Good guide. Maybe some nature healers will finally learn to keep 2 stacks of Q for bit longer and use 3rd later to increase healing amount. I know its sound silly if you know that but its very often mistake of nature healers.
Nice info! I have a couple observations/interesting facts to add: I agree with everything you say about Q3. I rarely use it, but feel the call to experiment with it sometimes. - Q3 can be casted into bunched allies to apply aoe leaves (one stack ofc) instantly - Q3 will not trigger the self-healing debuff; fun fact for running away - Q3 when casted at max range will charge up enough to give you 2 leaves when you hit it; fun fact for running away W2 (Revitalize) is a crazy powerful heal at the expense of heavy mana cost and rooting you in place. Taking damage also shortens the channel time. - W2 can be covered with a shield to secure either most of the cast, or a full cast. Yet another reason for Guardian hat being GOAT - W2 will continue to channel far outside its range, as long as it was initiated when the target was in range. - (Ironroot) if you link yourself with your partner and cast W2 on yourself, you recover most of the mana cost while healing both of you. I am a biased Ironroot main, some observations and tips about Ironroot E: - You do not have to connect the link immediately!! The "first cast" costs NO mana. You have a grace period to finish the "combo". You can have the first cast sitting on yourself ahead of time and connect it at just the right second. This should improve the clunkyness for a lot of people. - (PVE) While your tank pulls, you can cast 2 leaves on yourself and E. Once he's happy, connect yourselves and do leaves as normal. He gets the immediate benefit of 3+ leaves, without drawing aggro to yourself! - Lifesteal also goes through link. Cultist robe too, as a fun gimmick. I had no idea that Passive1 applies to the full leaf ticks, so I learned something new! I wonder if Druid robe stacks work the same way? SO validated about Wild vs Blight. Blight can put you really badly out of position, I'm leveling it with fame credits I hate it so much
Love the comment, didn't know Q3 didn't give healing sickness. To answer your question, most healing cast bonuses stay even though the buff duration is over. Cleric robe, Druid robe, ADC, Stalker shoes, and all healing cast bonuses that are a buff on you, as the healer, work this way. The only ones that don't are AoE placed ones, think Judicator armor and Rootbound
I looked at this around the time you posted this but I haven't been into healing yet, now, trying out Nature in Crystal Arena, I can finally understand most of what you've been explaining, thanks so much for this guide!
Hey Ace! Great video! Been using nature staff for Ava roads 3vX for years now with my friends. Glad to know I was playing it mostly right. I ran “hit and run” passive for quite a long time as I felt it helped compensate the lack of range in nature spells. Would help me get in range and right back out. Recently changed to ADC. So much more heals. Idk what I was thinking lol also stalker shoes double blink is the absolute best change they’ve made. I love those shoes. Lastly, RIP Druidic staff
Yeah the druidic nerf was waaay too much. I also used to run hit-and-run when I started healing years and years ago, as I imagined a high mobility healer. The 20% is kinda awful though
So let me get this straight............more stacks are good? Joking aside this guide is so good. I would love to see guides as good as this for other weapons.
Nature healer since early Alpha I have Max skills in nature and any accompanying armor that I would use to heal one of the reasons I don't play as much as I used to is because of the incessant calling for Nerfs on nature it just drove me crazy. Well my druid staff still holds a special place in my heart for it it's prowess of the past I absolutely love my wild stuff and I always have from the very first day most of my healing is zvz which makes the wild staff perfect but I used to be able to heal anything with a wild staff
I kinda agree on the potions topic but one thing to also take into account as an argument for gig pots: More max health means more possible hits to take, more damage reduction you get because you get hit from multiple sources. Since gig pots give you more total sustain compared to res pots. I think this is something overlooked in the debate for large scale content (and only there).
The same math works for damage taken, which is around 59%. Aslong as you survive ofcourse. Resistance potions gives you 46% less damage taken as a buff, so you are taking marginally less damage for 50% less healing taken, that's why I didn't mention the damage reduction in the video ^^
@@MoJohny ya totally. My reasoning was just that in the "whats better calculation" it misses that with gig pot you can tank more damage from different sources and get less damage over that buff you get.
Great video as always and one of the best albion guides overall, expanding even further upn the previous two ones. I am really curious tho, as it wasn't talked about in the video. For Wild Staff vs Blight Staff, isn't Wild Staff E being stationary a really big con in kiting comps or just when you need mobility? For example I can imagine melees being handicapped when they need heals, so they are forced to stand in the circle outside of their attacking range if enemies are moving.
It might sound like an easy answer to that question, but it really just comes down to healer skill. The placement of the Wild Es takes some getting used to, however it's certainly do-able in a way where you average 3.5-4 ticks on the targets you want with ease. Even with an average of 3.5-4 ticks I still do think it's a lot better than blight, but yeah it takes a lot more skill to get used to, and use it correctly. That's also why I mention in the video I like weapons that make you put in more effort for a better result. But yes, in general, a moveable AoE is preferred to a stationary one.
I think you missed something at blight vs wild. Blight heals more if you hit at least 1 ally target if im correct, so the math is incorrect? And one important note is that the wild staff is one of the 2 nature staffs where the E has actual cast time and can be interupted, even thos its relatively fast^^
You are correct and someone else pointed out the math on the blight was wrong, it heals for like 14% or so more if healing more than just yourself. Completely my bad on missing that fact. However even with that boost my other points still stand, the fact the E heals a bit more isn't very relevant to why I think wild is straight up better. I do also mention that wild can be interrupted, and that is a huge con ofcourse, but certainly something to learn to play with c:
Hi MoJony, I've watched your 3 video series and I think they are amazing, I've never seen anything like this before. I'm new to this game and I really like the healer role. There's one thing I don't quite understand, when you say that it's absolutely necessary to cast the 3rd Q after the passive (ADC) is already procked. But, how do I activate the passive before the third Q? I mean, the passive activates itself after cast 4 spells or so the explanation of that passive says. Thanks in advance!
its a passive you cant "activate it" by pressing a button, however as you said, you can by casting 4 spells, so what we mean is that you cast 4 spells, this activates your passive, and then once its on you must cast the 3rd Q example: Q team mate 1 (1) Q team mate 1 (2) Q self (3) Q self( 4) passive triggered Q team mate 1 for 3rd stack, with passive on Q self for 3rd stack, with passive on
Would you say that you can actually do tier 8 enchanted small groups/large groups dungeons with enough spec and good enough tier/enchantment on it? I am playing holy rught now but I am getting bored of it and I consider giving nature a chance, but I feel that without holy beam most of the time dungeon is just plainly impossible to do with some specific bosses
i have 700+ holy,, and getting spec in nature. wondering honestly whats better nature, or holy? cause i hear alot of on boths sides, hearing nature is best, hearing holy is best. i usually have better luck on holy. but thats cause of the spec in holy. but im leaning towards nature actually bettering situational. but yea want to start doing alot of 2vX or 3vX mostly me healing and 1-2 friends dps. cause they have more dps spec in more dps, compared to me being more ballanced everywhere in healing/tank / dps being lowest. Over 1Billion total fame. I noticed Holy usually wears defensive on body/head but nature usually just personal defensive on body, but GG helm on head for party. so nature loses 1 defensive ( most commenty) and holy has more defensive ( commenly) Though the nurf to cleric cowl ( keeping you in the cowl and not cancel early to help allys) feels like nature you need to be more careful. Holy big burst heals , nature is like overtime/emergancy instant. its hard.
About wild vs blight, there is the factor that you will *almost never* get the full healing of wild E due to movement, I'd say 2-3 ticks is more realistic. Just to factor in so that 1700 healing difference comes down to about 1000 maximum difference. Also you didn't take into consideration the fact that blight E can help you out of some situations which new to intermediate players can find themselves into very easily. In a zerg though you are surely getting the maximum E heal which makes me wonder now why nobody runs it ........
I do agree that wild placement can be difficult, but getting 4-5 ticks out of it mostly comes down to the healers ability to place it correctly. Even, back in the day, when I was using it in 3vX I would consistently get 4-5 ticks average out of it. Not saying its easy, but doable. Which factors into my ''blight makes lazy healers'' argument, having to play good to outperform another player/weapon who doesn't is a good thing imo. I also agree blight is probably the better weapon for newer healers, as it does get you out of a bad position. However I do think losing considerable heal value to get a get-out-of-jail free card because the players positioning is less than ideal, isn't a very positive thing in the long run. But in all honesty, the main reason I even talked about it in the first place is because I've heard of multiple guilds forcing their healers to play blight, and not even allowing wild in any kind of content. And I hoped this comparison of the weapons could open some peoples eyes on how wild has potential and should be used by more experience healers.
@@MoJohny Hi again, just after I asked you I watched your video where you explain why you won’t play Albion anymore so I thought you wouldn’t answer. So I really appreciate it. Thank you very much!!
@@MiguelAG_ I saw this video became my most popular one, figured I'd come see if there are any new questions as it's an information vid Still happy to help all the viewers!
Nice guide, at 10:40 you talk about wild staff E and then you immediately start talking about 1h nature instead, maybe it cut out on the editing by mistake
The footage in the background was 1h nature, true. However the talking is about wild staff ^^ I just don't have any surviving gameplay footage of me playing wild staff
You are actually completely correct. The fact blight heals more with allies nearby completely slipped my mind, and is a major error. It would obviously make blight E heal more than wild E. However the other points still stand regardless of blight E healing like 10% more c:
If you plan on doing it solo, going out in 4.1 gear into the blackzone and clearing overworld mobs is pretty solid. For groups you can do a multitude of content, ava roads, group dungeons, statics, tracking, and I'm probably missing one or two ;p
Can u give tips to manage mana? I think it's my skill issue that i fail to consume 3 stacks when they about to run out. I use shield, lurcher sandwich cleric robe cleric sandal gravguard helm energy pot
I guess my question would be I commonly run nature when my guild needs it in a pinch in small scale in the roads on EU, im not normally a healer, were really only up to doing blue chests, cause of numbers and other stuff which build would you run, and which nature for group of say 2 to 5 players
for a group of 2-5 players I would recommend using the exact same build I use for permafrost-carving. For the exact build check out this video th-cam.com/video/m7yDjFd1ojQ/w-d-xo.html
Nature is pretty okay for solo PvE. For group PvE its usable as a healer, although you might have a harder than holy, as holy is easier to use for PvE healing. I'd say overall nature is more pvp oriented
@@MoJohny correct me if im wrong but the general feeling i get is it runs out of juice faster than holy does when it comes to sustained healing, esp if u cant maintain link 100% of the time
You're right, and with the the fears/knockbacks from fiend robe and robe of purity respectively, against good opponents it can be very hard to maintain that link
You didnt even metion the bigest wild wekaness, whilst it has higher overall healing output, it has a fallen staff problem, it forces your team to stack in telegraphed location... There is a reason no crystal team ever made wild staff work, when the enemy team is competent, you can either put it far back to lose all the tempo, or ask enemy tank to completly gatkeep your team out of it or invite enemy dps to get free aoe escalation. I can see it being decent agains random bz pugs tho ;)
I disagree, we have plenty of videos with wild being used, it telegraphed our location, but as 4 we were able to stay spread on it and if someone is full hp he doesnt clump so the enemies come to the wild circle, try to fight us, while we are getting one of the biggest heals in the game, we dont die, they clump on us, we clap. it has disadvantages and advantages, overall the telegraphed location seems more positive than negative
I used to play nature for small scale and even specced it to 700, but I found it very hard against purge heavy comps. How do you deal against small scale comp running multiple aoe purges like heavy mace or lifecurse?
you have to get a holy aswell for that. If the enemys are a big group so they have multiple purges you need more than 1 heal. For 10 people u usually use 2 heals. Most common ones are Blight and fallen/hallowfall but hallowfall is not that good at a kite comp cause your e brings you out of position.
When see that guide i wanna try be a nature healer. How can i heal with no specs my teammate? Its playable without ? Or i must specs first and then training healing teammates.
That's true. Ag3l - when you use other spells like helmet to sacrifice or spell E, are you looking at your teammates' bars? Or do you mainly look at the screen, fight and look at the bar above the players? and the last question, if you have the keys 1,2,3,4 set for players from your team, what is your setting for food and potions
I mainly look at the fight, and see their healthbars above their player model. Using the party UI to check for low hp targets is in no way a bad thing though. For food I use z, and for potions I use x. Ofcourse you can change these to whichever key you find easiest to press. The food one is not so relevant as you only press it once every half hour maximum, but the potion has to be in a convenient location.
I used to actually play a lot of holy back in the day :p Sadly holy isn't viable for 4vXing big groups, so in terms of that there aren't any. ZvZ holy healers are plentiful but tend to not know too much, or care enough, about healing. The best you can do is roads healers, but I've yet to meet a really good holy healer in the roads.
@@MoJohny you're definitely a cut above 99% of the healers in the game. thanks for the response anyway. most healers i know are forced into the role, and aren't really passionate about maximizing it or theorycrafting.
If you have any questions, come visit over at twitch! www.twitch.tv/ac3giao
No one notice that you forgot to talk about food :D
Haven't played as healer. Not planning to play healer. Absolutely enjoyed the entirety of this guide !!!
Bestest healing guide on the internet. Congrats!
Good guide. Maybe some nature healers will finally learn to keep 2 stacks of Q for bit longer and use 3rd later to increase healing amount. I know its sound silly if you know that but its very often mistake of nature healers.
Probably the best albion guide i've ever seen. Very good job, my friend!
I’ve been looking for a nature guide like this, been struggling with the staffs and been needing something like this to help me, thank you
Glad I could be of help
Nice info! I have a couple observations/interesting facts to add:
I agree with everything you say about Q3. I rarely use it, but feel the call to experiment with it sometimes.
- Q3 can be casted into bunched allies to apply aoe leaves (one stack ofc) instantly
- Q3 will not trigger the self-healing debuff; fun fact for running away
- Q3 when casted at max range will charge up enough to give you 2 leaves when you hit it; fun fact for running away
W2 (Revitalize) is a crazy powerful heal at the expense of heavy mana cost and rooting you in place. Taking damage also shortens the channel time.
- W2 can be covered with a shield to secure either most of the cast, or a full cast. Yet another reason for Guardian hat being GOAT
- W2 will continue to channel far outside its range, as long as it was initiated when the target was in range.
- (Ironroot) if you link yourself with your partner and cast W2 on yourself, you recover most of the mana cost while healing both of you.
I am a biased Ironroot main, some observations and tips about Ironroot E:
- You do not have to connect the link immediately!! The "first cast" costs NO mana. You have a grace period to finish the "combo". You can have the first cast sitting on yourself ahead of time and connect it at just the right second. This should improve the clunkyness for a lot of people.
- (PVE) While your tank pulls, you can cast 2 leaves on yourself and E. Once he's happy, connect yourselves and do leaves as normal. He gets the immediate benefit of 3+ leaves, without drawing aggro to yourself!
- Lifesteal also goes through link. Cultist robe too, as a fun gimmick.
I had no idea that Passive1 applies to the full leaf ticks, so I learned something new! I wonder if Druid robe stacks work the same way?
SO validated about Wild vs Blight. Blight can put you really badly out of position, I'm leveling it with fame credits I hate it so much
Love the comment, didn't know Q3 didn't give healing sickness.
To answer your question, most healing cast bonuses stay even though the buff duration is over. Cleric robe, Druid robe, ADC, Stalker shoes, and all healing cast bonuses that are a buff on you, as the healer, work this way. The only ones that don't are AoE placed ones, think Judicator armor and Rootbound
I looked at this around the time you posted this but I haven't been into healing yet, now, trying out Nature in Crystal Arena, I can finally understand most of what you've been explaining, thanks so much for this guide!
Hey Ace! Great video! Been using nature staff for Ava roads 3vX for years now with my friends. Glad to know I was playing it mostly right. I ran “hit and run” passive for quite a long time as I felt it helped compensate the lack of range in nature spells. Would help me get in range and right back out. Recently changed to ADC. So much more heals. Idk what I was thinking lol also stalker shoes double blink is the absolute best change they’ve made. I love those shoes.
Lastly, RIP Druidic staff
Yeah the druidic nerf was waaay too much.
I also used to run hit-and-run when I started healing years and years ago, as I imagined a high mobility healer. The 20% is kinda awful though
Top tier guide! I'm one of the laziest blight healer lol, and u opened my eyes for great staff. I might try it and even swap my main build...
So let me get this straight............more stacks are good? Joking aside this guide is so good. I would love to see guides as good as this for other weapons.
Thank you for this so many videos are just highlights or build videos not a lot of vidoes that cover core fundamentals in a clear way like this
I can't thank you enough man, I've always wanted to do 3vX with nature😄
Nature healer since early Alpha I have Max skills in nature and any accompanying armor that I would use to heal one of the reasons I don't play as much as I used to is because of the incessant calling for Nerfs on nature it just drove me crazy. Well my druid staff still holds a special place in my heart for it it's prowess of the past I absolutely love my wild stuff and I always have from the very first day most of my healing is zvz which makes the wild staff perfect but I used to be able to heal anything with a wild staff
"A must watch for anyone trying to become the #1 nature healer BR"
-IGN
Hey dude, are you still playing?
@@ismark9573 aaaabsolutely not
GORGEOUS
Nice video, great explanations, love ur gameplay s2
This video is the reason i can now fill a healing spot
just got back and just what I needed, thanks
Appreciate it ACE, you are the G
I kinda agree on the potions topic but one thing to also take into account as an argument for gig pots: More max health means more possible hits to take, more damage reduction you get because you get hit from multiple sources. Since gig pots give you more total sustain compared to res pots. I think this is something overlooked in the debate for large scale content (and only there).
The same math works for damage taken, which is around 59%. Aslong as you survive ofcourse.
Resistance potions gives you 46% less damage taken as a buff, so you are taking marginally less damage for 50% less healing taken, that's why I didn't mention the damage reduction in the video ^^
@@MoJohny ya totally. My reasoning was just that in the "whats better calculation" it misses that with gig pot you can tank more damage from different sources and get less damage over that buff you get.
Great video as always and one of the best albion guides overall, expanding even further upn the previous two ones.
I am really curious tho, as it wasn't talked about in the video. For Wild Staff vs Blight Staff, isn't Wild Staff E being stationary a really big con in kiting comps or just when you need mobility? For example I can imagine melees being handicapped when they need heals, so they are forced to stand in the circle outside of their attacking range if enemies are moving.
It might sound like an easy answer to that question, but it really just comes down to healer skill.
The placement of the Wild Es takes some getting used to, however it's certainly do-able in a way where you average 3.5-4 ticks on the targets you want with ease. Even with an average of 3.5-4 ticks I still do think it's a lot better than blight, but yeah it takes a lot more skill to get used to, and use it correctly. That's also why I mention in the video I like weapons that make you put in more effort for a better result.
But yes, in general, a moveable AoE is preferred to a stationary one.
great guide well done !
Babe wake up another MoJony guide just dropped
excelent vid tks a lot!
This video deserves more likes
Great Guide!
I think you missed something at blight vs wild. Blight heals more if you hit at least 1 ally target if im correct, so the math is incorrect?
And one important note is that the wild staff is one of the 2 nature staffs where the E has actual cast time and can be interupted, even thos its relatively fast^^
You are correct and someone else pointed out the math on the blight was wrong, it heals for like 14% or so more if healing more than just yourself. Completely my bad on missing that fact.
However even with that boost my other points still stand, the fact the E heals a bit more isn't very relevant to why I think wild is straight up better. I do also mention that wild can be interrupted, and that is a huge con ofcourse, but certainly something to learn to play with c:
@@MoJohny Blight is better agains meele brawl combs in my opinion and wild is better agains a casual clap comb
But its hard to use on mobile
luv ur content bro
Thank you for the very well-put-together guide. By the way, do you have any guides on healing in instanced PVP?
I don't really do that much instanced PvP as a healer, so I don't all the knowledge to talk about it in depth
Damn, this is tempting me to come back to the game, miss playing nature.
thats a very good video.
goated, ty man
Hi MoJony, I've watched your 3 video series and I think they are amazing, I've never seen anything like this before. I'm new to this game and I really like the healer role. There's one thing I don't quite understand, when you say that it's absolutely necessary to cast the 3rd Q after the passive (ADC) is already procked. But, how do I activate the passive before the third Q? I mean, the passive activates itself after cast 4 spells or so the explanation of that passive says. Thanks in advance!
its a passive you cant "activate it" by pressing a button, however as you said, you can by casting 4 spells, so what we mean is that you cast 4 spells, this activates your passive, and then once its on you must cast the 3rd Q
example:
Q team mate 1 (1)
Q team mate 1 (2)
Q self (3)
Q self( 4) passive triggered
Q team mate 1 for 3rd stack, with passive on
Q self for 3rd stack, with passive on
Very helpful video, thanks
Would you say that you can actually do tier 8 enchanted small groups/large groups dungeons with enough spec and good enough tier/enchantment on it? I am playing holy rught now but I am getting bored of it and I consider giving nature a chance, but I feel that without holy beam most of the time dungeon is just plainly impossible to do with some specific bosses
Best healing guide! Is blight or wild better in 10v10 hg?
Wild, however most guilds/groups will sadly make you run wild
Its hard to heal my allies when im playing in mobile. Any tips u can give me ?
Do you have a website for builds?
When will be ironroot video for 2v2? Or you know some good video about it
A bit late to the party,what would you advice when playing ava roads as a 3 man group? Druidic 1h wild?
wild and 1h are very good, druidic is for solo content
Hello for arena which nature staff you recomand
Feyscale best robe xP
fake news
i have 700+ holy,, and getting spec in nature. wondering honestly whats better nature, or holy? cause i hear alot of on boths sides, hearing nature is best, hearing holy is best. i usually have better luck on holy. but thats cause of the spec in holy. but im leaning towards nature actually bettering situational. but yea want to start doing alot of 2vX or 3vX mostly me healing and 1-2 friends dps. cause they have more dps spec in more dps, compared to me being more ballanced everywhere in healing/tank / dps being lowest. Over 1Billion total fame. I noticed Holy usually wears defensive on body/head but nature usually just personal defensive on body, but GG helm on head for party. so nature loses 1 defensive ( most commenty) and holy has more defensive ( commenly) Though the nurf to cleric cowl ( keeping you in the cowl and not cancel early to help allys) feels like nature you need to be more careful. Holy big burst heals , nature is like overtime/emergancy instant. its hard.
About wild vs blight, there is the factor that you will *almost never* get the full healing of wild E due to movement, I'd say 2-3 ticks is more realistic. Just to factor in so that 1700 healing difference comes down to about 1000 maximum difference. Also you didn't take into consideration the fact that blight E can help you out of some situations which new to intermediate players can find themselves into very easily. In a zerg though you are surely getting the maximum E heal which makes me wonder now why nobody runs it ........
I do agree that wild placement can be difficult, but getting 4-5 ticks out of it mostly comes down to the healers ability to place it correctly. Even, back in the day, when I was using it in 3vX I would consistently get 4-5 ticks average out of it. Not saying its easy, but doable. Which factors into my ''blight makes lazy healers'' argument, having to play good to outperform another player/weapon who doesn't is a good thing imo.
I also agree blight is probably the better weapon for newer healers, as it does get you out of a bad position. However I do think losing considerable heal value to get a get-out-of-jail free card because the players positioning is less than ideal, isn't a very positive thing in the long run.
But in all honesty, the main reason I even talked about it in the first place is because I've heard of multiple guilds forcing their healers to play blight, and not even allowing wild in any kind of content. And I hoped this comparison of the weapons could open some peoples eyes on how wild has potential and should be used by more experience healers.
Is outnumbered still viable with hellion jacket after the nerf?
How do you equip offhand items? My nature staff doesnt let me
Hi MoJony, inthe minute 14:36, what's a massive AOE attack? What AOE stands for? Thank you!!
you mean around the tree? its a passive it has that increases 10% health for teamates
AOE = Area Of Affect
@@MoJohny Hi again, just after I asked you I watched your video where you explain why you won’t play Albion anymore so I thought you wouldn’t answer. So I really appreciate it. Thank you very much!!
@@MiguelAG_ I saw this video became my most popular one, figured I'd come see if there are any new questions as it's an information vid
Still happy to help all the viewers!
Nice guide, at 10:40 you talk about wild staff E and then you immediately start talking about 1h nature instead, maybe it cut out on the editing by mistake
The footage in the background was 1h nature, true. However the talking is about wild staff ^^ I just don't have any surviving gameplay footage of me playing wild staff
Would you reccomend the 1h Nature w/ Offhand over a Blight/Wild for 3-5 man pvp? Looking at mainly open world and hellgate style content.
For sure
Either 1hand or Druidic is the best
20:44 Isn't that 140 value is on yourself only? Blight heal more when there's another person in the AOE, no?
You are actually completely correct. The fact blight heals more with allies nearby completely slipped my mind, and is a major error. It would obviously make blight E heal more than wild E.
However the other points still stand regardless of blight E healing like 10% more c:
could you please tell us how to farm up spec for a nature healer? Is going into nonlethal statics a good option?
If you plan on doing it solo, going out in 4.1 gear into the blackzone and clearing overworld mobs is pretty solid.
For groups you can do a multitude of content, ava roads, group dungeons, statics, tracking, and I'm probably missing one or two ;p
Can u give tips to manage mana? I think it's my skill issue that i fail to consume 3 stacks when they about to run out. I use shield, lurcher sandwich cleric robe cleric sandal gravguard helm energy pot
with lym cape + energy potions (t6) you really shouldnt have any energy problems :o
Ty
20:00 bro why you didnt spend that money to blight if you have a problem like that -30m ...
You can proc adc and than use breez W to proc 3 fully proced with adc qs on every allies
True! The healing is still a lot less than manually giving people their 3rd stack
I guess my question would be I commonly run nature when my guild needs it in a pinch in small scale in the roads on EU, im not normally a healer, were really only up to doing blue chests, cause of numbers and other stuff which build would you run, and which nature for group of say 2 to 5 players
for a group of 2-5 players I would recommend using the exact same build I use for permafrost-carving. For the exact build check out this video th-cam.com/video/m7yDjFd1ojQ/w-d-xo.html
Appreciate it will do thanks
Hi I'm new to the game, is this good for pve? or nature is more pvp oriented?
Nature is pretty okay for solo PvE. For group PvE its usable as a healer, although you might have a harder than holy, as holy is easier to use for PvE healing.
I'd say overall nature is more pvp oriented
Hey, could u share ur opinion on Ironroot vs Holy in Hellgate 2v2's?
I think holy is more consistent. Ironroot isn't bad, and is probably the best nature staff for 2s hellgates, I think holy is superior though
@@MoJohny correct me if im wrong but the general feeling i get is it runs out of juice faster than holy does when it comes to sustained healing, esp if u cant maintain link 100% of the time
You're right, and with the the fears/knockbacks from fiend robe and robe of purity respectively, against good opponents it can be very hard to maintain that link
Aight thanks^^
You didnt even metion the bigest wild wekaness, whilst it has higher overall healing output, it has a fallen staff problem, it forces your team to stack in telegraphed location...
There is a reason no crystal team ever made wild staff work, when the enemy team is competent, you can either put it far back to lose all the tempo, or ask enemy tank to completly gatkeep your team out of it or invite enemy dps to get free aoe escalation.
I can see it being decent agains random bz pugs tho ;)
I disagree, we have plenty of videos with wild being used, it telegraphed our location, but as 4 we were able to stay spread on it and if someone is full hp he doesnt clump
so the enemies come to the wild circle, try to fight us, while we are getting one of the biggest heals in the game, we dont die, they clump on us, we clap.
it has disadvantages and advantages, overall the telegraphed location seems more positive than negative
I used to play nature for small scale and even specced it to 700, but I found it very hard against purge heavy comps. How do you deal against small scale comp running multiple aoe purges like heavy mace or lifecurse?
you have to get a holy aswell for that. If the enemys are a big group so they have multiple purges you need more than 1 heal. For 10 people u usually use 2 heals. Most common ones are Blight and fallen/hallowfall but hallowfall is not that good at a kite comp cause your e brings you out of position.
When see that guide i wanna try be a nature healer.
How can i heal with no specs my teammate? Its playable without ? Or i must specs first and then training healing teammates.
Specs as important as on any other player. It helps out a lot, and can be quite important for end-game content
That's true. Ag3l - when you use other spells like helmet to sacrifice or spell E, are you looking at your teammates' bars? Or do you mainly look at the screen, fight and look at the bar above the players? and the last question, if you have the keys 1,2,3,4 set for players from your team, what is your setting for food and potions
I mainly look at the fight, and see their healthbars above their player model. Using the party UI to check for low hp targets is in no way a bad thing though.
For food I use z, and for potions I use x. Ofcourse you can change these to whichever key you find easiest to press. The food one is not so relevant as you only press it once every half hour maximum, but the potion has to be in a convenient location.
crazy scientist 😉, but well done 👍
Finaly
> "the ONLY nature guide you will ever need"
> within the first minute says that a portion of the skills will not be talked about
Which holy bro
Lastima que no está en español.
You play ESO? 🤔 Are you on NA server? What's your gamer tag? 👀
EU, but not really playing anymore
@@MoJohny ahhh. Makes sense cause I heard EU died awhile ago. I was emperor 3x on NA main lol. I know about the addiction 😜
Who would you say is the holy version of you? A content creator that has a similar grasp of healing mechanics for holy.
I used to actually play a lot of holy back in the day :p
Sadly holy isn't viable for 4vXing big groups, so in terms of that there aren't any. ZvZ holy healers are plentiful but tend to not know too much, or care enough, about healing. The best you can do is roads healers, but I've yet to meet a really good holy healer in the roads.
@@MoJohny you're definitely a cut above 99% of the healers in the game. thanks for the response anyway. most healers i know are forced into the role, and aren't really passionate about maximizing it or theorycrafting.
i mean u can just go to test sv to do the video and dont have to unspec wasting money
you don't talk about food to healer
bobr
Where's you hair?
Very solid video, thanks alot
A bit late to the party,what would you advice when playing ava roads as a 3 man group? Druidic 1h wild?
1h nature