Plasticity 1.2 is here!

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 210

  • @hardway777
    @hardway777 ปีที่แล้ว +38

    I sincerely hope that you don't sell out to any company and they don't destroy your project.

    • @ahmedelattar8259
      @ahmedelattar8259 ปีที่แล้ว +4

      Yes. Like what happened to Sketchup

    • @JasonSchoeman
      @JasonSchoeman ปีที่แล้ว +14

      I think Nick understands the massive market that is to be had among the hobbyist designer and CAD person who cant afford $500 software. All the major CAD companies ignore this market. Nick seems to be driven by passion and an understanding of open-source and owning software. He is clearly passionate enough to have focused on "us" the hobbyist, 3D print makers, artists etc. He will hit it big with this one. I am very proud of his decisions so far.

    • @someonewithsomename
      @someonewithsomename ปีที่แล้ว +8

      @@JasonSchoeman tbh, it's not just for hobbyists. On the contrary, I would say every modern professional concept artist in entertainment industry who works in 3d would benefit from the development of Plasticity. Many use either CAD software already, or boolean-like approach in their 3d software of choice, because nobody likes to model with polygons. And all those software are really not artist-friendly. They offer either really slow workflow with no ability to add shortcuts, so you click the mouse for every operation, or they just use inferior kernel, that breaks every time you want to bevel something more complex than one planar edge.
      Plasticity could become industry standard software for entertainment concept art. You just need couple of famous artist to make tutorials and show how easy it is to use and it'll start rolling

    • @TAH1712
      @TAH1712 ปีที่แล้ว

      @@JasonSchoeman what are you expecting v2 and beyond to cost? The more development it gets the more it will overtake it's immediate competitors and naturally the more expensive it will cost to upgrade - they'll be a roadmap ahead obviously and that will be mostly commercially secret as many of it's existing competitors along with higher and lower end cad vendors are watching Plasticity very carefully. TBH, I don't use Plasticity. With my modeller of choice, I just concentrate on modelling what need to and I use the Plasticity demonstrations to practice and see how I would ( if I ever needed to) , do it... It's made me realise how good my CAD ( parasolid) modeler really is and how poor my knowledge on nurb curve and surfacing was. Plasticity IS A GREAT PRODUCT but I'm sticking with what I know, and know better now thanks to Plasticity demo's.

    • @modelenginerding6996
      @modelenginerding6996 ปีที่แล้ว

      Even though I'd be sad if he sold it, I'd be happy for his success. He's earned it.

  • @ahmedelattar8259
    @ahmedelattar8259 ปีที่แล้ว +142

    We need scale, to be able to use dimensions so we can model objects precisely if you please

    • @ZettabyteGamer
      @ZettabyteGamer ปีที่แล้ว +21

      100% please! I only make mechanical parts for real world projects, I use to model in blender and I really miss having dimensions and scale for objects easily available. Right now I measure with lines.

    • @martinfrandsen3960
      @martinfrandsen3960 ปีที่แล้ว +10

      I agree on the need of dimensions for precision, i don't know how it should work though. I'm on trial version right now but I'm definitely buying the full version!
      I use plasticity for 3d printing

    • @j_shelby_damnwird
      @j_shelby_damnwird ปีที่แล้ว +8

      I plan to use Plasticity for jewelry design, and would take Plasticity over Blender anytime to lay out the basic forms, so precise scale and measurements for this particular use is a must!

    • @KRGraphicsCG
      @KRGraphicsCG ปีที่แล้ว +4

      I use plasticity very often for 3d printing and I've been able to get precise measurements for my projects. Also blueprints helps

    • @j_shelby_damnwird
      @j_shelby_damnwird ปีที่แล้ว +14

      @@KRGraphicsCG Plasticity is truly a lifesaver, hope Autodesk doesn't end up buying/shelving it as it has done before with other "potential competitors".

  • @planckstudios
    @planckstudios ปีที่แล้ว +56

    Visually identify what point is not completing a closed face on a surface - this alone will save hours on builds. Thank you! This kind of user focused convenience is what will make plasticity a great tool for artists

    • @cekuhnen
      @cekuhnen ปีที่แล้ว +2

      Very true this is super useful

    • @michacassola
      @michacassola ปีที่แล้ว

      Not just artists, with more precision features this will just be "The Human CAD", feel free to use this tag line instead of the artitst one, once Plasticity evolves. 😁

    • @cekuhnen
      @cekuhnen ปีที่แล้ว

      @@michacassola yep

  • @rsunghun
    @rsunghun ปีที่แล้ว +24

    These are the things I expected to be there when I started polygon based 3d modeling but wasn't. I assumed it's not there because it's difficult. I am very happy to see you made it available. Thank you a lot.

    • @Muerte_S
      @Muerte_S ปีที่แล้ว

      all of that is and was available in solidworks all the time - called surface modeling xD

  • @iKaGe01
    @iKaGe01 ปีที่แล้ว +5

    Please don't let yourself get bought out by a large corporation only to be lost. Your talent is on another level

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord ปีที่แล้ว +23

    This is going to take the 3d modeling arena by storm. Awesome times.

    • @_R4nd0m.
      @_R4nd0m. 11 หลายเดือนก่อน

      It's called Rhino, and it has been around for a long time

  • @billclark3949
    @billclark3949 ปีที่แล้ว +11

    Been modeling for over 2 decades and have been playing with the demo for a week or so and could see its usefulness in my current endeavor which is precise mechanical elements coupled with semi-organic shapes. This video made me decide to immediately purchase the studio version. Looking forward to being a part of the Plasticity community but mainly having the ability to make the things I want, less painful. The software I currently use for surfacing is painful lol

    • @modelenginerding6996
      @modelenginerding6996 ปีที่แล้ว +1

      You won't be disappointed once you get in the groove. I can work much faster in Plasticity than I can in NX.

  • @wavetro
    @wavetro ปีที่แล้ว +5

    those new curve and surface bridging commands are game-changing

  • @Vorpal_Wit
    @Vorpal_Wit ปีที่แล้ว +4

    Outstanding work, Nick! I'm really excited about these additions.

  • @TAH1712
    @TAH1712 ปีที่แล้ว +7

    Very nice new tools - definitely good surfacing is an order of magnitude more difficult than solid modelling... but the results can be staggering beautiful and so worth the practice and patience.

    • @SuWoopSparrow
      @SuWoopSparrow 10 หลายเดือนก่อน

      I didn't really understand what makes surfacing more difficult. Is it managing the tangents for the reflections or what in particular makes it a difficult skill?

  • @Eyasluna95
    @Eyasluna95 ปีที่แล้ว +3

    These are some incredible improvements! Thank you for your hard work, Nick!!!

  • @billclark5943
    @billclark5943 ปีที่แล้ว +2

    Dude, you are insanely driven to develop something like this. Take plenty of breaks and don't get burned out. You got too many of us on the hook now

  • @DesignRevolutionary
    @DesignRevolutionary ปีที่แล้ว +3

    Great Job! 🎉You're leading a paradigm shift that is taking the 3D artist community by storm. The Siemens Parasolid geometry kernel was a wise choice (because it's so capable and cutting edge), plus much more powerful than traditional mesh modeling like in Blender.
    If you manage to add parametric controls, it would completely revolutionize the design industry, benefiting all of society.
    Wishing you luck and success! :)

  • @olbluelips
    @olbluelips ปีที่แล้ว +2

    I’ve never done 3d modeling, but I’ll need to soon. Surfacing looks really neat. Great work!

  • @KRGraphicsCG
    @KRGraphicsCG ปีที่แล้ว +1

    These are beautiful new features :D... and I can't wait to play with them when I get home from work

  • @matsy7450
    @matsy7450 ปีที่แล้ว +2

    Amazing software 🤩👏👏👏👏 again.
    The future of shapes is in curved surfaces.The future is advanced tools for modeling objects with curved surfaces and surfacing.

  • @nikita.kapustin
    @nikita.kapustin ปีที่แล้ว +3

    Super excited to experiment with those new features 🚀

    • @TheALEXMOTO
      @TheALEXMOTO ปีที่แล้ว +1

      Я смотрю тут вся банда собралась :)))) Развивайте эту тему. Очень круто. Если сможешь для новичков разжевать моделирование через кривые то это будет супер!

  • @someonewithsomename
    @someonewithsomename ปีที่แล้ว +5

    This is huge actually!
    It might not look that flashy, but it fixed the biggest weakness the software had. Damn I love this software!
    I have related a question, regarding surfacing:
    In some other software, you are able to change the surface curves post-factum and see an update to the surface in realtime, without the need to rebuild the surface. Is it somewhere in a roadmap for Plasticity development or is it a kernel-limited feature, meaning not possible to implement it? Because for artistic concept work, it's much easier to "sculpt" the surface, than to build just the curves and patch them every time I want to check how it looks like.

    • @nickkallen1
      @nickkallen1  ปีที่แล้ว +7

      It’s not a limitation of the kernel but it’s something for plasticity 2.0

  • @DanteEhome
    @DanteEhome ปีที่แล้ว

    Wow finally. I used to have to copy the curves and manually break them before patching them, now I can do it in an open surface finally...

  • @nerdisthenew
    @nerdisthenew ปีที่แล้ว

    This is some incredible stuff. I am going full studio seat to support this effort.

  • @3dkiwi920
    @3dkiwi920 ปีที่แล้ว +1

    Will absolutely buy the Studio version once there is proper documentation and some form of dimension tools!

  • @rhadiem
    @rhadiem ปีที่แล้ว +1

    Thanks for the update. Lots of great surfacing tools. Btw, most of the "realistic" car models in the demo video would really benefit in fixing some proportions like wheel size, length, detail sizing, etc. It's basically impossible for an artist to not have a blind spot somewhere with regard to realistic modeling, this is where measurements come in.

  • @olbluelips
    @olbluelips ปีที่แล้ว +1

    One of my hobbies lately has been playing with maclaurin series and analytic functions, so the idea of analytic surfaces seems interesting to me

  • @thechadbuddha
    @thechadbuddha ปีที่แล้ว +1

    thank you for this program. i use blender for organic stuff for my minis and plasticity for hard surface modeling. thanks also for linux support

  • @fut0n
    @fut0n ปีที่แล้ว +1

    Amazing work brother

  • @sneaky_tiki
    @sneaky_tiki ปีที่แล้ว +1

    Gods work is happening with this project. Love it

  • @MuzzJoob
    @MuzzJoob ปีที่แล้ว +2

    plasticity is the goat now ! 👌🏽

  • @ahmedelattar8259
    @ahmedelattar8259 ปีที่แล้ว +5

    Let there be compatibility with 3DMouse/3Dconnection if you please

  • @lilstarfishdude
    @lilstarfishdude ปีที่แล้ว

    Holy moly!! 😮😍🤩
    Thank you, thank you, thank you Nick!! 🥰🥳

  • @jas4animation
    @jas4animation ปีที่แล้ว +1

    Amazing Nick!!

  • @jonathan__g
    @jonathan__g ปีที่แล้ว +1

    I don't use Plasticity (yet) but seeing the Patch Modeling workflow for this can speed up the process so much faster. My first thought is that car modeling will take pretty much no time to get a rough shape of the car you want pretty quickly.

    • @nickkallen1
      @nickkallen1  ปีที่แล้ว +3

      I always want to caution people to temper their expectations. But it’s a nice workflow for the blockout

  • @TrepidDestiny
    @TrepidDestiny ปีที่แล้ว +1

    So I'm an absolute noob with 3D modelling. I've tried to use Blender but found it not intuitive at all. Tinkercad was more my speed, but found it's feature set too limited. This might be just right to fill that hollow.
    Going to give the demo a shot tonight.

  • @ArtwithAmarBrisco
    @ArtwithAmarBrisco ปีที่แล้ว +2

    This software reminds me of nurbs modeling from the early 90s reborn.

  • @joshuadelisle
    @joshuadelisle ปีที่แล้ว +1

    Can you take surfaces and flatten them to create a pattern for fabrication?

  • @RicheUK
    @RicheUK ปีที่แล้ว +1

    Wow!!, fantastic , many thanks

  • @ArnoldVeeman
    @ArnoldVeeman ปีที่แล้ว +1

    I thought something like this was already possible with 3D Studio Max way back in the nineties. Spline patch modeling, and is was incredibly easy! I remember making fighter jets and humanoid characters with relative ease. Something which is spectacularly difficult nowadays with different software. I am glad to see that there's some change on the horizon finally ❤

  • @crazylegshawn
    @crazylegshawn ปีที่แล้ว

    as soon as they add blueprint drawing I'm in

  • @koganboss4874
    @koganboss4874 11 หลายเดือนก่อน

    Plasticity is the best thing that has happened in 3D modeling in the last 10 years.

  • @RunTheTape
    @RunTheTape ปีที่แล้ว +3

    I have a request. Could you make the camera move around the selected object (as it is default in 1.2) but as soon as the object extends beyond the viewport limits to transition to rotate around the virtual center screen ? It would make working on finer details A LOT easier.

  • @SteveJones-uf9hs
    @SteveJones-uf9hs ปีที่แล้ว +2

    the most exciting 3d app out there at the mo bar none 👍

  • @users5252
    @users5252 ปีที่แล้ว

    Plasticity seems like a useful software for automotive design

  • @JonHuhnMedical
    @JonHuhnMedical ปีที่แล้ว +1

    Please create instructions/documentation for this product! Everyone keeps saying it's so easy, just click around and figure it out. Well, some of us aren't gifted with that ability. I only learn software after reading through the documentation, after which watching tutorials or just clicking around makes much more sense to me. I was quite disappointed to have paid $100 for a license, only to find out there's no documentation.

  • @paulatreides1354
    @paulatreides1354 8 หลายเดือนก่อน

    molding when you bevl as an option would be nice for architecture

  • @stuart4176
    @stuart4176 ปีที่แล้ว +2

    One problem seems to be when transporting models from Plasticity 3D into a slicer like Cura, the models don’t come out at the same size they are very small which then needs to be re adjusted again in the slicer software.
    Hoping to buy studio version, as this CAD software is the best and easy to use.

    • @modelenginerding6996
      @modelenginerding6996 ปีที่แล้ว +1

      Cura does that to most anything I throw at it. I always reset the scale using the overall bounding box size of the object and have no problems.

  • @franckkheddache6731
    @franckkheddache6731 ปีที่แล้ว

    Thanks Very Much, Boy !!! It's a very good Soft !!!

  • @adri.progression
    @adri.progression ปีที่แล้ว

    Wow! I can't wait to buy Plasticity soon

  • @i20010
    @i20010 ปีที่แล้ว +1

    This looks awesome! One thing I struggle with, is the export to polygons. 50% of the quality and precision are gone, especially tight bevels, edges, with a lot of work and effort going into retopology iterations. This reduces the reason to work or start learning Plasticity somewhat. (I'm a Maya/Blender user), thanks!

  • @luciotrinchero730
    @luciotrinchero730 ปีที่แล้ว +1

    I love it.

  • @pfschuyler
    @pfschuyler ปีที่แล้ว +2

    You're a CAD programming badass. 🤔

  • @BESTIAL-CRUCIFIER
    @BESTIAL-CRUCIFIER ปีที่แล้ว

    It looks like a very cool software, but your video keeps making me look at the discord tray icon for notifications haha

  • @lrvogt1257
    @lrvogt1257 ปีที่แล้ว

    Exciting program. Congratulations. It would be very useful if the gizmos for sizing, rotating, moving etc were to appear no matter where your zoomed in on the object. As it is, one can't zoom in too far or the gizmo is off screen.

  • @matsy7450
    @matsy7450 ปีที่แล้ว

    Please add Blender's ALT navigation.
    This is extremely important for pen/tablet users. Pen/stylus/tablet is used by many artists.
    Blender's alternative navigation allows you to not use the pen keys (usually right and middle button) with regard to navigation, which will be much smoother and more comfortable. Constantly clicking on the pen keys is uncomfortable and unnatural for the hand.This combination is also present in Moi3D.

  • @carlmig
    @carlmig ปีที่แล้ว

    I can only say thank you and wow. Oh look at the time.

  • @strawberriesandcum
    @strawberriesandcum ปีที่แล้ว +1

    1:25 Discord notification had me checking all tabs lmao

  • @Jbobonline
    @Jbobonline ปีที่แล้ว +2

    Nick, will there be an ability to update the app from within the app?

  • @MarquisDeSang
    @MarquisDeSang ปีที่แล้ว +2

    UV Seams and unwrapping is the only thing missing to make it useful.

  • @yogesh124
    @yogesh124 ปีที่แล้ว

    wow finally proper surface tool is coming, previously i use both solidworks and blender for 3d modelling whenever they are better than other
    Now we need command/operation Tree like solidworks for parametric modelling

  • @irfansmirza
    @irfansmirza 11 หลายเดือนก่อน

    U r just amazing, can u pls make tutorial for scissors

  • @Rovins85
    @Rovins85 11 หลายเดือนก่อน

    Hi! Amazing improvement for the surface modelers.
    Any chance to be able to manipulate the control points of the surfaces to refine or modify an existing patch? That would make this 3d freeform modeling software be in the next level.

  • @3zan6bel9
    @3zan6bel9 ปีที่แล้ว +1

    EPS import would be great. we could use Illustrator-files or similar.
    Only NURBS? or also bezier curves?

  • @Jake__Boll
    @Jake__Boll ปีที่แล้ว

    you're the goat man

  • @ImFastrnU
    @ImFastrnU ปีที่แล้ว +1

    Thank you! I'm loving Plasticity! Is there a command list somewhere or a keyboard shortcut list?

    • @ohlssonster
      @ohlssonster ปีที่แล้ว

      I was wondering the same thing

  • @glennmcreynolds8200
    @glennmcreynolds8200 ปีที่แล้ว

    Would be great to see parameters/technical sketching in the future. I really hate how slow and tedious the Workflow is in the established CAD-Software

  • @joedanger4541
    @joedanger4541 ปีที่แล้ว

    those discord notifications are scaring me, thanks for the video

  • @hendrixx2718
    @hendrixx2718 ปีที่แล้ว +1

    3d connexions compatability please

  • @Charlieband
    @Charlieband ปีที่แล้ว

    Is there any 3D program that will allow me to calculate a curved surface and translate it into a flat surface? I'm referring specifically to a boat hull that I would like to cut out. I would like to calculate the curvature of the boat hull onto a flat surface using a CAD or plasticity program. Do you have any suggestions?

  • @hunus6758
    @hunus6758 ปีที่แล้ว

    If plasticity keeps going in the advanced surfacing direction (or class A) I think a lot of people including me would switch from Alias in an instant!

  • @joshs9733
    @joshs9733 ปีที่แล้ว

    Please can we get a history etc so we can change it later? I know this is not parametric but still!

  • @johannesmargarian8710
    @johannesmargarian8710 11 หลายเดือนก่อน

    I would love to see this on iPad :)

  • @bruderdasisteinschwerermangel
    @bruderdasisteinschwerermangel ปีที่แล้ว

    not me checking discord twice while watching

  • @r.in.shibuya
    @r.in.shibuya ปีที่แล้ว

    @nickkallen1 Did the real-time
    Blender update feature you displayed in v1.0 video make it into v1.2?

  • @Archiewhitehead
    @Archiewhitehead ปีที่แล้ว

    Updated a few days ago, really great stuff! However, why does draft face no longer have a shortcut keybind?

  • @timothygrey9900
    @timothygrey9900 ปีที่แล้ว +2

    Please, make the UI work properly with Windows's High Contrast mode. This mode is used by many people with eyesight issues. Would be great if Plasticity either change its appearance in this mode to something appropriate, or do not change at all (it looks great actually in default non-high contrast mode), but not look what it looks like in High Contrast mode at the moment. That's the only thing that prevents me from buying your beautiful piece of software.

  • @fast-yi9js
    @fast-yi9js ปีที่แล้ว

    I've yet to try plasticity out, but what is the current state of importing and editing meshes? (as an example, importing something organic to fusing and trying to edit it in the hard surface tab is a death wish of error codes, crashes and hours of lag per click)

  • @Aldebaran80
    @Aldebaran80 ปีที่แล้ว

    this software has a lot of potential...

  • @javierhodara7327
    @javierhodara7327 11 หลายเดือนก่อน

    I love plasticity it is an excellent tool. I have a slightly silly question. Is there a way to unlock multiple items? I was able to lock with lock selected but I can't find a way to unlock many at once. I would appreciate any help!

  • @donledesign
    @donledesign 11 หลายเดือนก่อน

    Could you please port this over to iPad? The Apple Silicon chips are very good and it would be nice to be able to model on a mobile device.

  • @rescuemethod
    @rescuemethod ปีที่แล้ว

    I use Fusion 360 now, and rely heavily on dimensions as a starting point, to create an outer framework for the parts im modeling. can you setup planes, and sektch on t hose planes and use dimensions, as a starting point, and then model 3d using plasticity tools, and then later check the part with a cross section plane, and then measure it to check dimensions? I need to check/define part with cross sections at key positions, and then model parts, and later inspect/come back to edit those key dimensions and update the model, etc. Can Plasticity accomplish this same thing as is or in a similar way? Thanks!

  • @buildandfly7811
    @buildandfly7811 ปีที่แล้ว

    i like to try the free trail, but it shows an error how i can access the free trail?

  • @artofvittor
    @artofvittor ปีที่แล้ว

    Hey Nick, is it possible to have Zbrush navigation inside Plasticity in the near future?

  • @richard-sim
    @richard-sim ปีที่แล้ว

    The update looks great! But it'd help a LOT with learning to see the shortcut keys you're pressing (especially for new features) as documentation is so light currently - could you use an app that displays a HUD of keypresses and mouse clicks over future videos? Thanks!

  • @elpathdigital4391
    @elpathdigital4391 ปีที่แล้ว

    If this has some proper dimensioning tool, it could be a great replacement for “Moment of Inspiration”

  • @trevorgoodchild666
    @trevorgoodchild666 ปีที่แล้ว

    one humble question, how to extrude multi shapes eg circles, thrgouth multi nomals extrude a curved face?

  • @archvizafrica5479
    @archvizafrica5479 ปีที่แล้ว

    Is the pricing on your website once-off or a subscription?

  • @fetigepomes4551
    @fetigepomes4551 11 หลายเดือนก่อน

    Is it possible to snap curves on to an imported mesh? (reverse engineering a scan)

  • @valcaron
    @valcaron ปีที่แล้ว

    In what way is this software's approach to representing geometry "more accurate" than NURBS?

    • @nickkallen1
      @nickkallen1  ปีที่แล้ว +1

      Compare the intersection curve of two nurbs surfaces to the intersection of two planes

  • @heinblues
    @heinblues ปีที่แล้ว

    super cool

  • @pZq_
    @pZq_ ปีที่แล้ว

    Please try say out laud shortcuts you use for beginners sake. thx for great work! 💙

  • @Kuechmeister
    @Kuechmeister ปีที่แล้ว

    Mega Nice ❤

  • @Spyderman500
    @Spyderman500 ปีที่แล้ว

    Are you going to have a iPad app that shares files with the desktop?

  • @Sahrawiyun
    @Sahrawiyun ปีที่แล้ว +2

    Just a quick question for the more experienced lads here: how well suited is plastucity for video game asset production? How easy is it to export it to Blender or Maya for rigging or to Substance for material pass?

    • @graemevaughey7432
      @graemevaughey7432 ปีที่แล้ว +3

      It exports in the universal .OBJ object format, which can be read by... pretty much any 3D program. The surface it exports will be perfectly fine for static assets, such as background objects, and so forth, but will require some additional work if you want it to rig or animate in some way. Since it is a hard-surface program, I assume you don't want it for characters, so we're probably talking guns, cars, etc. That is doable: for a gun, you'd merely need to export it in _parts:_ grip, chamber, trigger, hammer, etc. then assemble the assets in Blender and rig it with bones.
      Regarding materials, you will of course have to UV unwrap it, which is always a lot of work (no way around that!), but you can use the settings on the OBJ exporter to output the same model at multiple resolutions/details to do normal map bakes. There are a series of videos on Kuechmeister Swagger's channel, which show examples (just search "Plasticity game design" on youtube).

    • @rob679
      @rob679 ปีที่แล้ว +3

      @@graemevaughey7432 I'm just gonna add that sometimes you need to do some basic retopo if you have a model with surfaces on some weird angles, it not always produce clean quads.

    • @graemevaughey7432
      @graemevaughey7432 ปีที่แล้ว +3

      @@rob679 Sure. The level of complexity involved in taking something as intricate as the forms which Plasticity is capable of producing and converting them into polygon geometry is probably always going to struggle _sometimes._ Frankly, the export algorithm is incredibly impressive at the moment, and the results are usually really good (way better than MOI).

    • @Sahrawiyun
      @Sahrawiyun ปีที่แล้ว

      @@graemevaughey7432 Splendid, I was mainly concerned about the export resulting in potentially unsafe ngons or generally too high of tri count. But sounds pretty good. Thanks for your quick answer ^^

    • @graemevaughey7432
      @graemevaughey7432 ปีที่แล้ว

      @@Sahrawiyun All of those are _options_ in the exporter: triangles, quads or ngons are options (some programs can read ngons, game engines cannot). Resolution is also an option (higher polygon count results in smoother curved surfaces, lower polygon count will be faceted).

  • @jephtisomosot9267
    @jephtisomosot9267 ปีที่แล้ว

    Is it posible to run plasticity on Ipad M2?

  • @EmergencyPoncho
    @EmergencyPoncho ปีที่แล้ว +1

    How are you isolating your selection without having the camera zoom in and out as it does for me in 1.2 and previous versions? If possible, it might be useful to show in your videos what keys you're pressing as you do a demo.

    • @nickkallen1
      @nickkallen1  ปีที่แล้ว +2

      shift-h (hide unselected)

    • @EmergencyPoncho
      @EmergencyPoncho ปีที่แล้ว

      @@nickkallen1 Fantastic!! Thank you! I had been using Focus this whole time.

  • @velstorios9473
    @velstorios9473 ปีที่แล้ว

    Back when I tried the free trial I had a couple of question I needed to ask before buying but found out that support and question are only for those who already bought it, and it kinda sucks even though I understand why you made it like this, but there will be questions that will prevent people from making the decision.
    Also is there a documentation for the software, or do we have to explore tools and features with no clue about it's details?

  • @sdimaging7854
    @sdimaging7854 ปีที่แล้ว

    I wish the path tool had more options I personally just don't like it, I want to draw a curve over an image exactly in the profile but the point interpolation is just wierd to me. I wish is were more like photoshop. Can plasticity import curves? That would make life easier if so, but still. outside of that I do enjoy the program but there is so little documentation and you have to rely on just randomly figuring it out of finding someone who made a possibly ok tutorial since the software has updated 5 times already and alot of the tutorials are beta v1 and v1.1 so just on-going growing pains that I really want to enjoy the program but its kind of hit or miss and I just want to create. I use to use Rhino for years, but I think CAD for artist statement means you should assume the user has never used a CAD program before. I'm excited to continue to see the development though.

  • @tactition777
    @tactition777 ปีที่แล้ว

    This is nearly too the point where I would recommend this to people instead of fusion 360.

  • @carlosrivadulla8903
    @carlosrivadulla8903 ปีที่แล้ว

    Pls can u make possible to use the patch tool only selecting one edge instead of having to select 4 ?

  • @fladoodel
    @fladoodel ปีที่แล้ว

    Wow. Impressive

  • @xX_Teard_Xx
    @xX_Teard_Xx ปีที่แล้ว

    The program has become so accessible that in a couple of days you can safely work in it. I'm looking forward to a feature where you can easily do UV mapping. You have done a very great job, thank you 🙏

  • @DistructiveElements
    @DistructiveElements ปีที่แล้ว

    Any plans for materials per selected faces?