The comedic timing of saying you don't need gold followed a couple seconds later by the dead vil near a wolf and realizing you don't have loom was perfect haha
I think that he makes so many villagers quickly and get so much points that he is on top of the saxons. When I try this I get a narration telling me that they already outnumber me. I think therefore that being weaker then them triggers the turn.
@@matss5864exactly why causes it. Lol the saxons can stay loyal indefinitely if you can manage to keep em loyal but thats easier said than done since eventually they WILL outnumber you since the ai cheats troops in lol
Okay, if you're not a pro like the guy above, here a more easy approach to winning this scenario: 1. Start immediately recruiting Saxons until you have an army of 50-60 men and bring them to the eastern part of the Hadrian's Wall. While you do that, take your bunch of Roman soldiers and position them on the western part of the Hadrian's Wall (they are strong enough to resist the Irish's first invasion). 2. Use your Saxon army to attack the Picts in the north. Destroying their 6 or 7 buildings will defeat them and you will have one opponent less to cope with. 3. Then take the remaining of the army back to the eastern wall and wait for the Franks; eventually, you need to recruit Saxons again if your losses against the Picts were too heavy 4. Of course, while you do 1 to 3 don't forget to recruit as many villagers as you can; wood and gold are crucial resources because you need to set up an army of Arbalesters in order to resist the invasions of the remaining opponents 5. Thus, after you have resisted the Frank's first invasion with your Saxon army, you should start at the latest now setting up your Arbelesters' army and to position them at your monument (40 to 50 Arbelesters; plus the corresponding upgrades at the blacksmith and university) - now it's pretty easy to defend the monument
this is the only strategy that work for me, its easy, and transform a difficult scenario into a easy one. just one thing , i mix some kt with arbelesters and everything goes smooth
@@patrickhirsch5985 one improvement that he didnt include is to delete all of your saxon units before they switch sides, MUCH easier, and if you want the achievements you can play again on easy difficulty, its not that hard
I tried to be a cheeky bastard and attack-ground the Saxons before they betrayed me; yeah Filthy added a check for that, they'll just turn on you almost instantly He also made a trigger to auto-delete any transports you convert so you can't attack the Gaels and Franks at the source
I feel like most of the new campaign are super hard. Usually I can beat the campaigns on hard without much issue but for some of them I have no idea how you are even supposed to beat them.
So true. I literally had to micro down subotai and garrison allied castles with my last few kipchak in mstislav for example. I like difficult campaigns, but the unit spam is overkill sometimes
@@venividivodka5588 Yeah that one is crazy as well. You are stuck in castle age while you get spammed from 3 different angles with post imp units while also having to expand.
Eboracum is actually York. It appears in Ragnar as well as Eoforwic (the Old English name). If you squint, you can see the etymological evolution from Eboracum to Eoforwic to York (with Jorvik, the Norse name in between!).
A rather interesting scenario, having to juggle your growing economy while recruiting enough Saxons for your army and not letting them get too strong and betray you. An interesting design for a scenario, especially compared to the more basic ones from before this DLC.
WHATT! You got betrayed at 475? I was betrayed at 465 average(played this like 7-8 times on hard), whatever I try, killing the Picts just bumped betrayal timer to 455, recruiting few Saxons mean my North Town is gone, and too many Saxons mean my eastern Town is gone. I really dont know how you managed to not get betrayed in timings around 465, but my 70ish-Longswords just got devastated by the horde of grey+yellow. At one time I had 2 random vills and I seperated them and quickwalled them in the forests. Won the scenario before the crossbows/axemen killed them both and my heart was beating like crazy. Now I see you getting betrayed so later, I feel my luck is just ass.
His micro came inte play here, he was spamming vills and got on top immediately, because the saxons had lesser villagers and or points the narration that tells you that the saxons outnumber the britons didn't appear
@@matss5864 I dont know man about that. I had 110ish vills and the game still betrays me, however I try. It seems the only way is to boom and also make army as the only way to delay the inevitable alert that might be hardcoded to start trigger at 465. The Saxons just have stupid inf resources, they dont care, just build up army with no limits.
This was an extremely challenging scenario for me personally. After the wall breaches, I pretty much have to prepare for a last stand around the wonder. Couldn't keep any TCs alive on hard, had to bump it down to moderate for both achievements.
The design concept for this one was really creative, and your playthrough was well done. Thanks! Yet this was always a problematic scenario for me although I finally finished it on hard (but without either achievement). So much depends of the opening five or ten minutes of playing time. One suggestion would be that regarding recruitment of saxons at the wonder -- 1) the directional arrow in the wonder does not work and you have to reclick on it to recruit more saxons. To ease the pressure of micro managing in the beginning, one should be able to establish a set point where the saxons will go - much like any other unit production building, and enable a player to pre set the wonder to produce the number of recruitments you want-again just like any other production building (this would also help in determining how many recruitments you have done. Also when the saxons betray seems a bit random. I thought I recruited just the minimum number to deal with the picts, yet at the 22 min game time mark the betrayal occurred. Other play throughs I've seen show a time of closer to 26 minutes (and in your playthrough not until the 36 minute mark!) notwithstanding that the players had recruited the max needed for the achievement. The time of betrayal should be tied more predictably to the number of recruitments you elect to do.
Did they really just lifted this from the custom scenarios under the mods section? I clearly remembered the woad raiders attacking the wall and the wonder positioned like that
I feel like a 4th grader talking to college students on here. I played on standard, only recruited once or twice, built my own stables and ranges to build a knight/cavalier & cav archer army as soon as I could afford one in castle age. The Saxons never betrayed me. I achieved victory without incident. And, if anyone is going to pick on me about playing on standard, I always play on standard first. That way, I get to play each scenario three times.
Difficulty seems to have something to do with betrayal because on hard the narrator will basically back to back the lines before betraying. Last two tries I've had, I was betrayed upwards of 30-40 years before victory
Just succeded with this strategy: 1. boom like hell and get up to imp asap 2. as soon as you have spare wood, build houses around grey eco-buildings to delay his boom 3. dont kill blue, just try to hold blue by the wall with as much saxons as needed, dont overextend or they betray early 4. as soon as you clicked imp, spare appr. 1000 food (for later upgrades) and send all vils for wood and gold (some few to stone) 5. delete all the buldings in the town where your wonder is and build archery ranges (5-8) 6. keep some vils in the town (to repair walls and towers) 7. spam archers and get all their upgrades asap (screw armor) 8. with minimum 40 (almost) fully upgraded british arbs you can hold the wonder town forever 9. optional: build monastary in wonder town and gather your relics there (also helpful to have some monks for defense)
After watching this, it might be a bad idea to beat/attack the picts as it seemingly speeds up the saxons a lot. I did that yesterday, and the Saxons betrayed me around 465 compared to what Ornlu played here with 475. He even recruited more saxons than I did in his first attempt. I would be curious, if anyone attempted it, what happens if you recruit all the saxons and just sit there? Do they still come after you ~460 or do you get more time?
On the contrary, recruiting a ton of Saxons and heading north to defeat the Picts is a winning strategy. Use the Saxons exclusively for attacking and fighting along the wall (against the remaining enemies), while holding your troops in defense of your cities. Even if you don’t delete your Saxon army before the betrayal, you should make it to 460-470 and have a solid economy and army. Unless I was lucky, only the Picts send rams, and those are your greatest threat. As that time approaches, stack your army in London and start building defenses around the towns (house wall, tower, siege). This is the best strategy I’ve found. Despite the historical inaccuracy of the idea, I do wish this scenario had free play after 500AD.
@@adeadfishdied I would have tought that as well and that is what I did to win, but here Ornlu got 10+ years of peace (I don't know what that translates to in real time) with the Saxons, compared to my gameplay, simply by leaving the Picts alone and had very little issue defending with Saxon troops. Mind you, he is a way better player than I am, but his situation was night and day compared to mine yesterday and the only significant difference I can see was not taking blue out. He even recrutied more Saxon troops than I did, because he was going for the achievement.
I did three tests- first I did literally nothing, and they betrayed ~475 or so. Second game I mashed the recruit button as much as I could but did nothing else and they betrayed ~463. Third game I mashed recruit as much as I could and defeated the Picts, and they still betrayed ~463
@@tryagain6691it is not about defeating picts, it is about the number of recruits and the timing of recruits. Every time you research recruit, Saxons receives 10k food and 800 gold in tribute. If you research it earily Saxons receive enough food to create vills with 3tcs from that point, which obviously fast up their economy and get them tons of army faster.
@@justk1680 That seems to be the consensus, but here Ornlu only gets betrayed 475, while recruting a lot of Saxons. That should have happened way earlier. It might be that the timeing mattered a lot, but he isn't exactly holding back on getting them either. Honestly, I have no idea at this point. What I see here doesn't track with what I played.
This scenario is the first I've played of the new DLC. Very nicely designed. I like that you have to defend from several directions. I tried the Goth scenario afterwards but messed up because I was too impatient. V&V looks like great fun already.
my god, this one was hard, had to summon 7 times the saxon, rush those to kill the picts, erase every saxon unit, abandon the south of the island and pray that i manage to make some good micro with crossbowmen (didn't even manage to go imperial, had to use crossbow, 3 shot to kill those damn huskarls)
The most I lasted without getting betrayed is minute 24-25, and that's with recruiting only once, to get the game going, I'm not sure how this works, recruiting means I get betrayed at min 20
Already played this scenario quite a few times, and won, but i think it is interesting that when i do it i always get attacked far more often and the saxons betray me far quicker than when it is a youtuber playing it ..... thank god mass spaming archers is a viable option in this scenario
Late reply but uh, yeah it's possible lmaoo, obviously. People on the wiki have guides for it, it requires a lot of sweating and cheese to deal with the cannon galls.
There is an error in your description. The Romano-Britons are not defending England; they are defending Roman Britain. There is no England yet. The Saxons are laying the foundation of England; that's a process which will take centuries.
The time difference when Saxons attack is far too big, it's near impossible to defend your cities when they turn on you in 465. You get punished for trying to defend the wall, if you just delay recruiting troops, you get 10 more years in which you can build up enough military to deal with all enemies, as demonstrated in this video.
I just finished this one on my third try, I had to defeat the Picts for it to be possible, haha. They also removed the ability to build towers on Hard, and all three times I got betrayed at 465, not 475. That extra 10 minutes makes a huge difference!!
Recruit 3x and rush the north saxon army. Now place most of the army in the north. Green will attack only those towers for some reason. After some time yellow will also attack the wall in the north. Place bowmans everywhere. Win
This level is just like Bari's 4th mission but way harder, you start with a laughable amount of food here while in Bari you start with enough resources to go immediately to Imperial and establish a considerable defence force, while also having 2 allies that can be maintained whereas here the one you have betrays you
Managed to grab both in one go in my latest recording if you are interested, Ornlu! I think you managed to boom and hunker well in both scenarios. Tricky thing is slowing down recruitment buys a lot of time but makes it tough to get to the magic 12...
The map of the Britannia in this scenario seems more cured than the one of Geiseric’s mission, perhaps vandals should deserve a proper campaign with more detailed maps.
i had to spam champions to hold the front and as for the saxons i spammed scorpions inside the right base and hold easy (after repairing walls before they atack)
What are the Romano-British about here? And why aren't they Romans? Also I quite like this campaign - it's an entertaining and difficult dark age start, something that is quite rare.
Finished this one today and it was good fun overall. I managed to hold the hadrian wall while only invite the saxons once and beat them in the end with castle-age units (seemingly I had in my case to up to imp to agro them, but didn't upgrade anything as imp in 500 BC feels strange) Playing this scenario I had to think, if there were kind of micro-transactions it could be put like 1€ per scenario (or maybe a little less if there is a shorter one). If you see it like that, 1€ for this kind of scenarios is certainly worth the money! What can you buy for 1€ nowadays? And if you are like me and play one scenario on the occasional free day that should be affordable to almost all people who can afford a PC
Vortigern's faction should be Celt, not anglo-saxon-speaking "British" that require the aid of, precisely, the not-yet-arrived anglo saxons... AoE logic 😆
man this is a joke. I barely recruited any saxons I was getting completely overrun by blue and and I still got betrayed when I hit castle age, and my uptime was 30 seconds after you. I dont know what version of the game you have, or maybe there is some silly trick
you cant be serious you are so painfully slow at the beginning and they almost didnt attack you, i am micromanaging like crazy and still they almost immediately send rams. This is impossible to win.
Got 100% on gold before this xpac, but I don't manage to get this one done. What a horrible design =( Sadly this video doesn't help, as gray switch sides 465 CE the LATEST. Frustrating...
Kinda shitted off that this is just a mod scenario that's been folded into a DLC. Don't like paying for stuff that's already available for free not to mention is community generated content.
@@filthydelphiacreations1619 But I don't like paying for something I can already access for free sir. I enjoyed this as the mod so to have it sold to me by the studio as part of a DLC feels a bit....cheeky...
@@xtoxictrooperx8619 It sets a bad precedent. The company that makes a game I enjoy being very lazy and greedy is a cause for concern. They gonna pull this shit again in the future? I hope not.
@@DCdabest I mean I feel like you and everyone else is clutching at straws atm being all doom and gloom because 1 dlc wasn’t up to your standards, I’ve played all the maps for free and still was happy to buy the dlc, it’s fun and I was 8 quid. Again if you don’t like it don’t buy it, absolutely no point crying about a dlc pack for a game which isn’t mandatory. If you had to buy it to be competitive on multiplayer fine winge as much as you want, it’s literally single player only maps so what’s the issue
Believe me, you did for us mortals, almost gave up trying to complete it on Hard For some reason the enemies seem more passive on the video than on my game
@@filthydelphiacreations1619 yeah, it also seems like I recruited the Saxon less times and they turned on me sooner than on Ornlu What triggers their betrayal?
@@filthydelphiacreations1619btw, played Charlemagne and it's great, but for the life of me I couldn't find the last scholar, the one in Britain lol, i thought it was on the Bereber base
@@julianxamo7835 It depends on their strength. There's some uncertainty in how long it will take since it's the AI's buildup that matters, not an explicit trigger.
The comedic timing of saying you don't need gold followed a couple seconds later by the dead vil near a wolf and realizing you don't have loom was perfect haha
I don't get it, you got betrayed way later then me while recruiting much more saxons, feels random
Yeah, exactly, it's so weird
you can time it by reading the narration.
Same
I think that he makes so many villagers quickly and get so much points that he is on top of the saxons. When I try this I get a narration telling me that they already outnumber me. I think therefore that being weaker then them triggers the turn.
@@matss5864exactly why causes it. Lol the saxons can stay loyal indefinitely if you can manage to keep em loyal but thats easier said than done since eventually they WILL outnumber you since the ai cheats troops in lol
Okay, if you're not a pro like the guy above, here a more easy approach to winning this scenario:
1. Start immediately recruiting Saxons until you have an army of 50-60 men and bring them to the eastern part of the Hadrian's Wall. While you do that, take your bunch of Roman soldiers and position them on the western part of the Hadrian's Wall (they are strong enough to resist the Irish's first invasion).
2. Use your Saxon army to attack the Picts in the north. Destroying their 6 or 7 buildings will defeat them and you will have one opponent less to cope with.
3. Then take the remaining of the army back to the eastern wall and wait for the Franks; eventually, you need to recruit Saxons again if your losses against the Picts were too heavy
4. Of course, while you do 1 to 3 don't forget to recruit as many villagers as you can; wood and gold are crucial resources because you need to set up an army of Arbalesters in order to resist the invasions of the remaining opponents
5. Thus, after you have resisted the Frank's first invasion with your Saxon army, you should start at the latest now setting up your Arbelesters' army and to position them at your monument (40 to 50 Arbelesters; plus the corresponding upgrades at the blacksmith and university) - now it's pretty easy to defend the monument
this is the only strategy that work for me, its easy, and transform a difficult scenario into a easy one. just one thing , i mix some kt with arbelesters and everything goes smooth
@@cvdcarlos Glad that it worked for you as well.
this doesnt help,. this scenario is impossible on hard
@@patrickhirsch5985 I made it on hard!
@@patrickhirsch5985 one improvement that he didnt include is to delete all of your saxon units before they switch sides, MUCH easier, and if you want the achievements you can play again on easy difficulty, its not that hard
I tried to be a cheeky bastard and attack-ground the Saxons before they betrayed me; yeah Filthy added a check for that, they'll just turn on you almost instantly
He also made a trigger to auto-delete any transports you convert so you can't attack the Gaels and Franks at the source
I feel like most of the new campaign are super hard. Usually I can beat the campaigns on hard without much issue but for some of them I have no idea how you are even supposed to beat them.
So true. I literally had to micro down subotai and garrison allied castles with my last few kipchak in mstislav for example. I like difficult campaigns, but the unit spam is overkill sometimes
@@venividivodka5588 Yeah that one is crazy as well. You are stuck in castle age while you get spammed from 3 different angles with post imp units while also having to expand.
it need a rebalancing in my opinion, especially when the triggers are so random
@@LegendKingY2j this was the first scenario i lowered my difficulty. It was relebtless.
Eboracum is actually York. It appears in Ragnar as well as Eoforwic (the Old English name). If you squint, you can see the etymological evolution from Eboracum to Eoforwic to York (with Jorvik, the Norse name in between!).
A rather interesting scenario, having to juggle your growing economy while recruiting enough Saxons for your army and not letting them get too strong and betray you. An interesting design for a scenario, especially compared to the more basic ones from before this DLC.
2 swords scenario my *ss 😂
dont have the apm for this.
silver was the best i could do.
WHATT! You got betrayed at 475? I was betrayed at 465 average(played this like 7-8 times on hard), whatever I try, killing the Picts just bumped betrayal timer to 455, recruiting few Saxons mean my North Town is gone, and too many Saxons mean my eastern Town is gone. I really dont know how you managed to not get betrayed in timings around 465, but my 70ish-Longswords just got devastated by the horde of grey+yellow. At one time I had 2 random vills and I seperated them and quickwalled them in the forests. Won the scenario before the crossbows/axemen killed them both and my heart was beating like crazy. Now I see you getting betrayed so later, I feel my luck is just ass.
His micro came inte play here, he was spamming vills and got on top immediately, because the saxons had lesser villagers and or points the narration that tells you that the saxons outnumber the britons didn't appear
@@matss5864 I dont know man about that. I had 110ish vills and the game still betrays me, however I try. It seems the only way is to boom and also make army as the only way to delay the inevitable alert that might be hardcoded to start trigger at 465. The Saxons just have stupid inf resources, they dont care, just build up army with no limits.
465 here also... and usually it was at 471, 462, 452... but now it at "5"
This was an extremely challenging scenario for me personally. After the wall breaches, I pretty much have to prepare for a last stand around the wonder. Couldn't keep any TCs alive on hard, had to bump it down to moderate for both achievements.
"You begin in debt just like me IRL" - LMAO nice one
You honestly make it look so easy
VORTIGERN*: sich wie ein Tiger vorwärts bewegen
Muss noch mal lostigern
Don't get what triggers saxons betrayal.
They did in the 3rd recruit when I have more units
Amazing scenario! I loved playing this.
The design concept for this one was really creative, and your playthrough was well done. Thanks! Yet this was always a problematic scenario for me although I finally finished it on hard (but without either achievement). So much depends of the opening five or ten minutes of playing time. One suggestion would be that regarding recruitment of saxons at the wonder -- 1) the directional arrow in the wonder does not work and you have to reclick on it to recruit more saxons. To ease the pressure of micro managing in the beginning, one should be able to establish a set point where the saxons will go - much like any other unit production building, and enable a player to pre set the wonder to produce the number of recruitments you want-again just like any other production building (this would also help in determining how many recruitments you have done. Also when the saxons betray seems a bit random. I thought I recruited just the minimum number to deal with the picts, yet at the 22 min game time mark the betrayal occurred. Other play throughs I've seen show a time of closer to 26 minutes (and in your playthrough not until the 36 minute mark!) notwithstanding that the players had recruited the max needed for the achievement. The time of betrayal should be tied more predictably to the number of recruitments you elect to do.
I played on moderate and Saxons never betrayed me.
Negative gold balance is a nice touch.
I remeber you playing this a few years ago
Imagine not needing 2 parts for a scenario 😆
Did they really just lifted this from the custom scenarios under the mods section? I clearly remembered the woad raiders attacking the wall and the wonder positioned like that
14 of the scenarios from the dlc are from the mods, and from what i can see, no changes except voice acting, and no custom sounds.
I feel like a 4th grader talking to college students on here. I played on standard, only recruited once or twice, built my own stables and ranges to build a knight/cavalier & cav archer army as soon as I could afford one in castle age. The Saxons never betrayed me. I achieved victory without incident. And, if anyone is going to pick on me about playing on standard, I always play on standard first. That way, I get to play each scenario three times.
Difficulty seems to have something to do with betrayal because on hard the narrator will basically back to back the lines before betraying. Last two tries I've had, I was betrayed upwards of 30-40 years before victory
Just succeded with this strategy:
1. boom like hell and get up to imp asap
2. as soon as you have spare wood, build houses around grey eco-buildings to delay his boom
3. dont kill blue, just try to hold blue by the wall with as much saxons as needed, dont overextend or they betray early
4. as soon as you clicked imp, spare appr. 1000 food (for later upgrades) and send all vils for wood and gold (some few to stone)
5. delete all the buldings in the town where your wonder is and build archery ranges (5-8)
6. keep some vils in the town (to repair walls and towers)
7. spam archers and get all their upgrades asap (screw armor)
8. with minimum 40 (almost) fully upgraded british arbs you can hold the wonder town forever
9. optional: build monastary in wonder town and gather your relics there (also helpful to have some monks for defense)
After watching this, it might be a bad idea to beat/attack the picts as it seemingly speeds up the saxons a lot. I did that yesterday, and the Saxons betrayed me around 465 compared to what Ornlu played here with 475. He even recruited more saxons than I did in his first attempt. I would be curious, if anyone attempted it, what happens if you recruit all the saxons and just sit there? Do they still come after you ~460 or do you get more time?
On the contrary, recruiting a ton of Saxons and heading north to defeat the Picts is a winning strategy. Use the Saxons exclusively for attacking and fighting along the wall (against the remaining enemies), while holding your troops in defense of your cities.
Even if you don’t delete your Saxon army before the betrayal, you should make it to 460-470 and have a solid economy and army. Unless I was lucky, only the Picts send rams, and those are your greatest threat. As that time approaches, stack your army in London and start building defenses around the towns (house wall, tower, siege).
This is the best strategy I’ve found.
Despite the historical inaccuracy of the idea, I do wish this scenario had free play after 500AD.
@@adeadfishdied I would have tought that as well and that is what I did to win, but here Ornlu got 10+ years of peace (I don't know what that translates to in real time) with the Saxons, compared to my gameplay, simply by leaving the Picts alone and had very little issue defending with Saxon troops.
Mind you, he is a way better player than I am, but his situation was night and day compared to mine yesterday and the only significant difference I can see was not taking blue out. He even recrutied more Saxon troops than I did, because he was going for the achievement.
I did three tests- first I did literally nothing, and they betrayed ~475 or so. Second game I mashed the recruit button as much as I could but did nothing else and they betrayed ~463. Third game I mashed recruit as much as I could and defeated the Picts, and they still betrayed ~463
@@tryagain6691it is not about defeating picts, it is about the number of recruits and the timing of recruits. Every time you research recruit, Saxons receives 10k food and 800 gold in tribute. If you research it earily Saxons receive enough food to create vills with 3tcs from that point, which obviously fast up their economy and get them tons of army faster.
@@justk1680 That seems to be the consensus, but here Ornlu only gets betrayed 475, while recruting a lot of Saxons. That should have happened way earlier. It might be that the timeing mattered a lot, but he isn't exactly holding back on getting them either. Honestly, I have no idea at this point. What I see here doesn't track with what I played.
This scenario is the first I've played of the new DLC. Very nicely designed. I like that you have to defend from several directions. I tried the Goth scenario afterwards but messed up because I was too impatient. V&V looks like great fun already.
Ornlu, do plan on play more custom campaign? I wish you could play some of Vietnamese custom campagin like the Mongol invasion of Dai Viet
my god, this one was hard, had to summon 7 times the saxon, rush those to kill the picts, erase every saxon unit, abandon the south of the island and pray that i manage to make some good micro with crossbowmen (didn't even manage to go imperial, had to use crossbow, 3 shot to kill those damn huskarls)
In New England, we pronounce Gloucester as Glousta
I grew up in Salem, Danvers, and Marblehead! Basically right next to Glosta! Love that place.
The most I lasted without getting betrayed is minute 24-25, and that's with recruiting only once, to get the game going, I'm not sure how this works, recruiting means I get betrayed at min 20
Already played this scenario quite a few times, and won, but i think it is interesting that when i do it i always get attacked far more often and the saxons betray me far quicker than when it is a youtuber playing it ..... thank god mass spaming archers is a viable option in this scenario
Do you have any idea if it's possible to do Hot & Spicy achievment?
With lots of Tabasco
Late reply but uh, yeah it's possible lmaoo, obviously. People on the wiki have guides for it, it requires a lot of sweating and cheese to deal with the cannon galls.
2:48 you said it right, then immediately reverted to saying it wrong.
Wait, we're King Vortigern?! Whoa...
There is an error in your description. The Romano-Britons are not defending England; they are defending Roman Britain. There is no England yet. The Saxons are laying the foundation of England; that's a process which will take centuries.
The time difference when Saxons attack is far too big, it's near impossible to defend your cities when they turn on you in 465. You get punished for trying to defend the wall, if you just delay recruiting troops, you get 10 more years in which you can build up enough military to deal with all enemies, as demonstrated in this video.
I just finished this one on my third try, I had to defeat the Picts for it to be possible, haha. They also removed the ability to build towers on Hard, and all three times I got betrayed at 465, not 475. That extra 10 minutes makes a huge difference!!
The Western Ronin Empire
tips: when you are going for the achiement, try not to garrsion vil in TC as TC fire will argo enemy. They will ignore the TC if you don't garrsion
Recruit 3x and rush the north saxon army.
Now place most of the army in the north. Green will attack only those towers for some reason.
After some time yellow will also attack the wall in the north.
Place bowmans everywhere. Win
When will tribute payments work again?
38:18 you could have showcased the new ram/archer micro 🤣
How come you got the treason in year 475 with so many recruited saxons? I got to pass the mission but I got it in year 466
I think you can actually save hadrians wall if you focus on food and stone early on
This level is just like Bari's 4th mission but way harder, you start with a laughable amount of food here while in Bari you start with enough resources to go immediately to Imperial and establish a considerable defence force, while also having 2 allies that can be maintained whereas here the one you have betrays you
Managed to grab both in one go in my latest recording if you are interested, Ornlu! I think you managed to boom and hunker well in both scenarios. Tricky thing is slowing down recruitment buys a lot of time but makes it tough to get to the magic 12...
you have times of the Absolute Boss
The map of the Britannia in this scenario seems more cured than the one of Geiseric’s mission, perhaps vandals should deserve a proper campaign with more detailed maps.
I wonder if u can convert transport ships and theoretically defeat everyone
They have Heresy (or at least your transports die the second they get converted)
I won it on hard recruiting saxons just once which is necessary. Saxons didn't betray even.
with so little power, he may go mad
said of Gildas of Rhuys
The big problem: No loom in the beginning 😂
Why you use infantry?
i had to spam champions to hold the front and as for the saxons i spammed scorpions inside the right base and hold easy (after repairing walls before they atack)
What are the Romano-British about here? And why aren't they Romans?
Also I quite like this campaign - it's an entertaining and difficult dark age start, something that is quite rare.
The Colliseum for the Wonder would be stranger than even the Hagia Sophia.
@@filthydelphiacreations1619 The wonder! Of course. I didn't think of that.
this is great! pls post Komnemos xD
Eboracum is actually York.
Pretty sure that had to be Williams great great something grandfather, cos he aint born before several hundred years in the future lol
Finished this one today and it was good fun overall.
I managed to hold the hadrian wall while only invite the saxons once and beat them in the end with castle-age units (seemingly I had in my case to up to imp to agro them, but didn't upgrade anything as imp in 500 BC feels strange)
Playing this scenario I had to think, if there were kind of micro-transactions it could be put like 1€ per scenario (or maybe a little less if there is a shorter one). If you see it like that, 1€ for this kind of scenarios is certainly worth the money! What can you buy for 1€ nowadays? And if you are like me and play one scenario on the occasional free day that should be affordable to almost all people who can afford a PC
Damn William Wallace! xd
Its a good?
I didn't even get the opportunity to fight the Saxons 😂 bug or what?
Vortigern's faction should be Celt, not anglo-saxon-speaking "British" that require the aid of, precisely, the not-yet-arrived anglo saxons... AoE logic 😆
man this is a joke. I barely recruited any saxons I was getting completely overrun by blue and and I still got betrayed when I hit castle age, and my uptime was 30 seconds after you. I dont know what version of the game you have, or maybe there is some silly trick
Aaaaah crennelations......
these maps never goes as it goes in your videos...
Did you know that double chests in Minecraft hold 3456 items?
it was easy without achievement. i recruited saxsons only 4 times.
If you build new military buildings, you can start training troops as soon as you can afford them.
you cant be serious you are so painfully slow at the beginning and they almost didnt attack you, i am micromanaging like crazy and still they almost immediately send rams. This is impossible to win.
The scenario should punish you for executing Saxons on command
Or I should disable deletion of Saxon units entirely!
Got 100% on gold before this xpac, but I don't manage to get this one done. What a horrible design =(
Sadly this video doesn't help, as gray switch sides 465 CE the LATEST. Frustrating...
Kinda shitted off that this is just a mod scenario that's been folded into a DLC. Don't like paying for stuff that's already available for free not to mention is community generated content.
I thought you liked my stuff 😢
@@filthydelphiacreations1619
But I don't like paying for something I can already access for free sir. I enjoyed this as the mod so to have it sold to me by the studio as part of a DLC feels a bit....cheeky...
@@DCdabest then dont buy it? aint nobody forcing you too
@@xtoxictrooperx8619
It sets a bad precedent. The company that makes a game I enjoy being very lazy and greedy is a cause for concern. They gonna pull this shit again in the future? I hope not.
@@DCdabest I mean I feel like you and everyone else is clutching at straws atm being all doom and gloom because 1 dlc wasn’t up to your standards, I’ve played all the maps for free and still was happy to buy the dlc, it’s fun and I was 8 quid. Again if you don’t like it don’t buy it, absolutely no point crying about a dlc pack for a game which isn’t mandatory. If you had to buy it to be competitive on multiplayer fine winge as much as you want, it’s literally single player only maps so what’s the issue
Your pronunciation of "Edinburgh" is a common mistake made by non-Brits. It's pronounced "Edin-bruh".
Auto micro
Auto macro
Auto build
Who ever made these campaigns and those who approved them deserve to be fired
Too much work theirs got to be an easier way to beat?
Wow and I thought I made it much harder! Go figure! :D
Believe me, you did for us mortals, almost gave up trying to complete it on Hard
For some reason the enemies seem more passive on the video than on my game
@@julianxamo7835 They must be intimidated to play against Ornlu!
@@filthydelphiacreations1619 yeah, it also seems like I recruited the Saxon less times and they turned on me sooner than on Ornlu
What triggers their betrayal?
@@filthydelphiacreations1619btw, played Charlemagne and it's great, but for the life of me I couldn't find the last scholar, the one in Britain lol, i thought it was on the Bereber base
@@julianxamo7835 It depends on their strength. There's some uncertainty in how long it will take since it's the AI's buildup that matters, not an explicit trigger.