This is exactly why i like this game so much. I would never use this load out, but you can and have been successful in doing so. Different strokes for different folks and most of it works great in the right hands. Im plasma punisher, grenade pistol, AMR/EAT, Air strike, and last slot depends on the mission objective (bots) usually use +2 grenades or +2 stim armor, but sometimes ill run scout armor (solo) or heavy armor with 50% explosion resist if we got a whole squad, & mission type definitely can change one or more of the options used listed. BTW, if you prime a grenade and dive forward and throw while in dive animation, you get that servo buff for free. It takes momentum into consideration.
I’ll have to give your load out a shot. I’m always looking for other fun ways to play the game. Definitely cool that it seems like a ton of builds are viable.
@@lBakerl that's true what he said! I also run an 'all-rounder' loadout and I love how other people came up with their own. The auto cannon seems very popular too but I rarely use it I use the following: Armour: B-08 Light Runner (light armour with extra padding = medium armor defense with light armour speed and stamina recovery) Primary: JAR-05 Dominator, I have been using it since the Slugger got nerfed. The JAR has stopping power, will stun all light and medium enemies, one / two-tap most light enemies (base robots is one tap center mass). I don't like feeling helpless against any enemy and I try not to rely on superb marksmanship to aim for weak spots; go for what hits red and that's it or, when needed, spray and pray. Side arm: Grenade pistol. Took a lot of heavy bug nests with this thing. Grenade: could be any, but I use impact for some extra explosion and extra ability to clear big nests or fabricators really quickly. Stratagems: Shield backpack (trust me; when you have the defense of a medium armor and the speed of a light armour + shield, you can kite bugs indefinitely, and also outrun most situations if you need to, I like stacking advantages.) note: make sure somebody is always selecting the Stamina Power Up; it has really good synergy with this loadout. Eagle Airstrike Quasar: no ammo needed, 1 hits chargers and is capable of dealing a lot of damage to bigger enemies especially if you hit the head (Bile Titan). 1 shots hulk most times if you aim roughly center-mass. You can also just spam shots against Striders, Bile titans, flying bug nests, mushrooms, from very far away without worrying about ammo. I really don't like feeling helpless lol 4th stratagem is situational. 380 barrage is good for some extra power and clearing any bases. (I have cleared a Strider AND the base it was at by myself with it + eagle strike + quasar shots without taking a single hit and without even worrying about it. I was surprised). Still, I'd only advise riskier uses of the 380 barrage, like close support, if you have it fully upgraded and know the range, otherwise you'll get everybody killed; but this is possible, you'll have to learn the range to eventually be able to use the 380 at least a few times during the match. If not upgraded, pick something else. Laser will do. If you feel like you need more crowd control, go with Eagle Saturation. I only rarely ever use the 500kg and some specific turrets (turrets unless it's a base defense mission or elimination); I find the 500kg useless in this build because there's so much you can do against heavies + bases already, and the 500kg doesn't have good area damage, its only ever good if you nail the shot in my opinion
@@victormendes956 that was extremely well thought out. I’ll have to give your load out a shot and see how it works out. Thanks for the breakdown and clarifying why you use them.
With the exception of the autocannon this is similar to a build i was running for a while. It is a cool one. i have been trying different stuff out lately.
I’ve also been trying to switch it up lately. Been trying some of the build that people have recommended in the comments with varying degrees of success. Honestly though the best build is the one you’re having the most fun with.
Sickle, grenade pistol, stun grenade. Everything else adjusts to mission type.
I have yet to see the light on the grenade pistol yet. I think I just need to give it more time. I have a hard time giving up my redeemer.
This is exactly why i like this game so much. I would never use this load out, but you can and have been successful in doing so. Different strokes for different folks and most of it works great in the right hands. Im plasma punisher, grenade pistol, AMR/EAT, Air strike, and last slot depends on the mission objective (bots) usually use +2 grenades or +2 stim armor, but sometimes ill run scout armor (solo) or heavy armor with 50% explosion resist if we got a whole squad, & mission type definitely can change one or more of the options used listed.
BTW, if you prime a grenade and dive forward and throw while in dive animation, you get that servo buff for free. It takes momentum into consideration.
I’ll have to give your load out a shot. I’m always looking for other fun ways to play the game. Definitely cool that it seems like a ton of builds are viable.
@@lBakerl that's true what he said!
I also run an 'all-rounder' loadout and I love how other people came up with their own. The auto cannon seems very popular too but I rarely use it
I use the following:
Armour: B-08 Light Runner (light armour with extra padding = medium armor defense with light armour speed and stamina recovery)
Primary: JAR-05 Dominator, I have been using it since the Slugger got nerfed. The JAR has stopping power, will stun all light and medium enemies, one / two-tap most light enemies (base robots is one tap center mass). I don't like feeling helpless against any enemy and I try not to rely on superb marksmanship to aim for weak spots; go for what hits red and that's it or, when needed, spray and pray.
Side arm: Grenade pistol. Took a lot of heavy bug nests with this thing.
Grenade: could be any, but I use impact for some extra explosion and extra ability to clear big nests or fabricators really quickly.
Stratagems:
Shield backpack (trust me; when you have the defense of a medium armor and the speed of a light armour + shield, you can kite bugs indefinitely, and also outrun most situations if you need to, I like stacking advantages.) note: make sure somebody is always selecting the Stamina Power Up; it has really good synergy with this loadout.
Eagle Airstrike
Quasar: no ammo needed, 1 hits chargers and is capable of dealing a lot of damage to bigger enemies especially if you hit the head (Bile Titan). 1 shots hulk most times if you aim roughly center-mass. You can also just spam shots against Striders, Bile titans, flying bug nests, mushrooms, from very far away without worrying about ammo. I really don't like feeling helpless lol
4th stratagem is situational. 380 barrage is good for some extra power and clearing any bases. (I have cleared a Strider AND the base it was at by myself with it + eagle strike + quasar shots without taking a single hit and without even worrying about it. I was surprised). Still, I'd only advise riskier uses of the 380 barrage, like close support, if you have it fully upgraded and know the range, otherwise you'll get everybody killed; but this is possible, you'll have to learn the range to eventually be able to use the 380 at least a few times during the match. If not upgraded, pick something else. Laser will do. If you feel like you need more crowd control, go with Eagle Saturation. I only rarely ever use the 500kg and some specific turrets (turrets unless it's a base defense mission or elimination); I find the 500kg useless in this build because there's so much you can do against heavies + bases already, and the 500kg doesn't have good area damage, its only ever good if you nail the shot in my opinion
@@victormendes956 that was extremely well thought out. I’ll have to give your load out a shot and see how it works out. Thanks for the breakdown and clarifying why you use them.
Fellow SA-25 Steel Trooper enjoyer 🗿
There’s just something about it that I keep coming back to.
I love the servo assisted armor as well🎉🎉🎉
Just feels good to drop air strikes from another zip code
Have you thrown whilst diving? You can get those extra 20 meters for free.
@@lukemehalick370 I have not tried that yet, but I will now. Thanks 👍 for the tip!!!! 🙂
@@lukemehalick370 I’ll have to give it a shot tonight.
With the exception of the autocannon this is similar to a build i was running for a while.
It is a cool one. i have been trying different stuff out lately.
I’ve also been trying to switch it up lately. Been trying some of the build that people have recommended in the comments with varying degrees of success. Honestly though the best build is the one you’re having the most fun with.
exactly what I run with... 🙃
Hell yeah.
I run the sickle, stuns, autocannon or AMR, nade pistol, medium explosion armor for a little more survivability.
Good choices.
breaker, +2nades... turrets for bugs, flamethrower for chargers.... AMR + eagles for bots
orbital laser or orbital strike are good get outta dodge strategems too
The laser can definitely get you out of a pinch.
Nah run two air strikes they come back quick with upgrades
Which ones do you recommend?
@@lBakerl eagle strike and 500. You can take out a bile titan with both if you aim correctly and it doesn’t get cha 😉
@@oscar7557 good choice. I find the 500 to be too hit or miss for me. It is fun to use though.