So here we are with 10 essential gameplay tips for you to know in SF6! If you are a newcomer to SF, or even if you have played other games in the franchise there are many things specific to Street Fighter 6 itself, and this video here is to help you understand them, so you can improve your world warrior journey! Everything timestamped for your ease of use if you wanna skip around, so like and subscribe and all that and enjoy the video!
Alright so the "main 3" videos are now out, this, choose a main, and beginner guide. So now in the following days we will get into the weeds with some more extra specific guides, and also soon you should start seeing some combo guides for characters and the big character guides coming as well! Doing my best here so hope you all enjoy the content!
Roofle, careful with spending all your Drive Gauge on these videos - we don't want you do go into Burnout! 😅 We DO all appreciate your hard work here to be sure though ;)
@@That-KidDo character guides are coming, but the kind of guide I make is much more in depth than anyone else and thus takes a lot of time to make, so please be patient!
when you spectate matches in custom lobbies with your friends ( maybe in other modes too ) you can turn on frames. it will show them fighting and a number will pop up above their heads. its pretty awesome.
Dude. I've been sweating this game since launch as you can imagine, and I had no idea training mode had all those baked in practice things like anti air practice. Good shit as always Roofle! 🤘🏻
When E. Honda is slapping the tires in the idle choose character animation, if you look at his feet, you'll see that his big toe comes up when the foot rises, and the rest of the toes curl down. He does this to keep the flipflop flush with his foot, and not hanging out and flopping about. The level of detail in this game is mind-boggling.
I am totally down to have The Great Ape Grappler as a playable character. Or just have him as the training room coach. Narrate the combos and mechanics.
Keep doing what you're doing, and how you're doing it. Your content is a true blessing to the FGC, and especially those of us lost in this seemingly daunting world of fighting games.
Thanks for this absolutely amazing video man. I am completely new to street fighter, always have pretty much exclusively played Mortal Kombat when it comes to fighting games, but I thought this game looked awesome, and wanted to give it a shot. This video taught me a whole lot, especially about the punish counter system, which I had no idea existed.
The parry info was great, I was really struggling to work out how to use it effectively outside of fireballs/perfect parrying. Using it for mixups is a great idea. Also had no idea about it having the same frame advantage properties as blocking.
I’ve had this game since release yet barely touched it. The new mechanics seem daunting and I haven’t played a fighting game seriously since UMvC3. But vids like these give me hope ngl Thanks for this!
I'm glad that in Street Fighter 6 you don't have to do the old "record a dummy doing a certain move or jump" since it's already pre-loaded in the games training menu(It's the little things man). Also, SF6 may FINALLY be the game that teaches me the complicated minutia of frame data.
Things I learned while trying the game: 1. Deejay is a damn hard character. 2. I find myself not caring that much because he's just so fricking cool, lol 3. Honda is annoying
I loved the frame Data. As a complete noob it really helps understand when to press a button for follow up into combos and such. Before I used it I was completely lost. And also helps me develop my own simple combos that I know can’t be blocked. It really is a godsend
Tip 9 helped a lot, would love to see more on drive rush juggles, extensions, conversions, etc. For example there's plenty of opportunities to use a rush to extend a combo, but would damage scaling even make it worth, so on and so forth. Can't wait for the Marisa combo guide >:)
I mainly play Tekken 7 and I'm surprised how good the in-game tutorial is for SF6. They did splendid job, this should be a standard in every fighting game.
Always great stuff. I bet you're working your ass off these days. I'm not totally new but I still think one of the coolest things in the game is how you can follow people and it just creates a list of their replays. Love watching you and Max and Justin and Daigo. Makes me wonder if the pros all have alt accounts so they can experiment without any pressure.
11:42 How the recovery in burnout works just speaks volumes on how tight everything in this games, in all the modern games from DMC5 over the RE remakes to SF6 it's just so noticeable how Capcom has decades of experience with fighting games of all sorts. Just compare the combat in Dragon's Dogma to compareable titles, it's just ahead in every way...
This is my first SF game since SF2 on the SNES, and even on that I didn't know what I was doing LOL, thank you for these guides and tips, super helpful!! :>
I'm a person who loves some consitency in about everything, so seeing the three pillars for SF6 here, choose your main, beginners guide and now essential gameplay tips is good for my soul. Thank you!
Just wanted to acknowledge your hard work and dedication. I'm always impressed by the speed, quality, and depth of everything you upload. It can't be easy, but ee appreciate it
I’m very new to streetfighter six but Played St. fighter games in the past. I just want to get better and I’m not sure if I should use a controller or fighting stick, but this is helping a lot.
TIP: You can be grabbed in parry, but modern controls, (because they work for me, so FUN!) you can press the Drive Attack button and the direction of the person to kick them back and get a free attack.
thanks so much for your videos! I found you while I was debating whether or not to try getting back into fighting games after a few decades and your content definitely pushed me over the edge!
I spent 8 hours making my character on the first day, now today Day 2 I'm just over grinding like crazy in world tour. Level 1 or anything all enemies no matter how many times I will destroy. Wasting time baby! Woo!
Thanks for this video. I am one less scrubbier than usual. Tip 2 and 4 the eye openers for me. I never considered burning out for the extra damage instead of the "saving" the meter for the next round. Just another tool in the arsenal in offense
Right now im loving these types of videos. A street fighter vet myself and i am completely relearing blanka. All of his hits feel like they have a lot of recovery time or they dont work the way they used to. I love how he plays though, alot of his street fighter 4 and 5 properties are just gone and he really feels almost brand new. I will say though, i dont think blanka chan is useful, i kind of straight hate it lol
Thank you for the video! I think it’s super small and honestly not that big of a deal because it’s super obvious but meter and drive gauge should be specified a little better. You’re probably going to have a lot of new players view this video so it would be rough if they though the super meter refilled after every going haha
Know Frame Traps... and especially Drive Impact Traps to bait and punish Drive Impacts... for example Marisa 2 Hitters MP combo can be canceled into a Drive Impact if someone decided to do a drive impact and your 2 MP hit got absorbed.
I'm just a low level scrub but I noticed that when I'm in burnout it's usually better to just go all out on offense. Even watching other people play, they go into burnout and try to move away and go in defense mode and they usually die.
As Marisa I have a VERY hard time punishing Crossup Jumps... and Tip number 5 is godlike for me x). How did I not think about that? I am Plat now, I am sure this will help me to reach my dream Goal to Dia! I am enjoying your content so much
So here we are with 10 essential gameplay tips for you to know in SF6! If you are a newcomer to SF, or even if you have played other games in the franchise there are many things specific to Street Fighter 6 itself, and this video here is to help you understand them, so you can improve your world warrior journey! Everything timestamped for your ease of use if you wanna skip around, so like and subscribe and all that and enjoy the video!
Does all this apply to Modern control?
@@georgelucas8815 none of this matters which control scheme you use.
@@rooflemonger okie 😎
Very good.. thanks for the easy to understand, comprehensive video!
Yooo thanks for this Roofle I didn't know about tip 2!
That thumbnail, this man knows how to get clicks.
Need thumbnails to catch the eye, its the name of the game. Once I can get you in here then the learning begins
@@rooflemonger well said
Man you do you! I’ve seen how hard you grind. Congrats!
this man knows how to get clicks x2
indeed the reason i clicked🗿
Alright so the "main 3" videos are now out, this, choose a main, and beginner guide. So now in the following days we will get into the weeds with some more extra specific guides, and also soon you should start seeing some combo guides for characters and the big character guides coming as well! Doing my best here so hope you all enjoy the content!
You're doing the monkey-kings work!
Roofle, careful with spending all your Drive Gauge on these videos - we don't want you do go into Burnout! 😅 We DO all appreciate your hard work here to be sure though ;)
You're doing great! I appreciate your tips! Could you make a blanka guide? He's a very challenging character!
@@That-KidDo character guides are coming, but the kind of guide I make is much more in depth than anyone else and thus takes a lot of time to make, so please be patient!
Will you be making a guide on Dee Jay?
when you spectate matches in custom lobbies with your friends ( maybe in other modes too ) you can turn on frames. it will show them fighting and a number will pop up above their heads. its pretty awesome.
Dude. I've been sweating this game since launch as you can imagine, and I had no idea training mode had all those baked in practice things like anti air practice.
Good shit as always Roofle! 🤘🏻
These are actually pretty decent
When E. Honda is slapping the tires in the idle choose character animation, if you look at his feet, you'll see that his big toe comes up when the foot rises, and the rest of the toes curl down. He does this to keep the flipflop flush with his foot, and not hanging out and flopping about. The level of detail in this game is mind-boggling.
I've learned a lot from your teachings, Rooflesensei. In fact you should be one of the masters in World Tour!
And he should say "Hello and welcome!" when you come into his dojo.
I am totally down to have The Great Ape Grappler as a playable character. Or just have him as the training room coach. Narrate the combos and mechanics.
Step 1: Unlock Cammy’s alternate costume.
You have now mastered Street Fighter 6
Keep doing what you're doing, and how you're doing it. Your content is a true blessing to the FGC, and especially those of us lost in this seemingly daunting world of fighting games.
Thanks for this absolutely amazing video man. I am completely new to street fighter, always have pretty much exclusively played Mortal Kombat when it comes to fighting games, but I thought this game looked awesome, and wanted to give it a shot. This video taught me a whole lot, especially about the punish counter system, which I had no idea existed.
Im addicted to this game I love it so much
@@atomicsamurai8967 i fell off in Diamond 2 ;(
The parry info was great, I was really struggling to work out how to use it effectively outside of fireballs/perfect parrying. Using it for mixups is a great idea. Also had no idea about it having the same frame advantage properties as blocking.
Thanks so much for this. I’m a new player struggling with drive rush. This has helped
I’ve had this game since release yet barely touched it.
The new mechanics seem daunting and I haven’t played a fighting game seriously since UMvC3.
But vids like these give me hope ngl
Thanks for this!
You're a beast dude. Thank you for all your informative efforts. (MVP Tip: Normal Parry recovery after a move is parried is the same as block!!)
I'm glad that in Street Fighter 6 you don't have to do the old "record a dummy doing a certain move or jump" since it's already pre-loaded in the games training menu(It's the little things man). Also, SF6 may FINALLY be the game that teaches me the complicated minutia of frame data.
Things I learned while trying the game:
1. Deejay is a damn hard character.
2. I find myself not caring that much because he's just so fricking cool, lol
3. Honda is annoying
His new design is amazing, they really made a cool stylish character from nothing lol
I chose DeeJay as my main as well. Can you describe what makes him so hard?
I loved the frame Data. As a complete noob it really helps understand when to press a button for follow up into combos and such. Before I used it I was completely lost.
And also helps me develop my own simple combos that I know can’t be blocked. It really is a godsend
This is incredible content. No fluff. Straight to necessary info
Not even 3 minutes in and I learn a new zangief corner combo. Thank you king.
Tip 9 helped a lot, would love to see more on drive rush juggles, extensions, conversions, etc.
For example there's plenty of opportunities to use a rush to extend a combo, but would damage scaling even make it worth, so on and so forth.
Can't wait for the Marisa combo guide >:)
When speaking it into existence takes a L. Get better kid
I mainly play Tekken 7 and I'm surprised how good the in-game tutorial is for SF6. They did splendid job, this should be a standard in every fighting game.
Excellent work Lord Rooflemonger!! These guides are perfect for getting my friends into the game!!
Always great stuff. I bet you're working your ass off these days. I'm not totally new but I still think one of the coolest things in the game is how you can follow people and it just creates a list of their replays. Love watching you and Max and Justin and Daigo. Makes me wonder if the pros all have alt accounts so they can experiment without any pressure.
11:42 How the recovery in burnout works just speaks volumes on how tight everything in this games, in all the modern games from DMC5 over the RE remakes to SF6 it's just so noticeable how Capcom has decades of experience with fighting games of all sorts. Just compare the combat in Dragon's Dogma to compareable titles, it's just ahead in every way...
Youve been killing it Roof! Keep these SF6 videos coming!
This is my first SF game since SF2 on the SNES, and even on that I didn't know what I was doing LOL, thank you for these guides and tips, super helpful!! :>
Wish I watched this video before doing my placements lol. Great video!
I'm a person who loves some consitency in about everything, so seeing the three pillars for SF6 here, choose your main, beginners guide and now essential gameplay tips is good for my soul. Thank you!
Thank you, these help more than you think. You’re the Mr Miyagi of Street Fighter 🥋
Not sure why I could not figure some of these things myself, so I'm thankful for your video monkeyman!
Okay I did not know being in burn out and walking forward and hitting the opponent makes your gauge recover faster great tip video
The holding parry and mashing dash to parry cancel is a Godsend. Thanks roof!
The baby monkey at the end was a nice touch.
Thanks to your videos, I'm saving up for this game!
The suspense of getting 6-10 street fighter tips
This game is not only content rich, but gameplay rich. I can't stop playing it.
Rooflemonger doing the Lord's work. This is my go to channel for fighting game information next to Max.
Just wanted to acknowledge your hard work and dedication. I'm always impressed by the speed, quality, and depth of everything you upload. It can't be easy, but ee appreciate it
Great tips as usual, didn't even know you could spend meter you don't have.
The god sent has posted
This content is gold! I've dropped so many fighting games because of a gap in knowledge. SF6 might be my game thanks to you.
I’m very new to streetfighter six but Played St. fighter games in the past. I just want to get better and I’m not sure if I should use a controller or fighting stick, but this is helping a lot.
for pad vs stick, there is no right answer other than use what is more comfortable to you
Great work friend.
Great video dude! I learned a lot.
11. This video is king
TIP: You can be grabbed in parry, but modern controls, (because they work for me, so FUN!) you can press the Drive Attack button and the direction of the person to kick them back and get a free attack.
Thanks a bunch for this! Been playing tekken for many years and this really helps learning sf6
THE TEKKEN 7 SHADE💀💀💀
Rooflemonger you are the man!!!! I definitely appreciate your guides and videos in general. Thanks for looking out for the community
thanks so much for your videos! I found you while I was debating whether or not to try getting back into fighting games after a few decades and your content definitely pushed me over the edge!
That frame data info helped a lot.
Just wanted to say, you have been killing it with the guides man. Been watching you for a while now and you haven't let me down, keep it up!!
Great video, I will probably refer to it again in the future when I want to relearn mechanics.
Thanks for explaining thoroughly and simply man. makes a lot more sense! Appreciated!
I am really digging this game! Those tips will really come in handy for me!
I do love these videos as a beginner to street fighter
I read Drive Rush jiggles and got excited 👀
Thanks for providing informative content :)
Thank you for explaining frame data, I never understood that before, also great choice with Manon at the end of the video 😎
nice thumbnail
I spent 8 hours making my character on the first day, now today Day 2 I'm just over grinding like crazy in world tour. Level 1 or anything all enemies no matter how many times I will destroy. Wasting time baby! Woo!
Pretty sure I'm going to max out Luke before I switch to Chun li and so on.
Dang dawg, you make me feel like taking this seriously
You're doing God's work Roofle! These were all extremely enlightening!
I appreciate this video. Thanks!! 🤙🏽
Thanks for the tips RM! Much appreciated.
Wow so handy! Thanks for these helpful tips!!
Thanks for this video. I am one less scrubbier than usual. Tip 2 and 4 the eye openers for me. I never considered burning out for the extra damage instead of the "saving" the meter for the next round. Just another tool in the arsenal in offense
Great guide. It has inspired me to buy the game, which i had been thinking about doing since it came out.
This is great!! We need an intermediate guide! Please upload a 1 hour long guide. Thanks!!
plenty more guides coming
Right now im loving these types of videos. A street fighter vet myself and i am completely relearing blanka. All of his hits feel like they have a lot of recovery time or they dont work the way they used to. I love how he plays though, alot of his street fighter 4 and 5 properties are just gone and he really feels almost brand new. I will say though, i dont think blanka chan is useful, i kind of straight hate it lol
great videos man. nobody is doing it like you
Thank you for the video! I think it’s super small and honestly not that big of a deal because it’s super obvious but meter and drive gauge should be specified a little better. You’re probably going to have a lot of new players view this video so it would be rough if they though the super meter refilled after every going haha
Good stuff as always. Thought I was subbed to you, but I wasn't. You have a new sub. Keep on doing great work good sir.
There was a couple things that I didn't know. Thank you! I subscribed :D
Awesome vid man...love all the advice! Thank you sir
You can recover from burnout state by doing a super as it continues to recover during the cutscene
Been watching you since dbz Fighter days u one of the best cant wait for your combos guide keep it up @roof
Got me with the thumbnail
Know Frame Traps... and especially Drive Impact Traps to bait and punish Drive Impacts... for example Marisa 2 Hitters MP combo can be canceled into a Drive Impact if someone decided to do a drive impact and your 2 MP hit got absorbed.
Thank you! Your videos are super engaging and massively helpful! A tier list video would also be great :)
Fantastic tips! Thanks a lot!
As a Dhalsim main crossups have been a pain to deal with. Need implement parry more. Thanks!
awesome tips and great showcase thank you
You are an excellent presenter and your content is fantastic, thanks for all the hard work! Keep it up :)
Thanks for the tips Chef John.
I'm just a low level scrub but I noticed that when I'm in burnout it's usually better to just go all out on offense. Even watching other people play, they go into burnout and try to move away and go in defense mode and they usually die.
omg thank you so much for this, im new to this fighting games so im watching all of this videos to learn how to play better
Love the modern inputs, let's me focus on strategy 💟
amazing tips keep up the good work
Great tips bro!
Great video and great articulation! Thanks a bunch Roofle :)
🔥 Thumbnail produces 🔥 Content
Thanks for listening to my feedback from last time! The frame bar explanantion was what i needed to understand the first Video completely.
You are a straight g for that thumbnail. Stay legendary
Capcom really did a great job with those alternate colors, some of them look amazing.
9:45 Parry in SF6 is like the honey badger, it just doesn't care 🤣
As Marisa I have a VERY hard time punishing Crossup Jumps... and Tip number 5 is godlike for me x). How did I not think about that? I am Plat now, I am sure this will help me to reach my dream Goal to Dia!
I am enjoying your content so much
Thank you as always 😊
I heard that subtle jab at Tekken 7 regarding the frame data lol. But bless that game for being so fun while SFV felt boring AF.
Thanks for the tips!!!