I noted that was the first game on this list with a decent F1 engine sound. 1996 was also the Playstation debut. The mid-late 90s were crazy, an era with so many companies just putting their stuff out there, trying new ideas, allowed to publish real creativity. Big business took over, just like what happened to wrestling and music.
But where was the first game in this video? The "Grand Prix" of 1991 in this video is nothing like how I remember MicroProse / Geoff Crammond's first Grand Prix game.
It is astonishing how well the original Pole Position I and II holds up even today. It looks and sounds great _now_ , so imagine how mind-blowing it was when it was new.
I remember hearing about Pole Position and trying to find it in the arcades. Then they finally put one at the liquor store within bmx bike range. It was definitely next level. Smooth graphics and the car flew apart in a crash. Some places had the one you sat in. To a 10 year old in the 80’s it was the real deal. I felt like a race car driver.
Grand Prix 2 and Grand Prix 4 are still the best ones for me. And I miss Ayrton Senna's Super Monaco GP 2 a lot. I've played this nonstop between 1993 and 1996...
For "me", hands down the best F-1 video game EVER is Grand Prix Legends. I bought it when it first came out in 1998 and still have it and still play it!! The learning curve is great, it really makes you drive it like a real car, and not just shift and smash the accelerator, you are rewarded when you drive sensibly and punished when you don't, there are no cheat codes or easy modes, to make the cars less demanding. The original cars are from 1967, NO aerodynamic aids such as wings and only hard compound tires, as the real cars would use the same set for a few races. The best thing about GPL is, the game has and continues to evolve as there are other complete car sets for 65, 66, 68 and 1969 F-1 season, each with different AI characteristics to match the corresponding years. Not only that, there is a 967 sports car racing season too. Tracks are NUMEROUS, with many historic tracks that the original game didn't have, plus, updated graphics and AI of all the original tracks. I would say, having bought a game way back in 1998, I am still LEARNING how to be an "intelligent" race car driver, and drive it as a simulation and Not with an arcade game mentality. I would also say without hesitation, I have DEFINITELY gotten my monies worth!!!
It wasn´t a game It was a SIMULATOR. The FIRST I bought for PC. I´ve played it between 1999-2010 almost weekly. And know some people that still plays online championships 25 years after been released. It was a comercial failure due the low popularity of F1 in USA and his loooong and pefect learning curve. Only the die -hard F1 fans apreciated this. Anyway, along Geoff Crammond´s Grand Prix series, are probably the first two modern racesims. David Kaemer, the man behind Indy 500, Indy car racing, GPL and IRacing. He (and Geoff Crammond) are the Legends.
There's something about Pole Position that still just works. It's not just nostalgia' although that may well be a factor. But just the graphics, colours, sound, and gameplay, it all comes together perfectly. I think it holds up in terms of fun and playability even today.
That’s always the game I’d head to first at my local arcade in the mid 80s. Followed by Joust and maybe some Track and Field for some manic button mashing. Fun times!
@@oldschoolracinggames5729 It widely considered to be both a successor to Top Gear and Outrun. (Also, Cruisin’ World) Outrun is probably mentioned the most in reviews and comments about the game though. It has more in common with it aesthetically, though the upgrades/powerups are more akin to Top Gear. I grew up on all of the arcade and 16-bit classics, as I’m sure the developer did too. It’s obvious he took inspiration from several.
Already in 90's games started to look quite fine. I personally think that games are games and they dont even need to look perfectly realistic. Oftrn cartoon style games are even more fun.
The evolution from late 1980s to early 2000s was mindblowing. Nowadays I can play games that are 10 years old and many of them still hold up very well. But back then, it was a revolution in just one decade.
I’d go back 20 years and say they look pretty damn decent, compared to only 5 years before. Definitely a decrease in rate of improvements starting at the turn of the millennium.
You can see why the arcade ruled the 80s, far ahead of anything you could get at home. Then the console wars ignite in the next decade. 1996 is clearly the inflection point of video games, with impressive PC gaming and the Playstation. Being 11 in 1996, it was just crazy how good it was from the late 90s into the 2000s. A video rental place was like a candy shop, and everyone into PC gaming had their own weird interesting games you probably didn't know about until they showed you, it was a lot more underground than consoles.
0:00 Monaco GP(Sega): Legendary Kaboom Racing 0:11 Monte Carlo(Atari): |-8-| |-0-| I wonder why Monaco is so green on that time 0:22 Turbo(Sega): Much more speedy Kabooms 0:33 Pole Position(Namco/Atari): Old good Kabooms as old days classic 0:55 Chequered Flag(ZX Spectrum): Sounds like a big brother of Grand Prix Circuit 1:06 Pole Position II(Namco/Atari): Kaboom Grand Prix with more circuits 1:17 TX-1: Pretty nice graphics on 1983 1:35 F-1 Race(NES): The Road to 495km/h, otherwise usual Kabooms as the old standard 1:57 Formula 1 Simulator(MSX): Nice try on a PC that bad on scrolling 2:07 Grand Prix Simulator(Amstrad CPC): Formula RC Simulator 2:19 Home Hungaroring(Commodore 64): Nice old layouts of Hungaroring 2:30 World Grand Prix(Master System): Sega's Pole Position
2:41 Continental Circus(Taito): Taito's Kaboom Grand Prix: Losers from Suzuka must sent back to Jacarepaguá 2:52 Final Lap(Namco): Fun if multiplayer 3:03 F1 Spirit(Konami): The Nostalgia from Konami 3:14 Famicom Grand Prix(FDS): Childhood(Japan only) 3:25 Nigel Mansell's Grand Prix: Look at those car status, pretty a step foward for the mechanical damages 3:36 Grand Prix Circuit(MS-DOS): Nice F1 games on late 80's MS-DOS 3:47 Grand Prix Simulator II: Formula RC Part II 3:58 F-1 Dream(Capcom): Rare Capcom Racing game 4:09 F1 Spirit 3D Special(MSX): Sacrifice the racing variety for realistic 4:31 Satoru Nakajima's F1 Hero: Those F1 cars hard to driving straight 4:42 Winning Run(Namco): The inspirations of 3D graphics on late 80s 4:53 F1 Manager(Commodore 64): Not the F1 Manager as nowdays people know 5:04 Tail to Nose - Great Championship(Video System): The only F1 game on Video System's Arcade F1 game series allows a Game over by destroy your car 5:15 Super Monaco GP: One of the Greatest Nostalgia in F1 games history 5:37 F-1 Pilot(PC Engine): Those straights are pretty long, I think 5:48 Driver's Eyes(Namco): Emulators won't do 3 screens like TX-1 done
5:59 F1 Circus: The beginning of Nichibutsu's F1 game series 6:10 Final Lap 2: More circuits, potentially same gameplay 6:32 F1 Circus '91: Nice sense of speed 6:43 F1 Circus MD: Featuring some fictional circuits 7:16 F1 Exhaust Note(Sega): A very simple F1 game 7:27 F1 Grand Prix(SNES): Having licenses from Fuji Television and FOCA so Video System can using real names on F1 games from that year 7:38 F1 Grand Prix: Satoru Nakajima(Genesis): Using Autopolis as a F1 testing circuit 7:49 Fastest 1(Genesis): 1991 version of F1 Triple Battle(1989, PC Engine) 8:00 Satoru Nakajima's F1 Hero 2: Still potentally can't drive straight 8:22 Al Unser Jr.'s Turbo Racing: I think that's a CART instead of F1 8:33 Aguri Suzuki F1 Super Driving: Sounds like the prequel of Final Stretch(1993, SNES) 8:55 F1 Circus Special: More circuit details on a top-down view F1 games = difficulty is Hard 9:06 F1 Circus '92: The best F1 Circus game
For my taste, Gran Turismo 5 and F1 2011 have a very photo realistic picture. This is very good because it conveys the entourage of racing, the colors of those times. It seems to me that this picture is more suitable for racing than the current one, in which there are very contrasting and bright colors (but this is just my opinion)
Grand Prix 2 in 1992 was truly revolutionary. It was the Asetto Corsa of its time, and modifiable out of the box. There were racing leagues before we could even race online. Jacques Villeneuve used it to learn the corner sequences of tracks that were new to him and he credits some of his success as a rookie in F1 to it (but they thought this was funny back then)
@@juanhit it was before my time. I don't know this one. I started out with Indianapolis 500 and that was magical to me. 3D simulation style, however playable with a keyboard. Then once I got an analog joystick I started breaking records. Then I noticed that processor speed would interfere with lap times. It was less than perfect , however it was a work of art.
@@juanhit it was before my time. I don't know this one. I started out with Indianapolis 500 and that was magical to me. 3D simulation style, however playable with a keyboard. Then once I got an analog joystick I started breaking records. Then I noticed that processor speed would interfere with lap times. It was less than perfect , however it was a work of art.
@@juanhit I believe GP2 was the first time that I thought "whoa, this is really what a Formula 1 driver sees when they're going down the track" and the same for Indy 500 (though you'd have to squint reaaaaaly hard and use a lot of imagination, still). But the "true aspect" 3D view mated to a simulation style, that's what did it for me, and those were the first instances where I saw it.
@@kerimca98 But at the same time you're looking at it from a LED or LCD screen. The games were designed for CRT which kinda provides anti aliasing hiding the lego graphics partially. That TX-1 is an arcade game. Seems to be very smooth and high resolution.
Cool video. For me there are 2 milestones, the Granprix series from the late 90's - that was the first step into something trying to be realistic and indeed it made most titles look a bit naff for a long time after. Then AC, PC2, AMS etc set the modern standard - and are games that are still by far the best many years after they were released - and werent even dedicated f1 games!
Amazing video! Virtua Racing is a pretty glaring omission as it was a rather important game. But thank you for including Winning Run; I didn't know about that one.
@@HoistusMaximus There was even a version with up to eight full-motion simulators called Virtua Formula. I'd call that a significant achievement in F1-style gaming! th-cam.com/video/X1_bgO3PkcU/w-d-xo.html
MircroProse Grand Prix 2 was so far ahead of its time. I remember that I didn’t have a computer to run on full graphics until years after the game was released.
What does sim racing mean? There's been plenty of simulators since 80s. Pole Position is considered a "simulator" but I think the first proper attempts were in the early 90s, and to me it is Microprose's 1991 "Formula One Grand Prix" or "World Circuit" not on this video. It's sequel Grand Prix 2 is at 15:59 . These aren't of course simulating everything like sweatiness of driver's underpants unlike some newer ones but they're still simulating some aspects of driving and are thus simulators or sim racing, just not very accurate.
Ahhh.....microprose F1 gp 4 by Geoff Crammond.....still on the go today due to the modding community.....that and GP Legends, (again still up and running), they both just got it so right. Fantastic. Thank you for taking the time to compile this video. 👍👍
It is interesting to see how the graphics and quality improved on the same platform. (Consoles with the same hardware, not arcade or PC) It wasn't up until the mid 90s when some sort of realism found the way into the games.
(1st, raster scroll racing) -> before 2dimention-physics racing -> before tilt-lookdown racing -> before polygon racing -> before 30fps/60fps racing -> before Shader racing -> before Dolby-surround racing -> before weather racing -> before raytracing racing
Для интересующихся ретро болидами хочу сообщить, что к старой f1 99-02 регулярно продолжают выходить моды на сезоны с начала 70ых годов до 2005 года! Я сам протестировал 86, 89-92 годы! И если с 86 годом у компьютерных противников возникают проблемы, к сожалению, то более поздние годы играются все так же хорошо! Кто не хотел бы проехать на болидах "турбо эры" или сразится с Сенной и Простом!? Это все позволяет простая и открытая архетектура игры. У той же f1 2020 с модами возникают проблемы...
I remember playing Super Monaco GP on Sega Genesis all the time and always hit the flag man on the finish line and giggled every time he flew away into orbit. (Edit, I had to copy and delete my original comment due to a scam bot).
@AP_483 97 had Murray Walker and Martin brundle commentary. For 97 it was amazing. 2015 was like the reboot if I remember correctly. Had the song Fear in the opening. Great tune!
I played most of these games from 88 onwards and I swear - at the time , they never felt basic or primitive- the opposite- immersive and cutting edge each year at the time
Winning Run in the Arcade was incredible for its time, I remember sitting in it and playing it every time I went to the Arcades, and it was on hydraulics. Loved it. Grand Prix Legends is amazing on a PC and again was way ahead of its time. And huge ❤ to Geoff Crammond the Racing Sims he did back in the day were unbelievable.
Pole Position was the first advanced formula 1 simulator, many years ahead of its time in terms of graphics, variety of game situations, playability, realism. When I saw it for the first time in 1982, I was enchanted and incredulous.
22:14 this is where I started playing F1 and stayed for a very long time on rfactor. I was in elementary and started saving for GeForce mx200. I was emulating my mouse back then as a joystick. Now I have a decent wheel and simracing on vr. To this day I still enjoy racing.
I remember as a kid back then everything was overhead but when n64 and ps1 came out racing changed tracks actually looked like real track it was pretty incredible. People dont understand the technological leap going to ps1 n64.
17:28 F1 Racing Simulator was an amazing game! So much tweaking you could do and it looked and still looks amazing. It also felt amazing. That's how 3 year old me fell in love with F1 alongside the 1997 season.
Great video. Unfortunately missed out one of my favourite F1 mangement games of all time. Formula One Challenge on the amiga back in 1992/3 I believe. Such a great game, always remember how tense the pit stops were when you had to hit the mouse cursor in the centre of the tyre. Hours or fun on that game, amazing list though!
Car visuals improved all through the timeline. One thing that didn’t improve at the same rate was the scenery. Seems to me that GT7 was the one that took scenery visuals to the next level more than other games/ platforms
0:00 to 2:57 very fun time! 2:57 pretty good sprites... 4:45 the first true 3d racing game... 13:57 nice graphics! 15:42 looks like the last Mode7 F1 Racing game.. (probably) 20:17 Grand Turismo 3 was the big gfx jump.. 20:24 this one has very good first person view shaking movements! 27:26 great first person experience!..
Всего 10 секунд на "Power F1" 1996 года?! Серьезно?! Я несколько лет в неё играл. Там режим игры на двоих - экран делился пополам. Там копии настоящих трасс. Там очень живая физика, по тем временам. Я в шоке.
1989. F1 Manager. Commodore 64. My first F1 game!! Thanks for letting me remember the name of the game!!! Graphics tremendously improved nowadays but I can't find any better than gran prix saga, gp2 and gp4 my favourite. Hence today only playing granturismo but not for f1 experience
F1 Grand Prix 2 MS DOS I think it was by Geoff Crammond was for me the pinnacle of F1 games. As others have no doubt said you are missing Epyx’s Pitstop 2 on C64.
It was just called 'Grand Prix' or 'Geoff Crammond's Grand Prix' in europe, it is in there in 1992 (10:00), but it does miss his 'Revs' on the BBC in 1985 which was essentially 'Grand Prix 0'
@@CryptidZookeeper World Circuit is a different game than Grand Prix and came after it. World Circuit was by Microprose while Grand Prix was by Accolade.
Man check out that early 3D in late 80s, must've been mind blowing stuff to see at the arcades Also I love that this video doesn't just show the evolution of f1 games themselves but the graphical fidelity and sporting regulations too
Excellent video! Very good compilation of Formula 1 games. Beyond the old or modern, my lifelong perfect game par excellence was the Formula One Championship Edition PS3 (23:41). I subscribe💪
Revs: the first sim I remember that had elevation changes, even though it only had an old Silverstone layout. The elevation changes was a biggie at the time
Grand Prix 2 was a milestone for racing games. The graphics and the realism was way ahead of its time. I could barely stop playing it
Yes that was my first videogame on computer.
Winning Run is also a kick in the ass ! If it had as good sounds effects as Grand Prix 2 it would have been awesome.
I noted that was the first game on this list with a decent F1 engine sound. 1996 was also the Playstation debut. The mid-late 90s were crazy, an era with so many companies just putting their stuff out there, trying new ideas, allowed to publish real creativity. Big business took over, just like what happened to wrestling and music.
But where was the first game in this video? The "Grand Prix" of 1991 in this video is nothing like how I remember MicroProse / Geoff Crammond's first Grand Prix game.
Never played it but it looks fun
Grand Prix 4 looked unbelievable for 2002.
Also gran turismo 3 A spec in 2001
nothing special, cars are good but tracks are low poly
The modding community for this game makes it even better
That one stood out most for me timewise
@@XanderGallois yeah looks great mate
It is astonishing how well the original Pole Position I and II holds up even today. It looks and sounds great _now_ , so imagine how mind-blowing it was when it was new.
I remember hearing about Pole Position and trying to find it in the arcades. Then they finally put one at the liquor store within bmx bike range. It was definitely next level. Smooth graphics and the car flew apart in a crash.
Some places had the one you sat in. To a 10 year old in the 80’s it was the real deal. I felt like a race car driver.
Played it a LOT on c64
You can't be serious.I looks and plays like a turd.
don’t see any special about it
Winning Run looked really cool for its time
Man, I spent part of my childhood in the 80's playing 1982 Pole Position 1, it was ridiculously funny.
This helped me realize how far ahead Arcade was even in the mid to late 80s during the peak NES/Famicom days
Grand Prix 2 and Grand Prix 4 are still the best ones for me. And I miss Ayrton Senna's Super Monaco GP 2 a lot. I've played this nonstop between 1993 and 1996...
what’s wrong with GP3? GP 2 looks very outdated now
I played GP4 a lot and it's still amazing
Sou da mesma opinião que você... rsrsrs
Loved GP 2, 3 and 4. But the childhood feeling of GP2 is unbeatable.
The first in series was a good game too. Proper 3D graphics and all the tracks included.
Murray Walker's voice in some games of the 90s makes it so much more nostalgic.
The Iconic "Pitstop 2" 1984 - Commodore 64 ---- Missing from the collection. Spent months playing on that game.
I was killer at the 1982 Monaco GP ... with the 3 screen, sit down console. Cutting edge back then baby!
For "me", hands down the best F-1 video game EVER is Grand Prix Legends. I bought it when it first came out in 1998 and still have it and still play it!! The learning curve is great, it really makes you drive it like a real car, and not just shift and smash the accelerator, you are rewarded when you drive sensibly and punished when you don't, there are no cheat codes or easy modes, to make the cars less demanding. The original cars are from 1967, NO aerodynamic aids such as wings and only hard compound tires, as the real cars would use the same set for a few races. The best thing about GPL is, the game has and continues to evolve as there are other complete car sets for 65, 66, 68 and 1969 F-1 season, each with different AI characteristics to match the corresponding years. Not only that, there is a 967 sports car racing season too. Tracks are NUMEROUS, with many historic tracks that the original game didn't have, plus, updated graphics and AI of all the original tracks.
I would say, having bought a game way back in 1998, I am still LEARNING how to be an "intelligent" race car driver, and drive it as a simulation and Not with an arcade game mentality. I would also say without hesitation, I have DEFINITELY gotten my monies worth!!!
It wasn´t a game It was a SIMULATOR. The FIRST I bought for PC.
I´ve played it between 1999-2010 almost weekly. And know some people that still plays online championships 25 years after been released.
It was a comercial failure due the low popularity of F1 in USA and his loooong and pefect learning curve. Only the die -hard F1 fans apreciated this.
Anyway, along Geoff Crammond´s Grand Prix series, are probably the first two modern racesims.
David Kaemer, the man behind Indy 500, Indy car racing, GPL and IRacing. He (and Geoff Crammond) are the Legends.
Yes probably the best £5 purchase ever, and the GPL physics still beat the best of todays games. Amazing achievement.
There's something about Pole Position that still just works. It's not just nostalgia' although that may well be a factor. But just the graphics, colours, sound, and gameplay, it all comes together perfectly. I think it holds up in terms of fun and playability even today.
You might like the game Horizon Chase.
That’s always the game I’d head to first at my local arcade in the mid 80s. Followed by Joust and maybe some Track and Field for some manic button mashing. Fun times!
@@robertbash380 Horizon Chase is fun - I think it’s more of a spiritual successor to Outrun than Pole Position - also a great arcade classic.
@@AdamsBrew78it’s spiritual successor of Top Gear 2, not outrun
@@oldschoolracinggames5729 It widely considered to be both a successor to Top Gear and Outrun. (Also, Cruisin’ World)
Outrun is probably mentioned the most in reviews and comments about the game though. It has more in common with it aesthetically, though the upgrades/powerups are more akin to Top Gear.
I grew up on all of the arcade and 16-bit classics, as I’m sure the developer did too. It’s obvious he took inspiration from several.
Already in 90's games started to look quite fine. I personally think that games are games and they dont even need to look perfectly realistic. Oftrn cartoon style games are even more fun.
The evolution from late 1980s to early 2000s was mindblowing. Nowadays I can play games that are 10 years old and many of them still hold up very well. But back then, it was a revolution in just one decade.
I’d go back 20 years and say they look pretty damn decent, compared to only 5 years before. Definitely a decrease in rate of improvements starting at the turn of the millennium.
You can see why the arcade ruled the 80s, far ahead of anything you could get at home. Then the console wars ignite in the next decade. 1996 is clearly the inflection point of video games, with impressive PC gaming and the Playstation. Being 11 in 1996, it was just crazy how good it was from the late 90s into the 2000s. A video rental place was like a candy shop, and everyone into PC gaming had their own weird interesting games you probably didn't know about until they showed you, it was a lot more underground than consoles.
Grand Prix Legends still holds up well today. Absolutely ahead of time. Unbelievable that it came out on 1998!
The physics feel are amazing for that game
Wow, Gran Turismo 3s graphics were a generation ahead of everything else at the time.
Still looks good, I started over last year after loosing my memory card. 8% complete so far. I want my calibra back.
3 and 4 especially, 4. Gran Turismo turned terrible after 5. Physics on 3 and 4 way better than others at times
0:00 Monaco GP(Sega): Legendary Kaboom Racing
0:11 Monte Carlo(Atari): |-8-| |-0-| I wonder why Monaco is so green on that time
0:22 Turbo(Sega): Much more speedy Kabooms
0:33 Pole Position(Namco/Atari): Old good Kabooms as old days classic
0:55 Chequered Flag(ZX Spectrum): Sounds like a big brother of Grand Prix Circuit
1:06 Pole Position II(Namco/Atari): Kaboom Grand Prix with more circuits
1:17 TX-1: Pretty nice graphics on 1983
1:35 F-1 Race(NES): The Road to 495km/h, otherwise usual Kabooms as the old standard
1:57 Formula 1 Simulator(MSX): Nice try on a PC that bad on scrolling
2:07 Grand Prix Simulator(Amstrad CPC): Formula RC Simulator
2:19 Home Hungaroring(Commodore 64): Nice old layouts of Hungaroring
2:30 World Grand Prix(Master System): Sega's Pole Position
2:41 Continental Circus(Taito): Taito's Kaboom Grand Prix: Losers from Suzuka must sent back to Jacarepaguá
2:52 Final Lap(Namco): Fun if multiplayer
3:03 F1 Spirit(Konami): The Nostalgia from Konami
3:14 Famicom Grand Prix(FDS): Childhood(Japan only)
3:25 Nigel Mansell's Grand Prix: Look at those car status, pretty a step foward for the mechanical damages
3:36 Grand Prix Circuit(MS-DOS): Nice F1 games on late 80's MS-DOS
3:47 Grand Prix Simulator II: Formula RC Part II
3:58 F-1 Dream(Capcom): Rare Capcom Racing game
4:09 F1 Spirit 3D Special(MSX): Sacrifice the racing variety for realistic
4:31 Satoru Nakajima's F1 Hero: Those F1 cars hard to driving straight
4:42 Winning Run(Namco): The inspirations of 3D graphics on late 80s
4:53 F1 Manager(Commodore 64): Not the F1 Manager as nowdays people know
5:04 Tail to Nose - Great Championship(Video System): The only F1 game on Video System's Arcade F1 game series allows a Game over by destroy your car
5:15 Super Monaco GP: One of the Greatest Nostalgia in F1 games history
5:37 F-1 Pilot(PC Engine): Those straights are pretty long, I think
5:48 Driver's Eyes(Namco): Emulators won't do 3 screens like TX-1 done
5:59 F1 Circus: The beginning of Nichibutsu's F1 game series
6:10 Final Lap 2: More circuits, potentially same gameplay
6:32 F1 Circus '91: Nice sense of speed
6:43 F1 Circus MD: Featuring some fictional circuits
7:16 F1 Exhaust Note(Sega): A very simple F1 game
7:27 F1 Grand Prix(SNES): Having licenses from Fuji Television and FOCA so Video System can using real names on F1 games from that year
7:38 F1 Grand Prix: Satoru Nakajima(Genesis): Using Autopolis as a F1 testing circuit
7:49 Fastest 1(Genesis): 1991 version of F1 Triple Battle(1989, PC Engine)
8:00 Satoru Nakajima's F1 Hero 2: Still potentally can't drive straight
8:22 Al Unser Jr.'s Turbo Racing: I think that's a CART instead of F1
8:33 Aguri Suzuki F1 Super Driving: Sounds like the prequel of Final Stretch(1993, SNES)
8:55 F1 Circus Special: More circuit details on a top-down view F1 games = difficulty is Hard
9:06 F1 Circus '92: The best F1 Circus game
Kaboooom🧨🔥💥💥💥 racing really was F1 1984 famicom instead F1 cars were Naphalm machines
For my taste, Gran Turismo 5 and F1 2011 have a very photo realistic picture. This is very good because it conveys the entourage of racing, the colors of those times. It seems to me that this picture is more suitable for racing than the current one, in which there are very contrasting and bright colors (but this is just my opinion)
At that time, arcade graphics were superior than home consoles!
Grand Prix 2 in 1992 was truly revolutionary. It was the Asetto Corsa of its time, and modifiable out of the box. There were racing leagues before we could even race online. Jacques Villeneuve used it to learn the corner sequences of tracks that were new to him and he credits some of his success as a rookie in F1 to it (but they thought this was funny back then)
and what you think about winning run 1988... ?
@@juanhit it was before my time. I don't know this one. I started out with Indianapolis 500 and that was magical to me. 3D simulation style, however playable with a keyboard. Then once I got an analog joystick I started breaking records. Then I noticed that processor speed would interfere with lap times. It was less than perfect , however it was a work of art.
@@juanhit it was before my time. I don't know this one. I started out with Indianapolis 500 and that was magical to me. 3D simulation style, however playable with a keyboard. Then once I got an analog joystick I started breaking records. Then I noticed that processor speed would interfere with lap times. It was less than perfect , however it was a work of art.
@@juanhit I believe GP2 was the first time that I thought "whoa, this is really what a Formula 1 driver sees when they're going down the track" and the same for Indy 500 (though you'd have to squint reaaaaaly hard and use a lot of imagination, still). But the "true aspect" 3D view mated to a simulation style, that's what did it for me, and those were the first instances where I saw it.
I’m shocked how good the 1983 TX-1 game looks.
It looked trash
@@mattdavis7274 are you fr bruh for 1983??
Some of these look emulated, making it look better than it was
@@kerimca98 But at the same time you're looking at it from a LED or LCD screen. The games were designed for CRT which kinda provides anti aliasing hiding the lego graphics partially. That TX-1 is an arcade game. Seems to be very smooth and high resolution.
The improvements in gaming are the biggest evidence that Alien technology has been used to enhance our lives
Absolutely loved Formula One 97 on the PlayStation and then I hated formula one 98. Talk about a massive turn around completely in the wrong direction
That's not exactly the case. The truth is that F1 98 for Playstation was developed by entirely different developer.
Errr, where is F1 GP by Geoff Crammond? One of the best and most influential racing (not just F1) games of all time.
I was looking for that too, but I think it is know by different names in different countries.
@@darrenhoughton1515 It was called "World Circuit" in the US.
@@jaysmith2858 maybe but still not in the video
Yes, this omission is inexcusable! I see they have Grand Prix 2 at 16:00 though, somehow... 🙄
Yo some of these from the 80s are actually quite impressive
Cool video. For me there are 2 milestones, the Granprix series from the late 90's - that was the first step into something trying to be realistic and indeed it made most titles look a bit naff for a long time after. Then AC, PC2, AMS etc set the modern standard - and are games that are still by far the best many years after they were released - and werent even dedicated f1 games!
its crazy how reiza destroyed automobilista with the second title...
ams1 was so great...
these all are casual except GP2
Amazing video! Virtua Racing is a pretty glaring omission as it was a rather important game. But thank you for including Winning Run; I didn't know about that one.
Was looking for this comment
@@HoistusMaximus There was even a version with up to eight full-motion simulators called Virtua Formula. I'd call
that a significant achievement in F1-style gaming! th-cam.com/video/X1_bgO3PkcU/w-d-xo.html
MircroProse Grand Prix 2 was so far ahead of its time. I remember that I didn’t have a computer to run on full graphics until years after the game was released.
Grand Prix Legends changed everything. ❤️
I like that all of the early ones were just you passing an infinite number of cars in a rocket ship.
The Jump from PS1 and everything pre PS1 to the PS2 is absolutely staggering.
Ps1 literally showing "Now, i'm the standard"
Those early games though 😭😭 I'd forgotten just how basic they were lol 😂 It was so good to hear Murray Walker again in the old F1 games 😭 lol
Must have been a lot of work putting all that together. It was fun seeing the old games again, but I can't say that I miss them. 😄
18:26 I think that was the first sim racing
What does sim racing mean? There's been plenty of simulators since 80s. Pole Position is considered a "simulator" but I think the first proper attempts were in the early 90s, and to me it is Microprose's 1991 "Formula One Grand Prix" or "World Circuit" not on this video. It's sequel Grand Prix 2 is at 15:59 . These aren't of course simulating everything like sweatiness of driver's underpants unlike some newer ones but they're still simulating some aspects of driving and are thus simulators or sim racing, just not very accurate.
3:25 sounds like an old man singing. “aaaaaaAAAAAAaaaaAaaaahhhhhhhh!”
Every one of these was sold with "Emmersive, digital sound that will put you in the driver's seat!"
😂
Ahhh.....microprose F1 gp 4 by Geoff Crammond.....still on the go today due to the modding community.....that and GP Legends, (again still up and running), they both just got it so right. Fantastic. Thank you for taking the time to compile this video. 👍👍
Missed the earlier 1991 orignal on the amiga A500 it got a very high rating back in the day
I'm pretty sure those older games has shorted out sound chips... 😂
Took the loading sound from the commy 64 as soundtrack for the games
Formula 1 (1996) on PS1 was one of the best of all times. The commentator, the sound, it was a blast.
It is interesting to see how the graphics and quality improved on the same platform. (Consoles with the same hardware, not arcade or PC)
It wasn't up until the mid 90s when some sort of realism found the way into the games.
(1st, raster scroll racing) -> before 2dimention-physics racing -> before tilt-lookdown racing -> before polygon racing -> before 30fps/60fps racing -> before Shader racing -> before Dolby-surround racing -> before weather racing -> before raytracing racing
My favorite F1 game is F1 2020 because of the legendary old F1 cars
23:53 The halo on the top of the cockpit was only introduced after 2018
That bothered me, uploader didn't even try
The Games is old but it is still updated with new cars.
Fun fact, some F1 games from the late 90s and early 2000s have different physics for arcade and simulation modes
1992.Over takeはarcadeではなくX68000という日本産PCで発売されていました。
Que incrível, é raro ver alguém jogando gt6 hoje em dia,é um dos meus jogos favoritos.
Muito obrigado por fazer um vídeo assim
Для интересующихся ретро болидами хочу сообщить, что к старой f1 99-02 регулярно продолжают выходить моды на сезоны с начала 70ых годов до 2005 года! Я сам протестировал 86, 89-92 годы! И если с 86 годом у компьютерных противников возникают проблемы, к сожалению, то более поздние годы играются все так же хорошо! Кто не хотел бы проехать на болидах "турбо эры" или сразится с Сенной и Простом!? Это все позволяет простая и открытая архетектура игры. У той же f1 2020 с модами возникают проблемы...
Video also showcases why arcades were so big in the 80’s and 90’s. Their graphics quality exceeded anything the home consoles at the time could do.
10:04 I think you displayed Grand Prix Circuit twice, instead of showing Geoff Crammond's Grand Prix (1)
I remember playing Super Monaco GP on Sega Genesis all the time and always hit the flag man on the finish line and giggled every time he flew away into orbit. (Edit, I had to copy and delete my original comment due to a scam bot).
Formula One is the highest class of international racing for open-wheel single-seater formula racing cars 🏎️🏁!
Grand Prix legends was one of the most realistic ones to what a single seater actually drives like.
F1 97 was unbelieveably good
I like F1 2015, 2016, 2017 and 2022
@AP_483 97 had Murray Walker and Martin brundle commentary. For 97 it was amazing. 2015 was like the reboot if I remember correctly. Had the song Fear in the opening. Great tune!
@@VR-hotlaps Noice. I have F1 2014, 2015 and 2016. 2014 on PS3, 2015 and 2016 on PC.
I played most of these games from 88 onwards and I swear - at the time , they never felt basic or primitive- the opposite- immersive and cutting edge each year at the time
10:00 my first F1 Game.
nice.
Thank for your upload.
Winning Run in the Arcade was incredible for its time, I remember sitting in it and playing it every time I went to the Arcades, and it was on hydraulics. Loved it.
Grand Prix Legends is amazing on a PC and again was way ahead of its time.
And huge ❤ to Geoff Crammond the Racing Sims he did back in the day were unbelievable.
So how many F1 games you want?
1992: yes
Pole Position was the first advanced formula 1 simulator, many years ahead of its time in terms of graphics, variety of game situations, playability, realism. When I saw it for the first time in 1982, I was enchanted and incredulous.
1:08 imagine being a parent and you had to listen to this 4h a day😂
True horror😂
I think Nakajima got more F1 games then he did points!!
Grand Prix 2 was my first contact with games on computer in the 90s.. it was an awesome time..
TX-1 looks amazing for 1983, looks totally playable even today.
22:14 this is where I started playing F1 and stayed for a very long time on rfactor. I was in elementary and started saving for GeForce mx200. I was emulating my mouse back then as a joystick. Now I have a decent wheel and simracing on vr. To this day I still enjoy racing.
I remember as a kid back then everything was overhead but when n64 and ps1 came out racing changed tracks actually looked like real track it was pretty incredible. People dont understand the technological leap going to ps1 n64.
Looking now, the arcade graphics at the time were very advanced, even for the early 18xx consoles.
What a difference between 1980 and 1982. I am quite surprised by the jump in quality.
17:28 F1 Racing Simulator was an amazing game! So much tweaking you could do and it looked and still looks amazing. It also felt amazing. That's how 3 year old me fell in love with F1 alongside the 1997 season.
Waktu kecil pernah main game yg kedua, main nya di dingdong pakai coin 😊😊❤
C'est là qu'on se rend compte à quel point l'arcade c'était fou.
23:53 Iracing 2008 ?
That is in the wrong timeline.
You can see Halo but that came 2018 into Formula 1 and not 2008.
Great video. Unfortunately missed out one of my favourite F1 mangement games of all time. Formula One Challenge on the amiga back in 1992/3 I believe. Such a great game, always remember how tense the pit stops were when you had to hit the mouse cursor in the centre of the tyre. Hours or fun on that game, amazing list though!
No Pitstop or Pitstop 2 for C64?
Shame.
And Overtake was not in the arcade, it was for the Sharp X68000
Grand Prix 2 was so far ahead of its time.
21:41 This is basically PlayStation 1 Machine being pushed beyond its limit.
Water reflection OMG
Car visuals improved all through the timeline. One thing that didn’t improve at the same rate was the scenery.
Seems to me that GT7 was the one that took scenery visuals to the next level more than other games/ platforms
3:35 This was the first serious F1 simulation attempt. My favorite game ever. Accolade ruled!!!
I have this memory of playing a F1 racing game on the genesis that allowed you to ramp over someone tires. Anyone remember that?
Grand Prix 2 in 95 was the game changer, even today the game looks still nice
22:34 what the ... 20 years ago, and Gran Turismo 4 still looks better than most current games :O
When you have more video games than podiums
Pov: Satoru Nakajima
Pole Position was really ahead of its time compared to other same era F1 games !
0:00 to 2:57 very fun time!
2:57 pretty good sprites...
4:45 the first true 3d racing game...
13:57 nice graphics!
15:42 looks like the last Mode7 F1 Racing game.. (probably)
20:17 Grand Turismo 3 was the big gfx jump..
20:24 this one has very good first person view shaking movements!
27:26 great first person experience!..
Where's Revs on the BBC micro? Best 8-bit racing sim ever!
Revs was Formula 3 but it did play a part in F1s evoulution.
Всего 10 секунд на "Power F1" 1996 года?! Серьезно?! Я несколько лет в неё играл. Там режим игры на двоих - экран делился пополам. Там копии настоящих трасс. Там очень живая физика, по тем временам. Я в шоке.
1989. F1 Manager. Commodore 64. My first F1 game!! Thanks for letting me remember the name of the game!!!
Graphics tremendously improved nowadays but I can't find any better than gran prix saga, gp2 and gp4 my favourite. Hence today only playing granturismo but not for f1 experience
F1 Grand Prix 2 MS DOS I think it was by Geoff Crammond was for me the pinnacle of F1 games. As others have no doubt said you are missing Epyx’s Pitstop 2 on C64.
It's criminal how many of these lists miss out Pitstop 2.
World Circuit is missing. It was this one that started Grand Prix 2, 3, and 4.
It was just called 'Grand Prix' or 'Geoff Crammond's Grand Prix' in europe, it is in there in 1992 (10:00), but it does miss his 'Revs' on the BBC in 1985 which was essentially 'Grand Prix 0'
@@CryptidZookeeper World Circuit is a different game than Grand Prix and came after it. World Circuit was by Microprose while Grand Prix was by Accolade.
Man check out that early 3D in late 80s, must've been mind blowing stuff to see at the arcades
Also I love that this video doesn't just show the evolution of f1 games themselves but the graphical fidelity and sporting regulations too
Pole position was so fucking good man
25:23 its 2014
Excellent video! Very good compilation of Formula 1 games. Beyond the old or modern, my lifelong perfect game par excellence was the Formula One Championship Edition PS3 (23:41). I subscribe💪
Pole Position was the first racing game I ever played.
1996 Grand Prix 2 on PC will always be the best game. You must be old enough to understand it
Revs: the first sim I remember that had elevation changes, even though it only had an old Silverstone layout. The elevation changes was a biggie at the time
Amstrad cpc 3D Grand prix 1985 and Vroom 1991+Formula one 1992 on Atari STF and Amiga and a lots!! thanks for this good video retro memories...
it's so impressive how arcade games were advanced in graphics.
Impressive how few of these I've actually seen :P
Nice video! Very good showcase! You were missing some games though.
I was there in '79 still here in 2024!.........No Idea why?!
12:45 formula one, ms dos … that’s the one that got me hooked on f1 racing games 😂
Espectacular el vídeo 👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼
Continental Circus and Final Lap had amazing graphics. Was incredible for 1987.