Battle Mechanic Spotlight | March of the Machine

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  • เผยแพร่เมื่อ 29 มี.ค. 2023
  • All hope is not lost! Gather courage in the face of the Phyrexian invasion in March of the Machine and learn of the new card type to Magic: Battle!
    Read the full March of the Machine Mechanics article: magic.wizards.com/en/news/fea...
    Preorder Now - magic.wizards.com/products/ma...
    Play Early on MTG Arena - April 13
    Register for Prerelease at Your Local Game Store - April 14 - 20
    Available Everywhere - April 21
    #MTGMachine #MTG #MagicTheGathering
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ความคิดเห็น • 289

  • @bryantan4228
    @bryantan4228 ปีที่แล้ว +70

    If you use Captain Rex Nebula (turns battle into a crewable vehicle) or use Liquimetal Coating Karn, you can animate a battle and have the battle attack itself

    • @demiurge2501
      @demiurge2501 ปีที่แล้ว +6

      That’s so funny

    • @ZakanaHachihaCBC
      @ZakanaHachihaCBC ปีที่แล้ว +2

      We don’t know if that’s even a legal interaction yet.
      They are landscape and that not something we have seen before se we don’t know if they are able to be tapped or untapped or gain other card types to keep something like that from happening.

    • @Kuryux
      @Kuryux ปีที่แล้ว +1

      @@ZakanaHachihaCBC it is legal and thats all perfectly normal

    • @ZakanaHachihaCBC
      @ZakanaHachihaCBC ปีที่แล้ว +8

      @@Kuryux it’s not actually. If a Battle becomes a creature it is unable to attack, block and is removed from combat if it somehow is.

    • @HighKingRoku
      @HighKingRoku ปีที่แล้ว

      ​@@ZakanaHachihaCBC Technically if it becomes a creature it dies which triggers the effect of the card because technically it has no damage left.

  • @zo-zu7158
    @zo-zu7158 ปีที่แล้ว +13

    "Zilortha was unimpressed" is my favorite line of flavor text ever.

  • @theodoreglenn8230
    @theodoreglenn8230 ปีที่แล้ว +55

    Would solemnity or vampire hexmage let you instantly cast the back side?
    Or do you have to deal damage in order to cast the other side?
    Also proliferating your opponent's battles could be really fun.

    • @Stinkoman87
      @Stinkoman87 ปีที่แล้ว +17

      The battle is considered to be defeated when the last counter is removed, no matter the method. You could also use Resourceful Defense to move all the counters from it to another permanent.

    • @rafaelxhach4555
      @rafaelxhach4555 ปีที่แล้ว +4

      Since they are counters yes

    • @Commandersarena
      @Commandersarena ปีที่แล้ว +6

      No for Solemnity because it says specifically Counters can't be put on artifacts, creatures, enchantments, or lands. I would assume that hexmage would work though

    • @KingLofiOne
      @KingLofiOne ปีที่แล้ว +7

      @@Commandersarena Battle is a new cardtype that Solemnity (at present) doesn't support. They might errata it in the future though.

    • @Rebornneo
      @Rebornneo ปีที่แล้ว +1

      @@Stinkoman87 Removed is different from never having been on there, though. I wonder how they'll errata that, since it sounds like a deadlock but I can't imagine they haven't thought of that.

  • @madazander
    @madazander ปีที่แล้ว +46

    What is your other opponents incentive to attack the battle? If I get the spell on the other side and it doesn’t help them, why would they want me to get a big creature?

    • @willowthywisp
      @willowthywisp ปีที่แล้ว +36

      Politics.

    • @madazander
      @madazander ปีที่แล้ว +9

      @@willowthywisp that doesn’t seem like a good enough reason. I’d say maybe %20 of the time that’s going to work. But I think it’ll backfire more often. With some of these battle cards, the upside is pretty good and I think most players won’t want you to flip it. If it’s me, I’m going to try and prevent that player from getting to flip the battle. Killing his creatures or killing him outright before that can happen.

    • @pavarottiaardvark3431
      @pavarottiaardvark3431 ปีที่แล้ว +9

      It's entirely possible for a flipped battle to have useful bonuses for multiple opponents (so far we've only seen one that could do that - Caetus).
      It's also possible that future subtypes will work in a way where the owner *doesn't* want the Battle to flip.
      Finally, there could be some 'Battles matter' cards.

    • @trise2033
      @trise2033 ปีที่แล้ว +2

      Several reasons: To mess with the defending player's Blockers. To trigger Ninjutsu. To trigger the backside effect early and then steal it. To get extra cast count/triggers (i.e. Storm). To make something Enter and/or Leaves the Battlefield. Just to name a few...

    • @madazander
      @madazander ปีที่แล้ว +1

      @@pavarottiaardvark3431 yes I think that if the flipped card has an effect that benefits everyone, then it makes sense for other players to attack it. But otherwise?
      But if the owner doesn’t want the battle to flip, then they probably won’t play the card right?
      Battles matter is definitely something I could see being possible for sure. Your creatures get +1/+1 for each completed battle or something. I like that reason, but until we see something like that, I still don’t see the point.

  • @mattturner3484
    @mattturner3484 ปีที่แล้ว +15

    It's worth noting that since you cast the back side rather than transforming or flickering it, it can be countered. Since the back side has no mana cost, cards like mental misstep can counter it

  • @STS-qi1qy
    @STS-qi1qy ปีที่แล้ว +17

    I hope for future battles that they can allow whichever player deals the final blow to claim the reward. It would make them much more interesting and dynamic in multiplayer formats in that case besides just as politic tools.

    • @mikeyjhilli
      @mikeyjhilli ปีที่แล้ว +3

      I'm just a casual M:TG observer and I think that's the way to go. Especially flavor wise. Especially with this set. Makes the most sense. In my opinion.

    • @jackmcnally8706
      @jackmcnally8706 ปีที่แล้ว +5

      Battles would be absolutely terrible in commander if that was the case. Nobody would run them unless they could abuse the front side so much it didn’t matter.
      That or you would have to rebalance them to consider that change, and then they absolutely destroy every single 1 v 1 format.
      While it’s a cool idea in theory, the way these are designed that would break the game.

    • @Sinistra359
      @Sinistra359 ปีที่แล้ว +3

      That would probably make them unplayable unless you're making some type of battle-group hug deck. No way I'm spending mana and using a card slot for my opponents to have the possibility to reap the benefits of the backside.

    • @alwaysabiggafish3305
      @alwaysabiggafish3305 ปีที่แล้ว +1

      Get real: Literally nobody would play them.

    • @alwaysabiggafish3305
      @alwaysabiggafish3305 ปีที่แล้ว +1

      ​@@mikeyjhilli as a player, nobody likes to put a card in their deck that has the potential to help other people. Those cards are almost always considered chaff

  • @conradkuehn4528
    @conradkuehn4528 ปีที่แล้ว +29

    Two questions about battles: does the flipped battle go to the one whom defeats it, or to the caster of the card? And does the enter the battlefield ability trigger for the caster or the anointed protector?

    • @Nokus416
      @Nokus416 ปีที่แล้ว +17

      The caster gets the flipped card and the ETB also only triggers for the caster

    • @theomnipotent9402
      @theomnipotent9402 ปีที่แล้ว

      Etb for the caster, it’s like a curse. However, the flip part I’m unsure about

    • @KingLofiOne
      @KingLofiOne ปีที่แล้ว +1

      @@theomnipotent9402 You as the caster want the battle defeated, so the creature ETBs under your control.

    • @theomnipotent9402
      @theomnipotent9402 ปีที่แล้ว +1

      @@KingLofiOne on arena that makes sense since it’s 1v1 but say in commander what if another opponent defeats it do they get it? That’s the question

    • @Kasamori
      @Kasamori ปีที่แล้ว

      ​@@theomnipotent9402 They don't get it

  • @shamurai7
    @shamurai7 ปีที่แล้ว

    looks awesome!
    i already ordered full playset of all of these

  • @manuelmendoza695
    @manuelmendoza695 ปีที่แล้ว +14

    Hello there! Loving the set so far, but I got a question, you refer to the battle mechanic as defensive counters, this means that they can be proliferated to avoid flipping the card?

    • @joshruano2590
      @joshruano2590 ปีที่แล้ว +13

      Since it is a counter, yeah could be proliferated

    • @manuelmendoza695
      @manuelmendoza695 ปีที่แล้ว +1

      @@joshruano2590 Cool, thanks bro!

  • @blueheartorangeheart3768
    @blueheartorangeheart3768 ปีที่แล้ว +19

    What happens if the protector gains control of the battle? Is it like an enchantment that would fall off because it’s no longer attached to a valid target? Or do they get to attack (and defend) their own battle? And if they do get to attack their own battle, can a vigilance creature be assigned as a blocker to itself?

    • @Kasamori
      @Kasamori ปีที่แล้ว +6

      I don't see how the controller of a battle has anything to do with the protector of a battle
      Anyone who's not the protector can attack it
      If the last counter is removed, the controller casts the backside from exile
      So I think yes a vigilance creature could block itself unless they add specific rules preventing that

    • @Kuryux
      @Kuryux ปีที่แล้ว +1

      @@Kasamori "Anyone who's not the protector can attack it" as you said it yourself, so obviously a creature cant attack and block itself, cause it simply cant attack it in the first place

    • @Kasamori
      @Kasamori ปีที่แล้ว

      @@Kuryux You are absolutely correct!

    • @JamesR404
      @JamesR404 ปีที่แล้ว

      As the card gets exiled when the battle is resolved, it may be that the owner will be who is casting it. Making it useless to try and control it before defeating the battle. Also, the defender does not change regardless of who is the controller.

  • @Iyzdor
    @Iyzdor ปีที่แล้ว +7

    Judge. I hit with Etali and my Opponent had to exile a Battle.
    So then I played their battle and used them to defend it.
    Then I destroyed the battle and it flips. Who gets The flipped card? The player who stole and cast the battle or the owner?

    • @androkguz
      @androkguz ปีที่แล้ว +1

      If the reminder text is legit, then the controller (not the owner) gets the flip side

    • @jasong.5887
      @jasong.5887 ปีที่แล้ว

      The owner of the card gets it because it exiles itself first (in the reminder text). If it said transform, it would never leave the battle field so you would get it.

    • @androkguz
      @androkguz ปีที่แล้ว +1

      @@jasong.5887 yeah, but *you* (aka: the controller) cast it transformed

    • @jasong.5887
      @jasong.5887 ปีที่แล้ว

      @@androkguz yup

    • @androkguz
      @androkguz ปีที่แล้ว +1

      @@jasong.5887 ...thus, it's the controller (not the owner) who gets the price

  • @verdejesus20
    @verdejesus20 ปีที่แล้ว +2

    Do destroy target permanent/Exile target permanent effects get rid of the Battle? Or would the destroy effect cause the battle to be defeated and flipped?

  • @DarthHao
    @DarthHao ปีที่แล้ว +1

    “What’s a battle?” - Ralph Wiggum

  • @D-Skotes
    @D-Skotes ปีที่แล้ว +7

    If I turn the battle into an artifact or enchantment using encroaching mycosynth or Enchanted Evening then turn it into a creature can it attack itself?

    • @androkguz
      @androkguz ปีที่แล้ว +1

      This are the real questions.
      Also: are they tapped? Can they be tapped?

    • @kindlingking
      @kindlingking ปีที่แล้ว +1

      Magic is truly a wonderful game

    • @samuraicupcake289
      @samuraicupcake289 ปีที่แล้ว

      Can't wait to make tons of token copies of Battles in MTGA and turn them all into creatures to win 😆

    • @laurelkeeper
      @laurelkeeper ปีที่แล้ว +2

      @@androkguz They're not tapped and will never tap themselves, their default orientation is landscape, and they can be tapped if another effect causes them to do so, though their functionality won't change.

    • @androkguz
      @androkguz ปีที่แล้ว

      @@laurelkeeper is this confirmed?

  • @Akivaran
    @Akivaran ปีที่แล้ว

    Thumbs up for Jumbo Commander's narration!!

  • @own2live
    @own2live ปีที่แล้ว +1

    Do you put the battle on your side of the board, or the chosen opponent? In a commander with multiple opponent, it feel like it could endup being confusing if you put it on your board .

    • @lancemccauley6727
      @lancemccauley6727 ปีที่แล้ว +1

      it's probably just easier to put it on the defending players board , or above it in no mans land

  • @Balooh
    @Balooh ปีที่แล้ว +1

    Given the name and the multiplayer implications, does this mean we’ll be getting another Battlebond set?

  • @sorin_markov
    @sorin_markov ปีที่แล้ว +6

    So what happens if you make a battle an artifact with Liquimetal Torque, then animate it with Animate Artifact? Can you have a battle attack *itself?*

    • @klaiken989
      @klaiken989 ปีที่แล้ว +1

      ...Why are you the way that you are...

    • @Kuryux
      @Kuryux ปีที่แล้ว

      yeap and I like ur thinking!

  • @arivald6677
    @arivald6677 ปีที่แล้ว +1

    If i turn battle into creature by some weird ways (for example turning it into artifact first and then turning all artifacts into creatures) can a battle attack itself? What Ive I give that battle trample and opponent blocks. When damage got resolved would that battle get transformed or put into graveyard?
    This machanic is nice for flavourwise but magic can be complicated game with plenty of triggers as certain wingy boy once said YOU ARE NOT PREPARED (for judge calls. Many judge calls.)

    • @androkguz
      @androkguz ปีที่แล้ว

      I would expect they deal with this complication the same way the did for equipment. If a Siege becomes a creature, it should just stop being able to be attacked

  • @pwootton24
    @pwootton24 ปีที่แล้ว +8

    If the person who defeats the battle got the back side, it would make more sense to have other players attack it.

    • @IcenhardMtgO
      @IcenhardMtgO ปีที่แล้ว

      You coudl have effects that benefits everyone, or maybe you just call some political action to destroy a player. It could happen anything.

  • @a_red_dragonfly
    @a_red_dragonfly ปีที่แล้ว +1

    In a game with three or more players, what happens to the Battle if its caster/controller is defeated before it flips to the other side?

    • @jasong.5887
      @jasong.5887 ปีที่แล้ว +1

      Probably the same rule that applies to other permanent cards. It's most likely removed from the game with the defeated player.

  • @Searibox
    @Searibox ปีที่แล้ว

    i have e a rules questien, please help - i cant fully understand how this new card type works - can it be '' defeated'' only with damage as this video suggests or can I use cards like Vampire Hexmage, Render Inert and other cards that remove counters from permanents to defeat and flip a battle (Glissa Sunslayer, Hex Parasite, Ferropede, Cemetery Desecrator, Thrull Parasite, Thornmantle Striker, Spinal ParasiteMedicine Runner, Marchesa, Resolute Monarch, Dramatist's Puppet)?
    can I use a defence counter from a battle I control and my opponent defends to activate Power Conduit 's ability
    Does doubling season double the number of defence counters of battles I play the same way it doubles the counters on planeswakers ?

  • @snoweefrost4412
    @snoweefrost4412 ปีที่แล้ว +7

    Nice! Will Battles be considered for continuing support much like Sagas? Huge fan of Sagas and I'd love to see Battles continued

    • @connorhamilton5707
      @connorhamilton5707 ปีที่แล้ว +6

      Battles are a whole new card type, rather than a subtype like sagas, so I would be surprised if there weren't a few in each set like they do with Planeswalkers.

    • @laurelkeeper
      @laurelkeeper ปีที่แล้ว +3

      @@connorhamilton5707 Maro said they're a deciduous card type, so they'll show up a varying amount after they see how these are received by players.

  • @zanderwight872
    @zanderwight872 ปีที่แล้ว +1

    Is the battle considered under the caster or protectors control before it flips?

    • @jacksandersonshrike
      @jacksandersonshrike ปีที่แล้ว +9

      It always remains under the caster's control. The Protector player doesn't control it.

    • @zanderwight872
      @zanderwight872 ปีที่แล้ว +1

      @@jacksandersonshrike 😎

  • @chupivore
    @chupivore ปีที่แล้ว

    Can you counterspell the triggered effect since it says " cast it transformed".

  • @daviddent5662
    @daviddent5662 ปีที่แล้ว +4

    Well they finally did Zilortha right but a questiion you know is going to come up: can I use a Battle as a Commander or it's backside? I don't think so because other than Backgrounds we've not seen non-creature or Planeswalker based commanders and they always needed the keywords allowing it.
    >.> Though in my playgroup I would love to see us do so.

    • @snoweefrost4412
      @snoweefrost4412 ปีที่แล้ว +2

      We probably won't be allowed to since the front face is the default state of the card. The Commander Rules committee may make an exception

  • @NateTmi
    @NateTmi ปีที่แล้ว

    Did you say any player other then the defender, can attack the battle card? So in a 3 player game I could cast a battle & not attack & still get the flip side of it if someone else attacked it?

  • @Cody_GG
    @Cody_GG ปีที่แล้ว +4

    Does whoever kill the battle get to cast the opposite side, or does it just go straight back to the original owner no matter who kills it?

    • @Kuryux
      @Kuryux ปีที่แล้ว

      the controller gets to cast it

  • @Ryekenhoshin23
    @Ryekenhoshin23 ปีที่แล้ว

    If the Battle is defeated, does the one who casted it get the flip side?
    In the example you showed another opponent/ally attacking/damaging the battle. If they defeat it, do they get the flip side or does it go back to whomever casted it?!?

    • @capriciouscat6679
      @capriciouscat6679 ปีที่แล้ว +2

      The one who casted it gets the flip side if it is defeated

    • @Stinkoman87
      @Stinkoman87 ปีที่แล้ว +1

      Whoever cast it gets the other side.

  • @Logic-cg7qy
    @Logic-cg7qy ปีที่แล้ว +1

    Do they enter the battlefield tapped or are they just sideways? What do they look like when tapped?

    • @laurelkeeper
      @laurelkeeper ปีที่แล้ว +3

      Their default orientation is landscape, they can be tapped but won't ever tap themselves, like enchantments.

    • @Logic-cg7qy
      @Logic-cg7qy ปีที่แล้ว

      @@laurelkeeper So how do they look when tapped?

    • @Sinistra359
      @Sinistra359 ปีที่แล้ว

      ​@@Logic-cg7qy like a regular untapped card I would assume lol

  • @lanibentz9976
    @lanibentz9976 ปีที่แล้ว

    You take that back, zilorthas strategy is beyond your puny non-green understanding

  • @Daldi564
    @Daldi564 ปีที่แล้ว +11

    This will be interesting for Commander games

  • @chefboyardee851
    @chefboyardee851 ปีที่แล้ว +12

    Im so confused why would opponents want to attack the battle? When it flips, it just gets better

    • @friki1282
      @friki1282 ปีที่แล้ว +10

      Completely misunderstood the mechanic. You give the battle to your opponent and YOU attack it.

    • @dakotaleonard6939
      @dakotaleonard6939 ปีที่แล้ว +6

      They don't, you play it, they defend it. If you can kill it you get it back transformed.

    • @graefx
      @graefx ปีที่แล้ว +3

      Its a standard set mechanic. So 1v1.

    • @Knightgum2
      @Knightgum2 ปีที่แล้ว +1

      Maybe attack triggers, lifelink or some politic reason in EDH or something I guess.

    • @kethernet
      @kethernet ปีที่แล้ว +7

      Doesn't say "opponents", says "others", so if you're playing a format with allies, that covers it. Even in EDH, there can be momentary alliances depending on the situations. Ultimately, from the rules-writing perspective, it's a question of "why not". If the board state encourages this interesting interaction, why not allow it?

  • @cobestreets2871
    @cobestreets2871 ปีที่แล้ว +1

    So back side cmc is 0? Meaning fatal push works?

    • @Skate1924
      @Skate1924 ปีที่แล้ว

      I don’t know, it makes it seem like the other side doesn’t have a mana cost associated with it bc of having to cast it again. With no mana pips I would think yes it could be quite easily pushed. But I guess we need to wait for official rulings to come out

  • @qui_X
    @qui_X ปีที่แล้ว +1

    Does this feel a little like catching inspiration from Sorcery TCG?

  • @RodrigoSchmidtAdv
    @RodrigoSchmidtAdv ปีที่แล้ว

    If I use a card that says "destroy target permanent" on a battle, it will go to the Graveyard or be turned?

    • @Mordalon
      @Mordalon ปีที่แล้ว

      battles only flip if the counters are removed, which destruction doesn't do.

  • @tcsmagicbox
    @tcsmagicbox ปีที่แล้ว +1

    Here's a conceptual explaination of battles that I think makes more sense:
    You pay the mana cost to initiate a battel against target opponent. If you can get pass his blockers and reduce the defense counters down to zero, you win the battle and gets the flip side as reward. Other players may help you if they choose.
    Either that, or Wizards should've called the battle cards pinata cards instead.

  • @Wabiman70
    @Wabiman70 ปีที่แล้ว

    so it's like a fusion of a planeswallker and a curse?

  • @wrathsedge123
    @wrathsedge123 ปีที่แล้ว

    Anyone know what happens when a "Destroy target" spell is played on a battle? Would it flip or be put into the graveyard?

    • @TheMabist
      @TheMabist ปีที่แล้ว +3

      Battles only trigger when the last counter is removed, not destroyed.

    • @timlanigironu
      @timlanigironu ปีที่แล้ว

      A card like Assassin's Trophy would just destroy the battle but not flip it. Lightning Striking it to remove 1-3 counters will defeat and flip it.

  • @pavarottiaardvark3431
    @pavarottiaardvark3431 ปีที่แล้ว +2

    Interesting that there's a Subtype. So far we've only got 'Siege' but there's design space for the future...

    • @jasong.5887
      @jasong.5887 ปีที่แล้ว

      I'm guessing a regular battle is something you defend. Instead of an opponent. But will have to wait and see on that one.

    • @alwaysabiggafish3305
      @alwaysabiggafish3305 ปีที่แล้ว

      ​@@jasong.5887 No they already explained how they work in this video 😂 it'll probably just change whatever the flipped card turns into

    • @howdyusa
      @howdyusa ปีที่แล้ว

      The future. .bruh. Im like done with magic at this point.

  • @DeadreavahTheSecond
    @DeadreavahTheSecond ปีที่แล้ว

    The Age of Shadows has begun!

  • @jasong.5887
    @jasong.5887 ปีที่แล้ว

    Is casting a battle sorcery speed or instant speed?

    • @Voyajer.
      @Voyajer. ปีที่แล้ว

      sorcery speed, there is one that has flash though.

  • @pixel-dx4dq
    @pixel-dx4dq ปีที่แล้ว

    I don't know why but after the prologue I think about pirexian whom ring at the door and says " hello do you have a moment to speak about our lord and saviour elish Nor?"😂

  • @pattap9033
    @pattap9033 ปีที่แล้ว

    Wait! Who gets the backside when the battle is defeated???? The one who defeates it or the Player who controls/casted it???

    • @Mordalon
      @Mordalon ปีที่แล้ว

      It's yours. Other players have the option of attacking it, that's just relevant for 2HG and Commander.

  • @hearmth6618
    @hearmth6618 ปีที่แล้ว +1

    0:08 Elesh Norn is coming for them! 💉

  • @matterhorn731
    @matterhorn731 ปีที่แล้ว

    Battles are a permanent you control, right? So what happens if you turn them into creatures without removing the battle type? Can they attack themselves?
    Possible lines include _Encroaching Mycosynth_ + _Urza, Prince of Kroog,_ _Enchanted Evening_ + _Zur, Eternal Schemer,_ or just choosing a battle as the target for _Astral Dragon's_ ETB.

    • @vincentxu8217
      @vincentxu8217 ปีที่แล้ว

      I don't think they're ever gonna allow self attacking. But it seems possible for two battle creatures to attack each other. And also, copying battle cards doesn't really matter because you have to exile the battle cards first to be able to cast it transformed.

    • @matterhorn731
      @matterhorn731 ปีที่แล้ว

      @@vincentxu8217 Looking at the release notes, it seems like they did see this problem coming and added a rule to just straight up forbid battles from attacking or blocking at all if they become creatures. They _could_ do it if they lost the battle type somehow, but then they wouldn't be valid targets to attack (similar to planeswalkers equipped with Luxior).

    • @vincentxu8217
      @vincentxu8217 ปีที่แล้ว

      @@matterhorn731 That makes sense. Allowing creatures to attack each other would surely cause some problem and confusion.

    • @matterhorn731
      @matterhorn731 ปีที่แล้ว

      @@vincentxu8217 _Hearthstoning of Magic intensifies,_ lol!

    • @vincentxu8217
      @vincentxu8217 ปีที่แล้ว +1

      @@matterhorn731 lol. But it's still different thou because you still have the blocker phase

  • @InsomniaticVampire
    @InsomniaticVampire ปีที่แล้ว

    I hope we get some battle cards that will benefit other players for damaging it, something like curse of opulence.

  • @animo358
    @animo358 ปีที่แล้ว

    Wait... So is it commander only? Does the opponent gain anything for defending it?

    • @Mordalon
      @Mordalon ปีที่แล้ว +1

      The opponent doesn't lose life and denies you the flip side by defending it. It's in Standard, they just have rules to account for them working in formats with more than 2 players.

  • @bastienclarke1810
    @bastienclarke1810 ปีที่แล้ว

    Nice

  • @dudemetslagroom8065
    @dudemetslagroom8065 ปีที่แล้ว

    But what happens if an OPPONENT kills the battle? do I still get the reward or???

  • @zurkeydurkey
    @zurkeydurkey 8 หลายเดือนก่อน +1

    So, I'm confused as to why players would attack the Battle if the original caster is the one who benefits.

  • @groudonmeowth4327
    @groudonmeowth4327 ปีที่แล้ว +7

    Beautiful mechanic. I can't wait to play these cards!!!

    • @Naccarat
      @Naccarat ปีที่แล้ว +1

      I hate that they're double faced cards. I hate double faced cards in general.

    • @groudonmeowth4327
      @groudonmeowth4327 ปีที่แล้ว +6

      @@pr0fess0rbadass I think that you are freeing Ikoria. You're not attacking the plane

    • @arzen2816
      @arzen2816 ปีที่แล้ว +1

      @@pr0fess0rbadass You are protecting Ikoria.

    • @Voyajer.
      @Voyajer. ปีที่แล้ว +1

      @@pr0fess0rbadass You're not attacking Ikoria, you're attacking the Phyrexians entering Ikoria.

  • @mariosalvati5434
    @mariosalvati5434 ปีที่แล้ว

    i hope there will be something to break pauper

  • @Spacecore2
    @Spacecore2 ปีที่แล้ว +1

    First for battles?

  • @donfather4632
    @donfather4632 ปีที่แล้ว

    What is the benefit of defending/protecting a battle card?

    • @jasong.5887
      @jasong.5887 ปีที่แล้ว +2

      Prevents your opponent from getting the flipped side of the card. One of them flips into a planeswalker.

    • @donfather4632
      @donfather4632 ปีที่แล้ว

      @@jasong.5887 Why should I care? Everybody else at the table will have the same problem like me with that Planeswalker. Why should I solve this problem alone and let my creatures die? Sounds stupid without benefit. Perhaps just not a good card type for the commander format?

    • @jasong.5887
      @jasong.5887 ปีที่แล้ว +2

      You never mentioned commander in your post. I thought you meant standard.

    • @hurktang
      @hurktang ปีที่แล้ว +1

      @@donfather4632 I think you have the right vision about it? Truth is, you won't care that much about protecting the battle. But you might as well do if you have valid good blockers to stop the attack? You might even chomp block once in a while. But that's about it. You don't NEED to defend it.

  • @P3RDT0
    @P3RDT0 ปีที่แล้ว +1

    One shall stand. One shall fall.

    • @alwaysabiggafish3305
      @alwaysabiggafish3305 ปีที่แล้ว

      My first thought was how I need an Autobot City battle card for my Optimus deck

    • @P3RDT0
      @P3RDT0 ปีที่แล้ว

      @@alwaysabiggafish3305 The Optimus Prime quote is significantly better than the set's tagline.

  • @danw.1250
    @danw.1250 ปีที่แล้ว +4

    WotC's syntax continues to boggle my mind. Battles are events that occur in a time and place. As such, they can be won or lost. They are not enemies or opponents to be defeated. The Allies didn't defeat the Battle of Normandy, they won the battle.

    • @Mordalon
      @Mordalon ปีที่แล้ว +1

      Enchantments have been used many times to represent concepts and events, this is no different.

  • @theodelacruz2799
    @theodelacruz2799 ปีที่แล้ว

    Since I know this card will be a pain to flip, I have a question. Can you sac the battle to make it flip?

    • @Kuryux
      @Kuryux ปีที่แล้ว

      nope, that doesnt even make any sense

  • @codyhuntington8809
    @codyhuntington8809 ปีที่แล้ว

    So if the creature it creates is a legendary creature, does that mean you can have battle commanders???

    • @Mordalon
      @Mordalon ปีที่แล้ว +1

      No, same reason other noncreatures that turn into Legendary creatures can't be commanders. The Origins Planeswalkers can be Commanders because the front face is a Legendary Creature.

  • @generalnawaki
    @generalnawaki ปีที่แล้ว

    Oh....OH i get it. phyrexia is endless, so too is Emrakul's hunger!

    • @howdyusa
      @howdyusa ปีที่แล้ว

      Should've never introduced phyrexia in standard. Set is broken.

  • @laughsinmicroscopic6522
    @laughsinmicroscopic6522 ปีที่แล้ว

    Watch Strixhaven 2 get Battle - Debate as one of its set mechanics

  • @mibbzx1493
    @mibbzx1493 ปีที่แล้ว +3

    The way im seeing it is that Burn decks like in general got a massive buff 🤣

    • @Kasamori
      @Kasamori ปีที่แล้ว +2

      Nothing better than wasting all my face damage to a battle and then run out of resources amirite

    • @mibbzx1493
      @mibbzx1493 ปีที่แล้ว +1

      @@Kasamori no? You can always get fuel back with cards like reckless impulse, blazing cresendo, mishra’s research desk or general card draw and impulse draw in general. There are plenty of ways to reuse and recycle cards with flashback like past in flames, mizzits mastery, Lier. You’re getting a high value creature out of it and a 2-for-1 from the front and backside of the battle cards. If you want to stick to the traditional burn ways then thats also an option.

    • @Mordalon
      @Mordalon ปีที่แล้ว

      not really. spending multiple cards to get the additional benefit of one isn't exactly a huge advantage, and the resources you put into that could have been put toward just killing the opponent.

    • @mibbzx1493
      @mibbzx1493 ปีที่แล้ว

      @@Mordalon uhhh you use permanents that can pressure it without using resources that can stay on the field like irencrag pyromancer or hidetsugu and get the value back 🤨 it doesnt only have to be instants/sorcery and you net a 2-for-1 and get a creature/planeswalker out of it. Thats good value since ppl wont attack the battle

    • @hurktang
      @hurktang ปีที่แล้ว

      The way I see it, the real buff is to creatures. And classic magic in general.

  • @laszlokaszas1003
    @laszlokaszas1003 ปีที่แล้ว

    Why the Siege subtype?

    • @jasong.5887
      @jasong.5887 ปีที่แล้ว +1

      I'm guessing a regular battle is something that YOU would normally defend. Have to wait and see next expansion though

  • @samuraicupcake289
    @samuraicupcake289 ปีที่แล้ว

    What happens if it gets destroyed or sacrificed?

    • @Mordalon
      @Mordalon ปีที่แล้ว +1

      it goes to the graveyard.

    • @Voyajer.
      @Voyajer. ปีที่แล้ว +2

      The (last) counters need to be removed to flip them, if you or your opponent destroys them you don't get the payoff.

    • @hurktang
      @hurktang ปีที่แล้ว

      The player who played the card is still the controller, so the defending player cannot sacrifice it, if that's what you have in mind.

  • @commodorerook3797
    @commodorerook3797 ปีที่แล้ว

    So how can they be defeated?

  • @haruhisuzumiya6650
    @haruhisuzumiya6650 4 หลายเดือนก่อน

    I could see the utility of battles if it allowed for a payoff

  • @McGrath435
    @McGrath435 ปีที่แล้ว +3

    Attacking a battle instead of your opponent functionally “heals” your opponent and opens you up to a crack-back.
    Additionally, if I’m not mistaken, these have to make it through the stack(and thus, counter spells) twice to get full value.
    The value needs to be there for these to be good.

    • @trshaw52
      @trshaw52 ปีที่แล้ว

      defending opponent chooses to block and either looses the creature, or lets it take the damage and you get a more powerful creature...it would make more sense (lore wise) to cause x damage to the defender and get the creature in return. how exactly do you go about attacking a "battle"?

    • @Mordalon
      @Mordalon ปีที่แล้ว

      All of these have value when they enter. The additional value is accounted for.

    • @Mordalon
      @Mordalon ปีที่แล้ว

      @@trshaw52 Battles, like enchantments, represent concepts. "attacking the battle" is just mechanics lingo, not flavor lingo. you are expecting rules text to match flavor or reminder text.

  • @kcsnipes
    @kcsnipes ปีที่แล้ว

    i was gonna reinstall arena, i haven played since that last landfall set, the text was so much and im getting old, then i saw this i was like... nah im good, imm let the diehards enjoy the game, appreciate the innovation tho

  • @omegablast2002
    @omegablast2002 ปีที่แล้ว

    These seem like a fun mechanic but are they worth the trouble you have to pay basically the cost of what that card would have been played normally Then you have to have some way to deal damage to it... And there's no incentive for your opponents to help you destroy a battle... I would say if they costed less mana maybe they would be epic as hell

  • @obadijahparks
    @obadijahparks ปีที่แล้ว +2

    I was expecting something different. But I kind of like these. The problem is this makes you want to defeat your opponent in a noncombat, or delayed way.

  • @chantjosephdurante2838
    @chantjosephdurante2838 ปีที่แล้ว

    I know some battle had legendary creatures if so can they be as commander or not?

    • @Kuryux
      @Kuryux ปีที่แล้ว

      N O P E

  • @breadnl569
    @breadnl569 ปีที่แล้ว

    So I play a battle which in essence gives my opponent more life total because I have to choose what thing to attack, and then destroy it to reap the reward? I'd rather just use that card slot for the big thing in the first place. Seems like 2 for 1'ing yourself by running this.

    • @Mordalon
      @Mordalon ปีที่แล้ว +1

      You get an effect by casting the Battle then get ANOTHER effect when you win it. Assuming you have to get the back is like assuming you have to Ultimate a Planeswalker for it to be worth it.

    • @breadnl569
      @breadnl569 ปีที่แล้ว

      @@Mordalon Good point.

  • @opinionofmine3238
    @opinionofmine3238 ปีที่แล้ว

    I wish you didn't get the reward, but every opponent that damaged it too, to give more of a reason to help out.

  • @dakota182
    @dakota182 ปีที่แล้ว

    Aww man, now I can't say "I go to the battle phase" before declaring attackers. Really easy way to find the obnoxious pedants at FNM

  • @Aerix
    @Aerix ปีที่แล้ว

    Most Battles: i'm going to give my opponent temporary hp and waste attacks against it for minor bonuses instead of working towards ending the game. My opponent can also just say no by blocking or let it through because it doesn't impact their life total.
    About right?
    Question about defending someone else's battle. Is it a permanent i control? Could i sacrifice it to claws of gix?

    • @Stinkoman87
      @Stinkoman87 ปีที่แล้ว

      The caster controls it. And every battle at least does something when you cast it it looks like, so how good attacking them actually is will depend on the quality of the back side. If it's good enough, getting the back can actually win you the game faster.

    • @Mordalon
      @Mordalon ปีที่แล้ว +1

      Notice that every battle gives you an immediate effect when cast.

  • @CorruptnuLL
    @CorruptnuLL ปีที่แล้ว

    Pseudo suspend.
    not a fan but then I saw Zilortha (for my commander deck)

    • @Mordalon
      @Mordalon ปีที่แล้ว

      it's not like suspend at all. You get an immediate effect then an entirely different one. Many mechanics are essentially "something now, something later".

  • @thanhavictus
    @thanhavictus ปีที่แล้ว +4

    The epic climax feels so rushed, it's like game of thrones season 8

    • @Mordalon
      @Mordalon ปีที่แล้ว

      How? Previous climaxes to Magic story took place over a single block. This has been building up for several years and began to finish multiple sets ago.

  • @TTt-pt3zd
    @TTt-pt3zd ปีที่แล้ว

    But trinisphere

  • @howdyusa
    @howdyusa ปีที่แล้ว

    Like. I understand Arena is keeping the game alive. Ofc they have to make their money so they keep having to push out the next thing but phyrexia is already enough. They already made a broken token set. Some of those cards have still yet to be banned and now this?

  • @Hakaze
    @Hakaze ปีที่แล้ว

    A bit unintuitivly that the owner of the permanent, isn't the one to defend it. Weird

    • @jasong.5887
      @jasong.5887 ปีที่แล้ว

      Meh, enchant creatures in white do that all the time.

    • @Mordalon
      @Mordalon ปีที่แล้ว

      Battles encourage aggression, not pacifism.

  • @Deep-Flow
    @Deep-Flow ปีที่แล้ว

    Just bring back planes

  • @HayWireMtg
    @HayWireMtg ปีที่แล้ว

    First View!!!!
    Cool Mechanic

  • @MrLucasrn
    @MrLucasrn ปีที่แล้ว

    So that means a transformed battle can be destroyed by Abrupt decay.

    • @TheMabist
      @TheMabist ปีที่แล้ว

      Yeah, as long as it costs three or les.

  • @QjoWilwolf
    @QjoWilwolf ปีที่แล้ว

    Why would any player other than the one who cast the Battle want to attack the Battle? That's the only thing I don't get. If you tell me it's just for politics, I think it's a weak argument

    • @Mordalon
      @Mordalon ปีที่แล้ว +1

      It's a Standard set mechanic. It doesn't need a super strong reason for multiplayer, as it's balanced around 1v1. That being said, because cards can be used in multiplayer as well as 1v1, they need rules to accommodate them. For this, 2 headed giant gives your teammate a reason to attack the battle you play, and Commander has political reasons.

  • @Exosphere90
    @Exosphere90 ปีที่แล้ว +1

    Some ass backwards battle mechanic! xD

  • @pattap9033
    @pattap9033 ปีที่แล้ว

    In my eyes there is a big lack of ruleing here! What is the exact definition of "defeated"?! So a battle is defeated when the last defence counter ist removed. BUT WHAT CAN REMOVE DEFENCE COUNTERS? Ofcourse damage can.... But what if you "destroy" or "exile" a battle with another target or global spell? Will it "flip" (go into Exile to get casted) or not?

    • @alwaysabiggafish3305
      @alwaysabiggafish3305 ปีที่แล้ว

      No, that would destroy the card, not win the battle. It says right at the top, 'WHEN IT IS DEFEATED, EXILE IT, RETURN IT TRANSFORMED'. Therefore, a normal exile skips the defeat stage

  • @Themigetparish
    @Themigetparish ปีที่แล้ว

    Why have other people attack it, it make more sense that way if the one who destroys it gets it

    • @Mordalon
      @Mordalon ปีที่แล้ว +1

      you are the one paying for it. Giving other players the option to attack it works for 2 headed giant and for political options in multiplayer.

    • @jasong.5887
      @jasong.5887 ปีที่แล้ว

      I also have to imagine the commander battles will probably give that player who gets the battle an advantage too, to encourage people to attack it and get it off the field. Will have to wait and see.

  • @magusofthebargain
    @magusofthebargain ปีที่แล้ว

    Can we have someone else as a spokesperson for WotC? Thanks!!

  • @Jay_Wolfe
    @Jay_Wolfe ปีที่แล้ว +3

    Instead of giving players what they want, let's give them the complete opposite.

    • @Mordalon
      @Mordalon ปีที่แล้ว +1

      Speak for yourself. These seem cool.

  • @matteobagni1235
    @matteobagni1235 ปีที่แล้ว +1

    This mechanic is very non sensical XD Good job regardless!

    • @Mordalon
      @Mordalon ปีที่แล้ว

      It's not nonsensical, it flavorfully makes sense.

    • @matteobagni1235
      @matteobagni1235 ปีที่แล้ว

      They could have made it easier to understand and resolve. You should be defending against opps and eventually get the reward.

    • @Mordalon
      @Mordalon ปีที่แล้ว

      @@matteobagni1235 It's easy to understand. You make something that you attack. Battles should encourage aggression, not passivism.

  • @stalkerstomper3304
    @stalkerstomper3304 ปีที่แล้ว

    The cards themselves seem pretty cool. The mechanic on the other hand, seems sloppy, lazy from a design standpoint, and clunky. Why would I want to waste turns swinging at something that could've been hitting the opponent instead??? Seems like a waste of combat advantage to use on a card of your own for a mostly mediocre creature.
    Look at it like this, if you have an advantage in combat, why swing towards something for later as a tradeoff for an immediate advantage by swinging at their life total. You wouldn't be swinging at the battle anyway unless you had an advantage in combat, since they can block to defend the battle, and if you're good to swing cuz you have an advantage, why waste the advantage for something later. It just seems clunky anr not very well designed.

  • @vorsnahmburg
    @vorsnahmburg ปีที่แล้ว +1

    Now Multiplayer matches will take ages because nobody will attack anymore. Everybody must be prepared to defend a random battle that comes from nowhere and flips in same turn... It should phase out on enter.

    • @Mordalon
      @Mordalon ปีที่แล้ว +2

      Are you serious? At most it just means the opponent gets a additional advantage on a delay.

  • @jakewertz3662
    @jakewertz3662 ปีที่แล้ว

    Why not have play who takes last counter off cast it maybe even besides protector makes multiplayer better

  • @TheDesknight
    @TheDesknight ปีที่แล้ว

    Basicaly a reverse Planeswalker that you'v to defend instead of attack , not a big fan. Backup was cool tho.

  • @orencohen9635
    @orencohen9635 ปีที่แล้ว

    So... probably should be banned in horde

  • @anomaly_101
    @anomaly_101 ปีที่แล้ว

    Y’all ended this story in the worst way possible

    • @Mordalon
      @Mordalon ปีที่แล้ว

      Read a book.

    • @anomaly_101
      @anomaly_101 ปีที่แล้ว

      @@Mordalon tf does that mean

  • @HubbardiumKing
    @HubbardiumKing ปีที่แล้ว +1

    Very disappointing. Not what I was wanting from this new mechanic. Guess we'll have to see how it plays but so far it seems silly and confusing.

  • @namrepusprime6793
    @namrepusprime6793 ปีที่แล้ว

    I dunno about a new mechanic every set....

    • @Mordalon
      @Mordalon ปีที่แล้ว +2

      Are you new? The only time we've not gotten a new mechanic in Standard sets was Core sets.

    • @Voyajer.
      @Voyajer. ปีที่แล้ว

      Been that way since the 90's

  • @rylar717
    @rylar717 ปีที่แล้ว

    so this is useless in 1v1 matches?

    • @Mordalon
      @Mordalon ปีที่แล้ว +2

      No, it's in Standard. You play them then your opponent defends them. Just like anything else, they have rules to accommodate multiple players.

    • @rylar717
      @rylar717 ปีที่แล้ว

      @@Mordalon thank you

  • @nuldorvamoysenor2091
    @nuldorvamoysenor2091 ปีที่แล้ว +2

    This is probably the worst thing introduced to the game in a long time. Subgames are never fun.

    • @holoismywaifu9608
      @holoismywaifu9608 ปีที่แล้ว +1

      worst thing since planeswalkers?

    • @Mordalon
      @Mordalon ปีที่แล้ว +3

      to you.

    • @nuldorvamoysenor2091
      @nuldorvamoysenor2091 ปีที่แล้ว

      @@holoismywaifu9608 Tough choice, but yeah, probably.

    • @Mordalon
      @Mordalon ปีที่แล้ว +2

      @@nuldorvamoysenor2091 You're outdated.