Really love your video style. I’m new to PoE and watched several guides but I’ve ever really paid much attention to currency. I love that you gave examples of application with these currencies to illustrate the point. Would love some highlights on screen at the end to reinforce the big takeaways for easier referencing. Also, slow down and highlight those points at the cadence you did for each one. Just providing general feedback. In my opinion, what sets you apart in from other PoE creators I’ve seen is you give us an overview, use cases, and your advice on each currency. Thanks for info and happy new year. Sorry if this came out a little sloppy doing all this from my phone and too lazy to edit.
Careful, the Omen Of Whittling doesn't remove the lowest modifier of an item - it removes the lowest itemlevel modifier on an item, which is currently unavailable to check ingame.
Not item level, required level. You can at least get an idea of the item level from checking which mods are high tier, but that tells you nothing about at what level those mods can spawn - which is what it's actually based on. A top tier mod that can spawn even at low level will be removed over a mid tier mod that requires a higher level to spawn. They really need to make it just highlight what it's going to affect, like Rog crafting does.
@@ArawnOfAnnwn I mean 'at what level those mods can spawn' can be called itemlevel of the mods, no? Like Tier1 life can start at itemlevel 1, but Tier9 life can only start to appear at itemlevel 56.
@@Hieronymus7 that is different. Item level is the requirement of the item's level (makes sense), but this is different from the level requirement to equip the weapon. Whittling removes the mod with the lowest required level to equipped, supposedly
Crazy you didnt mention scepters with the etcher. quality increases the base spirit on all scepters by +20. a much better use case than raising the quality on the skills on wands/staves
I’m not sure who needs to see this but after weeks of playing I’ve only just realised you get chance shards for disenchanting uniques. I may be late to the party and just be super slow on the uptake, but for those who like a gamble and didn’t know enjoy
best items last league: +8 amulet with 150+ crit multi also weren't just mirrored from normal item, they were made with kalandra gambler device :D and they cost 8-15 mirrors when league was active. So yeah, mirroring isn't getting BEST of the BEST items, because you still can double corrupt the copy you mirror from and hope for the best.
Important clarification needed. A corrupted item can or cannot be mirrored? If it can, mirrors could remain just as valuable as in PoE1, at least for flawless items. Thank you for the way you presented this video. You are thorough and caring and it really shows. Much love to you I wish you the very best!
you say a Vaal'd (corrupted) skill gem isn't "upgradable" but you meant "cannot gain more sockets". it is upgradable in the sense that the gem level can be increased through the usual case of using higher level skill gems to upgrade.
My advice as a casual who's blasting pretty well, use all your currency. Buy as much power for your character as you can. Maybe save up for big purchases, but don't be afraid to go broke. I went from 4div to 15 exalt but was able to clear content so much faster that I'm up 26div.
Might be a good idea to do so whenever you feel the price is near its peak, cos I'm expecting they're gonna have their drop rates increased at some point.
@@ArawnOfAnnwn I was thinking the same thing. Like I would to get my 5th support socket, but 300 exalt is alot of currency that can be used to upgrade all my gear.
@@justinfalcon9887since support gems usualy get progressively worse the last support gem is rarely a major improvement. Gear on the other hand can easily be a major dmg/survivalbility improvement for a few divines early on.
What is the evidence for "krangle divining"? I've corrupted over a hundred items in poe2 and I see no evidence for this- never once have I seen a bad roll turn into overmax, for example. It also makes no sense that it would divine the item before applying the randomness, because that would make unique rolls far less relevant, which is clearly the opposite of GGG's intention as we can see with the ex/div switch. You're the only person I've seen reference this, is there evidence for this idea?
@@sirgog Just watched it, he's definitely wrong, at least most of the time. Maybe there is a rare outcome where this happens, but it is absolutely not the default behavior. I was vaaling anything cheap that people might actually use with decent rolls and saw this outcome zero times (dramatic change in roll ranges), and after hearing you talk about "krangle divining" started just throwing vaal orbs at all of these items regardless of rolls, and again have seen this outcome zero times. I've seen the +/-% vaal outcome on widowhail alone probably 5-10 times, it's always been within ~20% or so of the roll pre-vaal. I'm willing to believe that this rare outcome exists where the item is full-divined, but my experience would be astronomically unlikely if this is the default behavior of vaal orbs, something like rolling an 7, 8, 9, or 10 on a 10-sided die 25+ times in a row. Also, like I said, it makes no intuitive sense. It's good for uniques rolls to matter, and especially for them to matter pre-corruption. If this was the default behavior then there is no advantage to corrupting a perfectly-rolled item over any average roll, which is just profoundly against GGG's design philosophy. It's perfectly on-flavor though for vaal orbs to occasionally do something ridiculous, which is probably what is going on.
Looking at the economy, this is almost certainly not true: The math If it's 1/4 to krangle the stats, and it divines first, then it's rolling from -20% to 120% of the normal roll range, which means krangling the stats would give a result over 100% 1/7th of the time. This means that for 28 vaal orbs and 28 copies of a unique with any roll you can expect to make a copy of the unique with >100% of the most relevant stat. This matters because the cheapest copy of almost all uniques is 1ex, while the >100% outcomes are frequently 2-4div, and near-perfect uncorrupted versions are like 1-2div for most uniques, even bad ones. There would be no value in a perfectly rolled unique in this scenario, because everyone would run >100% rolls, and the cost to make such an item would be 28ex and 28vaal instead of 2-4div. The economy is so wildly out of whack with this on every item that were it true the market would already be completely flooded, and the base rolls on uniques would be meaningless. Can't be true.
Ive sold a few Divine lately because it so stupid value compared to useabillity. Sitting on 300 Ex and Alch. and dont trade for items. Why I sell Divines? GGG will sort this out to balance the trade situation (Cmon + 100 exalts for one Divine???) Never used a Divine and probably wont whwn it takes about 4= to alter an item in yr favor for sure.
I'm playing super casual and got a divine from playing the story, any suggestions on what to use it for. I know having it early can be good, I've been playing infernalist witch.
Trade it for exalts and buy 100ex worth of gear once you finish campaign, you could also spend like 10ex now for some really solid campaign gear that you'll use on future characters (bad triple res belt/rings, and a +spell level wand or something)
for me if i alc and it have 3 suffix which don't ruin my build ill exalt but if it's 2/2 i just run it as is. and if it 3 prefix 1 suffix. you will just make the waystone harder for no real reward so why why waste another 2 exalt?
What mod on a waystone can drop 200-300 ex a maps? you mean drop some Div and others things who correspond to 200-300 Ex i suppose ? If not tel me what mod. Because i juice hard tower + waystones and never seiing this.
@@acksawblack PoE1 has essences (PoE2 doesn't really have essences, they're too rare), metamods, fossils, elderitch crafting, scours, and the harvest bench. Its lightyears beyond PoE2 in terms of crafting.
@@Reashu killing monsters is a Skinner box, so yes, it’s “gambling” since it tickles the same part of your brain. Crafting, in general, implies a level of direction and determinism. Throwing some dice is not “crafting”. It can be FUN to throw dice for sure, and there are even levels of skill in dice games like craps based around knowing the probabilities and smart bets, but you wouldn’t say that someone throwing dice is a “craftsperson” the same way that someone who is making a cabinet out of wood is. I think that is what is meant by “it’s not really crafting at all.”
@@halloweentimemachine I also think that PoE2 is lacking in terms of item customization. Mainly, I think runes should be replaceable, crafting omens should just be new orbs, and orb (including essences etc) drop rates need some adjustment. But there should still be a random element to it - that makes up a big part of the game's longevity. I don't think you mean that _anything_ which involves chance is gambling (and _only_ gambling), so can you clarify where you draw the line, what you'd like to see changed, what other games did better?
Consider this: you have the 17th best uncorrupted rare mana/ES boots on the server. Do you expect to get mirror service hits? Probably not. But they could corrupt to +10 magic find (+1 socket).
Pointless trash video.. EVERYTHING in the first 5 minutes is pure common sense from playing the game.. NO DUH people dont pick up and sell vendor scrolls.. Didnt know i needed sir gog to give me a rundown on all the basics and logical stuff in poe
Really love your video style. I’m new to PoE and watched several guides but I’ve ever really paid much attention to currency. I love that you gave examples of application with these currencies to illustrate the point.
Would love some highlights on screen at the end to reinforce the big takeaways for easier referencing. Also, slow down and highlight those points at the cadence you did for each one.
Just providing general feedback. In my opinion, what sets you apart in from other PoE creators I’ve seen is you give us an overview, use cases, and your advice on each currency.
Thanks for info and happy new year. Sorry if this came out a little sloppy doing all this from my phone and too lazy to edit.
I'm watching this man spit facts at 2x speed
Careful, the Omen Of Whittling doesn't remove the lowest modifier of an item - it removes the lowest itemlevel modifier on an item, which is currently unavailable to check ingame.
Not item level, required level. You can at least get an idea of the item level from checking which mods are high tier, but that tells you nothing about at what level those mods can spawn - which is what it's actually based on. A top tier mod that can spawn even at low level will be removed over a mid tier mod that requires a higher level to spawn. They really need to make it just highlight what it's going to affect, like Rog crafting does.
@@ArawnOfAnnwn I mean 'at what level those mods can spawn' can be called itemlevel of the mods, no?
Like Tier1 life can start at itemlevel 1, but Tier9 life can only start to appear at itemlevel 56.
@@Hieronymus7 that is different. Item level is the requirement of the item's level (makes sense), but this is different from the level requirement to equip the weapon. Whittling removes the mod with the lowest required level to equipped, supposedly
@@anthonymonterrosa6242This is very different from PoE1. Can you point me to the source? I want to check that out. Thanks!
If you hold alt you can see all the modifiers have their rank listed- T1, T4, T10, T11, etc.
Is that not what you're referring to?
Crazy you didnt mention scepters with the etcher. quality increases the base spirit on all scepters by +20. a much better use case than raising the quality on the skills on wands/staves
Yup, and it's multiplicative with increases from the item mods.
They never tell their best secret until they are done with it. Or want views. ;) Content creator don't made video for fun. Is all about money. ;)
Thanks for explaining divine orb demand! I think most people don’t know that
The vaal orb range multiplier for stats seems to be x0.8-1.2.
Vaal orbs also can add a 5th mod onto jewels.
@@Hieronymus7 0.78 - 1.22 to be exact (🤓)
Can confirm. .78-1.22 is clear on Kaom's Heart and Enfolding Dawn
These long form, super informative vids are great, thanks!
A follow-up guide to Essences and on Omens would be much appreciated I think. :)
Happy new year sirgog. Thanks for continuing to make the type of videos you do. Best poe creator several years running.
How much increased rarity do you think is the threshold for exalting all your maps? +100%?
your videos are great man, keep em coming :)
You're so calming to listen to, plus your content is always on point 💜
I’m not sure who needs to see this but after weeks of playing I’ve only just realised you get chance shards for disenchanting uniques. I may be late to the party and just be super slow on the uptake, but for those who like a gamble and didn’t know enjoy
Thanks, mate. Clean and concise. Liked, commented and subbed 🔥
Another great video mate. Thanks for the analysis!
best items last league: +8 amulet with 150+ crit multi also weren't just mirrored from normal item, they were made with kalandra gambler device :D and they cost 8-15 mirrors when league was active. So yeah, mirroring isn't getting BEST of the BEST items, because you still can double corrupt the copy you mirror from and hope for the best.
Chancing gold rings seems to be one of the highest rates, seen people get a ton of ventors/advarius
Yeah Ventor's seems very common and Andvarius just uncommon.
Ventor's is a crapshoot cos even if you get it, you may still have got a garbage roll on it. Andvarius less so, but still.
Important clarification needed. A corrupted item can or cannot be mirrored? If it can, mirrors could remain just as valuable as in PoE1, at least for flawless items. Thank you for the way you presented this video. You are thorough and caring and it really shows. Much love to you I wish you the very best!
Cannot be mirrored (unless there's an undocumented change)
@ Thank you!
Very useful. Thanks
thanks mate!
you say a Vaal'd (corrupted) skill gem isn't "upgradable" but you meant "cannot gain more sockets". it is upgradable in the sense that the gem level can be increased through the usual case of using higher level skill gems to upgrade.
That's true yeah. Not through currency
Can you add quality?
@@pReaL77 no.
Love the video btw straight up info thx
My advice as a casual who's blasting pretty well, use all your currency. Buy as much power for your character as you can. Maybe save up for big purchases, but don't be afraid to go broke. I went from 4div to 15 exalt but was able to clear content so much faster that I'm up 26div.
Yep. Really great advice.
I saw one of those omens of annulment in a ritual today -- but didn't get enough favor even to defer it (even on a 4-ritual t15 map). Very depressing.
I just got my first perfect jewelers orb from a tier 1 map and I am so tempted to sell it. lol.
Might be a good idea to do so whenever you feel the price is near its peak, cos I'm expecting they're gonna have their drop rates increased at some point.
@@ArawnOfAnnwn I was thinking the same thing. Like I would to get my 5th support socket, but 300 exalt is alot of currency that can be used to upgrade all my gear.
@@justinfalcon9887since support gems usualy get progressively worse the last support gem is rarely a major improvement. Gear on the other hand can easily be a major dmg/survivalbility improvement for a few divines early on.
@izaruburs9389 Great point!
It feels like 100% IRR on gear is the point of diminishing returns. So at least beyond that we aren’t pressed for gear
Poe rules!!!!🔥🔥♥️👍
Divine orbs arent rare? Lol I dropped my first one at level 92.
Nice haircut!
What is the evidence for "krangle divining"? I've corrupted over a hundred items in poe2 and I see no evidence for this- never once have I seen a bad roll turn into overmax, for example. It also makes no sense that it would divine the item before applying the randomness, because that would make unique rolls far less relevant, which is clearly the opposite of GGG's intention as we can see with the ex/div switch. You're the only person I've seen reference this, is there evidence for this idea?
Waggle's video a few days ago.
@@sirgog Just watched it, he's definitely wrong, at least most of the time. Maybe there is a rare outcome where this happens, but it is absolutely not the default behavior.
I was vaaling anything cheap that people might actually use with decent rolls and saw this outcome zero times (dramatic change in roll ranges), and after hearing you talk about "krangle divining" started just throwing vaal orbs at all of these items regardless of rolls, and again have seen this outcome zero times. I've seen the +/-% vaal outcome on widowhail alone probably 5-10 times, it's always been within ~20% or so of the roll pre-vaal. I'm willing to believe that this rare outcome exists where the item is full-divined, but my experience would be astronomically unlikely if this is the default behavior of vaal orbs, something like rolling an 7, 8, 9, or 10 on a 10-sided die 25+ times in a row.
Also, like I said, it makes no intuitive sense. It's good for uniques rolls to matter, and especially for them to matter pre-corruption. If this was the default behavior then there is no advantage to corrupting a perfectly-rolled item over any average roll, which is just profoundly against GGG's design philosophy. It's perfectly on-flavor though for vaal orbs to occasionally do something ridiculous, which is probably what is going on.
@@doomermediaare you using omens?
@@acksawblack no, but I don't believe he mentioned omens in the video? It would be very interesting if the omens gave that effect
Looking at the economy, this is almost certainly not true: The math
If it's 1/4 to krangle the stats, and it divines first, then it's rolling from -20% to 120% of the normal roll range, which means krangling the stats would give a result over 100% 1/7th of the time. This means that for 28 vaal orbs and 28 copies of a unique with any roll you can expect to make a copy of the unique with >100% of the most relevant stat.
This matters because the cheapest copy of almost all uniques is 1ex, while the >100% outcomes are frequently 2-4div, and near-perfect uncorrupted versions are like 1-2div for most uniques, even bad ones. There would be no value in a perfectly rolled unique in this scenario, because everyone would run >100% rolls, and the cost to make such an item would be 28ex and 28vaal instead of 2-4div. The economy is so wildly out of whack with this on every item that were it true the market would already be completely flooded, and the base rolls on uniques would be meaningless.
Can't be true.
At least you dont have to come up with a new closing phrase. Long live the Vaal orb!
Like your content but for the love of god, buy a MIC. Your voice is badly muffled…With love
I didnt realize annuls where that rare..... i dropped 2 in campaign, act 3 and one in cruel act 2
Every Orb of chance goes to the Heavy belt
Ive sold a few Divine lately because it so stupid value compared to useabillity. Sitting on 300 Ex and Alch. and dont trade for items. Why I sell Divines? GGG will sort this out to balance the trade situation (Cmon + 100 exalts for one Divine???) Never used a Divine and probably wont whwn it takes about 4= to alter an item in yr favor for sure.
Playing on xbox dying for even the mlst basic filter.
Playstation feels your pain. Tried to mf a tier 10 map that hit 10 breachs, loot everywhere lol
I'm playing super casual and got a divine from playing the story, any suggestions on what to use it for. I know having it early can be good, I've been playing infernalist witch.
Trade it for exalts and buy 100ex worth of gear once you finish campaign, you could also spend like 10ex now for some really solid campaign gear that you'll use on future characters (bad triple res belt/rings, and a +spell level wand or something)
@davidirving5636 thanks! Gear has been the biggest learning curve as i didn't play poe 1 I will do that!
Ive found 2 divines, 2 annuls and made 1 chance orb from shards, dropped 0
Grab a drink , good content incoming.
for me if i alc and it have 3 suffix which don't ruin my build ill exalt but if it's 2/2 i just run it as is.
and if it 3 prefix 1 suffix. you will just make the waystone harder for no real reward so why why waste another 2 exalt?
What mod on a waystone can drop 200-300 ex a maps? you mean drop some Div and others things who correspond to 200-300 Ex i suppose ?
If not tel me what mod. Because i juice hard tower + waystones and never seiing this.
🍺
Currently in PoE2, crafting=gambling, it's not really crafting at all.
Would you say that killing monsters is gambling, and not really killing monsters at all? Since drops are also random.
What do you think Poe 1?
@@acksawblack PoE1 has essences (PoE2 doesn't really have essences, they're too rare), metamods, fossils, elderitch crafting, scours, and the harvest bench. Its lightyears beyond PoE2 in terms of crafting.
@@Reashu killing monsters is a Skinner box, so yes, it’s “gambling” since it tickles the same part of your brain.
Crafting, in general, implies a level of direction and determinism. Throwing some dice is not “crafting”. It can be FUN to throw dice for sure, and there are even levels of skill in dice games like craps based around knowing the probabilities and smart bets, but you wouldn’t say that someone throwing dice is a “craftsperson” the same way that someone who is making a cabinet out of wood is.
I think that is what is meant by “it’s not really crafting at all.”
@@halloweentimemachine I also think that PoE2 is lacking in terms of item customization. Mainly, I think runes should be replaceable, crafting omens should just be new orbs, and orb (including essences etc) drop rates need some adjustment. But there should still be a random element to it - that makes up a big part of the game's longevity.
I don't think you mean that _anything_ which involves chance is gambling (and _only_ gambling), so can you clarify where you draw the line, what you'd like to see changed, what other games did better?
haircut mid video; nice!
the haircut!!!!
you can't get mace and spell damage on same jewel. Makes me think you make your examples from your head, never checking actual jewel mods.
still dont see most people hitting very high end items with a vaal when they can collect mirror fees all league.
Consider this: you have the 17th best uncorrupted rare mana/ES boots on the server.
Do you expect to get mirror service hits? Probably not. But they could corrupt to +10 magic find (+1 socket).
Suggestion:
Do the OPPOSITE of what this guy says as the market will be shifted by the existence of this video
First
second :)
Don't hoard anything. They are hacking and stealing items in. Just lost 100 div I was "Hoarding"
Pointless trash video.. EVERYTHING in the first 5 minutes is pure common sense from playing the game.. NO DUH people dont pick up and sell vendor scrolls.. Didnt know i needed sir gog to give me a rundown on all the basics and logical stuff in poe