“They got us surrounded - - the poor bastards!!”😁. Great game, Alex. I have been having issues as well with the leftover leaders from close combats where their command was wiped out. The leaders always seemed to squirt out and get away. We just house rule that, if there are enough casualties sustained equal to or greater than the total number of men, the leaders are killed as well. That may mean quicker morale collapse, but it also makes attaching senior leaders to a section a lot riskier. It’s been a while since I’ve played CoC; so, I need to brush up on the rules. I know small arms fire is based on the troop quality; but, isn’t HE file always a 4-6 to hit?
Cheers, glad you enjoyed it. Yeah, I have changed how I handle the leaders in close combat as well, it makes more sense to have them killed by greater casualties than allowing them to miraculously survive. As for HE? Do you mean the mortars? They hit on 4-6 if target is in line of sight, but 5-6 if the target is not in line of sight.
@@StormofSteelWargaming I was thinking of the Stug. You were rolling 5’s to hit the Paras in the field. I’ll double check the rules - I might have been playing HE wrong the whole time.
@@get_the_lead_out It's been a while since I recorded this video, so I wasn't sure. You're probably right, but the Paras are elite which does make it harder to hit them.
Fun stuff, the game really can hand one player a much tougher situation than the other sometimes, so it helps to know that going in, to enjoy the story and be willing to try again
Great game and great set up Alex. I feel I got incredibly lucky or at least Gary was incredibly unlucky in the original game. For you viewers who have not been blessed with playing a game set up by Alex I can assure you the tables are like little pieces of art. I do love to bait all my chums a little as is the traditional wargaming way but I really do appreciate the effort that goes into painting, modeling and recording these games. Long may it continue. Happy gaming everyone and Gary I am ready for a re match
On a couple of times you have pinned on shock equal to unit men count. It actually has to exceed it. Not particularly important but it can change the game a bit. (Or I could just be a pedantic bugger [page 9, pinned]).
A persistent problem with WW2 infantry games is how to handle an AFV when you lack anti-armor assets. Of all the games I've played, Chain of Command has the most elegant solution. You don't beat the tank, you break the enemy before the tank can do too much damage. When the tank commander sees the infantry running, he isn't going to stick around.
@@StormofSteelWargaming Hi, It was just an observation, I have played with both systems and they each have pro's and con's. The game still works brilliantly either way.
A good game. Perhaps the Americans could have used Covering Fire (rule 4.5.4) from the buildings to 'shoot in' a second right flanking squad from the woods. Being an Elite target, the Germans would have needed a 6 for a hit at close range.
Alex loved the game as always. Question why did the Stug III get 9 dice to fire? HE is only 5. No MG on that model correct? The fire dice would be split for range over 18" for MG? Also not cover negation for those. I of course probably missed something about that in the set up. Stay cool
The US troops would have line of sight through two corn fields for targeted fire on that German squad at the start? If the fields would provide light cover if the Germans were in them, don't see how the US troops would be able to fire accurately through them.
That was probably the best Chain of Command battle I've ever watch. What an awesome back and forth fight! Thanks Alex for sharing!
Cheers buddy! Glad you enjoyed it!
“They got us surrounded - - the poor bastards!!”😁. Great game, Alex. I have been having issues as well with the leftover leaders from close combats where their command was wiped out. The leaders always seemed to squirt out and get away. We just house rule that, if there are enough casualties sustained equal to or greater than the total number of men, the leaders are killed as well. That may mean quicker morale collapse, but it also makes attaching senior leaders to a section a lot riskier.
It’s been a while since I’ve played CoC; so, I need to brush up on the rules. I know small arms fire is based on the troop quality; but, isn’t HE file always a 4-6 to hit?
Cheers, glad you enjoyed it. Yeah, I have changed how I handle the leaders in close combat as well, it makes more sense to have them killed by greater casualties than allowing them to miraculously survive. As for HE? Do you mean the mortars? They hit on 4-6 if target is in line of sight, but 5-6 if the target is not in line of sight.
@@StormofSteelWargaming I was thinking of the Stug. You were rolling 5’s to hit the Paras in the field. I’ll double check the rules - I might have been playing HE wrong the whole time.
@@get_the_lead_out It's been a while since I recorded this video, so I wasn't sure. You're probably right, but the Paras are elite which does make it harder to hit them.
Fun stuff, the game really can hand one player a much tougher situation than the other sometimes, so it helps to know that going in, to enjoy the story and be willing to try again
Yeah, I love the friction in CoC, it really makes the game for me.
Great game and great set up Alex. I feel I got incredibly lucky or at least Gary was incredibly unlucky in the original game. For you viewers who have not been blessed with playing a game set up by Alex I can assure you the tables are like little pieces of art. I do love to bait all my chums a little as is the traditional wargaming way but I really do appreciate the effort that goes into painting, modeling and recording these games. Long may it continue. Happy gaming everyone and Gary I am ready for a re match
Aww, bless you, cheers Lee. Don't worry, I won't let anyone at the club know you were being nice!
On a couple of times you have pinned on shock equal to unit men count. It actually has to exceed it. Not particularly important but it can change the game a bit. (Or I could just be a pedantic bugger [page 9, pinned]).
A persistent problem with WW2 infantry games is how to handle an AFV when you lack anti-armor assets. Of all the games I've played, Chain of Command has the most elegant solution. You don't beat the tank, you break the enemy before the tank can do too much damage. When the tank commander sees the infantry running, he isn't going to stick around.
Indeed, you can also drive the enemy AFVs off as well by firing at the vision slits and causing shock. It's not an impossible ask, really.
Thanks Alex another great game, very aggressive US Airborne really stuck it to the Germans in hand to hand, good call👍
Glad you enjoyed it
Hi, question: a lot of people I have played CoC with or watched on TH-cam, use a reducing die method for multiple phases?
I'm not sure what you're asking? Yes, some people use that method. I don't.
@@StormofSteelWargaming Hi, It was just an observation, I have played with both systems and they each have pro's and con's. The game still works brilliantly either way.
enjoyable game to watch must try something similar when I can get a table to set up I can play it
Cheers! Glad you enjoyed it!
A good game. Perhaps the Americans could have used Covering Fire (rule 4.5.4) from the buildings to 'shoot in' a second right flanking squad from the woods. Being an Elite target, the Germans would have needed a 6 for a hit at close range.
Cheers, yeah, I always forget covering fire. An important little rule.
Alex loved the game as always. Question why did the Stug III get 9 dice to fire? HE is only 5. No MG on that model correct? The fire dice would be split for range over 18" for MG? Also not cover negation for those. I of course probably missed something about that in the set up. Stay cool
Cheers, glad you enjoyed the game. I can't exactly remember, but I was probably reading the AP value and not the HE value. Just a simple mistake.
The US troops would have line of sight through two corn fields for targeted fire on that German squad at the start? If the fields would provide light cover if the Germans were in them, don't see how the US troops would be able to fire accurately through them.
Just pretend that the area behind the fields is slightly elevated.
Nice!