Now when you go crawlers they bring a lot more vulcans/fire and if you go wasps they spawn anti-air, ranged, high explosive mustangs. You'd still wreck it but they try to counter a lil more.
I think you got kind of lucky with the cards, but i think the bigger luck of the draw was the enemy presets. Rarely had any good chaff clear for crawlers, and by the time the high leveled/tech wraiths were dropping, you had so many crawlers i don't think it would have mattered what they had. I'd like to see your reaction to the exp mustang units, especially the later round ones that have all the techs they can have and high levels... they destroy everything.
speaking from experience you did get very lucky with the cards but also got lucky with the enemy waves, still good strategy and unit comp though. The scariest wave in my opinion is the fortress bosses and i would have been interested to see how you would have dealt with those
Yeah, I think you got pretty lucky with the unit drops and even more so with the enemy waves, but no subsidized crawler, so it wasn't ungodly luck, just a strong run.
@@SurreyEZ 5 big melting that spanw ball + craler + wraith , with multiple beam was 1 of the crazy one of the other was 50 or so (memory) marskman half assault hafl regular spawning fang and all shooting at 200 m
every single time i try this, i get 3000-3500 dmg around round 8-10 as the AI will play 4-5 upgraded vulkans with mass overlords spamming wasps. and they clear my crawlers in nanoseconds and its not possible for me to get enough anti air to deal with shielded wasp spam on top of multiple vulkans and 2-3 melters spamming me down. there is also the experimental mustang round which absolutely obliterates crawler wasp.
How you not being completely destroyed by experimental x10 arc light lvl9 , i troed so many time to win insanity lvl2, and the AI just pump lvl9 counter to my board in one time i died...
I don't even know what that is or if I faced it :D but the crawlers worked here because I had so many of them and managed to keep them all alive by leveling them
Been waiting for this video! Really enjoyed that last survival one you did.
I think you got lucky... that neither your game crashed nor your computer melting down
I think the rat running in the reel powering your computer needs some companions or water so he can keep up.
Now when you go crawlers they bring a lot more vulcans/fire and if you go wasps they spawn anti-air, ranged, high explosive mustangs. You'd still wreck it but they try to counter a lil more.
I think you got kind of lucky with the cards, but i think the bigger luck of the draw was the enemy presets. Rarely had any good chaff clear for crawlers, and by the time the high leveled/tech wraiths were dropping, you had so many crawlers i don't think it would have mattered what they had. I'd like to see your reaction to the exp mustang units, especially the later round ones that have all the techs they can have and high levels... they destroy everything.
I don't think the AI had any clear in the insane survival III run i did either
My favorite part was the slideshow in the last round.
speaking from experience you did get very lucky with the cards but also got lucky with the enemy waves, still good strategy and unit comp though. The scariest wave in my opinion is the fortress bosses and i would have been interested to see how you would have dealt with those
Yeah, I think you got pretty lucky with the unit drops and even more so with the enemy waves, but no subsidized crawler, so it wasn't ungodly luck, just a strong run.
Carry crawlers and wasps, chaff fortresss :D
Damn, I couldn't finish Insane 3 because at the first last round I always got 5x super tanky experimental fortress and it's a really insane DPS check.
19:55 Dear god, the amount of crawlers
a few patch ago, the boss unit couls spawn armies and were truly op. Now its kind of manageable
what did they change? The parasitic ammo respawning phoenix was pretty crazy. I remember facing it in the lower difficulty modes as well
@@SurreyEZ 5 big melting that spanw ball + craler + wraith , with multiple beam was 1 of the crazy
one of the other was 50 or so (memory) marskman half assault hafl regular spawning fang and all shooting at 200 m
@@SurreyEZ the units drops are just op in this mode juste realise it was not there months ago
when you do survival, turn off small unit animations and dust animations to reduce lag.
sorry for the slideshow
Insane survival III: th-cam.com/video/4xej1CzUiYQ/w-d-xo.html
every single time i try this, i get 3000-3500 dmg around round 8-10 as the AI will play 4-5 upgraded vulkans with mass overlords spamming wasps. and they clear my crawlers in nanoseconds and its not possible for me to get enough anti air to deal with shielded wasp spam on top of multiple vulkans and 2-3 melters spamming me down.
there is also the experimental mustang round which absolutely obliterates crawler wasp.
I think they should let the Comp use abilities such as EM Blast and Orbital Strike.
gg!
you can always lower your in-game details to actually see what is going on, you know :D :D :D
i really cant
@@SurreyEZ I am not telling you to go to 480p :D
You got lucky with no Deathknells or Experimental vulcans or Experimental Forts on last round
what is the your pc?(cpu, gpu)
How you not being completely destroyed by experimental x10 arc light lvl9 , i troed so many time to win insanity lvl2, and the AI just pump lvl9 counter to my board in one time i died...
I don't even know what that is or if I faced it :D but the crawlers worked here because I had so many of them and managed to keep them all alive by leveling them
This mode is too focused on pushing its kind of annoying. Its all about cheesing one tower and rolling over them
yea you see the complete board so its easy
aaa laag