You want posterchild hydras,@@MerlynMusicman? Play Broodwar. Zerg in the time of SC2 has adapted to anti-hydra tactics. The SC2 Queen was the new poster child. Then it became some Lovecraftian horror from some other dimension, by the end of Legacy of the Void, IMO.
@hm09235nd great word. Hydras closely resemble but for copyright purposes are distinct from some Tyranid unit in a tabletop war game called Warhammer 40K. You don't find burrow move units Zergly enough? Burrowing is iconically Zerg. Yeah they don't look lean and mean, but dad bod is a look nowadays isn't it?
This ravenger play reminded me of Harstem, Reynor, and Serral talking about why they build things, and harstem saying he opens oracle nearly every time because it counters so much and more or less forces standard play.
I’ve been working on perfecting a ling/ravager timing, it works really well with Erik’s 15/15 double gas trick opener. Hits at 5 mins with 6 ravagers and 24 lings, except you can afford to get to 2 base saturation with a third base down before the timing lands so you can macro after. The ravagers are amazing at quickly sniping the 3rd base then you’re just ahead and can easily transition to ling/bane/hydra
I want to see a proxy nydus network then when he scouts your base you open a worm in front of him so he doesn’t know the other terminus is already across the map
What about a Zerg expansion prevention strat: hatch block their natural, queen drops to put creep on other bases. Force them to one base you or take expansions suuuuper late.
I legit do this all the time against T. My standard play is a queen roach drop, if they smash it down I take my queens in the drop and creep all their expansions
Would it work better if you build Evo chamber and Hydra Den at the front wall in the natural to make it look like Hydra Timing, so opponent doesn't make a spire, and follow that up with Swarm Host play?
You might consider putting a spore or two by the nydus if the only unit he will have to kill it are mutas. If you consider the time and cost to rebuild nydus it might be worth the drone plus 75. One spore and a couple of queens should be able to defend it for a while at least. That is until he sends other kinds of units to kill it which you might be able to kill with SH and queens.
@@Deto128 Overlord got a move speed buff, plus the research times got 7 seconds faster for speed and most importantly 21 seconds!! faster on the range upgrade. Hyrdas with range are deadly.
bro, u are very cool indeed, the whole talking while acting and still maintaining an un-biased educated narration. amazing, watchable af, I just started playin sc2, played sc 1 maybe 20 years ago, I feel like the more knowledge I get the worse may gameplay is, but getting there.
@@forevergogo yeah, I was thinking either creep-drop and heal etc., or nydus to get the queens into place, drop a tumour and then they can heal to heck
That last game was amazing.. it shows how much macro has to do with this game, someone can just get annihilated fight after fight and still be hanging almost even just by being up 2 bases.
Marc, I just can't bring myself to watch these little intros because I still want to be 100% surprised with what happens! But I get why you do it. It's tempting!
Channel your inner zerg. Evolve :D. yea its annoying but there is a solution. start watching at 30 seconds or so into the video and tap backwards a couple of times until you see the logo and watch from there ;).
Loving the vids Uthermal, now as much as ever, and perhaps extra because of the new patch hype! I think you still read all the comments and like to hear feedback on our viewing experiences, so I wanted to let you know I'm not a fan of the new(ish) intros where we see a glimpse/highlight of the episode to come right away. For me it often takes away from the experience of viewing the game, because the short clip I see at the beginning tells me a lot about what happens in the game itself, so find myself less excited about what is happening in the game leading up to this point. I know for example (dunno which vid this was) that the enemy all-in is not scary because the follow up counter that created the highlight shows me you must have survived easily. I don't know the impact the preview has on your viewership and respect that you will make choices that work well for you, but as a viewer I noticed this effect it had on me and thought I would let you know. Thanks for the continued vibes and entertainment. Thanks for doing your thing and a lot of love from me
I also prefer not to see the into thing and reading your comment it made me think.. The solution is actually kind of simple. I suggest starting to watch the video 30 or 40 seconds in and then taping back 5 seconds at a time until you see the logo. it might seam tedious but is not really.. you are about to watch a 35 minute video it is a worthy investment :D. should not take more than 10 or 20 seconds at most to setup. As for what it does for him.. I imagine it increases the viewer retention. Small price to pay for us regular viewers for him to be doing better. Imo anyway. Cheers!
True! I just figured he ought to hear our thoughts and choose based on all the results and feedback. If he continues, then I assume it boosts his algo/viewership and I will do as you suggest.@@TheNeomare
back when you made the 'not losing a unit vs a GM' video, you didn't have the traction you have now either on youtube. honestly, the renewed interest in SC2, RTS and your channel on youtube, make whatever video you find fun, and you'll probably do well thermy
Locusts are considered are counted as a unit lost in a post game statistics as far as I know therefore I think swarmhosts will be the most useless unit in that series
@@aleksandrssprogis8895i am pretty sure you are just plain wrong on this. Locust cost 0 ressources and is counted as attack and not a unit, it wouldn’t make sense that your units lost would be in the thousands whenever you build swarmlords or broodlords, it would completely ruin any useful data you could get from those statistics if that was the case.
Is it possible to make like overloards hover them over your army and make it difficult for the opponent to target specific units under them like is that a thing? I really dont star craft just a random thought I had.
16:15, I have played 2 base hydra agression ( not with dropper lords but usually to deny my third while taking a 3/4 and going lurkers) and I find it a very imba play style, I feel like I should be ahead as terran, but I just slowly lose and eventually everything is covered in creep/lurkers and I just cant keep ravens/scans available to do anything about it.
One quick question... when dropping from a moving overlord he is individually clicking "Drop All" on each overlord and then just moving them as a group apparently... I was under the assumption you have to hit "Drop" for each individual unit multiple times.... ?
might do ravagers and try to not lose a single unit... hmm... can you burrow ravagers? i don't know if you can or not but if so I'm thinking that would almost be a mandatory upgrade
Hello uThermal, do you have a Playlist of a beginners guide? I would like to get into sc2 and try to be good with Terran and was wondering how the timings, bo and whatnot work
Suggestion: Anything with Vipers, I can't recollect ever seeing you use them?? But I don't know what the challenge would actually be with a unit that just abducts?
how was blizzard still patching the hydralisk 15 years after the game was released? That last z vs z was very enjoyable. You are such a scrappy player, I love it. Most people don't know what to do in those crazy situations.
How the pros watch uThermal: mute sound, look at the ground, use peripheral vision and fast forward until spoiler intro is over. Then relax and enjoy the best show on TH-cam 😅
@@AjamesmithGiantGrantGaming He does SC and WC campaign deathless runs. "Only marines" etc campaign runs and much more related to RTS games. And he's also the person to go to for playthroughs of SC2 campaign mods.
He had been working on speed-runs but they aren't panning out top tier yet. But man, his videos are awesome. The "real scale" zerg is downright terrifying
I skip the first 30 seconds on the video because I don't want the highlight of the whole video to ruin the rest of the video. Turn the highlight into a shorts!
Feels good to see Hydras good like they seem in the lore.
Never understood why essentially the posterchild of Starcraft was ever relegated from being the corevzerg unit
You want posterchild hydras,@@MerlynMusicman? Play Broodwar. Zerg in the time of SC2 has adapted to anti-hydra tactics. The SC2 Queen was the new poster child. Then it became some Lovecraftian horror from some other dimension, by the end of Legacy of the Void, IMO.
@@MerlynMusicman they are so much more iconic than roaches. actually xenomorphic as opposed to those stumbling bedside tables.
These were core in BW
@hm09235nd great word. Hydras closely resemble but for copyright purposes are distinct from some Tyranid unit in a tabletop war game called Warhammer 40K.
You don't find burrow move units Zergly enough? Burrowing is iconically Zerg. Yeah they don't look lean and mean, but dad bod is a look nowadays isn't it?
13:44
uThermal: I was actually clenching so hard there
Me: Exactly the same
uThermal: I could just feel the stress in my jaw.
Me: Oh well not exactly.
Solid internet comment
Get out of my head! Jees
yeah.. boys.. we've lost him.. he's been fully consumed by the swarm now. my terran heart :(
Infested Thermy
😂 WELCOME THE THE SWARM THERMY 😂
Thermy the king of blades
Thermys now just a control group of SC1 Infested Terran in a mineral line
Yea he is now Alexei Thermos
Ferls good to see a Terran saying that drops are Imba. It would be way better if the overlords could cure the hydras.
dear Harstem
this noob didn't even use creep and STILL KILLED ME WITH HYDRA DROPS
No reason to spread creep if you have the meaty medivacs
3:35 "25 is a good number, I like using round numbers... if 25 is too much I can go 25-2" x-D
This ravenger play reminded me of Harstem, Reynor, and Serral talking about why they build things, and harstem saying he opens oracle nearly every time because it counters so much and more or less forces standard play.
Holy shit what a last game. Definitely Lowko material
ABSOLUTE MADNESS!!! I loved it...Lowko would geek out, I'm sure lololol!!!
this guy was STrong af
@LowkoTV Cast that game!
Gonna have to add my voice to the 'don't like intro' crowd, watching your games without spoilers is more enjoyable. :)
I’ve been working on perfecting a ling/ravager timing, it works really well with Erik’s 15/15 double gas trick opener. Hits at 5 mins with 6 ravagers and 24 lings, except you can afford to get to 2 base saturation with a third base down before the timing lands so you can macro after. The ravagers are amazing at quickly sniping the 3rd base then you’re just ahead and can easily transition to ling/bane/hydra
I want to see a proxy nydus network then when he scouts your base you open a worm in front of him so he doesn’t know the other terminus is already across the map
You should do the, only use one type of unit to beat a GM, but this time with protoss and zerg.
What about a Zerg expansion prevention strat: hatch block their natural, queen drops to put creep on other bases. Force them to one base you or take expansions suuuuper late.
I legit do this all the time against T. My standard play is a queen roach drop, if they smash it down I take my queens in the drop and creep all their expansions
Insane game. Couldn't believe he had enough money to make that many hatcheries.
I'm really happy they're trying to patch Hydras to make them viable again. I always loved that unit even back from SC1 🙌🏻
I wish they had that moist SC1 sound lol
Used to use that hydra drop way back in SC1, it was unstoppable then too , nice to see some old memories ! :):)
I think seeing Marc using Hydra drops is his absolute comfort zone. More please! 😂❤
The computer liked to drop hydras and lings back in brood war. Infinite money 8 player fun. Good old days
Mass Hydra was always my go to in Brood War, 9 macro hatches, all hydra, A-move, REPEAT
Would it work better if you build Evo chamber and Hydra Den at the front wall in the natural to make it look like Hydra Timing, so opponent doesn't make a spire, and follow that up with Swarm Host play?
18:25 did the Overlords just high fived??😱😱😱
18:21
You might consider putting a spore or two by the nydus if the only unit he will have to kill it are mutas. If you consider the time and cost to rebuild nydus it might be worth the drone plus 75. One spore and a couple of queens should be able to defend it for a while at least. That is until he sends other kinds of units to kill it which you might be able to kill with SH and queens.
You should do a defence only to grandmaster series with every race
So hydras are actually really viable now for the cost
What really changed, though, to where they are better now?
@@Deto128 upgrades are cheaper/faster I know that
@@Deto128 Overlord got a move speed buff, plus the research times got 7 seconds faster for speed and most importantly 21 seconds!! faster on the range upgrade. Hyrdas with range are deadly.
@@CommieCat yeah, the reason was to be able to counter early air
bro, u are very cool indeed, the whole talking while acting and still maintaining an un-biased educated narration. amazing, watchable af, I just started playin sc2, played sc 1 maybe 20 years ago, I feel like the more knowledge I get the worse may gameplay is, but getting there.
13:46 Lol, dude!
Man I love when uthermal say: we can’t proxy hatch like with tempest.
Uthermal: actually….
😂😂😂 bro come up with genius ideas 💡 on the spot. 17:00
Mark is channeling some real 2010 nestea with that creep spread.
That last match was like watching Benny Hill with the title song on =)))
Bro, that last ZvZ was CHAOTIC. So good.
Would mass-Queen be a way to Zerg without loss? Or Queen+Ravager?
Can't overlords drop creep? And queens could heal on the creep- could be a good strat. Especially with mass dropper-lords.
@@forevergogo yeah, I was thinking either creep-drop and heal etc., or nydus to get the queens into place, drop a tumour and then they can heal to heck
@@Zenkujo well if we're gonna spread creep might as well bring in a sunken colony or two. Maybe just an "offensive early creep attack" style.
Would imagine queens might be best? Can hit air & ground & heal.
That last game was amazing.. it shows how much macro has to do with this game, someone can just get annihilated fight after fight and still be hanging almost even just by being up 2 bases.
Marc, I just can't bring myself to watch these little intros because I still want to be 100% surprised with what happens! But I get why you do it. It's tempting!
Please no spoilers at the start of the video, exept these I love your videos❤️
Yea not my favorite change either
@@DrYmath helps with the algo though
He could put a index of timestamps in the description to let us skip it.
Channel your inner zerg. Evolve :D. yea its annoying but there is a solution. start watching at 30 seconds or so into the video and tap backwards a couple of times until you see the logo and watch from there ;).
Brings me back to sc1 days, where you just mass hydras and nothing can win
Loving the vids Uthermal, now as much as ever, and perhaps extra because of the new patch hype!
I think you still read all the comments and like to hear feedback on our viewing experiences, so I wanted to let you know I'm not a fan of the new(ish) intros where we see a glimpse/highlight of the episode to come right away. For me it often takes away from the experience of viewing the game, because the short clip I see at the beginning tells me a lot about what happens in the game itself, so find myself less excited about what is happening in the game leading up to this point. I know for example (dunno which vid this was) that the enemy all-in is not scary because the follow up counter that created the highlight shows me you must have survived easily. I don't know the impact the preview has on your viewership and respect that you will make choices that work well for you, but as a viewer I noticed this effect it had on me and thought I would let you know.
Thanks for the continued vibes and entertainment. Thanks for doing your thing and a lot of love from me
I also prefer not to see the into thing and reading your comment it made me think.. The solution is actually kind of simple. I suggest starting to watch the video 30 or 40 seconds in and then taping back 5 seconds at a time until you see the logo.
it might seam tedious but is not really.. you are about to watch a 35 minute video it is a worthy investment :D. should not take more than 10 or 20 seconds at most to setup.
As for what it does for him.. I imagine it increases the viewer retention.
Small price to pay for us regular viewers for him to be doing better.
Imo anyway.
Cheers!
True! I just figured he ought to hear our thoughts and choose based on all the results and feedback. If he continues, then I assume it boosts his algo/viewership and I will do as you suggest.@@TheNeomare
@@sadghfajdslhgsadklgk makes perfect sense! Cheers! :)
The third map Alcyon LE seem to be twice darker than it should be.
@uThermal Tech Zerg to GM - no hatch units allowed (ie. no zerglings or roaches)
Marine+medivac at home
Feel like good old noob days of SC1. Hydra doom drops.
thats why in first starcraft u allways have to scout ur enemy. leak of info lead to suddent drop.
TIL I learned 25 is a round number :D
Wow that last game was awesome, that guy was so resilient lol
back when you made the 'not losing a unit vs a GM' video, you didn't have the traction you have now either on youtube.
honestly, the renewed interest in SC2, RTS and your channel on youtube, make whatever video you find fun, and you'll probably do well thermy
I dont like the spoilers in the beginning… I guess I can skip them over.
I think 1 base Queen/Swarmhost rush could be used in the no units lost challenge
Locusts are considered are counted as a unit lost in a post game statistics as far as I know therefore I think swarmhosts will be the most useless unit in that series
@@aleksandrssprogis8895i am pretty sure you are just plain wrong on this. Locust cost 0 ressources and is counted as attack and not a unit, it wouldn’t make sense that your units lost would be in the thousands whenever you build swarmlords or broodlords, it would completely ruin any useful data you could get from those statistics if that was the case.
That last zvz had me sweating 😅 GGs!
Is it possible to make like overloards hover them over your army and make it difficult for the opponent to target specific units under them like is that a thing? I really dont star craft just a random thought I had.
16:15, I have played 2 base hydra agression ( not with dropper lords but usually to deny my third while taking a 3/4 and going lurkers) and I find it a very imba play style, I feel like I should be ahead as terran, but I just slowly lose and eventually everything is covered in creep/lurkers and I just cant keep ravens/scans available to do anything about it.
that last player really didn't want to lose to the strat, he didn't want to be content
That whack-a-hatchery game was incredibly satisfying!
Did I miss some changes on the hydra ? The most recent patch says they reduced cost and time of upgrades but were there some changes prior to that ?
One quick question... when dropping from a moving overlord he is individually clicking "Drop All" on each overlord and then just moving them as a group apparently... I was under the assumption you have to hit "Drop" for each individual unit multiple times.... ?
the amount of brainpower you save not spreading creep keeps your micro sharp, a worthy trade off
What a sick game 3. Your games are so good
might do ravagers and try to not lose a single unit... hmm... can you burrow ravagers? i don't know if you can or not but if so I'm thinking that would almost be a mandatory upgrade
Hello uThermal, do you have a Playlist of a beginners guide? I would like to get into sc2 and try to be good with Terran and was wondering how the timings, bo and whatnot work
For 0 unit loss zerg, offensive hatch w/ sunkens and ravagers seems most likely to work.
Use queens to make tumors at nydus exits. Retains sight for future worms
Yo Marc! Can't wait for the Storm Gate cheese series! 😂
Surprise attacks with burrowed zerglings is some of the most fun you can have with Zerg. Gorilla warfare
I like the teaser in the intro
Suggestion: Anything with Vipers, I can't recollect ever seeing you use them?? But I don't know what the challenge would actually be with a unit that just abducts?
lol that last game was insaaaaaane
Make a poll if we like the teaser / spoiler in the beginning.
race playstyle hybrid - Zerran
I love the idea of zero-unit loss to GM. You obviously will lose units, but the goal to try to not lose any, at all costs, would be great to watch.
I suppose it would also be possible to add nidus to the hydralisk drop :-)
"I could pee on his hatcheries" :D
uThermal is on his Kerrigan arc with these infested doomdrops, all he needs is the edgy nickname like Queen of Blades to complete the picture 😈
I hear Imba and think "'Aight boys, send it over to Harstem"
great strategies! nice games
mans dropping hydras like he's terran 🤣
how was blizzard still patching the hydralisk 15 years after the game was released? That last z vs z was very enjoyable. You are such a scrappy player, I love it. Most people don't know what to do in those crazy situations.
Third game was such a clown fiesta, I loved it
How about a rush to 200 supply series? With each race
Respect to the zerg for dropping a gg
Ravager with burrow to keep from losing any units
i feel ya creep is underrated
UThermal consistency
Roach burrow regen is really quick.
Uthermal Zerg is the best!
How the pros watch uThermal: mute sound, look at the ground, use peripheral vision and fast forward until spoiler intro is over.
Then relax and enjoy the best show on TH-cam 😅
u give a terran player the medivac ONE time, and theyll start doing drops playing zerg.
Games 2 & 3 were crazy
funny how a terran complains drops are imba
Nah, no units lost niche is already occupied by Grant
Who is Grant? I want to watch those!
@@AjamesmithGiantGrantGaming
He does SC and WC campaign deathless runs. "Only marines" etc campaign runs and much more related to RTS games.
And he's also the person to go to for playthroughs of SC2 campaign mods.
He had been working on speed-runs but they aren't panning out top tier yet. But man, his videos are awesome. The "real scale" zerg is downright terrifying
Also, an ONI avatar. Nice! That game has been kicking my ass for the last year more or less.
@@piet_501 Thanks!
Brutality!!!
Let's go!
Now thats a lot of damage
The best way to win with no loses being zerg is a swarm host!
Just my opinion but the preview start is not for me
I skip the first 30 seconds on the video because I don't want the highlight of the whole video to ruin the rest of the video.
Turn the highlight into a shorts!
GOtta say, Davdou should be up for most tenacious player of the year.
Fr man just would not die.
I think that playing without losing a unit is too insane.
Maybe instead you could make a 5x less losses challange or something like that.
Haha idk I think no loss zerg might be easier with swarm hosts, ehhhhh but maybe not vs gm
Depends whether you count locusts lost :P
What about playing 4vs4 ranked with some new challenges?
Hmm hmm interesting /*notes down on my mental notebook of cheesy team game strats*/
Nydus... and 15 queens is pretty unstopable... so maybe a ravager/ queen cheese... QUeens give that robust healing.