You could load the video? Lucky. I was squeezing through 3 different tight spaces in a row before I could watch it. Then I got amnesia and stopped watching for a while. Just got back.
Well that's usually in older games to wall off the limited play area. The alternative would be some other type of impassable areas that stand in your way and in my opinion water is probably one of the best ways because it's not potentially blocking the camera or something if you get cramped up close to it while it's easier on the eyes than always seeing huge walls in every direction. Big vertical mountains, caves, endless holes or inside environments are other examples of this but that can be way more glaring if overused, so an island surrounded by water is just a safe design that are easily accepted as the natural boundary in a outside environment. As long as there's not really anything out in the water that would make you frustrated by it just like you wouldn't be drawn to jump over edges if there's nothing on the other side that draws you to trying it. But early GTA's were admittedly bad examples of this when there were short distances between land that felt natural to just swim across and drivable boats giving you a reason to be near bodies of water but if you fell in yourself you instantly drown so it definitely were a rather common death in those games and under certain circumstances it just feels stupid, like - C'mon man you could probably reach out to safety if you just tried you dumdum!
It's actually the traversal that's boring in open world games. Games such as BotW and Death Stranding are very enjoyable due to their strategic use of movement mechanics. But yeah, I agree wholeheartedly, fetch quests, A to B trips are all very outdated.
I agree 100%. I've been over open world games for years now. I'd much rather have a handcrafted, directed experience than spend most of my game walking/riding/driving/otherwise traveling to where the fun stuff is. But I give Spider-Man a pass because it managed to make that traveling pretty fun.
Well for the whole game journalism thing, I think it should be iterated to "The journalist's definition of difficult" because if game journalism has taught us anything, it's that the actual journalists DON'T ACTUALLY play video games unless it's for their job, I have seen a TH-cam video where a child A CHILD was able to complete Cuphead's tutorial faster than a GAME JOURNALIST
love you boys but idk man, a lot of these really don’t bother me at all & the insinuation that the outer worlds & cyberpunk 2077 aren’t RPGs in their own right? highly disagree
There's an interesting discussion to be had about the distinction between an RPG and a game with RPG elements, although I'm not sure anyone will be able to have it because there's a lot of grey area involved and people react in strange ways when faced with grey area.
@@yourgameisstupid yeah, true. i do personally think both games i mentioned have enough of those elements to qualify as RPGs but i’m also super biased because i love them & role playing games as a genre are my favs so i had a bit of a knee-jerk reaction, ha.
And talking about the generic box art, one of its biggest problems is when a game made by a developer in one country (Usually Japan) has amazing box art in its home country but the box art changes to be a mostly generic screen for international releases
As someone who is obsessive enough to keep original artwork in digital games, I hate this I'm also amazed that the original Resident Evil 3 (one of my all time favorites) has a better (I mean, edgier) artwork in North America than in the other version
Unskippable cutscenes are the worst. Especially if you keep failing a cetain part in the game and it places you back to the start of the checkpoint and replays tthe same bialogue or cutscenne every time.
I have no problem with the modern loading screens. They're still infinitely better than the screen going black and the word "LOADING..." in the bottom right of the screen for 5-10 seconds.
I loved Star Wars: Fallen Order but the Dark Souls aspects of it did hurt the game IMO, I don't want the over the top shit we got in The Force Unleased but why is using two lightsabers a force attack and not just another style? I hope part two eases up on that stuff.
Never forget that the "One Licensed Song" cliché brought us Korn's song for the PS3's Haze, which ultimately gave us the magical, timeless quote "Gaming is my religion, and Haze is the shit!" so it was worth it.
The "one licensed song" in No More Heroes was "Heavenly Star" by Genki Rockets. It had no bearing on the story, and wasn't used to promote the game, but it was special. Sincere brightness as a break from a cynical, violent world. And it was catchy.
And Genki Rockets isn't just any band, that's TETSUYA GOD DAMN MIZGUCHI's band - the guy behind Rez, Child of Eden (GR made the OST too!), Lumines, Meteos, Tetris effect, Space Channel 5, and so many more groundbreaking games with incredible sound and music!
At the risk of my point being proven when it actually shows up in the video: Saw this comment and immediately thought of Dragon's Dogma. "FLLLYYYYYYING INTO FREEEEE" is so campy and out of place that I can't help but enjoy it specifically because of the fact.
Wait but why did a load of actual RPGs (because action RPGs are still RPGs) flash up in the "RPG Elements" section? I agree it's a cliche but like... Final Fantasy XIV flashed up? Horizon Zero Dawn is literally an action RPG? 😅
7:00 is my biggest pet peeve with modern gaming. Naughty Dog is by far the worst for this and it does my head in. Really don't agree with the status effects one, felt that was a weak entry to this list.
Funny, ‘Demon Souls’ initially was a low seller. One of those, “The critics love it”. Starting out as a cult favorite, it obviously gained a head of steam and here we are today.
Ah Spelunky, I wanted so badly to love that game and it is a great game but my deal-breaker is timed levels it wasn't so brutal in the Mario days but as they found new ways to punish you (looking at you Dead Rising) the pressure is just too much
I completely agree; timed missions/levels are a pain in the arse! Whenever a game throws in a timed mission/level, that you have to complete, in order to progress any further, I usually resign myself, and think: “Well, it looks like this is as far as I go; I guess the bad guys have won” haha. I usually give them a good few/dozen/hundred tries, but, with each failed attempt, my patience with the game grows thinner, and I start to actively hating it, and it’s creators; I think my loathing for this feature might have started with the ‘Driver’ timed tutorial, because, despite my countless attempts, I could never get past that bastard of an introduction haha. And I’ve never gone back to the ‘Driver’ games, since then, and, despite hearing quite good things about the series, I have no intention of ever doing so; I’ve got enough old anxieties to deal with, without going through that bloody nightmare again haha. Hope you, your loved ones, and anybody that sees this reply, are managing to keep safe, well, and sane, during these messed up times. 🤞😀🤞 All the very best. 👍😀
@@ThisCharmingMan1984 Oh god man that Driver tutorial! Ate several weekends of my childhood trying to get out of that fn underground car park oh the frustration "WHAT THE F IS A SLALOM??? I'VE HEARD MURRAY WALKER SAY IT HUNDREDS OF TIMES BUT I DON'T KNOW WHAT IT MEANS" hahaha Stay safe yourself bud 😁
Cal didn't have amnesia. After Order 66, he cut himself off from the Force. He still remembered everything but after so long apart from the Force, he had to rebuild his connection and relearn the basics
I hate the forced walking in camps in RDR2, it's so uncalled for. It's one of those things where a video game needs to realize it's a damn video game. Let me run and jump and stop deciding for me what I should and shouldn't do.
Good thing that potential employers are well aware of this and have a choice not to apply to studios that are notorious for crunch, because they don't have the work ethic to handle it.
At least with Cyberpunk 2077 and Outerworlds I could forgive them...I can't forgive them for complaining about Final Fantasy XIV "having RPG elements".
@@rotatingglasssafe Deus Ex is an immersive sim, and sure Morrowind and Oblivion are RPGs but Skyrim is so stripped to its basics that it can barely be called an RPG anymore
"Amnesia isn't common in real life. It shouldn't be in so many games." Human Zombies aren't common in real life either, BUT...... (I say human because of those fungi that take over ants, and essentially make them zombies.)
I would like if all racing games not be open world. I'd love to get a brand new Burnout game that is not an open world game like "Burnout Paradise" was. That was fun, but I prefer "Burnout 3" and "Burnout Revenge" .
Holy crap, I thought I was the only one who took umbrage with "RPG elements" these days basically just meaning some number increases and maybe a new pair of shoes.
Here’s one: Hallucination/Dream sequences. These seem to pop up in EVERY big storydriven title: your character gets either drugged/poisoned, and you as a player have to endure a tiresome level of ”wacky” mechanics where the game devs get to ”stretch their creative side”. The result is far too often a tedious fare of (purposefully) disorienting level design that only serves as filler content for the rest of the game. This has been witnessed already at least in the GTA, Far Cry, Assassin’s Creed, Arkham, Spider-Man, God of War, and many, many more, and it’s getting REALLY old by now.
The FromSoftware formula How is it that I found no one being tired of it? My brother and his friends even take these games and unironically say they are not like each other
remember when minecraft's popularity was at an all time high, and almost every indie game is just minecraft with different textures. and these games will use the word craft, mine, box, square, cube, or whatever in their name. very uncreative. that was the worse.
It's not a mis-spelling, they're actually talking about the little-known genre of "rouge-like" games, specifically tailor-made for sophisticated femmes who like their entertainment soft and kissable.
No one likes escort missions. And I swear if I have to do one more I'm going to quit gaming and do something worthwhile with my life. Please don't make me do that.
I will just say though regarding #1... if you happen to like Ubisoft games though you're in some serious luck. I happen to be one of those people that know when I get an Ubi game there's a really, really good chance I'm going to love it. I see the criticism however and I totally get the point, I guess I'm just fortunate I happen to like those things in games.
Suggestion. You should do every Aliens video games ranked from worst to best. I'm pretty sure they're a canny few, including arcades. I totally didnt recommend this because I just watched Aliens for like the 100th time.
Idk anyone that ever thought that deep about to the point of sounding annoyed about the whole squeezing through places and is the box art one even a cliche?
I have no hatred towards assassins creed being similar, they are amazing games and the research that has gone into the history behind each game is astounding.
The "fakedunnit" in narratively-driven games would be my choice. Here's why: I love murder mysteries. I love video games. Wouldn't it be great to see those two things combined? So in a story or quest-driven game, you come across a murder, or other crime. There are clues. There are suspects. The game actively encourages you to try and figure it out. And then... you have no choice but to accuse the wrong person. You KNOW they're the wrong person (because again, clues, etc.) In a medium which could easily actively put you in the position of playing the detective, lining up a bunch of suspects and having the choice of picking one out going "That's the bad guy! D'uh!", I haven't come across a single game that's actually done it. Instead we get Skyrim's "Blood on the Ice" or "Thieves' Guild" questline or "Life is Strange"'s fourth chapter, all of which have the player accuse the wrong person (regardless of whether they know who actually did it) before having the real killer stab them in the back. For "narrative" reasons or something. WHY was this ever a "thing" and why does it continue to appear in game after game after game?
I think a murder mystery type game like that would be really hard to design. You run the risk of the clues being too obvious, so nearly every player can get it right first time, skipping over a lot of the story, dialogue and cutscenes the developers created. Or if the clues are too vague it would seem essentially random who the culprit is and it would feel like it doesn't matter how you interpret the clues. I'm sure it's possible to do it well, but I think usually developers prefer to just tell a story.
@@Psyk60 It needn't be a full game, it could just be part of one. And everything you've just said could easily be sorted with good game design. The point is, you put a mystery in a game, or a detective puzzle or something, you give the player clues, and then you don't let them actually SOLVE it. Worse, you force the player to act in a stupid way because of the game mechanics. That's what I hate about "Blood on the Ice" especially. It's a mindless paper-chase in the guise of a detective puzzle. You have zero options except "speak to this person, follow this arrow". It tells you exactly who the killer is (very early on if you're paying attention) and doesn't let you do anything about it. And speaking from the point of view of an "old-school" gamer - unless your game is "The Last Of Us" or just that darn good, I don't care about your damn story except as to how it relates to how I play the game. I'M the protagonist. It should be MY story. Not yours. That doesn't mean you can't have a linear story in-game - "Bastion" did it well, for example. But so many games these days seem to come across as "here's a few mechanics to keep you occupied while the actual interesting stuff happens in the background." A game shouldn't spend hours setting up a character that you have to protect, and then kill them in a cutscene. Or send you off with the specific mission of assassinating a character and have the player unavoidably get knocked unconscious by that character through a scripted action that requires them to act like a complete moron to even trigger, but can't progress without triggering it. If you have a story, make the player's actions count for SOMETHING. It's an interactive medium. It's amazing how many games seem to forget this.
ANY unskippable cutscene in a game takes the very real chance that it will make me ALT+F4 straight out of that particular Steam game and start playing something else. The unskippable cutscenes in FFXIV are definitely a small minority of the total. But every one of them is the work of the devil. Game dude.. I genuinely DON'T CARE if the cutscene is explaining some plot nuance to me. Or even telling me somethng important that I absolutely need to know. If I don't want to watch it, trust me.. I don't want to watch it... And won't anyway. That's why I have youtube videos rolling on another monitor. To watch stuff whilst I'm doing stuff on FFXIV that doesn't require me to listen to anything. If I'm entering an instance with other real life people, then sure.. it's volume on game back on, and youtube paused. But otherwise.. LET ME SKIP EVERY CUTSCENE!
The irony of discussing clichés in a top ten list... 😅😋
Oh, no...
This is the Dark Souls on acid of video rankings
You could load the video? Lucky. I was squeezing through 3 different tight spaces in a row before I could watch it. Then I got amnesia and stopped watching for a while. Just got back.
I hate not being able to swim in games, some games are blatant enough to make your character drop dead in waist-high water
Word, even Mario is 50/50 on drowning -wth.
Yeah, that suck.
Well that's usually in older games to wall off the limited play area. The alternative would be some other type of impassable areas that stand in your way and in my opinion water is probably one of the best ways because it's not potentially blocking the camera or something if you get cramped up close to it while it's easier on the eyes than always seeing huge walls in every direction.
Big vertical mountains, caves, endless holes or inside environments are other examples of this but that can be way more glaring if overused, so an island surrounded by water is just a safe design that are easily accepted as the natural boundary in a outside environment.
As long as there's not really anything out in the water that would make you frustrated by it just like you wouldn't be drawn to jump over edges if there's nothing on the other side that draws you to trying it. But early GTA's were admittedly bad examples of this when there were short distances between land that felt natural to just swim across and drivable boats giving you a reason to be near bodies of water but if you fell in yourself you instantly drown so it definitely were a rather common death in those games and under certain circumstances it just feels stupid, like - C'mon man you could probably reach out to safety if you just tried you dumdum!
At least they had a decent reason for it in Dragon's Dogma
Hiding new content in battlepasses that require you to play a game 24/7 is slowing making its way up this list
My favourite breakup cliché: "I don't want to kill you but I will."
For me the whole open world structure. Walk/ride to point A, talk to npc, walk ride to point B, take out enemy/enemies, repeat.
It's actually the traversal that's boring in open world games. Games such as BotW and Death Stranding are very enjoyable due to their strategic use of movement mechanics. But yeah, I agree wholeheartedly, fetch quests, A to B trips are all very outdated.
I agree 100%. I've been over open world games for years now. I'd much rather have a handcrafted, directed experience than spend most of my game walking/riding/driving/otherwise traveling to where the fun stuff is.
But I give Spider-Man a pass because it managed to make that traveling pretty fun.
That's how all games play that aren't 2d shooters or fighters 🤔
@@ErnestSheptalo so true, good movement/traversal is what separates the good open worlds from the shit ones
Well for the whole game journalism thing, I think it should be iterated to "The journalist's definition of difficult" because if game journalism has taught us anything, it's that the actual journalists DON'T ACTUALLY play video games unless it's for their job, I have seen a TH-cam video where a child A CHILD was able to complete Cuphead's tutorial faster than a GAME JOURNALIST
love you boys but idk man, a lot of these really don’t bother me at all & the insinuation that the outer worlds & cyberpunk 2077 aren’t RPGs in their own right? highly disagree
There's an interesting discussion to be had about the distinction between an RPG and a game with RPG elements, although I'm not sure anyone will be able to have it because there's a lot of grey area involved and people react in strange ways when faced with grey area.
@@yourgameisstupid yeah, true. i do personally think both games i mentioned have enough of those elements to qualify as RPGs but i’m also super biased because i love them & role playing games as a genre are my favs so i had a bit of a knee-jerk reaction, ha.
@@yourgameisstupid They also put Final Fantasy XIV on there...
Like do they know what Final Fantasy is?
@@Chelaxim I came here to say that lol Ben loves FF, so it must be the editor fucking up again
I agree with you big time honestly
6:11 Hold up, are you implying that Final Fantasy 14 (An RPG game) doesn't have RPG elements?
And talking about the generic box art, one of its biggest problems is when a game made by a developer in one country (Usually Japan) has amazing box art in its home country but the box art changes to be a mostly generic screen for international releases
As someone who is obsessive enough to keep original artwork in digital games, I hate this
I'm also amazed that the original Resident Evil 3 (one of my all time favorites) has a better (I mean, edgier) artwork in North America than in the other version
Fallout 4 elevator loading screen when a 10 floor building seemingly is a 50 floor building
"Rougelike Indie Games"
Ah, yes. I do love an indie game which is like a shade of red... 😏
A French shade of red to be specific 🤣
Unskippable cutscenes are the worst. Especially if you keep failing a cetain part in the game and it places you back to the start of the checkpoint and replays tthe same bialogue or cutscenne every time.
I have no problem with the modern loading screens. They're still infinitely better than the screen going black and the word "LOADING..." in the bottom right of the screen for 5-10 seconds.
the "you defeated the final boss, lol just kidding here's their final form" cliché. bonus points if they have like five final forms.
My favourite one to hate is when you need to follow an NPC but they walk and/or run slower than you do
No, they’re faster than your walk but slower than your run
I loved Star Wars: Fallen Order but the Dark Souls aspects of it did hurt the game IMO, I don't want the over the top shit we got in The Force Unleased but why is using two lightsabers a force attack and not just another style? I hope part two eases up on that stuff.
"Its like Dark Souls on acid"
.....a suddenly want a FromSoft game in an Alice in Wonderland-esque setting...
I wouldn't exactly call unskipable cutscenes a thing in modern gaming. They were FAR more prevalent during the PS3 and early PS4 era.
Never forget that the "One Licensed Song" cliché brought us Korn's song for the PS3's Haze, which ultimately gave us the magical, timeless quote "Gaming is my religion, and Haze is the shit!" so it was worth it.
The "one licensed song" in No More Heroes was "Heavenly Star" by Genki Rockets. It had no bearing on the story, and wasn't used to promote the game, but it was special. Sincere brightness as a break from a cynical, violent world. And it was catchy.
And Genki Rockets isn't just any band, that's TETSUYA GOD DAMN MIZGUCHI's band - the guy behind Rez, Child of Eden (GR made the OST too!), Lumines, Meteos, Tetris effect, Space Channel 5, and so many more groundbreaking games with incredible sound and music!
At the risk of my point being proven when it actually shows up in the video:
Saw this comment and immediately thought of Dragon's Dogma. "FLLLYYYYYYING INTO FREEEEE" is so campy and out of place that I can't help but enjoy it specifically because of the fact.
Wait but why did a load of actual RPGs (because action RPGs are still RPGs) flash up in the "RPG Elements" section? I agree it's a cliche but like... Final Fantasy XIV flashed up? Horizon Zero Dawn is literally an action RPG? 😅
7:00 is my biggest pet peeve with modern gaming. Naughty Dog is by far the worst for this and it does my head in.
Really don't agree with the status effects one, felt that was a weak entry to this list.
"We're in two different places"- break up cliche and a reminder that the dwindling options couch co-op is a bad trend
That quick "Or I'll have to pull the trigger" joke had me laughing for ages, thanks for that.
I lectured my girlfriend about God of War's 'loading screens'. I feel legitimized now
In Link's defense for amnesia, he was asleep for 100 years.
I get it. I sleep for one night and I can barely remember anything in the morning.
He was kinda mostly dead lmao
Ubisoft bitterness in the #1 spot has filled my twisted, jaded, gamer soul with life.
Every game being either an oversized-budget blockbuster or a rinkydink indie title with no middle ground. Does anybody else notice this?
Inserting dark souls into every list is also a cliche
If it isn't Dark Souls, it's Bioshock.
How do you guys only have 139k subscribers?! I could subscribe myself, but I've already scrolled down and I can no longer see the button.
But status effects menus are good
Stop saying everything is good
The worst gaming cliche since Arkham City is every game having scenes where you have to recreate crime scenes. Ugggggh
I'd say making a top 10 list of something related to videogames is the biggest cliché.
Funny, ‘Demon Souls’ initially was a low seller. One of those, “The critics love it”. Starting out as a cult favorite, it obviously gained a head of steam and here we are today.
I'd play Dark Souls on acid.
I'd also play Dark Souls: On Acid.
Ah Spelunky, I wanted so badly to love that game and it is a great game but my deal-breaker is timed levels it wasn't so brutal in the Mario days but as they found new ways to punish you (looking at you Dead Rising) the pressure is just too much
I completely agree; timed missions/levels are a pain in the arse!
Whenever a game throws in a timed mission/level, that you have to complete, in order to progress any further, I usually resign myself, and think: “Well, it looks like this is as far as I go; I guess the bad guys have won” haha.
I usually give them a good few/dozen/hundred tries, but, with each failed attempt, my patience with the game grows thinner, and I start to actively hating it, and it’s creators; I think my loathing for this feature might have started with the ‘Driver’ timed tutorial, because, despite my countless attempts, I could never get past that bastard of an introduction haha.
And I’ve never gone back to the ‘Driver’ games, since then, and, despite hearing quite good things about the series, I have no intention of ever doing so; I’ve got enough old anxieties to deal with, without going through that bloody nightmare again haha.
Hope you, your loved ones, and anybody that sees this reply, are managing to keep safe, well, and sane, during these messed up times. 🤞😀🤞
All the very best. 👍😀
@@ThisCharmingMan1984 Oh god man that Driver tutorial! Ate several weekends of my childhood trying to get out of that fn underground car park oh the frustration "WHAT THE F IS A SLALOM??? I'VE HEARD MURRAY WALKER SAY IT HUNDREDS OF TIMES BUT I DON'T KNOW WHAT IT MEANS" hahaha Stay safe yourself bud 😁
Tiny Peter's favourite character Cal Kestis from Jedi: Fallen Order also had amnesia.
Who's cal kestis? The menu in that game clearly says his name is cal lightsaber
Cal didn't have amnesia. After Order 66, he cut himself off from the Force. He still remembered everything but after so long apart from the Force, he had to rebuild his connection and relearn the basics
Useless in-game achievements? No? Just me? xD
I hate the forced walking in camps in RDR2, it's so uncalled for. It's one of those things where a video game needs to realize it's a damn video game. Let me run and jump and stop deciding for me what I should and shouldn't do.
Pretty sure that crunch is actually the worst cliche in modern gaming.
Crunch is not a cliche: it is an undesirable business practice, but it does not exemplify an unoriginal or lazy creative process.
Good thing that potential employers are well aware of this and have a choice not to apply to studios that are notorious for crunch, because they don't have the work ethic to handle it.
If someone can unironically describe a game as "Like Dark Souls but on acid", they've just sold a copy of the game.
Excuse me, but Cyberpunk 2077, The Outer Worlds and Final Fantasy XIV ARE RPGs
At least with Cyberpunk 2077 and Outerworlds I could forgive them...I can't forgive them for complaining about Final Fantasy XIV "having RPG elements".
@@Chelaxim but Cyberpunk is an RPG. I mean it's as rpg as elder scrolls or deus ex, thats pretty rpg is you ask me
@@rotatingglasssafe Deus Ex is an immersive sim, and sure Morrowind and Oblivion are RPGs but Skyrim is so stripped to its basics that it can barely be called an RPG anymore
Buying companies is only anti consumer when Sony do it.
"Amnesia isn't common in real life. It shouldn't be in so many games."
Human Zombies aren't common in real life either, BUT...... (I say human because of those fungi that take over ants, and essentially make them zombies.)
Starting with "We've been dealing with this for eons" is pretty cliché too. You can say for years, and even for decades, but that's it with gaming.
Ubisoft's biggest crime, was ripping off the original Cultiholic logo, the swines!😂
Ammo and supplies being given to you in droves, with your pockets being way too small to hoard them properly.
The unskippable cutscenes/exposition is why I rarely play through modern games more than once. Make it stop. 😢
Tall grass and a Watchog name drop and no Pokémon shown? Missed opportunity Triplejump, missed opportunity.
I remember when the Crash Bandicoot remakes came out and people called them the "Dark Souls of platformers"
Worst cliché is making every game open world. Skyrim, GTA, Red Dead Redemption, etc are an exception
I would like if all racing games not be open world. I'd love to get a brand new Burnout game that is not an open world game like "Burnout Paradise" was. That was fun, but I prefer "Burnout 3" and "Burnout Revenge" .
Truth. The «every game must be open world» trend needs to go away.
3:42 what game is that?
Holy crap, I thought I was the only one who took umbrage with "RPG elements" these days basically just meaning some number increases and maybe a new pair of shoes.
#10 made the phrase "Like Skyrim with guns!" pop into my head.
Here’s one: Hallucination/Dream sequences.
These seem to pop up in EVERY big storydriven title: your character gets either drugged/poisoned, and you as a player have to endure a tiresome level of ”wacky” mechanics where the game devs get to ”stretch their creative side”.
The result is far too often a tedious fare of (purposefully) disorienting level design that only serves as filler content for the rest of the game.
This has been witnessed already at least in the GTA, Far Cry, Assassin’s Creed, Arkham, Spider-Man, God of War, and many, many more, and it’s getting REALLY old by now.
Surely another cliché in videogame "journalism" is making endless "List" videos at TH-cam?
I actually realy like Ubisoft games... the Ubisoft open world is basically a genre and it's one of my favorites.
I hate these clichés.
those break up clichés were unnecessary😭.
The FromSoftware formula
How is it that I found no one being tired of it? My brother and his friends even take these games and unironically say they are not like each other
Why'd you have to go and hurt my heart by reminding me of the non-existence of Beyond Good and Evil 2? :(
lol as much as i like ubisoft these days.. its true but its also hard to hate them in a world where EA, Activision, and 2K exist..
remember when minecraft's popularity was at an all time high, and almost every indie game is just minecraft with different textures. and these games will use the word craft, mine, box, square, cube, or whatever in their name. very uncreative. that was the worse.
FYI guys in your “Rogue-Like” title card “Rogue” is accidentally spelled “Rouge”
It's not a mis-spelling, they're actually talking about the little-known genre of "rouge-like" games, specifically tailor-made for sophisticated femmes who like their entertainment soft and kissable.
Al Gore and his rhythm!
Here's an inconvenient truth: you will never possess the rhythmic flair of Albert James Cuthbert Gore.
Here's a possible idea:
Games you wouldn't believe came from Ubisoft.
For example, Child of Light.
I was really expecting loot boxes on this list. They've calmed down a bit but they're still awful.
Get right out of here with that pull the trigger clip. Damn commercial gave me bad dreams the first time I saw it.
Mega Man 9 was the game that showed retro style game could make real money
Limited inventory space or my backpack is full so you cannot fast travel to the shops
i actually saw the thumbnail n got happy cuz i thought it was a video on cuphead being like dark souls 😞
No one likes escort missions. And I swear if I have to do one more I'm going to quit gaming and do something worthwhile with my life. Please don't make me do that.
I actually prefer escort missions to «defend the stationary thing» missions.
I will just say though regarding #1... if you happen to like Ubisoft games though you're in some serious luck.
I happen to be one of those people that know when I get an Ubi game there's a really, really good chance I'm going to love it. I see the criticism however and I totally get the point, I guess I'm just fortunate I happen to like those things in games.
Suggestion. You should do every Aliens video games ranked from worst to best. I'm pretty sure they're a canny few, including arcades. I totally didnt recommend this because I just watched Aliens for like the 100th time.
Check out Juice Galaxy, it's like Dark Souls but on acid.
Consistently misspelling simple words like "rogue".
These are some super strange, nitpicky choices
I stopped taking this video seriously when in the flash of games with "RPG elements" you showed Final Fantasy XIV.
But we need those cliches...otherwise modern gaming critics would have to actually THINK and creative for a living, and that's just too much to ask...
Idk anyone that ever thought that deep about to the point of sounding annoyed about the whole squeezing through places and is the box art one even a cliche?
The absolute worst cliché of all time is the list article or list video.
Please Al Gore's rhythm!
Never heard of a rougelike. Is it a makeup simulator?
Indie game saturation is a good thing
I have no hatred towards assassins creed being similar, they are amazing games and the research that has gone into the history behind each game is astounding.
Dark Souls is the Jet Set Willy of Gauntlets
Metroidvania is pretty overused by indie developers too
Beyond Good and Evil 2??? I admire your optimism baP 🙄
Let It Die is Dark Souls on acid
Also, I quite enjoy status effects and buffs.
"Games journalists" is quite the oxymoron. Agenda-pushing weirdos on Twitter who can't beat the tutorial is a more accurate description.
Rougelike 👌
Whatever, Roguelikes rule.
Loved this video
But its you Peter you're the one that sounds like David Mitchell......I think
The "fakedunnit" in narratively-driven games would be my choice. Here's why: I love murder mysteries. I love video games. Wouldn't it be great to see those two things combined?
So in a story or quest-driven game, you come across a murder, or other crime. There are clues. There are suspects. The game actively encourages you to try and figure it out. And then... you have no choice but to accuse the wrong person. You KNOW they're the wrong person (because again, clues, etc.) In a medium which could easily actively put you in the position of playing the detective, lining up a bunch of suspects and having the choice of picking one out going "That's the bad guy! D'uh!", I haven't come across a single game that's actually done it. Instead we get Skyrim's "Blood on the Ice" or "Thieves' Guild" questline or "Life is Strange"'s fourth chapter, all of which have the player accuse the wrong person (regardless of whether they know who actually did it) before having the real killer stab them in the back. For "narrative" reasons or something. WHY was this ever a "thing" and why does it continue to appear in game after game after game?
I think a murder mystery type game like that would be really hard to design. You run the risk of the clues being too obvious, so nearly every player can get it right first time, skipping over a lot of the story, dialogue and cutscenes the developers created. Or if the clues are too vague it would seem essentially random who the culprit is and it would feel like it doesn't matter how you interpret the clues. I'm sure it's possible to do it well, but I think usually developers prefer to just tell a story.
@@Psyk60 It needn't be a full game, it could just be part of one. And everything you've just said could easily be sorted with good game design.
The point is, you put a mystery in a game, or a detective puzzle or something, you give the player clues, and then you don't let them actually SOLVE it. Worse, you force the player to act in a stupid way because of the game mechanics. That's what I hate about "Blood on the Ice" especially. It's a mindless paper-chase in the guise of a detective puzzle. You have zero options except "speak to this person, follow this arrow". It tells you exactly who the killer is (very early on if you're paying attention) and doesn't let you do anything about it.
And speaking from the point of view of an "old-school" gamer - unless your game is "The Last Of Us" or just that darn good, I don't care about your damn story except as to how it relates to how I play the game. I'M the protagonist. It should be MY story. Not yours. That doesn't mean you can't have a linear story in-game - "Bastion" did it well, for example. But so many games these days seem to come across as "here's a few mechanics to keep you occupied while the actual interesting stuff happens in the background." A game shouldn't spend hours setting up a character that you have to protect, and then kill them in a cutscene. Or send you off with the specific mission of assassinating a character and have the player unavoidably get knocked unconscious by that character through a scripted action that requires them to act like a complete moron to even trigger, but can't progress without triggering it. If you have a story, make the player's actions count for SOMETHING. It's an interactive medium. It's amazing how many games seem to forget this.
Two words:
*OPEN*
*WORLD*
"P.T. clone"
4:03 DONT THINK IT DONT SAY IT
ANY unskippable cutscene in a game takes the very real chance that it will make me ALT+F4 straight out of that particular Steam game and start playing something else.
The unskippable cutscenes in FFXIV are definitely a small minority of the total. But every one of them is the work of the devil. Game dude.. I genuinely DON'T CARE if the cutscene is explaining some plot nuance to me. Or even telling me somethng important that I absolutely need to know. If I don't want to watch it, trust me.. I don't want to watch it... And won't anyway. That's why I have youtube videos rolling on another monitor. To watch stuff whilst I'm doing stuff on FFXIV that doesn't require me to listen to anything. If I'm entering an instance with other real life people, then sure.. it's volume on game back on, and youtube paused. But otherwise.. LET ME SKIP EVERY CUTSCENE!