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The original AA genuinely feels like a dream that never happened. It was such a special game in it's prime and I've truly been chasing that high ever since.
@@Elemaphant no I didn't know there were private servers for AA. The biggest thing about AA was the open world guild content for me. The big political dramas and stuff, so I assume a private server wouldn't have the population to facilitate that feeling. 😔
@@Prefury There is two major private servers that are pretty populated, AA:Classic and Archerage AA Classic is zero p2w with lots of catchup mechanics and before all the expansions everyone hated, and archerage is a more modern version of AA but no catch up mechanics so good luck ever being competitive in pvp there. Both are f2p
I like when in the trailer he said "You have been granted another chance in Auroria, however i (still) have no trust in your kind". That describes my feelings about another Archeage perfectly.
"It must be the will of your beloved Mother Goddess" - then the guy looks at the coin to symbolize that this is a cash grab. Damn, it's right there in front of us.
I remember watching CaptainShack videos that played the Archage (the track playing is called ArcheAge OST - Village Theme 1 ) together whit the main theme. (my laptop that was some cheap office laptop was way to week to play Archeage like the game did not even try to install it).
This looks like Archeage without any of the soul that made it special. I spent the majority of my time in prison in game. I was the second person on my server to get exiled from my faction and become a pirate. Now that's gone.
@@foxxcharmer if you steal peoples stuff they can report the crime in game. If reported you get put on a real player ran trial and if found guilty can throw you in jail for many hours. The timer doesnt move unless you are actively logged in. You can escape via a somewhat difficult jump puzzle, or dig in some dirt for a 1% chance to get the key to escape. The game was ahead of its time. Such an immersive experience.
It's really down to game systems and quest and combat design. That's what our brain is processing behind the pretty graphics. Does it feel good to play and are the mechanics satisfying and even addictive to engage with.
yea or the sea altogether. The sea with it's content about enemies, kraken, leviathan, ghost ships and diving to mine stuff or collect sunken ships. It was HUGE part of the archeage fantasy world.
..would only say a person that never played the archeage. The world bosses that Peon mentioned are only a weekly instances which are usually "locked" behind closed clans and raids, which you can't join. Even if you were to go to the event location yourself, once you're dead (and you would be pretty often), practically no one would revive you. Much larger sea content is fishing, since there are 4 types of it as well as underwater ship excavations and sometimes treasure maps. Also, if we're talking about the biggest archeage unique aspects and the sole reason 50%+ of the player base is playing it, it's farming as well as crafting.
As someone who sunk thousands of hours into archeage/unchained, It breaks my heart hearing of this franchise still. I just miss the old days of running darkrunner and enjoying myself, fishing, running packs, I couldnt care less about new gameplay mechanics, better graphics, yadiyada, i just want my archeage back :(
Go play ArcheRage (It's archeage few patches before shutdown) There are thousands of players, the game is more active than even the Archeage Unchained in the first few weeks, usually all raids of all instances are created/played and the developers are very strict with fairplay and no pay to win. They just gave 20 000 account bans a few months ago. Ps. The ArcheRage servers have been running since Archeage Unchained release, and they are/have been kept populated since then.
@@The_10th_Man game with out p2w or b2p is not going to keep up for years because the company also want money if doesn't have the money for new content bye bye the game close so here it is you want the game you support it you pay and play with out any word
imagine how stupid was the ArcheAge 1 dev/corpo decision maker destroying the playerbase of Archage 1 on patch 1 launch for a quick buck, not knowing the series would still be in demand almost 10 years later.
Open world housing was so cool in the original AA. If you managed to get a good location, it was big privilege and really beautiful to admire and be part of. Each day you would see and interact with neighbors and see their progress. I remember getting lots of visitors each day who would comment on my home and start conversations. So many systems in AA were fantastic at bringing people together in a way that old MMOs used to. I've played this genre for over 20 years and AA from launch was one of the most fun and warm gaming experiences I've had.
I think this MMO is a happy medium. I prefer to start with basic combat and get to the flashy stuff as I get to end game. But I also think that they need to show the flashy stuff in ads fr the game. The "flashy" stuff they've shown thus far is thankfully not BDO/ lost ark levels of flashy.
I liked AA1 cuz of very colourful graphics, huge amount of classes, huge amount of interactive objects, gliders, awesome combo PvP. I don't see any of it in aa2...
@@Col-iy5sl I also think it was good, but it wasnt something that i actually did while playing archeage, i prefered to just do trade runs or hunting for others trade runs. or get money doing stuf on the world. I am with the kotobod guy, i enjoyed the same things and those are the things they are chaning in Archeage 2
disappointed, i wanted archeage 2 to be similar to archeage 1 but improved with less p2w and better graphics naval combat, gliding, massive wars, farms, housing, these are what made archeage great, now? just disappointed , my hype got killed
Coming from Ultima Online to Archage (among many other MMOs in between), the real world housing has been one of the most interesting features. You actually have neighbors!! You are out tending to whatever you are doing on your land, and your neighbor comes outside to do the same. Lucky for me I think, I've gotten along with most of the neighbors I've ever had in these types of MMOs. You end up chatting, discussing your trade routes (once you trust each other) and long term make friends and run these routes protecting each other along the way. Instanced housing in other MMOs is so anti social in that aspect. I love my house in Elder Scrolls Online, but it isn't something that someone would ever stop by and say "Hi, what are you up to today!"
I think the housing is enough so long as you get to put trinkets up for the roleplaying aspect. I don't need to have frickin neighbors in a game that ends up just being the early adopters get housing and everyone else is homeless or in the middle of nowhere like ffxiv.
@@higguma Oh right, or like the housing in Avatar or what ever the name of that other Lord British game. Where you had to pay hundreds in real life money to own a house.
Idc abt the amount of classes out the Gate if the classes they have fulfill the various power fantasies and have lots of skills and depth within each one. Them being mixable is up for discussion depending on how closely the first game will inspire this installment.
After playing almost every mass pvp faction/guild based MMO, I’m starting to feel like it’s a failed experiment. Between the slideshow performance and the fact that every server eventually winds up with one zerg to rule them all, they just aren’t that fun in practice. Small skirmish pvp is where it’s at imo.
Literally. It was a tech gimmick that should have died 5 years ago. After a certain number of players, you get the sense that you're not contributing much-as if they don't need you anyways. I think a more conservative group of 20v20, 32v32, 60-99 players doing something is enough. There's also something magical about being able to identify individual players around you in battle that was lost in something like throne and liberty skirmishes.
Archeage's land ownership system was one of the things that kept me coming back, but the only issue was they didn't manage it very well & there was always a lack of clamable plots, but if you explored the map there were huge swaths of open land areas that were easily accessable, but tucked away in hidden off the main path areas, there weren't even any monsters to hunt in these places...they were just forgotten map areas. I always thought that they should have had a hidden housing system...where there were unmarked available plots for those that went exploring to find. Just imagine you're exploring and find a pretty place with a waterfall & there is no mosters around, and the land is flat...you happen to have a small farm plot or house blueprint on you and when you try to put it down, you discover this is a hidden housing area with plots you can claim!
Tbh I might try it but AA1 broke my heart too many times. Also they didnt feature anything about farming and crafting or trading which was for me why I enjoyed logging in. Ok instanced housing? Bleh. No :( I enjoyed watching my neighbors flourish and expand and it was so nice to interact with them as we were both milking cows or harvested strawberries. They could learn from WoW's warlords of draenor when everyone just stayed in their garrison
Those were amazing times. Waking up and hoping your trees were stuck by lightning, fitting in your plants perfectly, seeing your neighbours out and harvesting or planting. I look back on those days so fondly and sad they cannot exist again.
@@Spudawg I miss it so much.. lol. Fighting pvp battles over illegal tree farms hoping to get a thunderstruck tree.. The sea battles fighting over trade packs. I played a darkrunner which was so fun to gank people. Definitely top three mmo for me.
Nothing like BDO, quasi-realistic graphics are the only thing in common. BDO is just OSU with a farming simulator attached. The combat is just flash and no substance. Click buttons in the correct order.
Archeage has one of my favorite MMO memories. I really just loved scuba diving at the major naval trade routes and scavenging what PVPers left aside. I really hope that will continue.
I miss archeage 1. The world, the atmosphere...i really hoped Archeage 2 would be an upgrade on everything AA1...but no...they need money. And now i'll speak as a souls player...i have spent the past 3 years dedicating every single hour to caTCHING up with the souls series...everything except demon souls...THEY BETTER NOT FUCK THIS UP.
@@Ryan-hj3pu I like it the same as most modern mmos. I think it’s better than WoWs and others stylized graphics but not quite as good as more modern looking games.
It sounds like they are abandoning what made archeage good, and chasing the trends. And probably haven't learned from the mistakes of archeage either. Archeage had to many unique mechanics and systems that were well implemented.
1) Instanced housing is indeed lame. 2) I hate it when the game makes you the hero of the world. Ironically, the main thing I play right now is FFXIV, but only because my friends play it. I much preferred the original WoW feel (I started in BC) where you were just a guy, in a world, doing stuff. I'd much prefer a sandbox to a theme park as well. I won't hold my breath for this one, but I am curious as to how it will turn out. The original had some neat stuff but the lack of security and proper management of the servers made it ridiculously unplayable.
Agree. Also what WoW realized is that having different friendly races in a game exponentially expands the interesting stories that can be told. We need more of that fantasy in modern MMOs.
i don't really understand why more MMOs don't have stories that compliment the genre. hearing you're the special hero gets boring after the 50th time and feels lame when everyone around you is also that same special hero. MMOs should start playing into the fact that you're one person out of many
I will only play games with instanced housing after playing the original ArcheAge. My credit card renewal time came. I switched a lot of bills over to my new cc. I forgot about ArcheAge. Logged in and my house was gone. Everything in it was gone. Never again would I do non-instanced housing. Especially if it's tied to a subscription. If you miss rent payments IRL, you usually have 3-5 days to pay. And even if you miss that window, you usually pay a fine for paying late. No one is going to come take all your stuff because you didn't remember ONE time.
The sailing system in Archeage is the best in my opinion compared to other MMORPG sailing features. When I had to leave Archeage and start playing BDO, I was amazed that BDO also had sailing content, but it was strange and stiff. The most unreasonable thing is that in BDO when sailing, the majority of ships you encounter in the middle of the ocean will close their sails, and when our ship is anchored or parked at the pier, the sails are open, completely upside down.
I remember the last time I bought a pay to play archeage mmo, that turned out to be p2w after all and even gated me out of the game by then also later wanting me to pay a monthly subscription. So essentially I was unable to play the game I already paid for unless I paid every month aswell.
Sickening. Either one time payment or free to play, I'm not giving monthly payments to play a game. They better make the cosmetics in the cash shop more appealing if they need the money so badly 😂
they should make the housing instance zone a quest hub, with like a community pub or guild house type building at the center, where people gather to buy materials, repair gear, sell trash, maybe have the bank and auction house type npcs, put in crafting orders for other players, set up dungeon groups/raids groups. Instead of having one of the main cities be the player hub, new players can see the vets and have a model of what they can get to. The instance idea itself isn't bad, its all about implementation.
Anything that demands a guild to function is inherently toxic. You will always have the stuck up ruler picking favorites amongst the peasants. It's a terrible outcome.
@@cheeemzy6651 new world movement is so bad, the feet movement doesn't match the speed of the ground moving. Bought the game, played it for a bit hoping i would get used to it. Had to uninstall/refund. Just couldn't unsee it, even pixel graphics games get that right. All the good graphics in the world is wasted id you charecter feels like its just cropted onto the enviroment instead of living inside of it.
So they essentially went from an mmorpg with many unique and/or interesting features such as gliding, naval content, huge bosses and complex fighting, trading and housing system, etc. with a greedy development to a game with basic features that almost all the mmorpgs have and hopefully a better developer team? I mean obviously I am exaggerating this a little, but thats just what this seems to be to me from experience with former ArcheAge. Hopeless, if you ask me, that we will get anything similiar to the "old ArcheAge" but with an improved development any time soon. Imo Archeage was a corner stone that showed what MMOs can be like, how diverse and complex and interesting they can be, but it also showed that most likely games like these can't seem to fit into the right place without being either overly monetized or overly managed.
Archeage was probably my favorite MMO. From it's Naval fishing, to it's crafting, Player Housing. Trade Runs, World Events, Factions and Pirates. All of it was great. It's summons and pets, it's mining all of it. I think what I enjoyed most though was the 'Misinformation' Especially with Archeage Unchained. I loved how when you googled stuff, you'd never get a straight answer or the answer was for the first version? Why? Because it forced you to discover things on your own and you could constantly find new secrets. Even at the end of when I stopped on Unchained, people were still finding new Pets, New places for resources, were unlocking new expensive Housing. So many times I remember showing up to some timed event on a new mount I just got that no one had seen and have the whole server asking how I got it. It was great.
It's an interesting approach that might pay off depending on how they implement it and how good the combat is. It's a good thing that they are focusing on the pve side and co op systems which is the one thing players will be doing +80% of the time and not going crazy on making all kinds of pvp systems. The arenas, smaller scale pvp and open world pvp is what most players rly do
That's so frustrating. I miss MMOs where we're just a random adventurer getting caught up in random events throughout the world. Our stories were created as we explored and not pre-destined. 🙄😒
goodluck making an mmo without this, people say they dislike this but the only mmo's that are getting any attention have this exact type of lore lol. We are a minority that actually want games to be better, other people just say they do but keep consuming this shjt braindead content that throne and liberty offers and they also continue to accept and pay for these stupid pay to win aspects aswell xd people r so twisted its crazy
@@Angelvanberghen There is a way to world build without making your character the focal point of the story or some kind of "chosen one." The original PSO did this. You start off as just a random space mercenary investigating a planet. The lore was discovered by just doing quests and exploring. You could just play the game normally and level up too but the deeper you got into the lore, more quests would open up, characters you'd meet in those quests would start crossing over into others and you'd even see some scenes that wouldn't happen if you didn't finish other quests. Asheron's Call was the same way. During story events, the main characters of that storyline was actually played by the moderators and they roleplayed them throughout the event. There is a way to just not make our chacters the focal point without completely removing them or making them background characters (like Dawntrail recently did with Wuk Lamat). There is a way to have world-building and rich lore without just throwing it in your face.
Housing wasnt at all cool in AA. It was a pain as a single player to just get a remotely good housing spot since so many big guilds did block them right away. What a great design
I never cared about housing and i had a nive plot of land. Maybe the game changed alot after the 1st year, but i never had a problem having my land, i dint focus much on it, neither i cared if the plot was good enough, but me and my mates had land close to eachother and was enough for me. If u come to an MMO and want to play single player thats your own fault. Even as a single player i could snatch some nice lands sometimes.
I was very hyped for Throne and Liberty but the moment I created my character and made the first few steps i hated it. My first MMO was actually Runes of Magic as 11 year old and i later went on to GW2 on launch and WoW. How is it possible that Throne and Liberty has the EXACT same clunky character movement when you walk sideways as in Runes of Magic. There are more than 15 years between those games and i got instant flashbacks
Try a ranged character. I've been playing as a crossbow user with a shield, and the crossbow gameplay is really fun and fast paced so far. The 'action mode' is really clunky, but the 'class mode' is fine.
@@BoneFrossil It's crazy if someone reads this and doesn't know what we mean. But for me it was honestly a dealbreaker. Additionally being p2w and died down in korea didnt help the game
@@traiges414 dead in korea have u even looked at why its not well liked by koreans? lul, and the p2w is just whatever rn, if ur a salary man u wont catch up ever unless u pay and that happens in every game that isnt ultra casual or RMT like retail wow
@@Xjuijau To pull people away from that game. That's why AMD releases chips when Intel does, or graphics cards when Nvidia does. It happens all the time, in every industry. Toyota releases a specific model when Chevy releases their specific model of whatever. Every industry- music, plumbing supply, cat litter, every industry.
New Worlds combat is what makes the game good, its the fact it had no end game other than chest runs and gathering. So I respectfully disagree with you statement at 13:11
No, it's good. The problem is they are still keeping the cancer that is open world pvp. AA was fun for all of the different content and things you could do. It was bad for the PVP existing in the same space as PVE
Bros. I found something close. Its literally Ashes of Creation. It costs a whopping 120 bucks to acess the alpha and you can only play like 48 hours on sat and sunday. But that 48 hours was the funnest I've had in ages in a MMORPG. I purpled and pvped against people and it felt like Archeage. A lot of the skills were like Archeage. Check out their pvp videos. Endless arrows, disengage, arrow volley, snipe, darkrunner types, bards playing buff music, healers, and back and forth push and pull of big pvp. and a Node system that is more developed than Auroria. I felt the spark, it almost felt like home. Naval war confirmed but not implemented yet, home ownership confirmed but no implemented yet. Massive world 2x the size of Archeage I think. Only thing its lacking is a trade pack system I think and MML music making, though there is caravans.
ZOS has been working on an MMO for over half a decade now I believe. While ESO monetization is ass, we can at least expect that the game itself will be interesting, and unlike eastern MMOs.
@@TheLazyPeon If you look at the Bethesda FTC leaks, there is something called "Project Kestral". It was projected to release 2023, but that was before covid. ESO's profits are predicted to drop significantly coinciding with Kestral's release. That leak is legit, it refers to Hi-Fi Rush (Project: Habiki) and Doom: The Dark Ages (Doom Year Zero) before they were announced.
All I want to see in my lifetime is a mix of UO and OSRS with character creator of BDO in an engine that doesn't suck, why is this so hard for companies to align with.
With how popular RS still is and people STILL missing UO from over 20 years ago, it is pretty insane no one has actually tried to cater to us. Yeah, okay we perhaps are not in the tens of millions strong, but a super dedicated group of tens of thousands of player is a pretty good business model, IMHO.
Did you just describe AoC? Or maybe throne and liberty. My issue with both is I dont like the top down style or the combat or the pvp focus. Imo pve has to be fun with action combat.
For me, and after experiencing kinds of both, I historically prefer open world content versus instanced content when I compare the pros and cons (to me) to them. For me instanced content can be isolating as well as reminds me I'm playing a game (immersion breaking) to name a few cons (to me). Thank you for posting, I've found all the videos you've posted (that I've watched) interesting and informative.😄
All i want from an MMO is FInal Fantasy 14 with action combat and a camera that isn't an eagle's distance from my character!!! ● A compact story (not dialogue fetch quests) ● weighted combat/ grounded/ not too flashy (like BDO) ● Super deep class system and build personalization ● duals and group pvp just has to exist ● no sub ● Character creator ● No p2w/ p2 convenience, i feel like a good cosmetic shop can carry a game if the game was actually fun/ had content.
@@Angelvanberghen Are you a developer on this game? I've seen you make other weirdly positive remarks that almost nobody agrees with. Please, if you are, stop destroying this franchise and give us what made the game popular on launch. If you aren't, stop simping for this crap.
I like the new free form approach to your videos with yourself getting more screen time. Thank you for yet another video, Peon! Keep up the great work!
so far this game is EXACTLY what i wanted. Souls like combat, Action Combat, Story, Single Player friendly, housing, life skills, etc. The only thing i can hope for at this point is that the class systems and power systems is very customizable and varied. I also want a lot of variables in the theme of different classes, i love seeing samurai, dark knight, cultivator, etc. Just lots of different classes based on different cultures.
people are so incredibly desperate for any new MMO they even give shit games like T&L a pass. "yeah its pay2win, the combat is completely awful and clunky and the movement makes me want to log into vanilla wow again.... but its not thaaaat bad". let me guess, archeage 2 will be the same thing.
@@oogiewoogieboogie Because it was originally a top down instance based MMO similar to Lost Ark, it looked like it actually had action combat also, but then they decided to scrap everything and remake it open world and 3rd person with shitty combat.
@@Tsukiiyo7 thats why it took 10 yrs, the restarting but still man, i was kinda looking forward to this and when i played it, its clunky, the grapple is clunky the morphing is clunky makes me wanna bawl my eyes out
T&L is another tragic case of a game that could have been great but just made very bizarre design decisions. It has a great leveling process, the progression system is actually a decent balance between grind and casual-friendliness, and it has an incredible world and incredible graphics. But it's bogged down by combat that's worse than MMOs from 20 years ago, P2W, and PvP being dominated by gear lords who monopolize all the drops. Why didn't they put some of the resources they spent on graphics towards making better combat? Why is there zero content for casual players to learn PvP? Why is there no system for average players to slowly grind for BiS weapons without being part of a top guild?
Throne has optimized 2k player zvz with 0 desync or server lag and the least p2w ceiling of any p2w game by far. And you're mad that you can't jump w, stay in your kiddy wow/ff14 era lil boy, the real men are gaming in throne
There was limited housing space in AA1 though, you couldn’t just place your house anywhere even if it looked like there was space. There were designated zones for your house. That’s probably why they went with instanced housing. Aside from that, great video I also look forward to the sequel and running trade packs.
on the isnant thing... it can still work. I remember a small game ages ago where the player would zone into a instant whit a set amount of plot of land. now each instant had a public number so if you was on instant 1351 you could give that number to another player and they could at the instant portal enter it and end up in your instant. even though they had there home in instant 1355. (naturally you could also just visit your friend by just pressing to to friend instant instead of your own instant (think fast dial on a phone kind of deal). so if there was a player on your server that posted on the net a really cool build and posted there instant number you could visit it even if you was not a friend of that person.
what I understood from the housing. is that there will be designated zones where you can build but still open world no? like you cant do it anywhere but there will be areas where its allowed. because they said you will be able to kind of make towns in this area. if its instanced doesnt make sense that random people can make a town with you
PVP and mmo's do not work together, they die off quite quickly because open world pvp is cancer. PVE players leave because they're tired of being bothered by a bunch of assholes pk'ing over and over again, or screaming to "flag up" for pvp and instead just want to play the game. You're "starved" because MMO's are PVE games, not PVP, unless separated out entirely into their own thing where only PVPers go, but then that dies because they don't want to fight each other, they want to fight PVE players
@@TheNightman.that's bullshit, BDO is alive to this date with a very respectful player base and that game barely has PvE. It won't reach wow/ff14's levels of success, but still has its place.
Gliders and fishing boats need to be in this game. And oh boy, waking up in the morning to check my trees and seeing I had a thunderstruck was amaaaaaazing.
The game looks like its straying heavily from 1 in all the ways and features that made 1 great so not feeling very interested. Looks like they are copying BDO and others etc. No longer sandpark but just theme park
@@neberboi archeage 1 was a great game conceptually but fell off from bad monetization. Now its gonna have the name of a franchise with a bad reputation but with none of the good aspects? a generic eastern mmo? hows that good
Basically work irl to work in game to escape the social lower class of the game. Afterall, most can't escape their class irl. It's so predatory on a psychological level.
No I'm not very interested in this. One of my big problems now is when I see cross-platform games I'm thinking here are four abilities and that's it. It makes the combat seem shallow.
It's PVP focused so its population is going to go down extremely quickly,. like most MMOs with a PVP focus. They can claim that they're going to focus on PVE as much as they want, but I'm betting it's still going to be PVP.
So your revised stance is that they're lying in order to attract the large PvE audience, when in fact the game will actually be designed to cater to the much smaller hardcore PvP audience, despite claims to the contrary and gameplay that clearly shows the sort of combat with NPCs that you typically don't get in PvP focused MMOs?
The comments in here are so negative about this game that 3 minutes into the video I'm not even going to watch the rest as apparently they've removed or not improved on the best features of the game and instead just went full on predatory microtransactions. A shame because I was genuinely looking for a nice cozy new MMO to play that isnt straight up p2w garbage like throne & liberty.
Im expecting this to be instance based game with an multiplayer hub type area with like 20-30 player cap per hub, which i find to be a bit disappointing because i would really like an open world mmo with proper action combat; dodging attacks, flexible movement, third person massive world exploration, etc. I dont think its possible though currently. I've seen some server layering systems being developed, like in Star citizen and Pax Dei. We basically need that type of system to make an proper action combat game work because it requires so much more data to be exchanged with the servers and current megaservers can barely handle the current load. Basically need a large scale server that handles the macro stuff like inventory, mob and player locations, states of collectible resources and other interacrables, etc. Then smaller servers on top of that for micro stuff like tracking hitboxes, animation sync, etc.
Eastern MMO really needs South East Asia dedicated server. Even Japan or Sydney servers which usually adapted by globally released Eastern MMO are lagging if accessed from SEA.
They said they will have zones where people can create a town like community. To me that seems like they will have mini housing servers that people can build in so that it does not clash with the open world map. Therefore you can still have people see your house because everyone in that zone would see it. Of course it would not be as open or free like ArchAge 1. Though it could be interesting if it develops smaller closely knit communities. Perhaps if you have a big group of friends or even 4 or 5 friends you can build houses together in one shared instanced zone. I imagine that shared housing will not be forced. Perhaps they can have a craftable key that you can duplicate and share with your friends. But this stays in your inventory and only your friends can use it to access the house. But to stop people from griefing your house they cannot remove the key from their inventory as it becomes locked to the inventory though of course it would not actually take up precious inventory space. It would just get tied to that player's account. It does not even have to be a real in game key. Just click a button and grant access to a player of your choice and maybe even block a player from entering if they get hacked or turn out to be a douche.
I never played Archage as I was a WoW player and I never really saw the game as providing what I want out of an MMO. The idea of random player housing everywhere actually works to break my immersion, the same with large scale pvp. It just makes everything too obviously a game for me From my perspective, Archage Chronicles looks incredible. The combat almost looks a bit like BDO/Blade and Soul - which I still think are the best combat systems ever put into an MMO. The combat itself looks so incredibly cool (that magic bolt shooting out from a cloud of smoke? Ugh! So cool!) and I am excited by an MMO focusing on smaller team content as I think it is much, much easier for a dev team to balance I think for us themepark MMO players, they have absolutely nailed this release trailer. Though I am sorry for those that felt the original Archage was "their MMO" and that this release will be a walk backwards from that design philosophy
I'm Giddy ! I'm from the first months of Archeage and we dropped to desktop for quite some time before it settled. Just thinking it will be stable is so funny to me and the people from the first game. Dropping the giant battles is kinda sad, they were so fun to be in. The Graphics and gameplay was so fun. The Crafting is fun to play if you plan your routes. Now to find out if it is a pay to win. Lootable housing would nice...I think it is call pillaging. There were so many combos for making a char with skills. I hope they have stealth.
lol you are correct about some of us absolutely tired of eastern mmos. I have literally stopped watching mmo content as all the eastern mmos are the same with the same combat, flashy animations, 100 hit combos with little girls swinging giant weapons, and 32 armor/trinket slots that all have to be constantly upgraded with a terribad random chance upgrade system that is done with a massive grind system so bad that many games offer the chance to have your character grind for you on autopilot while you are offline. I miss the days of Western MMOs and their style. I can't tell you how deflated I was when I learned EQ Next was cancelled. Even Ashes of Creation is an Archeage influenced game. All thats left is Blizzard and a handful of private servers of dead MMOs. I currently still play Warhammer Online and sometimes City of Heroes.
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Is this the Offical AOE mobile port or another duplicates from china...? i see lot of negative reviews and comments on their socials
@@GAUDAGAMING Seems to be the monetization. As per most mobile games. Still looks interesting.
@@GAUDAGAMING Real AOE Game, but they are trying to cash in on that well known Asian style, Felt a little like Rise of Kingdoms.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Make a video on a real AOE game? Do you like RTS?
@@GAUDAGAMING It feels nothing like AOE. Don't bother.
The original AA genuinely feels like a dream that never happened. It was such a special game in it's prime and I've truly been chasing that high ever since.
did you play archeage classic? its a pserver that came out like end of last year (patch 2.0 on 3.0 client i believe, with semi custom content)
i feel the same way😢
@@Elemaphant no I didn't know there were private servers for AA. The biggest thing about AA was the open world guild content for me. The big political dramas and stuff, so I assume a private server wouldn't have the population to facilitate that feeling. 😔
@@Prefury If you like the big political dramas and guild PvP aspects of MMOs than Throne and Liberty is a game for you
@@Prefury There is two major private servers that are pretty populated, AA:Classic and Archerage AA Classic is zero p2w with lots of catchup mechanics and before all the expansions everyone hated, and archerage is a more modern version of AA but no catch up mechanics so good luck ever being competitive in pvp there. Both are f2p
I like when in the trailer he said "You have been granted another chance in Auroria, however i (still) have no trust in your kind". That describes my feelings about another Archeage perfectly.
Well said
"It must be the will of your beloved Mother Goddess" - then the guy looks at the coin to symbolize that this is a cash grab.
Damn, it's right there in front of us.
🤣
@@polygondon Yeah perfect, i thought the same.
the naval content of Archeage was one of my happy memories
Yuuuup!
th-cam.com/video/6Kbn501YK4M/w-d-xo.htmlsi=fDTWwlrc-_fgtGcc
I’d play just to listen to the soundtrack. I still tear up listening to original archage ost. So many good times, truly miss those days.
I listen to the AA1 OST to relax, I hope they do as good a job
I still get PTSD and disappointed thinking back to ArcheAge 1... it was such a blast of a experience I have yet to feel in another mmo
I remember watching CaptainShack videos that played the Archage (the track playing is called ArcheAge OST - Village Theme 1 ) together whit the main theme.
(my laptop that was some cheap office laptop was way to week to play Archeage like the game did not even try to install it).
@@lilawaffel186same here, that’s why I went back to archerage
ArcheAge soundtrack is the best of any game I have played.
True masterpieces.
This looks like Archeage without any of the soul that made it special. I spent the majority of my time in prison in game. I was the second person on my server to get exiled from my faction and become a pirate. Now that's gone.
😂😂when i read this i what like you played in prison? 😂😂ive never played the game 😂😂
@@foxxcharmer if you steal peoples stuff they can report the crime in game. If reported you get put on a real player ran trial and if found guilty can throw you in jail for many hours. The timer doesnt move unless you are actively logged in. You can escape via a somewhat difficult jump puzzle, or dig in some dirt for a 1% chance to get the key to escape. The game was ahead of its time. Such an immersive experience.
😭😭😭
It's really down to game systems and quest and combat design. That's what our brain is processing behind the pretty graphics. Does it feel good to play and are the mechanics satisfying and even addictive to engage with.
@@Ottobot2sounds like something runescape would do lol
If they abandoned naval content, it's like removing THE BEST feature of ArcheAge franchise.
i remember farming and building my first ship and going on trade runs across the ocean. One of the highlights of my gaming experiences
abandon that sht until the base game is good and they can add stuff to it
yea or the sea altogether. The sea with it's content about enemies, kraken, leviathan, ghost ships and diving to mine stuff or collect sunken ships. It was HUGE part of the archeage fantasy world.
@@SleepingForestGamingIve recently gone back to archerage and am having a complete blast.
..would only say a person that never played the archeage.
The world bosses that Peon mentioned are only a weekly instances which are usually "locked" behind closed clans and raids, which you can't join.
Even if you were to go to the event location yourself, once you're dead (and you would be pretty often), practically no one would revive you.
Much larger sea content is fishing, since there are 4 types of it as well as underwater ship excavations and sometimes treasure maps.
Also, if we're talking about the biggest archeage unique aspects and the sole reason 50%+ of the player base is playing it, it's farming as well as crafting.
As someone who sunk thousands of hours into archeage/unchained, It breaks my heart hearing of this franchise still. I just miss the old days of running darkrunner and enjoying myself, fishing, running packs, I couldnt care less about new gameplay mechanics, better graphics, yadiyada, i just want my archeage back :(
Sameeeeee😢
@@MetallicGal ArchRage private server it never died
Go play ArcheRage (It's archeage few patches before shutdown) There are thousands of players, the game is more active than even the Archeage Unchained in the first few weeks, usually all raids of all instances are created/played and the developers are very strict with fairplay and no pay to win. They just gave 20 000 account bans a few months ago.
Ps.
The ArcheRage servers have been running since Archeage Unchained release, and they are/have been kept populated since then.
@@elcapitanortz i dont have a pc anymore
You sunk thousands of hours into archeage and had a blast and still cry over the past?
Honestly if they could have just visually remastered aa1 without powercreep p2w nightmare gear system it would have been a perfect mmo
No they need to cash grab another b2p and then make that a p2w nightmare. There is no reason to assume otherwise.
They've already done that like 5 times. Wytb?
@@The_10th_Man game with out p2w or b2p is not going to keep up for years because the company also want money if doesn't have the money for new content bye bye the game close so here it is you want the game you support it you pay and play with out any word
imagine how stupid was the ArcheAge 1 dev/corpo decision maker destroying the playerbase of Archage 1 on patch 1 launch for a quick buck, not knowing the series would still be in demand almost 10 years later.
And they would do it again even knowing what will happen.
goddamned travesty
@The_10th_ManthTs the beauty, how stupid are WE MMO gamers for being ready for more.
Open world housing was so cool in the original AA. If you managed to get a good location, it was big privilege and really beautiful to admire and be part of. Each day you would see and interact with neighbors and see their progress. I remember getting lots of visitors each day who would comment on my home and start conversations. So many systems in AA were fantastic at bringing people together in a way that old MMOs used to. I've played this genre for over 20 years and AA from launch was one of the most fun and warm gaming experiences I've had.
Nothing like a Hasla cliff house, king of the world!
I miss MMOs where there was less eye rot on the screen so i could actually see what was going on during combat.
I think this MMO is a happy medium. I prefer to start with basic combat and get to the flashy stuff as I get to end game. But I also think that they need to show the flashy stuff in ads fr the game. The "flashy" stuff they've shown thus far is thankfully not BDO/ lost ark levels of flashy.
I liked AA1 cuz of very colourful graphics, huge amount of classes, huge amount of interactive objects, gliders, awesome combo PvP.
I don't see any of it in aa2...
Thing i hate in aa1: farming
Guess what's gonna be in aa2
@@KOTOBOD Imo whole farmville, trading thing was solid in AA.
@@Col-iy5sl I also think it was good, but it wasnt something that i actually did while playing archeage, i prefered to just do trade runs or hunting for others trade runs. or get money doing stuf on the world. I am with the kotobod guy, i enjoyed the same things and those are the things they are chaning in Archeage 2
@@KOTOBOD Which was a big part of AA1 so I guess cry about it
Man knowing the potential that ArcheAge 1 had is one of the most frustrating things in my life kek
disappointed, i wanted archeage 2 to be similar to archeage 1 but improved with less p2w and better graphics
naval combat, gliding, massive wars, farms, housing, these are what made archeage great,
now? just disappointed , my hype got killed
take out open world pvp and the game was perfect
Yeah, take out it's core lmao@@TheNightman.
glider at 4:48
Same just looks like generic mmo now
@@SomeMinion good eye sir!
Coming from Ultima Online to Archage (among many other MMOs in between), the real world housing has been one of the most interesting features. You actually have neighbors!! You are out tending to whatever you are doing on your land, and your neighbor comes outside to do the same. Lucky for me I think, I've gotten along with most of the neighbors I've ever had in these types of MMOs. You end up chatting, discussing your trade routes (once you trust each other) and long term make friends and run these routes protecting each other along the way. Instanced housing in other MMOs is so anti social in that aspect. I love my house in Elder Scrolls Online, but it isn't something that someone would ever stop by and say "Hi, what are you up to today!"
I think the housing is enough so long as you get to put trinkets up for the roleplaying aspect. I don't need to have frickin neighbors in a game that ends up just being the early adopters get housing and everyone else is homeless or in the middle of nowhere like ffxiv.
@@higguma Oh right, or like the housing in Avatar or what ever the name of that other Lord British game. Where you had to pay hundreds in real life money to own a house.
If this game don't have 40 classes than it is not AA
Idc abt the amount of classes out the Gate if the classes they have fulfill the various power fantasies and have lots of skills and depth within each one. Them being mixable is up for discussion depending on how closely the first game will inspire this installment.
There were more than 200 combinations from what I remember.
After playing almost every mass pvp faction/guild based MMO, I’m starting to feel like it’s a failed experiment. Between the slideshow performance and the fact that every server eventually winds up with one zerg to rule them all, they just aren’t that fun in practice. Small skirmish pvp is where it’s at imo.
Literally. It was a tech gimmick that should have died 5 years ago. After a certain number of players, you get the sense that you're not contributing much-as if they don't need you anyways. I think a more conservative group of 20v20, 32v32, 60-99 players doing something is enough. There's also something magical about being able to identify individual players around you in battle that was lost in something like throne and liberty skirmishes.
Korean New World? We have New World at home.
Cant wait for Archeage 2 Chronicles Unchained
Produced by Mark Jacobs.
Archeage's land ownership system was one of the things that kept me coming back, but the only issue was they didn't manage it very well & there was always a lack of clamable plots, but if you explored the map there were huge swaths of open land areas that were easily accessable, but tucked away in hidden off the main path areas, there weren't even any monsters to hunt in these places...they were just forgotten map areas. I always thought that they should have had a hidden housing system...where there were unmarked available plots for those that went exploring to find. Just imagine you're exploring and find a pretty place with a waterfall & there is no mosters around, and the land is flat...you happen to have a small farm plot or house blueprint on you and when you try to put it down, you discover this is a hidden housing area with plots you can claim!
Its like every dev has the ingredients and they just never come together
😂
Tbh I might try it but AA1 broke my heart too many times. Also they didnt feature anything about farming and crafting or trading which was for me why I enjoyed logging in.
Ok instanced housing? Bleh. No :( I enjoyed watching my neighbors flourish and expand and it was so nice to interact with them as we were both milking cows or harvested strawberries. They could learn from WoW's warlords of draenor when everyone just stayed in their garrison
Those were amazing times. Waking up and hoping your trees were stuck by lightning, fitting in your plants perfectly, seeing your neighbours out and harvesting or planting. I look back on those days so fondly and sad they cannot exist again.
There’s a private server for AA1 called archeage classic,
I’m a month in and it’s amazing, no P2W and no alt accounts
Dev diary confirmed that trading and farming will be 'enhanced' over the base game. No mention of naval though.
@@Spudawg I miss it so much.. lol. Fighting pvp battles over illegal tree farms hoping to get a thunderstruck tree.. The sea battles fighting over trade packs. I played a darkrunner which was so fun to gank people. Definitely top three mmo for me.
The housing could be something more like ffxiv. maybe an instanced area that is only housing with different wards.
Trailer looks more like BDO than ArcheAge
@@XlopPS2 as long as they retain most of what made Archeage good, that's a win. Even with reduced PVP focus.
Nothing like BDO, quasi-realistic graphics are the only thing in common. BDO is just OSU with a farming simulator attached. The combat is just flash and no substance. Click buttons in the correct order.
@@higguma The hell is OSU?
@@higguma my dude the game isn't out you have no idea if the combat has any depth.
@@higguma Idk man, BDO arguably has the best feeling combat in all mmorpgs
Archeage has one of my favorite MMO memories. I really just loved scuba diving at the major naval trade routes and scavenging what PVPers left aside. I really hope that will continue.
I miss archeage 1. The world, the atmosphere...i really hoped Archeage 2 would be an upgrade on everything AA1...but no...they need money.
And now i'll speak as a souls player...i have spent the past 3 years dedicating every single hour to caTCHING up with the souls series...everything except demon souls...THEY BETTER NOT FUCK THIS UP.
I fear nothing will fill the hole Archeage left in me
archeage is in my top 3 mmorpgs ive played. it devastated me when they killed it with greed
I have such good memories of OG Archeage Alpha
100% worth the $300 and the best months of my MMORPG career.
Can't wait for Ashes of Creation release in 2074
the fishing of this game is ahead of its time. Sport fishing to be exact. Damn, I miss this game.
Ashes of Creation is the only hope we have rn. And that isn’t even out yet so there’s a good chance it’ll let us down as well
It looks like clash of clans in an open world bud 😂
Yeah Ashes looks absolutely terrible....which is a shame. The art style of that game is a mess.
@@Ryan-hj3pu I like it the same as most modern mmos. I think it’s better than WoWs and others stylized graphics but not quite as good as more modern looking games.
I could tell you 120 things why ashes of creation is not anybody's game
the game is a copy pasta of neverwinter online lmao have u seen the greatsword class even has the same pose and animations as the neverwinter one lol
Thanks!
I just want the old Archeage back 😮💨 before it went downhill 😅
It sounds like they are abandoning what made archeage good, and chasing the trends. And probably haven't learned from the mistakes of archeage either. Archeage had to many unique mechanics and systems that were well implemented.
1) Instanced housing is indeed lame. 2) I hate it when the game makes you the hero of the world. Ironically, the main thing I play right now is FFXIV, but only because my friends play it. I much preferred the original WoW feel (I started in BC) where you were just a guy, in a world, doing stuff. I'd much prefer a sandbox to a theme park as well. I won't hold my breath for this one, but I am curious as to how it will turn out. The original had some neat stuff but the lack of security and proper management of the servers made it ridiculously unplayable.
Agree. Also what WoW realized is that having different friendly races in a game exponentially expands the interesting stories that can be told. We need more of that fantasy in modern MMOs.
i don't really understand why more MMOs don't have stories that compliment the genre. hearing you're the special hero gets boring after the 50th time and feels lame when everyone around you is also that same special hero. MMOs should start playing into the fact that you're one person out of many
I will only play games with instanced housing after playing the original ArcheAge.
My credit card renewal time came. I switched a lot of bills over to my new cc.
I forgot about ArcheAge. Logged in and my house was gone. Everything in it was gone.
Never again would I do non-instanced housing. Especially if it's tied to a subscription.
If you miss rent payments IRL, you usually have 3-5 days to pay.
And even if you miss that window, you usually pay a fine for paying late.
No one is going to come take all your stuff because you didn't remember ONE time.
Try play WOW Ascension
I really want a game where you are a villain. Like DCUO 😂
The sailing system in Archeage is the best in my opinion compared to other MMORPG sailing features. When I had to leave Archeage and start playing BDO, I was amazed that BDO also had sailing content, but it was strange and stiff. The most unreasonable thing is that in BDO when sailing, the majority of ships you encounter in the middle of the ocean will close their sails, and when our ship is anchored or parked at the pier, the sails are open, completely upside down.
I remember the last time I bought a pay to play archeage mmo, that turned out to be p2w after all and even gated me out of the game by then also later wanting me to pay a monthly subscription. So essentially I was unable to play the game I already paid for unless I paid every month aswell.
I lost all trust and respect for kakaogames after that move
Sickening. Either one time payment or free to play, I'm not giving monthly payments to play a game. They better make the cosmetics in the cash shop more appealing if they need the money so badly 😂
they should make the housing instance zone a quest hub, with like a community pub or guild house type building at the center, where people gather to buy materials, repair gear, sell trash, maybe have the bank and auction house type npcs, put in crafting orders for other players, set up dungeon groups/raids groups. Instead of having one of the main cities be the player hub, new players can see the vets and have a model of what they can get to. The instance idea itself isn't bad, its all about implementation.
Pretty certain everything you just mentioned is in new world :-)
Anything that demands a guild to function is inherently toxic. You will always have the stuck up ruler picking favorites amongst the peasants. It's a terrible outcome.
@@cheeemzy6651looks like a 30 year old game 😂 refuse to play that bobble head junk
@@higguma the guild building would be lore based, not player based. But your trauma dump is welcome.
@@cheeemzy6651 new world movement is so bad, the feet movement doesn't match the speed of the ground moving. Bought the game, played it for a bit hoping i would get used to it. Had to uninstall/refund. Just couldn't unsee it, even pixel graphics games get that right. All the good graphics in the world is wasted id you charecter feels like its just cropted onto the enviroment instead of living inside of it.
This video just made me miss AA even more
So they essentially went from an mmorpg with many unique and/or interesting features such as gliding, naval content, huge bosses and complex fighting, trading and housing system, etc. with a greedy development to a game with basic features that almost all the mmorpgs have and hopefully a better developer team? I mean obviously I am exaggerating this a little, but thats just what this seems to be to me from experience with former ArcheAge.
Hopeless, if you ask me, that we will get anything similiar to the "old ArcheAge" but with an improved development any time soon.
Imo Archeage was a corner stone that showed what MMOs can be like, how diverse and complex and interesting they can be, but it also showed that most likely games like these can't seem to fit into the right place without being either overly monetized or overly managed.
Lol Archeage.
Archeage was probably my favorite MMO. From it's Naval fishing, to it's crafting, Player Housing. Trade Runs, World Events, Factions and Pirates. All of it was great. It's summons and pets, it's mining all of it. I think what I enjoyed most though was the 'Misinformation' Especially with Archeage Unchained. I loved how when you googled stuff, you'd never get a straight answer or the answer was for the first version? Why? Because it forced you to discover things on your own and you could constantly find new secrets.
Even at the end of when I stopped on Unchained, people were still finding new Pets, New places for resources, were unlocking new expensive Housing. So many times I remember showing up to some timed event on a new mount I just got that no one had seen and have the whole server asking how I got it. It was great.
As soon as I head AAII I wanted to build a new ship.
The sea is the main thing that kept me coming back to AA
It's an interesting approach that might pay off depending on how they implement it and how good the combat is. It's a good thing that they are focusing on the pve side and co op systems which is the one thing players will be doing +80% of the time and not going crazy on making all kinds of pvp systems. The arenas, smaller scale pvp and open world pvp is what most players rly do
wow another MMORPG where you start off as the hero/god/savior/legend and your first task ever is to save the world
That's so frustrating. I miss MMOs where we're just a random adventurer getting caught up in random events throughout the world. Our stories were created as we explored and not pre-destined. 🙄😒
We have no idea how the game starts. What are you even talking about.
goodluck making an mmo without this, people say they dislike this but the only mmo's that are getting any attention have this exact type of lore lol. We are a minority that actually want games to be better, other people just say they do but keep consuming this shjt braindead content that throne and liberty offers and they also continue to accept and pay for these stupid pay to win aspects aswell xd people r so twisted its crazy
@@Angelvanberghen There is a way to world build without making your character the focal point of the story or some kind of "chosen one." The original PSO did this. You start off as just a random space mercenary investigating a planet. The lore was discovered by just doing quests and exploring. You could just play the game normally and level up too but the deeper you got into the lore, more quests would open up, characters you'd meet in those quests would start crossing over into others and you'd even see some scenes that wouldn't happen if you didn't finish other quests.
Asheron's Call was the same way. During story events, the main characters of that storyline was actually played by the moderators and they roleplayed them throughout the event.
There is a way to just not make our chacters the focal point without completely removing them or making them background characters (like Dawntrail recently did with Wuk Lamat). There is a way to have world-building and rich lore without just throwing it in your face.
@@Xialoh the developer literally said you're the hero and you're going to save the world lmao
Housing wasnt at all cool in AA. It was a pain as a single player to just get a remotely good housing spot since so many big guilds did block them right away. What a great design
And then you have people crying about housing when all it seems it did was benefit the big guy and excluded the little man.
I never cared about housing and i had a nive plot of land. Maybe the game changed alot after the 1st year, but i never had a problem having my land, i dint focus much on it, neither i cared if the plot was good enough, but me and my mates had land close to eachother and was enough for me. If u come to an MMO and want to play single player thats your own fault.
Even as a single player i could snatch some nice lands sometimes.
so just like real life then
I was very hyped for Throne and Liberty but the moment I created my character and made the first few steps i hated it. My first MMO was actually Runes of Magic as 11 year old and i later went on to GW2 on launch and WoW. How is it possible that Throne and Liberty has the EXACT same clunky character movement when you walk sideways as in Runes of Magic. There are more than 15 years between those games and i got instant flashbacks
Try a ranged character. I've been playing as a crossbow user with a shield, and the crossbow gameplay is really fun and fast paced so far. The 'action mode' is really clunky, but the 'class mode' is fine.
It's p2w, and the game is pvp zorg focused. The pve is laughable and clunky according to everyone
Same, I walked like 100 feet and just knew I would hate it.
@@BoneFrossil It's crazy if someone reads this and doesn't know what we mean. But for me it was honestly a dealbreaker. Additionally being p2w and died down in korea didnt help the game
@@traiges414 dead in korea have u even looked at why its not well liked by koreans? lul, and the p2w is just whatever rn, if ur a salary man u wont catch up ever unless u pay and that happens in every game that isnt ultra casual or RMT like retail wow
pls just never stop exploring mmo's - you're my main source for news + updates. Maybe one day, you can recommend sth. better than gw2 ;D
The New World relaunch has been fun so far.
i want to like new world but i just cant i tried i refunded it after an hr on xbox
New world is fun but no idea why they released so close to throne and liberty.
@@aBrownAmerican An hour? Well, at least you can say you really stuck with it and fully gave it an in-depth investigation!
@@Xjuijau To pull people away from that game. That's why AMD releases chips when Intel does, or graphics cards when Nvidia does. It happens all the time, in every industry. Toyota releases a specific model when Chevy releases their specific model of whatever. Every industry- music, plumbing supply, cat litter, every industry.
@NegativeROG Amazon games is the publisher for throne. And the developer for New World. Doesn't make sense.
archeage 2: the game which takes none of the good elements from archeage and instead positions itself as a hollow BDO clone. epic.
Darkfall Online was an MMO that had naval combat/PvE encounters. Long dead, but great memories.
Oh man the original darkfall was great not sure about the multiple relaunches though
@mekal177 they were fun for a time but fizzled out. Another one is being worked on, but doubtful when and if it will launch. Og was the best
There are still people playing this...
Oh wow I had totally forgotten about that memeorpg, Dorkfail.
@@crashoverride1788 link? I thought all the active servers got shut down
New Worlds combat is what makes the game good, its the fact it had no end game other than chest runs and gathering. So I respectfully disagree with you statement at 13:11
Abandoning large scale pvp is a huge mistake! Its what made Archeage so fun!
Clearly this game will appeal more the Souls fans rather than MMORPGs fans
No, it's good. The problem is they are still keeping the cancer that is open world pvp. AA was fun for all of the different content and things you could do. It was bad for the PVP existing in the same space as PVE
@@TheNightman.dumbest take I’ve ever seen, just go play a regulars rpg game like Diablo or Poe.
@@TheNightman. PVP was always nearly entirely avoidable in AA with the zone flips.
Bros. I found something close. Its literally Ashes of Creation. It costs a whopping 120 bucks to acess the alpha and you can only play like 48 hours on sat and sunday. But that 48 hours was the funnest I've had in ages in a MMORPG. I purpled and pvped against people and it felt like Archeage. A lot of the skills were like Archeage. Check out their pvp videos. Endless arrows, disengage, arrow volley, snipe, darkrunner types, bards playing buff music, healers, and back and forth push and pull of big pvp. and a Node system that is more developed than Auroria. I felt the spark, it almost felt like home. Naval war confirmed but not implemented yet, home ownership confirmed but no implemented yet. Massive world 2x the size of Archeage I think. Only thing its lacking is a trade pack system I think and MML music making, though there is caravans.
ZOS has been working on an MMO for over half a decade now I believe. While ESO monetization is ass, we can at least expect that the game itself will be interesting, and unlike eastern MMOs.
Interesting, haven’t heard about that, will look into it
@@TheLazyPeon If you look at the Bethesda FTC leaks, there is something called "Project Kestral". It was projected to release 2023, but that was before covid. ESO's profits are predicted to drop significantly coinciding with Kestral's release.
That leak is legit, it refers to Hi-Fi Rush (Project: Habiki) and Doom: The Dark Ages (Doom Year Zero) before they were announced.
@@TheLazyPeon you probably havent heard about it, cause theres not that much information about it.
All I want to see in my lifetime is a mix of UO and OSRS with character creator of BDO in an engine that doesn't suck, why is this so hard for companies to align with.
With how popular RS still is and people STILL missing UO from over 20 years ago, it is pretty insane no one has actually tried to cater to us. Yeah, okay we perhaps are not in the tens of millions strong, but a super dedicated group of tens of thousands of player is a pretty good business model, IMHO.
Did you just describe AoC? Or maybe throne and liberty. My issue with both is I dont like the top down style or the combat or the pvp focus. Imo pve has to be fun with action combat.
Hey, it's an action rpg but mmo, it's enough for me.
Wait until you get desync in pvp, and hit across the map.
@@hoangdung7494 yeah probably
For me, and after experiencing kinds of both, I historically prefer open world content versus instanced content when I compare the pros and cons (to me) to them. For me instanced content can be isolating as well as reminds me I'm playing a game (immersion breaking) to name a few cons (to me). Thank you for posting, I've found all the videos you've posted (that I've watched) interesting and informative.😄
All i want from an MMO is FInal Fantasy 14 with action combat and a camera that isn't an eagle's distance from my character!!!
● A compact story (not dialogue fetch quests)
● weighted combat/ grounded/ not too flashy (like BDO)
● Super deep class system and build personalization
● duals and group pvp just has to exist
● no sub
● Character creator
● No p2w/ p2 convenience, i feel like a good cosmetic shop can carry a game if the game was actually fun/ had content.
I love your MMO videos, but I’d love a second channel or more updates on your Muay Thai journey!
*The next big failed MMO
With this mentality yes
@@Angelvanberghen Our mentality will have nothing to do about the game succeeding or not.
@@Angelvanberghen Are you a developer on this game? I've seen you make other weirdly positive remarks that almost nobody agrees with. Please, if you are, stop destroying this franchise and give us what made the game popular on launch. If you aren't, stop simping for this crap.
no one really asked for archeage 2....instead of fixing thier game they made another crapy mmo that no one gives ashit about it@@ZechsMerquise73
@@kogei_tsu minimum system requirement of the game is higher than wukong💀💀
I like the new free form approach to your videos with yourself getting more screen time. Thank you for yet another video, Peon! Keep up the great work!
I'm hyped for any mmo coming out at this point.
same!
Don't get hyped for this one.
They killed the first AA super quick out of greed, they will do it again.
Throne and liberty is out bruh
recipe for disaster
I love MMO's but I never get hype anymore. They've all been a massive disappointment since AA1 imo. Nothing more than a month or two of "fun".
so far this game is EXACTLY what i wanted. Souls like combat, Action Combat, Story, Single Player friendly, housing, life skills, etc. The only thing i can hope for at this point is that the class systems and power systems is very customizable and varied. I also want a lot of variables in the theme of different classes, i love seeing samurai, dark knight, cultivator, etc. Just lots of different classes based on different cultures.
people are so incredibly desperate for any new MMO they even give shit games like T&L a pass. "yeah its pay2win, the combat is completely awful and clunky and the movement makes me want to log into vanilla wow again.... but its not thaaaat bad".
let me guess, archeage 2 will be the same thing.
why the fuck T&L took 10 yrs to make with that clunky movement, if u jump + w nothing happens, even roblox has better movement
@@oogiewoogieboogie Because it was originally a top down instance based MMO similar to Lost Ark, it looked like it actually had action combat also, but then they decided to scrap everything and remake it open world and 3rd person with shitty combat.
@@Tsukiiyo7 thats why it took 10 yrs, the restarting but still man, i was kinda looking forward to this and when i played it, its clunky, the grapple is clunky the morphing is clunky makes me wanna bawl my eyes out
T&L is another tragic case of a game that could have been great but just made very bizarre design decisions. It has a great leveling process, the progression system is actually a decent balance between grind and casual-friendliness, and it has an incredible world and incredible graphics. But it's bogged down by combat that's worse than MMOs from 20 years ago, P2W, and PvP being dominated by gear lords who monopolize all the drops. Why didn't they put some of the resources they spent on graphics towards making better combat? Why is there zero content for casual players to learn PvP? Why is there no system for average players to slowly grind for BiS weapons without being part of a top guild?
Throne has optimized 2k player zvz with 0 desync or server lag and the least p2w ceiling of any p2w game by far.
And you're mad that you can't jump w, stay in your kiddy wow/ff14 era lil boy, the real men are gaming in throne
9:04 that's a nice sail you got there
I actually like the change in direction and the focus on story based PVE and optional grouping elements. Sounds perfect to me.
There was limited housing space in AA1 though, you couldn’t just place your house anywhere even if it looked like there was space. There were designated zones for your house. That’s probably why they went with instanced housing. Aside from that, great video I also look forward to the sequel and running trade packs.
on the isnant thing... it can still work.
I remember a small game ages ago where the player would zone into a instant whit a set amount of plot of land.
now each instant had a public number so if you was on instant 1351 you could give that number to another player and they could at the instant portal enter it and end up in your instant.
even though they had there home in instant 1355. (naturally you could also just visit your friend by just pressing to to friend instant instead of your own instant (think fast dial on a phone kind of deal).
so if there was a player on your server that posted on the net a really cool build and posted there instant number you could visit it even if you was not a friend of that person.
what I understood from the housing. is that there will be designated zones where you can build but still open world no? like you cant do it anywhere but there will be areas where its allowed. because they said you will be able to kind of make towns in this area. if its instanced doesnt make sense that random people can make a town with you
Ashes of Creation is Archeage 2. AA Chronicles is just a other soulless korea MMORPG. RIP Archeage :(
Exactly.
AoC is not a game, it's a tech demo that won't ever launch.
@@MrArthys We will see Mr.
@@Sophisticus you wish bro AoC wont ever release at this development speed
Throne and liberty over ashes anyday
Archage was one of the best mmo experiences i have had despite the cons.
PVP mmo players are really beeing starved lately 💀😞
At least we have FPS games to enjoy, but man I miss big sieges and 6v6, 24v24 content in MMOs.
@@itsmeliska1186 Black Desert still exists. WoW exists, I guess.
Throne and liberty is literally large scale guild based pvp.
PVP and mmo's do not work together, they die off quite quickly because open world pvp is cancer. PVE players leave because they're tired of being bothered by a bunch of assholes pk'ing over and over again, or screaming to "flag up" for pvp and instead just want to play the game. You're "starved" because MMO's are PVE games, not PVP, unless separated out entirely into their own thing where only PVPers go, but then that dies because they don't want to fight each other, they want to fight PVE players
@@TheNightman. I disagree. Aion was mostly a PVP game and it thrived for years until they screwed it up with later updates.
@@TheNightman.that's bullshit, BDO is alive to this date with a very respectful player base and that game barely has PvE. It won't reach wow/ff14's levels of success, but still has its place.
Gliders and fishing boats need to be in this game. And oh boy, waking up in the morning to check my trees and seeing I had a thunderstruck was amaaaaaazing.
The game looks like its straying heavily from 1 in all the ways and features that made 1 great so not feeling very interested. Looks like they are copying BDO and others etc. No longer sandpark but just theme park
Considering how Arch age 1 died quickly, it's probably a good business choice to deviate from Arch age 1 as much as possible
@@neberboi archeage 1 was a great game conceptually but fell off from bad monetization. Now its gonna have the name of a franchise with a bad reputation but with none of the good aspects? a generic eastern mmo? hows that good
Looks cool combat looks good too quality is up there but when it comes to eastern mmos their monetization is such a turn down
Basically work irl to work in game to escape the social lower class of the game. Afterall, most can't escape their class irl. It's so predatory on a psychological level.
No I'm not very interested in this. One of my big problems now is when I see cross-platform games I'm thinking here are four abilities and that's it. It makes the combat seem shallow.
i honestly cant wait to put my hands on this
Why do all these new mmos make these boring open world barren wastelands instead of filling them with trees, dense forests and vegetation
Their shitty game engine can't handle that
Because people don't want to play games at 10 frames per second 😂
I like mmos that let u have private servers so I can have friends only
@@sirdernosoftides8137 It’s Unreal Engine 5. It CAN handle it since it has Nanite.
@@TH-camistrashnow right yes a 'massively multiplayer online game' server with 4 people only, totally makes sense
Doesn't matter how good they make the game if its monetized to shit like the original
It's PVP focused so its population is going to go down extremely quickly,. like most MMOs with a PVP focus.
They can claim that they're going to focus on PVE as much as they want, but I'm betting it's still going to be PVP.
It's actually much more PvE focused than Archeage was, as I understand it.
Did you even watch the video before commenting? Lol
So your revised stance is that they're lying in order to attract the large PvE audience, when in fact the game will actually be designed to cater to the much smaller hardcore PvP audience, despite claims to the contrary and gameplay that clearly shows the sort of combat with NPCs that you typically don't get in PvP focused MMOs?
@@Xialoh My stance is that the PVP focus will still be large enough to alienate PVE players.
Least delusional mmorpg enjoyer bahahaha 😭😭🙏
The comments in here are so negative about this game that 3 minutes into the video I'm not even going to watch the rest as apparently they've removed or not improved on the best features of the game and instead just went full on predatory microtransactions. A shame because I was genuinely looking for a nice cozy new MMO to play that isnt straight up p2w garbage like throne & liberty.
@TheLazyPeon : Please blink if you need help 😳
(You sound as if someone makes you read us this review at gunpoint.)
Man it’s so depressing to read comments like this, just trying to keep people up to date with a simple news vid and it’s being considered a “review”
Eh, I disagree. Let's vote by liking comments and see who thinks and what.
Im expecting this to be instance based game with an multiplayer hub type area with like 20-30 player cap per hub, which i find to be a bit disappointing because i would really like an open world mmo with proper action combat; dodging attacks, flexible movement, third person massive world exploration, etc.
I dont think its possible though currently. I've seen some server layering systems being developed, like in Star citizen and Pax Dei. We basically need that type of system to make an proper action combat game work because it requires so much more data to be exchanged with the servers and current megaservers can barely handle the current load. Basically need a large scale server that handles the macro stuff like inventory, mob and player locations, states of collectible resources and other interacrables, etc. Then smaller servers on top of that for micro stuff like tracking hitboxes, animation sync, etc.
I'm already done with Throne and Liberty, lets see if this one entertains me for at least a month. They don't make MMO's like they used to anymore.
Eastern MMO really needs South East Asia dedicated server. Even Japan or Sydney servers which usually adapted by globally released Eastern MMO are lagging if accessed from SEA.
They said they will have zones where people can create a town like community. To me that seems like they will have mini housing servers that people can build in so that it does not clash with the open world map. Therefore you can still have people see your house because everyone in that zone would see it. Of course it would not be as open or free like ArchAge 1. Though it could be interesting if it develops smaller closely knit communities. Perhaps if you have a big group of friends or even 4 or 5 friends you can build houses together in one shared instanced zone. I imagine that shared housing will not be forced. Perhaps they can have a craftable key that you can duplicate and share with your friends. But this stays in your inventory and only your friends can use it to access the house. But to stop people from griefing your house they cannot remove the key from their inventory as it becomes locked to the inventory though of course it would not actually take up precious inventory space. It would just get tied to that player's account. It does not even have to be a real in game key. Just click a button and grant access to a player of your choice and maybe even block a player from entering if they get hacked or turn out to be a douche.
I gotta be honest, it doesn't look anything like the first Archeage, might as well make it a new IP.
Thank you LP!
I never played Archage as I was a WoW player and I never really saw the game as providing what I want out of an MMO. The idea of random player housing everywhere actually works to break my immersion, the same with large scale pvp. It just makes everything too obviously a game for me
From my perspective, Archage Chronicles looks incredible. The combat almost looks a bit like BDO/Blade and Soul - which I still think are the best combat systems ever put into an MMO. The combat itself looks so incredibly cool (that magic bolt shooting out from a cloud of smoke? Ugh! So cool!) and I am excited by an MMO focusing on smaller team content as I think it is much, much easier for a dev team to balance
I think for us themepark MMO players, they have absolutely nailed this release trailer. Though I am sorry for those that felt the original Archage was "their MMO" and that this release will be a walk backwards from that design philosophy
I'm Giddy ! I'm from the first months of Archeage and we dropped to desktop for quite some time before it settled. Just thinking it will be stable is so funny to me and the people from the first game. Dropping the giant battles is kinda sad, they were so fun to be in. The Graphics and gameplay was so fun. The Crafting is fun to play if you plan your routes. Now to find out if it is a pay to win. Lootable housing would nice...I think it is call pillaging. There were so many combos for making a char with skills. I hope they have stealth.
Love the archeage 1 soundtrack in the background. It was always so memorable to me, especially for being from some random free to play mmo i picked up
Hey Peon, I enjoy staying up to date on the latest and greatest MMO news. Just dropping in to let you know I love your videos, and thank you!
lol you are correct about some of us absolutely tired of eastern mmos. I have literally stopped watching mmo content as all the eastern mmos are the same with the same combat, flashy animations, 100 hit combos with little girls swinging giant weapons, and 32 armor/trinket slots that all have to be constantly upgraded with a terribad random chance upgrade system that is done with a massive grind system so bad that many games offer the chance to have your character grind for you on autopilot while you are offline. I miss the days of Western MMOs and their style. I can't tell you how deflated I was when I learned EQ Next was cancelled. Even Ashes of Creation is an Archeage influenced game. All thats left is Blizzard and a handful of private servers of dead MMOs. I currently still play Warhammer Online and sometimes City of Heroes.
As an MMO YT….surprised you didn’t mention Brighter Shores coming out in November.
Brighter Shores comes out on November 6th in early access! Don't forget about that!
mmo devs need to take a note from wow and drop the resources put into player housing, nobody is buying an mmo for the housing experience.
Brighter shores says hi - starting November 6th.
Agree, not sure why he didn’t mention that with him being an MMO TH-camr,
@@BoneFrossil He made a video on it a month ago...
EverCraft Online and Monsters and Memories are two western MMOs that I think a lot of MMO fans are excited about.