8 CRUCIAL Game Mechanics YOU Need To Improve In Albion Online!

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 67

  • @robinhoodrs
    @robinhoodrs 20 ชั่วโมงที่ผ่านมา +10

    One of the best videos I've seen in a long time, nicely done mate.

    • @aouniversity
      @aouniversity  13 ชั่วโมงที่ผ่านมา

      i appreciate you^^ means a lot man^^

  • @darrensmiles6934
    @darrensmiles6934 วันที่ผ่านมา +5

    You are so underrated bro.... Nice video

    • @aouniversity
      @aouniversity  23 ชั่วโมงที่ผ่านมา +2

      i appreciate it^^

  • @mikailaykul4187
    @mikailaykul4187 17 ชั่วโมงที่ผ่านมา +3

    I'm really happy to see POE level stuff for Albion, hope more people appreciates it. Good job mate really enjoyed it. Expect for the part where you lied at the begining claiming video wouldnt be fun :)

    • @aouniversity
      @aouniversity  13 ชั่วโมงที่ผ่านมา

      im glad you enjoyed^^ haha it's a very technical video with math and stuff. i tried to give it some sauce because it's dry information, but i guess it worked!

  • @Recline17
    @Recline17 16 ชั่วโมงที่ผ่านมา +2

    I've played this game for two years. Didn't know half of this stuff. Great job

    • @aouniversity
      @aouniversity  13 ชั่วโมงที่ผ่านมา +1

      a lot of these mechanics are either forgotten or not talked about, but knowing them helps you make better decisions overall. glad you got something from it^^

  • @Zero2Jero
    @Zero2Jero 2 ชั่วโมงที่ผ่านมา +1

    Great vid. What about the city beggars mechanic? Hahaha. Jk

  • @savetheocean9450
    @savetheocean9450 วันที่ผ่านมา +3

    I needed this video when I started the game!

    • @aouniversity
      @aouniversity  วันที่ผ่านมา +1

      better late than never? haha I'm hoping new people find this video early on to help them out^^

  • @Ultra504
    @Ultra504 วันที่ผ่านมา +8

    You're confused, let me explain.....

  • @ADHD10K
    @ADHD10K 9 ชั่วโมงที่ผ่านมา +1

    this is perfect

  • @flowerofash4439
    @flowerofash4439 15 ชั่วโมงที่ผ่านมา +2

    good vid

    • @aouniversity
      @aouniversity  13 ชั่วโมงที่ผ่านมา

      thank you!

  • @missaXIII
    @missaXIII 10 ชั่วโมงที่ผ่านมา +1

    thaaanks!

  • @ao_nesnes9052
    @ao_nesnes9052 13 ชั่วโมงที่ผ่านมา +1

    This is amazing!
    Very comprehensive, really well done.

    • @aouniversity
      @aouniversity  13 ชั่วโมงที่ผ่านมา

      i appreciate it^^ glad you enjoyed!

  • @meo8258
    @meo8258 17 ชั่วโมงที่ผ่านมา +1

    Since slows have 10s dr duration does this mean that frost staves q3 can get max cc reduction by itself? Since q3 has 3 seconds you can get 3-4 qs in that 10 seconds

    • @aouniversity
      @aouniversity  13 ชั่วโมงที่ผ่านมา

      yes. this is why SBI made changes last year to the way CC diminishing returns works for some of the CC types. They stated that they reduced certain ones from 10 seconds down to 5 because they wanted to avoid some low cooldown Es from reducing themselves. I assume they were talking about things like 1h hammer with full CD reduction build.

  • @iquitgaming1813
    @iquitgaming1813 16 ชั่วโมงที่ผ่านมา +1

    Nice video. I subscribed. Please more video like this man.

    • @aouniversity
      @aouniversity  13 ชั่วโมงที่ผ่านมา

      thank you! I am working on more videos, it just takes me some time to get them out, but I'm working on a solution to bring content in between the release of these videos as well^^

  • @ostadpapa
    @ostadpapa 11 ชั่วโมงที่ผ่านมา +1

    This video is absolutely fantastic, good job!

    • @aouniversity
      @aouniversity  11 ชั่วโมงที่ผ่านมา

      thanks! i appreciate it!

  • @Anis4CC
    @Anis4CC 12 ชั่วโมงที่ผ่านมา +1

    I didnt watch the video but just start look damn cool ❤

    • @aouniversity
      @aouniversity  11 ชั่วโมงที่ผ่านมา

      haha appreciate the honesty^^ atleast you got some entertainment from it!

  • @PedroSantos-nm2ev
    @PedroSantos-nm2ev 11 ชั่วโมงที่ผ่านมา +1

    One of the best videos i have seen in a long time about Albion, gg

    • @aouniversity
      @aouniversity  10 ชั่วโมงที่ผ่านมา +1

      thank you! appreciate it^^

  • @le_grand_manitou857
    @le_grand_manitou857 9 ชั่วโมงที่ผ่านมา +1

    Great vid, nice to see the numbers behind the game

    • @aouniversity
      @aouniversity  6 ชั่วโมงที่ผ่านมา

      glad you enjoyed!

  • @Helck
    @Helck 15 ชั่วโมงที่ผ่านมา +1

    For the protection, if you right the function you will see that puting everything in the protection and have 100 you will have 50/100 dommage reduction but if you have a 40 protection you will take 8% less dommage that if the fonction was a straight line.

    • @aouniversity
      @aouniversity  13 ชั่วโมงที่ผ่านมา +1

      if I understand correctly, you're saying that the function is NOT a straight line. If that's what you're saying, yes you're right. the resistance function is meant to apply diminishing returns the higher the resistance you go.

    • @Helck
      @Helck 11 ชั่วโมงที่ผ่านมา

      @@aouniversity yes, it's that th-cam.com/users/postUgkx9pfLia5yePq6GsKjw4NmCVVBVIQVyrDH?si=25TxHglABxeO5Mci

  • @mugene
    @mugene 10 ชั่วโมงที่ผ่านมา +1

    id love it so they would make it so you can only be healed by alliance/guild/party members and enable/ disabled them in yz the amount of t4 healers in plate in faction is nuts lol makes it more like black zone where u can only get healed by alliance/guild/party members gotta love going from 250+ heals per tick to 161 just to get healed by them for 30 so annoying sometimes lol

    • @aouniversity
      @aouniversity  5 ชั่วโมงที่ผ่านมา

      haha thats actually really funny i hadnt thought about how it affected faction

    • @mugene
      @mugene 5 ชั่วโมงที่ผ่านมา

      @@aouniversity im always yelling at people dont fucking heal us just go damage your healing doesnt make up for the amount im losing xD

  • @MiamiSammy
    @MiamiSammy 11 ชั่วโมงที่ผ่านมา +1

    Super helpful awesome vid

    • @aouniversity
      @aouniversity  10 ชั่วโมงที่ผ่านมา

      glad it helped!

  • @LeGhostX
    @LeGhostX 5 ชั่วโมงที่ผ่านมา

    Very helpful video, after seeing the previous one. I think I might watch the whole channel. Thank you!

  • @jolomiigbiaye1323
    @jolomiigbiaye1323 วันที่ผ่านมา +1

    Well explained👍🏿

    • @aouniversity
      @aouniversity  23 ชั่วโมงที่ผ่านมา

      thank you^^ glad you enjoyed!

  • @chipsarenice8046
    @chipsarenice8046 2 ชั่วโมงที่ผ่านมา

    Peak Albion content rn you are very underrated

  • @icarodias9268
    @icarodias9268 วันที่ผ่านมา +1

    ty a lot 2 days ago i found the def formula alone xD now u send it ty now i know i was correct.. and about aoe escalation its the most op thing in the game.. also def % is just a trash..

    • @aouniversity
      @aouniversity  วันที่ผ่านมา

      well atleast you get to confirm the defense formula XD I wouldn't say def v players is trash, it's very useful, but it's not as strong as people think it is. Sometimes going for CD reduction or HP is better than defense v players, but not always.

    • @icarodias9268
      @icarodias9268 วันที่ผ่านมา +1

      @@aouniversity yeah i see but.. if u are a tank like a CC tank the aoe escalation with the % of cc duration in the set buff looks better.. i want to know all habilits who have the aoe escalation do u know it? i tried to find in forum etc.. but i just found some of they..

    • @aouniversity
      @aouniversity  วันที่ผ่านมา

      @@icarodias9268 i agree, the CC duration passive for tanks is better than defense v players, but not all of them. remember, CC duration passive works for % of time, not a set time. this means that high CC duration skills benefit more from CC duration passive than skills with low CC duration.
      for aoe escalation, all skills that have aoe will have aoe escalation. if they don't, it's a bug.

    • @icarodias9268
      @icarodias9268 2 ชั่วโมงที่ผ่านมา

      @@aouniversity oh ty a lot about aoe escalation i didint know about " all skill who have aoe"..

  • @daniloesooj
    @daniloesooj วันที่ผ่านมา +1

    awesome !

    • @aouniversity
      @aouniversity  วันที่ผ่านมา

      glad you enjoyed!

  • @Ralore
    @Ralore 5 ชั่วโมงที่ผ่านมา

    Very well done

  • @thegodssin
    @thegodssin 17 ชั่วโมงที่ผ่านมา

    Will you make small scale or 5v5/7v7/10v10 Guides in future? or is this channel exclusively ZvZ?

    • @aouniversity
      @aouniversity  13 ชั่วโมงที่ผ่านมา +1

      I intend on making content that can be helpful for different styles of gameplay. With this in mind, my experience with the game is mostly in ZvZ, so many of my videos will be either exclusively for ZvZ or leaning towards ZvZ. So the answer is no, not exclusively ZvZ, but heavily biased towards it, yes.

    • @thegodssin
      @thegodssin 13 ชั่วโมงที่ผ่านมา +2

      @@aouniversity Okay I was hoping for a "basic guide" like video specifically for small scale but I understand very well, thank you for replying!

    • @aouniversity
      @aouniversity  12 ชั่วโมงที่ผ่านมา +1

      @@thegodssin i dont have anything like that planned at the moment. i will say though that a lot of the concepts that are applied to zvz can also be applied to other scales, just with a different focus. so long as you learn and understand the mechanics, you can use that information to improve in any aspect of the game.

    • @thegodssin
      @thegodssin 12 ชั่วโมงที่ผ่านมา +1

      @@aouniversity yeah I'll definitely do that, you got lots of vids so it'll take a while lol thanks for this much content and also for replying!

    • @aouniversity
      @aouniversity  10 ชั่วโมงที่ผ่านมา +1

      @@thegodssin yea the zvz guide videos are actually recordings of twitch streams, so they're long, but they have really good info if you can get through em lol

  • @aknsanl4223
    @aknsanl4223 11 ชั่วโมงที่ผ่านมา

    Defense vs. Players being applied AFTER Resistances doesn't make a difference.

    • @aouniversity
      @aouniversity  11 ชั่วโมงที่ผ่านมา

      um.. the math is literally in the video

    • @aknsanl4223
      @aknsanl4223 11 ชั่วโมงที่ผ่านมา

      Makes the presentation on 7:36 meaningless.

    • @aouniversity
      @aouniversity  10 ชั่วโมงที่ผ่านมา

      @@aknsanl4223 the reason it matters is because it is affected by diminishing returns. defense v players reduces the amount of dmg you would take by the % specified instead of reducing the dmg from the whole. if it reduced damage directly from the source like resistances does, defense v players would be very strong, but it doesn't, so it's not as powerful as a lot of people think.
      i'll give you this simple example - if you have high resistances, the amount of dmg you're mitigating with defense v players is lower than the amount you would mitigate with low resistances. therefore, if you have high resistances, you may benefit from more HP or better CD reduction on an off-hand or passive than defense v players.

    • @nschwerte8324
      @nschwerte8324 10 ชั่วโมงที่ผ่านมา

      ​@@aouniversity
      Think about it this way:
      If defense Vs players was applied before resistances, that would make resistances worse in your model.
      If the initial attack is reduced from 1000 to 870, then that means that resistances will reduce less damage.
      But that doesn't make sense! Why would resistances suddenly be worse just because there is a reduction in front of it?
      Wait, even simpler, let's do the calculation.
      1000 incoming damage, 50% resistance, 20% defense against players.
      If resistance comes first:
      1000*0.5=500 after resist
      500*0.8=400 after defense
      If defense comes first:
      1000*0.8=800 after defense
      800*0.5=400 after resist
      You can see, it doesn't matter which stat is applied first.
      Still, it's a great video and I learned some things even as a veteran of the game :) I'll use it to point my guildies if they have questions about these obscure mechanics

    • @ostadpapa
      @ostadpapa 8 ชั่วโมงที่ผ่านมา

      ​ @nschwerte8324 In both your examples one applies AFTER another, that's like saying a*b = b*a. The point in the video is that it's worse because whichever one comes first, the other gets diminishing returns.
      IF this wasn't the case, it would be:
      1000*0.5 => 500 (500 dmg reduction)
      1000*0.8 => 800 (200 dmg reduction)
      and then they would be applies additively, so:
      1000-(500+200) = 300
      BUT as it is right now in the game, they are applied multiplicatively; so however you calculate it, one of them gets diminishing returns on the total reduction.
      (1000*0.8)*0.5 = (1000*0.5)*0.8

  • @redactedredacted3721
    @redactedredacted3721 วันที่ผ่านมา

    this video was not fun, WRONG it was fun to give a thumbs down HAHA.

  • @chandu.1802
    @chandu.1802 16 ชั่วโมงที่ผ่านมา +2

    cool video, do you have discord ?

    • @aouniversity
      @aouniversity  13 ชั่วโมงที่ผ่านมา

      thanks! Khelron#7412, I don't have a discord channel if that's what you mean though.

    • @chandu.1802
      @chandu.1802 12 ชั่วโมงที่ผ่านมา +1

      @@aouniversity i sent you a friend request on discord