i love this type of DATA bro xD i also been doing allot of testing&stuff since i realized items/effects descriptions in Albion seem to be kinda off or not Specific enough. Things i would like to see is > The difference in dmg done with and without specs. (0 spec / 100 spec & 120+720) And i feel like possibly some weapons have more AOE escalation then others ?? Also there might be a difference in how much % Dmg Increase u get depending on the Tier of the weapon. (For example, i Feel like some T4.0 items get a much higher % Dmg Increase from AOE Escalation then the same item in T8) Lets say on my T4 item if i hit only 1 player i do 100Dmg, but when i hit 5 players i'll do 132Dmg right. [+32%Dmg Increase] then lets say, i use T8 item and only hit 1 player ill do 150Dmg, but when i hit 5 players ill do like 180Dmg ?? [+20%Dmg Increase] I would LOVE to know if there is any truth behind this or am i just tripping haha xD.
I'm too lazy to boot the game to check if I'm right and even if it's a mistake it's an irrelevant one. BUT I'm still gonna be a pain about it. When presenting ip you have some column like 120+100. But If I'm not mistaken the collateral bonus from base weapon (weapon made without artifact) is twice as big as the collateral effect from an artifact weapon. Therefore the collateral bonus from having 100 spec in great nature is greater than having 120 in ironroot. So it should have been written 120 + 100 (basic weapon). Hope you liked the useless (and maybe wrong) info
That is true, and in the complete screenshot of that spreadsheet it has a few notes attached! I can understand you didn't fully pay attention to it, or zoom in on it, but it says ''The first +100s are +0.2 IP per spec, the others are +0.01''
Great video Guys, I have a question maybe u can answer, what’s the difference between the resistances (armor and magic) and defense, I can not understand how it works
Please try to investigate the gain from ip on weapon lines like frost, since people aim for 840 frost in HCE and I wonder if the gain is linear with ip.
hi, i have a build of 4.4 chill howl with mistcaller plus pork omelet. is that bad? or i should change my food. also may passives is in cdr im in a full leather equipment so yeah
Where have you been all my life?! :-D What about other skill lines then healing? Is it worth it to get 120 in all armors? Is it worth it to get 120 in weapon lines other then healing?
So if going all the way to 120 on all weapon isnt that usefull, what would be the sweetspot? Is 700/700 needed? What about everything at 100 and your main weapon at 120? What would be the best if you only use one weapon or amour in that category as opposed to using 3 or 4
So when a caller asks me to put full cdr build, won't make too much difference if I use other stats? Or the diminishing return won't affect that much? I.e. occult staff build with royal armor, leather shoes, assassin hood and pork omellete.
Well, for ZvZ builds it depends. An occult staff is basically just a speedbot. Getting any other stat than cooldown is not really worth. Same would go for garcane and locus for example
Someone told me this yeah, I was completely wrong! I remember that being in an NDA patchnote once but I suppose they changed it before releasing it. My bad for not testing that, as I assumed it to be true. I will be better at testing anything I say in the future. Thanks for the comment!
Very useful data, MoJony, im glad that someone is putting the effort to clarify all non clear data that albion trow on us with poor ux.
Hey bro, in the last NDA notes they fixed the AoE Escalation for Snare Charge and many others! Nice work!
For carving before nerfs due to mists it was actually worth imo to get to 740+ on swords. Now it’s totally fine if you’re 400 or more.
Usually I never comment, but this is GOLD! Thanks
Thanks a lot, brother. That info is usefull for both new and veteran players.
10/10 Video!
Nahh, 15/10 the infos have AEO escalation😅
Great video! Another mechanic that I think isn't well understood is pierces and health cuts and how they stack.
Doing SBI's work since forever 👑
very easy to understand, great job!
Very nice video, i learnt so much about hidden game mechanics. Can't wait for the next video
OMFG Thanks yuo !! All those datas and infos are really important for any new player
Thanks you !
You're revealing the occult Albion knowledge to the wide public
And for that I thank you sir
very useful tbh we rarely see someone talking about that
Thank you for the video and the data !
I was wondering if there was any kind of Diminishing Returns on CC ?
i love this type of DATA bro xD i also been doing allot of testing&stuff since i realized items/effects descriptions in Albion seem to be kinda off or not Specific enough.
Things i would like to see is > The difference in dmg done with and without specs. (0 spec / 100 spec & 120+720)
And i feel like possibly some weapons have more AOE escalation then others ??
Also there might be a difference in how much % Dmg Increase u get depending on the Tier of the weapon.
(For example, i Feel like some T4.0 items get a much higher % Dmg Increase from AOE Escalation then the same item in T8)
Lets say on my T4 item if i hit only 1 player i do 100Dmg, but when i hit 5 players i'll do 132Dmg right. [+32%Dmg Increase]
then lets say, i use T8 item and only hit 1 player ill do 150Dmg, but when i hit 5 players ill do like 180Dmg ?? [+20%Dmg Increase]
I would LOVE to know if there is any truth behind this or am i just tripping haha xD.
Wow, just wow. Thank you so much i learned alot.
As a caller I already know all this but thank you now I can just send this video for people who don't know nothing 😊
Great info!, thanks for sharing
I don't get how defense works.
great video ❤ thanks for sharing this information ❤🎉
I'm too lazy to boot the game to check if I'm right and even if it's a mistake it's an irrelevant one. BUT I'm still gonna be a pain about it.
When presenting ip you have some column like 120+100. But If I'm not mistaken the collateral bonus from base weapon (weapon made without artifact) is twice as big as the collateral effect from an artifact weapon. Therefore the collateral bonus from having 100 spec in great nature is greater than having 120 in ironroot. So it should have been written 120 + 100 (basic weapon).
Hope you liked the useless (and maybe wrong) info
That is true, and in the complete screenshot of that spreadsheet it has a few notes attached!
I can understand you didn't fully pay attention to it, or zoom in on it, but it says ''The first +100s are +0.2 IP per spec, the others are +0.01''
@@MoJohny crystal weapons also give you spec for all weapons in their tree, so crystal spear spec gives you spec in nature as well
Im still waiting for the test if res pen effects item damage i.e. does purity on dagger do more than purity on perma
I will get onto it, and put the results in the next video
Great video Guys, I have a question maybe u can answer, what’s the difference between the resistances (armor and magic) and defense, I can not understand how it works
Please try to investigate the gain from ip on weapon lines like frost, since people aim for 840 frost in HCE and I wonder if the gain is linear with ip.
its also important for ppl to decide on whether to further attune ability damage or item power beyond a certain point
hi, i have a build of 4.4 chill howl with mistcaller plus pork omelet. is that bad? or i should change my food. also may passives is in cdr im in a full leather equipment so yeah
Is the stat explaination true for all stats in the game? Also damage? So beef stew and cloth dmg pasive?
Love your videos thankyou very much
What's the most efficient combo for cdr, then? Just omelette? Passives into balanced mind?
I believe it to be one big item. So a mistcaller or a pork omelette
¿Does ATTS get affected by diminishing return?
Where have you been all my life?! :-D
What about other skill lines then healing? Is it worth it to get 120 in all armors?
Is it worth it to get 120 in weapon lines other then healing?
Will test other skill lines for the next video
@@MoJohny Great! cant wait! :D
So if going all the way to 120 on all weapon isnt that usefull, what would be the sweetspot? Is 700/700 needed? What about everything at 100 and your main weapon at 120? What would be the best if you only use one weapon or amour in that category as opposed to using 3 or 4
120 in your main weapon and 100 on others is GOLD.
What tree is worth leveling? I hear that curse tree is worth it for the dot increase
I will in the future test more weapon lines ^^ so in the future I'll be able to answer that question
@@MoJohny Please! Would be so cool see data from every tree, im also curious about the cursed progression.
Nice video
So when a caller asks me to put full cdr build, won't make too much difference if I use other stats? Or the diminishing return won't affect that much? I.e. occult staff build with royal armor, leather shoes, assassin hood and pork omellete.
Well, for ZvZ builds it depends. An occult staff is basically just a speedbot. Getting any other stat than cooldown is not really worth. Same would go for garcane and locus for example
@@ac3gi715 Thank you.
W Content!
arcane mimicking PoN or holy orb will not contribute to increasing healing sickness
Someone told me this yeah, I was completely wrong! I remember that being in an NDA patchnote once but I suppose they changed it before releasing it.
My bad for not testing that, as I assumed it to be true. I will be better at testing anything I say in the future.
Thanks for the comment!
Levelling nature isn't worth it for healing? Oof, you've proven SwoleBenji is right about something...
great video 💪💪💪🧠🧠🧠👤👤👤
Wow the IP scaling nature is so bad! I’m at 400 in the tree I’ll probably just leave it now
science online
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