A Billion Suns: Warzone

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  • เผยแพร่เมื่อ 17 ธ.ค. 2021
  • Ep24 (part 1), in which Mike and Glenn chat about A Billion Suns: Warzone, a collection of new rules, ships and most importantly, contracts, that allow players to engage with A Billion Suns by bringing out as many huge ships as they could possibly own. They go through some of the design problems and struggles of creating such a set of rules for a game inherently obsessed with careful spending of points and using the smallest ships possible.
    Download Warzone here: abillionsuns.space/downloads/
    Check out Man O' Kent Games here: www.manokentgames.com
    Check out Planet Smasher Games here: planetsmasher.games

ความคิดเห็น • 15

  • @thecloneamigo
    @thecloneamigo 29 วันที่ผ่านมา +1

    a Rebels v Empire set of contracts with asymmetric objectives in each contract depending on whether the corp is aligned with the Imperial security forces or the revolutionary alliance could be quite fun

  • @TheHamno
    @TheHamno 2 ปีที่แล้ว +1

    So glad i found this channel via the FB link you shared!

  • @WarLore
    @WarLore 2 ปีที่แล้ว +1

    Great video

  • @noahdoyle6780
    @noahdoyle6780 17 วันที่ผ่านมา +1

    Are there plans for any more contract sets? I think 'frontier/fringe' was mentioned elsewhere?

    • @RuleofCarnage
      @RuleofCarnage  17 วันที่ผ่านมา +1

      There are certainly plans. Quite where they end up going may well become clear in the very near future.

    • @noahdoyle6780
      @noahdoyle6780 17 วันที่ผ่านมา

      @@RuleofCarnage Excellent!

  • @cdouglas6
    @cdouglas6 2 ปีที่แล้ว +1

    Podcast for this episode just released. Why do the podcasts come out so long after the TH-cam?

    • @RuleofCarnage
      @RuleofCarnage  2 ปีที่แล้ว

      Long story short because I got badly behind on editing the podcast version a little while ago when I was fulfilling a Kickstarter with a brand new baby around. Since I don't split the podcasts into halves it should catch up again eventually now that I'm back on top of things, but yes, it will be a little off for a while, sorry.

    • @cdouglas6
      @cdouglas6 2 ปีที่แล้ว +1

      @@RuleofCarnage no problem. Understand life gets in the way. Just glad you will be continuing them. And glad they will be catching up. Thanks for the content. Played Gaslands with the kids over the weekend with most of the revised rules. Went well.

    • @RuleofCarnage
      @RuleofCarnage  2 ปีที่แล้ว

      @@cdouglas6 Good to know, its an ongoing project at the moment, so there might be more tweaks to come...

  • @dominicparker6124
    @dominicparker6124 2 ปีที่แล้ว +1

    Thanks for the insight on the 'why it doesn't work to pay people for killing ships' obvious solution.
    I'm sure you've tested it, but what doesn't work with the 'you get a full or partial refund for ships you jump away or are alive at the end of the game' obvious solution?
    I appreciate the default game is a Dollar Auction with the weird dark patterns of that whole exercise baked in, so I'm sure that all the intuitively self evident solutions are. Somehow flawed in an unobvious way

    • @RuleofCarnage
      @RuleofCarnage  2 ปีที่แล้ว +4

      There were a couple of issues with the refund system. The first was that it could lead to a sort of Omega strike situation where so long as on the last turn I can obliterate whatever you have left with whatever I jump in there's a huge incentive to dump a massive clump of ships in and wipe the table clean, potentially stopping you from scoring the contract, certainly stopping you from picking up your refund and then getting my own refund. The only way to stop that was to reduce the refund to such a degree that it became sort of meaningless. The second reason was that in a version of the game that was meant to be about standing and fighting rewarding people for running away while it made a narrative sense didn't help to encourage the feeling that the game was pushing for. It effectively often just meant that ships just all had fewer wounds and the table suddenly became deserted during the last turn. Instead the contracts reward you for having ships alive at the end of the game by having contracts that care about how much mass you have on the table at the end of the game, but at the end of every turn. That way you get the best reward from jumping in early and surviving while fighting until the end of the game, which ultimately gave a better and more natural arc and sense of conflict.

  • @mrbroeders
    @mrbroeders 2 ปีที่แล้ว +1

    Where can one get Warzone?

    • @RuleofCarnage
      @RuleofCarnage  2 ปีที่แล้ว

      It can be downloaded here: abillionsuns.space/downloads/

  • @rjwoodwork4128
    @rjwoodwork4128 6 หลายเดือนก่อน

    Hello, really cool game
    Can you do an RTS/4X/Star Trek Armada/space age of empires, contract/Mod?