*Discord:* bit.ly/3ylw5KE | *Facebook Group:* bit.ly/38aY3On Join me today as I take an in-depth look at the latest version of DANTE: Inferno created by Mauro Carvalho with art by Filipe Castro, Bruno Marquez and published by Creative Games Studio. In this video I'll take you through an overview and gameplay within Tabletop Simulator to help you make a decision on the upcoming GameFound campaign landing Feb 20th. Hope it helps you and let me know in the comments below what you think of it! *DANTE: Inferno (GameFound Feb 20th):* gamefound.com/en/projects/wearecgs/dante *DANTE: Inferno (Try It For Yourself):* steamcommunity.com/sharedfiles/filedetails/?id=3160261551 FYI: 45:33 Soon I'll swap out the tokens on the Companion abilities for readiness tokens. ;) 🍿 Intro 0:00 🎥 Overview 0:18 📖 The Chronicle Phase Gameplay 4:37 📥 The Transition & Confrontation Phase Overview 42:54 ⚔ The Confrontation Phase Gameplay 1:06:30 👏 Conclusion 1:55:29 "DANTE: Inferno is a new experience for 1-4 players based on the famous Italian poem: The Divine Comedy by Dante Alighieri. Find, in this new adventure, an incredible fusion of exploration, through the various circles of Hell, and epic battles against hordes of enemies in the best war game style. Devise the safest route to your objectives, or explore the most challenging corners of this dark realm. Engage in fierce battles and strategize using your surroundings. Based on Alighieri’s masterful vision, find reimagined, unique views on the Inferno, an ever-changing domain full of perils and mystery. Explore this whimsical land through a compelling and deep branching storyline and experience the passage of time as it shapes a new journey for you and your friends. No two gameplays will look the same in this adventure full of surprises. Be prepared to be tested and make decisions that may entirely affect your journey, alter the battles you will face, require you to review your strategy, and even change how Hell itself takes shape before your very eyes. Dive into Alighieri's masterpiece with new epic characters, and see historical figures in a new light, with sides you have never seen before." *Media Inquiries: rollingsologamer@gmail.com* *Want to support the channel? Here's how!* Rolling Solo PayPal: paypal.me/rollingsolo Rolling Solo Merch Store: bit.ly/3yftvWp *You can connect with us in all these amazing places!* Rolling Solo Community Discord: bit.ly/3ylw5KE Rolling Solo Facebook Page: bit.ly/3MVYAT7 Rolling Solo Board Game Facebook Group: bit.ly/38aY3On Twitter: bit.ly/3M4jNdi Instagram: bit.ly/3P1Fmxa BGG Guild: bit.ly/3P2n5zT BGG Microbadge: bit.ly/39JIAVZ
Thank you a lot for the video footage. I hope my teaching was somewhat helpful! Great to See an overview using the most recent development state of the game!
You’re welcome! Backers will love being able to try it themselves. Excited for launch and I’ll have my eyes on all the updates throughout the campaign. Keep up the great work! 👏🏼😄
I agree that part needs to have a more thematic tie. They’ve taken a bunch of feedback in about it and are working on something. Battles are a blast. If they can enhance the Ordeals it’ll be perfect! 👍🏼
Reviews on prototypes are pointless lol. Reviewing an incomplete game is like reviewing a movie based on the trailer. So review scores don’t mean anything, just noise. Watch gameplay to see if it’s for you. Don’t base your opinion on someone else’s. You’ll have far less misses that way. In fact, you may never have any again. That’s been the case for me! 😄
@@RollingSolo Oh I agree with you about watching playthroughs. But the issue is that people are paying with their hard earned money for this game in its current state. You are showing gameplay so you are like Switzerland. But every other Awaken Realms usual sponsored review of the prototype literal said "must buy" "favorite game" and only shelfside was honest about the game shortcomings. It is why I stay away from the usual mouthpieces that say all positive and just focus on your videos instead. Keep up the good work.
I see the story part is rather unchanged for now, or did I miss something crucial? The Ordeal Maths Problem Minigame still stands? I was hoping this would go before launch, it looks so bothersome and thematically out of place. The Battles on the other hand look awesome.
The team is actively discussing changes to this mechanic based on feedback, but no definite decision was made because there are also quite a few people that liked it and didn't share the issues that some people (you included) pointed out.
And that is why I am still on board apart from the great boss fight scenarios, it is so good to feel involved in some way. May I make a suggestion? What I am looking for in narrative games is impactful decision making and the feeling to be free to make some decisions based on, say, some goals I want/need to achieve or, in broad terms, ressources I have available. What I am missing with the ordeals is not the impact, because in the end I have some cards left that influence the upcoming battle. But the way it gets there is far from narrative. Counting cards and doing maths is not what my character or camp would do nartatively or even in an abstract way. The ordeals should not be numbers in the first place, but a (branching) action decision, where I can sacrifice something to gain something. I can count ressources (concrete ones like, say, coin, or abstract ones like, say, courage), I can sacrifice something to mitigate the outcome, maybe via dice, I can push my luck by drawing cards/bags or rolling dice with some possibility of mitigation. I could see action or multi-use cards like in Mage Knight as a way to tackle ordeals or the passage I am in. All these possibilities seem more akin to narrative gameplay than the current system. Maybe it is because my background is in literature, that I want more focus on the narrative gameplay, or my despising of mathematics as a means to tell a story, but that is where I am at and why this is bothering me. And for a game based on literature it should be more literary in every aspect.
*Discord:* bit.ly/3ylw5KE | *Facebook Group:* bit.ly/38aY3On
Join me today as I take an in-depth look at the latest version of DANTE: Inferno created by Mauro Carvalho with art by Filipe Castro, Bruno Marquez and published by Creative Games Studio. In this video I'll take you through an overview and gameplay within Tabletop Simulator to help you make a decision on the upcoming GameFound campaign landing Feb 20th. Hope it helps you and let me know in the comments below what you think of it!
*DANTE: Inferno (GameFound Feb 20th):* gamefound.com/en/projects/wearecgs/dante
*DANTE: Inferno (Try It For Yourself):* steamcommunity.com/sharedfiles/filedetails/?id=3160261551
FYI: 45:33 Soon I'll swap out the tokens on the Companion abilities for readiness tokens. ;)
🍿 Intro 0:00
🎥 Overview 0:18
📖 The Chronicle Phase Gameplay 4:37
📥 The Transition & Confrontation Phase Overview 42:54
⚔ The Confrontation Phase Gameplay 1:06:30
👏 Conclusion 1:55:29
"DANTE: Inferno is a new experience for 1-4 players based on the famous Italian poem: The Divine Comedy by Dante Alighieri. Find, in this new adventure, an incredible fusion of exploration, through the various circles of Hell, and epic battles against hordes of enemies in the best war game style. Devise the safest route to your objectives, or explore the most challenging corners of this dark realm. Engage in fierce battles and strategize using your surroundings.
Based on Alighieri’s masterful vision, find reimagined, unique views on the Inferno, an ever-changing domain full of perils and mystery. Explore this whimsical land through a compelling and deep branching storyline and experience the passage of time as it shapes a new journey for you and your friends. No two gameplays will look the same in this adventure full of surprises. Be prepared to be tested and make decisions that may entirely affect your journey, alter the battles you will face, require you to review your strategy, and even change how Hell itself takes shape before your very eyes. Dive into Alighieri's masterpiece with new epic characters, and see historical figures in a new light, with sides you have never seen before."
*Media Inquiries: rollingsologamer@gmail.com*
*Want to support the channel? Here's how!*
Rolling Solo PayPal: paypal.me/rollingsolo
Rolling Solo Merch Store: bit.ly/3yftvWp
*You can connect with us in all these amazing places!*
Rolling Solo Community Discord: bit.ly/3ylw5KE
Rolling Solo Facebook Page: bit.ly/3MVYAT7
Rolling Solo Board Game Facebook Group: bit.ly/38aY3On
Twitter: bit.ly/3M4jNdi
Instagram: bit.ly/3P1Fmxa
BGG Guild: bit.ly/3P2n5zT
BGG Microbadge: bit.ly/39JIAVZ
Thank you a lot for the video footage. I hope my teaching was somewhat helpful! Great to See an overview using the most recent development state of the game!
It was very helpful indeed! Much appreciated Andreas. 😄
Thank you for showing our TTS version for DANTE. I hope the community really give it a try to have an idea of what we are bringing to life.
You’re welcome! Backers will love being able to try it themselves. Excited for launch and I’ll have my eyes on all the updates throughout the campaign. Keep up the great work! 👏🏼😄
Getting this on Kickstarter. So far it follows the poem..
Thematically, up my alley.
It’s on GameFound. Yes it does, which is very cool indeed! I’m excited to see where the campaign goes. 🔥
Yeah that math part is a thematic E-brake.
I agree that part needs to have a more thematic tie. They’ve taken a bunch of feedback in about it and are working on something. Battles are a blast. If they can enhance the Ordeals it’ll be perfect! 👍🏼
After seeing Shelfside COOK Grimcoven with a score of 5/10, I am checking this game out.
Do you think its worth it for the boss battler only?
Reviews on prototypes are pointless lol. Reviewing an incomplete game is like reviewing a movie based on the trailer. So review scores don’t mean anything, just noise. Watch gameplay to see if it’s for you. Don’t base your opinion on someone else’s. You’ll have far less misses that way. In fact, you may never have any again. That’s been the case for me! 😄
@@RollingSolo Oh I agree with you about watching playthroughs. But the issue is that people are paying with their hard earned money for this game in its current state. You are showing gameplay so you are like Switzerland. But every other Awaken Realms usual sponsored review of the prototype literal said "must buy" "favorite game" and only shelfside was honest about the game shortcomings. It is why I stay away from the usual mouthpieces that say all positive and just focus on your videos instead. Keep up the good work.
I gotcha. Will do! 😄
Story Phase looks borring. You fight a wolf and then draw cards to solve maths. What?
Thanks for checking out the video! They’re taking constructive feedback on it through development. Feel free to mention here or on the campaign! 😄👍🏼
I see the story part is rather unchanged for now, or did I miss something crucial? The Ordeal Maths Problem Minigame still stands? I was hoping this would go before launch, it looks so bothersome and thematically out of place. The Battles on the other hand look awesome.
The team is actively discussing changes to this mechanic based on feedback, but no definite decision was made because there are also quite a few people that liked it and didn't share the issues that some people (you included) pointed out.
Andreas has you covered! 😄👍🏼
CGS is taking in feedback on that so at this time that aspect hasn’t changed.
And that is why I am still on board apart from the great boss fight scenarios, it is so good to feel involved in some way. May I make a suggestion? What I am looking for in narrative games is impactful decision making and the feeling to be free to make some decisions based on, say, some goals I want/need to achieve or, in broad terms, ressources I have available. What I am missing with the ordeals is not the impact, because in the end I have some cards left that influence the upcoming battle. But the way it gets there is far from narrative. Counting cards and doing maths is not what my character or camp would do nartatively or even in an abstract way. The ordeals should not be numbers in the first place, but a (branching) action decision, where I can sacrifice something to gain something. I can count ressources (concrete ones like, say, coin, or abstract ones like, say, courage), I can sacrifice something to mitigate the outcome, maybe via dice, I can push my luck by drawing cards/bags or rolling dice with some possibility of mitigation. I could see action or multi-use cards like in Mage Knight as a way to tackle ordeals or the passage I am in. All these possibilities seem more akin to narrative gameplay than the current system. Maybe it is because my background is in literature, that I want more focus on the narrative gameplay, or my despising of mathematics as a means to tell a story, but that is where I am at and why this is bothering me. And for a game based on literature it should be more literary in every aspect.
@@robotradar I have a engineering background and I agree with you. The ordeal part seems a bit off although I enjoy doing the math.
@@robotradar Great thoughts! They have heard feedback around Ordeals and are working on improving them. 😄👍🏼
Thank you very much for the great video! Excellent as usual.
Edit: Do you know where to get the most up to date rulebook?
Currently only within the public TTS Demo but we are going to make one available as PDF for download during the campaign
@@andreasgabel Hi Andreas, long time not read. 🤣 Thank you for your reply and the info.
Looks like Andreas has you covered! Thanks for watching too. 🎲