Unreal Engine 5 Beginner Tutorial Part 4: Modeling Tools Advanced
ฝัง
- เผยแพร่เมื่อ 4 มี.ค. 2024
- In this episode, we explore the "Model" Tab and learn to manipulate faces, edges, and vertices. We will also learn how to insert edge loops evenly, and extruded faces with precision to create pillars and use the bevel tool to round the corners of our hangar.
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Reference for making the spaceship 🔍:
1. www.10news.com/lifestyle/expl...
2. blenderartists.org/t/starwars...
3. / 507077239286068548
4. starwars.fandom.com/wiki/Hang...
5.veniceogar.xyz/product_detail...
Chapters 📚:
Unreal Engine 5 Beginner Tutorial: Introduction
Part 01 - Installation and using Templates
Part 02 - Navigating the Interface like a pro
Part 03 - Modelling Tools Basics
Part 04 - Modelling Tools Advanced
Part 05 - Lighting
Part 06 - Intro to Materials and Textures
Part 07 - Material & Texture Basics
Part 08 - Material & Texture Advanced
Part 09 - Scene Decoration
Part 10 - Post Process Volume
Part 11 - HDRI
Part 12 - Importing Assets
Part 13 - Importing Character Animation
Part 14 - Clone Characters
Part 15 - Adding Details with Decals
Part 16 - Cameras, Rig Rail, and Crane
Part 17 - Animation and Sequencer Basics
Part 18 - Animation and Sequencer Advanced
Part 19 - Render Setting & Console Commands
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#unrealengine5 #ue5 #unrealengine #unrealenginevfxtutorials #unrealenginetutorial #blender3d #blender - วิทยาศาสตร์และเทคโนโลยี
0:55 Reviewing Pillar Reference
1:59 Enlarging the Space Hangar
3:01 Modeling the Mesh
5:05 (Ctrl + z) vs (Crtl + y) Tip
5:39 Insert Edge Loops
8:15 Creating the Small Pillars
9:25 Selecting Pillars Faces
10:31 Hit Back Faces
12:23 Extrude Front Pillars
15:53 Modeling Back Pillars
19:16 Extrude Back Pillars
20:54 Insect Back Pillars
23:00 Select Pilar Faces
25:14 Bevel Selected Faces
26:29 Insect Bottom Pillar
2 videos a day? You guys are perfect. So much love and respect for you 2 ❤❤
Yes 2 videos everyday until we post all 20 ..Thanks buddy
I can only handle one per day or my brain is gonna extrude :)
@@LichBoo I agree. But I'm happy they post 2 vids per day, for those who are willing to learn faster 😁
I'm watching this tutorial from South Korea.
I'm so grateful that you guys put this video up because we don't have such a high level of tutorials in Korea yet. Thank you so much for releasing this tutorial for free.
I still think it lacks modeling capabilities compared to other software, but just the fact that it is possible to model in a game engine is a huge step forward. You guys recognize the potential and future of Unreal Engine being free and accessible, just like Blender.
I saw the potential of your channel when I saw your NARF video and immediately subscribed to your channel back when you had 1000 subscribers, and now you have over 70,000 subscribers. I can't tell you how happy I am to have found your channel from so far away in Korea. Once again, thank you so much for making these videos.
looking forward more tutorial videos ! These videos are really really helpful!!~~~ Love you guys!
two videos in two hours !!! this is amazing
This is amazing guys, thank you for all your efforts. So clear and precise.
Thank u so so much guys for this beginner course! Followed every single step so far!
Surprised I'm still going. Thank you guys for making this journey interesting enough for me to keep improving my skills! LETS GO
You guys are incredible. It's coming along great.
you guys are awesome, i lagged on watching this serious but a couple episodes in and I don't even want to sleep because I want to keep watching this. great energy and very entertaining.
Love y’all’s content thank you!
FLAWLESS! Thank you! So far, the best way to learn UE5 I've seen around
thanks for your work guys
Wait we don't even have to wait for the courses 🤤 This day just keeps getting better!
hahahah thanks a lot man
Still here! Thanks to you I have just created my first object :D And it is an amazing feeling! Playing with the direction of the light is awesome!
Since everything is a design choice I decided to make a small change on my own using skills you showed me. Instead of making "slides" at the bottom exactly the same as in the video, I added a "window" to each one like on the other big elements and then pulled thee bottom of each one making a smaller slide. Amazing video guys!
Very good tutorials guys. I was waiting for you when you make something like this. I wish you good luck. Keep moving and I really hope you will get the 100 000 youtube playbutton.
Thanks a lot buddy! Glad you are enjoying it
This series looks awesome! Can't wait to find some time to watch through it :)
Yooo look who is here
Thank you guys for making these videos, always thought it would be a daunting effort to get started at UE and been creatively stuck for such a long time, just made this far and already feel I can get some of my concept ideas into life. Really appreciate your effort in making this so easy for us.
Your comment made our day. Glad it is helping. That is our goal.
Awesome tutorial guys, you've opened up modelling in unreal for me, big thanks and peace from Scotland
That's great to hear bro..btw, in the next few chapter, we still revisit and talk about more features in the modeling tools
Thank you so much! I've been using 3DS Max for more than a decade, and I was really lost when it came to UE. I'm so lucky to have found your tutorials!
Oh welcome to unreal engine then
Thank you guys for your awesome tutorials
Absolutely
I am new to unreal engine, i just poster my first video ever on youtube Few days ago, and i just came back to this Beginner course just because i noticed that i'v missed so many tiny and IMPORTANT details, i recommend to evryone to follow second by second these videos cause it's SUPER rich with informations, and i love the way you guys Teach us its just so Fun and Cool and EASY to undertand with this process, Thank you SO MUCH for the effort you guys doing !! really ... New Sub from Morocco - Casablanca
You guys are freaking awesome! You have no idea how much this mean to me! This is a dream come true! I never in my life though that i could do something like this! Thank you!!! Lets keep working!!! 💯❤
Thanks for the love man
This channel is amazing, very good for begineers
Unreal needs better hotkey support... number one reason i have a hard time going from Blender to Unreal is how powerful Blender hotkeys are VS how manual Unreal feels...
But this is a surprisingly powerful set of modeling features. im impressed this can be done in unreal at all!
26:11 You can now add more subdivisions in v.5.4.1
learning a alot
Great stuff.. I find it quicker to over select and then come back with ctrl when selecting the faces. 😁
Lol we do that too sometimes!! CHEEKY!
After this tutorial series, what do you have in mind? Im hoping some sort of deep dive in blueprint nodes for common gamedev uses. You guys are so easy to understand, and theres a gaping hole for good teachers for this content
too busy for 10 days because of work but now...lessss gooooo
For those who have the "This tool is currently disallowed from operating on a group topology of this resolution. Current limit is set by "modeling." problem you just type in the cmd box "modeling.PolyEdit.EdgeLimit = 90000"
You're both "persistent geniuses" ;) Leveled up my modeling aptitude in 3 hours. Thanks, @badxstudio!
Love it ⚡💯♥️
Good humor or not, it made me smile while I learned that you can also make 3d models in unreal, thanks for that I'm ready for more episodes
Hahahahha glad it clicked :D
thanks brother....
You're welcome!
Im finally here :D
Really loving this process! Thank you so much for doing this! Btw, where are you guys based!? The buggy you guys took a scan of is in the desert. KSA?!
Thank you so much buddy. We are based in Vancouver and Dubai and the buggy was in the desert in Dubai
Thanks for the tuts :) I modelled the ship in Blender bcz I hated the modelling tools in UE hehehe
Well done guys, cheeers
Absolutely
nice, i always love working with ue5 modelings tools, i only have a basic blender exp. I think in 5.4 there is already a bevel options to increase the subdivision to make it more smoother. Also I hope you can tackle on the remesh-simplify options (ue standard, oem, etc), normals/tangents, especially when trying to reduce polygons of certain mesh like a wall was made via cubegrid but you did boolean operation or made a hole using cubegrid, it makes extra geometry to i simplify the mesh, at times the settings are good, sometimes some shading problems occur.
Also hows the mirror stuff in unreal engine, i was thinking of mirroring that mesh should that you will only need to edit like extrude it on one side and have it mirrored hehe
thanks
The views for this video and the last 2 are all at 77.3k really good retention
This is a nice tutorial for learning a new engine!
But isnt there a mirror option for your modelling plugin? :D
One other thing: In the Video they made at around 27:30 a change to the model which is pretty much illegal in CGI xD
They intersected parts their own model, which can cause several problems:
-if you want to see your spaceship from the outside, you see the intersecting Faces passing through the floor. It doesnt matter what you try to do to fix this, it will always be a hack :D
So rather add another "ring" or "edge loop" or however its called here again, and make that last few extrusions part of the overall mesh.
-if you want to work further on this mesh (several itterations are common in this working field) you will always have to deal with this setup, it gets like the "weakest link of it's chain".
Especially when programming, you cant afford that anymore.
-Even if you manage to have both faces align "perfectly" that will cause problems like z-fighting (you can look that up quickly on TH-cam, once you understand what "CG z-fighting" is, you'll always know if you see it again.
For a small project like in this example, thats really no problem, it serves its purpose. But for larger projects you'd rather avoid this.
Amazing vid! How would you recommend just learning modelling only in Unreal? I'm finding this much easier than blender..... maybe cos the best teachers :) And when do you think they'll fix it into 1.0?
I love following along! I have run into an issue? I believe I had everything checked properly following everything, but for some reason when I look at my screen vs yours @ 16:01, the edges that touch the spaceship walls have this accordion look to them. How can I fix this for my future projects?
ممنون از شما عزیزان بابت این ویدیو ها ❤
Khahesh mikonam dadash
Thank you for doing this for the UE community! We should talk soon!
Absolutely
I know im pretty late here but the side things would be probably called structural ribs. Or something like that
WHERE IS PART 5 ... I CLEARED MY DAY FIR THIS
it's OUT!!!!
Will this tutorial teach how to add first person gameplay?
Is there a way to save a selected (vortex) group while polyediting?
Thanks for making these... I never knew id be taking advice from 1 Direction fans lol
Nevermind i simplify it.👍
I watched 4 videos in one breath and now I started to feel like "I know kung-fu" kind a think. I will install Unreal Engine immediately on the weekend. I watched some other tutorial videos but I couldn't understand the what's goin on. The way you explained it is very successful. I can't wait for the next video. let's see what this lighting is..
hahahaha we tried to simplify this as much as possible man!! Thanks for the love
End of episode you extrude the phases of bigger pillars and see grid line for exact extrusion which is not showing in my US 5.4 Mac system. Especailly grid showing on floor.
@28:01 how do you get these grid lines on the floor? I Thought it was the floor but thats hidden in view...?? Mine doesnt have this 'measurement'
U guys cool👍
you cooler
😂
Any new updates for these in 5.4?
Greetings, my UE became quite slow (I'm using 5.4), I got 12-15fps and 65-75 ms , is that normal?
I really enjoy learning this but being so slow is annoying. Is there any way to fix it? My shadows are not as nice as yours, I have a lot of small black dots instead.
My processor: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz 2.90 GHz
Ram: 16GB
Graphics card: AMD Radeon RX6600
Do I have to get a better graphics card or is there any other way to improve this (like internet speed or hard disk memory)? I have tried updating drivers but it's pretty same.
@14:14 After you accept, Is there a way to go back and reselect or edit parts from this section? I accidentally selected a pillar adjacent and couldnt figure out how to push back my mistake. I ended up starting over but I wanted to know if there was a way
@20:06 - how can you CTRL+Z later on? Wouldnt you have to reselect everything and go into extrude?
cool
Yessir!
That pillar called Jaamburaaaa
the hexagon i created has too many subdivisions at rounded corners so bc of that i am not able to add the 8 loop cuts
Does anyone have any advice when accidentally creating too many meshes while performing 'Insert Edge Loop' , breaking the whole thing, creating way too huge files?
I was lucky that I did not save it, so I reloaded it start over.
As far as I know the unreal does not allow you to 'undo' multiple times, so if you accidentally create too many verteces, faces, or edges by accident, you are screwed.... am i wrong?
I'm really struggling with the inset I have all of the points selected but it only does it to a single point and not all of them but I am very new to all of this so it is probably something I'm doing incorrectly
I got an error with the modeling, "This tool is currently disallowed from operating on a group topology of this resolution." > polyedit.edgeLimit > topology has 60,000 edge limit. Currently at 63,000.
I''m new to UE5 and can't seem to find the correlation/fix to this . Some direction would be much appreciated. Thanks Chat
I'm having the same problem and can't find any solution to it
👌👌
Thank you! And instead of pillars I think I would call them ribs personally...
Ohhh you are right!!!!
I have an issue here and maybe you guys can help: once i was done with the large pilars and the smoothing of corners, the engine didnt allow me to add more poly to the spaceship, meaning i wont be able to add the glass in the chapter ahead cause i maxed out the modeling for some reason. Any help on this? What could i have done wrong?
I have also that problem !!😢
in the cmd box enter "modeling.PolyEdit.EdgeLimit = 90000"
Instead of selecting all of those faces individually, would it not be possible to just create one column and copy that everywhere, and then mirror it to the other side?
If you find that out pls let us know too
@@badxstudio sure, I will. I just know that in other 3D programs it is a possibility, and I never modeled something twice that is repeated, like a column, a window, or something else. I just copied it.
love from bangladesh bro 🇧🇩🇧🇩🇧🇩🇧🇩
Love ya brother
Start Chapter 4
1:20 I think they are called ribs
Oh that for sure is a better name!! Thanks 🙏🏼🙏🏼
also....save save save lol unreal loves to chrash :P
hhahahahahaha yesssss
End Chapter 4
amazing Tutorial but my engine crashed at the bevel part🙁
Listen on your engine scalability settings (look for this on google) you can lower all the settings to increase performance :)
@@badxstudio thanks I already did that but still maybe because of my gtx 1660 super 😂
Hi. I don't know I should give up or not. I admin it's really beautiful... Amazingly easy to make something so beautiful, but.... Only add 2 object ( sample object, like a door and default box ), the fps already only at 70 fps... How should I proceed then? @___@. When creating the real thing, it will be only about 20fps or less? TT__TT..
Any suggestion except to bought a new PC / GPU? lol. ( I'm still at the start of this video btw ).
OK try to change your ENGINE SCALABILITY SETTING from "Cinematic" to High or Medium or Low!
We teach that later in the course. So just look this up on google its super easy to fix! It will help you gain FPS! :)
@@badxstudio Okay! Thanks a lot!!!! And the journey continue.. Thank you :D
Sir I need u r help bridge is not working for me
What do you mean ? which part?
Quixel bridge not working I see offline popup
@@AkshayWayadande Did u sign in ? We are going to explain it in the later chapters
Haven't quit yet.
please help me, i don't want to give up.
I'm getting this error.
This tool is currently disallowed from operating on a group topology of this resolution. Current limit set by "modeling. PolyEdit. EdgeLimit" is 60,000 displayed edges, and topology has 79,638 edge segments to display. Limit can be changed, but it exists to avoid hanging the editor when trying to render too many edges using the current system, so make sure to save your work if you change the upper limit and try to edit a very complicated topology.
please help
i have searched everywhere but didn't find any solution. please help me someone
@badxstudio
If you are still getting this click the "Cmd" button at the bottom and write "modeling.PolyEdit.EdgeLimit = 150000". Then reclick on PolyEd
Can someone email this model? I don't have the time to model atm.
Finished episode 3, now in part 4, am worried because it says "Modelling Tools ADVANCED" Damm it. Scared
wow, i finished well. Going to Part 5
UE5 has no curves, no modifiers - it's almost impossible to model anything normal in it.
UE5's modeling tools are essentially useless.
So you guys are not gonna make us wait for the next part of the tutorial? 🫶 Ma man!
Nah man we just dropped another 2 for ya :D
@@badxstudio you guys are THE BEST!!!