I think Oneshot uses Its game mechanics very well to include it in the story. For example when you close the game the world that the main protagonist, Niko is in goes completely dark and they are aware of that and comment on it every time you reopen the game.
YEAHHH IT'S FINALLY OUT! I'll edit this comment with my opinion on it once I'm finished watching it Edit: Alright, I've finished the video. This is one of the greatest game design videos I have ever seen! You've pretty much perfectly covered all of Undertale's UBER-ludonarrative harmony. It's also interesting how Metroid is able to manipulate your sense of freedom so well, and Celeste's Farewell is absolute PEAK. None of these games would be so great if it weren't for the fact that they're, well, games. And this also goes back to OMORI's manga and how many people feel it doesn't live up to OMORI's game standards. In short, games are cool, and people need to learn to appreciate them the way they do films and novels :)
@@fruitrings2238 Thank You! And for other games that use great Ludonarrative Harmony, this video got another comment talking about One Shot, which I think does this really well. For an example from me though, I think Omori is extremely good with using its game design to enhance its story at certain points.
So I like a lot of the discussion, but I wouldn't posit that Chara on the whole is actually what they claim to be in this scene*, save in the idea that it's what we made them into, and what we taught them, having killed all their family and friends, with no one able to stop us because of our stats. As a subscriber to the narrator Chara theory, I would posit that they actually have a really nice and friendly personality, making puns and providing commentary full of personality. I view the end screen on no mercy as kind of getting back at the player in many ways, and an extension of the fact that not only have we literally destroyed the "world" of Undertale already, but we've already destroyed the point and meaning of the game, by going against everything that it represented, including destroying who our interpreter and thereby connection to the world, the narrator, is, and forced the traditional rpg values onto them and the world by our actions. Just my take on it. Also, loved the metroid and celest bits. Sadly, I've kind of spoiled metroid (among many others) as a game for myself *edit: this scene being the Chara void scene
I think that Chara can be both, I am a subscriber to NarraChara, but symbolically in the geno route specifically they are clearly meant to represent the overgrinding RPG player, your "true character."
That’s not what I said though, I said “if YOU didn’t have to follow Adam’s every order.” I was referring to the Player, who is synonymous with Samus here in this case.
Im so glad you enjoyed the metroid series enough to make a video on it. Glad i could help.
the opposite of harmony in musical terms is dissonance, so ludonarrative harmony is objectively correct. Nice!
I think Oneshot uses Its game mechanics very well to include it in the story. For example when you close the game the world that the main protagonist, Niko is in goes completely dark and they are aware of that and comment on it every time you reopen the game.
@@rapidstang47 I loove Oneshot
FINALLY I WATCHED THE PEAK!!!!!!!! Due to this I am now a certified ludonarrative harmony expert fr.
(also gosh darn it i was so close to guessing)
Fantastic video!
YEAHHH IT'S FINALLY OUT!
I'll edit this comment with my opinion on it once I'm finished watching it
Edit: Alright, I've finished the video. This is one of the greatest game design videos I have ever seen! You've pretty much perfectly covered all of Undertale's UBER-ludonarrative harmony. It's also interesting how Metroid is able to manipulate your sense of freedom so well, and Celeste's Farewell is absolute PEAK. None of these games would be so great if it weren't for the fact that they're, well, games. And this also goes back to OMORI's manga and how many people feel it doesn't live up to OMORI's game standards.
In short, games are cool, and people need to learn to appreciate them the way they do films and novels :)
I’m glad you enjoyed it so much hehe, and you cooked. This is likely why the Omori Manga has not been doing so well in terms of adaptation.
oh yeah, here we go. let's do this shit!
so cool
coool video dawg
I really enjoyed this video and it's a shame you don't have any more subscribers so I'm writing this comment to hopefully boost the video🤞🤞🤞
This was an incredible video. Are there any other games you feel used game design to enhance the story that are worth checking out?
@@fruitrings2238 Thank You! And for other games that use great Ludonarrative Harmony, this video got another comment talking about One Shot, which I think does this really well. For an example from me though, I think Omori is extremely good with using its game design to enhance its story at certain points.
algorithm🔥⛽
So I like a lot of the discussion, but I wouldn't posit that Chara on the whole is actually what they claim to be in this scene*, save in the idea that it's what we made them into, and what we taught them, having killed all their family and friends, with no one able to stop us because of our stats. As a subscriber to the narrator Chara theory, I would posit that they actually have a really nice and friendly personality, making puns and providing commentary full of personality.
I view the end screen on no mercy as kind of getting back at the player in many ways, and an extension of the fact that not only have we literally destroyed the "world" of Undertale already, but we've already destroyed the point and meaning of the game, by going against everything that it represented, including destroying who our interpreter and thereby connection to the world, the narrator, is, and forced the traditional rpg values onto them and the world by our actions.
Just my take on it. Also, loved the metroid and celest bits. Sadly, I've kind of spoiled metroid (among many others) as a game for myself
*edit: this scene being the Chara void scene
I think that Chara can be both, I am a subscriber to NarraChara, but symbolically in the geno route specifically they are clearly meant to represent the overgrinding RPG player, your "true character."
30:48 you said a wrong gender, you slipped out HE in "If he didn't have to follow orders."
Samus is a girl.
That’s not what I said though, I said “if YOU didn’t have to follow Adam’s every order.” I was referring to the Player, who is synonymous with Samus here in this case.