It's not just usability thing, this is a completely different way that blender is handling the physics of light. You can see this more in metal materials.
Yeah there's a reason I'm sticking with 3.5 series, resin materials no longer exist in this new version. No amount of toying with the bsdf subsurface as they have it outlined can achieve the right look
Has anyone else had trouble with this Blender newest versions 4.0 beta and 4.1.0 - Alpha?. I can't get them to work at all; they keep closing unexpectedly whenever I open it.
Get Blender Shader Addons: bit.ly/3jbu8s7
It's not just usability thing, this is a completely different way that blender is handling the physics of light. You can see this more in metal materials.
Can elaborate it a bit more?
I want to know more as well
energy conservation
cool, but where's the transmission roughness?
They replicated Arnold's standard surface material
Excited for the cleanup BSDF ✨
Awesome! Blender 4.0 will be huge. Tip for next video, try to disable the outline selected objects. :P Thanks for making these always.
Hope all the shaders in my library will adapt automatically to the 4.0 😅
Same
None of mine did lol 🙃
the noise texture has also been slightly reworked from what i can see
Can't wait for the official release
This is outstanding
Why was the subsurface giving a blue tint? Is that because it's complimentary to the base color?
Yeah there's a reason I'm sticking with 3.5 series, resin materials no longer exist in this new version. No amount of toying with the bsdf subsurface as they have it outlined can achieve the right look
Has energy conservation or fresnel ior been addressed?
yes
yes
This is for both eevee and cycles?
I am also wondering about backward compatibility with my shader library. Otherwise this looks very promising.
thank you very much!
Has anyone else had trouble with this Blender newest versions 4.0 beta and 4.1.0 - Alpha?. I can't get them to work at all; they keep closing unexpectedly whenever I open it.
Probably you hit a bug.
@@maxrinehart4177 This error appeared when I run blender factory startup.cmd
ERROR (gpu.shader): draw_command_generate Linking:
| Out of resource error.
Have u tried clean install without importing old blender settings
But how the specular works now?
why do i only see the principled volumen??
Has the shadow bug fixed, so that we can get smooth shadows for toon type rendering?
I wonder if there's a speed difference.
Gosh, now that I have to get used to the new UI lol.
Genuinely hate this change, given it's seemingly impossible to lower the specular the same way that was possible in pre-4.0
You accidentally labelled 'Coats' as 'codes' in your video chapters titles.
nice
They ruined it by removing transmission roughness, now you straight up can't make transparent water or glass.
imma stick to 3.6 , they have messed up everything
It's still in beta
yeah thats why 4.O...I think..
new ground breaking stuff ....not always compatible to 3.6.4. anymore..