[PC] Final Fantasy XVI PC MAX Graphics with CompleteRT (Ray Tracing shader) No HUD. Showcase 01

แชร์
ฝัง
  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • Enhacing Final Fantasy XVI Graphics using Reshade and added similar Ray Traced effects to the game.
    ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
    ▼In-game Graphic setting
    ・4K resolution (Native)
    ・All Max setting.
    ▼Reshade (Effects)
    ・CompleteRT (Ray Tracing shader) by NiceGuy
    ・qUNIT_lightroom.fx
    ・and others
    ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
    ▼Mod list
    ・Anti-Stutter - High CPU and Disk Priority - FFXVI
    www.nexusmods....
    ・UI and HUD Toggle
    www.nexusmods....
    ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
    ▼My PC specs :
    TUF Z390-PLUS GAMING (Mainboard)
    Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (CPU)(I know my cpu sucks)
    32.0 GB (RAM)
    Nvidia RTX 4090 (GPU)
    Crucial mx500 2TB (SSD)

ความคิดเห็น • 21

  • @alin3323
    @alin3323 หลายเดือนก่อน +1

    One of the best games ever made. thank you you for this gorgeous video brother i cant wait for the enhnced version on the ps5 pro

  • @redeyez1697
    @redeyez1697 28 วันที่ผ่านมา

    I wish the deveolpers put n the option to make your hud customizable for ps5. For me its one of the things that hold the game back a bit. Its still a great game and this looks incredible. This one of the instances where I wish I had a gaming pc

  • @echosolo6218
    @echosolo6218 4 หลายเดือนก่อน

    I have played and finished ff16 on ps5 game looked amazing but this is on another level, could be I played on a 1080p tv

    • @Xyvorian
      @Xyvorian หลายเดือนก่อน

      Hey there! I'm curious about this RT reshade mod that works with screen space information. Does it really need in-game settings to be maxed out, or can we lower some settings like shadows without affecting results? RTGI filters usually handle shadows, ambient occlusion, and global illumination. Since it's a complete RT mod, it might be similar to the Cyberpunk RT Overdrive approach, combining RTGI with RT reflections and possibly more. If it's true path tracing, it should rely on its own algorithm regardless of in-game settings like shadows and reflections, right? Just like the Path Tracing mod for Dragons Dogma 2, which seems to run independently of those un game settings.
      Also, would you mind sharing the mod link? I'd love to try it out with my RTX 4060!

  • @ombreflamme285
    @ombreflamme285 4 หลายเดือนก่อน

    hi,
    first thanks for your video, nice to see this game so beautifull.
    I was try to apply Complete RT too but the display depth seem buggued, the only way i find for correct him is to desactivate the dlss, but the game look very aliasing without it.
    I think i do something wrong :(
    My spec is near your, 4090 and amd 7800x, and i play with all max setting.
    If you can tell me if you use dlss or not, and how you apply complete rt.
    Sorry for inconvenience (and for my bad english too^^)
    Thanks again for your video^^

    • @Kz_Exciting_Future_Gaming
      @Kz_Exciting_Future_Gaming  4 หลายเดือนก่อน

      Hi, thanks for watching. I think CompleteRT is not working great with DLSS in this game so i turned it off. For this one"game look very aliasing" , i have no idea. perhaps you truned on wrong effect by mistake? That didnt hapen to me. I wish i could find setting to get the CompleteRT woking with DLSS to get more FPS.

    • @ombreflamme285
      @ombreflamme285 4 หลายเดือนก่อน

      @@Kz_Exciting_Future_Gaming ok, i will try too for find good setting with dlss
      Thanks for answer^^

  • @RARF29
    @RARF29 4 หลายเดือนก่อน

    What mod or setting did you use to hide the HUD?

    • @kewa_design
      @kewa_design หลายเดือนก่อน

      U can use ReStir Plugin

  • @Xyvorian
    @Xyvorian 2 หลายเดือนก่อน

    Is it SSRTGI?

    • @kewa_design
      @kewa_design หลายเดือนก่อน

      it's CompleteRT like the title says xD by NiceGuy

    • @Xyvorian
      @Xyvorian หลายเดือนก่อน

      @kewa_design is it really possible? I asked bc I know NVidia has SSRTGI filter.

    • @kewa_design
      @kewa_design หลายเดือนก่อน +1

      @@Xyvorian what do u mean by is it really possible xd I just told you which shaders he uses, u can also use MartyMcFly/Pascal Gilchers iMMERSE RTGI shaders. Both are great, but CompleteRT is more beginner user-friendly. But without a super powerful PC this doesn't work as u have to turn off all Upscaling like DLSS and FSR, because otherwise u won't get the correct depth buffer. You could add framegen with Lossless on top, but u need at least 50fps to achieve a good result. I tried it but FF16 runs poor on my system without any shaders so I don't do it ^^
      Nvidias Filters don't work at all with FF16, none of them

    • @Xyvorian
      @Xyvorian หลายเดือนก่อน +1

      @@kewa_design Interesting! I thought it was impossible to achieve this without adding it through the game pipeline. Does it look exactly like an official RT implementation? That's so exciting!

    • @kewa_design
      @kewa_design หลายเดือนก่อน

      @Xyvorian It's screenspace limited so no when lights are out of the screenspace, they don't emit the souroundings anymore. It's also not raytracing but Pathtracing in screenspace. But there will be more advancement "soon" which actually grabs the World Space lighting data and implements "real" raytracing/Pathtracing with taking all lights, also those which aren't in the screenspace into consideration. But that doesn't really matter since the RTGI implementations do work pretty well (if enough power) and increase the lighting fidelity and the Global Illumination.
      There are a ton of better explanations available just do some research. also bare in mind those shaders aren't free

  • @-N-E-V-E-R-
    @-N-E-V-E-R- 4 หลายเดือนก่อน

    that's really something

  • @SmolShippie
    @SmolShippie 3 หลายเดือนก่อน

    Motion blur :/