Quick Wetmap Tutorial with Houdini (With the Solver SOP)
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- เผยแพร่เมื่อ 20 มี.ค. 2022
- This is a quick* tutorial on how to make a wetmap in Houdini. I kept forgetting how to do this myself and found I was trudging through hour long tutorials to find the same technique, and or redownloading the same set-up form Tokeru to remind myself how to do a fade with a Solver Sop. Either way, they're both in here, and it takes less than 4 minutes.
*Quick meaning I don't explain everything. It's more so a reference video to come back to. But if you have any questions or get stuck then don't hesitate to ask. - ภาพยนตร์และแอนิเมชัน
It's April 2024, and I'm saving my ass by rewatching my own tutorial because I'm in a crunch and can't be bothered to figure it out again.
Pro-tip, make tutorials for everything and leave them online!
Clear, useful, and straight to the point. I guess you're just begging for me to subscribe now hahaha can't wait to sit down and watch a couple more videos.
Straight to the point, short and compact. Great tutorial for Houdini. Love it.
Thank you very much! Hopefully nice and short so that it can be easily referred back to.
Dang it was straight to the point. The moment I'd be able to make videos... I'll make them that way. Thanks mate, for this one
massively helpful (also laughed that your most recent comment is you rewatching it hahah)
Thanks , easily helped me figured out why it wasnt working when I tried on my own !
Perfect! This is exactly what I'm looking for, much appreciated!
Amazing and to the point!
Great tutorial. Thanks
Thank you so mush . great simple tutorial
Good vibes only🙌👏
Amazing tutorial, would you have any advice on how to do "wet fur"?
Thank you very much sir!!!
Great one
This tutorial was exactly what I was looking for but unfortunately, I am not getting any fading at all. I am running Houdini 19.5 and rather than using a flip sim, I am using points from volume as my source points because I am looking for something like blender's dynamic paint function, not a wet map.
Ended up finding a solution by adding an Attribute Fade node after the point wrangle.
Thanks
any way to get it out as image sequence ?
what if the wet mesh is simulated? prev node in solver shows static mesh idk why
solved. i used attribute copy node at solver
@@ModuMaru did you just replaced the "attribute transfer" node with "attribute copy" inside the "solver" node ?
How to export this wetmap to another 3rd party DCC like Maya?
you can include this attribute when you write an alembic and access it via vertex color
what grapic card you use for houdini?
any graphic card can be used. But for rendering, the RTX ones are ideally
I was using a 2080Ti at this point
fur wet map tutorial pls
And how do I render it on karma?