It’s wild to think that some type combinations, regardless of anything else, automatically makes a Pokemon “glass” Ground/Rock sounds very thematic because of how similar Rock and Ground are, but is automatically considered “glass” because of 4 regular weaknesses and 2 quadruple weaknesses
While Ground/ Rock is extremely "Glass", it's also extremely "cannon" cause only 8 mons (maybe more with some levitate mons that resists Rock) can resist the combo Earthquake/Stone Edge.
@@dse763Now that’s a glass cannon typing if I ever saw one Another example of a glass cannon typing would be Fire/Rock, just look at H-Arcanine in UU or Coalossal in Gen 8 VGC
Well setup is generally hard to pull off in VGC and intimidate is a thing so physical attackers need to either be really powerful or offer something else as well. Incineroar with its utility, Snorlax with being very slow and having bellydrum making it incredibly powerful if you can set it up. The benchmark for just high attack is OHKOing certain Pokémon preferably through intimidate without setup and 115 is cutting it very close in that regard.
I mean if we compare the number of non "special Pokemon" between gen 1 and 9 that have attacking stats over 115 (excluding special Pokemon cuz gen 9 just has a bunch of paradox mon that would kinda skew the perspective I feel). Pokemon with physical attack of 115 or above: 1th gen - 10 9th gen - 11 (including Palafin hero form) Pokemon with special attack of 115 or above: 1th gen - 7 9th gen - 9 Paradox mon with attacking stats of 115 or above physical - 10 special - 9 [Iron Valiant is in both tho] Legendary with physical attack of 115 or above: 1th gen - 0 9th gen - 4 Legendary with physical attack of 115 or above: 1th gen - 3 9th gen - 4 (including Terapagos stellar form) Now if we look at non special Pokemon with an attacking stat of 130 or above: Physical: 1th gen - 5 (note that 4 of those are exactly 130 and one 134) 9th gen - 3 (being 135/145 and 160 for Palafin Hero form) Special: 1th gen - 2 (being 130 and 135) 9th gen - 2 (being 130 and 133) So yea, all things considered I think power-creep is pretty manageable if you ignore the intentionally overpowered Pokemon, however I totally get why people feel like it is out of control especially with gen 9. I think the current VGC meta that has all special Pokemon banned you can see very well how many Pokemon of any generation can actually still thrive there.
@@hamdepaf6686Yeah, if anything, a lot of power creep comes in special Pokemon, new items, and ability changes. I mean, if you think about it, Gen 2 was full of Baby Pokemon and then we got Gen 3 introducing abilities at all and getting 2 pseudo legendaries. Doesn't get much more power creep than that, lol
I think there's one more reason: two attacks. Because a Pokemon can receive two attacks in one turn, VGC is incredibly rough on Pokemon that lean either too defensively (relying on bulk rather than utility; good examples include clodsire and toxapex) or Pokemon that lean too offensively (the aforementioned glass cannon). In addition, because it's a lower level format, it's nearly impossible to one shot in VGC (save for legendary formats).
Great video! Excluding the increase in sneasler stocks in Reg H, excadrill historically matches the rough description of a glass cannon and does pretty well in VGC
@@blakdeth I don't consider steel to be a defensive typing in vgc because ground, fire and fighting are too common. I see steel more as an offensive typing just because it has been used to counter Xerneas and Fluttermane
Thanks! I started making this video in August, before Reg H started, so if I made it after that, I actually may have added Sneasler to the conversation of successful glass cannons. Also, Excadrill has definitely been good but I feel that its HP is too high and its typing is too good defensively to be considered glass.
Definitely true in general. But the existence of focus sash made glass canons viable in many circumstances. Examples: gengar, chi-yu, sneasler, regieleki, etc. The addition of ghost Tera and covert cloak also made glass canons better since they can ignore fake out.
It's also important to point out you can shield your team from fake out or sucker punch or any priority moves with psychic terrain or Pokémon like farigiraf that can stop priority attacks. With all this said I just want to say that it's a little misleading to say that glass canons are not viable in vgc, or even say that they are generally not viable in vgc. Because that's simply not true. It's true that you will almost never see a team that's built almost exclusively with glass canons, but you will very frequently see 1 or maybe 2 glasscanon mons in highly successful vgc teams
With the examples listed though, at least two of them don’t perfectly fit the criteria. Chi you in particular is devastating because it not only lowers enemy sp def, it has access to overheat which is a very strong spread move that’s hard to resist, and 120 special defense of its own. And as for regieliki, it played more of a supporting role in sw/sh with electroweb to lower enemy speed. Its lack of bulk also wasn’t too big of a drawback back then bc you could dynamax for double hp. It also had access to volt switch, so it could swap to a bulkier mon before anything could hit it
@@mattkase8880you are right, but honestly a lot of these new Pokémon like chi yu, fluttermane, spectrier, calyrex-shadow, etc. were designed to be glass canons, but their stats, abilities, and signature moves are just so incredibly imbalanced and frankly poorly designed that they are Canon but not even glass. This is why regulations banning legendaries are better and you get to see more mons being played. Glass canons are almost never viable in restricted formats in my opinion.
Good video. It seems like having more mons on the field results in winning requiring strategies with a bit more depth than [set up → sweep with outspeed + one shot]
Sneasler has a VGC niche, with lots of Unburden strategies using terrain seeds to patch up its defenses, and has rock slide which is very useful for it
I like the analysis. It really gives me something to think about for team building and searching weaknesses in opposing teams. Nevertheless I think that another reason for the low number of glass canons in VGC is that they are more easily outclassed. If its only purpose is being fast and hiting hard, there are probably better options. This effect is also present in Smogon formats but strongly reduced my the balancing/banning policies.
As much as I respect VGC players, I really do hate that it's the "official" pokemon format. I don't understand why they design so many pokemon around the games' single player gameplay, and then make the official competitive scene doubles
Because singles is binary to an unhealthy degree. Too little room for creativity and battles using the meta mons end up looking almost the same, both terrible things for a competitive esport scene.
Single isn’t balance enough as eSports. Singles always have to ban lots of Pokemon to make it balance enough to play even competitively, which does not happen in doubles
If the pokemon company would have any balls at all then all games would be just doubles like the GameCube games. Singles is like worse chess while doubles is like a fun game to play
Glass cannons generally do like running choice items in general, like choice band meowscarada which was a common pick due to the sheer offensive pressure it can output. Urshifu could also be considered a glass cannon although it does have decent hp and defense, it will likely fall to any special move, but I do understand why you didn't include it.
@@GravityIsFalling it's a little bulkier than most glass cannons but it's generally not going to like taking special hits. It pretty much relies on either sash or scarf in higher power formats where it can easily get KO'd, meanwhile in lower power formats it can genuinely be quite bulky.
A more accurate metric is the square root of HP multiplied by either defense or sp. def (rather than added to them). You can take the minimum of the two as the liability.
I don't think Sneasler was ever bad in VGC - it saw some use in early Reg D. Its just that Urshifu's existance is just too overwhelming to consider other fast fighting types. Like in the same vein, Palafin and Basculegion are definitely not bad mons, but Urshifu invalidated them. If Sneasler had been present from Reg A-C, I'm certain it would have had some niche usage.
Just for fun, I ranked which dual types would be the best glass cannons (good offense but relatively poor defense) imo. Top 10: Ground Ice Rock Ice Ground Rock Fighting Ice Fighting Rock Grass Ice Fighting Ground Rock Psychic Ground Psychic Psychic Ice Top 10 worst glass cannons (good defense but relatively poor offense): Steel Electric Steel Dragon Steel Fairy Flying Steel Poison Steel Normal Poison Ghost Steel Ghost Dark Normal Ghost Normal Steel
Steel Fairy hits 6 types for double damage, 10 for neutral and it's only resisted by TWO types, Steel and Fire. There is a reason why it is widely considered the best type combination in the game, specially when combined with its fantastic resistance of 8 types resisted, 1 type doubled resisted, 3 inmunities and only 2 weakenesses. IT has a fantastic offense and defense, and it's only hold back (usually) by the poor offensive stats of the pokemon with those types, and I say usually because mega Mawile, Magearna and Zacian exist. Normal Ghost, on paper, may look like a bad glass cannon, but the fact that it can hit for neutral damage to EVERY type in the game makes it a pretty decent attacking combination. No pokémon can resist its STAB moves.
@@lenlimbo The list is about the relationship between attack and defense. Steel/fairy is excellent defensively. That isn't to say that it's offensive prowess is lacking, just that it pales in comparison to it's defense. Steel and fairy moves are both resisted by the steel type. Neutral coverage isn't bad, but normal/ghost is only weak to dark. So in contrast with it's defense, I'd argue that it's offensive prowess is lacking in comparison to it's defensive nature.
2:12 easily a mon that falls into that is Rampardos, sky high atk and pretty good HP....but all ruined by bad defenses, low speed and a rather bad defensive typing in rock being a slow glass cannon is never gonna be a working formula
I'd add another reason which is the defensive benefit of switches. For one there are less safe switch ins against two pokemon both due to more coverage and the simple fact that theres two attacks potentially coming in and even if the switch in was safe, there's still no protection for the partner pokemon outside of switching in intimidate or countering weather/terrain.
I think it's what I call protect tax, these pokemon can't hold choice band and can't use swords dance because that slot has to go to protect in doubles. Pokemon like flutter mane can choose to not use protect since she's immune to fake out, but not these guys. I expect a frail sweeper with really good stabs to do well, so sash stabs sd protect, or simply be fake out immune.
One thing you didn't touch on is that with Doubles having more Pokemon on the field, glass canons take a bit hit when considering double targeting. Sure, you're glass canon might have a Focus Sash, but that won't save them from say, a Fake Out into a follow up attack.
@@EmbracingVGCpersim berry Hit is with swagger +2 attack with no confusion, it consumes the berry and unburden activates, use acrobatics Basically sd and agility in the same turn
@@afriendlycampfire260Unless you miss swagger with the partner mon, in which case a turn goes by where both mons are exposed and you only do a quarter of the damage you expected to do.
I don't feel that Flutter Mane is "glass" enough to be considered a glass cannon. Its combined HP, Defense, and Special Defense is 245, 15 points higher than the threshold I set. It also has no 4 times weaknesses, only 2 regular weaknesses.
I'd say you should include Thundurus as one of the "successful glass cannons in VGC" (229 bulk)... in SV it's not as good as it once was, but in gens V and VI it was so obnoxiously powerful as a support Pokemon they had to nerf it to oblivion - and, even with all the nerfs, it managed to win its 3rd world championship in the last year of gen 8. Probably one of the best Pokemon of all time
I really wish Pokemon would give these Pokemon more to work with when it comes to double. Be it spread moves or better type coverage moves Or hell, better support moves
Alot of things you bring up really just stem from problems with Pokemon's battle system and gsme design. I like to use Yo-Kai Watch 3 as an example because many of these issues you bring up just don't exist in that game's battle system. Becsuse Yo-Kai Watch 3 has actual board movement like an actual chesss game, you can move your bulky pieces with high HP and DEF to stand in front of a glass cannon ally and Guard so their allies do not get targeted for regular physical and magic attacks. That mechanic alone lets bulky monsters focus on defense and glass cannons focus on offense. Alot more glass cannons also have ways to do consistent spread damage in that game because of Soultimate tile coverage. Jibanyan S, an S Ranked version of the mascot monster Jibanyan, for example, has a Soultimate that covers the front 2 rows of the 3x3 grid. That 6 out of the 9 total tiles unsafe for the opponent to stay on lest they get hit by a high powered multihit physical attack that exploits Jibanyan S' Skill that boosts its crit rate massively in echange for it being more prone to being crit. It also has a much faster charging Soultimate compared to most S Ranks. Jibanyan S is very much a glass cannon that can effectively play as one in its 3v3 system. It also helps that healing and revival are WAY stronger in YKW3 than Pokemon even if Jibanyan S DID get hurt. Pokemon does not have alot of perks or as much depth by comparison in its battle system, hence alot of things have to rely on Protect to play defensive and the top stuff tends to lead towards bulky offense.
Not quite. The video is ignoring the fact that redirecting attacks and using the same interruptions to make sure your glass cannons can work are strategies used. As an example, Iron Valiant, the so called not specially viable glass cannon, has a 2nd place in this year world championship, in the Masters category (the highest). Partially as a disruptor, sure, but it did also have spirit break for KOs, as it is still hits REALLY hard (also, booster energy gave it the same boost as a choice item, without losing the capacity of using other moves)
Simple if you out speed and one shot everything in singles unless they have proity or another gimmick you have infinite hp in vgc you have to do that 2x or have a spread move sting enough to do that for the same effect.
I think the number should be redone. 4 times weakness on somethin that isnt op is bad. Only go as high as 2.5 times weak if they have two types weak to the same thing.
Deoxys-A is not even legal in VGC because it's a Mythical Pokemon. Mega Gardevoir has 135 SpDef (268 bulk) and only 3 weaknesses. Talonflame's offensive stats are too bad for it to be considered a "cannon" (although it can be useful, specially before TPC nerfed Gale Wings). Also, VGC and DOU are definitely not the same thing. I hope you were being sarcastic
Flutter Mane is kind of like Kartana in that its good base stats are so high (and can be boosted by its ability) that it lets you dump a bunch of EVs into its two bad stats (HP and defense). Plus it's only weak to two types that are usually more defensive than offensive (Steel and Poison).
I see all these people using brittle paper bags as I call them in Tera raids since they are favorites to most people but they drop like flies, lower the team's timer and cost us the win. Do you REALLY think a Ceruledge, Charizard or Flutter Mane is going to be able to take a hit from a Tyranitar in a 6 star raid?
@@pocketsycho8720 First of all, *you’re. Second, Mega Mawile is not a base form, Medicham’s attack is not higher than Kartana’s even with Pure Power, and Marowak needs to hold an item which I would argue is not a base form. By this logic, Kartana could also hold a choice band and have the highest attack
@x_bell1142 there is no downside towards marowak holding a thick club besides the fact that marowak has to hold an item but there is a downside towards kartana holding a choice band to me base form is the pokemon going out with no stat boosts or downsides so megas are included and marowak is included
Not really relevant but want to note sash not really a viable item to use in singles even considering hazard control out of the lead slot too much to maintenance involved in preservation
@@1nkFNyea I was about to say? They sure as hell don't balance around singles lol dynamax, gems, tera, OHKO moves, widespread access to stealth rock. All manageable or just plain bad in VGC, broken or unfair in singles.
i'd say the game is balanced with 90% casual singles in mind for the mainline games and 10% for vgc. no sane person would release zaician and calyrex if the game was balances solely around competitive doubles@@1nkFN
Its because of time. Playing one 6v6 match on console with full animations will take 30min+ unless both players are playing HO. And if both players have a defensive team its going over an hour easily.
Lol SMOGON Singles is more fun. Official singles are 3v3 and nothing is banned. Sleep, evasion, moody, baton pass is all legal but the worst part is the ITEM CLAUSE This rule right here is the single biggest restriction in all of Pokemon whether official or smogon. Some pokemon just NEED to run certain items so those mon can simply never be put on the same team Official singles is just pure degeneracy and i think Smogon goes too hard on bans (like banning freakin sleep smh). But official singles is just too unhinged
A glass cannon is a character with high damage output but low durability. The term is pretty old but was popularized for use in table top games. This lead to the adoption of it in rpg video games and spreading out to many other genres.
It’s wild to think that some type combinations, regardless of anything else, automatically makes a Pokemon “glass”
Ground/Rock sounds very thematic because of how similar Rock and Ground are, but is automatically considered “glass” because of 4 regular weaknesses and 2 quadruple weaknesses
Fighting/Ice could be a glass cannon type too, if it had a pokemon that had speed and power.
@@mesplin3fighting ice isn’t a glass type but a type that helps a pokemon be a cannon
While Ground/ Rock is extremely "Glass", it's also extremely "cannon" cause only 8 mons (maybe more with some levitate mons that resists Rock) can resist the combo Earthquake/Stone Edge.
@@dse763Now that’s a glass cannon typing if I ever saw one
Another example of a glass cannon typing would be Fire/Rock, just look at H-Arcanine in UU or Coalossal in Gen 8 VGC
@@goGothitaLOL Not really. It's not a good example. It's a bad example.
I felt hurt when you said 115 for attacks may seem a bit "low," rather than "high"
powercreep is so absurd😭
Well setup is generally hard to pull off in VGC and intimidate is a thing so physical attackers need to either be really powerful or offer something else as well. Incineroar with its utility, Snorlax with being very slow and having bellydrum making it incredibly powerful if you can set it up.
The benchmark for just high attack is OHKOing certain Pokémon preferably through intimidate without setup and 115 is cutting it very close in that regard.
for a glass cannon it makes sense, they should have much higher offensive stats than other pokemon
I mean if we compare the number of non "special Pokemon" between gen 1 and 9 that have attacking stats over 115 (excluding special Pokemon cuz gen 9 just has a bunch of paradox mon that would kinda skew the perspective I feel).
Pokemon with physical attack of 115 or above:
1th gen - 10
9th gen - 11 (including Palafin hero form)
Pokemon with special attack of 115 or above:
1th gen - 7
9th gen - 9
Paradox mon with attacking stats of 115 or above
physical - 10
special - 9
[Iron Valiant is in both tho]
Legendary with physical attack of 115 or above:
1th gen - 0
9th gen - 4
Legendary with physical attack of 115 or above:
1th gen - 3
9th gen - 4 (including Terapagos stellar form)
Now if we look at non special Pokemon with an attacking stat of 130 or above:
Physical:
1th gen - 5 (note that 4 of those are exactly 130 and one 134)
9th gen - 3 (being 135/145 and 160 for Palafin Hero form)
Special:
1th gen - 2 (being 130 and 135)
9th gen - 2 (being 130 and 133)
So yea, all things considered I think power-creep is pretty manageable if you ignore the intentionally overpowered Pokemon, however I totally get why people feel like it is out of control especially with gen 9. I think the current VGC meta that has all special Pokemon banned you can see very well how many Pokemon of any generation can actually still thrive there.
@@hamdepaf6686Yeah, if anything, a lot of power creep comes in special Pokemon, new items, and ability changes. I mean, if you think about it, Gen 2 was full of Baby Pokemon and then we got Gen 3 introducing abilities at all and getting 2 pseudo legendaries. Doesn't get much more power creep than that, lol
I think there's one more reason: two attacks. Because a Pokemon can receive two attacks in one turn, VGC is incredibly rough on Pokemon that lean either too defensively (relying on bulk rather than utility; good examples include clodsire and toxapex) or Pokemon that lean too offensively (the aforementioned glass cannon). In addition, because it's a lower level format, it's nearly impossible to one shot in VGC (save for legendary formats).
For sure!
It's easier to one shot at level 50 than at level 100. Damage relative to HP is slightly higher at lower levels.
Yeah, even with Sash you can just say goodbye to your glass cannon
Sneasler while having mild VGC usage being called bad in VGC:
Mild for a reason
Only good cause better Pokémon are banned
It’s like how a UU Mon is only good because the OU mons are banned
Man, y'all act like anything that doesn't see regular usage deserves to be called bad.
Sneasler's seen notably more use then the other pokemon listed.
@@GravityIsFalling Nah, Sneasler is good. This is a bad player take.
There is no point of using it when chien po exist@@Goldeneye3336
Great video! Excluding the increase in sneasler stocks in Reg H, excadrill historically matches the rough description of a glass cannon and does pretty well in VGC
Nah that mf bulky lowkey
Exca has enough hp to be somewhat bulky with defense investment
Unless it's paired with something detrimental like rock or ice, steel is too good of a defensive type to be considered glass
@@blakdeth I don't consider steel to be a defensive typing in vgc because ground, fire and fighting are too common. I see steel more as an offensive typing just because it has been used to counter Xerneas and Fluttermane
Thanks! I started making this video in August, before Reg H started, so if I made it after that, I actually may have added Sneasler to the conversation of successful glass cannons. Also, Excadrill has definitely been good but I feel that its HP is too high and its typing is too good defensively to be considered glass.
Definitely true in general. But the existence of focus sash made glass canons viable in many circumstances.
Examples: gengar, chi-yu, sneasler, regieleki, etc.
The addition of ghost Tera and covert cloak also made glass canons better since they can ignore fake out.
It's also important to point out you can shield your team from fake out or sucker punch or any priority moves with psychic terrain or Pokémon like farigiraf that can stop priority attacks.
With all this said I just want to say that it's a little misleading to say that glass canons are not viable in vgc, or even say that they are generally not viable in vgc. Because that's simply not true. It's true that you will almost never see a team that's built almost exclusively with glass canons, but you will very frequently see 1 or maybe 2 glasscanon mons in highly successful vgc teams
With the examples listed though, at least two of them don’t perfectly fit the criteria. Chi you in particular is devastating because it not only lowers enemy sp def, it has access to overheat which is a very strong spread move that’s hard to resist, and 120 special defense of its own. And as for regieliki, it played more of a supporting role in sw/sh with electroweb to lower enemy speed. Its lack of bulk also wasn’t too big of a drawback back then bc you could dynamax for double hp. It also had access to volt switch, so it could swap to a bulkier mon before anything could hit it
@@mattkase8880you are right, but honestly a lot of these new Pokémon like chi yu, fluttermane, spectrier, calyrex-shadow, etc. were designed to be glass canons, but their stats, abilities, and signature moves are just so incredibly imbalanced and frankly poorly designed that they are Canon but not even glass.
This is why regulations banning legendaries are better and you get to see more mons being played. Glass canons are almost never viable in restricted formats in my opinion.
Here I am, with my breakfast, staring at my for you page thinking "I need something that's like ten minutes". Voila!
I was thinking "Oh, with that criteria you could do an excel or a code that filters th... oh, nevermind, good job!"
Thanks
Good video. It seems like having more mons on the field results in winning requiring strategies with a bit more depth than [set up → sweep with outspeed + one shot]
🙄
Typhlosion:...oh well, anyway. *Eruption*
Sneasler has a VGC niche, with lots of Unburden strategies using terrain seeds to patch up its defenses, and has rock slide which is very useful for it
I like the analysis. It really gives me something to think about for team building and searching weaknesses in opposing teams.
Nevertheless I think that another reason for the low number of glass canons in VGC is that they are more easily outclassed.
If its only purpose is being fast and hiting hard, there are probably better options. This effect is also present in Smogon formats but strongly reduced my the balancing/banning policies.
As much as I respect VGC players, I really do hate that it's the "official" pokemon format. I don't understand why they design so many pokemon around the games' single player gameplay, and then make the official competitive scene doubles
S t a l l
Because singles is binary to an unhealthy degree. Too little room for creativity and battles using the meta mons end up looking almost the same, both terrible things for a competitive esport scene.
Single isn’t balance enough as eSports. Singles always have to ban lots of Pokemon to make it balance enough to play even competitively, which does not happen in doubles
If the pokemon company would have any balls at all then all games would be just doubles like the GameCube games. Singles is like worse chess while doubles is like a fun game to play
Singles suck, that's why game freak should make everything doubles just like in SV DLC
yeaaaa glad you addressed chien pao bc the Tera Ghost Weasel is terrifying
Glass cannons generally do like running choice items in general, like choice band meowscarada which was a common pick due to the sheer offensive pressure it can output.
Urshifu could also be considered a glass cannon although it does have decent hp and defense, it will likely fall to any special move, but I do understand why you didn't include it.
Urshifu is NOT a class cannon
@@GravityIsFalling it's a little bulkier than most glass cannons but it's generally not going to like taking special hits. It pretty much relies on either sash or scarf in higher power formats where it can easily get KO'd, meanwhile in lower power formats it can genuinely be quite bulky.
@@justdominik9812
100/100 bulk is insane btw
@@GravityIsFalling it's good but 60 sp. def is really low.
@@justdominik9812
And yet it’s often ran with bulky spreads and using mystic water
It’s highs are high enough that its lows can be patched up
nice and concise!
A glass cannon with slow speed is cacturne
and Rampardos
@@goGothitaLOL oh yeah that too he has an insane attack stat
I would argue that a glass cannon with slow speed is not even a glass cannon
Gen 3 is known for slow "bulky" "mixed" attackers. Take a look at Seviper...
A more accurate metric is the square root of HP multiplied by either defense or sp. def (rather than added to them). You can take the minimum of the two as the liability.
I thought you had 170k subs you deserve it
Thanks
Now do the flip side: The Problem With Mighty Glaciers in Singles
Maybe I will
I don't think Sneasler was ever bad in VGC - it saw some use in early Reg D. Its just that Urshifu's existance is just too overwhelming to consider other fast fighting types. Like in the same vein, Palafin and Basculegion are definitely not bad mons, but Urshifu invalidated them. If Sneasler had been present from Reg A-C, I'm certain it would have had some niche usage.
Just for fun, I ranked which dual types would be the best glass cannons (good offense but relatively poor defense) imo.
Top 10:
Ground Ice
Rock Ice
Ground Rock
Fighting Ice
Fighting Rock
Grass Ice
Fighting Ground
Rock Psychic
Ground Psychic
Psychic Ice
Top 10 worst glass cannons (good defense but relatively poor offense):
Steel Electric
Steel Dragon
Steel Fairy
Flying Steel
Poison Steel
Normal Poison
Ghost Steel
Ghost Dark
Normal Ghost
Normal Steel
Steel Fairy hits 6 types for double damage, 10 for neutral and it's only resisted by TWO types, Steel and Fire. There is a reason why it is widely considered the best type combination in the game, specially when combined with its fantastic resistance of 8 types resisted, 1 type doubled resisted, 3 inmunities and only 2 weakenesses. IT has a fantastic offense and defense, and it's only hold back (usually) by the poor offensive stats of the pokemon with those types, and I say usually because mega Mawile, Magearna and Zacian exist.
Normal Ghost, on paper, may look like a bad glass cannon, but the fact that it can hit for neutral damage to EVERY type in the game makes it a pretty decent attacking combination. No pokémon can resist its STAB moves.
@@lenlimbo The list is about the relationship between attack and defense. Steel/fairy is excellent defensively. That isn't to say that it's offensive prowess is lacking, just that it pales in comparison to it's defense. Steel and fairy moves are both resisted by the steel type.
Neutral coverage isn't bad, but normal/ghost is only weak to dark. So in contrast with it's defense, I'd argue that it's offensive prowess is lacking in comparison to it's defensive nature.
Very interesting!
Great video
2:12 easily a mon that falls into that is Rampardos, sky high atk and pretty good HP....but all ruined by bad defenses, low speed and a rather bad defensive typing in rock
being a slow glass cannon is never gonna be a working formula
I might even argue that being a slow glass cannon isn't even a cannon
@@x_bell1142 Me think is Waste Part Slot
@@x_bell1142eh, it still is, it’s just a crappy one
A video on tyranitar would be highly appreciated.
I'd add another reason which is the defensive benefit of switches.
For one there are less safe switch ins against two pokemon both due to more coverage and the simple fact that theres two attacks potentially coming in and even if the switch in was safe, there's still no protection for the partner pokemon outside of switching in intimidate or countering weather/terrain.
I think it's what I call protect tax, these pokemon can't hold choice band and can't use swords dance because that slot has to go to protect in doubles. Pokemon like flutter mane can choose to not use protect since she's immune to fake out, but not these guys. I expect a frail sweeper with really good stabs to do well, so sash stabs sd protect, or simply be fake out immune.
One thing you didn't touch on is that with Doubles having more Pokemon on the field, glass canons take a bit hit when considering double targeting. Sure, you're glass canon might have a Focus Sash, but that won't save them from say, a Fake Out into a follow up attack.
Great video!
Thanks!
For fake out you can just protect no ?
Sneasler is pretty good right now
Required to have sash
@@EmbracingVGCpersim berry
Hit is with swagger
+2 attack with no confusion, it consumes the berry and unburden activates, use acrobatics
Basically sd and agility in the same turn
@@afriendlycampfire260Unless you miss swagger with the partner mon, in which case a turn goes by where both mons are exposed and you only do a quarter of the damage you expected to do.
@@Reginald425well that’s just the risk you take when using any not 100% accurate move
@@HuneeBruh Indeed, although that is a particularly dire setback
Flutter Mane also fits all of your stats criteria and is one of the most used VGC pokemon of all time
It's got good defensive typing and spdef
It has comparable Special Defense to Toxapex
its total hp+spdef+def over 230 its 245 so doesnt fit the criterea
Flutter mane has Dazzling Gleam
I don't feel that Flutter Mane is "glass" enough to be considered a glass cannon. Its combined HP, Defense, and Special Defense is 245, 15 points higher than the threshold I set. It also has no 4 times weaknesses, only 2 regular weaknesses.
Delphox, a Pokémon i try to use on all my teams, is kinda a glass shotgun, because she can't deal that much spread damage unless it's psyspam
I'd say you should include Thundurus as one of the "successful glass cannons in VGC" (229 bulk)... in SV it's not as good as it once was, but in gens V and VI it was so obnoxiously powerful as a support Pokemon they had to nerf it to oblivion - and, even with all the nerfs, it managed to win its 3rd world championship in the last year of gen 8. Probably one of the best Pokemon of all time
i agree with 115
Cool man :)
TLDR: Protect.
Galarian Darmanitan: I'm a joke for you?
Yes
Finally a coll end sprach bout likes 👍 also cool video
Thanks
I really wish Pokemon would give these Pokemon more to work with when it comes to double. Be it spread moves or better type coverage moves
Or hell, better support moves
What about infernape? It's glass, but not even a cannon
Alot of things you bring up really just stem from problems with Pokemon's battle system and gsme design.
I like to use Yo-Kai Watch 3 as an example because many of these issues you bring up just don't exist in that game's battle system.
Becsuse Yo-Kai Watch 3 has actual board movement like an actual chesss game, you can move your bulky pieces with high HP and DEF to stand in front of a glass cannon ally and Guard so their allies do not get targeted for regular physical and magic attacks. That mechanic alone lets bulky monsters focus on defense and glass cannons focus on offense. Alot more glass cannons also have ways to do consistent spread damage in that game because of Soultimate tile coverage. Jibanyan S, an S Ranked version of the mascot monster Jibanyan, for example, has a Soultimate that covers the front 2 rows of the 3x3 grid. That 6 out of the 9 total tiles unsafe for the opponent to stay on lest they get hit by a high powered multihit physical attack that exploits Jibanyan S' Skill that boosts its crit rate massively in echange for it being more prone to being crit. It also has a much faster charging Soultimate compared to most S Ranks. Jibanyan S is very much a glass cannon that can effectively play as one in its 3v3 system. It also helps that healing and revival are WAY stronger in YKW3 than Pokemon even if Jibanyan S DID get hurt.
Pokemon does not have alot of perks or as much depth by comparison in its battle system, hence alot of things have to rely on Protect to play defensive and the top stuff tends to lead towards bulky offense.
So basically, for improvements, throw in some Mystery Dungeon mechanics?
Not quite. The video is ignoring the fact that redirecting attacks and using the same interruptions to make sure your glass cannons can work are strategies used. As an example, Iron Valiant, the so called not specially viable glass cannon, has a 2nd place in this year world championship, in the Masters category (the highest). Partially as a disruptor, sure, but it did also have spirit break for KOs, as it is still hits REALLY hard (also, booster energy gave it the same boost as a choice item, without losing the capacity of using other moves)
Kilowattrel is considered a glass cannon even though it doesn’t fit your criteria on attacking stats
It has wind power and lightning rod tbf
i thought flutter mane would get a mention for sure LOL
I don't feel that Flutter Mane is glass enough to be a glass cannon
Simple if you out speed and one shot everything in singles unless they have proity or another gimmick you have infinite hp in vgc you have to do that 2x or have a spread move sting enough to do that for the same effect.
does flutter mane count
Flutter mane has great special defense so it doesn’t count
I think the number should be redone. 4 times weakness on somethin that isnt op is bad. Only go as high as 2.5 times weak if they have two types weak to the same thing.
Or 3 times. Like a 4 Stage Stat Boost being 3x the stat
Flutter Mane, Zard Y, fast Mega Gard, Iron Valiant, Talonflame, 100 more Mons. Deoxys-A was almost banned in USUM DOU. You're wrong and you're fired
If flutter glass why have name “bulky flutter”?
Deoxys-A is not even legal in VGC because it's a Mythical Pokemon. Mega Gardevoir has 135 SpDef (268 bulk) and only 3 weaknesses. Talonflame's offensive stats are too bad for it to be considered a "cannon" (although it can be useful, specially before TPC nerfed Gale Wings). Also, VGC and DOU are definitely not the same thing. I hope you were being sarcastic
Remember when 100 base speed was considered fast 😢
And hen sneasler became meta
Nice
Thanks
thanks but i perfer my glass bow and arrows
I guess Intimidate cannot lower the opponents attack enough to use glass cannons.
I think a certain Fluttered Mane would like to talk to you about the viability of glass Canons
135 spdef. just... 135 spdef
It also has only 2 weakness and 3 immunities
@@evilded2 2 of which are steel and poison, not very common attacking types
so basically only ghost as a weakness
@@buycraft911miner2 exactly, not super frail
Flutter Mane is kind of like Kartana in that its good base stats are so high (and can be boosted by its ability) that it lets you dump a bunch of EVs into its two bad stats (HP and defense). Plus it's only weak to two types that are usually more defensive than offensive (Steel and Poison).
I see all these people using brittle paper bags as I call them in Tera raids
since they are favorites to most people but they drop like flies, lower the team's timer and cost us the win.
Do you REALLY think a Ceruledge, Charizard or Flutter Mane is going to be able to take a hit from a Tyranitar in a 6 star raid?
Annihilape gets rockslide
Destiny bond
your incorrect kartana doesn't have the highest base form attack that goes to Marowak Mega Mawhile and Medicham
@@pocketsycho8720 First of all, *you’re. Second, Mega Mawile is not a base form, Medicham’s attack is not higher than Kartana’s even with Pure Power, and Marowak needs to hold an item which I would argue is not a base form. By this logic, Kartana could also hold a choice band and have the highest attack
@x_bell1142 there is no downside towards marowak holding a thick club besides the fact that marowak has to hold an item but there is a downside towards kartana holding a choice band to me base form is the pokemon going out with no stat boosts or downsides so megas are included and marowak is included
i wonder wat a glass cannon is to tera grass choice band grassy glide rillaboom
Rillaboom 🪖 gets razor leaf, bulldoze, and eq . Btw great video good content keep it up 💯👏
Rampardos has neither bull nor speed.
Not really relevant but want to note sash not really a viable item to use in singles even considering hazard control out of the lead slot too much to maintenance involved in preservation
That intro lowered my iq 10 points
This is a nice comment
Thanks
Imagine pokémon, designed to hit hard in a singles format; sucking in double battles. Crazy.
nope the game is designed around the official format of VGC is which doubles. the game is balanced around doubles.
@@1nkFNyea I was about to say? They sure as hell don't balance around singles lol dynamax, gems, tera, OHKO moves, widespread access to stealth rock. All manageable or just plain bad in VGC, broken or unfair in singles.
@@jazzercise300 yeah idk what he is yapping about
Stop yapping bro
i'd say the game is balanced with 90% casual singles in mind for the mainline games and 10% for vgc. no sane person would release zaician and calyrex if the game was balances solely around competitive doubles@@1nkFN
u is cute
I don't know why doubles is the official competitive format. Singles is much more fun
More room for strategy but yea i prefer singles
Nah doubles has more to offer, if it’s balanced (it’s never balanced)
Its because of time. Playing one 6v6 match on console with full animations will take 30min+ unless both players are playing HO. And if both players have a defensive team its going over an hour easily.
Hell nah
Lol SMOGON Singles is more fun. Official singles are 3v3 and nothing is banned. Sleep, evasion, moody, baton pass is all legal but the worst part is the ITEM CLAUSE
This rule right here is the single biggest restriction in all of Pokemon whether official or smogon. Some pokemon just NEED to run certain items so those mon can simply never be put on the same team
Official singles is just pure degeneracy and i think Smogon goes too hard on bans (like banning freakin sleep smh). But official singles is just too unhinged
Bro did NOT just explain what a glass cannon is what the hawk tuah
A glass cannon is a character with high damage output but low durability. The term is pretty old but was popularized for use in table top games. This lead to the adoption of it in rpg video games and spreading out to many other genres.
The brainrot is strong with this one