Lost Citadel 1, Playing Shadowdark Lost Citadel of the Scarlet Minotaur by Kelsey Dionne
ฝัง
- เผยแพร่เมื่อ 10 ก.ย. 2024
- Playing Shadowdark Lost Citadel of the Scarlet Minotaur 1. More #shadowdark and #dnd links below.
SHADOWDARK
Lost Citadel 1: • Lost Citadel 1, Playin...
Lost Citadel 2: • Lost Citadel 2, Playin...
Lost Citadel DM Tips: • How to Run Shadowdark ...
Lost Citadel Roll20 Map: d20play.com/Los...
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Mugdulblub 1: • Mugdulblub 1, Playing ...
Mugdulblub 2: • Mugdulblub 2, Playing ...
Mugdulblub Roll20 Map: d20play.com/Mug...
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Trial of the Slime Lord Group 1: • Playing Shadowdark Tri...
Trial of the Slime Lord Group 2: • Playing ShadowDark Tri...
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Her Sun-Shattered Tears: • Tears | Playing Shadow...
Jaguar Princess 1: • Shrine 1 | Playing Sha...
Jaguar Princess 2: pending
Jaguar Princess 3: pending
Kaldera of the Sickle-Dancer: • Kaldera | Playing Shad...
Plague Jewels of Sekmet: • Plague Jewels | Playin...
Tomb of the Dusk Queen: • Dusk Queen | Playing S...
Worm-Witch 1: • Worm-Witch 1 | Playing...
Worm-Witch 2: • Worm-Witch 2 | Playing...
Worm-Witch 3: • Worm-Witch 3 | Playing...
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d20play Live 12 | ShadowDark: th-cam.com/users/li...
d20play Live 17 | Kelsey and ShadowDark: th-cam.com/users/li...
d20play Live 22 | Sersa Victory and ShadowDark: th-cam.com/users/li...
DMDavid Blog: dmdavid.com/ta...
Designing the Ranger Class for Shadowdark RPG: • Designing the Ranger C...
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Player Quickstart Guide Review: • ShadowDark Review | Pl...
Game Master Quickstart Guide Review: • ShadowDark Review | Ga...
PLAYING D&D
Keys 1: • Keys 1 | Keys from the...
DragonLance 1-2: • Dragonlance 1-2 | Shad...
Academy 1: • Spelljammer Academy 1 ...
Xaryxis 1a: • Light of Xaryxis 1a | ...
DM GUIDE AND TIPS
Keys 1: • How to Run Keys from t...
DragonLance 1-2: • How to Run Dragonlance...
Academy 1: • Spelljammer Academy DM...
Xaryxis 1: • Light of Xaryxis 1 DM ...
D20PLAY, D&D, AND ROLL20 HOW-TO
d20play How To Notes: d20play.com/d20...
Token Macros and Blazing Combat: • Roll20 Tips | Token Ma...
Token Setup, Movement, and More: • Roll20 Tips | Token Se...
Making Great Tokens: • How to Make Great Toke...
Making Character or Monster Token Macros: • Roll20 Tips - Player C...
Ramp Up Monster Damage: • Ramping Up Damage in D...
Adventure Token Creation: • Roll20 Tips - Adventur...
Map Preparation: • Roll20 Tips - Map Prep...
THANK YOU!
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Thank you for this video. So many play throughs these days get too bogged down in people trying to be voice actors and general side conversations. It’s a breath of fresh air to get a play through the just gets straight to point.
Thank you! We had a blast playing this one. Look for part 2 this weekend.
Seconded. I haven't finished a live play before this one in maybe 10 years
Thank you!
Agreed, this is such a buttery smooth session. Great stuff!
This is one of the most “clean” play throughs. Great GM to be sure but I appreciate how they players play instead of slowing things down.
Thanks! Yes, had some great players in this one!
Suuuuuper clean. Nice!
Holy crap, how did you guys achieve such efficient and fast style of play. I've never listened or watched a playthrough past the 10 minute mark, but this type of play is so easy to listen to. It's like my dream session 😅 Great job giys!
Wow! Thank you for the great complement! I have to confess that I do auto-edit out some of the silence. And, the adventure is so good it makes us look good!
Kudos to you starting right off the bat. So refreshing to hear you get going versus hearing everyone talk about themselves for 30 minutes before the session even starts
We aim to please!
As someone just getting back into the hobby after 30 years this hits ALL the buttons. And as a new DM your style is such a great model to help temper the influence of Mercer et al. Another commenter used the word ‘efficient’ and that’s my biggest takeaway. Thanks! I learned a lot
Thank you Joe! I agree, ShadowDark does hit all the buttons!
I pulled up a chair eager to see a solid Shadowdark session and you folks delivered.
I started playing D&D around 1977 and this took me back to that era of play. The groups analysis of the game and events was also enjoyable. Thanks for the pleasant stay. Hope to see some more Shadowdark from y'all.
Thank you. I plan to run and share more!
Solid play. Great old-school DMing (procedures, turn taking, etc.) combined with a good narrative and descriptions. Subscribed.
Glad you enjoyed it!
Thanks for posting this session! It was informative as well as fun to watch. You're a very efficient and skillful DM.
Thank you!
1:24:00 I had my doubts, but the "real-time" torch mechanic seems really fun! (And it seems much easier to track)
Great job, everyone!
Thanks! The time pressure of light and wandering monsters is great!
😮 this is about the cleanest most efficient playthrough I have ever seen it's amazing really. I've actually played this module several times and it never played out as well as this!
Wow, thanks!
I came looking to see Shadowdark in action. Being new to OSR stuff, I've also been looking and asking for something I can watch to see the stuff (10' pole, role, pitons, etc) that I keep reading about being so important in OSR (or at least doesn't come up in my 5e games). And this has use of rope, grappling hooks and spikes/pitons happening at the game table. Thanks for this.
I know, right!? Credit to the players. They came up with many creative solutions in this part and part 2!
Excellent! One of the best live plays I’ve ever had the privilege to listen to and watch. This was fun! Well done everyone!
Thank you!!
Outstanding play from all involved, GM and players alike. It really highlights the clean game design and the fast-paced play it generates. Well done!
Thank you! I really love the design of ShadowDark!
Super enjoyable live play! Great job!
Thank you!
Just ran this for my friends last night. Such a fun and fast game. They both died in the second room but we had fun haha
Hahaha, sounds like ShadowDark!
Excellent play through, I really enjoyed the consideration of each player and the DM. Very clear as to what was going on and an enjoyable dungeon crawl.
Thank you!
Hey, thanks for this post! Not only did I get to see some awesome play mechanics but also some roll20 techniques that I am not using correctly. I miss the real danger for characters (as a DM and as a player).
You're welcome! Agreed!
This looked fun. In the time it takes my group to get over their RPing phase, you guys ran a whole dungeon. I liked the slim mechanics; it looks really good for "bolting on" homebrew. The light rules both keep the party moving and under tension. Inventory is elegant, requiring players to consider tradeoffs. XP system rewards talking over just stabbing/burning/exploding everything that moves.
I've played a few games of of the new HeroQuest, in between 5e sessions, and this looks like the sweet spot between both.
Thanks! I am really liking it (obviously).
Great channel! Love your DMing!
Thank you! Cheers!
Very disciplined refereeing and playing! I really enjoy the turn-based approach, even for exploring. In BX/ OSE (which is to be somewhat turn-based) never quite works RAW. I run OSE games for kids (9-12) and I like it a lot, but this video makes me excited to try Shadowdark with them. I think it will impose better structure. Anyway, great job.
Thank you! And, good luck with the game with the kids!
It's got some tense situations. I've never played on this VTT, but not knowing what the players can see and wondering why they are going certain ways away from each other can really ramp up the tension. I'm just waiting for it all to go really badly.
This looks like a lot of fun!
Thank you! ShadowDark is great fun!
Interesting to see a grid map used (successfully) in a game designed with "near, close and far" as the movement abstraction.
For those who love tactical combat like I do. :-)
The dynamic lighting is awesome!
Thanks!
This was awesome. Well done. I had backed this a week or so ago , and now am really looking forward to getting it to my table soon! Love the elegance of the system compared to OSE (Which is also great in its own way) 🍻
Thank you! It is very elegant.
Hi there, love the gameplay, thank you for the great playthrough. Did you have to create all the ShadowDark macros and character sheets in Roll20 yourself or are there extensions available for that? I am planning on running this myself soon.
Thanks! Yes I did. Here is a video on how I do that: th-cam.com/video/mRde6-kJfm4/w-d-xo.html
I wasn't sure how to feel about always-on initiative, but it's definitely grown on me -- traps and exploration seem to flow a lot better
I'm on the fence too, but it works well in the heavy dungeon crawls!
Just started running Shadowdark, loved the playthrough! How did you get discord working/showing in roll20? Looking to leverage some tools to make my life easier!
Thank you! I use streamkit.discord.com/overlay for the vioce overlay.
very cool game
Thank you!
This is excellent
Thank you!
The ability to attack the darkness seems important in this game. Keep that Magic Missile spell handy.
Very important.
Any tips on how to play this at a table? Especially the labyrinth part?
Check out this video of mine: th-cam.com/video/1iRSuJL3hbU/w-d-xo.html
were you rolling wandering monster checks using something other then roll 20?
I think I was doing them in-game but doing a 1 in 20 every round rather than 1 in 6 every 3 rounds.
I was wondering how the “real time” torches / light would play out and it seems like it works pretty well. Kinda forces the players to keep it moving ?
How would you rule ancillary things that “stop the clock” like questions / rules bites / GM exposition or whatever? It almost seems like a “play time hourglass” that you click on and off like a chess match timer would work well ?
It did work great. I would generally keep the clock running except for significant things like taking a 10-15 minute table break or such.
How did Fastfeet figured out the coin and the vase at 30:10?! That was unexpected!
Good question!
Excellent session of Shadowdark. Had a few questions though. Can Ettercaps use both their poison web and bite attack on their turn? And also does poison web do damage on the initial hit?
Thanks for the catch! I got a number of things wrong on them. Looks like ettercaps bite twice OR use web. Also, not sure if the damage is on the hit and on the subsequent ettercap turns or on the players turns after being hit.
@@d20play Oh no problem. I wasn't sure either. But I did get an answer from Kelsey on discord about this. The poison web would cause damage on impact. The additional damage would take effect on the Ettercap's subsequent turns.
Thank you for checking on that (and sharing)!
Great game
Thank you!
You run the whole game in initiative???
I did! I don't normally, but it was suggested by the system so I tried it. I think it went well! Note, however, that I (as the system suggests) moved it along a little free-form at times.
Great play! Can you share how did you adjust that map to roll 20? Original grid of that drawing is very inaccurate
Thank you! I used photoshop to morph the map to be closer to matching a grid. Edit>Free Transform>Warp Mode. I think GIMP has a similar tool.
How long was the actual session? 3 hours?
Yes, just over 3 hours. Each time new torches are lit is about a 1 hour mark.
Please tell me this is edited - otherwise y’all are the god damned Micro Machines spokesperson of a group - speed and efficiency! 🤣🤣🤣🤣🤣
Ha! Most definitely edited. Actual run time was just over 3 hours.
I feel like the always on initiative was sort of disorienting, and ended up spreading out the party a lot. Did you like it?
I did, but with tempering (which I may not have done enough of).
Remember that the rules allow for "consolidation" where if all the party wants to do is move for that round they can all move together in formation.
Great session! Did I miss any random encounters? It didn't seem like any rolls were made for any
we rolled each round for random with a 1 in 12 chance (rather than every other round at 1 in 6). But there was a long time before the first one!
@@d20play interesting! What inspired you to change things up?
I thought it would be easier for me to remember to roll every round rather than every other round. And by making the chance 1 in 12, the odds would be the same.
@@d20play oooh very smart! I'm gonna steal that for my game lol
At the end you talk about how the fighter, cleric, and Thief level up and get an extra dice for backstab. I have the quick start and see the talent tables upgrade each class that way, did you mean the talent table? Or am I missing something else?
I also use 1d6 / 1d12 / 1d20 every round instead of 1d6 every 1/2/3 rounds for random encounters =) (yeah, it should be 1d18, but i don't have those and 5% vs 5,5% is not noticeable).
Am I mistaken, or once you get a random encounter you should stop rolling for further random encounters until you resolve that one?
"kickayduhs"
🍿Who is gonna get it? Nobody gonna invite to party the guy?
ooo! Roll20! Do you have a Shadowdark character sheet for it? :)
I don't
@@d20play I was thinking of starting a Roll20 support thread on the Discord since everyone seems so focused on Foundry. I wish I had more coding skills. Then I'd just make one!
What tool did you use for this
Roll20
@@d20play thank you
i played a lot of roll 20 and use a lot of api... im not even close to this
Thanks! I'm at around 45K hours on roll20 but I still like to keep it basic.
@@d20play i have so many question XD how do you center the torch token moving with the players? also the door api look so cool. how did you center the map so well? look all very clean and you all pay so fast very good for reference for people who never play shadowdark
1:25:20 Uh oh!
DUDE! Is that Shadowdark in Foundry?
Oh. Roll 20. Still cool.
Thanks!
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I think allowing ready actions and reaction attacks goes against the system. The whole point is to streamline the whole action economy thing and get rid of players doing stuff outside their turn.
Treassure gives XP when you take it. You can throw it way afterwards without consequence. The Grappleinghook in the lake was a good idea, but giving everyone something was a bit much. But OK we haven't seen what you would have done had they tried to fish it empty.
I think you made it to easy for them when their Lights actually went out in the Sacrifice Cave. The shadows flicker in the whole room and should have attacked. It is also an area where you should have played up the darkness fighting the light. As example any light source thrown to the ground should have gone out instantly in there.
Also important when you leave the dungeon you still can get xp by carouseing.
Excellent DM but i have to say that i think the concept of constant initiative sucks. It causes two things which are evident in this playthrough, 1) a lack of cohesion and discussion in the group because constant turn taking promotes individual not group play and 2) it creates a rather monotonous and rushed session with players seeming like they are on the clock. Old school gaming doesnt have to be played like its turn based pc game. Characters can have personalities and discuss stuff. Other than fighting and door opening, what else did the group do in this dull dungeon? Also xp for just treasure makes no sense. Shadowdark should award xp for reaching goals and defeating key npcs. If its just xp for treasure and constant turn taking then its no different than a board game like Munchkin or Talisman. I want to love Shadowdark but surely we can be more ambitious with the rules than they are currently.
Thank you! And agreed on many counts. I was experimenting with more in-init play than I normally use. The system does not require that, so don't hold that against the system.
Considering the old-school dungeon crawl theme, I think grabbing treasure *is* the narrative goal. 😄
Why are you playing this like it’s a turn based video game?
It is a different play style for me for sure. I am kind of testing it out. I'll probably revert back to a hybrid of it and how I normally run.