How to Make GOOD Code (and Avoid 🍝Spaghetti🍝) in Game Builder Garage (Guide/Tutorial)

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 120

  • @Kirbman
    @Kirbman 3 ปีที่แล้ว +42

    Nintendo just needs to make it so comment Nodon don't count towards the limit. They have their own limit already. They provide no function in the game itself, so I don't see why they need to be included.

    • @joelcummings4426
      @joelcummings4426 3 ปีที่แล้ว +6

      Same with warp gate nodons

    • @Josedavidtomate
      @Josedavidtomate 2 ปีที่แล้ว

      Commemts nodon their límite are 24?!?!
      An warp Gate nodons 26 (alphabet letters)
      Nintendo has to add a new límit for gray nodons

    • @SirRebrl
      @SirRebrl 2 ปีที่แล้ว +1

      @@joelcummings4426 Warp nodons could be improved soooo much by just taking, say, a 1-16 character name. Just straight up give them actual variable names for clarity, and massively expand the limit.

  • @Peckingbird
    @Peckingbird 3 ปีที่แล้ว +33

    A note about comments from a professional software engineer:
    In most languages, a better alternative to commenting your code is writing self documenting code. That means separating things out into named functions and giving variables legible & descriptive names. Comments tend to go out of date, and can end up being very misleading.
    However GBG doesn't have mechanisms for self documenting code, so commenting is important!

    • @loupandsnoop
      @loupandsnoop  3 ปีที่แล้ว +7

      I agree. Self documenting code is the best code. Ultimately, style is the combination of everything you do to aid legibility, including whitespace, function/variable names, and comments. You can't just wave a magic comment wand to fix all your problems. It's up to the developer's discretion when the value of a good comment is worth its baggage. You're right that in GBG, where you have no docstrings, function names, or variable names, it is nearly impossible to write well-documented code without comments. That's why I focused on them so heavily.

    • @computer__eyez
      @computer__eyez 3 ปีที่แล้ว +1

      Very true. I’m always leaving comments in my Lua code and on my Python in Jupiter especially on my what if statements, which I always forget their function.
      I appreciate @Loup&Snoop teaching this knowledge, to these new comers now learning to code, gotta keep your code clean and visually accessible.

  • @execruns2716
    @execruns2716 3 ปีที่แล้ว +50

    How to get Loup to start a 30min rant in his stream about a game made for children: Simply type something along the lines of "I'm at the nodon limit and don't want to sacrifice content for code clarity." in his chat.

    • @superjimi3236
      @superjimi3236 3 ปีที่แล้ว +1

      Omg exec when strimm. Are you playing game builder now? I thought you were busy with uni. Give me ur game builder make ID and ill play through all ur levels. Btw have you saw my compilation vid yet? Plz respond if you see this

    • @treehousegames7903
      @treehousegames7903 3 ปีที่แล้ว

      Swap game nodon

    • @5FriedFrittersOnAFriday
      @5FriedFrittersOnAFriday 3 ปีที่แล้ว

      it's not just for kids, experienced programmers also play this game
      like he said "your forest is still good without the 34th tree"
      you clicked read more

  • @peepshow3037
    @peepshow3037 3 ปีที่แล้ว +14

    instructions unclear, i tried to not make spaghetti and accidentally made ravioli with meatballs

  • @doriandaykin2747
    @doriandaykin2747 3 ปีที่แล้ว +49

    I'd love to see what YandereDev's code would look like...

    • @DiagonalTanooki
      @DiagonalTanooki 3 ปีที่แล้ว +1

      th-cam.com/video/KP0-Aaj95CU/w-d-xo.html

    • @bubblemage
      @bubblemage 3 ปีที่แล้ว +2

      @Zak Dwyer he's also a fucking disgusting man besides all the coding thing, so yeah

    • @low-qualityproductions4033
      @low-qualityproductions4033 3 ปีที่แล้ว

      spaget

    • @Nora_Muse_
      @Nora_Muse_ 3 ปีที่แล้ว

      Millions of swap game nodon because the first day only hits the nodon limit 60 times

    • @themickeycrew6990
      @themickeycrew6990 3 ปีที่แล้ว

      A bucket of spaghetti

  • @krealyesitisbeta5642
    @krealyesitisbeta5642 3 ปีที่แล้ว +9

    Pokemon red & blue: *"wHaT's wRoNg wItH sPaGgHeTtI cOdE!?"*

  • @loupandsnoop
    @loupandsnoop  3 ปีที่แล้ว +22

    I'm going to assume most dislikes come from 4:31-4:44. I was pretty aggressive, but I'm okay with that because those people probably never actually cared about making legible code to begin with.

    • @lordneeko
      @lordneeko 3 ปีที่แล้ว +4

      😂. I do static code analysis for software security for aviation software. When my tools find provable security issues in really poorly commented code, I get to watch the developers squirm trying to fix it when they don't remember how it works. (Because some of the code was written 20 years ago!!!)

  • @IceMetalPunk
    @IceMetalPunk 3 ปีที่แล้ว +8

    One more tip I have: if you do need to have your lines loop back on themselves (like, for instance, a counter looping in on itself through a couple of intermediate nodes can make for a very useful variable storage), always remember that *all* nodons can be rotated. Even logic ones. Rotating nodons is a good way to both show direction of code flow as well as clean up wiring, as it lets you put (for instance) inputs on the right and outputs on the left in a loop rather than crossing wires back and forth over nodon boxes.

  • @DrTube893
    @DrTube893 3 ปีที่แล้ว +8

    I'm also a programmer I 100% understand the importance of comments. But this is a game, a FUN Nintendo game, not an 8 to 5 job, Chill why so angry

    • @patrickj
      @patrickj 3 ปีที่แล้ว

      While it's a game, it is a game about learning. And learning to organize your work is important, especially when sharing it with others, which is a central element of GBG.

  • @da_xbox360
    @da_xbox360 3 ปีที่แล้ว +5

    me making super simple games that you could understand with only just understanding what the nodons do

  • @xpload
    @xpload 3 ปีที่แล้ว +15

    Using a ton of wormholes in my current game, never thought about how useful a legend could be! Thanks!

    • @Daggerleep
      @Daggerleep 3 ปีที่แล้ว +1

      Thanks. I had a lot of wormholes and needed to make sense of it for myself. G-004-R7W-TVC heres the game hes showing.

  • @Thetrashmaster43
    @Thetrashmaster43 3 ปีที่แล้ว +20

    im okay with you coming at everyone the way you do cause you actually offer helpful information, you could be a little less aggressive though its a lot of people's first times great video though

  • @NikoD
    @NikoD 3 ปีที่แล้ว +12

    8:16 thats my game 😅😅😅

  • @digipaw1731
    @digipaw1731 3 ปีที่แล้ว +6

    This is such a mood, Im in the games industry and although my field of expertise is the art pipeline, I had to learn to write and read basic coding for my degree. So seeing all the spaghetti code gives me anxiety as I think "oh god, how are they gonna be able to remember what all of that does"

  • @DesnesCitrus
    @DesnesCitrus 3 ปีที่แล้ว +15

    This is why I spend 3 Hours for organising the Code in my 3D Plattformer Template :3 Keep ur Code organised period!

  • @press_start_button
    @press_start_button 3 ปีที่แล้ว +5

    If the game is made for you to read, that reasonable. Consider GBG not build for teamwork, it's for share games. If blame the user, blame the software then, 3D space mix with code in one place, 512 nodons limit. While nodon hits the limit, the only choice is use this 1024 connections. (You think a big spider web flying through the whole working space is just lazy work? It's even tough for creators with limited zoom out.)
    Some game has no choice, so they are not build for people to read. If really concern the mess, use professional game engine instead.

  • @pill0h130
    @pill0h130 3 ปีที่แล้ว +3

    Why cant some nodon (like the comment nodon.) not take up space in the nodon limit? Or at least allow some comment nodons past the nodon limit. Nintendo really needs to fix that.

  • @giulytsme
    @giulytsme 3 ปีที่แล้ว +12

    You may know me for games such as Luigi's Mansion Arcade and Link Goes Crazy in Town, ever opened one of my program screens? DON'T DO SO! HAHAHAHA i'm too lazy in ordering the donos. Also, I'm italian and love pasta, is that a coincidence?

    • @MrB00me
      @MrB00me 3 ปีที่แล้ว +1

      Spaghetti code is best code

  • @brygguy
    @brygguy 3 ปีที่แล้ว +4

    Clean code practices are the most important thing about coding I've learned in my 7 years of programming!

  • @ra12312
    @ra12312 3 ปีที่แล้ว +5

    Hopefully this will make people start organizing their code.
    Before I've seen this, my code looks like a ton of spaghetti thanks to not using comments and wormholes at all.
    After this, my code looks like it was mopped and broomed, it looks clean.

  • @theshinken
    @theshinken 3 ปีที่แล้ว +8

    Good video. Although it might discourage some in a "you're not my supervisor" style.
    One problem for me is finding the time and motivation for it. Some people like their workspace tidy and organized. I'm not one of those. Organizing and cleaning and doing comments are total bummers for me and not fun although I totally understand that unreadable code is total garbage.
    It's extra easy to get carried away in GBG. You get in a flow, you just add stuff, test it, modify it - 8 hours later you have your "insert game here" clone and you have not drunk a bit of water, gone to the toilet or made any pause whatsoever - and you certainly haven't made comments or organized your code.

    • @loupandsnoop
      @loupandsnoop  3 ปีที่แล้ว +8

      I understand that. At the same tme, people constantly send levels to my stream asking for help, it's pure spaghetti, and I just have to give up and say "I'd love to help you with this, but it's indecipherable." It's heartbreaking, and becomes much more important whenever you share your creation.
      I understand that it's a hobby, but there's still some level of organization you should do for yourself, not just for understanding, but to move fast. Things like throwing blocks of code on opposite sides of the map will actively slow you down. GBG comments are also really minimalist--usually just one word is enough.
      You don't need to be a paragon of excellence, but just a little effort to throw code into little boxes will have huge returns.

  • @MrCptjsparrow
    @MrCptjsparrow 3 ปีที่แล้ว +1

    While I agree with many of these points. Sometimes nodons get piled on each other by accident when you're changing axes back and forth to create three dimensions. I've had it happen where I put two state change/input nodons near each other, change the axis and then one of the nodons is meters away from the other two. I know it doesn't matter as much with those nodons, but it can make it difficult to organize your code accordingly.

  • @ryman12969
    @ryman12969 ปีที่แล้ว +1

    Dude, I’m gonna make spaghetti code, and what’s so bad about that

  • @bbumbs747
    @bbumbs747 3 ปีที่แล้ว +4

    Honestly yeah I agree with you. Im honestly guilty of messy nodon code as well, but I was fortunate enough to remember to comment on my code and it allowed me to find and reuse assets way more efficiently. Sure I still had to go through garbage, but the comments made the garbage some what readable. I think I may also need to clean up my code since I have learned a lot from making that first game.

  • @Stella0700
    @Stella0700 3 ปีที่แล้ว +5

    I love this video so much you genuinely helped me and I appreciate that I am a minority I have a visual impairment I don't do good with all those damn lines so I'm gonna put stuff in comments and all that so I appreciate the help

    • @Stella0700
      @Stella0700 3 ปีที่แล้ว +1

      Actually the game teaches you about comments! In the racing game they tell you about comments

  • @generalbb
    @generalbb 3 ปีที่แล้ว +5

    Bruh these examples look like my track setups in MarioMaker

  • @L1N3R1D3R
    @L1N3R1D3R 3 ปีที่แล้ว +3

    Thanks for the tips! I don't think I'll ever be as passionate about using comments as you are, but if it inspires people to make more legible games, that's cool. Usually I'll just forget to use comments and wormholes if I'm working on a small task, but then realize that before it's too late and clean things up after the fact. That being said, not everyone plays other people's games seeking out how it was coded, and I think there are valid ways to organize Nodon with fewer comments and wormholes to save on Nodon and connections. Thus, I don't really agree with "the Nodon limit is not an excuse to remove comments", but I see where you're coming from. Great watch!

  • @danieldutoit2187
    @danieldutoit2187 3 ปีที่แล้ว +3

    So after watching this video I went and fixed up my code. It looks A LOT neater now. But what if I reached the Comment Nodon limit, is that a valid excuse?

    • @cancercrab6487
      @cancercrab6487 3 ปีที่แล้ว +1

      No, you have to break into Miyamoto’s house and *demand* that he gives you more comment nodons

  • @orwin5445
    @orwin5445 3 ปีที่แล้ว +5

    6 on 1, half dozen the other. The limitations of Game Builder Garage are extremely evident and a big part of the reason why this video exists. Unfortunately I don't think there really is a right answer to solving this, other than to be mindful of how your stuff is built. Between the wormholes and comments, a lot of good games simply aren't able to be made due to the nodon limitations. I really wish there was an "assets" and "modules" section you could link into the actual builder. The game basically needs a bunch more screens (one for 2d/3d level design layout, one for imported logic, one for game specific logic, and one for visual assets) minimum.

  • @BeepaLeep
    @BeepaLeep 3 ปีที่แล้ว +1

    I need help knowing what code is spaghetti or not

    • @loupandsnoop
      @loupandsnoop  3 ปีที่แล้ว +2

      Rule of thumb: If you open up your code six months from now, and you can't figure out what is going on, then it's probably spaghetti.

  • @yuichikita6018
    @yuichikita6018 3 ปีที่แล้ว +2

    You won't stop my dream of becoming an Italian Spaghetti Chef!

  • @Cameo221
    @Cameo221 3 ปีที่แล้ว +1

    The exact reason I didn't want to purchase the game was because of seeing how much of a massive mess can be made. I just assumed that it was inevitable to make a messy unreadable heap of code. This video has opened my mind though that there are methodologies to make things cleaner! There are some simple ways of organization, so that makes me feel better, haha. 😅

  • @drawingkitty6052
    @drawingkitty6052 3 ปีที่แล้ว

    Bob just introduced me to the comment nodon yesterday for one of my game-building lessons. I guess that certain nodon will come quite in handy for organized coding.

  • @pauliecaccamise1980
    @pauliecaccamise1980 3 ปีที่แล้ว +1

    What’s interesting is that my math teacher gave us the same lecture about organizing our work!

  • @joonboi84
    @joonboi84 3 ปีที่แล้ว +1

    The wormholes (go to) have their uses to help, but PLEASE comment on the wormholes to know what they are!!!!

    • @joonboi84
      @joonboi84 3 ปีที่แล้ว +1

      @Human Person I know that…. I was adding (maybe reiterating what was said about adding comments to specify what their wormholes are doing)

    • @joonboi84
      @joonboi84 3 ปีที่แล้ว

      @Human Person no worries

    • @Kirukilmao
      @Kirukilmao 3 ปีที่แล้ว

      wormhole is basically like normal connecting nodons, normal example :
      left/right ------------•move
      wormhole example :
      left/right ------•wormhole(entrance) wormhole(exit)------•move
      its to make things less complicated

    • @joonboi84
      @joonboi84 3 ปีที่แล้ว

      @@Kirukilmao thanks.. I knew this as the other replies show…. But thank you!

  • @FUZE_JUICe
    @FUZE_JUICe 3 ปีที่แล้ว +1

    I can’t believe that one spec helped players make stuff this crazy

  • @pauliecaccamise1980
    @pauliecaccamise1980 3 ปีที่แล้ว +1

    This is the most important GBG video ever

  • @DaReal_RoboVR
    @DaReal_RoboVR ปีที่แล้ว

    Thx bro, I'm still saving money for game builder garage, but I will %100 use this advice! ❤

  • @javierowo
    @javierowo 3 ปีที่แล้ว +1

    Tbh I try my best to comment my code on the game tbh
    Some places I wont comment because its obvious like the stage itself or whatever. I only comment on mechanics, states, true and false stuff and customizable stuff!

  • @lrgogo1517
    @lrgogo1517 3 ปีที่แล้ว +1

    Me: This guy is 🔥FUMING🔥 😥
    The video itself: “why are you so angry??”
    “Because i AM!”
    Me: Well, I can’t argue with that logic

  • @huhneat1076
    @huhneat1076 3 ปีที่แล้ว +1

    By the Loup standard, forests may only have up to 11 trees

  • @lathamstoyboxtoyreview9638
    @lathamstoyboxtoyreview9638 ปีที่แล้ว

    I barely make my level's code messy,my level's codes are clean"but without comments"

  • @lol-mw7zh
    @lol-mw7zh 3 ปีที่แล้ว +1

    another amazingly
    helpful video thank you

  • @k.r.mstudios3356
    @k.r.mstudios3356 3 ปีที่แล้ว

    One tip (i not sure if he explained it in the video I didn’t watch it fully yet): make sure your nodons are pretty small (not too much), the same size, never overlap, and in a “grid” shape/ symmetrical.
    Edit: after watching 2 more minutes of the video, he basically explained what I said. 😑 At least you might find this comment helpful if you are impatient and won’t watch the whole video to find out all tips (like me lol).

  • @Word-
    @Word- 3 ปีที่แล้ว +1

    Thank you, keep up the great content!

  • @W3Rn1ckz
    @W3Rn1ckz 3 ปีที่แล้ว +1

    Good heavens, it’s literal spaghetti!

  • @bojo_joel9361
    @bojo_joel9361 3 ปีที่แล้ว

    0:46 what game is that?

  • @Nora_Muse_
    @Nora_Muse_ 3 ปีที่แล้ว

    I have a coding style that has real crazy connection points but still isn't spaghetti

  • @etelshin
    @etelshin ปีที่แล้ว

    well what if you dont want people customizing your game?

    • @loupandsnoop
      @loupandsnoop  ปีที่แล้ว +1

      You are using software that makes all your games open source. If someone really wants to customize, they will. Spaghetti code just makes it harder for both of you. It’s like writing a novel with every word misspelled.

    • @etelshin
      @etelshin ปีที่แล้ว

      @@loupandsnoopwell what you can see all the nodons in that spaghetti code like me?

  • @NikoD
    @NikoD 3 ปีที่แล้ว

    How could you assume i dont line the pasta?!?!

  • @SamPetersonMan
    @SamPetersonMan 3 ปีที่แล้ว +6

    I have respect for your videos, but I'll say as a software developer of 15+ years, you're coming across as a bit of Jr level developer fresh out of college, full of "I know best" righteous indignation with this video. Yes, legibility and commenting are certainly good things, but I would actually caution becoming dogmatic about it. In traditional programming, comments can mislead, be inaccurate, and just as easily become part of the technical debt of a code base if not used well, especially if dogmatic adherence to over commenting is espoused on a project. I much prefer a summary comment at the top of a program, or block of code, rather than liberal peppering among the lines of code. And I often prefer well named and organized methods and variables to over commenting.
    And frankly, Nintendo has caused comments to incur a cost in this software, so I would disagree with you that it's never a valid excuse. In the Tetris example you gave, the author had already compromised their implementation to narrow the play field to 8x16 instead of the traditional 10x20 of actual Tetris because of the nodon limit. Denigrating it for not having comments under those circumstances hardly seems fair, especially considering the game itself is a worthy accomplishment.

    • @loupandsnoop
      @loupandsnoop  3 ปีที่แล้ว +2

      Some of the rage was for comedic effect, but I understand your meaning, as righteous indignation isn't normally very effective. Keep in mind that many people in GBG have not gotten to the point of making code so clear that it can be understood without comments. Comments can mislead, but GBG comments are normally simple 1-2 words like "Death", "Score", or "Camera", while boxing in nodons that work together. This is unlike a normal docstring or related that will explain the "how" behind the code, which can mislead when the underlying code is changed without updating comments etc. In traditional programming, you can at least name functions/variables, but comments are the only text you get in GBG.
      The biggest issue I take with people saying "comments are bad because nodon limit" is because I never hear this from people who make decent code. When I hear this on stream or related, I look at the rest of the code, see a mess, and see "You didn't even try a little bit, did you?" This really just shows me that this potentially valid reason is actually just being used as an excuse by people who had no intention of making their code legible in the first place, and probably wouldn't have commented even if it were free. It's a fake excuse used to justify their actions and evade any social repercussions of sharing messy code and putting zero effort to do anything about it.

  • @ramonalavigne5508
    @ramonalavigne5508 3 ปีที่แล้ว +1

    Jokes on you! I don't understand the code even when it ISN'T spaghetti! Ha! :p

  • @johanvaldivieso2792
    @johanvaldivieso2792 2 ปีที่แล้ว

    Spaghetti!?
    GIVE ME SPAGHETTI

  • @Daggerleep
    @Daggerleep 3 ปีที่แล้ว +1

    Nice. My game was an example of good code. G-004-R7W-TVC High Dive

  • @floppy8568
    @floppy8568 3 ปีที่แล้ว

    Don't forget the markers to clean the code

  • @xPeach94
    @xPeach94 3 ปีที่แล้ว

    I wish we could select a wormhole nodon and see his partners with the same letters
    I love using wormholes cause they make my code legible
    Though i always see too late that I've created spaghetti 😂
    I take the time to clean it up before I do the next thing

  • @Majin_Trunky
    @Majin_Trunky 3 ปีที่แล้ว +1

    10:19 Thanks

  • @animedude6523
    @animedude6523 3 ปีที่แล้ว +1

    Well copy it and boom made that second game in the future

  • @Tingletonttu
    @Tingletonttu 3 ปีที่แล้ว +1

    I hope she made lotsa spaghetti

  • @laudedah
    @laudedah 3 ปีที่แล้ว +1

    well… looks like i came too late!

  • @AParticularlyPointySoldier
    @AParticularlyPointySoldier 3 ปีที่แล้ว +1

    So this is what happened to tf2.

  • @blindmice142
    @blindmice142 3 ปีที่แล้ว

    im not that good yet

  • @andrinoccio
    @andrinoccio 3 ปีที่แล้ว

    Actually comment and tunnel have weight. I have only 500 nodons to use, where comment and tunnel count respectively 1 and 2. If i want to build a realy complex game i could need of realy all nodons. If tunnel and comment weight 0, have a good organized code should be the rule, but actually they did garage in this way so i if i need all nodon i can only make spaghetti code

  • @AshRwastaken
    @AshRwastaken 3 ปีที่แล้ว +2

    Not nodon: you guys make great codes and it’s really understandable NOT!

  • @ajayyakhmi3008
    @ajayyakhmi3008 2 ปีที่แล้ว

    Yes!

  • @josephscarborough4704
    @josephscarborough4704 ปีที่แล้ว

    Yummy spaghetti

  • @Pipro8049
    @Pipro8049 ปีที่แล้ว

    The code is known Spaghetti lol

  • @gamesarefun9380
    @gamesarefun9380 3 ปีที่แล้ว

    yum yum

  • @AlteredGhastly
    @AlteredGhastly 3 ปีที่แล้ว

    This won't change what I do with my code

  • @RandomAsianDude237
    @RandomAsianDude237 2 ปีที่แล้ว

    This sounds like your ranting about politics

  • @sunkyfan1786
    @sunkyfan1786 3 ปีที่แล้ว

    Spaghetti🍝🍝🍝🍝😓🍝

  • @MaxProLover24
    @MaxProLover24 7 หลายเดือนก่อน

    How to be a better TH-camr step 1: Stop judging on other peoples code style and focus on your goddamn life

  • @ajayyakhmi3008
    @ajayyakhmi3008 2 ปีที่แล้ว

    You mean garbage haha😂

  • @DumKid244
    @DumKid244 3 ปีที่แล้ว

    IF YOU HIT 1M SUBSCIRBERS YOU MUST SHOW FACE

  • @corinawhite6457
    @corinawhite6457 3 ปีที่แล้ว

    if ok y ask could you please make video how to do this from good to great? I have got this game builders garage to I hope do well just what to make a game for myself fearing put out there because in most life I don't know why but been getting lots of sad troll's and keyboard warrior's no matter my gender do say or Act type right or wrong can't win but just love to hopefully do good in something of life because I failed most I am big failure because I am half transgender and gamer and adult baby for my stress get to much ☹️😒😔🤔 so hopefully other up coming kids and Mum's and dads do well in they life and hope they kids do well not get so broken as have my life fall apart from the start so not to sure how going to go in the rest of my life? but PS this is good video Just wish there was more videos of space games more shoot up games aswell and hope you all have great day unlike my life not to how 💯 per will go knowing soon will be having inds mob help try get some of my life back just hard dealing with this world with mix messageing that all I get so lost what to say or Act anyone even I was male before coming half transgender at this time I can only be half female sucks for me because the rest cots lots yes I know but love the makeup and lady's clothing so cute and so breezy to wear aswell to ☺️

  • @DumKid244
    @DumKid244 3 ปีที่แล้ว

    face revel PLS

  • @VIP-dg7dy
    @VIP-dg7dy 3 ปีที่แล้ว +1

    But I don’t want anyone steal my code ,so I make it pasta that no one can understand😂

  • @whospwow
    @whospwow 3 ปีที่แล้ว

    Oy

  • @_Just_Another_Guy
    @_Just_Another_Guy 3 ปีที่แล้ว

    On the other hand, Wormholes and Comment nodons takes up nodon limit. And there's only 512 nodons you can place per game.
    Spaghetti > Excessive Wormhole/Comment Nodons

  • @LastStraightFlyinCataclysm
    @LastStraightFlyinCataclysm 2 ปีที่แล้ว

    Content over comments 😡😡😡🤬🤬🤬🤬🤬🥸🥸🥸🥳🥳🥳📮📮📮🥶🥶😳😳😳👍👍👍👍🤬🤬🤬🤬🤬