you all prolly dont care but does anybody know of a tool to get back into an Instagram account?? I somehow forgot the account password. I love any help you can offer me
@Houston Trent I really appreciate your reply. I found the site through google and Im in the hacking process now. Looks like it's gonna take a while so I will reply here later when my account password hopefully is recovered.
omg steve counting out the daemonettes, I died! Well played gents. I really agree about the shooting. $0k is already a game filled with strong shooting, leave aos for melee!
Would really love to see how mortal Slaanesh interacts with the new summoning system. I think spreading out chip damage from MSU blissbarb seekers and archers will really quickly rack up the Depravity Points! I think in many ways the army plays very safe and rangy in the first turn(s), then summons its support units from turn 2 onwards where necessary and plays the late game summon for easy captures.
THANK YOU STEVE!!!!! Thank you for standing up for the correct use of the word "decimate". It bothers the SNOT out of me when people use it wrong, too.
@@Demonarrows1 Ofc it's the puplic. The commonly agreed meaning of a word dictates what Oxford and Cambridge put in their books, not the other way around.
I like the changes on the DoK battletome, but it's sad to see that even DoK is a shooting army now. 32 incs threat range, double shooting, it feels like the ppl writing these rules are not playing AoS at all (looking at you Sentinels too).
@@TheSixYardBox Yes. Also based on reading the warscroll, playing the game and looking at tournament results. Having said that, DoK is as powerful in combat as ever, so they would not need crazy shooting on the top of that - but they got it anyway.
If I may give you guys some tips on mistakes made: Witchbrew is: you roll 1 dice, adding +1 for each of the blood rite traits your units are in. Then look at the results. If its a 5+ (with modifiers) then you get both the re-roll wound rolls and immunity to battleshock. @29:40 you forgot that daughters of khaine re-roll run rolls starting in turn 1 already hahaha. And you are Hagg Nar so you re-roll charge rolls of 1 as wel immediately in the first round! Hahaha Anyways it was fun to watch the new tomes. Thanks!
"In Age of Sigmar 'wholly within 12' means the entire base while in 40k it doesn't" ... that's just plain wrong. In 40k 'wholly within' means the whole base as well.
I love watching you guys but I'm a bit sad lately about the lack of "suspense" in the AoS mwg battrep. Most of them see one player being stomped turn 2 or 3. I love the fact that you guys don't always play the "competitive" stuff but I would love some more competition in the batreps. Or make more narrative AoS campaign, you are the best for that !! Cheers to all of you !
I am torn. As a viewer I care MOSTLY about watching a good fight. So a double turn that kills the bat rep is a HUGE turn off for me. But I'd like to see the mechanic of the double turn embraced a bit more. I felt like Matt with gore gruntas vs Steve with Archaon was a great example of two people preparing for the double turn. Even though the double turn pretty much murderer that fight. So I kinda want both. I want bat reps like this where you guys say "hey no double turns today" and I want other Batreps were you guys say "today we're going to try and play in a way that survives a potential double turn".
Luka, Blood Stalkers (the bows) went UP points in Shadow and Pain to get that extra shot. Blood Sisters, when their Crystal Touch got reworked to be an end of the fight phase ability instead of an attack, went DOWN in points.
I think the normal "you go, I go" house rule is just better for both sides on the table and for viewing. It feels cheap if one side gets to go twice and secure a victory in two turns before the other guy gets todo anything in these BR.
I think AOS should not keep initiative and the double turn anymore. The damage output of the current armies is too high now and getting double turned usually means that you will lose too much of your army to continue playing. Perhaps MWG should stick with not using the initiative roll off for the next few battle reports and see if it results in more enjoyable games.
Elite players will often plan for the double turn, it's gives an additional tactical choice. The problem is it can completely kill off casual games for players who don't prepare for it. I think it would be cool to keep it but make it much harder to get the double turn but that's just my opinion Btw I'm not an elite player but fortunately I play ogres and sometimes can survive and still have enough punch
@@falconpunch8734 Perhaps the double turn should not be decided by a die roll but should be decided by the player that went first in the previous battle round. If there is tactical value in allowing the double turn, then this would put the choice in the hands of the player that will receive the brunt of the double turn. If not, the players would simply carry on with alternating turns. If GW were to rework initiative to something controlled by the players, I'd wager that very few games would ever see a double turn past battle round 2 since there are very few instances where allowing your opponent to have two consecutive turns is ever a good tactical choice. I'd also argue that the perceived tactical choices created by the possibility of being double turned is simply risk mitigation. It is only carried out because the player starts in a position where they are faced with a chance between a mild reward and a heavy punishment. This imbalance in potential results causes the double turn to be a negative play experience when it happens to a player. And with the increasing damage potential of armies, the ability to capitalize on getting a double turn after being double turned is severely limited since you would have received significant losses to your army.
@@Blaze_Raven I actually kind of like your proposal in the first paragraph, it's a fun alternative. I have to disagree with the third though, with the risk mitigation assessment. It's a more aggressive choice than mitigating risk in my opinion. I think it can leave armies extended sometimes, and casters can sometimes not get off spells that they had the previous turn. A good player will way up the risk before blindly taking a double turn because honestly it can sometimes do more harm than good. The turn is a bigger problem when it comes to the shooting meta, largely because armies can stay away and pepper the opponent with shots and not really suffer a consequence. It all comes down to preference but either way I enjoyed your insight and your alternative.
I've only just stumbled on your channel. Loving it and great reintroduction too AoS. Only working off old book but why was morathi on the table in both High priestess and shadow Queen form at same time? Isn't she meant to transform from one into the over?
@@richmcgee434 no you won't you get 1 summon a turn and that's it. You will either be outnumbered or out gunned much like what happened here. To many units points are out of whack for what they do and summoning is causing to much of tax on some of the units.
Great job trying to give a balanced showcase; I think demons will probably perform great in an msu build and especially in a different battleplan. Quick non-gameplay question: are you able to share the sand recipe or colours for the daughter's of khaine bases?
I know its hard to get this early, but i really hope to see mortals of Slaanesh sometime in the future. For all the chaos gods i always preferred mortals over demons. The new models are making me consider starting a mortal Slaanesh even though i was originally waiting for Maggotkin to get an update and hopefully more mortal models.
Great video guys! I’ve been waiting for a Daughters of Khaine bat rep. Quick question would you recommend Morgwaeth's Blade-coven for AoS? (I’m a beginner)
it’s a shame the Slaanesh army does not contain the new Haedonite units as i think they will make the army play very differently. i understand why you guys rushed this out, but this seems to be short selling the new battletomes. not to mention Knife to the Heart does not really demonstrate object holding and taking which really is the bulk of most scenarios in Age of Sigmar.
Long rant incoming: I am so torn on the AoS turn rules. I think its an attempt to half ass IGYG with squad based activation, and it just does not work. IGYG is easily understood, but tends to lack complete player feedback (other then saving throws and attacking back in CC). Squad based activation is amazing (think titanicus or battletech) but can slow down the game. This IGYG but the chance to switch turn order can be to gimmicky. In the earlier turns it really doesn’t matter - especially if you both plan for it - but a double turn in turn 4 or 5 is devastating - especially when things are already in CC. Nothing feels worse then you in the lead on turn 4, then the other player double turns you and essentially does double damage to your army in quick succession. I think there are really only two ways to play a game that work: IGYG very much like warhammer 40K. This can be modified to work more like Infinity - where it is still IGYG but there is heavy interaction between two players and reactions and such Squad/unit based activation like Titanicus, Dropzone, battletech. I find this to be much, MUCHHHH, more enjoyable as a play experience. I feel there are more tactical decisions that needs to be made, there is more interaction between players, and it just feels enjoyable. That is why when 40K came out with their apoc rules and they “somewhat” approached this type of rule with the idea of detachment activation - it was so much fun to play because it was... well it was squad based activation (also the fact that things did NOT DIE until end of turn was AMAZING - frack you alpha strike armies god that was such a cool rule). Anyway rant over - do you what makes you feel comfortable. I don’t watch you guys for the l33t plays... I watch you guys cause you are hilarious and fun to watch.... ....and to watch Luka make the god of statistics cry every time he plays....
This is a great rant that I can identify with. I really hate the double turn myself, but do get the thoughts in favor of it. I just think it ruins more games than not.
I was actually thinking about getting into Warhammer but I'm confused what's going on with The Old World? Will Age of Sigmar continue and the Old World be a different game? Is Age of Sigmar being transitioned out?
Old World is just an extra thing for the 3 or 4 grumpy people who are still obsessed with it, and will have no relation to Age of Sigmar. AoS is doing extremely well and will 100% not be transitioned out.
In all honesty after playing every edition of Warhammer Fantasy and playing AoS since release it is AoS with the superior rules set and it's not even close.
i think that it's more that people have confused using decimated with devastated since they sound rather similar. and yeah i agree with steve, it is a problem.
You know it's funny The fact these armies exist mean GE kinda listens. Slaanesh pleasure cult and DE Wytch Cult were popular and often requested for updates I now realized it's daemon of slaanesh
My knee jerk reaction from this battle. Daughters of Kain have been too powerful for ages and they are now even stronger. Hedonites were too good for a few months, then they got nerfed repeatendly until there was really only one or two viable builds. Now they are even worse. So...good job GW? Too early to tell I suppose, but some of the new units (Slaangor in particular) seem really bad. I expect they will fiddle around with points but they won't make any meaningful changes. Seems like some armies are ALWAYS really OP while others are sometimes okay and still others are always bad. The elf factions are always pretty good. Beasts of Chaos always suck. That sort of thing.
I'm disappointed in the Slaangor more because I'd been hoping for something more like Tzaangor than a low model count "heavy" infantry unit - and it bodes ill for Khorngor and Pestigor if/when they ever appear. But yeah, the warscroll's not so hot either and I'm not seeing what makes up for that in the book itself.
I think I agree with the idea of slaanesh being hit hard. I’m new to the army so I can’t speak too much for how they used to be I didn’t think they were extremely powerful before (besides the keeper, though compared to other greater daemons it still seemed on par) increasing the cost of everything seems like it is going to hurt a lot. Especially sense slaanesh was already a glass cannon army anyway being able To bring less units I feel is just going to make them disappear even faster. But I guess we will see where this goes. Also I definitely agree with beasts of chaos. I have a friend who plays them and I feel bad every time
@@richmcgee434 Yeah, I wouldn't want the unit to be too powerful, but as it is it's far to weak for the points. Maybe if they had 2 damage on the claws and a 4+ save. Still not amazing, but more playable. I've bought one box anyway as I like the models but for the time being I won't buy any more than this (as they are not very useful in game).
@@darksamurai7450 Yeah-It seems like there are certain armies that never catch a break. In 40k it's orks and Nids and in AofS it's Beasts. Beastmen always seem to suck. They were pretty bad in 8th ed Warhammer and they continue to suck in AofS. I still collect them because I think the models are cool, but it'd be nice if they stood more of a chance vs other armies. It's not impossible to win, but you're definitely playing on 'Hard Mode' vs some of the other stuff out there :) Meanwhile there are other armies that are OP to begin with and just seem to get stronger and stronger with each new book.
It's a shame because the SLaanesh models look so good now and took a beating in the nerf department. This is yet another battle report where i thought i was watching a game of 40K against another OP gun line army. Shit like this is what killed off Warmachine. :(
I might be nitpicking, but the worship through bloodshed ability does not let you pile in and attack, it says just you can fight or shoot. Has this been changed in the new book? While in the great scheme of things that might only have been a minor error, it made a difference nonetheless, I would have picked the blood stalkers to shoot.
"Fight" in the core rules is defined as piling in and attacking with the unit's melee weapons. Shooting with the stalkers would have definitely been better though I think.
So Daughters, who were already good, got even better and the Hedonites, who already received 2 nerfs, got nerfed again? That is irritating. :( I do agree that Keepers were a bit much before, but I only ran 1 because I like it.
Pretty much, Hedonites got pounded. This batrep doesn't even fully show it. Though depending on how the economy of summoning with the mortal units turns out, the army could still be viable. Without buying any new models though I think all existing Slaanesh players just got blasted down pretty hard.
@@ryancooper3629 Sadness. From the reviews I have read, many of the HQs were nerfed (though not really the Keepers oddly), which is a shame because I really liked them. Syll'Eske is too gimmicky now (I mostly used them in 40k anyway but was hoping they'd get better in the new Tome) and the Contorted Epitome's ability was changed so that is nigh useless as you really don't want that unit in melee unless it is to finish something off. Just a bad taste in the mouth overall. :(
GW giveth you the beautiful models with good rules and then taketh them to be unplayable. Oh well all they gave a shit about was getting your money and not really caring that the army is dog shit now. GJ GW
@@dall1786 I wouldn't say that the army is unplayable, but it has certainly been nerfed. After actually reading the rules for myself some of the models actually got better in ways, such as Syl'Esske and the Fane.
Really love these new Slaanesh models but watching for like the forth battle report how shooting is just ridiculous and how badly Slaanesh got nerfed into the ground and buried is going to end that project fast.
Any army without shooting or consistent spell damage is gonna struggle vs morathi snake. Having to spend 4 turns in melee to kill her, while she's doing a lot more wounds back is gonna hurt... Seems like something you need to have small disposable units deal with until she's at least bracketed a good bit. She's also going to be a guaranteed objective for 2 battle rounds in some scenarios.
@@Blight02 no, he cannot. His rules say that wounds from his attacks can never be negated, that much is true. Since she can only ever be allocated three wounds there is no negating involved, therefore no instakilling Morathi.
@@depop8361 it doesn't say that she cannot be allocated more than 3 wounds just that they are ignored. That's negating to me. All C'tan, ghazghkull, and some bloodthirsters have this rule in 40k and in that game system the Nightbringer bypasses that rule with the same rule Sigvald has. The wording on the shadow queen isn't significantly different. It could probably still use a FAQ for complete certainty but it matches existing precedent.
Trust me, I’ve been playing with her in my army for a few months now, if you can debuff her, she’ll do very little. I lose her pretty early in plenty of games, especially vs shooting and magic heavy armies.
basically, if your unit is not behind a wall it can be shoot if it's within range. Shooting can be done in meele but only on your own turn just like the hero phase. Also If your unit is in close combat ( 1" within enemy units) it has to fire into those units. As you can see in the battlerep, shooting twice with this many buffs and range can cost the enemy 500pts in the first round without a melee combat phase and is completely broken. If Luca had gotten the double turn he could have fired 4 times in a row without any lost units on his side.
Ah, man, I don't like the set turn order, I think it sucks ass. All it'll encourage people to do is build 1 or 2 drop lists to definitely get the choose who goes first or second, and I suppose alpha strike lists. It'd make shooting stronger, Seraphon, KO, CoS gunlines can just be screened and you can just kite units. For me, it removes the risk vs reward element of what I love about AoS edit I guess if you're scrapping too much content because of it though, that's an outlier experience to the inda stuff I play. Tough choice
The problem with the double turn is can cause a gigantic swing in the game based on a single roll-off. I've seen shooting armies erase an entire opponent on a double turn. Nothing the opponent could do about it. Thats not fun and it also doesn't make for a fun to watch game. The other big problem with the double turn is it introduces a potentially very long period of inactivity for one player. The worse experience I had was one time I was playing vs a goblin player who had all bows. It was this massive army of crappy shooting. They got the double turn early and it was literally 2 hours before I got to play again. Thats an extreme example, for sure, but even in fast paced games the double turn creates a fairly long period of time where one player his limited or no interactivity with the game. Personally, I've mostly quit AoS. Like I have loads of armies but I mostly just play 40k now and the leading reason for that is that I find the double turn is utterly toxic to the fun of the game, for me. (I also hate wholly within and how AoS pitched battle profiles work)
Just want to add, in latin languages "decimation" have even more sense how u are explaining it becouse de root of the word means ten ("diez" in spanish, "dieci" in italian, "dix" in french, "dez" in portuguese. Funny thing, in spanish at least (my native language) the meaning of decimate (diezmar) is being expanded too, not like total anhilation but anything that cause a high mortality like a war or a plague. But also started meaning ten per cent casualties.
Might be less controversial to not say it’s a house rule but an agreement between players that whoever wins the roll is choosing not to take a double turn. That way it doesn’t sound like you are “ignoring a rule”.
I think this is one of the times where the removal of strength and toughness from AoS is bad for the game because it made missile weapons so much more powerful with a flat to hit and wound roll, combine that with the mortal wound capability that it seems more and more missile weapons are getting and it becomes even worse. Anyways, nice hero phases....er I mean game, not an AoS player personally but I do enjoy watching it.
@@scheikundeiscool4086 without S and T though you effectively have entire units of cannons with usually what would have been BS3 or BS4 using the old WHFB stats and given that they have a flat to wound roll every weapon effectively has S=T or S=T+1 when the average roll you need for a missile weapon is somewhere between 3+ and 4+.
@@steweygrrr Well not really.Cannons wounded on a 2+ almost always hit ignored saves and did enormus damage whit things haveing less wounds. But even if it was true the old monster and cannons as counter to monsters game play was really booring. There really is not fun in super units that can dominate the whole game on thier own. Wel i gues unless you don't care about the fun for the opponent. Giving all the units the ability to deal whit all other units if played well makes for way more intresting gameplay. Altough I do agree that AOS needs worse shooting cause it makes the game into 40k light.
What's just as bad in AOS as well is that you can continue to shoot in combat. At least in 40k you can tie stuff up in melee to shut it down. AOS has really gone off the rails in some ways
Only if it's a unit on the table. A Keeper with a model missing, is not on the table anymore. That's the literal rule, maybe it will change in a FAQ, but i doubt it.
@@garystephen8718 basically my reaction every 2 minutes reading through the new slaanesh rules :D i hope someone finds some synergies with the new mortal units, i couldn't since most allegiance abilitys are only relevant for daemons which got many nerfs.
@@Idrabac Once I get the book I will be able to go through in detail, compare old to new and see what I can see. The change to DP gain at least removes the critical dependency on daemon heroes.
I understand the idea of not using double turns for testing new battletomes, especially if you never or almost never play them. But double turns is a key part of Age of Sigmar when it comes to tactics and movement. I'd rather you guys don't make this change permanent.
I would agree with you if we were talking about a game in which the alternating turn actually works (i.e. MESBG) but in AoS it is the single dice roll that can influence the outcome of the game the most. It simply makes a crazy swingy game even crazier and swingyier. So much so that even non-competitive gamers (as the MWG crew) dislike it. I support this choice and hope AoS3 does something to either make double turns work or removes them altogether.
@@maverick4242 Well it is intresting. If you construct the list to deal whit it. But I must say that the rise of shooing in Aos is breaking the game. Shooting is way way more powerfull whit a double trun than combat is. I don't know why gw is pushing shooting so much.? It's almost like they just want to make 40k twice.
Really happy to see you guys finally not do the double turn, its ruined more games then its saved. Nobody uses it in my local area or on TTS and for good reason.
@MWG Please write in the description when you decide to alter the rules so drastically as to remove the double turn (make it very explicit that its Open Play with house rules)... Could have saved me a bit of time... .. And I'm sad that you don't instead try to learn to play the game better... Oh well :)
After talking to some mates I figured that I was a bit harsh on this comment, so sorry about that, but my point still stands. The only reason a double turn is a feels bad moment is because you lack screens, tactical movement and just move up the board without thinking 2 seconds about it. And I think it would be wonderful if a channel with as big a following as yours would promote getting better at the game, instead of making up your own rules..
@@dorgrim they mention it at 13:26.... I would like it in the title of the video. Actually would prefer them playing matched play rules, but if that is not an option, state used rules clearly, in the beginning of the video, or just don't play a game you don't like the rules of? Plenty of other miniature games out there..
Anyway, doesn´t really matter that much. Asume DOK won in turn 2 when they double-turned becouse they ust would smash everything (they even rolled it to see if they would double turned and theygot it). After that point they ere just trying to showcase some aspect of Slaanes army (with little success). It surely was a bad tactic just push everything on turn 1, i think the army would work better if stays a a bit back soaking some damage and trasnforming it en Depravation Points instead of rush combat, specially if the opponent is good at close combat. This said, i don´t think they really ignored much the rules, just wanted to extend the game a bit more or would be a really short video. If you just wanted the result you could stop watching at turn 2, and take the lesson in game how Slaanesh doesn´t work.
I really wish you guys would learn to play around the double turn rather than just ignoring it. If you're not using that rule then super durable alpha strike armies will basically never lose, and there are scenarios that just do nothing. The double turn is important to the game, and it's just worse without it, and much less interesting to play and watch.
Completely disagree. I feel the double turn is the single worst design mechanic ever created. The most fun AoS games I've had are ones where no double turn happens. Even if you tactically plan for the double, it is still a giant swing in power based on a single dice roll. Plus, I've seen way more games won on the double turn than on the alpha strike. Most armies can't even alpha strike so their first turn is a nothing turn that then might have to face a double.
well they skipped the doubleturn to show how the armies would work with the new battletomes not to show a normal battlereport. If Luka would have gotten the doubleturn, slaanesh would have died even earlier and we couldn't have seen the new mechanics at all. This was a show for the abilities , not a competitive match.
I want to get into AoS. But not only are there not many players near me. But watching battlereports makes the game seem like there's so much more fluff to work through each turn before anything even happens. And that creates so much stuff to implement and remember. It's kind of a turn off.
The more you play the game, the easier it is to remember. There's always AoS reminders too, that's a huge help if you're ever unsure what order you need to activate things
The DoK are way undercosted for what they bring to the table. Their scrolls and rules are not the problem I think but it is their massive points drops that pose a challenge. It's a well formulated army but just needs fair point values.
Was in the Broken Realms book. She essentially did a ritual to become a god at last. One part of her soul took on the aspect of Khaine and split her in two but they are always together. A little confusing and makes her pretty strong.
she mostly succeeded in ascending to godhood with a magic ritual and eating the souls of most of the previous phoenix kings, which split her into both forms simultaneously.
So the English lesson at the end...one to add besides decimate is terrific. People think terrific is a good thing...IT'S NOT... Root word of terrific if terrify. Terrifiy is not a good thing. For example; there was a terrific accident on the highway. To say that someone did a terrific job is to mean that they did a bad job, so bad that it could have caused harm in some way.
Ah... a prescriptivist. Terrifically, that's not how language works. I literally had to stab myself with a fork through my earballs to stop laughing. Language moves on -- and decimate hasn't meant 10% in quite awhile. Edited to add: what's the root for "formidable" that has you in a tizzy?
In Morathai vs Teclics...I think that Teclics problem is that in all the games I have watched, he just seems to turn off the other player's magic phase and then gets to do exactly what he wants in his own magic phase with out giving the other player a chance. The Hag seems at least to give the other person a chance to play the phase/game.
“In this game Luka, things die” - lol. Love your banter guys - keep it up!
you all prolly dont care but does anybody know of a tool to get back into an Instagram account??
I somehow forgot the account password. I love any help you can offer me
@Koda Kole instablaster ;)
@Houston Trent I really appreciate your reply. I found the site through google and Im in the hacking process now.
Looks like it's gonna take a while so I will reply here later when my account password hopefully is recovered.
@Houston Trent it did the trick and I actually got access to my account again. I am so happy!
Thank you so much, you saved my ass !
@Koda Kole glad I could help :)
omg steve counting out the daemonettes, I died! Well played gents. I really agree about the shooting. $0k is already a game filled with strong shooting, leave aos for melee!
Heh. "$0K" is probably a typo, but it's certainly an apt one if it is.
”One DP for Steve.” Oh god.
Powerful Slaanesh energies
Whatever floats your boat ;P
I'm surprised they didn't get another player and run do a three-way. :)
Me and my friends have been playing without double turns for a year now it makes the game way better I’m so glad you guys are doing this now
We're been doing the same thing in my group, as well as forbidding to shoot while the target and/or the shooter is within 3" of an enemy.
YAY!! Ive been waiting for you guys to play this army!! Had a blast painting the DoK for you! Great video as always!!
Would really love to see how mortal Slaanesh interacts with the new summoning system. I think spreading out chip damage from MSU blissbarb seekers and archers will really quickly rack up the Depravity Points! I think in many ways the army plays very safe and rangy in the first turn(s), then summons its support units from turn 2 onwards where necessary and plays the late game summon for easy captures.
THANK YOU STEVE!!!!! Thank you for standing up for the correct use of the word "decimate". It bothers the SNOT out of me when people use it wrong, too.
"Literally" is one of those words that's officially being misused, I truly hate it.
Language evolves, it used to mean 10% now it means severely reduce. See the OED, CED for the modern definition.
@@Demonarrows1 just because we're wrong in the eyes of the public doesn't mean we have to like it;)
@@Yurt_enthusiast7 Ok, but its more than the public when its the Oxford and Cambridge English Dictionary who disagrees =)
@@Demonarrows1 Ofc it's the puplic. The commonly agreed meaning of a word dictates what Oxford and Cambridge put in their books, not the other way around.
I love watching Steve and Luca. Their videos are entertaining on so many levels, especially when it comes to the tangents and discussions.
Agreed. I'm waiting for the inevitable vid where the tangents have more screen time than the actual batrep. :)
@@richmcgee434 Yes!
I like the changes on the DoK battletome, but it's sad to see that even DoK is a shooting army now. 32 incs threat range, double shooting, it feels like the ppl writing these rules are not playing AoS at all (looking at you Sentinels too).
A shooting army?! You’re basing that off of how one person has played a game on TH-cam?
@@TheSixYardBox Yes. Also based on reading the warscroll, playing the game and looking at tournament results. Having said that, DoK is as powerful in combat as ever, so they would not need crazy shooting on the top of that - but they got it anyway.
Fantastic early batrap! Also the combo with luka and steve is special... just fun, no sign of any saltyness :D
Now this is a release that makes me miss Vito.
What ever happened to Vito?
@@andrewcrawford8306 Also curious
Moved to Vancouver for his wife's career or something.
He has his own painting studio now. Didn't know he moved to Vancouver. That's just up the road from me.
I miss you good folks too!! I did leave MWG to start my own thing but I did not move to Vancouver lol. No idea where that came from haha.
the double turn thing is the biggest turnoff for me so I love that house rule
it's so silly in a game that is already silly
Steve, Luka, remember that slaanesh still has viable hosts from wrath of everchosen book.
Steve really RPing his hedonites, "Yeah!"
Great Rep. Nice to see no double turn :)
If I may give you guys some tips on mistakes made: Witchbrew is: you roll 1 dice, adding +1 for each of the blood rite traits your units are in. Then look at the results. If its a 5+ (with modifiers) then you get both the re-roll wound rolls and immunity to battleshock.
@29:40 you forgot that daughters of khaine re-roll run rolls starting in turn 1 already hahaha. And you are Hagg Nar so you re-roll charge rolls of 1 as wel immediately in the first round! Hahaha
Anyways it was fun to watch the new tomes. Thanks!
"In Age of Sigmar 'wholly within 12' means the entire base while in 40k it doesn't" ... that's just plain wrong. In 40k 'wholly within' means the whole base as well.
In 40k there isn’t much wholly within...but yes you’re absolutely right the wording means exactly the same thing hence within and wholly within
I love watching you guys but I'm a bit sad lately about the lack of "suspense" in the AoS mwg battrep. Most of them see one player being stomped turn 2 or 3. I love the fact that you guys don't always play the "competitive" stuff but I would love some more competition in the batreps. Or make more narrative AoS campaign, you are the best for that !! Cheers to all of you !
I am torn. As a viewer I care MOSTLY about watching a good fight. So a double turn that kills the bat rep is a HUGE turn off for me.
But I'd like to see the mechanic of the double turn embraced a bit more. I felt like Matt with gore gruntas vs Steve with Archaon was a great example of two people preparing for the double turn.
Even though the double turn pretty much murderer that fight.
So I kinda want both. I want bat reps like this where you guys say "hey no double turns today" and I want other Batreps were you guys say "today we're going to try and play in a way that survives a potential double turn".
Your confusing Josh for Steve.
@@MountainMiniatures yes!!! Dang it. I meant Josh.
@@MountainMiniatures I figured you performed a ritual to become a wargaming god, and had your soul split in 2, like Morathi ^^
Luka, Blood Stalkers (the bows) went UP points in Shadow and Pain to get that extra shot. Blood Sisters, when their Crystal Touch got reworked to be an end of the fight phase ability instead of an attack, went DOWN in points.
I think the normal "you go, I go" house rule is just better for both sides on the table and for viewing. It feels cheap if one side gets to go twice and secure a victory in two turns before the other guy gets todo anything in these BR.
I think AOS should not keep initiative and the double turn anymore. The damage output of the current armies is too high now and getting double turned usually means that you will lose too much of your army to continue playing. Perhaps MWG should stick with not using the initiative roll off for the next few battle reports and see if it results in more enjoyable games.
Elite players will often plan for the double turn, it's gives an additional tactical choice. The problem is it can completely kill off casual games for players who don't prepare for it. I think it would be cool to keep it but make it much harder to get the double turn but that's just my opinion
Btw I'm not an elite player but fortunately I play ogres and sometimes can survive and still have enough punch
@@falconpunch8734 Perhaps the double turn should not be decided by a die roll but should be decided by the player that went first in the previous battle round. If there is tactical value in allowing the double turn, then this would put the choice in the hands of the player that will receive the brunt of the double turn. If not, the players would simply carry on with alternating turns.
If GW were to rework initiative to something controlled by the players, I'd wager that very few games would ever see a double turn past battle round 2 since there are very few instances where allowing your opponent to have two consecutive turns is ever a good tactical choice.
I'd also argue that the perceived tactical choices created by the possibility of being double turned is simply risk mitigation. It is only carried out because the player starts in a position where they are faced with a chance between a mild reward and a heavy punishment. This imbalance in potential results causes the double turn to be a negative play experience when it happens to a player. And with the increasing damage potential of armies, the ability to capitalize on getting a double turn after being double turned is severely limited since you would have received significant losses to your army.
It wasnt bad when it was a melee game but now that GW keeping adding all of these very good shooting units its becoming insanely broken.
Modern GW - random dice roll = tactics. Definitely better to have fixed alternating turns than the game be decided on the roll of one dice.
@@Blaze_Raven I actually kind of like your proposal in the first paragraph, it's a fun alternative.
I have to disagree with the third though, with the risk mitigation assessment. It's a more aggressive choice than mitigating risk in my opinion. I think it can leave armies extended sometimes, and casters can sometimes not get off spells that they had the previous turn. A good player will way up the risk before blindly taking a double turn because honestly it can sometimes do more harm than good. The turn is a bigger problem when it comes to the shooting meta, largely because armies can stay away and pepper the opponent with shots and not really suffer a consequence.
It all comes down to preference but either way I enjoyed your insight and your alternative.
I almost thought Vito would come back with his Hedonites!! :D
People would take Morathi @ 800 points. She is 100% worth her points.
Yeah that's funny she's in every list online I've ever seen.
I've only just stumbled on your channel. Loving it and great reintroduction too AoS. Only working off old book but why was morathi on the table in both High priestess and shadow Queen form at same time? Isn't she meant to transform from one into the over?
Slaanesh went from hero hammer to being msu now. You'd have got way more depravity Steve if you'd ran more smaller units.
I don’t think that’s true. They have to be alive at the end of the battleshock phase. But I definitely plan on testing this.
@@MountainMiniatures just run endless spells through your own army
@@daniilosudin290 Given the lower summoning costs you can probably come out way ahead that way of your opponent doesn't react fast enough.
@@richmcgee434 no you won't you get 1 summon a turn and that's it. You will either be outnumbered or out gunned much like what happened here. To many units points are out of whack for what they do and summoning is causing to much of tax on some of the units.
Doesn't mean much if your opponent just shotts you right off the table each round. ugh
Battlereport on premiere for Age of Sigmar... It was sooo long. Thank you, miniwargaming :*
Great job trying to give a balanced showcase; I think demons will probably perform great in an msu build and especially in a different battleplan.
Quick non-gameplay question: are you able to share the sand recipe or colours for the daughter's of khaine bases?
I think most of their models are commissions, so probably not. But I'll be happily corrected.
I know its hard to get this early, but i really hope to see mortals of Slaanesh sometime in the future. For all the chaos gods i always preferred mortals over demons. The new models are making me consider starting a mortal Slaanesh even though i was originally waiting for Maggotkin to get an update and hopefully more mortal models.
Great video guys! I’ve been waiting for a Daughters of Khaine bat rep. Quick question would you recommend Morgwaeth's Blade-coven for AoS? (I’m a beginner)
it’s a shame the Slaanesh army does not contain the new Haedonite units as i think they will make the army play very differently. i understand why you guys rushed this out, but this seems to be short selling the new battletomes. not to mention Knife to the Heart does not really demonstrate object holding and taking which really is the bulk of most scenarios in Age of Sigmar.
Long rant incoming:
I am so torn on the AoS turn rules. I think its an attempt to half ass IGYG with squad based activation, and it just does not work. IGYG is easily understood, but tends to lack complete player feedback (other then saving throws and attacking back in CC). Squad based activation is amazing (think titanicus or battletech) but can slow down the game. This IGYG but the chance to switch turn order can be to gimmicky. In the earlier turns it really doesn’t matter - especially if you both plan for it - but a double turn in turn 4 or 5 is devastating - especially when things are already in CC. Nothing feels worse then you in the lead on turn 4, then the other player double turns you and essentially does double damage to your army in quick succession.
I think there are really only two ways to play a game that work:
IGYG very much like warhammer 40K. This can be modified to work more like Infinity - where it is still IGYG but there is heavy interaction between two players and reactions and such
Squad/unit based activation like Titanicus, Dropzone, battletech. I find this to be much, MUCHHHH, more enjoyable as a play experience. I feel there are more tactical decisions that needs to be made, there is more interaction between players, and it just feels enjoyable.
That is why when 40K came out with their apoc rules and they “somewhat” approached this type of rule with the idea of detachment activation - it was so much fun to play because it was... well it was squad based activation (also the fact that things did NOT DIE until end of turn was AMAZING - frack you alpha strike armies god that was such a cool rule).
Anyway rant over - do you what makes you feel comfortable. I don’t watch you guys for the l33t plays... I watch you guys cause you are hilarious and fun to watch....
....and to watch Luka make the god of statistics cry every time he plays....
This is a great rant that I can identify with. I really hate the double turn myself, but do get the thoughts in favor of it. I just think it ruins more games than not.
I was actually thinking about getting into Warhammer but I'm confused what's going on with The Old World? Will Age of Sigmar continue and the Old World be a different game? Is Age of Sigmar being transitioned out?
Old World is just an extra thing for the 3 or 4 grumpy people who are still obsessed with it, and will have no relation to Age of Sigmar. AoS is doing extremely well and will 100% not be transitioned out.
They are going to bring old world back though. It will get supported soon from what I hear
In all honesty after playing every edition of Warhammer Fantasy and playing AoS since release it is AoS with the superior rules set and it's not even close.
Last time i was this early the world wasnt shattered
I watched the whole thing and I don't remember Steve getting to play at all
After watching this I got the impression my poor hedonites got nerfed to damnation
I think it's more dok is pretty powerful still. Also a lot of the army they don't have yet.
@@Luciusthestorms that could also be. It could also be a streak of bad luck. We will just have to see.
Interesting to see Open Play every now and then I guess.
i think that it's more that people have confused using decimated with devastated since they sound rather similar. and yeah i agree with steve, it is a problem.
You know it's funny
The fact these armies exist mean GE kinda listens.
Slaanesh pleasure cult and DE Wytch Cult were popular and often requested for updates
I now realized it's daemon of slaanesh
My knee jerk reaction from this battle. Daughters of Kain have been too powerful for ages and they are now even stronger. Hedonites were too good for a few months, then they got nerfed repeatendly until there was really only one or two viable builds. Now they are even worse. So...good job GW? Too early to tell I suppose, but some of the new units (Slaangor in particular) seem really bad. I expect they will fiddle around with points but they won't make any meaningful changes. Seems like some armies are ALWAYS really OP while others are sometimes okay and still others are always bad. The elf factions are always pretty good. Beasts of Chaos always suck. That sort of thing.
I'm disappointed in the Slaangor more because I'd been hoping for something more like Tzaangor than a low model count "heavy" infantry unit - and it bodes ill for Khorngor and Pestigor if/when they ever appear. But yeah, the warscroll's not so hot either and I'm not seeing what makes up for that in the book itself.
I think I agree with the idea of slaanesh being hit hard. I’m new to the army so I can’t speak too much for how they used to be I didn’t think they were extremely powerful before (besides the keeper, though compared to other greater daemons it still seemed on par) increasing the cost of everything seems like it is going to hurt a lot. Especially sense slaanesh was already a glass cannon army anyway being able
To bring less units I feel is just going to make them disappear even faster. But I guess we will see where this goes. Also I definitely agree with beasts of chaos. I have a friend who plays them and I feel bad every time
@@richmcgee434 Yeah, I wouldn't want the unit to be too powerful, but as it is it's far to weak for the points. Maybe if they had 2 damage on the claws and a 4+ save. Still not amazing, but more playable. I've bought one box anyway as I like the models but for the time being I won't buy any more than this (as they are not very useful in game).
@@darksamurai7450 Yeah-It seems like there are certain armies that never catch a break. In 40k it's orks and Nids and in AofS it's Beasts. Beastmen always seem to suck. They were pretty bad in 8th ed Warhammer and they continue to suck in AofS. I still collect them because I think the models are cool, but it'd be nice if they stood more of a chance vs other armies. It's not impossible to win, but you're definitely playing on 'Hard Mode' vs some of the other stuff out there :) Meanwhile there are other armies that are OP to begin with and just seem to get stronger and stronger with each new book.
It's a shame because the SLaanesh models look so good now and took a beating in the nerf department. This is yet another battle report where i thought i was watching a game of 40K against another OP gun line army. Shit like this is what killed off Warmachine. :(
MWG are just from the future. this video is proof
I might be nitpicking, but the worship through bloodshed ability does not let you pile in and attack, it says just you can fight or shoot. Has this been changed in the new book? While in the great scheme of things that might only have been a minor error, it made a difference nonetheless, I would have picked the blood stalkers to shoot.
"Fight" in the core rules is defined as piling in and attacking with the unit's melee weapons. Shooting with the stalkers would have definitely been better though I think.
I think they are testing sales on these units and soon after druhkari re-release will happen soon afterward. I hope.
I agree with you guys. When you play this casualy with friends just agree to disregard the turn roll off rule. It just make things unbalanced.
So Daughters, who were already good, got even better and the Hedonites, who already received 2 nerfs, got nerfed again? That is irritating. :( I do agree that Keepers were a bit much before, but I only ran 1 because I like it.
Pretty much, Hedonites got pounded. This batrep doesn't even fully show it. Though depending on how the economy of summoning with the mortal units turns out, the army could still be viable. Without buying any new models though I think all existing Slaanesh players just got blasted down pretty hard.
@@ryancooper3629 Sadness. From the reviews I have read, many of the HQs were nerfed (though not really the Keepers oddly), which is a shame because I really liked them. Syll'Eske is too gimmicky now (I mostly used them in 40k anyway but was hoping they'd get better in the new Tome) and the Contorted Epitome's ability was changed so that is nigh useless as you really don't want that unit in melee unless it is to finish something off. Just a bad taste in the mouth overall. :(
GW giveth you the beautiful models with good rules and then taketh them to be unplayable. Oh well all they gave a shit about was getting your money and not really caring that the army is dog shit now. GJ GW
@@dall1786 I wouldn't say that the army is unplayable, but it has certainly been nerfed. After actually reading the rules for myself some of the models actually got better in ways, such as Syl'Esske and the Fane.
It’s definitely no the way you pronounced it Luka. Abandon only has one pronunciation.
I love that the witch elves killed the demonettes so hard that they themselves died.
Really love these new Slaanesh models but watching for like the forth battle report how shooting is just ridiculous and how badly Slaanesh got nerfed into the ground and buried is going to end that project fast.
Any army without shooting or consistent spell damage is gonna struggle vs morathi snake. Having to spend 4 turns in melee to kill her, while she's doing a lot more wounds back is gonna hurt... Seems like something you need to have small disposable units deal with until she's at least bracketed a good bit. She's also going to be a guaranteed objective for 2 battle rounds in some scenarios.
At least it seems that Sigvald can kill her in one go if his ability is like the Nightbringer from 40k.
if the rules haven't changed from broken realms wounds allocated to little morathi get dealt to big morathi
@@Blight02 no, he cannot. His rules say that wounds from his attacks can never be negated, that much is true. Since she can only ever be allocated three wounds there is no negating involved, therefore no instakilling Morathi.
@@depop8361 it doesn't say that she cannot be allocated more than 3 wounds just that they are ignored. That's negating to me. All C'tan, ghazghkull, and some bloodthirsters have this rule in 40k and in that game system the Nightbringer bypasses that rule with the same rule Sigvald has.
The wording on the shadow queen isn't significantly different. It could probably still use a FAQ for complete certainty but it matches existing precedent.
Trust me, I’ve been playing with her in my army for a few months now, if you can debuff her, she’ll do very little. I lose her pretty early in plenty of games, especially vs shooting and magic heavy armies.
So wait, in AoS you can fire at units engaged in close combat? You can fire through large models? What is line of sight in this game?
basically, if your unit is not behind a wall it can be shoot if it's within range. Shooting can be done in meele but only on your own turn just like the hero phase. Also If your unit is in close combat ( 1" within enemy units) it has to fire into those units. As you can see in the battlerep, shooting twice with this many buffs and range can cost the enemy 500pts in the first round without a melee combat phase and is completely broken. If Luca had gotten the double turn he could have fired 4 times in a row without any lost units on his side.
VITO!!!! T_T Miss that vest!
Miss you bo!
Please get some objective zone markers like the ones sold by THW or Facehammer to facilitate viewers following the game.
Yo let’s fuckin go!
Edit: what are these rolls my dudes?
I know it's blood, but that cauldron looks like it's full of ketchup
How is it that both versions of Morathi are out at once?
I thought she starts small and you have to transform her somehow?
I agree, the double turn is dumb
Ah, man, I don't like the set turn order, I think it sucks ass. All it'll encourage people to do is build 1 or 2 drop lists to definitely get the choose who goes first or second, and I suppose alpha strike lists. It'd make shooting stronger, Seraphon, KO, CoS gunlines can just be screened and you can just kite units. For me, it removes the risk vs reward element of what I love about AoS
edit
I guess if you're scrapping too much content because of it though, that's an outlier experience to the inda stuff I play. Tough choice
The problem with the double turn is can cause a gigantic swing in the game based on a single roll-off. I've seen shooting armies erase an entire opponent on a double turn. Nothing the opponent could do about it. Thats not fun and it also doesn't make for a fun to watch game.
The other big problem with the double turn is it introduces a potentially very long period of inactivity for one player. The worse experience I had was one time I was playing vs a goblin player who had all bows. It was this massive army of crappy shooting. They got the double turn early and it was literally 2 hours before I got to play again. Thats an extreme example, for sure, but even in fast paced games the double turn creates a fairly long period of time where one player his limited or no interactivity with the game.
Personally, I've mostly quit AoS. Like I have loads of armies but I mostly just play 40k now and the leading reason for that is that I find the double turn is utterly toxic to the fun of the game, for me. (I also hate wholly within and how AoS pitched battle profiles work)
i thought vito would be jumping all over the Hedonites of Slaanesh. I haven't seen vito on here for ages!
Alas my friend I moved on new horizons!
@@TridentTrueHobbies Ah fair enough mate might see you as a guest one day when this crazy world situation gets us back to normal
@@bigjohn697791 that would be a lot of fun!
Rough start for the hedonites. These two battletomes are not in the same league!
More Slannesh please, more slanngors, more Sigvald
Just want to add, in latin languages "decimation" have even more sense how u are explaining it becouse de root of the word means ten ("diez" in spanish, "dieci" in italian, "dix" in french, "dez" in portuguese.
Funny thing, in spanish at least (my native language) the meaning of decimate (diezmar) is being expanded too, not like total anhilation but anything that cause a high mortality like a war or a plague. But also started meaning ten per cent casualties.
Might be less controversial to not say it’s a house rule but an agreement between players that whoever wins the roll is choosing not to take a double turn. That way it doesn’t sound like you are “ignoring a rule”.
I think this is one of the times where the removal of strength and toughness from AoS is bad for the game because it made missile weapons so much more powerful with a flat to hit and wound roll, combine that with the mortal wound capability that it seems more and more missile weapons are getting and it becomes even worse.
Anyways, nice hero phases....er I mean game, not an AoS player personally but I do enjoy watching it.
Pff more inprenting that cannon meta tbh
@@scheikundeiscool4086 without S and T though you effectively have entire units of cannons with usually what would have been BS3 or BS4 using the old WHFB stats and given that they have a flat to wound roll every weapon effectively has S=T or S=T+1 when the average roll you need for a missile weapon is somewhere between 3+ and 4+.
@@steweygrrr Well not really.Cannons wounded on a 2+ almost always hit ignored saves and did enormus damage whit things haveing less wounds. But even if it was true the old monster and cannons as counter to monsters game play was really booring. There really is not fun in super units that can dominate the whole game on thier own. Wel i gues unless you don't care about the fun for the opponent. Giving all the units the ability to deal whit all other units if played well makes for way more intresting gameplay. Altough I do agree that AOS needs worse shooting cause it makes the game into 40k light.
What's just as bad in AOS as well is that you can continue to shoot in combat. At least in 40k you can tie stuff up in melee to shut it down. AOS has really gone off the rails in some ways
@@ac833 And if they shut down shooting all together in melee, then multiple armies would just be shut down turn one every time.
It would have been cool if they both had to use the Vito dice for this batrep
Damn. I thought this had the -new- new models, like glutos oscilion and such.
Those aren't even up for preorder yet?
The boys where rowdy to day, I like it!
It's 4am time to watch some Warhammer ig
Isn’t the larger Morathi (mrs snaky) another form of the same model, not two different models?
It used to be, in the recent book her soul was split into two halves, so now they’re two models used together
Black Templars game coming? Wanna see them
Super big surprise! Thanks boiz!!!!!!
What is the desert color used on the DoK bases?
Do you not get a DP for any unit with models missing? Thus the Keeper would be a unit with a model missing?
Only if it's a unit on the table. A Keeper with a model missing, is not on the table anymore. That's the literal rule, maybe it will change in a FAQ, but i doubt it.
@@Lodorn Hmm, that sucks.
@@garystephen8718 basically my reaction every 2 minutes reading through the new slaanesh rules :D i hope someone finds some synergies with the new mortal units, i couldn't since most allegiance abilitys are only relevant for daemons which got many nerfs.
@@Idrabac Once I get the book I will be able to go through in detail, compare old to new and see what I can see. The change to DP gain at least removes the critical dependency on daemon heroes.
that Slaanesh army is beautiful
As a Vault subscriber with AoS bring my favorite game, please go back to playing with the proper chance of the double turn.
Wow what a crazy start
so many danger noddles do not boop or you will get the hurt juice.
I understand the idea of not using double turns for testing new battletomes, especially if you never or almost never play them. But double turns is a key part of Age of Sigmar when it comes to tactics and movement. I'd rather you guys don't make this change permanent.
I would agree with you if we were talking about a game in which the alternating turn actually works (i.e. MESBG) but in AoS it is the single dice roll that can influence the outcome of the game the most. It simply makes a crazy swingy game even crazier and swingyier. So much so that even non-competitive gamers (as the MWG crew) dislike it.
I support this choice and hope AoS3 does something to either make double turns work or removes them altogether.
@@maverick4242 they already work
@@MagpieMannyMy bad, I meant working as in making games more interesting strategically
@@maverick4242 Well it is intresting. If you construct the list to deal whit it. But I must say that the rise of shooing in Aos is breaking the game. Shooting is way way more powerfull whit a double trun than combat is. I don't know why gw is pushing shooting so much.? It's almost like they just want to make 40k twice.
Really like the alternating turns instead of the double turns. How do you handle endless spells?
Has vito been let go or is he working on behind the scene stufg
I decided to leave about 7 months ago my friend.
I always get a depression when i see these beautiful armies 😂😭
lol, the daughters hit so hard they killed themselves
It IS Hagg Nar, not “Nagg Har”.
Really happy to see you guys finally not do the double turn, its ruined more games then its saved. Nobody uses it in my local area or on TTS and for good reason.
hit & wound on 3's reroll all 1's & need 5's to save, if you go 1rst how do you lose?
.....1 DP for steve indeed ;)
Those armies look amazing
So anyways, the hero phase!
@MWG Please write in the description when you decide to alter the rules so drastically as to remove the double turn (make it very explicit that its Open Play with house rules)... Could have saved me a bit of time...
.. And I'm sad that you don't instead try to learn to play the game better... Oh well :)
After talking to some mates I figured that I was a bit harsh on this comment, so sorry about that, but my point still stands. The only reason a double turn is a feels bad moment is because you lack screens, tactical movement and just move up the board without thinking 2 seconds about it. And I think it would be wonderful if a channel with as big a following as yours would promote getting better at the game, instead of making up your own rules..
@@TheRealThirdME they stated it in the opening of the video...
@@dorgrim they mention it at 13:26.... I would like it in the title of the video. Actually would prefer them playing matched play rules, but if that is not an option, state used rules clearly, in the beginning of the video, or just don't play a game you don't like the rules of? Plenty of other miniature games out there..
Anyway, doesn´t really matter that much. Asume DOK won in turn 2 when they double-turned becouse they ust would smash everything (they even rolled it to see if they would double turned and theygot it). After that point they ere just trying to showcase some aspect of Slaanes army (with little success). It surely was a bad tactic just push everything on turn 1, i think the army would work better if stays a a bit back soaking some damage and trasnforming it en Depravation Points instead of rush combat, specially if the opponent is good at close combat. This said, i don´t think they really ignored much the rules, just wanted to extend the game a bit more or would be a really short video. If you just wanted the result you could stop watching at turn 2, and take the lesson in game how Slaanesh doesn´t work.
I really wish you guys would learn to play around the double turn rather than just ignoring it. If you're not using that rule then super durable alpha strike armies will basically never lose, and there are scenarios that just do nothing. The double turn is important to the game, and it's just worse without it, and much less interesting to play and watch.
Completely disagree. I feel the double turn is the single worst design mechanic ever created. The most fun AoS games I've had are ones where no double turn happens. Even if you tactically plan for the double, it is still a giant swing in power based on a single dice roll. Plus, I've seen way more games won on the double turn than on the alpha strike. Most armies can't even alpha strike so their first turn is a nothing turn that then might have to face a double.
well they skipped the doubleturn to show how the armies would work with the new battletomes not to show a normal battlereport. If Luka would have gotten the doubleturn, slaanesh would have died even earlier and we couldn't have seen the new mechanics at all. This was a show for the abilities , not a competitive match.
I want to get into AoS. But not only are there not many players near me. But watching battlereports makes the game seem like there's so much more fluff to work through each turn before anything even happens. And that creates so much stuff to implement and remember. It's kind of a turn off.
What do you mean? The Hero phase? That is one of the best parts about AoS is that stuff generally happens there.
The more you play the game, the easier it is to remember. There's always AoS reminders too, that's a huge help if you're ever unsure what order you need to activate things
The DoK are way undercosted for what they bring to the table. Their scrolls and rules are not the problem I think but it is their massive points drops that pose a challenge. It's a well formulated army but just needs fair point values.
Can someone explain what the lore reason is for Morathi to be on the table in both her forms at the same time?
Was in the Broken Realms book. She essentially did a ritual to become a god at last. One part of her soul took on the aspect of Khaine and split her in two but they are always together. A little confusing and makes her pretty strong.
@@Keplaves Thanks!!!
she mostly succeeded in ascending to godhood with a magic ritual and eating the souls of most of the previous phoenix kings, which split her into both forms simultaneously.
@@555tork That's such a Morathi thing to do
@@angelvidal2332 she also released slaanesh from its prison in the process
That Sandesh are looks so cool 😎
question : why in hell do you score points on your own first turn ? seems a bit weird/unfair (in a way)
So the English lesson at the end...one to add besides decimate is terrific. People think terrific is a good thing...IT'S NOT...
Root word of terrific if terrify. Terrifiy is not a good thing. For example; there was a terrific accident on the highway. To say that someone did a terrific job is to mean that they did a bad job, so bad that it could have caused harm in some way.
Same goes for words like formidable and tremendous
Ah... a prescriptivist.
Terrifically, that's not how language works. I literally had to stab myself with a fork through my earballs to stop laughing.
Language moves on -- and decimate hasn't meant 10% in quite awhile.
Edited to add: what's the root for "formidable" that has you in a tizzy?
In Morathai vs Teclics...I think that Teclics problem is that in all the games I have watched, he just seems to turn off the other player's magic phase and then gets to do exactly what he wants in his own magic phase with out giving the other player a chance. The Hag seems at least to give the other person a chance to play the phase/game.
That is kinda the point, Teclis is a big wizard with very little murder. Morathai is little wizard with big murder.
Chance of double turn not chappening once is about ~11,5% but I understand implementation of this rule.
Steve is so funny in this one! bwahahah
Will there be anymore WF 8th edition in the near future, or has that been replaced with campaign stuff?
Should be weekly on Wednesdays. I've tried contacting them to ask, as it's the only reason I'm a vault member, but no response so far...
More Fantasy to come, shortly! I just recorded some episodes with Cullen.
@@lukapavicevic335 ah good to hear. I look forward to seeing Cullens artillery exploding
Where is Veto the Vest?