Unreal Engine 5 Beginner Tutorial Part 5: Lighting

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 173

  • @CamIsMac.
    @CamIsMac. 9 หลายเดือนก่อน +34

    ! This Chapter is what I wanted to see the MOST !
    0:50 Lighting Overview
    1:40 Deleting Lights
    2:00 Enviroment Light Mixer
    3:08 Place Actors Panel TIP
    4:00 Directional Light
    5:12 Directional Light Settings
    9:17 Exponental Height Fog Settings
    10:43 Point Light Settings
    14:12 Spot Light Settings
    16:24 Rectangular Light Settings (Faraz Favorite Light) 😁😁
    18:21 Light Blocking
    21:16 Lighting the Scene

  • @unbreakableironman
    @unbreakableironman 9 หลายเดือนก่อน +43

    Coming from a teacher myself, you guys are spot on with the instructions. One of the best things is that you should never assume your students know something, go ahead and explain it because many will not ask questions. And you both do it very well. Another thing about teaching is to anticipate what students will stumble on, and you guys do it very well and explaining what you already know what bumps on the road we will stumble on. I actually tried tutorials from others and got lost very quickly. So far right now I am keeping up. Thank you for taking the time to do these as we all know it takes a tremendous amount of time to prepare.

  • @dashripkin
    @dashripkin 8 หลายเดือนก่อน +68

    "Lumos" is the regular spell to give light. A spellcaster could increase the intensity of that light by casting "Lumos Maxima." In the movies, Harry used it to shoot a ball of light out through a cave. But if you want to be technical, both are correct.

    • @hdwoods3853
      @hdwoods3853 6 หลายเดือนก่อน +5

      There is also lumos minima to do a dim light which I believe is used like once

    • @elxakiltse8773
      @elxakiltse8773 5 หลายเดือนก่อน +3

      nerd alert! 🤣

    • @gamesling
      @gamesling หลายเดือนก่อน

      @@hdwoods3853 I actually had no idea

    • @CtrlAltDeny
      @CtrlAltDeny 6 วันที่ผ่านมา

      @@elxakiltse8773 no life alert 😂 get out the comments and get a real hobby

  • @smillygamer8042
    @smillygamer8042 3 หลายเดือนก่อน +6

    i have watched a lot of unreal engine tutorials in the past couple of months and always hit a block because the tutorial doesn't explain things well or that different version results on different settings , this is the first time for me finding a tutorial that is helpful and insightful , truly appreciate your work

  • @somthingLikeThat
    @somthingLikeThat 7 หลายเดือนก่อน +8

    13:20 both "Lumos" and "Lumos Maxima" are spells but they are used in 2 different occasions. For example "Lumos" lights up the tip of the caster's wand and uses as a light source, while "Lumos Maxima" is used to produce a blinding flash of bright white light from the tip of the caster's wand (as seen in "Harry Potter and the Prisoner of Azkaban" in the start of the movie)

  • @dougieladd
    @dougieladd 9 หลายเดือนก่อน +15

    Your positivity is infectious... well done. Not only are you knowledgeable in your subject, but you can teach it very well too! No assumptions are made on your part about your learners experience or understanding. (I work in online training). Well done guys.

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน +5

      wow it means a lot ..thank you 💕

  • @daryladhityahenry
    @daryladhityahenry 9 หลายเดือนก่อน +4

    Seriously, you two are a great teacher.. Hope someday you'll make a tutorial on how you make the tutorial, the process, etc. I also want to teach on youtube, but can't do it like you guys. You're so fun, easy to listen, makes me easy to absorb the knowledge.
    Thank you!!!!

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน +1

      Thank you so much buddy

  • @jukkis6699
    @jukkis6699 13 วันที่ผ่านมา

    To people whose lighting looks different, you probably have a preset quality at medium, can change it in the right side, click settings, choose "enable scalibility settings" and mess around with them. At least mine looked so different in the medium with my low power PC. Amazing series! you guys really inspired me to continue with my dream of cinematogrophy!

    • @MrRawat-yd9dt
      @MrRawat-yd9dt 5 วันที่ผ่านมา

      What cpu & gpu you have?

  • @Kuj-in-975
    @Kuj-in-975 6 หลายเดือนก่อน +16

    I am crazy happy because found this channel.

  • @MiledRizk
    @MiledRizk 3 หลายเดือนก่อน +1

    Great tutorials, thanks! Around minute: 7:20 the Source Soft Angle is basically a parameter that controls the softness of the light source's reflection on the surface.

  • @GES1985
    @GES1985 9 หลายเดือนก่อน +4

    There were a lot of little goodies in part 4! It took me a while to get it all absorbed, hard to find time to fully concentrate as a new dad. Looking forward to continuing the course! :)

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน

      Awesome... glad it is helping buddy

  • @burdonite
    @burdonite 2 หลายเดือนก่อน

    You guys have produced THE BEST UE tutorials on YT. The key feature that you bring is FUN. You make learning fun, you are a joy to listen too and the results at the end of each tutorial are excellent. Keep up the amazing work, it is greatly appreciated. 👏👌👍😁😎

  • @broskiprime
    @broskiprime 6 หลายเดือนก่อน +4

    wow...this was something i never thought i could be capable of doing thank you for this guide.

  • @nimaheydarzadeh
    @nimaheydarzadeh 9 หลายเดือนก่อน +1

    Best guys being the best teachers teaching the best ever software. Thank you guys

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน

      Hahaha love it let’s go!!

  • @_bymahi_
    @_bymahi_ 9 หลายเดือนก่อน +7

    Well done,In the Harry Potter movies, they used the spell "Lumos" to create light at the tip of the wand, while "Maxima" was used for other spells.😉🤓

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน +3

      Mahi thanks 🙏🏼 hahaha we had to figure that out ❤️

  • @machloof
    @machloof 6 หลายเดือนก่อน +1

    I just started ue5.4 your tutorials are a blessing you guys are realy the best teachers about it thenx

  • @colinfrederick2603
    @colinfrederick2603 7 หลายเดือนก่อน +2

    At 19:45 your floor has a grid. How? Mine isn't there.
    [Edit, I figured it out - Adjust your hanger's height location so that its floor is just below the world origin. That origin is the grid.]
    (PS - 'Lumos' is the light spell. Adding 'maxima' after is a *stronger* light spell.)

    • @barrywebber
      @barrywebber 6 หลายเดือนก่อน

      omg thanks.. I thought I was going mad for a minute 😂

    • @ToanNguyen-rb1zq
      @ToanNguyen-rb1zq 6 หลายเดือนก่อน

      thank bro

  • @ZyncInteractive
    @ZyncInteractive 2 หลายเดือนก่อน

    Love this tutorial set. Done the first 4 back to back already. Can't wait to do the rest.

  • @Aidinik
    @Aidinik 9 หลายเดือนก่อน +2

    lumos maxima is for a big point light that is not connected to the wand butt the lumos it self is a point light connected ad the end of the wand

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน

      Oh that makes sense!! Hahaha thanks for the clarification ❤️

    • @Aidinik
      @Aidinik 9 หลายเดือนก่อน

      @@badxstudio you're welcome🤗😉

  • @fyi3384
    @fyi3384 3 หลายเดือนก่อน +1

    19:17 Just a quick question, the ground of my spaceship is not showing the grid to align objects.
    How do I enable it?

    • @kaichousan8626
      @kaichousan8626 3 หลายเดือนก่อน

      ig you need go back and be in a certain elevation to see it.

  • @qhwecumexez336
    @qhwecumexez336 7 หลายเดือนก่อน +3

    You guys are dope. I dont know why it took so long to meet you guys here on youtube.

  • @marcoaguila3107
    @marcoaguila3107 หลายเดือนก่อน

    Guys... Remarkable work... Thanx so much.... A great and delicious course.

  • @gamejamreject
    @gamejamreject 9 หลายเดือนก่อน +2

    would love to see how to light up a outdoor area, I find that you still need light set up around trees and such

  • @vsupps1
    @vsupps1 5 หลายเดือนก่อน

    Thanks for everything! Love that you guys make me smile and laugh so much while learning all of this for FREE.

  • @Nasty1512
    @Nasty1512 9 หลายเดือนก่อน +4

    Lesssssgo lighting is one of the most crucial things to achieve realism.🙌🙌🔥🔥🔥🔥

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน +2

      EXACTLY!!!

  • @mrrager1409
    @mrrager1409 9 หลายเดือนก่อน +1

    this is what ive been waitng for. you guys are amazing.

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน

      LETS GOOO

  • @xThis_is_EZx
    @xThis_is_EZx 18 วันที่ผ่านมา

    Very good Instructors! Thanks!

  • @vp-land
    @vp-land 2 หลายเดือนก่อน +1

    I can forgive the Lumos confusion but I draw the line at "T.I.E." Fighters 😂 but seriously, this course is so good so far, glad I finally have some time to dig in

  • @dmitryhotline
    @dmitryhotline 8 หลายเดือนก่อน +4

    Guys, u look like two talking 3D models, but this also has its coolness. Thanks for the video!

    • @badxstudio
      @badxstudio  8 หลายเดือนก่อน +1

      lololol :D

  • @dazwraps8213
    @dazwraps8213 5 หลายเดือนก่อน +1

    Broooo best tutorials ever... THANK YOU!!!

  • @Chaoticdemon08
    @Chaoticdemon08 5 หลายเดือนก่อน

    These tutorials have been amazing guys. So Glad I found this channel. I have been wanting to make my own game, I have many ideas. Thanks again!!!

  • @georgesjunglerc
    @georgesjunglerc 9 หลายเดือนก่อน +1

    Great tutorial series! Having a blast. Thanks for sharing.

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน

      Glad you enjoy it!

  • @qhwecumexez336
    @qhwecumexez336 7 หลายเดือนก่อน +2

    Learnt a lot. Thanks

  • @VictoryPrimeX
    @VictoryPrimeX 17 วันที่ผ่านมา +1

    I REALLY NEEDED THIS TY

  • @aarondwilliams2002
    @aarondwilliams2002 7 หลายเดือนก่อน +1

    I'm curious, when you hit Ctrl L to mess with the lighting, you guys don't use don't use the mouse right? You use the touch pad? Cause Ctrl and L is across the whole keyboard. And so, is there a way I could change the input for that operation?

  • @andreast5284
    @andreast5284 9 หลายเดือนก่อน

    I LOVE YOU. Please never stop, you are doing such a great job at teaching. Awesome!!!

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน

      Love u too ❤️❤️

  • @the_wolfclan05
    @the_wolfclan05 3 หลายเดือนก่อน

    Okay! Done with lighting!

  • @ArtemisStern
    @ArtemisStern 7 หลายเดือนก่อน +1

    Post mortem comment. I was sitting full night and arrived here, leaving a comment for myself and for the others, I am going to sleep now. I have a real bright sun outside :D

  • @facadevhive
    @facadevhive 9 หลายเดือนก่อน +1

    Thank you for this series, these are great!

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน

      ABSOLUTELY MY FRIEND

  • @kikarewind
    @kikarewind 8 หลายเดือนก่อน +2

    guys you've done an amazing work! thx :)

    • @badxstudio
      @badxstudio  8 หลายเดือนก่อน +1

      Absolutely my friend

  • @elxakiltse8773
    @elxakiltse8773 5 หลายเดือนก่อน

    17:15 the shadows on MacOS M1 Max 64Gb do not get softer and harder when adjusting the width. I've turned off High DPI Support in Unreal Preferences, turned off Allow Static Lighting in Project Settings, and set the floor texture to the Basic Shape Material so that it calculates shadows dynamically. None of these work. Anyone have an idea?

  • @kenshikenone
    @kenshikenone 4 หลายเดือนก่อน

    So thank you very much! And I wanted to ask you about the last part. My RectLight has the same settings, but I've got shadows under the top. Can't fix it. Can someone help me?

  • @7arkan
    @7arkan 2 หลายเดือนก่อน +1

    I'm having issues finding the grid, its there of i move my camera very close, but not visible at all from any distance.

  • @StevePaulSounds
    @StevePaulSounds 9 หลายเดือนก่อน

    you went a bit off track with lupus maximum - I'm sure farhad is right 😁

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 5 หลายเดือนก่อน +1

    I'm still going bros. Great video. I was 100% stuck in. I'm going to hit the next video. Thank you again.

    • @badxstudio
      @badxstudio  5 หลายเดือนก่อน

      You've got this!! Keep going man!!!

  • @aarondwilliams2002
    @aarondwilliams2002 7 หลายเดือนก่อน +1

    I have a question. When I use the "Source Angle" slider, it seems like my shadow isn't softening at all. It remains the same. Why is that?

    • @kajun.waters
      @kajun.waters 6 หลายเดือนก่อน

      same issue

  • @PBPVIDEO
    @PBPVIDEO 9 หลายเดือนก่อน +1

    Beautiful

  • @KagsMind
    @KagsMind 4 หลายเดือนก่อน

    Lessgoo I'm really enjoying this ngl

  • @Yuzzaf
    @Yuzzaf 7 หลายเดือนก่อน +1

    Hey, i have a question. I think I have followed parts 1 to 5 as exactly as possible. Even on the same scale too. But in this part (part 5: lighting) to match the light results as in the video, I have to increase the Intensity (by 600) & Indirect lighting intensity (by 6).
    I mean, I don't mind if I have to set it that way, but I'm worried that I've missed some parts (like maybe because the UE version is different) so I have to activate something or else.
    I wish I could post a picture to explain it more easily, mine looks like it has no reflection from other surfaces.

    • @gaelleon5815
      @gaelleon5815 4 หลายเดือนก่อน

      My lightning is not the same as them as well, I'll try your adjustments

  • @MqsRafa
    @MqsRafa 6 หลายเดือนก่อน

    Hell yeah guys, this content is awesome

  • @omkaradhikari3025
    @omkaradhikari3025 5 หลายเดือนก่อน

    hey guys!!! First of all, Its lumos! xD And this tutorial is Lit! Its easy to follow, fun to watch, not at all boring and the banters are a fun way to stay concentrated instead of other tutorials with robotic steps and a cursor to follow! Best series to follow! Thankyou so much! Quick question: How do you have the grid back on the hanger model that helps in placement of the boxes? like the guide lines. Right now I have eyeballed it as I am excited to see whats next. But it would help if you could help me out with it! Thanks!

    • @gaelleon5815
      @gaelleon5815 4 หลายเดือนก่อน

      I had the same problem, just move your figure down so that those boxes inside boxes appear on your screen

  • @lilien_rig
    @lilien_rig 7 หลายเดือนก่อน

    thanks for all, it's great tutorial

  • @nucleoknight
    @nucleoknight 8 หลายเดือนก่อน +2

    woohooo, i reached part 5

  • @MrJemabaris
    @MrJemabaris 7 หลายเดือนก่อน

    Love your tutorial series so far! I have one problem though; placing and settings the area lights just like you do in the end of this video gives me very different results. I noticed thay my lights had different source width and hight by default when bringing them in so I changed them but is still looks vastly different. I get way less light coverage, especially the ceiling stays very dark and unevenly lit. I assume something about the area lights has changed in Unreal 5.4? Would be lovely to get some help :)

    • @afisyazwan1790
      @afisyazwan1790 7 หลายเดือนก่อน

      i have the same problem, do you already find the solution?

    • @MrJemabaris
      @MrJemabaris 7 หลายเดือนก่อน

      @@afisyazwan1790 Not really, no. I just changed the lighting as needed, placed extra area lights and adjusted their position

    • @DmGrigorev
      @DmGrigorev 5 หลายเดือนก่อน

      @@MrJemabaris You need to follow the path: project settings - Engine section - rendering - Global Illumination - set the Lumen item

  • @motivationalmusafir7999
    @motivationalmusafir7999 9 หลายเดือนก่อน +2

    Love you brother....

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน +2

      We love you too

  • @Dab4Days
    @Dab4Days 7 หลายเดือนก่อน

    Excellent tutorial. thank you so much!

  • @cloudy9755
    @cloudy9755 7 หลายเดือนก่อน +3

    Very nice video but these damn jump scares 😭17:54

  • @scottwalker4619
    @scottwalker4619 5 หลายเดือนก่อน

    Do we cover blueprints in this course?

    • @knightingirl
      @knightingirl 5 หลายเดือนก่อน

      Blueprint is for gameplay. This tutorial is for cinematic scenes, like in movies.

  • @StevieStreams
    @StevieStreams 7 หลายเดือนก่อน

    This series is great.

  • @SushilKumar-xt9pm
    @SushilKumar-xt9pm 3 หลายเดือนก่อน

    part 5 going to start now😇

  • @matthewnaylor5894
    @matthewnaylor5894 6 หลายเดือนก่อน

    When I start raising the source angle of my directional light to soften the edges, the shadow of the cube on the ground becomes highly pixelized. Is there a setting I can change to make this look better?

  • @AmirGholami-d7p
    @AmirGholami-d7p 3 หลายเดือนก่อน

    Some setting in details window like " Indirect lighting intensity " doesn't work for me. How can I solve this problem?

  • @Okau937
    @Okau937 7 หลายเดือนก่อน

    wanna ask something 🙏🙏 Why doesn't my unreal engine have the same lighting editing section as the one in the video? such as light color, intensity, temperature etc, really need help🙏

  • @ישיר-נגינה
    @ישיר-נגינה 2 หลายเดือนก่อน

    I too have the same problem that others have posted here. I don't get the lighting as in the tutorial. The rectLight only illuminates downward, and does not affect the entire space. Is there a solution?

    • @k-dose6921
      @k-dose6921 หลายเดือนก่อน

      Same and shadows are too dark

  • @JustThyce
    @JustThyce 9 หลายเดือนก่อน

    dammm guys, I can't believe I have done so much in my first day of this journey. thanks again! IOne question, when I enable the volumetric fog and set the values similar to the example, I barely see any go,, I need to set a value of 2 .5 on fog density and height falloff 0.2. Also not able to properly see any light rays... any tips?

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน +2

      Hey brother. Thanks for the beautiful comment!
      So let's try these:
      1. Did you enable "Volumetric Fog" inside the exponential height fog settings?
      2. Did you check your "Engine Scalability Settings" and set it to cinematic?
      Let us know

    • @JustThyce
      @JustThyce 9 หลายเดือนก่อน

      @badxstudio Thanks for the reply, I'll check that out and try this part of the tutorial again. I got so enthusiastic about getting further on the spaceship that I did a binge marathon to be able to complete as far as possible 😅

    • @DaveliciousVFX
      @DaveliciousVFX 9 หลายเดือนก่อน

      I had the same issue even with "Engine Scalability Settings" set to 'cinematic' (actually it also perfectly works in 'epic' mode)
      For me the setting to change was "Fog Height Falloff" under "exponential height fog" and set it as low as possible '0.001'
      The position of the sun and the angle of the camera are very important to see the rays, (It was quite a search finding good angles)

    • @JustThyce
      @JustThyce 9 หลายเดือนก่อน

      @@DaveliciousVFX thanks for sharing the knowledge, I'll give it a try!

    • @bettyblue0271
      @bettyblue0271 7 หลายเดือนก่อน

      In your directional light, check light shaft occlusion. You might also want to enable light shaft bloom

  • @voxyloids8723
    @voxyloids8723 9 หลายเดือนก่อน +1

    Lighting on Niagra particles please 😅

  • @sirokkorg
    @sirokkorg 2 หลายเดือนก่อน

    Hey on 21.56 when you add Rec Light it lits up ceiling too but when i tried it won't happened. Do you know why?

  • @generalsub7
    @generalsub7 5 หลายเดือนก่อน

    What a gem!!

  • @Humanhills
    @Humanhills 9 หลายเดือนก่อน +2

    I love you guys

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน +3

      Not if we love you first :D :D :D :D :D

    • @Humanhills
      @Humanhills 9 หลายเดือนก่อน +1

      @@badxstudio I never comment on youtube but I have to congrats with you for this quality stuff! Your way to explain is very clear and nice :)

  • @N0Life04
    @N0Life04 7 หลายเดือนก่อน

    My Rect Light not reflecting to the roof. The Ray Tracing is ON, but the result is not same as yours. How do i fix that?
    In the end i decided to use Point Light to get the same lighting result as yours

    • @DmGrigorev
      @DmGrigorev 5 หลายเดือนก่อน

      You need to follow the path: project settings - Engine section - rendering - Global Illumination - set the Lumen item

  • @guilhermedantas3200
    @guilhermedantas3200 7 หลายเดือนก่อน

    Strange I did everything till now exactly the same, but there is so much blotching of light and shadows it just looks messy, I even re watched a second time to make sure it was 1:1 equal to what you guys did, cant fix it :(. I also have a rtx4090 and a 13900k so it cant be my machine that it is too slow, what am I doing wrong?

  • @qhwecumexez336
    @qhwecumexez336 6 หลายเดือนก่อน +1

    Please for some reason my static mesh and even the skeletal meshes are not casting shadow under neath rectnagular light or any other light with the exception of directional light. I have tried this for weeks to fix it myself but it is still not working so i decided to ask my lovely teachers. Thank you in advance. Anyway am already done with this course but i decided to post it under this section because it is under lighting

    • @qhwecumexez336
      @qhwecumexez336 6 หลายเดือนก่อน

      Please i need help here

    • @elxakiltse8773
      @elxakiltse8773 5 หลายเดือนก่อน

      does your Floor object have "Cast Shadows" turned on? The Floor will not receive shadows otherwise. Your graphics card hardware may also be a potential limitation.

  • @zedrockgaming.
    @zedrockgaming. 2 หลายเดือนก่อน +1

    hey guys, I have a trouble that my grid is very light so I cant see it properly. I have to eyeball everything because of it. Can anybody help me?

  • @gaelleon5815
    @gaelleon5815 4 หลายเดือนก่อน

    I've been following your instructions to the last minute detail but when illuminating the spaceship my lights don't bounce like yours, and yes my figure is white. Yes Lumen is on

  • @padhayiii720
    @padhayiii720 6 หลายเดือนก่อน +1

    I HAVE LIKE THESE GRAINS AROUND MY SHADOWA LIKE THEY ARE NOT SHARP ITS LOOKING BAD PLEASE HELP ME

  • @danodesigndanomotion2068
    @danodesigndanomotion2068 8 หลายเดือนก่อน

    Chapter 5 Ready

  • @anikethreddy1754
    @anikethreddy1754 5 หลายเดือนก่อน +1

    There are no grid lines on my mesh

  • @Motivationstormofficial
    @Motivationstormofficial 9 หลายเดือนก่อน +1

    Best of the Best !!!

  • @qhwecumexez336
    @qhwecumexez336 7 หลายเดือนก่อน +1

    Damn you guys are good

  • @volkankzltoprak6536
    @volkankzltoprak6536 7 หลายเดือนก่อน

    I did all the stuff same. But my rect lights is not lighting exact like yours. Lighting floor and pillars okey but roof looks darker

    • @DmGrigorev
      @DmGrigorev 5 หลายเดือนก่อน

      You need to follow the path: project settings - Engine section - rendering - Global Illumination - set the Lumen item

  • @nithinraj4706
    @nithinraj4706 9 หลายเดือนก่อน

    My indirect lighting not working why and exponential height fog is not working i cant see any fog on my viewbord why i dont turn on raytracing is that why its not working

  • @SaM-tl5nz
    @SaM-tl5nz 9 หลายเดือนก่อน +2

    This is unreal

    • @badxstudio
      @badxstudio  9 หลายเดือนก่อน +3

      Engine!

  • @AbdullahBalta90
    @AbdullahBalta90 3 หลายเดือนก่อน

    I'm using UE 5.4.4, why my level darker than yours?

  • @hermitullah
    @hermitullah 7 หลายเดือนก่อน

    It's Lu,mos in the books guys

  • @PieterLoose-do7qj
    @PieterLoose-do7qj 5 หลายเดือนก่อน

    levels = layers?

  • @xinghuahan610
    @xinghuahan610 6 หลายเดือนก่อน

    Click "Show -> Use Defaults" on the top left corner of your viewport if you light does not show its source radius

  • @leventeczutor8239
    @leventeczutor8239 7 หลายเดือนก่อน

    Lumos works, and I think Lumos Maximus is when the light is at maximum level. By the way, did you know that if you tell Siri "Lumos", it will turn on the light? Try that :D

  • @ricar2
    @ricar2 8 หลายเดือนก่อน

    guys, after doing the hangar, I re-opened UE5 and I can't move the camera inside the model anymore, what gives?

  • @magmabuddy
    @magmabuddy 12 วันที่ผ่านมา

    MOST RELATABLE THING 6:10 LOL

  • @cheslyhouser3864
    @cheslyhouser3864 4 หลายเดือนก่อน +1

    i wanna see you two play street fighter or tekken!

    • @badxstudio
      @badxstudio  4 หลายเดือนก่อน +1

      Ma man! One day we will and ME (Faraz) will beat the shit out of farhad :D

  • @crashbandi584
    @crashbandi584 6 หลายเดือนก่อน

    17:55 nice jumpscare
    need a tutorial how to clean my pants now

  • @VladMovchan-r3b
    @VladMovchan-r3b 4 หลายเดือนก่อน +1

    MERCI

    • @badxstudio
      @badxstudio  4 หลายเดือนก่อน

      ❤️❤️❤️

  • @yvann.mp4
    @yvann.mp4 7 หลายเดือนก่อน

    so cool !!

  • @sniper44x
    @sniper44x 9 หลายเดือนก่อน

    They just say lumos sometimes in movie and game as well

  • @jazzdan
    @jazzdan หลายเดือนก่อน

    Lub bu Guys

    • @jazzdan
      @jazzdan หลายเดือนก่อน

      It's Lumos. Lumos Maximus is intensity of the light to maximum

  • @TheNomadicMile
    @TheNomadicMile 3 หลายเดือนก่อน

    i read the harry potter book. King's landing falls and everyone dies. Bran becomes king. Winter has come

  • @vinniakp665
    @vinniakp665 5 หลายเดือนก่อน

    It's "Lumos" in Harry Potter novels

  • @absolute5079
    @absolute5079 2 หลายเดือนก่อน

    its lumus but lumus maxima creating more bright light xD

  • @lowskill2
    @lowskill2 2 วันที่ผ่านมา

    I started to think this software is just plain out not for beginners at all. If you haven't really done anything with coding and 3d in general in the past 10-20 years you won't understand shit from it really. You can watch 5 thousand videos but still It does requie a lot of knowledge in 3D in general as well as coding. This is a tool that developers made for other developers to make their job easier i think.

  • @unbreakableironman
    @unbreakableironman 9 หลายเดือนก่อน +1

    I haven't quit yet.