Completely agree on the game being too intimidating/unexplanatory to new players. Feel like everyone I know had the game introduced to them by a friend or relative who helped them get started since its basically impossible to figure out without prior knowledge
In my case a friend show me osu and sent me the osu skin he used, i struggled a lot when starting, didn't understand anything of what was happening. Only a week later i realized that the game had a tutorial song, and i always thought why they don't tell you about that tutorial. So yeah, pretty overwhelming gaem. And no, my friend didn't help me :( Because i never asked :)
i guess i was a pretty rare example then, i never really had any friends (and still don't i guess) but at least personally i think that it's not too hard (hell, the new tutorial didn't even exist then), you just need to spend a week or so longer stumbling through the basics (figuring out how to tap sliders, the hit error bar, etc) differentiating the modes wasn't really a problem once you see the big "mode" button though.
Huh. In my case, I stumbled upon some videos of my favourite Minecraft youtubers playing osu and decided to try it myself. I was simply too curious to drop it because I liked listening to music and if I enjoy something, then I will always find a way to enjoy it even more.
Maybe I am just an outlier. First time I played osu! (mania), I feel like the layout was enough or simply lacked something else. Then played it a couple more days, the layout UI is lacking. It's very underwhelming IMO. osu!lazer hides the objective values which I do not like. For example, AR10 is 300ms. It's not shown in osu!lazer.
Introduction is the most 50/50 thing in the game. Many people just drop the game, but those who remains are getting the exploration stage, which is the most colorful time of an osu player
Same! I started in 2019 introduced by my partner and i already liked rhythm games prior and saw osu before on youtube but never knew it was called osu. Once i started i played everyday on my 12$ mouse. I stopped playing after a bit till 2022 I discovered pp and now i have a wacom tablet and reached 58K ! I play daily and always enjoy a good osu session
This really shows the overwhelming nature of osu! as a game. But in a way, I think this is one of the reasons that makes the game so special and gives such an unforgettable first impression. It's like your first day in college, not knowing what to do. But as time goes on, your experience gets richer and you've grown accustomed to the weird niches the game has to offer. It may not be great, but it is certainly a unique experience.
nice video, I definitely agree with your points. I find it pretty questionable to just leave the "tutorial" (non existing) as it is from ages ago and not do anything about it because ~look we got lazer!!! and the tutorial in lazer still is kind of eh? I feel like osu is way too dependant on having a friend that explains how things work
The fact the game had no introduction was one of the few things that hooked me up instantly. Compared to the majority, I LIKE FIGURING THINGS OUT MYSELF. This level of freedom got me to be curious and invested into the game by figuring myself where I had to look.
@@witha1 That answer is the equivalent of people getting mad in mobile games because theres no tutorial. Like just use your brain its not that hard. You have literally most knowledge of the world at your disposal by doing a few google searches. Hell now its even EASIER because you have access TO AI like ChatGPT. You can literally ask it what your problem is and it will give you an answer. If you aren't capable of having this type of initiative but you're a functioning human being who goes to school, learn or has a job and contribute to society, I do not know what to tell you. This is very specifically appealing to INTP's, not the majority. Like the only reason you wouldn't be motivated to even learn and figure out yourself how the game works is if it didn't hook you up in the first place. This means you aren't even worth the game's time literally.
@@witha1 I'm literally someone that has played the game for 5+ years and I still learn new stuff about the game. Its a complex game for sure, it may not seem like it on the surface but it really is. Also it has a pretty decent UI, its already made to be user-friendly. Every time you wonder "how" "why" about osu! just god damn look it up. This is how you can find answers. The game doesn't have to throw it in your face. Can you imagine how painful it would be if this game had an actual tutorial ? Hell half the member base would quit.
@@witha1 I've been stuck trying to figure stuff myself, its frustrating until you find the answer and fix the problem, then its satisfying and give you a sensation of pride. Games that throws the answers at your face do not give you that. You don't even have to care or be aware what the problem is because it just tells you how to fix it in the first place. You have less experiences when things are given to you like you're a baby and can't think for yourself. Also the comparison with puzzle games is just funny. If reading and clicking buttons to toggle ON/OFF things (majority of settings via UI design) is too difficult for you, I don't know how you would even play puzzle games.
I had luckily been playing rhythm games for 3 years prior to when i got into osu so me getting into and learning the basics of osu wasn't hard but I agree that the game is so unexplanatory for those who have never played a rhythm game before. For most new players, osu is the first rhythm game that they'd have played and so it's for sure extremely overwhelming to see everything that is going on screen with a lack of explanation of what's happening. Spectacular video as always, also i'm telling you peppy you need to hire this man, get Saow on the actual development team.
osu! was originally made to be an emulator for osu tatakae ouendan, so peppy always just assumed the user would already be familiar with how the game works, hence, trying to make the game beginner-friendly would just not be worth the time
if options such as (Mods, Star Leveling Rating,) were hidden throughout the beginning of the game until you’ve reached a certain level then the game would probably be less intimidating from the start. Osu! really needs a more in depth tutorial in game now
The fact that osu! lazer allows downloading beatmaps in game singlehandedly brought me back into playing the game after reinstalling windows and loosing all the beatmaps from stable.
I wholeheartedly agree the first time I downloaded osu I was somehow playing taiko maps and mania it was all just so confusing and I just couldn't be bothered with it so I just uninstalled it on the spot and later on after so many months I actually tried again and didn't get it again and had to go out of my way to watch a 10 minute video on yt explaining how osu is played and the basic stuff. The game just is really overwhelming for new players who want to start playing. There are just so many things like mods the gamemodes the stuff on the top of left of the map(OD,AR,BPM,etc.) and I think that really kills the thought of starting their osu! journey
@@hevilmateold no that's a lies my friend try-harded as fuck and get 6 digit in 20 days and 43h playtime and this is with farming 6 digit in 5 casual days it's like insane mrekk-level genetics
EXACTLY, I started playing Osu back a few months ago because I saw all of those videos where everyone is just so good and stuff, and the game looked nice so I thought I'd give it a try. The game opens, and I see everything being thrown at me without explanations, so I'm like "yeah I'll just ignore all of those fancy numbers and words and just do the tutorial to see what everything is supposed to be", logic. I finish the tutorial, get back on the menu screen, and I still have no fkin' idea what everything on my screen is meant for and I'm like ???? Like, it's kinda discouraging when you don't understand anything, didn't even know that there were different rhythm types and be like "wtf is this" when you get a random ass piano on your screen when you thought that all there was were circles, and that you expected to be able to at least bet one 4 star map before your grandma finished mario kart on 50. I gave up a week after.
@@Aurai_And_AuralStarzx its a different gamemode called osu!mania its practically a different game and is not at all similar to osu!standard, the one where you click circles
I got into osu from a friend, so he guided me a bit, showing me how to download maps and even giving me a bunch through multi lobbies, directing me to find a new skin to use, turning off hit lighting, storyboards, and combo bursts, and other small stuff. It helped immensely, but there was still a whole load of things I had to learn on my own. Nowadays I'm comfortable with everything, but I couldn't imagine the hell of a new player trying to figure things out with no guidance like I fortunately had.
first step is to make it to where a new player doesn't get their ear drums blown out from first opening the game but fr this really needs fixing when i first started playing I was clueless and my friend had to guide me through every little thing from downloading maps skins etc.
think abt osu is that like yes, they gave us a tutorial. but the tutorial is like..fucking shit..when i tried doing another map, after the tutorial there were like notes over notes, the bars, and like why after two misses im alr dead-
Storyboards and videos are normal in commercial rhythm games, and sometimes they can't even be turned off. Also, even though I agree that the game is hard to get into, most of this will become irrelevant as lazer officially becomes the main client. The default skin is way cleaner, and the menus are easier to navigate.
While that's true that they're often used in commercial games, that doesn't change the fact that they can be frustrating and distracting. Personally I can't stand storyboards with the exception of autoplay storyboard maps. I don't touch djmax in part because there's way to much shit on screen and it drives me insane. I hated o2jam's godawful animated note hits too (I'm primarily a vsrg player, but also spent about a year playing standard before mania released).
I was introduced to osu! by a friend who had been playing for a few months and was already way out of my skill range. All he wanted to do was multi, so naturally that meant he wanted to pick 5-7* maps. I probably would never have gotten into the game if i hadnt shown it to some of my other friends, who decided to start playing on their own. I suddenly had friends to compete with who were on a similar level as me. Of course, i ended up being the only one still playing after six months, but it was enough to keep me interested lmao
what happened with me is that I was introduced by one of my friends except they showed me osu catch, I then got the game for myself like 2 years later after searching up "game where you click circles" cause they did show me standard and now I'm 3 digit lol
I legit didn't know you could download more maps on the website so I uninstalled the game. After taking the time finding that you need to LOG IN to the website to download the maps I'm now 3 digit lol
It was never intended to be huge and competitive like other games, especially with all the copyrighted songs. It's legacy at it's peak will be a monster of the rhythm community and a show off of it's dedicated community to outside events (twitter poles, r/place, streamers, LAN tournaments etc...). When you think about it, maybe it's for the better that osu! is not as popular as Fortnite or others, and also CDawgVA is a bad example this guy didn't even try to understand. Personally, it took me a few days days from the moment i've heard about the game to get used to the mods and passing 3 stars and i didn't play any rhythm game previously.
Anyone who expected cdawg to make any effort does not know him well. The man barely understands music. Why the hell would anyone suggest a fucking rhythm game to him? Plus, it's not at all the kind of game he would be willing to make an effort to learn.
This video touches on a side of the player base no one really thinks about. Introducing osu! to my online friends is honestly a struggle and this is exactly why.
rotaeno mentioned 🎉🎉🎉 gameplay doesn't stay slow at higher difficulties + a few new packs so i wouldn't count that as a con imo since it might just be charters getting the hang of the game mapping. you can also change the speed notes come in to be faster or even slower. there is also a rating system in the game which acts as a ranking of how good you are. after reaching certain ratings, unlocking the IV difficulties around your skill level are automatically unlocked so the only actual criticism is being unable to skip the tutorial which, if you are completely new to the game, is not a flaw at all and these are all good mechanisms that make sure the experience isn't too much for the new player
i started playing this game TODAY and i agree with every point you made 😭😭 ive grinded through ever guide video possible but even those didnt feel like they explained everything. with time ill learn more but i wish things were more clear and less flashy.
so true! Haven't thought about that topic ever since i got hooked up on the game with my friend group but yea it's still a valid problem. Also wicked animations and editing, keep pumping these 😎
Osu was indeed my introduction to rythm games and it honestly got me into them... I did quit osu pretty early but it was very fun untill it felt like I hit a wall with the maps that had you swinging your mouse all over the place but the game made me realize I really like rythm games.
This is so true. Osu's beginner experience is quite bad. if I never played Elite Beat Agents I don't think I would've gotten into osu as much as I do now.
Not knowing anything at the beginning of the game is part of the charm in my opinion. I barely knew anything about rhythm games when I first started playing osu!, but with time, you learn everything little by little, and that just makes everything more fun.
i explored osu by myself alone, yet i was already into rhythm games that i stayed behind and played the game despite not knowing you can have different skins for better/comfortable gameplay
This is a perspective I never thought about. I didn't really had a hard time understanding what to do, and it was also my either first or second rhythm game. I started playing at 2021, I just installed the game and I think I made an account before even making a single play. I picked a random song failed and then I was just looking at the song select and saw the tutorial and said "Oh tutorial" and played the tutorial. Then I played a few catch maps then went to sleep because it was very late and I was barely keeping my eyes open (according to the site I made the account at 2:19 am). Next day I downloaded some anime songs and just kept playing. A few days later I just looked at the keybinds through the settings and found some shortcuts I would use (F1 for mod select, F2 for random song etc.).
Really good video, I had the exact same issue when starting and i dropped the game for almost 4 years before coming back and understanding the game. I'm hoping stable can get updated at some point to fix some of these issues but who knows if that will happen.
even after playing other mobile rhythm games for 2 years and playing the tutorial i quit the game after two days originally since the tutorial teaches mouse inputs first instead of zx so i never realized how bad it is to play with mouse clicks. it was only after a friend who wanted me to play with them tell me that i knew that you should use the keyboard instead of mouse clicks
I still find it crazy how I got into to osu with nobody to guide me through any of the gameplay, for my first like 50 hours I thought you had to tap slider ends to not get 100’s lol
I agree, despite having friends that are well-versed in this game, trying to tell me how to play it, I stopped playing after a few weeks. Too much going on, too little explanation, and too many maps that are simply unplayable as a beginner. While osu is not my first rhythm game, it doesn't really make it any easier. I keep saying I will return but I've been saying that for 9 months now and I can't see myself returning anytime soon, if at all.
Funnily enough, when I was new, one of my favourite things was having an anime background up while I was playing, and I absolutely loved playing anime ops with the video playing
Starting out in any rhythm game is hard enough, but osu definitely needs a better tutorial/introduction. It's confusing and unintuitive to find out how to get started and not die after a few seconds all the time. The only good thing about it is that you can find a map for just about any song and you can also just type "beginner" or "training" to easily find some maps to get started. A big thing that bothered me as well was the default mania skin. Dunno how I managed to play with it for this long, but switching to circles gave me instant 3-5% acc bonus on every map lol.
I've been rhythm gaming for longer than the average osu! player has been alive, and in fact played Elite Beat Agents (and Ouendan) when they were brand new before osu! was even a thing, so I know exactly what it's _trying_ to do. I also downloaded it, spent an hour trying to figure out how to navigate its menus, trying to find maps that aren't catered to people with 5,000 hours in the game and would be good introductions, and trying to figure out why it feels like it needs to be ten different rhythm games at once (when literally every gameplay video online is _just_ the Oendan clone, why is half of the game falling-note or catcher???) and simply could not. So I uninstalled it and never bothered to look back. This game is _really_ bad at onboarding new players.
As a now 20 year rhythm game veteran myself, while I agree the game sucks at onboarding new players, I will say I had much less trouble figuring things out. I had not played Ouendan/EBA, but I was familiar with them, so I roughly knew what the game was trying to do as well. My experience was in stepmania and o2jam. I had no such y terrible finding easy maps, since osu literally has rules forcing mappers to include easy difficulties (I cannot think of any other community based them game that does that). I like the fact that the game has multiple game modes, even if half of them barely make sense (CTB is like the single most pointless rhythm game mode I've ever seen, and taiko's scoring system and start readings make zero sense... and it gives me headaches), but I absolutely feel like the game does a piss poor job of explaining the different modes, and keeping you from accidentally trying to play maps in a different mode from what you want to play. I also think the web search fucking blows, and peppy needs to get his shit together and integrate the features from osusearch because finding maps on the official site is worse than having teeth pulled. Anyway, my main point was just to offer an alternate example of a veteran rhythm games who had no difficulty whatsoever starting out, despite the serious flaws.
Thank God I watched a bit Of Osu Videos to know how this Game Works. But, Even as a Noob Myself, Im Proud of Passing a 5 Star Song. (Currently 13 while Playing this. PP is Nealy 300, Im not going to quit anytime soon)
I see this interesting, I knew about Osu some time ago, but left because I didn't knew about the accounts, in my case I only cared about mania, which I didn't knew where to put, didn't knew where to download songs, and when playing regular osu thought the only way to click a circle was clicking the mouse, which I found very difficult, it wasn't until 2022 I finally took more time to learn the game
Yeah too bad lazer isnt pushed out more yet, so Connor experienced the awful *default osu experience*😭 I mean for him music is just beeps and bops XD great video!
I agree on the game having a problem with beginners or new players. when i first tried the game during 2020 lockdowns i didnt understand how to play the new maps i got, i thought i had to place the maps in my file then open the game, which discouraged me alot because i thought of it as a hassle. I also played without a skin because i didnt understand how to get a skin or how it would even change the game gameplay wise. Shout out to my 5 digit friend who thought me how to play the game, and still helps me improve to this day.
I really agree with the message of this video. As someone who wanted to improve at osu a lot at first, without any real guidance of how to go about doing that, it led me to make some pretty foundational mistakes relating to my improvement. I developed so many bad habits ultimately to the point where I just gave up after 2 years of pretty consistent playing. Because my improvement was just That. Slow. Maybe I'm just coping but I often attribute my snail like improve at osu to how poor my playstyle was in the first few months of playing, and then the pride hit of having to go back to basics and take time to remove all the bad habits I had (like learning how tap properly and reading low ARs again), it kinda led to the point where I was basically playing on autopilot, not having any consistent way on how to get good and just playing maps randomly, not having confidence in pushing skill cap or fundamentals, because I'd had little luck doing either and every braindead content creator would push their own divisive theories on what you should do. Maybe the addictive nature also played into this, it's hard for a noob to adequately deconstruct their gameplay properly and analyse it when it requires such lazer focus and reactions for minutes at a time. And also I think the often immature nature of the community makes it very hard to have actual discussions on what you need to do. It could be that I just suck and was never built for osu. I doubt it, I feel I could've had at least marginally more success had I had more of an idea of what I was doing, there's definitely a lot more I could've done. I've since transferred that energy I put into osu into some other games and have found much more success. I think in those games I do have potential and my improvement has been relatively quick and steady. In short I do think that there are certain kinds of players whose improvement is actively harmed due to the nature of osu, while I don't think that any of those players would be the next Mrekk it is still very unfortunate. I've not touched osu in nearly a year and I don't plan to ever play again, the game has lost all appeal due to things just mentioned.
i agree that the game can look pretty hard to understand for newer players but i hate the people who just be like: "what the hell is this, what is happening, i dont know what to do this game is shit im never playing this again" then proceeding to hate on the game and make fun of people who play the game just because they didnt bother to look up how to do stuff or ask someone who can help
I've been saying this for months, one more thing I'd add is the lack of good songs and varied songs ( western, rap, classical, rock, metal ) for beginners and beginner levels, it's mostly just j rock or j pop or some electronica 🤷🏼♂️
this is a kinda random annecdote from when I first started playing but I thought that things like hd and fl increased AR instead of dt and hr because they made the map less approachable/sight-readable
I hope lazer can actually change the experience for new players. Ngl when I started back then I need to watch several videos just to get started properly. A lot of people started without any guide, because of that they don't pay attention to acc, develop bad habits, and got stuck, so they quit.
I started playing this game quite recently, learned about it from r/Place and a few people in the Geometry Dash community. I decided to give it a shot, since I generally like rhythm and hard games. I played the tutorial and then a random easy level, but was kinda confused why the gameplay elements look so weird (I've never seen the game without texture packs before). I quickly figured out how to install other levels, but I was lost trying to find a decent way to improve (too many levels to choose), which I still think is the major issue when getting into the game. There should be a few selected levels as "main levels", it exists in Geometry Dash and would definitely work in this case!
I guess Im lucky my friend gave the advice of on the beatmap page, “Think of an anime you like and download anything that said tv size, play blue map, then get A, then move up to green and yellow”
I feel like I was lucky, I watched a lot of videos on the game before playing it, so I didn't have to figure out a lot of the stuff for myself and never had the beginners hiatus. Also, a lot of the issues you presented are fixed in lazer, if only peppy would finish it.
Biggest Problem to intodruce new players to the game is the lack of interest and motivation the game gives them to begin with. U as the intodrucer or ur friend determines wether they catch interest to play and give it a fair shot. At the start of the game upon entering the main menu there should a be a big question mark wether u want to go through a detailed tutorial or not. Another idea is to make and show a little video/trailer (1-2 minute) with the editing style of the osu! year recap to, instead showing how the game works, it gives the new player a glimpse of the community to build up interest with (showing top players, tourney clips, funny and epic moments, etc.)
@@MegaChonkk I dont think its confidence that the players gets. Its more like excitement and curiosity. I mean think about it. Starting a game with barely knowing anything about it or how it exactly works, probably downloading it after seeing some clips or footage and wanting to give a shot. Expectations arent that high to begin with in a situation like this, regardless of the game. With a trailer/video like this, u feel overwhelmed by a lot of things and it will definitely get urself hooked. And thats the part where a "GOOD" tutorial will absolutely dominate and literally make the new player play more. Oh yeah put pishifat as a narrator for this one too.
All of these ideas would reqiure the devs to add a single feature to the normal build and not force everyone to wait for lazer to come out to have these features Sounds like the exact complaints i had with a certain other game being updated in october
During the time I began to play this game, I like rhythm game a lot and find this game interesting. I played for a couple months before get bored and start to play more less for a year. Until I came back again because I wanted to improve more. I'm not sure I got lost during my first playthrough, but I do play beatmaps other than osu!tutorial first.
Man I remember the first time I played osu I got off and didn't play for like another 3 years after I had found fnf witch is a more beginner friendly mania rhythm game. Although now I play osu mania I'm also trying to get better at standard when I care to lol. The standard osu mode is a really good one differing from the likes of mania. Whilst I may be mad at it because I'm bad its still a really good mode. this was a great vid pointing out the problem's I faced a few years ago lol😄
I feel like with osu! you have to know a bit about it before you can actually play it or have to explore around the game and figure out how things work instead of just downloading or buying a new game and it giving you a tutorial or introduction once you start. I think it would help osu! if they decided to give it a tutorial or easy setup process before you immediately hit play and have the game overwhelm you with things you don't know. But on the otherhand I also feel like osu! not having a proper introduction kind of makes it unique in a way where it's like trying something new for the first time without any help. You have to learn and try it over and over again and get familiar with it in order to truly understand and play the game to its and your full potential. However I do think though that in the future when osu! lazer is fully released (assuming that it will be) it will have a better introduction than osu! currently does. It has a starting setup page/tutorial sort of thing, however I do feel like it would help if they at least made the tutorial the first thing you see once you start the game before it downloads the maps for you after you hit play and do your setup, or have like an introduction video to watch beforehand. But this is all just opinion and some hope
I personally was completely fine with the game when I first played it. I think it was around four-five years ago, when out of my own curiosity I played it since my older brother has been for quite a long while. The beginning was a little tough, but just looking up things helped more than enough! I did end up leaving the game though, because simply, it wasn't really that fun to me. And now, as much as I'd like to try and get back, I doubt I will. The reason is related to a different game named Geometry Dash. The huge problem in its community is something that sort of affected me for pretty much every single game where you can do "better" or "worse", which is why I stick to the more casual games/things now, like in GD I only create, and from other games I just play Minecraft or something, Said problem is simply how everyone who's considered "bad" at the game is looked down upon. In the community, whenever I shared my achievements, such as finally beating Death Moon, or getting 87% on Future Funk, or beating my first medium demon, all I got is simply people devaluing my achivements with replies like "lmao i beat death moon for warmups" or "future funk is only considered hard because it's long" and "that's literally the easiest medium demon", things like that. Actually, the Terraria community has the same problem, I simply can't share my achievements there. And the big problem with it is that, because of that, at this point even when playing games where there isn't supposed to be any sort of competition, I'm the one who is devaluing my own achievements. I finally beat Bloodbath Z in GD? I just think "it probably takes many many less attempts for an average player". I finally defeat The Destroyer in Terraria Eternity Mode? I tell to myself "I just had overpowered equipment and even then it took me over 20 tries". And in Rabi-Ribi, when I defeat Cocoa in Forgotten Caves, I just think "it's not supposed to be that hard so early on, maybe I'm just so awful". Funnily enough, I'm the one who tells to newer players in the Geometry Dash community, "Don't listen to what others tell to you, what truly matters is that no matter how many attempts it took, you improved and did it. Everyone learns at different speeds, maybe you're a bit slower, and that's completely fine!". And I try to tell that to myself, yet it still never works, and I don't even know what to do about it. That's the exact reason I'm simply so afraid of touching osu. It's simply too competitive to me, with leaderboards and rankings plastered everywhere, with the community caring so much about competitiveness and ranks and scores. I genuinely like Geometry Dash's gameplay, I adore Terraria's unique movement, and I absolutely love Rabi-Ribi's bossfights. I just want to enjoy the games by themselves, just the fact that it was fun to do. But the hidden competition just ruins everything for me, I can't enjoy anything like that. And with osu's built-in competitiveness, I simply don't think I'll be able to do anything there before just calling myself awful once again.
I usually tell people to get Lazer when introducing them to osu Edit: Also getting to know the community at least a bit before starting to play helps a lot. Seeing a good player play the game already gives off an idea on how the game works.
Haven't finished the video yet, but this is exactly what osu!lazer is for If you haven't checked it out in a looong time, it has a first-time user setup now, which does a pretty decent job so far at explaining the absolute basics of the game
Yeah, I definitely remember being really lost for the first time, and I only knew certain things because I saw them in videos beforehand (like the fact that songs have to be downloaded rather than given) or the fact that tablet is the most popular playstyle. There IS a lot to be improved about osu's introduction system and lack of instruction. I was only able to invest in osu and read guides on the website because I REALLY wanted to play it. There's a similar situation with Minecraft, and since I'm not as interested in Minecraft, I wouldn't like to invest time into reading about the instructions on a separate page rather than being given to me the first time I login like how Connor wasn't willing to do the basics because it wouldn't introduced to him the moment he opened the game for the first time. Although, there should be a system where boosting up the game on a new computer should allow returning players to just skip, of course. We don't want to repeat Pokémon (U)S(U)M.
i remember being so confused how to play the game on the first few hours of playing lmao, like when i downloaded it the tutorial was kinda hard to find lol
the only thing wrong with the video is that it's implying lazer is "not out", anyone can play on lazer, just not for ranked purposes (thats coming before the end of the year too). there's not much value in improving the new player experience in stable anymore
I tried Osu many years ago. I thought it was pretty fun. But at some point I accidentally hit a button on my keyboard and the mode changed to something completely different. And despite fumbling around for what seems like way too long, I wasn't able to figure out how to change it back. So I stopped playing and haven't bothered playing it since.
in my weeb phase I got so attached to the game I would play it everyday non stop for hours until one day no more anime and so I got tired of osu too, I stopped playing it for 7-8 whole months but just yesterday I downloaded it again lol. I'm not playing as much as before of course
It’s a bit demotivating to feel like I suck at the game despite obtaining a few 50pp plays because to others, those kinds of plays are nothing… Yet it’s a journey for me to even set that 100% FC on some rando 2* / low 3* map. Technically, I’m not really a beginner if I’m playing those kinds of maps, but I certainly feel like one considering I’m in the 750k rank range lol
When I recently started playing osu lazer. I thought I was supposed to get the hundred points that always showed up and I thought that there were the highest points you can earn. Now I found out that I need to look at the bar down to see my accuracy.
i think that one of the worst parts is the pp system, really hard to understand it on your own. for example, akolibed became aware of it when he had 7kpp
I agree that pp is not intuitive but you also have no need to know about it unless you are interested in rankings. As you said yourself, you can play the game a ton and not even know what it is, although I would imagine that is mainly because Akolibed is not good at English.
@@thomasdawe1837 at least for me, in the first period of osu i played for rank, not for pp, like i just played short maps with my comfortable star rating, and my rank would accordingly go up, so i think that akolibed experienced the same thing as me
A friend introduced me to it, but it was too much for me (2019, in that time i almost didnt saw any anime, NL, mangas, or played any rpgs or gacha games) Then, time passed, i started to play a genshin, hsr, i readed a lot of LN, watched anime, readed manga, and played lots of rpgs and souls likes i absolutly loved, i tried to play osu again bc well, i wanted to play a rithm game which has the songs i like, and then, i really loved osu, not overmealming , super fun, so it prob deppends on how much are you on the "otaku" community i guess
completely just started this game off from the beggining after being very strongly encouraged by my veteran friends to try it; and now they just get all pissy and call me dogsh*t. Like bruh I dont even know what am I even doin 😭
so apparently i was just built different since i just saw this once from my friend who was playing it, decided to download and play it, looked for and played the tutorial, learned the game from scratch, and reached 1.1k pp before the major rebalances in standard man
I wanted to start osu cuz my bf was playing it and I wanted to play with him as a surprise but then i was so lost and sucked bad, he kinda had to teach me the basics after I confessed my attempt lol
Completely agree on the game being too intimidating/unexplanatory to new players. Feel like everyone I know had the game introduced to them by a friend or relative who helped them get started since its basically impossible to figure out without prior knowledge
In my case a friend show me osu and sent me the osu skin he used, i struggled a lot when starting, didn't understand anything of what was happening. Only a week later i realized that the game had a tutorial song, and i always thought why they don't tell you about that tutorial. So yeah, pretty overwhelming gaem.
And no, my friend didn't help me :(
Because i never asked :)
i guess i was a pretty rare example then, i never really had any friends (and still don't i guess) but at least personally i think that it's not too hard (hell, the new tutorial didn't even exist then), you just need to spend a week or so longer stumbling through the basics (figuring out how to tap sliders, the hit error bar, etc)
differentiating the modes wasn't really a problem once you see the big "mode" button though.
Huh. In my case, I stumbled upon some videos of my favourite Minecraft youtubers playing osu and decided to try it myself. I was simply too curious to drop it because I liked listening to music and if I enjoy something, then I will always find a way to enjoy it even more.
agreed, that happened to me
Maybe I am just an outlier. First time I played osu! (mania), I feel like the layout was enough or simply lacked something else. Then played it a couple more days, the layout UI is lacking. It's very underwhelming IMO.
osu!lazer hides the objective values which I do not like. For example, AR10 is 300ms. It's not shown in osu!lazer.
this game does explain everything when you open the game.
"welcome to osu. click the circles."
NAH REALLY!?!?!!?
@@sonic176yt7 hes not wrong tho
Introduction is the most 50/50 thing in the game. Many people just drop the game, but those who remains are getting the exploration stage, which is the most colorful time of an osu player
yep i didnt know most of the shit i had to do when i started, but when i did it got really fun lol
@@tristantheoofer2 fr fr
Hell yeah. I didn't had anyone to show me around, but I still stuck around because damn OSU is fun as hell. I'm rank #70k now :>
Same! I started in 2019 introduced by my partner and i already liked rhythm games prior and saw osu before on youtube but never knew it was called osu. Once i started i played everyday on my 12$ mouse. I stopped playing after a bit till 2022 I discovered pp and now i have a wacom tablet and reached 58K ! I play daily and always enjoy a good osu session
This really shows the overwhelming nature of osu! as a game. But in a way, I think this is one of the reasons that makes the game so special and gives such an unforgettable first impression. It's like your first day in college, not knowing what to do. But as time goes on, your experience gets richer and you've grown accustomed to the weird niches the game has to offer. It may not be great, but it is certainly a unique experience.
nice video, I definitely agree with your points.
I find it pretty questionable to just leave the "tutorial" (non existing) as it is from ages ago and not do anything about it because ~look we got lazer!!!
and the tutorial in lazer still is kind of eh? I feel like osu is way too dependant on having a friend that explains how things work
yeah good point i was basically taught by someone else on how to download maps and to hit accurately
The fact the game had no introduction was one of the few things that hooked me up instantly. Compared to the majority, I LIKE FIGURING THINGS OUT MYSELF. This level of freedom got me to be curious and invested into the game by figuring myself where I had to look.
yeah, not being treated like a baby and being told blankly what things are is a great feeling when you're figure it yourself
but like being stuck trying to figure stuff out is not the point of the game, it's not a puzzle game, it's a rythm game
@@witha1 That answer is the equivalent of people getting mad in mobile games because theres no tutorial. Like just use your brain its not that hard. You have literally most knowledge of the world at your disposal by doing a few google searches. Hell now its even EASIER because you have access TO AI like ChatGPT. You can literally ask it what your problem is and it will give you an answer. If you aren't capable of having this type of initiative but you're a functioning human being who goes to school, learn or has a job and contribute to society, I do not know what to tell you.
This is very specifically appealing to INTP's, not the majority. Like the only reason you wouldn't be motivated to even learn and figure out yourself how the game works is if it didn't hook you up in the first place. This means you aren't even worth the game's time literally.
@@witha1 I'm literally someone that has played the game for 5+ years and I still learn new stuff about the game. Its a complex game for sure, it may not seem like it on the surface but it really is. Also it has a pretty decent UI, its already made to be user-friendly. Every time you wonder "how" "why" about osu! just god damn look it up. This is how you can find answers. The game doesn't have to throw it in your face. Can you imagine how painful it would be if this game had an actual tutorial ? Hell half the member base would quit.
@@witha1 I've been stuck trying to figure stuff myself, its frustrating until you find the answer and fix the problem, then its satisfying and give you a sensation of pride. Games that throws the answers at your face do not give you that. You don't even have to care or be aware what the problem is because it just tells you how to fix it in the first place. You have less experiences when things are given to you like you're a baby and can't think for yourself. Also the comparison with puzzle games is just funny. If reading and clicking buttons to toggle ON/OFF things (majority of settings via UI design) is too difficult for you, I don't know how you would even play puzzle games.
I had luckily been playing rhythm games for 3 years prior to when i got into osu so me getting into and learning the basics of osu wasn't hard but I agree that the game is so unexplanatory for those who have never played a rhythm game before. For most new players, osu is the first rhythm game that they'd have played and so it's for sure extremely overwhelming to see everything that is going on screen with a lack of explanation of what's happening.
Spectacular video as always, also i'm telling you peppy you need to hire this man, get Saow on the actual development team.
osu! was originally made to be an emulator for osu tatakae ouendan, so peppy always just assumed the user would already be familiar with how the game works, hence, trying to make the game beginner-friendly would just not be worth the time
nothing like an update can't help
at this point (over a decade later) thats not really an excuse anymore
@@powerplayer75 thats why ppy has been working on lazer all this time
if options such as (Mods, Star Leveling Rating,) were hidden throughout the beginning of the game until you’ve reached a certain level then the game would probably be less intimidating from the start.
Osu! really needs a more in depth tutorial in game now
The fact that osu! lazer allows downloading beatmaps in game singlehandedly brought me back into playing the game after reinstalling windows and loosing all the beatmaps from stable.
I wholeheartedly agree the first time I downloaded osu I was somehow playing taiko maps and mania it was all just so confusing and I just couldn't be bothered with it so I just uninstalled it on the spot and later on after so many months I actually tried again and didn't get it again and had to go out of my way to watch a 10 minute video on yt explaining how osu is played and the basic stuff. The game just is really overwhelming for new players who want to start playing. There are just so many things like mods the gamemodes the stuff on the top of left of the map(OD,AR,BPM,etc.) and I think that really kills the thought of starting their osu! journey
I’m still a 7 digit and I fell in love with the game through TH-cam 3 years ago and I play it constantly, great video btw!
how are you playing consistently and a 7 digit?
@@hevilmateold yea, 6 digit is reachable in like 40-50 hours without farming
what is several months at worst case
@@givikap120 I think it's 5-10 days of casual playing
@@hevilmateold no that's a lies
my friend try-harded as fuck and get 6 digit in 20 days and 43h playtime
and this is with farming
6 digit in 5 casual days it's like insane mrekk-level genetics
@@givikap120 farming is different nowadays)
EXACTLY, I started playing Osu back a few months ago because I saw all of those videos where everyone is just so good and stuff, and the game looked nice so I thought I'd give it a try.
The game opens, and I see everything being thrown at me without explanations, so I'm like "yeah I'll just ignore all of those fancy numbers and words and just do the tutorial to see what everything is supposed to be", logic.
I finish the tutorial, get back on the menu screen, and I still have no fkin' idea what everything on my screen is meant for and I'm like ????
Like, it's kinda discouraging when you don't understand anything, didn't even know that there were different rhythm types and be like "wtf is this" when you get a random ass piano on your screen when you thought that all there was were circles, and that you expected to be able to at least bet one 4 star map before your grandma finished mario kart on 50.
I gave up a week after.
fr!!! like, maybe they should let us switch off piano songs, and other gamemodes causse what the heck was that piano???
@@Aurai_And_AuralStarzx its a different gamemode called osu!mania its practically a different game and is not at all similar to osu!standard, the one where you click circles
I got into osu from a friend, so he guided me a bit, showing me how to download maps and even giving me a bunch through multi lobbies, directing me to find a new skin to use, turning off hit lighting, storyboards, and combo bursts, and other small stuff. It helped immensely, but there was still a whole load of things I had to learn on my own. Nowadays I'm comfortable with everything, but I couldn't imagine the hell of a new player trying to figure things out with no guidance like I fortunately had.
literally the reason why so many peoples playcount graphs are flat at the start of their profile
fr
first step is to make it to where a new player doesn't get their ear drums blown out from first opening the game
but fr this really needs fixing when i first started playing I was clueless and my friend had to guide me through every little thing from downloading maps skins etc.
"i gave up after 2 months and came back for some reasons"
Relatable just that i came back because i was discussing about osu with my friend
as always a Saow banger, nice one
get a hair cut
think abt osu is that like yes, they gave us a tutorial. but the tutorial is like..fucking shit..when i tried doing another map, after the tutorial there were like notes over notes, the bars, and like why after two misses im alr dead-
Lazer does fix a lot of the UX issues, but I definitely think it should prompt you with the tutorial when it's first installed.
one of the problems is also that so many people just give up on figuring things out instead of just searching it up
Storyboards and videos are normal in commercial rhythm games, and sometimes they can't even be turned off. Also, even though I agree that the game is hard to get into, most of this will become irrelevant as lazer officially becomes the main client. The default skin is way cleaner, and the menus are easier to navigate.
While that's true that they're often used in commercial games, that doesn't change the fact that they can be frustrating and distracting. Personally I can't stand storyboards with the exception of autoplay storyboard maps. I don't touch djmax in part because there's way to much shit on screen and it drives me insane. I hated o2jam's godawful animated note hits too (I'm primarily a vsrg player, but also spent about a year playing standard before mania released).
I was introduced to osu! by a friend who had been playing for a few months and was already way out of my skill range. All he wanted to do was multi, so naturally that meant he wanted to pick 5-7* maps. I probably would never have gotten into the game if i hadnt shown it to some of my other friends, who decided to start playing on their own. I suddenly had friends to compete with who were on a similar level as me. Of course, i ended up being the only one still playing after six months, but it was enough to keep me interested lmao
that was pretty selfish of your friend, when i'm in lobbies with my friends we let the lowest rank pick most the maps
what happened with me is that I was introduced by one of my friends except they showed me osu catch, I then got the game for myself like 2 years later after searching up "game where you click circles" cause they did show me standard and now I'm 3 digit lol
I legit didn't know you could download more maps on the website so I uninstalled the game. After taking the time finding that you need to LOG IN to the website to download the maps I'm now 3 digit lol
Glad you didn't quit completely
@@SaowAngel sadly I hit a skill wall :(
@@lekolyan8228 relatable :(
(watch my skill wall video)
It was never intended to be huge and competitive like other games, especially with all the copyrighted songs. It's legacy at it's peak will be a monster of the rhythm community and a show off of it's dedicated community to outside events (twitter poles, r/place, streamers, LAN tournaments etc...). When you think about it, maybe it's for the better that osu! is not as popular as Fortnite or others, and also CDawgVA is a bad example this guy didn't even try to understand. Personally, it took me a few days days from the moment i've heard about the game to get used to the mods and passing 3 stars and i didn't play any rhythm game previously.
Anyone who expected cdawg to make any effort does not know him well. The man barely understands music. Why the hell would anyone suggest a fucking rhythm game to him? Plus, it's not at all the kind of game he would be willing to make an effort to learn.
Good thing I had a friend to guide me through everything I had to know about osu!
This video touches on a side of the player base no one really thinks about. Introducing osu! to my online friends is honestly a struggle and this is exactly why.
rotaeno mentioned 🎉🎉🎉
gameplay doesn't stay slow at higher difficulties + a few new packs so i wouldn't count that as a con imo since it might just be charters getting the hang of the game mapping. you can also change the speed notes come in to be faster or even slower. there is also a rating system in the game which acts as a ranking of how good you are. after reaching certain ratings, unlocking the IV difficulties around your skill level are automatically unlocked so the only actual criticism is being unable to skip the tutorial which, if you are completely new to the game, is not a flaw at all and these are all good mechanisms that make sure the experience isn't too much for the new player
i started playing this game TODAY and i agree with every point you made 😭😭 ive grinded through ever guide video possible but even those didnt feel like they explained everything.
with time ill learn more but i wish things were more clear and less flashy.
as one of those beginners who installed osu! as my first rhythm game, sucked at it and quit. thanks for recommending rotaeno, i'll give it a try
so true! Haven't thought about that topic ever since i got hooked up on the game with my friend group but yea it's still a valid problem. Also wicked animations and editing, keep pumping these 😎
thanks man
Idk how but when I downloaded osu, I didn't have any beatmap packs downloaded/included
so i had to manually download a tutorial and beatmaps
Osu was indeed my introduction to rythm games and it honestly got me into them... I did quit osu pretty early but it was very fun untill it felt like I hit a wall with the maps that had you swinging your mouse all over the place but the game made me realize I really like rythm games.
This is so true. Osu's beginner experience is quite bad. if I never played Elite Beat Agents I don't think I would've gotten into osu as much as I do now.
the worst part is the skin. the game literally expect you to be a fuckin god to read that shitty skin, oh boi
Not knowing anything at the beginning of the game is part of the charm in my opinion.
I barely knew anything about rhythm games when I first started playing osu!, but with time, you learn everything little by little, and that just makes everything more fun.
i explored osu by myself alone, yet i was already into rhythm games that i stayed behind and played the game despite not knowing you can have different skins for better/comfortable gameplay
stable is feature locked, they're not going to change a single thing about it
i also feel like the default skin really is not that bad when you are brand new to the game
This is a perspective I never thought about. I didn't really had a hard time understanding what to do, and it was also my either first or second rhythm game. I started playing at 2021, I just installed the game and I think I made an account before even making a single play. I picked a random song failed and then I was just looking at the song select and saw the tutorial and said "Oh tutorial" and played the tutorial. Then I played a few catch maps then went to sleep because it was very late and I was barely keeping my eyes open (according to the site I made the account at 2:19 am). Next day I downloaded some anime songs and just kept playing. A few days later I just looked at the keybinds through the settings and found some shortcuts I would use (F1 for mod select, F2 for random song etc.).
Really good video, I had the exact same issue when starting and i dropped the game for almost 4 years before coming back and understanding the game. I'm hoping stable can get updated at some point to fix some of these issues but who knows if that will happen.
Also sick animation at the start :)
even after playing other mobile rhythm games for 2 years and playing the tutorial i quit the game after two days originally since the tutorial teaches mouse inputs first instead of zx so i never realized how bad it is to play with mouse clicks. it was only after a friend who wanted me to play with them tell me that i knew that you should use the keyboard instead of mouse clicks
I still find it crazy how I got into to osu with nobody to guide me through any of the gameplay, for my first like 50 hours I thought you had to tap slider ends to not get 100’s lol
I agree, despite having friends that are well-versed in this game, trying to tell me how to play it, I stopped playing after a few weeks. Too much going on, too little explanation, and too many maps that are simply unplayable as a beginner. While osu is not my first rhythm game, it doesn't really make it any easier. I keep saying I will return but I've been saying that for 9 months now and I can't see myself returning anytime soon, if at all.
Funnily enough, when I was new, one of my favourite things was having an anime background up while I was playing, and I absolutely loved playing anime ops with the video playing
They should update on osu on how to use ui in music selection as well as introduce different game mode like tutorial
Starting out in any rhythm game is hard enough, but osu definitely needs a better tutorial/introduction. It's confusing and unintuitive to find out how to get started and not die after a few seconds all the time. The only good thing about it is that you can find a map for just about any song and you can also just type "beginner" or "training" to easily find some maps to get started. A big thing that bothered me as well was the default mania skin. Dunno how I managed to play with it for this long, but switching to circles gave me instant 3-5% acc bonus on every map lol.
I've been rhythm gaming for longer than the average osu! player has been alive, and in fact played Elite Beat Agents (and Ouendan) when they were brand new before osu! was even a thing, so I know exactly what it's _trying_ to do. I also downloaded it, spent an hour trying to figure out how to navigate its menus, trying to find maps that aren't catered to people with 5,000 hours in the game and would be good introductions, and trying to figure out why it feels like it needs to be ten different rhythm games at once (when literally every gameplay video online is _just_ the Oendan clone, why is half of the game falling-note or catcher???) and simply could not. So I uninstalled it and never bothered to look back.
This game is _really_ bad at onboarding new players.
As a now 20 year rhythm game veteran myself, while I agree the game sucks at onboarding new players, I will say I had much less trouble figuring things out.
I had not played Ouendan/EBA, but I was familiar with them, so I roughly knew what the game was trying to do as well. My experience was in stepmania and o2jam.
I had no such y terrible finding easy maps, since osu literally has rules forcing mappers to include easy difficulties (I cannot think of any other community based them game that does that).
I like the fact that the game has multiple game modes, even if half of them barely make sense (CTB is like the single most pointless rhythm game mode I've ever seen, and taiko's scoring system and start readings make zero sense... and it gives me headaches), but I absolutely feel like the game does a piss poor job of explaining the different modes, and keeping you from accidentally trying to play maps in a different mode from what you want to play.
I also think the web search fucking blows, and peppy needs to get his shit together and integrate the features from osusearch because finding maps on the official site is worse than having teeth pulled.
Anyway, my main point was just to offer an alternate example of a veteran rhythm games who had no difficulty whatsoever starting out, despite the serious flaws.
Thank God I watched a bit Of Osu Videos to know how this Game Works. But, Even as a Noob Myself, Im Proud of Passing a 5 Star Song.
(Currently 13 while Playing this. PP is Nealy 300, Im not going to quit anytime soon)
I see this interesting, I knew about Osu some time ago, but left because I didn't knew about the accounts, in my case I only cared about mania, which I didn't knew where to put, didn't knew where to download songs, and when playing regular osu thought the only way to click a circle was clicking the mouse, which I found very difficult, it wasn't until 2022 I finally took more time to learn the game
Yeah too bad lazer isnt pushed out more yet, so Connor experienced the awful *default osu experience*😭 I mean for him music is just beeps and bops XD
great video!
I agree on the game having a problem with beginners or new players. when i first tried the game during 2020 lockdowns i didnt understand how to play the new maps i got, i thought i had to place the maps in my file then open the game, which discouraged me alot because i thought of it as a hassle. I also played without a skin because i didnt understand how to get a skin or how it would even change the game gameplay wise. Shout out to my 5 digit friend who thought me how to play the game, and still helps me improve to this day.
It's funny cause lazer is even more intimidating
It's overwhelming for mw cause i'm not used to it lol
@@SaowAngel wtf is mw??
I'm not an Osu! player btw
@@yZiv_ Probably meant to say "me"
@@3dsoup147 I thoutght he meant something like MW = moving way or modern warfare 😂
I really agree with the message of this video. As someone who wanted to improve at osu a lot at first, without any real guidance of how to go about doing that, it led me to make some pretty foundational mistakes relating to my improvement. I developed so many bad habits ultimately to the point where I just gave up after 2 years of pretty consistent playing. Because my improvement was just That. Slow.
Maybe I'm just coping but I often attribute my snail like improve at osu to how poor my playstyle was in the first few months of playing, and then the pride hit of having to go back to basics and take time to remove all the bad habits I had (like learning how tap properly and reading low ARs again), it kinda led to the point where I was basically playing on autopilot, not having any consistent way on how to get good and just playing maps randomly, not having confidence in pushing skill cap or fundamentals, because I'd had little luck doing either and every braindead content creator would push their own divisive theories on what you should do. Maybe the addictive nature also played into this, it's hard for a noob to adequately deconstruct their gameplay properly and analyse it when it requires such lazer focus and reactions for minutes at a time. And also I think the often immature nature of the community makes it very hard to have actual discussions on what you need to do.
It could be that I just suck and was never built for osu. I doubt it, I feel I could've had at least marginally more success had I had more of an idea of what I was doing, there's definitely a lot more I could've done. I've since transferred that energy I put into osu into some other games and have found much more success. I think in those games I do have potential and my improvement has been relatively quick and steady.
In short I do think that there are certain kinds of players whose improvement is actively harmed due to the nature of osu, while I don't think that any of those players would be the next Mrekk it is still very unfortunate. I've not touched osu in nearly a year and I don't plan to ever play again, the game has lost all appeal due to things just mentioned.
2:56 i hate that i reconized every single one of these backgrounds
lmaoooo
I remember only playing opsu for like a year because i didn't know how to download maps on stable
i agree that the game can look pretty hard to understand for newer players but i hate the people who just be like: "what the hell is this, what is happening, i dont know what to do this game is shit im never playing this again" then proceeding to hate on the game and make fun of people who play the game just because they didnt bother to look up how to do stuff or ask someone who can help
I've been saying this for months, one more thing I'd add is the lack of good songs and varied songs ( western, rap, classical, rock, metal ) for beginners and beginner levels, it's mostly just j rock or j pop or some electronica 🤷🏼♂️
I think cause the fandom is not into those muisc tyoes usually
this is a kinda random annecdote from when I first started playing but I thought that things like hd and fl increased AR instead of dt and hr because they made the map less approachable/sight-readable
I hope lazer can actually change the experience for new players. Ngl when I started back then I need to watch several videos just to get started properly. A lot of people started without any guide, because of that they don't pay attention to acc, develop bad habits, and got stuck, so they quit.
I will say lazer is a lot more beginner friendly than the stable version
I started playing this game quite recently, learned about it from r/Place and a few people in the Geometry Dash community.
I decided to give it a shot, since I generally like rhythm and hard games.
I played the tutorial and then a random easy level, but was kinda confused why the gameplay elements look so weird (I've never seen the game without texture packs before).
I quickly figured out how to install other levels, but I was lost trying to find a decent way to improve (too many levels to choose), which I still think is the major issue when getting into the game.
There should be a few selected levels as "main levels", it exists in Geometry Dash and would definitely work in this case!
I guess Im lucky my friend gave the advice of on the beatmap page, “Think of an anime you like and download anything that said tv size, play blue map, then get A, then move up to green and yellow”
I have played this game for thousands of hours and I have no idea what you are talking about with map colour
I even didn't know what was the laser thing was. Just learned it from the video.
It took me till I got to 300k to realise there's a draw key in the game
Or to realise that I can open the options menu with ctrl + o
lmaoo same here
I feel like I was lucky, I watched a lot of videos on the game before playing it, so I didn't have to figure out a lot of the stuff for myself and never had the beginners hiatus. Also, a lot of the issues you presented are fixed in lazer, if only peppy would finish it.
Been casually playing OSU! since 2016, and somehow just now heard about OSU! Laser for the first time, sounds cool though.
Biggest Problem to intodruce new players to the game is the lack of interest and motivation the game gives them to begin with.
U as the intodrucer or ur friend determines wether they catch interest to play and give it a fair shot.
At the start of the game upon entering the main menu there should a be a big question mark wether u want to go through a detailed tutorial or not.
Another idea is to make and show a little video/trailer (1-2 minute) with the editing style of the osu! year recap to, instead showing how the game works, it gives the new player a glimpse of the community to build up interest with (showing top players, tourney clips, funny and epic moments, etc.)
oh the little video would be a really cool feature
And when the video ends it should say something like “but for now let’s start with the basics” so it can give the player a boost of confidence
@@MegaChonkk I dont think its confidence that the players gets. Its more like excitement and curiosity. I mean think about it. Starting a game with barely knowing anything about it or how it exactly works, probably downloading it after seeing some clips or footage and wanting to give a shot. Expectations arent that high to begin with in a situation like this, regardless of the game. With a trailer/video like this, u feel overwhelmed by a lot of things and it will definitely get urself hooked. And thats the part where a "GOOD" tutorial will absolutely dominate and literally make the new player play more.
Oh yeah put pishifat as a narrator for this one too.
Agreed. Been playing (mania) for a few weeks and I barely know most of the features or shit about the community
every stable issue is fixed in lazer... right?
some are but like lazer is coming out in 2070 so it's doesn't matter anyways
@@SaowAngel PP is coming in 3090. not too long tho, innit?
I want notelock back
All of these ideas would reqiure the devs to add a single feature to the normal build and not force everyone to wait for lazer to come out to have these features
Sounds like the exact complaints i had with a certain other game being updated in october
During the time I began to play this game, I like rhythm game a lot and find this game interesting. I played for a couple months before get bored and start to play more less for a year. Until I came back again because I wanted to improve more.
I'm not sure I got lost during my first playthrough, but I do play beatmaps other than osu!tutorial first.
Man I remember the first time I played osu I got off and didn't play for like another 3 years after I had found fnf witch is a more beginner friendly mania rhythm game. Although now I play osu mania I'm also trying to get better at standard when I care to lol. The standard osu mode is a really good one differing from the likes of mania. Whilst I may be mad at it because I'm bad its still a really good mode. this was a great vid pointing out the problem's I faced a few years ago lol😄
never played osu, but just watching this footage of the menus stresses me out lmao
I feel like with osu! you have to know a bit about it before you can actually play it or have to explore around the game and figure out how things work instead of just downloading or buying a new game and it giving you a tutorial or introduction once you start. I think it would help osu! if they decided to give it a tutorial or easy setup process before you immediately hit play and have the game overwhelm you with things you don't know. But on the otherhand I also feel like osu! not having a proper introduction kind of makes it unique in a way where it's like trying something new for the first time without any help. You have to learn and try it over and over again and get familiar with it in order to truly understand and play the game to its and your full potential. However I do think though that in the future when osu! lazer is fully released (assuming that it will be) it will have a better introduction than osu! currently does. It has a starting setup page/tutorial sort of thing, however I do feel like it would help if they at least made the tutorial the first thing you see once you start the game before it downloads the maps for you after you hit play and do your setup, or have like an introduction video to watch beforehand. But this is all just opinion and some hope
I personally was completely fine with the game when I first played it. I think it was around four-five years ago, when out of my own curiosity I played it since my older brother has been for quite a long while. The beginning was a little tough, but just looking up things helped more than enough! I did end up leaving the game though, because simply, it wasn't really that fun to me. And now, as much as I'd like to try and get back, I doubt I will. The reason is related to a different game named Geometry Dash.
The huge problem in its community is something that sort of affected me for pretty much every single game where you can do "better" or "worse", which is why I stick to the more casual games/things now, like in GD I only create, and from other games I just play Minecraft or something, Said problem is simply how everyone who's considered "bad" at the game is looked down upon. In the community, whenever I shared my achievements, such as finally beating Death Moon, or getting 87% on Future Funk, or beating my first medium demon, all I got is simply people devaluing my achivements with replies like "lmao i beat death moon for warmups" or "future funk is only considered hard because it's long" and "that's literally the easiest medium demon", things like that. Actually, the Terraria community has the same problem, I simply can't share my achievements there.
And the big problem with it is that, because of that, at this point even when playing games where there isn't supposed to be any sort of competition, I'm the one who is devaluing my own achievements. I finally beat Bloodbath Z in GD? I just think "it probably takes many many less attempts for an average player". I finally defeat The Destroyer in Terraria Eternity Mode? I tell to myself "I just had overpowered equipment and even then it took me over 20 tries". And in Rabi-Ribi, when I defeat Cocoa in Forgotten Caves, I just think "it's not supposed to be that hard so early on, maybe I'm just so awful". Funnily enough, I'm the one who tells to newer players in the Geometry Dash community, "Don't listen to what others tell to you, what truly matters is that no matter how many attempts it took, you improved and did it. Everyone learns at different speeds, maybe you're a bit slower, and that's completely fine!". And I try to tell that to myself, yet it still never works, and I don't even know what to do about it.
That's the exact reason I'm simply so afraid of touching osu. It's simply too competitive to me, with leaderboards and rankings plastered everywhere, with the community caring so much about competitiveness and ranks and scores. I genuinely like Geometry Dash's gameplay, I adore Terraria's unique movement, and I absolutely love Rabi-Ribi's bossfights. I just want to enjoy the games by themselves, just the fact that it was fun to do. But the hidden competition just ruins everything for me, I can't enjoy anything like that. And with osu's built-in competitiveness, I simply don't think I'll be able to do anything there before just calling myself awful once again.
I remember when I first joined I felt like trash I can understand where ya coming from ngl
i love how connor playing osu was included lmao
I usually tell people to get Lazer when introducing them to osu
Edit: Also getting to know the community at least a bit before starting to play helps a lot. Seeing a good player play the game already gives off an idea on how the game works.
Haven't finished the video yet, but this is exactly what osu!lazer is for
If you haven't checked it out in a looong time, it has a first-time user setup now, which does a pretty decent job so far at explaining the absolute basics of the game
Yeah, I definitely remember being really lost for the first time, and I only knew certain things because I saw them in videos beforehand (like the fact that songs have to be downloaded rather than given) or the fact that tablet is the most popular playstyle. There IS a lot to be improved about osu's introduction system and lack of instruction. I was only able to invest in osu and read guides on the website because I REALLY wanted to play it. There's a similar situation with Minecraft, and since I'm not as interested in Minecraft, I wouldn't like to invest time into reading about the instructions on a separate page rather than being given to me the first time I login like how Connor wasn't willing to do the basics because it wouldn't introduced to him the moment he opened the game for the first time. Although, there should be a system where boosting up the game on a new computer should allow returning players to just skip, of course. We don't want to repeat Pokémon (U)S(U)M.
props for using options it's a goated mapset
i remember being so confused how to play the game on the first few hours of playing lmao, like when i downloaded it the tutorial was kinda hard to find lol
the only thing wrong with the video is that it's implying lazer is "not out", anyone can play on lazer, just not for ranked purposes (thats coming before the end of the year too). there's not much value in improving the new player experience in stable anymore
thats one of the best osu videos i have watched. it earned you a sub :)
Thanks
I watched this vid when i first started like in october. and 160 hours and 890 pp later, I've returned to give my thanks
No problem
I tried Osu many years ago. I thought it was pretty fun. But at some point I accidentally hit a button on my keyboard and the mode changed to something completely different. And despite fumbling around for what seems like way too long, I wasn't able to figure out how to change it back. So I stopped playing and haven't bothered playing it since.
in my weeb phase I got so attached to the game I would play it everyday non stop for hours until one day no more anime and so I got tired of osu too, I stopped playing it for 7-8 whole months but just yesterday I downloaded it again lol. I'm not playing as much as before of course
It’s a bit demotivating to feel like I suck at the game despite obtaining a few 50pp plays because to others, those kinds of plays are nothing…
Yet it’s a journey for me to even set that 100% FC on some rando 2* / low 3* map. Technically, I’m not really a beginner if I’m playing those kinds of maps, but I certainly feel like one considering I’m in the 750k rank range lol
everything is fixed in lazer fr
It's time for a list of problems Lazer fixes...
Just finish Lazer already...
There is probably little to no motivation to actually change any of this for such an old game but it would be nice for new players.
Showed the game my friend a few days ago and when he first saw it he was like, wtf
When I recently started playing osu lazer. I thought I was supposed to get the hundred points that always showed up and I thought that there were the highest points you can earn. Now I found out that I need to look at the bar down to see my accuracy.
i think that one of the worst parts is the pp system, really hard to understand it on your own. for example, akolibed became aware of it when he had 7kpp
i think i found out about it like 2kpp
HOW did he only become aware of it at 7k wtf
@@evill727 idk man😭 i discovered it because i started watching pro players vids, otherwire i'd be the same as akolibed
I agree that pp is not intuitive but you also have no need to know about it unless you are interested in rankings.
As you said yourself, you can play the game a ton and not even know what it is, although I would imagine that is mainly because Akolibed is not good at English.
@@thomasdawe1837 at least for me, in the first period of osu i played for rank, not for pp, like i just played short maps with my comfortable star rating, and my rank would accordingly go up, so i think that akolibed experienced the same thing as me
I got into the game by myself, wasn't too bad but I also looked up a lot of stuff about the game
A friend introduced me to it, but it was too much for me (2019, in that time i almost didnt saw any anime, NL, mangas, or played any rpgs or gacha games) Then, time passed, i started to play a genshin, hsr, i readed a lot of LN, watched anime, readed manga, and played lots of rpgs and souls likes i absolutly loved, i tried to play osu again bc well, i wanted to play a rithm game which has the songs i like, and then, i really loved osu, not overmealming , super fun, so it prob deppends on how much are you on the "otaku" community i guess
God damn ur drawing skills went through the fucking roof this vid ggwp, also great vid:3
completely just started this game off from the beggining after being very strongly encouraged by my veteran friends to try it; and now they just get all pissy and call me dogsh*t. Like bruh I dont even know what am I even doin 😭
so apparently i was just built different since i just saw this once from my friend who was playing it, decided to download and play it, looked for and played the tutorial, learned the game from scratch, and reached 1.1k pp before the major rebalances in standard
man
I wanted to start osu cuz my bf was playing it and I wanted to play with him as a surprise but then i was so lost and sucked bad, he kinda had to teach me the basics after I confessed my attempt lol
awwwww