. Other than that, well done!
I know what I'd do if my prompt was running a cruise line in Star Wars. First I'd have the characters be recruited by the Hutts to go and rescue this old hulk and turn it into a casino so they can have another source of income. The characters would then go salvage a wreck of a ship, get it running, fend off other salvagers, and get it to a private spacedock where they can work on it. I might skip over having the refit be done, but once it's done they would then be in charge of running the casino. I'd have incidents where someone is stealing from the casino and they need to stop it, a rich passenger that asks them to fix a game for them in exchange for a cut of the profits, Imperials that board the ship and force them to give a tribute or even serve as a temporary mobile base of operations for anti-Rebel operations. Eventually they could work their way into owning the casino, and since it's a mobile base of operations they could take it anywhere in the galaxy, making tons of money (with a cut going back to the Hutts, because you never truly escape their influence), and going on adventures.
Traveling starship wright and new starship sales. I think it would a really interesting job to build bootleg or open-source stock starships as well as custom starships. A small team of 10 to 15 engineers and a few dozen droids could build custom starships. Assuming these custom jobs don’t come along that often, for bread and butter jobs the team could build technologically-updated versions of out dated starfighters (such as the Z-95 or the Aurek-class) for spec sale to whoever would buy them or fulfill bulk orders for militias for planets in the outer rim. Edit: I forgot to include what ship-type to use for this. The GR-75 would be a great ship for this, since it is essentially an empty shell with internal shipping container racks that could pretty easily be outfitted into more than one assembly line. You could build a smelting and machine shop or better yet, have some sort of molecular furnace built in to help construct parts from virgin or salvaged materials.
I would specialize in light saber/ blaster bolt injuries. Then I'll follow an imperial star destroyer's around and land on every planet they "visit". I'll have plenty of wounded customers 😅
Being a team that operates a Droid doctor barge could be a perfect excuse for an intel gathering operation. They have an excuse to go almost everywhere, you can listen to paitents talk, collate the type of injuries treated, and would have some preliminary protections when operating in conflict zones.
Since pirates would be a problem, you could be a mix of MSF and Seal-Team 6 and people would just shrug and say "Makes sense, medical supplies are hot commodities so being able to repel pirates is important."
Would be a great RPG plot for a Rebel intelligence team.
You could always use the B2 medical droid and the assistant droid with a medical bay on any ship and you could have two income sources
You would also need room for at least one bafta tank.
The medical equipment would be particularly useful for a rebel cell, bounty hunter, or pirate crew. The traveling hospital business could be both a cover story and a source of additional income.
I enjoy all of Free Radio Coruscant videos 🎉🎉😂
totally excellent 👌🏻
A good idea could be ‘How to be an Imperial Warlord’ or the best Imperial ships to add to your Imperial fleet! The Gozanti, the Sentinel-Class Landing Craft, the Venator and the Secutor could be ships to add! All the best!
Traveling Medical team has great advantages. Areas of death and destruction like social unrest and/or combat means lots of potential salvage on the side while being the caring friendly doctor. Needs a larger ship for the small salvage and extra crews to fly out working "salvage".
Pretty good idea. Use a customized ship, something like a overhauled Gozanti or one of the larger freighters, and you can potentially have a few med bays, a small hanger for a pair of shuttles to get to and transport the salvage, and of course the cargo capacity to store said salvage. At that rate you could probably dabble in cargo hauling too. Many income streams with one ship.
You should include scouts/pathfinders in part three.
They have dedicated ship designs for traveling through the galaxy to find new Hyperspace routes, planets for colonizing, asteroid fields for mining, and possibly even new alien races to meet! It's a big galaxy and not everything has been charted or maybe find something that was lost centuries or millennia ago.
I’d want to run an odd jobs droid company.
I’d pretty much just be managing droids, as I send them out to do any odd jobs I can find.
I’d start with one or two cheap droids, (perhaps the PK-series worker droid) maybe lease them out.
At some point early on, I’d invest in something like a commando droid, to go check on the other droids (make sure they’re being treated well, in good repair, and collecting payments.
I can even get my own droid repair droid, to further automate the process.
Income will be used for repairs, upgrades, new droids, and expanding the business.
Eventually I’ll have my droids build a droid factory.
Then later I can expand to ship manufacturing, and get my own ship with my own droid crew.
And eventually my own droid army/navy.
Somewhere in there I’d even set up some amenities for my droids, like from that episode of clone wars “S3 E8 Evil Plans” the Droid Spa establishment that R2 visited. At the very least I’d show my droids respect.
Don't know if you've covered it or not, but how about travelling exterminators? With all of the extreme flora and fauna in the Star Wars universe it would be a great job. Also you could Bounty Hunt on the side or Bounty Hunt and use exterminator as a cover. if you ever got stopped and inspected you would have a built in excuse for all of the heavy weaponry, traps, cages, nets, etc.
It'd be the Star Wars equivalent of a Monster of the Week campaign.
According to the book 'Millennium Falcon', before Lando acquired her, the Falcon was actually used as a makeshift doctor's office for a while.
the traveling medical clinic, don't even have to be a player group thing. could just be a fun/interesting event. to encounter.
I don't think much about construction in Star Wars (aside from that of massive space stations and capital ships) but it's an interesting angel of the universe so I appreciate you bringing it up! Now that I'm thinking about it, I've realized it's fun to think about lol
X-Wing Alliance had you start off flying YT-series freighters as part of the Twin-Suns Transport company.
A small shipping/transport company based in the outer rim.
A small shipping/transport company is an interesting idea for an RPG group. You can have a small station or hangar to operate out of, giving them a "Home" to come back to and expand. The variety of ships they can have and need is diverse. Small transport ships come in all kinds of shapes and sizes, there's also a possible need for escort fighters and broadly speaking a wide variety of skill sets needed to operate and manage the business.
There are different types of story hooks that can be brought in as well.
Piracy on the rise in the area you operate in, prompting the players to take action.
Perhaps the players find or come into possession of an old abandoned station giving them a place to "Build up."
The Rebellion wants you to smuggle supplies for them. This could lead down a line of the players becoming Rebels over time.
NPC wants you to move unknown goods for a large sum.
A Rival company engages in questionable competitive behavior.
I thoroughly enjoyed this video thank you for making them
8:05
Here's how my TTRPG group would use a cruiseship.
The ship would take passengers on a luxury cruise to see some fancy space phenomenon. As the cruise compagny, you obviously have insurance against such things as fire, asteroid impacts and pirate boarding. You also have, on the side, a smaller ship crewed by privateers who also work for you but in secret.
With your cruiser, you take folk for middle, higher and elite class on a luxury cruise. During the trip, the privateers intercept your ship. There's an exciting looking battle, with laser blasts being exchanged, then either the privateers hit the cruiser in a spot that seems important but is actually made just to be hit or they fire ion torpedoes to temporaly power down the cruiser. They board the cruiser, make a big show of taking over, then rob the passengers without hurting any of them. You could have a crew member or two of the cruiser who are in on it pretend to fight back and get defeated by the "pirates".
Once it's over, the privateers leave with their booty. The cruiser gets fixed and gets underway. Once back in port, your insurance reimbourses the passengers, so they lost nothing really and they have a grand tale to tell their friends. The privateers have a booty that they can pawn off. And you have the extra money from the insurance and free publicity from the passengers who are sure to tell everyone about their "adventure".
Basically, it's a scam
That would only work once though because word would get out that this cruise ship isn’t safe and people wouldn’t book it.
@@jeffreycarman2185 unless they're annoyingly rich people who'd like to brag about surviving a pirate attack at their elite social gathering.
Then, the possibility of being targeted by pirates could become a selling point for the Cruise Line, especially if the pirate becomes famous (or Infamous).
Keep in mind, people had a tendancy to romanticise pirates during the Golden age of piracy.
Perhaps the same thing would happen again in the Space age of piracy and the cruise could take advantage of that
I think a refurbished Lucrehulk would be an excellent cruise ship. It would have tons of internal space for recreation areas, cargo, and berths, and could have loads and loads of external windows. Plus the Lucrehulk is one of the largest warships in Star Wars so, even stripped of some of the armaments no pirate would dare attack it. To keep away pirates or others who would want to secretly infiltrate the ship, the cruise ship would need state of the art sensor as well as a couple of squads of scout or reconnaissance ships.
So the players could be on one of the scout ships and maybe the sensors see some smuggler base, or a big Imperial or First Order secret that they shouldn’t have, or otherwise come under attack.
A cruise ship would probably need to have a cloud of external droids who job it is to just fly around the outside of the ship and scan it. In addition, the cruise ship would also need astromec droids to do any external repairs. So one of the players could be the droid handler, and they run into (or get involved in) some sort of illegal or dangerous business that way.
Or the players could be the crew of one of the shuttles that ferry passengers to and from the cruise ship and get mixed up in some sort of plot.
It is not unheard of for a crew member of a real-life cruise ship to be a person evading the law or a person who is running from something else. It is also a bit of a trope that cruise ship crews themselves live a pretty raucous lifestyle so that could be the game.
Cruise Liner: Heist, Murder Mystery. [Or Counter Heist] RPGs are possible. As well as anything else where having a large group of 'people' moving from 'port' to 'port' can be used. Espionage, Smuggling, People trying to disappear. And the players being owners/staff of the ships run into and afoul of these various plots and such. Being the unwitting extras in some one else spy thriller. Are all options. The ship becomes the setting, the stage for a number of these larger scale adventures. But the crew/players are the NPC, or otherwise poor schmucks that get dragged into the plot.
You can combine the first few ideas, a Droid Mechanic with a Droid Medical Team and a collection of R-Series Astromechs, WED-15's, H-1ME Battle Mechanic Droids and possibly some Loader Droids for heavy lifting to work as ship mechanics, ship options could include a GX1 Short Hauler but something such a Gallofree L4000 Transport or a Gozanti would give you the options for a transport/cargo business on top of it while a Republic Space Tug or a MandalMotors TUG-314 would give you the option of space ship recovery/salvage
I ran a game where the players were in the old Republic military as the officers of a diplomatic envoy ship that was little more than a cruise ship. I then, untold to them, had an actual war start.
I agree the VCX-100 is the best ship of its size for whatever you use it for. A mobile home, cargo, mercenary gunship. I would love to buy a VCX-100 and a homestead and just plop it right down on my property. I think for construction though the gozanti is best because you can have a larger construction crew and carry machinery beneath it.
In defense of the Errant Venture, the upper levels did contain a very ritzy, high rollers casino and resort.
Armored transport (like an armored truck in Star Wars) for the transportation of high value items and individuals. This would be a great reason to have a couple of up-armored YV-929 freighters and a dozen or so fighters, along with a well-rounded Corellian Corvette (something with large cargo capacity as well the ability fight off small fighters and a small capital ship at once) with super fast hyperdrive to act as a quick-response ship -in case one of the YV-929s gets attacked by something larger or better organized, and for extra-valuable cargo.
another cool idea for you cruise liner.... is gr-75.
the gr75 BEFORE the rebels "modified them " , would make some very nice, and very inexpensive , cruise liners ..( i would link the EC henry video.. but linking didn't seem to work ) his version of the "original" condition of these 75's would make a great fleet for lil planetary tour and cruise business 😀
Oh yeah, that would be perfect!
Emergency Ship Repair/Rescue (like roadside assistance, but in space) - utilizing a YU-410; Galactic Exploration or Safari Guide - utilizing a Trident-Class Surveyor Ship; Operate an NGO, bringing relief and aid to despotic or war-torn worlds - utilizing a YV-929
On the cruise ship
Your plot or game point could be during a time of war/cold war and you are a staff member that also acts as an information broker or drop point courier for passing secret messages/materials
On the construction one
You could be a "legal" company that builds homes/small buildings/facilities in out of the way places that will/could be used as fall back/safe houses/stockpile areas.
I would say you could use the cruise ship as cover to get you into places that you wouldn’t like to go or you could you can’t get in and out of easily without some sort of cover
Great video you should make more like these you should do one on the rebel alliance campaign ideas
yet another great video
Thanks!
I think I'd like to be an independent travel writer/journalist in star wars. It would allow me to freely see the galaxy while seeing the common person's story. I'd pick a Crescent-class Transport as my ship. It's small enough to be used for one person, while also providing space for companions. It's also fairly cheap. It costs about 25,000 credits new. So it would be easily acquired.
That reminds me; there was a 3D modeling contest by Autodesk to promote The Acolyte where you had to design and create lore for a new droid. I created a journalist droid, which looked like a cross between an R5 and a probe droid and was designed to help reporters and journalists out in the field. I should come up with some way to make use of him for the channel since I didn’t win the contest!
@@RadioFreeCoruscant that would be a great way to make use of other ideas.
The cruise ship business is the goal/dream for the party that starts out with a charter yacht business (as described in the previous video). When the Empire falls the rebel heroes retire and buy the cruise ship of their dreams (maybe a surplus Mon Cal cruiser that the they reconvert into a cruise ship while keeping upgraded shields and some of the armament). But via their connections in New Republic government and intelligence services they get pulled into the occasional post-retirement adventure.
The travelling (Droid) Medic could also offer new faces, fingerprints, and eyes for a new identity. And while a Bacta Tank might be expensive, it would be a godsend in many places.
Note that with a little spare freight room and more droids you could be a rescue ship for spaceships, rescuing the crews and doing a little salvage work.
The tour guide could give the rest of the group a tour on their target and you get pulled into their job. With their ship impounded the only way off planet would be working together. Now he is the scout for the group, using his tour guide skills to scope out locations. The only places not having permanent tour guides would be those that have little to show, so you would satisfy the market and then move on.
Resort owner? That would be a campaign by itself where most of the adventure comes to you in form of your passengers and freight.
Construction? Construct hideouts from local stuff in a hurry. Turn renovate a place, turn ruins or a crashed spaceship into something liveable. Smugglers and other criminals including Rebels might be in need of such things. And of course quickly forget that you did work for them.
Great ideas!
The travelling droid medic could be a Rebel operation helping those Rebels known to the Empire get new identities.
It should be multi species capable, and that will add complexity and perhaps complications.
The team might occasionally also do hacking of Imperial records to add in new identities to Imperial databases by infiltration with a reprogrammed Imperial droid (that better be hidden in the ship on a day to day basis) while disguised as Imperials yourself - basically a less urgent, less top secret and less dangerous version of the end mission of Rogue One. You just have to hack a basic data entry clerk's terminal instead.
This depends on how thorough the new identities need to be. Just no longer looking like arrest/shoot on sight may be enough. But if new identities as Imperial personnel can also be manufactured, then you are a vital part of establishing operatives in the Empire... or Empire adjacent.
Such a set-up might be on a specific mission to help Jedi, who escaped Order 66, change their appearance enough that they won't be recognised by Inquisitors.
Or fallen Jedi turned Sith.
This is a very dangerous occupation if you get caught, so a detailed cover will be necessary, something more than "I just do plastic surgery and eye/fingerprint alterations for bored citizens who want a sea change."
For the doctor/medical thing, you can also the Pelta Class Frigate. Since that was also built as a medical ship during the Clone Wars. But that’s if you find 1 & the crew to fully use it. Also a freelance contractor could work to. Due to the work can be flexible & you can pick what type of freelance work you want to do.
Something that’s always bewildered me about Star Wars economics, is the lack of inflation. Seriously a starship the size of a city is only 300,000,000 credits
It's all a question of streamlining fabrication and size, thereby lowering production cost. Here's a few examples: 1) Using droids and sometimes slaves lowers salary costs. 2) There's an almost inconceivable abundance of ressources, so i. E. what we call rare earths needed for electronics aren't all that rare and thereby way cheaper in the Star Wars Galaxy than on our home planet. 3) Production numbers go into the 100.000s if not millions or even billilns and even huge battleships like a Star Destroyer or huge freighters are constructed tens of thousands of times, while on earth they're basically custom made on a case by case basis which is extremely expensive comparatively.
Automation and droid labor are ubiquitous in Star Wars.
In the real world countries have only a few options for military hard war and the highest-tech components and all of the computers and hardware are cutting-edge. Large ships and fighter nets have a useful lifespan of less than half a decade.
In Star Wars they have had super high-tech for thousands of years so it is not unusual for the same ship to be in production for thousands of years (like a hammerhead corvette).
Modular construction is an important element as well. Like if much of the components are off-the-shelf, and just plug and chug.
For an Amublance you could use landspeeders to transport patiens
I suppose another small business which could work in Star Wars, if you haven't noted it already, is an independent ferry company in a certain system. With a reasonably large ship you could move passengers and cargo from one planet to another or even to a station for further shipping, this is a viable source of income because a regular shipping company, at least in my head, would be more catered to the intergalactic while a ferry would be better suited for shorter ranges at better prices. In terms of roleplay characters could operate such a business meeting various locals and even some new strangers
My dream is a Z-75 with a hyperdrive, a tow cable, and an impound lot.
Mobile cinema? To remote outpost, mines, settlements for hire? Could be interesting
How do you do the visuals for each ship? Really cool simple way to display them. Would be cool for a site to have a library of Star Wars ships visualized like this
Thanks! They’re supposed to be reminiscent of the Death Star plans in A New Hope.
I find a top-down image of the ship and trace it in Photoshop, then bring that file into After Effects and put it into a layer with a plug-in called Saber.
I have a couple filters over the top to give it a sort of VHS look, and then I have a red, green, and blue copy of the Saber layer offset ever so slightly so to give it a bit of color warping like you might see on an old VHS as well. I pretty much combined like three different tutorials I watched and changed them to fit the look I was going for!
And I do have a little library of these! I don’t remember how many exactly, but it’s probably at least 30-50 by now. I started making TH-cam Shorts to showcase them, but the first two weren’t super successful so I don’t know how many I’ll make. I have another one scheduled for Monday evening, though!
@@RadioFreeCoruscantthat’s really awesome! You’ve got a lot of skills, these images look great.
Thanks!
Vending machines. I’m sure they have vending machines in the Star Wars galaxy, but maybe they’re a bit smarter (like a binary load lifter droid). So in the RPG that you do the rounds, maybe when you come to change the machine it’s built-in surveillance systems have captured some important intel (that you have to figure out what to do with) or the droid vending machine has been the unwitting witness to a crime so the player has to get involved in a murder mystery or other plot. Maybe the vending droid gets PTSD or needs emotional support after being abused or witnessing the above crime.
Dude, if you are getting a thousand meter ship, might as well get a Star Destroyer, be a mercenary, mobile star port, mobile ship repair yard, or a cruise liner over a world or near a space born wonder of the galaxy.
The ship from the Galactic Starcruiser resort was a Purrgil-class starcruiser? I thought spacers hated or feared purrgils. I remember Hera's first encounter with them in Rebels. She was anything but a fan.
What ship would I need to be a death stick dealer?
I don’t think you’d need a lot; just a small transport would do. Breon Dayvan, Utilipede (or even a Sheathipede), Star Commuter 2000, WTK-85A; etc.
These ideas seem like a great background for a crew of ner-do-wells who want to skip the whole “You meet in a tavern” ideas
I dont know if its the same in the west but here in the eastern europe there is strong trope of always drunk shoddy construction/renovation crews with modus operandi of botching jobs, stealing supplies and cheating on their contract employer so they still get paid. And that mix of low brow comedic fun and rival-scrapper-beating investor-cheating rougery sounds like a fun type of RPG adventure.
You may not be shooting at the Imperials... but when landing platform collapses with the VIP shuttle because you skimped on old rusted industrial demobil screws.... who will rebellion thank then?
could you make a video about the best cargo for traders please.
Smiles and streches out.
Mechanic - The Galactic Tow truck Operator.
Droid mechanic - you could work independent or on contract for a larger corporation. Picture getting occational "missions" from a corporations to pick up a load of DCR-3X Motivators and a set of Data disks, to bring them to a planet, base, or even large ship to do a large scale refit of droids.
traveling doctor - Mobile Hospital ship, with ambulance. You set down in the colony begin treating patients, then a child runs up saying her mother is sick but couldn't be brought there... ambulance has to fly out and pick her up... except problems happen.
heck, someones injured in a wild animal attack thats on going... and "warriors" need to be deployed with the shuttle. Also, getting meds could be fun, for example, having to deal with the Pike for... medical grade spice.
An extension here could also be the Pharmacist - crossing prospector, herbalist, and doctor, they collect local medicines from different worlds, and work with specialized droids for processing and finding which works best for which species.
Star Cruiser- These ships do NOT need to be big. Today there are businesses run out of large Yachts as mini cruise ships. In real world terms Flemming Yachts for example has 65-85' passanger yachts with 6 cabins for passangers, 1 for captain, and 2 bunks for crew. its easy to see a smallish yacht in star wars done up as a mini-cruise ship for luxury trips to special locations.
the bear min for a yacht liner is - base crew - mechanic, captain, first officer/navigator. - Interactive crew -chef, nurse, maids, Concierge. The ship does NOT need shopping, just good food, good drink, maybe dancing, games, and comfortable sleeping area's because - the ship isn't the destination... These micro yachts run 8-12 hour trips between places of interest. giving passangers just enough time to relax before they hit casino station, or race track planet, or other buisness... that gives the ships owners kickbacks for bringing rich patrons to them.
"Space station owner"- the deep space 9 of star wars, bring adventure to you.
Not as grand as the star liner, there are lots of "small" space stations, that operate as transfer points, hubs, mining bases and such. During war times these can often be abandon and forgotten about, taken by pirates, misplaced or baught and then bribes placed to keep imperials off the backs. Even a small station acting as a fuel depot, restaurant and repair shop could be a fun job for some.
"Doctor" Ok how about Vet, could do the same thing as doctor but traveling farm worlds... also gets the occational call for rich folks pets.
*snerks* LeatherNeck - Space Driller. Specialist called in when you need core samples from asteroids, planetoids, or such.
Great ideas! There maybe a waypoint in a deep-space/isolated intersection of hyperspace lanes where spacers who didn’t refuel adequately would need to stop over. Maybe get medical or mechanical help, grab a bite to eat, or need entertainment while they refuel. Like a deep-space truck stop with a medical clinic.
@@jeffreycarman2185 Yep, or at the entry or exit area of small secondary or turshery routes complete with short range maps of the local routes to help with hyperspace calculations.
But you could also have them in major systems too... for example, picture one in a major system but, at the edge of an asteroid field, giving prospectors and miners a place to rest, sleep, make repairs and return, without having to go back all the way to the planet.
And a station could be "cobbled together" made from 2 or more LARGER ships... which had been stripped down, and towed to the location... the extreme end might be for example a star destroyer... or better yet, an old Venator class, stripped down... with its large hanger bays open for freighters and mining ships... bays rented out for techs to run repair shops from... rooms converted into shopping areas, private cabins... thats on the extream large size...
On the small though, picture 2 BFF-1 bulk freighter's welded together, engiens and hyperdrives removed.. A fly through central landing deck. stores on either side, med bay, other things.. probably the simplest and cheapest way to make a space station... but still doable for a small group.
@@jeffreycarman2185 on and plot hooks here.
old stations always need parts. salvagers need to scavage, miners need to mine, what systems will fail this week that the team needs to go get stuff for.
Fuel shipment was delayed, we need some pilots to go out and escort a fuel tanker back here.
theres a ton of BBF power conduits on this breaking world, someone wanna grab a small shuttle or freighter and go pick them up, we'll be able to refit the entire lower levels and open them up as a casino!
My first time here, good video, i liked it. Constructive criticism? Show an actual picture of a ship, and not just a line drawing that can be incomprehensible, especially if you've never seen the ship in question before.
Other than that, well done!
it Called Defender-class cruiser AKA Vesper Type cruiser Joey
I know what I'd do if my prompt was running a cruise line in Star Wars. First I'd have the characters be recruited by the Hutts to go and rescue this old hulk and turn it into a casino so they can have another source of income. The characters would then go salvage a wreck of a ship, get it running, fend off other salvagers, and get it to a private spacedock where they can work on it. I might skip over having the refit be done, but once it's done they would then be in charge of running the casino. I'd have incidents where someone is stealing from the casino and they need to stop it, a rich passenger that asks them to fix a game for them in exchange for a cut of the profits, Imperials that board the ship and force them to give a tribute or even serve as a temporary mobile base of operations for anti-Rebel operations. Eventually they could work their way into owning the casino, and since it's a mobile base of operations they could take it anywhere in the galaxy, making tons of money (with a cut going back to the Hutts, because you never truly escape their influence), and going on adventures.
The Subpro WTK-85A is possibly the best thing about Episode 9.
, it's surprising how slow the ships are if not in lightspeed,
What are the creatures shown when the vesper cruiser was being described?
Purgills! Giant hyperspace-capable space whale.
Jabba the Hut seemed to have a pretty good business model.
Traveling starship wright and new starship sales. I think it would a really interesting job to build bootleg or open-source stock starships as well as custom starships. A small team of 10 to 15 engineers and a few dozen droids could build custom starships. Assuming these custom jobs don’t come along that often, for bread and butter jobs the team could build technologically-updated versions of out dated starfighters (such as the Z-95 or the Aurek-class) for spec sale to whoever would buy them or fulfill bulk orders for militias for planets in the outer rim.
Edit: I forgot to include what ship-type to use for this. The GR-75 would be a great ship for this, since it is essentially an empty shell with internal shipping container racks that could pretty easily be outfitted into more than one assembly line. You could build a smelting and machine shop or better yet, have some sort of molecular furnace built in to help construct parts from virgin or salvaged materials.
I would specialize in light saber/ blaster bolt injuries. Then I'll follow an imperial star destroyer's around and land on every planet they "visit". I'll have plenty of wounded customers 😅