Overwatch: That Hero is Easy Fallacy
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- เผยแพร่เมื่อ 5 ก.พ. 2025
- There is a lot of allure around some of the flashy heroes in Overwatch, but in reality, they're all flashy. Each hero has the capability to turn the game within their kit if you can make the play. Knowing more heroes and respecting their capabilities will make you a better teammate and player. So go ahead, enjoy your favorite characters in quick play, but if you're going to master the competitive aspect of Overwatch, you'll need to respect it from head to toe. -F
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You are right, I just bought a new gaming steering wheel because the old one wasn't able to fully unleash Winston's pinpoint accuracy.
LMAO
Get a HOTAS and main D.Va, scrub.
wow Lmao that had me dying
VROOOM VROOOM MOTHERFUCKERS
*Furiously stamps on the gas pedal*
You use a steeringwheel for Winston too? That's neat I thought I was the only one lol
I think people confuse "simple" with "easy". Rein's kit and function in a team is simple to understand, but to play him well isn't easy. He's just easier to learn than other heroes.
wise words my friend
+Giacomo Colivicchi especially because he almost always get targeted
Exactly
but far harder to master as you reach higher ranks. Players like Coco and Internethulk and Re1nforce aren't given enough credit for being professional damage sponges against the most accurate players in the world
no kidding. as reinhardt, you dont have any range, nor any ability to spam damage down range. you have a big ass shield, and an E. thats about it. you have your charge, but thats only for finishing big targets, and so many characters have a way to counter that (mcree, roadhog, zarya, hell even lucio if he does it right) not to mention it's a pretty difficult skillshot to land, and if you miss.... you're dead. period.
Some mentioned Unit Lost's video from today, in no way is this a response to that. I haven't even watched it as of now, but regardless, this was recorded days ago. Sty is a smart guy and entitled to his opinion regardless of what it is, but my assumption is many must've took what he said the wrong way. -F
OK, I watched it. My thoughts on "Mercy rez OP." I agree, it gets POTG too much, that's broken, but Rez is just as OP as Sound Barrier, Trans, Tele ... all are game changing ults, so I think it's in line with those. Mercy being high priority gives value to mobility heroes who _must_ fight to get her down, but those "must"-type engagements exist elsewhere in the meta anyway, this in many ways is how OW plays. I think OW _could_ be a much more traditional shooter game if it wanted to be, without support heroes at all, but in reality it doesn't want to be Quake it wants to be OW. I'm confused why we're OK with Trans protecting you from most DPS ults (_yes Ana nade "counters" it I know_) which requires NO setup whatsoever but Mercy, who must hide away by herself to make the play is a bad thing. You do know it's possible to hunt the Mercy as Genji/Tracer/Winston right? If you find her alone setting up rez, you kill her for free... Yes, much of the game revolves around "finding the Mercy" but when she was nerfed out of the meta the game was "Who's Zenyatta is still alive?" because Discord dictated every engagement. This is the result of strong support heroes. The only way to "balance" them is to make them drastically under powered and frankly, un-fun as they are in DOTA and I don't think Blizzard wants to do that. -F
I couldn't agree with you more.
I might be biased as a Mercy main, but while watching that video, all I wanted to say was "git gud"
I was going to mention that as well. It's one of the first times I've completely disagreed with one of his videos. Everything you said in this video and comment is true. Strange timing they both came out today.
I honestly disagree. The users of the support ults you mentioned must be clever with their usage of their ult to make a good play. Mercy's Rez can be used a.) outside of battle, removing most of the risk; b.) AFTER enemies have popped ults, not DURING, and c.) requires little to no premeditation, just pop it and it's done. There should be some sort of cast time, so Mercy can't just fly in and reset the result of 3 enemy ults, because I do believe that that is OP.
Finally, someone to respect the skill ceiling of lucio. The difference btw a pub lucio and a top tier one is night and day, and if I were to say anything, is the real hero/player that wins the game for the team.
it's the same with a lot of heros, that's why its a joke when they say "mechanics like seagull" if you watch his vids you see really fast that 90% of his skill comes from making sure he is at the right place at the right time, not just cause he can nail a headshot
+Theycamefrombehind11 exactly .... he has good game sense and knows that he has a role to play on certain characters... it's like he said... a lot of people will be like oh that character is easy but can't even properly play their role.. because they have 0 game sense and awareness
+Theycamefrombehind11 exactly .... he has good game sense and knows that he has a role to play on certain characters... it's like he said... a lot of people will be like oh that character is easy but can't even properly play their role.. because they have 0 game sense and awareness
I main Lucio so it's nice too see that other people understand that being a great Lucio is not easy. I've played so many games with people that are just OK with him and I'm like "man I would be doing so much better I should have played him."
Jonah Dewing DSPSTANKY made me a Lucio main and also promoted the benefits of speed boost and wallriding.
No matter what there'll always be a hanzo or genji main in your team. And he'll never change no matter what.
Would it surprise you that I know a former Genji/Hanzo main that switched to Zarya, as an example?
just had a widow and hanzo main in my team ... he said he cant counter pharah :|
That's not true, I'm a Genji main (I'm ranked 2745 so I'm not a simple idiot playing Genji because is cool) I can focus very well healers while my team is pushing. But when I see a Mei, a Symmetra or a Winston I immediatly switch into another hero such Mccree, Pharah or whatever my team needs! We Genji mains are not all the same, trust us a little bit ;)
+FranciFire won't be long until some dumbass Widow player comes up and says "omg u weeb xDDDDD".
My problem is I'm a Reinhardt main. So when Ilios or Lijiang pop up I have to adapt. I'm gonna practice my Winston, Lucio, and Mercy for situations where Rein is either taken or not as useful. Thankfully not many people choose tank immediately so I can lock it in before it's too late.
After hearing too often than certain heroes are "easy", we thought it would be good time to dispute this and try to explain why the game simply doesn't work like this. Let us know what you think and be sure to drop a Like & Subscribe if you enjoyed!
the mecanics are easy, like reinhart, it's easy to shield, the hard part is (apart from the mind games a rein does while playing) is to handle your teamates (when in quickplay or solo queue) because most of the time, when i play reinhart i just witness the most stupid behaviors like a mcree going in front of the shield and getting picked... well what i try to say is that those heroes are easy to "control", it's the mindset while playing them that is hard
I really like to play Junkrat, and I'm pretty good at him (hitting bombs and setting traps), but most people that I play with in Comp say that I should play something else, even though I usually do just as well as everyone else on my team (I never play Junkrat instead of a healer or tank, I prioritize those positions then if all are filled, I play Junkrat)
+Adrien Massiet funny because whenever I am behind Rein as Mercy healing, almost everytime they drop their shield, despite knowing their healer is right behind.
+chr1s yes, drop, shield doesnt break
I think that this video is definitely speaking the truth. There are SO many little things and decision and all that that make a player great with a character, it's pedantic, but it's really how it is. It may not seem as obvious a skill as being able to aim great and being your team's DPS, it may not be so reliant on talent and natural talent, but it's a very important thing, it's a very important skill, and it's tougher than you'd think. It requires, like he said in the vid, game sense, decision making and stuff. DPS has their role of being amazing shots and killing, but do not undermine or underrate what goes into being some of the other characters like your friendly Mei and her Ice Wall, meibe.
People saying Lucio is easy triggers me tbh
Lucio is easy
It's true on quick play though. Not in ranked tbh.
+F2H Lol. Zooooom right over your head.
smh hahha
A non-skilled Lucio is always obvious. Lucio requires good timing of his amps to be effective. I've seen tons of Lucios who waste it when the enemy isn't attacking and then we're boned as the enemy drives in and eats away at our health. Lucios who don't know how to wall-ride and evade attacks to increase the contest time on a control point to buy time for the team to come back. Lucios who can't aim his projectiles and get kills. His weapon isn't that bad. Hit a few headshots with it and you can take down a lot of characters with just a few clicks, all while they're struggling to hit your pixel. And of course, you need great timing on your break-it-downs. A mistimed Lucio ult can absolutely 100% cost you a game you could've easily won.
yours are the most interesting overwatch videos in the community mate .
Tyvm! -F
You're right lol
So much better than Overwatch Central, those videos barely help, I've actually learned WAY more from this channel than any other.
my friend said Reinhardt was easy when in comp mode, made him play Reinhardt, I laughed so hard at him
Usually when people say "Reinhardt is easy" what they mean is "Standing around holding up a shield is easy". If the teamwork is there a lot of playing Rein is knowing when to attack and defend depending on the situation. Sometimes a dead opponent is possible when they close in melee with you and you have teammates on the side.
My brother plays a mean Reinhardt he is quite incredible at times. Isaiah my brother would be the same and even I can distinguish between a good Reinhardt and a bad one and I never used him ever one of 4 I haven't used as well as Lucio funnily enough Torbjorn and Bastion.
+Glenn Hurd I know for a fact that I can't play as Rein because he's harder to play than people think. I think I've missed with that dash move every time I've tried it.
Yeah his Charge is hard to use. Especially when you're fighting an opponent Rein and you play Charge Chicken where you try to block his Charge with yours and stun each other instead of letting him pin you. And I can bet a few Rein players don't do effective Fire Strike pokes.
Ya and firestrike on point like A on hanamura it's so useful to get the firestrike Melee combo and if you can't hit them then that dps gets away
I think you need some work on keeping your teammates in line of site, a lot of times you're just sitting in a building not healing anyone, even Zen out healed you
It was mentioned a lot in the video that lucios high potential doesnt come from just healing but his speed. Also the amount of healing does not necessarily mean it was time well spent. It depends on tonnes of things but the parts you are referring to where people were dying and freedo was in the room as lucio was actually the teams fault for not regrouping rather than lucios healing
+Your Overwatch have you ever heard of bastion
ikr
in the 8 minutes this video was, you see that maybe in this or that match Zeny managed to outheal Lucio. okay how is that bad? i don't see a shit Zeny or Lucio here. Lucio should be amping speed just as much if not more than heals imo. no need to heal a target that can't get hit, and using it with ults is also pretty good. plus if you're on a payload map, doesnt the payload help with some healing?
At like 5:45ish the team pulled back around the corner and was retreating and the lucio just went and sat in the building as the other team continued to push them and he just watched the zarya die while he punched the wall. He could have been there causing more of a distraction or helping pick one of them to stop the zarya dying.
I have over 100 hours in comp on Lucio, I still learn something new here and there. It's like honing a profession.
I play a lot of junkrat and my friend says he's so easy to play. Everyone who says that is super salty about them dying to a junkrat.
I love playing junkrat but I used to hate him
Junkrat is actually easy though. Sure its not easy to play im great in high lvl comp, but he just spams grenades and gets most elims
Junkrat is just spam basic attack, Even if you dont see the enemy. Which is why some think he is easy. But the truth is he is the hardest to use when trying to get direct hits on target from any distance. And has very little vertical attack ability.
No I'm sorry but Junkrat is possibly the easiest hero in the game you just mainly spam with him and he doesn't really have a place in competitive at the moment he's just not good enough and Junkrat players see they have the highest damage and don't switch because they think they're doing well but in reality his damage is pretty irrelevant most of the time and as a Junkrat you should be getting most damage easily but he just doesn't take much skill to use overall. You can say it's hard to directly hit targets but if you're playing Junkrat you shouldn't be in that situation most junkrats sit back and spam which is why he is considered easy to use and for the most part a hero that takes very little skill to use
i was gonna come up with a witty reply, but the above comment says it all
The part when he was screaming about Mcree having his time wrong
Yeah, what about it?
Most people seem to think "high noon" just means midday but it also means "an event or confrontation which is likely to decide the final outcome of a situation."
That is why he says its High Noon.
It also means that his ultimate charge meter is at 12 o'clock
DAAAAAAAAAAAAAMN
That's one area I find curious. In competitive I almost only play Mercy. I love her design. being able to zip between allies, heal them up in a snap, trying g to position myself so I stay alive, timing resurrects.
It's thrilling to me. I'm almost in diamond tier playing only her.
I think im decent with her.
But if I had to go dps, I suck. My aim simply isn't there.
one person mains bastion
zylbrad
zylbrad mains seagull XD
+ScantyMantis Gaming zylbrad is seagulls apprentice lol
That'd be me
zylbrad is proof that bastion is affected by player skill, if it wasnt obvious
TL;DR:
"Everything I play is skilled."
"I carried my team in this video.:
"You have endless potential in mastering W+M1 with Reinhardt or pressing E with Lucio."
People say Lucio is easy but his gun is hard as hell to aim with. His wall ride is fun though.
I only really played lucio because he has a diverse and useful kit, mercy everyonce and a while, but then ana came out. I play ana and lucio as my main supports, but still play the other three everyonce in a while.
people say lucio is easy? HA there is such a radical difference between a lucio main and a person whos just playing him. i dont know how someone could call him boring when you have so much movement and so much disruption and so much damage that people dont really expect
Lucio is a seriously good healer, most of my best games have been played with him. He's especially good on payload maps. Grinding on the playload while booping enemies away from the team is one of the most satisfying experiences in Overwatch.
Generic TH-camr Name Ana is great and has way better killing potential but she's still first of all a healer. Lucio is better for AoE and speed boosts while Ana can heal far enough back where if you're being attacked and they get slept they're deep in enemy (your) lines.
+D20 Bassriffs ikr as lucio I can easily get into a teams defense and try and disrupt them or atleast annoy them
I'd consider myself a lucio main and I always have these great moments where my ult will save us from losing multiple players or I knock a tank off an edge because I was wall riding around a corner or something, and I always make sure to go back for my team and speed boost them when we get split up on koth, but then some games I feel like whatever I do, the outcome of the game is only dependant on how my team performs, not how I do
i feel like the mainstream community is not quite ready for team based shooters and also not for objective oriented metaplay.
sure, we get there and ranked overall has become much better (so i feel, many people are getting a glimpse on how the game works as time flies), but after a decade of call of duty and battlefield, people assume that overwatch just plays like those games, which cant be further away from the truth.
Son, if seven years of Team Fortress 2 has taught us anything, it's that people are NEVER ready for team-based shooters with objectives.
On the other hand, with all the Rainbow Six and Insurgency and Counter-Strike going around, you'd think people would at least have the team-based part down...
As a Lucio and Shotcaller for my team, I'd like to thank you for this video. Playing Lucio at a Master level, making plays, calling straps and keeping track of enemy ults and positioning is no easy task. The dps are only as good as the healers backing them and helping them focus down the key targets, never forget :)
I main Rein and Lucio, But when i feel the team is lacking damage or incapable of countering a carry, i switch to Roadhog or Zen who are both capable of dishing it out at a slight role expense. I never play any kinda dps role.
I'm the opposite, I play most offense heroes, but I do play most tanks, Zen and Lucio. But, I'm mostly my team's DPS. Oh and I main Genji...
To be fair, Rein can quickly go from front line shield to terrifying DPS in a split second with the help of 1 or 2 baby sitting support's. Ana especially. Who ironically is the best counter to a angry Rein. assuming you dont miss your sleep dart.
I main a small pool of characters. That pool contains: Genji, McCree, Pharah, Reaper, Soldier 76, Tracer, Bastion, Hanzo, Junkrat, Mei, Torbjörn, Widowmaker, D.va, Reinhardt, Roadhog, Winston, Zarya, Ana, Lúcio, Mercy, Symmetra, and Zenyatta.
+just a pug Super original
just a pug Jack of all trades, master of none. Also i highly doubt it since you couldn't even write out any of there names without copy/paste.
I love this so much more than I would have because this sort of change happened to me a while ago, I was that guy that only ever played DPS, thought I was so good and that supports were boring but now a month or two later I main Mercy and Zenyatta and only really play what the team needs and I've discovered that I actually excel as a Mercy player (at my rank) and that there is a lot more to it than most people actually think. It's all about understanding what each character does and how the game operates and that EVERY character has a purpose and requires some amount of skill (mechanical or gamesense based) to play and can be positive for your team!
My team thinks that 5 offense is the way to winning or an offensive widow maker will save he game.
Man, you guys put out the best Overwatch videos every single week. Keep up the good work!
No offence but as a lucio main, watching this video makes me think you aren't that great as lucio. The gameplay I mean, not the actual topic itself.
But I agree with your point completely. I have a 96℅ winrate as lucio in comp and I've only played lucio in comp. (I've played about 25 games) And everyone says that lucio doesn't take skill but I beg to differ. In fact, according to master overwatch im in the top 6℅ of all competitive players for healing. But yeah, lucio doesn't take skill am I right?
The gameplay is pretty spot on to be honest, a lot of good timings for backing off and pushing throughout, not sure what could have been done much better. Feel free to let us know what makes you think this -W
I cringed at Lucio main
I kind of have to agree even more so with the dude switching to speed when using sound barrier. Sound barrier only shields it doesn't heal so using it's shield to heal is better than speed boosting your team mates. Then again I don't think just playing one hero is a good idea.
At 4:38, amp it up was used for no reason at all. All of his teammates were fully healed. There was a Winston dying, but he was around the corner, and no effort was made to catch up to him. Amp it up has a long cooldown, it's really important not to waste it.
HotsoupTheMighty Yeah, and he when he went under the staircase he just stayed there instead of helping his teammates when he could of healed them all.
When I first started, I viewed Lucio as a basic AoE healer, but now that I'm learning when the perfect times for speed bust and ult is, he can be a game changer. Helped us break through defenses that we couldn't before.
i will never respect junkrat
tsk tsk tsk junkrat is so fun to play though
i know
let it go, harambe
this made me laugh
Harambaby?
A little trick I learned from playing Lucio... that surprises/pisses people off when used on them
If you want to boop away characters around double (or sometimes squared if amp is used precisely, some funny kill cams there) the usual distance, switch to speed for the split second before you boop, the initial spike in your own momentum carries over to the force of your boop, causing heavier charters like Reinhardt and D.va to be pushed back by insane degrees, especially if they are using their an ability that restricts movement like Rein's shield. It's very precise, since if you do it too late, it does the normal speed boop distance and you have to aim just above the middle of the character (taking in elevation as well). This is something that can pair very well with wall ride and can be used during overtime stretches to prevent less mobile characters from contesting and has prevented the stray dps, tank or other Lucio from trying to contest the point in Comp. I've found that this maneuver is the most effective way to deal with a charging Reinhardt, instead of just knocking him off course by just a few feet and just skimming a teammate, a well timed one can completely derail them and if in a place where the ledge is just out of normal boop range, is deadly and has gotten me gold eliminations on Ilios with 9 environmentals and the disrupted enemy team's front line long enough for the now revealed supports to be killed by our dps. It is my favorite thing to do to people in this game and I hope that Blizzard does not pick up on it and try to nerf it, as it is difficult enough to use to be a punch in the face to all of the people that say "Lucio isn't hard to play, he just exists." I'm pretty sure a bunch of people blocked as a result of using this.
funny, I keep seeing OW creators make these types of videos but I have the opposite problem. I cant play dps, as a TF2 Medic main, my mechanical aim isnt the best and I feel as if reaper is the only offence I could do due to his wide spread, Im usually more of someone who prefers positioning, heal targets, priority, shotcalling ect than dps, so videos like this make me chuckle.
We appreciate you! A lot of the game is exactly that stuff! -F
Your Overwatch tbh the funniest thing in overwatch is when you ask for a healer, the other five teammates are dps/snipers and they say "why dont you?" While you are the only tank on the team.
I hate that man as a player of rein (when it works) I know that it feels like you're in a sinking submarine being constantly hit no good way to stay afloat
Ryko Truman Honestly, something ive recently found is that if your entire dps wont go tank or healer, go roadhog. He has enough self sustain to heal himself and get by without needing support, while hes able to be a tank for his team.
Not ideal but, it gets the job done from what ive seen.
+Storm Storkanus yeasterday i played Lucio with 4 dps and sniper ... i asked them to get a tank and 2nd healer ... they told me to change to some usefull character ...
I find it quite nice to make the calls when I'm on reinhardt. Mostly because my lucio player isn't "rdy" for it yet but also because I have a direct sight on the shield. I mean that shield is so important and I see so many ppl not using it properly (both allies and ennemies). As for the "rein is easy" mentallity, it is a thing indeed and yet so many rein keep their shield up until it break instead of stopping a bit before and let it charge, so many team stop shooting because "his shield is up I won't dps, better try to sneak a kill on the side", so many rein charging from the other side of the map completely breaking the formation... as a "main" rein, THANK YOU!
I hate people that say winston is bad or easy to play I play zarya roadhog mcree at a very high level and two of those are some of the hardest heroes to play well with especially zarya and even so I can not grasp how to play winston at all I dont know when to jump I cant finish off kills and I'm garbage with his ultimate
Jump into a squishy who they left vulnerable. Isolate them with your bubble while also protecting yourself then survive long enough to get out. Should pop his ult to desperation contest or to knock enemies of the point. Not for killing
Mr. Doomgu I understand how to fundamentally play him it's just I can't I'm just unable to my timing is wrong and I just find it difficult to play a character like that who does so little damage which is why I stick to characters like zarya soldier roadhog and this is not me just saying that because they're powerful heroes I play them at a decently high level
Exactly this! It bugs me that people talk down Winston and yet he is all about good timing to be effective. Jumping at the right time and knowing how to use his shield in a reactive manner (this has helped me play much better). You can actually win quite a few 1v1 situations with that shield and if they start to overwhelm you, jump out. I love his play style.
+Nick Weight I used to think Winston was boring and a waste....until I tried him in a decent team that communicated and boy was my initial outlook so totally wrong....he is a great weapon when used properly and can actually do quite a bit of dps if he's locking onto multiple targets at once....one of my best games elims wise was bc the opponents had that lets all play dps hero's syndrome, my team would soften em up while I jumped in dropped my dome and manabed to get multikills time and time again. I play Winston a lot more regularly now.....its great fun!!!
Tom Bullard this game completely changes when you play it properly with a team heroes you'd almost never play in solo queue become 100% viable in different situations
I like to use Lucio to rush in behind a Reinhardt shield when I get the chance and book him out of position leaving him and the rest of the team open, its a risky move but if you can time it right it is a game changer
boop*
Why is everything a fallacy? You ever heard of the word misconception? It's much more applicable.
Nah, fallacy is the more specific term and fits better. A fallacy is the use of bad trains of logic to make reductionist conclusions, where misconception is a general misunderstanding.
So you're saying that assuming a hero you don't use often is easy, is a logical error and not a misunderstanding? A logical error? You're sure that's the case? Because failing to see something in an objective perspective rather than a biased one is not a logical error, it's a misunderstanding, and thus, a misconception. (I apologize if I came off as rude but I am frustrated at how often I see people misusing the term fallacy.)
Using the word fallacy makes you smart, obviously.
Well that's the thing, they are following a logic train, just one based off fundamentally wrong assumptions *and* with a specific set of prejudices limiting their conclusions. Coming off games like COD and stuff it's probably very easy to make certain assumptions, so they reduce the number of factors affecting hero difficulty to a more limited kill count and twitch gameplay favouring set of questions to determine hero quality.
So basically, fundamentally wrong assumptions about what's important in the game they're playing has led to fallacious logic in determining what factors of a hero are important. It's basically a more complicated version of the false dichotomy logical fallacy.
You aren't necessarily wrong that it's a misconception, but that's a bit too broad a term.
Okay, I understand where you're coming from. I still think it's a misconception because their assumptions are based off of ignorance. But yeah, I guess fallacy is more of a specific term than a misunderstanding, they're about the same thing anyway, it's just fallacy seems so harsh a word to use.
"Is it high noon yet?" is the funniest quote EVER! :D
Your Overwatch. I think when you want to describe the do's and don'ts of a player/hero. You should try to take gameplay from your subs because even though you describe them pretty well, with your gameplay, you are playing at a higher level than the average Overwatch player and so we only learn the do's not the don'ts. If that makes sense.
I don't watch professional football to see high school teams play.
So, why would i want to watch a bunch of average clips?
I think if you're here you want to learn. Why not learn from the highest level of play?
Reminds me of a saying I once heard...
"Smart people learn from their mistakes.
Wise people learn from other's mistakes."
What's really the harm in watching average players get beaten? Maybe Yuyu's comment holds some merit
Because diamond isn't the highest level of play. He probably wants to see viewers gameplays because it's easier to learn from mistakes that are easily noticeable than amazing tiny mechanics that are unnoticeable unless you already know that it's happening.
Isn't the point that you watch for the little minute things that makes your play better? If we can clearly see Reinhart not shielding properly, for instance, then we'd say to ourselves "I'd never do that. I'm better than this assclown!" But if we watch the best of the best we can be more critical of our own play and how it compares to theirs. Idk. I don't know educational theory.
Thank you for this video man! People don't understand that anybody can play Lucio, but very few people can play a GREAT Lucio. There's so many things you need to keep track of, like when to speed amp a dive comp out of danger, or wall ride behind enemies to push them off cliffs or towards teammates. The biggest thing is the Lucio stall, which is when a single Lucio rides around a payload contesting it as long as possible until his team can come help, that's what makes an EXCELLENT Lucio.
I think zennyata is a better shot caller because he always in the back and can make focus Easy.
yeah but most zens play a main healer role so they might be more focused on heals than play making, i also think lucio has a better kit for it with speed boost, but zen has a good kit for it too
thats why a zen/lucio comp is so good. if you have zen telling the team when to go in and lucio telling them when to get out, then you dont have to worry about the rest of your party lacking game sense. trust me. i feel your struggle.
But the problem is his healing is shit he can barely keep anyone alive he is a DPS that happens to be able to heal. sure when you out soon combat his heal can really repair damaged and top you off but in it you might as well try to give your character a band aid instead of use him.
I think zen is alteady busy discording and aiming while lucio should be going from cover to cover and if possible shooting
If your Lucio isn't constantly spamming his shots in a fight, it had better be because he's getting focused and more concentrated on evading than shooting. A Lucio's DPS addition isn't something to sneer at.
Also with Lucio: 1) He is a force to be reckoned with on Ilios; 2) his mobility is a huge part of his strength. There are so many times either playing as him or fighting against him that his ability to hop around and wall-ride makes him maddeningly hard to pin down, given the right terrain--he can keep a point contested for a long time to facilitate clutch plays.
And playing support well--even just the healing part of it--there's a difference between just kinda doing it versus doing it well. If you play as a healer you have to prioritize who you focus on, where you position yourself, how/when you can help contribute to the team damage, when your ults or boosts help, and whether or not you can rush to save a specific person whose health is getting critical. I find it super rewarding to make sure my team stays alive long enough to wreck house.
There are easy characters. Seriously, an easy character is one with a high skill floor. Easy to use efficiently. Winston and Lucio are examples of this. You're not arguing how easy they are to play but how each one has potential which is different.
For example, Lucio is easy, just spam your attack to poke and stay with the team healing them. Whenever they are at full health or you have an advantage or charging in to attack, speed boost. Walking away into a corridor leaving your team alone while they're trying to poke as Lucio is a bad play. At least heal them so they can poke efficiently without dying which will make it last shorter. And there's nothing stopping the enemy team from charging in while you're standing there doing nothing waiting for your teammates. Poking will not only give you the chance to have an advantage but it keeps each team on their own sides.
So do you win every game as Lucio? No? Then he isnt easy. He is simple. Easy would imply minimal effort for a victory, when in reality you have to try pretty hard.
SanicDaHergedog People take the idea of easy as mechanically easy, when people like rein and lucio are mechanically easy, when to play them to their fullest potential its hard having the gamesense and timing, and its actively thinking whats best, not just hitting heal and spamming. There is so much more to the character, but most fps players dont see that they see "heals and spams nothing more to the character"
This comment will address everybody in order.
+Otto Carvalho Riesembrg Bastion is easy with a really broken skill ceiling that doesn't work. I consider a character who has a broken skill floor or ceiling to be broken entirely but this is just my own definition. Feel free to define it however you'd like.
+Khashon Haselrig If you're not careful, they have a sniper, or you don't have a tank. If they have a sniper then it's not like their pushing up easily anyways. Staying back would be a better idea. Then again, i don't fully agree with my logic on poking anymore. I hate losing most of my shield with reinhardt before going in. It places us at a disadvantage. Especially when they have a roadhog or junkrat spamming it if I put it up. Then poking is useless.
+Duncan Nankervis Yeah, because winning in reasonable games takes more than sitting on the skill floor. That and lucio is a support, he can only help people damage so much. If the DPS aren't good enough he will fail. A support is necessary but lucio is far from a traditional carry and he will always be as a support. Lucios don't have to try hard to heal, shooting and even moving can be options on the right team yet you still get a gold medal and a card. His wall riding also makes dodging very easy to do along with his right click. Overall everything about him is very easy to pull off. Right click = distance, wall ride = survive more, heal = working. Lucio's fast healing is so useful even if he doesn't use speedboost, he's helping. Not as much at all, but he is helping. He's one of the worst characters for this example. As his main ability that makes him strong, is automatic and constant. Symmetra is a better case of too easy to play at her fullest. But then again she's just op right now. Just to clarify my point more, easy is being able to hold left click as reinhardt, or just simply exist as lucio and still be a major help on a team. Although you aren't bringing the fullest out of the character, you're still doing a lot as your main function is, again, easy to pull off but hard to master. Comapre this to genji, aim-heavy heroes, ana, and so forth and they're pretty easy in comparison.
+SilverBowtie That doesn't deny that their main function is easy. Walk down the bright line and block fire. If you have good enough dps and a good enough team that will still help and work. Compare that to a genji or mccree failing to get any kills and it's MUCH easier for reinhardt or lucios to be easy. Gamesense and timing is how they need to be used to their full extent. But when it comes to other heroes, they need mechanical skill. And you can get by game sense if the mechanical skill is easy enough and the enemy isn't better than you. I can't speak for higher levels because that's when skill floor are meaningless. The easy talk is of no use in higher levels. Why compare? So i don't. I'm thinking of average players, where this argument actually matters in. And in this case, mechanically easy is still easy. Every character requires game sense even if some take more than others. But in lower levels it doesn't require game sense as much as it does mechanical skill. And remember, we are talking about those levels. When we add game sense in, we're in higher levels where skill floors are, again, meaningless.
"Mcree's standing there with his hand in his pocket like: "IS IT HIGH NOON YET!?!?"
Reinhardt is not easy in the slightest. Any moron can pick him up and get good results but to be a truly magnificent Rein takes a lot of brains and knowing when exactly it's safe to aggro and when you should provide a shield for your shite dps.
...Yes I'm telling you that because you play dps you're shite. Because you let people flank, you don't aim for the supports and you don't hit most of your shots. If you're on my shitty MMR just play Winston until ye can get kills reliably xD
To the first paragraph--so much yes. I've played Rein successfully a handful of times, but I still feel a big question mark about when I need to be holding steady with my shield versus charging in and smashing fools with my hammer.
And to the dps thing--oh my word. I've had several quick plays where I rush to the front of my DPS, throw up my shield--and then they all run away to 1v1 in random hallways. PEOPLE. Do you actually know what this big rectangle is meant to do?
And for some reason it's their job to leave healers to die.
Feels bad to be support.
Vincent Kenway That would be a bad Rein :P A bad Rein will think he's a chunkier dps and run off to duel people forgetting the objective. To be a good Reinhardt means you have to think about the objective all the time and everything you do must be an effort to help you capture it.
F2H Or you can charge in and die pointlessly and leave your team without a tank. As I said in the original comment - it's knowing WHEN to be aggressive. But either way charging solo onto the point of numbani will usually get you fucking nowhere.
F2H It pretty much was pointless. Your failure to protect your team mates may also render to the other team more kills. You're just feeding ult charge at that point and of all the things in OW feeding ult charge is the ONE thing above all else you do not do.
as someone who may aswell be a Lucio main it's nice to see him attaining love, a good Lucio can be the difference between back to back wins and losing
Wait, you give people lessons? How do I get in on that?
Coach FREEDO Fridays on Twitch, starting this Friday when our video goes live. Email in gameplays to YourOverwatchPlays@gmail.com .
Your Overwatch That's awesome! Now I just have to find a way to record a game.
it would be nice if you also upload coach freedo episodes to your youtube channel
+Harrison Johnson download obs, its free and pretty good for free software
Are there any conditions on submitting a video, such as it has to be a certain quality, framerate, etc.
Hey, thanks for making videos...
Admittedly I was one of those players who would whine and think characters are "ez" but you guys and your videos have really helped me become a better player overall. I'm still new to the game and it can be so frustrating at times but your guides and information are just making me perform very well and I am just getting better and better.
Thanks again.
Lucio is easy, he's 1 step away from tab targeting. Any good wow player could play a good lucio, any good lol player could play a good lucio. Basically any good video game pvp player could play a good lucio. What separates FPS games in general from other genres is the mechanical skills. What's sad about Lucio is that he cannot showcase a good FPS player's mechanical skills or more importantly, he doesn't help improve the skill of a player trying to get good at an FPS.
And to be fair, I would not have a problem with Lucio except, he is irreplaceable in team comps right now.
You still need to aim.
Agreed, and a good Lucio can be really hard to kill if they got their dodging down pat.
Yep. Dodging with Lucio is completely different than doing it with, say, Soldier or McCree.
The wallrun, speed boost and his gun aren't just gimmicks slapped onto a passive heal for your team. They're vital parts of his kit that you can't ignore on higher levels of play. If you, as a Lucio, are able to solo kill the enemy Reinhardt, for example, it means you've mastered his mobility and dodging.
I main Lucio and I totally disagree with you. Sure Someone can say that they 'play' Lucio but other than healing, are they doing anything else. One important thing is getting eliminations as well as healing. For example yesterday I dropped 23,000 healing 49 eliminations and 37 objective kills. I'd like to see you play Lucio and drop more than 30 eliminations. I'm sure that you are probably a dps main and don't understand how important it is to have a good Lucio (because we structure games). We do not carry at any extent however we choose the style and pace of our team and the enemy team. -platinum Lucio main
Doesn't require aim? Lucio's damage is great, and statistically I have nearly the best Lucio aim in the entire game. I'm top 1% in accuracy and his gun can deal serious damage since most teams don't even think of me as a threat.
I've noticed that when I play certain supports or tanks in competitive, I usually end up being the leader guy who comes up with strategies and calls things out. These characters don't rely on having excellent mechanical skills, which actually makes them ideal for focusing on the logistical side of the game.
Games go a lot smoother with more coordination, and having someone to remind the team of that can be much more effective than even a good dps player.
The game might not reward you with tons of gold medals or the play of the game, but it feels good to know that your guidance contributed to pulling off a smooth victory.
As someone who appears have become a Lucio main in Season 2 I agree with this quite strongly. Especially the crowd controlling you can get with your weapon, it's incredibly versatile and I find myself chasing down teammates on multiple occasions to get them out of a hairy situation.
HAHAHAHAHA "I'm basically Seagull's cousin", that was beautiful. Thank you for making me laugh out loud at work!
I loved this video! As a Lucio main, its amazing to finally have people acknowledge that the decisions made by him (and other "boring") characters, really turn the tides. If you have good communications, a Lucio as a team captain is amazing and wins games.
I think a lot of players are confusing characters being easy when in reality they may have a lower skill "floor" than someone like genji or zarya
Lucio has the potential for environmental kills too with the edges or holes in a map combined with his bomp. Which I say takes some practice to get the timing and distance right on.
I don't know anyone else but since Season 2 released, I can't stop myself from playing Reinhardt. Already have 5+ hours with reinhardt for my season 2 games and when I hope into QP I immediately jump to him now.
There's something about him that I never really took the time to appreciate when I got the game months ago and usually went to the other tanks but now that I've basically mastered his timing down, it's such a pleasure being able to play Reinhardt in my games now.
With the addition of the allies health bars for all characters, it's so pleasing to find someone who's low on health and shield them from any damage so they can escape and prevent our team from losing constant 1v1 battles by having me interfere in them and shield them
I've always used the term 'Body Block' to mean keeping an enemy stuck, unable to escape an area, by blocking them with your body.
Taking damage for a teammate is called.. taking damage for your teammate.
Awesome video. This and the 5 things Overwatch players should know have calmed me so much as a player. Instead of raging at bad play, I analyze how each player I'm matched with is (or isn't) doing his/her job. It's a hard game to solo queue, and a frustrating one at that, but when you do your job and pay attention to the bigger picture, it can still be really rewarding. And you get a ton of epic votes at the end, because at least the game knows you're doing it right ;)
Bless you for this. There's a huge difference between playing an easy hero and playing said hero to their max effectiveness. A prime example for me is ole torbs. I constantly hear how easy a hero he is to play, but the VAST majority of torbs I've played with/against completely underutilized him.
as a Lucio main videos like these make me happy
It's also the case with Tracer, she seems to be an underrated character because if you have enough timing and speed, you can easily out match an enemy with enough patience. Usually I focus on isolated enemies by getting up close, blinking back a forth behind them to confuse and annoy them until eventually killing the player. I guess some characters are easier to master than others in a sense
I was playing a high rank game up in masters and was solo healing and we had 3 dps so I asked one to switch to lucio then he said "I'm rank 80 i'm too good for lucio"
Thank you for this. People who don't play Lucio often don't understand how much awareness and strategy it takes to play him well.
also "his boop" lol loved the boop designation
"Is it high noon yet?!" "No, its only 9 o' clock. Reset your clock, McCree." - kek
That feeling you get inside when a Reinheart charges you and you side step and rightclick him, so he flies off the map. Love lucio.
Nice video. I feel like, especially the further you get from the highest levels of play, people don't really grasp in an intuitive way that the fundamental unit of victory in Overwatch isn't the elimination, it's the second. The game sort of reinforces some faulty assumptions by prioritizing multikills in assigning PotG, but ultimately it doesn't matter how many people you kill if your timing is bad. Nobody gets any points from elims; the primary thing it accomplishes is slowing the enemy down. And, ironically, in my experience it tends to be the heroes that tend to get slammed as low skill, like Lucio, that're the best at managing the game's timeflow, even when they're not actively killing people. Symmetra's another example where you see a lot of people saying she's a bad Support because she doesn't really keep people alive, but staying alive is secondary to managing time effectively, and almost everything Symmetra does plays into that goal.
Hate it when I speed boost and run the point while the rest of my team sits at the choke.
Lucio has got to be one of the most fun hero's in the game. pulling of epic distractions or contested moments is downright hysterical
Would you guys be able to make a video about attackers (especially on maps like hanamura and volskaya) that don't push through the choke, but just try to get kills through it? (e.g. setting up a bastion behind a rein on the attacking side). I find these teammates to be just as bad as those that trickle in and people need to realise that you cannot win anything if you're not actually on the point. Great channel by the way. It's helped me a lot with my gameplay :)
I think every overwatch player needs to watch these videos, they would help so much
I'll never understand people who find healers boring. I think it's really fun to manage your team and make sure they all survive whilst zoning the enemy (Lucio) or debuffing high priority targets (Zenyatta)
I agree on these points. I also was one of those people who didnt want to play certain heroes for a time. Mostly due to how i didnt think i would fit he role well. For instance i didnt start as a Reinhardt or Lucio player. I went with Pharah and Bastion then after some time i tried the others.
I Discovered that holly hell i rock as Lucio. I had natural instincts for leading a team in charges and dodging fire by using the environment and his wall ride. The I gave Rein a go and once more found myself a good judge of timing his shield up tiem vs spewing fire . I eventually became my teams defacto lucio and Reinhardt player. This was all simply due to the discovery of my hidden talents.
Lastly i think a ton of people do not understand the meta in some characters. Lucio is a great instance of this if you want to lead the team and call some shots and have the ability to control the flow of battle as a any strategist would Lucio is the man for it. Other characters fall into similar categories for team make up that go beyond the game play mechanics and enter into dynamic personality roles.
I love playing Lucio, people never expect some things he can do.
If there's a hole, exploit that shit, be in positions the enemy won't think to look for you and boop 'em in (King's Row is really fun for that since people tend to forget there's holes there).
I guess I am a shot caller because I find myself instructing and organizing teams for a push,focus fire that is needed on a certain hero,moving in different routes and locations, and ultimate combo awareness.
I massively improved my gameplay with literally every hero by taking a few hours to research mechanics that aren't explicitly stated in the game. When to pop certain ults, how do I maximize my wall riding time, when to switch off, and who to switch off too. I am performing so much better then when I started because I took the time to make sure I understood how the basics worked. It honestly shocks me how many people who use all these 'pro tricks', and play high skill cap heroes, but lack a basic understanding of the basics. Its like a sword, you can't learn how to fight with it without learning how to hold it first.
With a little practice, you can even use Lucio to remove Bastions, Widowmakers, Hanzos, etc that keep you from progressing. It's not going to be as effective as a Tracer, but if your DPSes are otherwise occupied, it can save a push!
I liked that you mentioned Reinhardt, because yes, he is an easy hero (insofar as his kit is simple). But if one team has a good Rein and the other team has a slightly worse Rein, that difference is REALLY noticeable and potentially game-ending.
I'm a Lucio main and i can say that he's an easy character to pick up but one thing that about his kit that's not easy to pick up is his wall ride and all the things you can do with it.
This is why I think you're one of the few TH-camrs who talk about Overwatch that I respect.
You should make a video describing which two characters go well together. No, not team compositions necessarily, but probably something like a duo who have proper synergy. You can't always have a team full of friends, and you can't always count on people you don't know to help out or even understand what to do.
Here's an example of a great team duo: Reinhardt and Zenyatta.
Zenyatta can safely dish out the damage while Reinhardt keeps him safe. If they decide to get close, Reinhardt will beat them sideways (and the Discord will make it easier). He can be healed quickly enough if his Barrier Shield is up and full, and have enough survivability and prowess thanks to Zenyatta without the barrier.
They cover each other's weaknesses, which would even make counters more manageable to deal with.
I love what u guys r trying to do, keep up the good work. Sadly i think that most ppl r just gonna click Advanced Genji guide that popped up on the right side of their screen and forget about this video lol
Yeah, there's a lot of truth in the "Oh he's easy so I won't play him" feeling. Like Soldier is in a lot of Pros line-up, but he's an "easy" character to a lot of people and they sort of poopoo his plays of the game. Like easy to learn is not /easy to play/ the nuances of a character make or break your ability to make picks and plays for your team.
My Junkrat gets criticism. Until I fly around getting all the flankers and flank myself. Junkrat is more than just lobbing grenades randomly.
Suhyuk Kim Without aiming, he's useless. Many points defended with good aim. And the traps, USE THEM.
"no here is easy," looks over at bastion. "*almost* no here is easy." there we go.
Really great video as always! Love your channel's content, it's really helped my group of Overwatch friends grow as a team!
I really like this video. Just because a character isn't reliant on pin point accuracy ( ex widow, mcree, Hanzo) doesn't mean there easy to play. I respect all reinheart, lucio, zarya, mercy, zen players because the positioning and decision making is just as viable of a skill as a widow, mcree, or Hanzo with good accuracy.
When people talk about easy character, in any game; it is generally their high skill floor. Widow, Macree, and Hanzo all have high skill floors; because you have to land shot or you're just throwing. In overwatch, most characters with a high skill floor tends to reward the player with damage or more utility. When you have a lower skill floor, you tend to have to use your kit smarter since you do not have the mechanical ability to aid you.
I agree 100% but the funniest part of this is that your "respect what the characters have inside them..." sounds like something a narrator would say and the end of a documentary on animals.
I used to bitch and complain a lot not long ago that certain characters (mainly Reinhardt, Bastion, and Roadhog) are OP, they take no skill or effort to play and I'd refuse to play them out of stubborn pride. I've broken myself out of that line of thought, realizing that I'm just frustrated about dying to them often, and have been more open to using them and see what makes them tick.
I'd really like to see coaching videos where you rip people's gameplay apart and make notes on good/bad decisions and why theyre good or bad decisions - could get the community involved and use gameplay people have sent in.
I think it must be considered that Overwatch players are very fortunate to have such a great community when comparing it to most other online games
With lucio I always try saving everyone blocking the damage or pushing them away from my teammates, especially against Mei so they do not get frozen. That is a really good tactic.
As someone who uses reaper primarily, i can agree 100% on what you have said. Some people are always talkin sh*t about me saying he takes no skill to use.
Very true what you say. I've mostly been playing as Mercy in season 2 (sitting at 65% winrate) and she is so much more than what meets the eye. As ranked often features only 1 healer (in gold/plat ranks) I've adapted a "dead me = dead team" mentality. I am the most important hero on my team, without me, my team dies. Which opens up a whole new set of choices you have to make. Should I try to go for the heal on the tank that goes a bit too ham, will I be able to get out safely if I do? Should I use my ress on this one or two guys that died or can we manage to hold them off till they come back, leaving my ult ready for a potential bigger payoff.
I've adapted this playstyle into my Winston play too. I am not a frontline tank unless I ult. My job is to pick of their low health heros and create a favorable fight for my team. Which means I need to stay alive after I get that one pick or trade myself, 2 for 1 style. This kinda can't be stressed enough, stay alive. No shame in retreating. I see so many Winston players that just jump into the other team, barrier down and then die. Like pick your fights, as Winston you're kinda like a huge flanker with lots of hp.
the thumbnail looks like lucio is getting it from behind
Reaper is a classic example of the "easy hero fallacy"
It all depends whether or not you count "in game awareness" as a skill. Mercy and Lucio aren't high skill heroes, but someone playing them needs to have awareness. I've seen plenty of lucio's healing when there is no team fight and everyone has full health, or mercy's trying to be the hero by healing flankers who are in the back lines.
Wow Freedo, so much wisdom in the content you guys at Your Overwatch are producing, it's unreal! Thank you for this energetic and intellegent video! I just love you so much! Keep up the top tier Overwatch content my friend! I love u!
This is so important. Winston is so good in so many situations, and people constantly say he's terrible because he's easy to play, but didn't it take skill to realize that he was the character that would help set up a win? Isn't it more impressive to know who to play in which situations, no matter who?
I think healers need to have a more strategic mindset since they kinda keep everyone else on the team alive so they have to position well enough to support the team, survive the enemy and help with getting eliminations
I feel like this mindset is more that of the solo player. Once you play with a full team of buddies partied up and communicating you realize just how crucial all the roles are. Even if you dont notice it immediately. I play a lot of Dva. I find im good at it and i enjoy her. Sometimes i get caught in the heat of battle, wipe half the team and feel invincible, but that was only because my buddy who plays nobody but mercy was sticking her wand up my ass the whole time. The value of a well time rez or sound barrier. or a Reinhardt who knows what hes doing is undervalued. Im decent with lucio, but i suck with mercy and Reinhardt. sure i can perform their basic functions with a degree of competence and normalcy but im nowhere near the level on those heros as people i play with who fill those roles. I have lots of respect for that. I may go 56 and 4 but thats only possible with cohesive and skilled teamates.
Appreciate this video. You can tell who only plays solo queue or is just a trash team player when they only understand skill in terms of mechanical ability and not game sense. Especially lucio, people who say he is easy never have any idea what to do with a speed boost but get back from spawn. Easily his most powerful ability and why it is getting nerfed, and I constantly get people saying to stick on heal boost.
The thing is, the skills required to play Lucio well are far more accessible than the ones required to play some of the other characters. It might not be 'easy', but it's more common; so human nature to say it is.