Rating AI Generated Magic: The Gathering Cards
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- เผยแพร่เมื่อ 24 ส.ค. 2024
- Rating AI Generated Magic: The Gathering Cards
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reminder: Damage causes loss of life.
Not if you have plat angle
I don't know which one is my favorite.
"Destroy all players",
"Each opponent fights target player", or
"As an additional cost to cast this spell, sacrifice a player"
Sacrifice is only possible on those you control - so that would be an instant loss.
@@ulfjohnsen6203not if you emrakul perhaps
Each opponent fights target player is my fave tbh
@@ulfjohnsen6203what if it was a tag team match?
While ago I got one that had:
"If this creature deals combat damage to a player, that player may not play again."
Ban your opponents from the entire game forever.
I would vote for sprout even if I didn't have to.
I vote for fade
This series just proves that the Un-Sets should be printed more often.
AI Masters when?
Yessss we neeeeed way more un cards
Multawurm needs another card like ' You win if you have more Friends then the opponents''
Due to the crazy complicated rules of layers, "Clear the Wind" would still cost 3 with a trinisphere in play.
1:11:00 Grible 5: You create 5 copies of the spell if it is successfully countered.
I think Valor, the Worder must have been trying to pick up the "khans or dragons" templating from the Siege cycle in Fate Reforged. It just didn't connect the anchor words "fade" or "five dragons" to any actual abilities.
You're not choosing for abilities, those are just the words Valor knows. He's a worder you know.
"I choose fade" *punches opponent in the face*
11:27, Tap. Target creature gains ward 5... FOREVER! Holy crap! I want this!
53:51 The Care Bears and their friends The Gatewatch, Ugin & Nicol Bolas
Final third of this video:
(58:03) Hand of Conrois: Fair, ship. Heh, we've got "Indicate" on a body now. Also, same stats and mana value as Squire and Multawurm. Maybe they can all be friends. :P
(58:56) Diviner Mage: Underpowered, word salad, ship. I'm not sure how keeping your opponents from hearing land would help, and I don't know what gians is/are at all, but apparently it/they must be something worth keeping your opponents from hearing.
(1:00:19) Provine of Land Street: Fair, ship. Lots of words on this card, but they all make perfect sense. Got a lot of tiny creature tokens you don't need? Feed them to this guy to make him really huge! And, if this guy should die, he can still help your team from the grave. It Zibers!
(1:01:50) Legabriammut Neutily: Fair, ship. Huh, quite interesting to have an ability to make a creature lose haste until end of turn.
(1:03:50) Memory Protector: Likely OP, ship then ban later. I think its stats are pushed for its mana cost, and it makes copies of itself whenever it attacks, which can get out of control quickly if left unchecked. Of course, I'd gladly put this into my Angels deck if it were a real card and didn't get the ban hammer.
(1:05:59) Crevate: Self-destructive, ship then probably never use. Even without the "lose the game" downside, this is kinda weak. I suppose you could combine it with Hive Mind or Sudden Substitution to make your opponent lose the game, though. (I really want to try something like that with the One With Death card. :P)
(1:08:33) One With Death is the Playtest card that simply says "You lose the game.", and costs just a single black mana to cast.
(1:08:40) Saltwater Juggernaut: Fair, ship. It's a good way to fetch basic lands, but how is this thing not a creature?
(1:10:11) Mana Mnorie: Underpowered, word salad, shred... unless Grible 5 turns out to be something much more than a King of the Hill character, I tell you what. :P
(1:11:23) Lothe Cave: OP, shred. Weird how it's an equipment, but that doesn't stop this card from being an inefficient mana rock and stealing everyone's hands and graveyards! That's illegal! IT DANGER!!!
(1:12:36) Campus Cell: OP, word salad, shred. There are so many things wrong with this. It should be locked up in a school prison for life. :P
(1:14:55) Spell Hellion: World salad, likely OP, ship then ban later if needed. Here, have an elemental on the house. Also, two mana to hit all attacking creatures for 4 may be a bit too pushed. Although... Perhaps "Have an elemental." means you must actually have an elemental under your control in order to cast this? That would be interesting.
(1:16:59) Bloodthorn Thopter: OP, word salad, shred. I see this one took inspiration from Doctor Who, turning the TARDIS into a helicopter. And, since it's a Time Lord Doctor, you can partner it with any legendary creature that has Doctor's Companion, which is neat. Unfortunately, the first ability is wonky, and the second ability completely bricks the game if you would lose to a state-based action, such as having 0 or less life. What this probably should've done is... remove the first ability entirely, and then when the second ability triggers, you exile Bloodthorn Thopter, set your life total to 1 if you had 0 or less, set your poison counters to 9 if you had 10 or more, and set your commander damage to 20 for any commanders that had dealt 21 or more combat damage to you. Of course, good luck having the AI try to come up with anything clever like that.
(1:18:50) Thieves' Word: OP, ship then ban. It's on par or better than Tolarian Academy, Gaea's Cradle, and Serra's Sanctum! Oh, and then it lets you go nuts with free spells from your hand after you cast an enchantment and pay an additional 2! IT DANGER!!!
(1:20:53) Seye Sentinel: S-POOJT, sprout, fair, ship! Well, then! Seems that Death Goblin, flying, deeply, and strounged behemoth have some new competition! Although, looks like this american doggy has also voted for flying, so you know who it truly supports. :P
Between Numble-Pratefirer's Bodories and Lothe Clave, I feel like the AI is telling you to do a felony.
I love when we hold Nikachu hostage with super chats. 😅
Second third of this video:
(29:47) Mirror Research: Underpowered, ship. Heh, it's a new version of "Indicate". :P
(30:59) Multawurm: Super duper sweet, ship! Yes, I'd be friends with this little guy! As far as its stats go, it's the same as the lowly Squire, but don't be underestimating that Friends ability, or else you'll be sorry! It Zibers!
(32:33) Affer Gafsizer: Fair, ship. Certainly an unusual ability, but everything is doable.
(34:35) Karliod Sledge: Fair, ship. More horsemanship FTW. I do find it funny how the Bird token has horsemaship but not flying, while the main creature itself is clearly riding a horse, but has flying instead.
(36:29) Unbear, Forguin Badger: Fair, ship. Wow, that art is a hilarious animal mashup. Also, thanks for explaining how one of the basic actions of the game works, rules text!
(38:51) Elvish Champion: Disqualified due to its name already being taken. But, aside from that, it seems fair to me, although it's a bit heavy on the trample redundancy. Triple trample trouble FTW. :P
(41:09) Numble-Pratefirer's Bodories: Word Salad, shred. Hey, you can't take most of your opponent's library and add it to your own. That's illegal!
(43:58) Huhtcropulate Geist: Likely OP, ship then ban later if needed. Wow, that's quite a potentially powerful mana dork. How practical would it be to use in practice, though? I'm sure someone could make this thing work to great effect somehow.
(46:09) Btee, the Unsay: Maybe OP, ship then ban later if needed. Interesting way for blue to eventually board wipe, while drawing extra cards during the waiting period. Drawing 2 cards per turn until Btee explodes is probably OP, though. Maybe if the -1 only had you draw just 1 card instead, it would be more fair.
(49:12) Capic Confluence: Fair, ship. Seems like a powerful aura, but that drawback is interesting, in that if the enchanted creature ever deals damage, you lose it completely.
(50:38) Reminds me of the art on the Doctor Who version of Farewell.
(50:55) Oh, that's interesting tech against non-blue creatures your opponents have, because it won't get the buff or the token-generating ability, but it'll still be subject to being exiled as soon as that creature deals damage.
(52:01) Konda's Cares Token: Cute, ship! Reminds me of Care Bears from the old days.
(52:13) Jhian, Scholar's Mace: OP, ship then ban. This is what creates Konda's Cares, and if it stopped there, it would be fair. But, then it lets you summon every planeswalker from your deck in one fell swoop? IT DANGER!!!
(54:50) Thriving Patssage: Fair, ship. Very interesting ability for sure. I would assume the active player gets first dibs on activating a creature ability, and the inactive players have to wait until priority is passed. Also, Patssage-ak certainly is Thriving as the host of Wheel of Fortune. :P
Multawurm has such heartwarming art. Great flavor.
To everyone who complained that valor, the worder doesn't have flying... it's also not a dragon. So you are wrong.
I don't know why but grible inspire me this ability:
"Grible X, Name a card and then look at X card in your library, you may reveal the named card amongst them and exile it. Put the rest in the same order back on the top of your library."
Mirror Research + that 10/10 trampler that gained +4/+4 when targeted is a nice painless combo.
33:18 I have played a deck with a vehicle that blinks things,so it was an ETB Blink tokens deck and yes, vehicles retains auras but you can only put the sure when they're already a creature.
If the aura can only enchant a creature, it goes to the graveyard as soon as the vehicle stops being a creature.
Ruling:
303.4c If an Aura is enchanting an illegal object or player as defined by its enchant ability and other applicable effects, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner’s graveyard. (This is a state-based action. See rule 704.)
"Because the rules of magic still apply."
He's learning. This is truly a landmark day.
“I’m going to kill you with kindness and these planeswalkers I found”
First third of this video:
(0:00) Nightmire Blink: Word salad, shred. Technically doesn't work as written. If it said, "When Nightmire Blink enters the battlefield, choose one --", then it would work fine, and would probably be fair. Also, cool name for the second option.
(1:39) Savage Gladewalker: Word salad, shred. As with Nightmire Blink, the second ability should say when it enters the battlefield. Also, Buyback on a creature _can_ work, like with the playtest card, Innocuous Insect, and is quite interesting. However, the reminder text mismatches the stated mana cost. Oops.
(1:43) Oh, as a Killbot, it's more support for Mary O'Kill! ...If its text weren't word salad...
(3:34) Valor, the Worder: Fair, ship. Man, those five dragons sure look tempting, but I think I'm gonna choose fade instead. Too bad that choice doesn't do anything, but the rest of the card is pretty neat. Too bad this -Dragon- Damage doesn't have flying.
(5:39) Willow Kharn: Fair, maybe OP, ship then ban later if needed. Wow, this is quite the well-made Planeswalker by the AI. Everything works, and generatng a creature token when it takes damage certainly is neat design space for sure, although that may push it into OP territory. I think it Zibers overall, though!
(8:18) Viashino Steader: Word salad, shred. Ledger Shredder connives, while this guy connaves. And, the AI isn't flying here, but instead falling with style. :P
(9:48) Serra Grater: Super duper OP, shred it with her cheese grater head! Yeah, I'll take unlimied power on demand for $200, Alex. IT DANGER!!! Now, if this Behelioo's pump ability had cost 1 or 2 mana instead of 0, this would've been fair and not ultra broken.
(11:23) Ceitation Lyst Rabble: Fair, ship. Note that giving something a ward ability in response to a targeted effect won't help against that effect. And, someone can use an instant-speed effect in response to you trying to give something ward 5 with this. However, this doesn't say "until end of turn", so if you can get a ward 5 to stick, then it'll be next to impossible for the opponent to deal with it using targeted stuff, especially since you can stack multiple ward 5 abilities together. Ward 10? Ward 15? Ward 9,765,625? Yeah, go nuts! :P
...Oh, and the _"Metalcraft"_ word actually has no meaning, as it doesn't say that you need to control three or more artifacts to activate that ability, so you can use it regardless of the number of artifacts you control.
(13:38) Clear the Wind: Fair, ship. Okay, so you can either pay W or pay W to cast this. That silliness aside, this is a neat damage/buff spell, with a properly-working kicker. Of course, it's a color pie break, but who really cares about that when it comes to the AI? Oh, and the buff effect isn't until "end of turn", so it's like Riding the Dilu Horse.
(15:04) Wouldn't most tax effects (like Trinisphere) also equally increase the alternate casting cost?
(16:22) Carnage Elemental: Fair, maybe OP, ship then ban later if needed. Wow, a 10/10 for 5 mana, just like Gigantosaurus. Yargle, eat your heart out! And, spells like Sign in Blood that are good to target yourself with will make this thing a real threat! It Zibers!
(18:48) Kroon Seer: Fair, word salad, ship. Faithless Looting on legs, yo. And, thanks for the reminder text about what damage does to your life, just in case we forget. :P
(20:39) One With: Fair, ship. It's okay in general, even better against Vampires, and has a niche use in case you need a coin flip trigger, like with Chance Encounter. Also, that art is really cool.
(23:30) Silverquill Dragon: Likely OP, word salad, ship then ban. Well, the mana cost is pointless, as it's a land. Other than that, this looks like an OP effect, but maybe it's fair, since it uses up your land drop, and there needs to be a creature present, or else it can't do anything.
(26:12) Rat Alley: Super duper OP, word salad, shred. Baron Von Count would be proud! The art is hilarious and fitting too.
5 dragons. Friends. Triple Trample. The Unbear that may be cast from the hand. The flying horse that comes with a bird with horsemanship. This is why I love the AI shows. 😂😀
50:46 Can you enchant your opponents cards?Cause if you can buff them up,but when you take damage from them, they need to exile their creatures. And it can be especially useful,if you have a deck,which plays around you getting damaged
Can also be used with things like 'fights creature you don't control'
Enchant their creature, force it to fight a 1/1 token. it did damage, so it exiles itself.
The fact carnage elemental can be cast with dark ritual T2 and swing lethal on 3 is kinda crazy at least broken in commander
28:00 wow, a card better than Self-Destruct Button, a card banned in yugioh because of how degenerate drawing a game with a card is, super it danger in tournaments
Capic Confluance has two uses.
turn one of your blue creatures into a token factory
or
target and opponents non blue creature and have it so if they deal damage (to anything) it gets exiled.
The first land works, there are MTG lands that do not tap for anything and function like a Aura, so it is a interesting way to balance a spell, make it a land so you can only drop one per turn and you miss your land drop but you get a spell effect for free from it.
Sprout entering the election has me all kinds of tilted
Diviner Mage probably performs divinations after getting high on magic potions. That's why the flavor text makes no sense.
That one chatter doesn't know what socialism means.
1:08:50 In reference to the artifact that let you tap search for a land "Why hasn't wizards printed a card like this?" They did, it's called Monument to Perfection. 2 Mana artifact with "(3) T: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle "
It's not quite as good as the AI card, but it's an option out there for ya.
menacing, armored demonic figure with a mace that summons hordes of care bears and planeswalkers is just funny.
clear the wind
the "you may pay (w) rather than pay this spell's mana cost" counters anything that increases mana costs or makes you pay life/sacrifice cards as an addition to paying mana cost.
The Patssage messes up Mtg completely. Mana producing is never about priority. Unless it's Deathrite Shaman's effect which is no mana ability, the activation of stuff like Birds of Paradise, Llanowar Elf etc is literally the fastest thing existing in the game so the priority is literally BuT i TaPpEd It FiRsT. Impossible card as worded.
Seems many people forgot how protection works, since they're suggesting the one ring can protect against the Rat Alley.
As homework, look up "protection" as a keyword in mtg and post why it doesn't work. Also, what acronym helps to remember the 4 aspects of protection? ;)
Carnage elemental goes infinite damage with chain of smog (target player discards 2, that player may copy it with new targets) and choose yourself infinitely
Target yourself with all three effects of "One With" and give +12/+12 to your "Carnage Elemental". Then you can one-shot an opponent while flipping a coin.
You'd only be able to target yourself with the coin flip mode, since the other two modes target things on the battlefield and not a player.
42:24 ok but you can make that into a sick card though the idea is great!
Something like "4mana : target opponent discards their library then chose 15 cards from their graveyard and shuffle them in their library"
This would have a lot of interesting properties for a milll deck. First being that it has the same effect regardless of how many cards have been milled so far so you want it to be the first mill card you play.
But it's got some internal conflict because you might not want 4 of those in your deck since only the first copy really does anything. Which is really neat since players would need to build their mill in a different way to resolve that conflict.
With the version I've given you have the added interesting part of the opponent chosing what they keep meaning their deck is reduced to what they think will actually beat you which adds even more tension but that's secondary to the general idea of a mill card that results in a constant effect.
Obviously has to bump the mana cost a bit and number of cards left cause otherwise that'd be toxic af =p but number can be tweaked that's not really important (although I do believe a higher mana cost also plays into that tension of an effect you want to be the first you're going to play but that take some investment to get there).
Hand of Conrois just needs to read "Choose target permanent, whenever a spell is cast that can target that permanent, change the target to that permanent."
One With - flipping a coin mode - combos with the black commander that gets bigger when you are targeted.
If you cut the second part from the Thieves land, it is actually Academy cosplaying Gaea's Cradle and would (bustedly) work. Artifacts are the one thing that can flood the board with noncreature permanents. Enchantress would like the card too but 2 mana Emrakul from hand would be far, far too out there xD
Carnage element would pair well with the Target player flips a coin from One with
Doesn't the "rather than pay this spell's manacost" mean it sneaks past hatebears that increase cost?
I think alot of the AI cards are just missing words, like the 2 mana green wrath thing could mean "IF YOU have an elemental"
1:13:28 Campus Cell- If a player phases out, they won't come back until they're next untap step, but they won't get an untap step because they don't exist. They won't even come back after the game is over. It's the kind of card that would show up in a Twin Peaks episode.
Rat Allay combos beautifully with R&D's Secret Lair 😊
How you gonna take out my platinum angel if i gave it ward 5
I mean falling from the sky is technically flying, just briefly. And in one direction. And with a sudden, lethal stop.
46:37 I feel like most mono Blue Decks would love this. Its a Wrath + Card advantage on a single Planeswalker. That's Danger
You know the sometimes incomprehensible flavor text on those AI generated cards can mean something we just cannot decipher without the "code" (invented by the AI). I remember an experiment in which AI were "talking" to each other and then the language somehow went from understandable to gibberish, like a secret code or something, which the humans could not follow anymore but the AI could still. It was at this point a Q&A back and forth of the AI secret code invented on the fly from now on.
What we currently call AI don't create semantic meaning at all. The AIs don't understand anything they're putting out, they're just following a (complicated) flowchart created by parameters set by the programmers.
I want "Crevate". It makes "One With Nothing" look like child's play.
Destroy is an evergreen action keyword defined as "When a permanent is destroyed, it is moved from the battlefield to its owner's graveyard"
So, the player moves into the graveyard? Do they lose when they are in the graveyard? I've never seen rulings about players being in zones other than "the game".
So I looked it up. There's an uncard called 'Baron Von Count" which has the text "... destroy target player" It's accompanied by the clarification on gatherer "1/19/2018 If a player is destroyed, that player loses the game. There aren’t any ways for a player to regenerate… yet."
Giant hammer rat, Rat Allay, is the totally possible table flip card of mtg! However, if you have anything that grants "you cannot lose the game" it turns into a actual, legitimate wincon. You'd be in the graveyard... But you won!
44:50 bolt the Geist
"Target player draws X cards and loses X life"
Target player draws 2 cards and loses 2 life.
Target player draws 3 cards and loses 3 life.
So many black cards do that btw.
“One With” can be something like “Grim Gamble”: 3xWhite (representing 3 coins); flip 3 coins, for each heads exile target vampire, for each tails exile target nonland permanent.
Ceitation Lyst Rabble not having a creature type is perfectly fine, plenty of artifact creatures don't have types. Most of them don't or used to be that way, maybe it's rare now days to see that.
8:55 think the AI misspelled Connive and meant it connives then gets -2/-2 until end of turn
For the Carnage Elemental? I know they were more cards. But the first card that came to mind is “heroes reunion.” Target player gains seven life. But yeah, it’s white and green. But there is a lot of buff spells in green. I’d buff this guy up past 14/14 and he’ll have trample?!
I wonder if anyone would play a game of magic where they give a name for a card to be generated. Then you get the first playable card generated based with that name. At the start of the game you need to have a list of the names you are using for your starting hand. each time you would draw you replace that card with the generated card, unless it is a generated card that was put in your library.
Nikachu: "I don't know what friends does."
I cried.
The isolated life of a TH-camr
58:22 its common too! The answer to Swiftspear in Pauper
9:41 connive is real however connave isn't lol
Prity shure memroy proctor draws the game
It doesn't make infinite tokens, as the tokens made do not have haste nor enter tapped and attacking.
@@CrowbornChaos dosent it make a clone becuse the original Is stacking
Memory Protector doesn't feel like it is much worse than Scute Swarm.
You should pick one card from all of them and nominate it as your favorite.
Nightmire Blink gives you free landfall every turn. You just need to bounce itself
Loathye Clave... aside from stealing their cards. They discard their hands, and they don't get anything back.
I really think the first card has interesting design space. Lands that do a ETB effect but don't provide any mana at all could be a interesting way of giving a free "spell" that in return, slows your development.
Hey Nikachu,
I have this idea for a badass card in white I'd like your feedback on:
Chalice of Reckoning 1 white, 1 generic
Legendary Artifact
Whenever Chalice of Reckoning's controller takes damage, add a charge counter equal to the amount of damage taken.
Sacrifice Chalice of Reckoning: Deal damage to target player equal to amount of charge counters on Chalice of Reckoning. Activate this ability only as a sorcery.
That's a cool card, I'd sugest putting it on a creature and then send to print. Just because it would be easier to remove for all colors that way as the ability is very strong.
Really like it! Just some colors that can't respond to artifacts will instantly lose the game to this one. So that's why you make it a creature.
OR you could say "add charge counters unless the player dealing that damage pays 1"
Image the Friends ability on Multawurm being: any combat damage dealt by this creature to a player, causes that player to gain that much life instead
We need Nikachu to rate AI generated Yugioh cards so that maximum chaos ensues.
Also it appears Spell Hellion is just Mirror Force.
400.3 If an object would go to any library, graveyard, or hand other than its owner's, it goes to its owner's corresponding zone.
One With will be printed in Un-nistrad, Vampires + coin flip.
I'm so upset that seye sentinel's mana cost wasn't red white and blue
I play "One WIth" and choose "Target player flips a coin", targetting myself, which gives my Cranage Elemental +4/+4 and trample, gg
11:50 Ceitation Lyst Rabble. Actually that's kinda good. Tap target creature gains ward 5. That doesn't say until end of turn. Just your creatures just gain ward 5, and I suppose if a creature has two instances of Ward 5, you have to pay for both? Is there a ruling on that I wonder, is that ever a situation of multiple instances of ward on the same creature?
Listen, if you're not winning the game by your opponent's second turn, you're playing MTG. If you are, you're role playing playing Yu-Gi-Oh.
I really want Affer Gafsizer. Just love everything about it.
Thieves’ Word’s first ability isn’t technically a mana ability because it targets. So the opponent CAN crack their Treasures in response.
Thriving patssage ability already exists, but better. It's an orzhov angel vampire for 4 cmc
8:02 : mutavault is a spirit, you can't copy it
Rat Alley, Sorcery, Activate only as a sorcery... lol
2:20 Effectively is just Evoke creatures, but it costs more instead of less, and the card goes to hand instead of graveyard.
10:17 I love what the face detailer did with the Serra Grater. It looks like it just slapped a face sticker on her cheese grater helmet.
15:28 Tax evasion for Trinisphere or Damping Sphere. I expected more.
22:30 "Whenever you flip a coin" synergy space.
27:50 The One Ring's "protection from everything" turn Rat Allay into a wincon.
30:05 Kills Crystalline Nautilus or Phantasmal image for 3 mana. What a deal. /s
37:09 Counterplay for when you play Magic vs. Yu Gi Oh, and they pull the old "Players can't summon monsters from their hands."
44:00 Crypt of Agadeem the creature
50:20 I really like this one, because if a player can force you to block with your flyer, you sacrifice your mana dork token factory. It's powerful, but it has a built in weakness. The +1/+1 seems like a bonus, but it actually just prevents you from putting this on a wall and blocking without causing damage.
52:00 The closest they've come to making Auras good is making Curses. Creature auras are just worse equipments.
Why does everyone forget how protection works? The Rat Alley's ability isn't targeted. To remember protection, remember DEBT. Damage, Equip/enchant, Blocking, and Targeting.
Since the ability is non-targeted, you'd get nothing from "protection from everything".
You'd need "you cannot lose the game" to survive the Rat. Plat Angel, Gidion of the Trials etc. Do the job.
For Capic Confluence, you can play it on a creature with Pacifism or similar and still get value out of it by making tokens.
Land Auras, Curses, Auras that take away abilities, etc. are good with the train
That first one isn't an ETB, so it'd be a free activated ability, you can just bounce everyone else's permanents as soon as they hit the battlefield for the rest of the game.
also random question for the Crevate card. if the life lose would reduce your opponent to zero, do you win? Tie? Or lose?
You choose 5 dragons. Nowhere on the card does it say to put any of them into play as tokens. Thus I would go with fade. I guess by default it would have fading of 0 and fade out next turn... 😂
1:18:00 So if you would lose the game due to trying to draw when you have no cards left, would you still lose because you can't search your library anymore?
@20:40 One With can target Vampire tribal instants or sorceries (if they ever made them, and if you could cast it at instant speed), while the third ability can't do that. It's doubly effective against a Vampire deck.
@26:10 Play Rat Allay after you drop the One Ring!
also vampire tribal lands
I mean kindred
Still wouldn't work since the ability is not targeted. One ring only gives protection. Following the protection acronym DEBT (damage, enchanting/equipping, blocking, and targeting) you'd still be destroyed since its not damage and it's not targeted..
Just to quickly clarify, "if a player is destroyed, they lose the game" is an actual rule on gatherer for the card "Baron Von Count".
The only way you could dodge this ability is with any of the cards that grant "you cannot lose the game" such as Platinum Angel, Gidion of the Trials, or The Book of Exalted Deeds.
Interestingly, the haste ability could have a single use, as you could attack someone who has a 1 loyalty Gideon and the emblem on the board. Except, the Rat Allay is a sorcery and therefore can't attack... Still. You can legitimately win a game with this card! It actually works!
@@Xorthis why doesn’t protection just, protect you from all things that things with the property you have protection from do
@@algotkristoffersson15 Ask the magic Gods this question... I'm assuming it's a game design reason, to give some level of interactivity and incentivise resilliant deck design. The number of times I've won against one trick ponies with cards like Serra's Emarsarry on Creature or using spyglass/pithing needle to shut down a single card is silly. It makes for more fun games that aren't one sided to have a vulnerability. It also enables some really nice combos. Playing the Rat Alley with 'you can't lose the game' is just another way the card is viable.
Like Nikachu said, the only real way to get around literally everything is to phase out or have 'you can't lose the game'.
You got Ward wrong. You could def give Ward as a reaction, because it counters the spell. Ward has nothing to do with limiting or restricting his it’s targeted. It’s not hexproof.
So when you give ward at instant speed in reaction to a spell that targets your creature, you’re literally countering that spell. It’s sick.
Ward specifically says "Whenever this creature becomes the target of a spell or ability" which means ward already needs to be on the creature BEFORE they are targeted. If they are targeted first and then you give them ward, it's too late. Ward isn't continuously checking if a creature is targeted, only the moment it gets targeted the first time. There's a lot of cards that interact like this in MTG, unless there's a weird judge ruling that makes ward an exception.
Alot of draw spells say target player so Carnage elemental is good as part of the 99 with blue black edh decks
47:45 didn't know AI thinks Negators can me MtG cards
4:30 It didn't even say what size the dragons would be.
What were the Vote deeply and Vote flying cards called again?
Three tramples in case your opponent stops one of the tramples
12:00 It can give ward 5 permanently instead of until end of turn just wait for them to tap out...
Numble-pratefirer is the ultimate mill tech card.
Rabble at start of combat I pay 10 mana and gain 20 life... 😂 you've really underestimated the second ability...
it doesn't work that way, the ability says "at", so it will trigger only once on the beginning of combat. you get 2 life for 1 mana, and that's it.
and even if it worked the way you said, 10 mana is a LOT. you'd want much, much more than 20 life with 10 mana
Lol that's not how it works buddy. Why don't you read the card again.
2:58
Maybe it’s an activated ability without cost and conditions
Well create an army of tokens at instant speed