I dislike how development teams think we all have a group of friends that are always ready to join us in a multiplayer game. It’s hard enough getting my friends to play the same game let alone at the same time.
@@ihatepower4580 then what's the point? I want to play with my friends, if I'm going to play with strangers I could just as easily play with bots or play a single player game
There are some situations that legitimately require that, like games that have a leaderboard, save your progress in the cloud for cross-platform play, stream game assets as you need them rather than download 85GB all at once, etc...
@@phydeux None of those is justification for forcing someone to remain online to play something they bought. We can save directly to hard drives, all games force you to download all of it anyway, and even if a single-player game has a leaderboard it shouldn't force you to stay online, just post the score when you go online like old games used to.
Remember the times when mobile games were Snake and Tetris :) poor TH-camrs would get no sponsorship if that was still the case. If i see ''Raid Shadow Legends' one more time lol
every time i see a mobile add like the one shown in this video i just think to myself that the time and money they put into making that advertisement could have been put towards making the actual game better.
One thing I really hated about gaming especially recently is its emphasis on graphics only, like gone are the days where every games were different and engaging, now the meaning of fun seems to be connected to how much fps and detail your system can push out when playing xxx game.
This is especially annoying because graphics aren't the most important part of making a game look good, it's the aesthetic. Gears of War has really good graphics. It's ugly as sin, because everything is brown and grey. It's depressing to look at. Child of Light and Genji on the other hand, had worse graphics but look vastly superior because they had a unified aesthetic theme. The games that everyone raves about have both - Horizon, The Last of Us, Ghost of Tsushima, they all have great graphics and a cohesive aesthetic. I agree with you, that gameplay should matter more, but what I find really annoying is that many companies make the incorrect graphics over gameplay choice, and then make the game look ugly anyway by having a poor or confused aesthetic.
That's why I like games like factorio or Workers and Resources (I'm thinking about buying this one). If you compare them to """"mainstream"""" games, they look ugly like a sin. But their mechanics are great. You see this especially when you compare Cities Skylines or Simcity with mentioned W&R. The first two look nice but are just MS Paint in dusguise while the later is a great, mechanically complex city builder.
@@Pro_Butcher_Amateur_Human To be honest the main reason I built a pc is to be able to play old console games on emulators in one device system and ofcourse new ones as well but I dont really look forward to much games now as I did back then
Personally, I do love me some aesthetically pleasing games. For that purpose I upgraded my rig with an RTX 3070 Ti. My screenshot folder can swell up to hundreds of images, and a couple of gigabytes space, in the course of beating a game. Especially when they implement a photo mode - it just hits the spot. Truth be told, I was artistically inclined since childhood, and just can't resist the urge to capture any, and all beauty. I'm this way too in real life. I can take a thousand photos during a one week trip, or lose myself in creative work for hours on end. For people like me, great visuals are just another dimension of gaming, we immensly enjoy. That being said, they have to go in pair with engaging story, interesting content and good gameplay mechanics, or else it's just a waste of time, limited as it is, being in the workforce. Right now I'm beating Horizon: Zero Dawn, which hits all the afformentioned marks. This year I also beat God of War for PC (again, just a great game by all accounts), Metro Exodus Enhanced Edition (mouthwatering visuals with ray-tracing, dense atmosphere, great survival shooter), and finally finished Cyberpunk 2077 after putting it off, for half a year (combat is fun,. story is good, some side quests great, contracts are tedious though, and visuals while simply amazing, are veeeeeery demanding, even for my rig, dropping from 55 to 35 fps in some places on psycho settings)
Same. Second-third gen HAD to be complete games upon release. I feel like the ability to update and send patches has made devs lazy. “We can send this game out half completed and just day one patch it at a whopping 18 gb”. If I wanted a computer that had this type of crap forever, I would buy a pc.
"game patch" ethic is always bother me. I never understand a developer who does that. What you released in day 1 *is* it the complete game. Adding a later update makes it pathetic and shows dev incompetence.
Yeah, because all games from the past was all high quality??? Oh please.... Games today are huge beast with a lot of advanced stuff going on that will take time and is impossible to be 100% sure is working every where.. To that there are to much out there that can break it.
And what will you get in the updates? The bug fixes and pathes update i mean wtf dude. And even if not that, they will give us sone kind of crappy dlc which isn't that interesting at all(i am talking about mostly multiplayer games ).
@@dude4444411 not really. Some games don't even ship with everything on the disk. We're talking PS2 days. No day 1 patch bs, no loot boxes/microtransactions. None of that. Put in the disk, and play. Memories of an age past.
The closest (or only) way to do that now-a-days is to wait for a single player game to release. Then wait for all it's updates. Get confirmation it will no longer receive anymore updates. Buy the game for $10 (3 years after it released), disconnect your console from the internet (After updating the game of course). And that's what we'd have to do. with all the bullshit with video games now (DLC, add-ons, updates, IN-GAME pre-order content, season pass, exclusive content, etc), I've found myself buying more board games (although, they too can have add-ons, smh). I went from buying around 15-20 games a year, down to about 3. This year alone, I haven't bought a single video game. When I play video games, I just play games I already own.
Some times it’s not really the studios fault for releasing games early if games take to long to come out the investors start to pull away there investments which forces them to either release it earlier than intended or just go rush it
@Jowel ...that's what I started doing about 10 years ago. I'm about 1-2 years behind video game releases. I save A LOT of money too. Because instead of buying a game brand new for $60 (I'll use last gen as an example).... i but the game with all the DLC for $20. Meanwhile, if bought it new (when it was released) and with all the DLC, it would have cost me over $100. The only exception to this (that I can understand) are online games, since the community for an online game is most active shortly after it's released. I will say though, the downside is not having that excitement of Day 1 Purchase.
One of the things that really grinds my gears is that most games with collectables are really pointless. Like I remember getting collectables and unlocking stuff to be so satisfying but now it feels mostly pointless and disappointing
Yes! I remember Tomb Raider Underworld back in ‘08 on the PS3 had like 150 little hidden gems all throughout the game…and they just give you concept art you could Google :(. The prior two games had collectibles that lead to secret weapons (Excalibur), tons of costumes, etc. It was such a disappointment to me at the time and forever made me Google what the collectibles even give you from now on but it kills the fun of just doing it and hoping you get a cool reward.
Honestly, the best example for unlocks will for forever be the original Lego Star Wars: The Complete Saga, at least in my opinion. No micro transactions, everything is included and unlockable from the start, extra content and cheats can be unlocked by in game currency which is easy to get, plus you can get money boosters, again, in the shop for in game money. I’m pretty sure you have to get DLC and season pass for the newer ones, like actually paying real money for a character you like in Lego Marvel. It sucks to see it
@@Titan13335 yeah and even achievements which used to be a really cool mechanic is now milked like hell. You get an achievement for every stupid tiny thing like starting the game, closing the game, even losing gets you an "achievement" sometimes (Dark Souls for example). I mean wtf? *shrug*
Was gonna comment this myself. Even as recent as unlocking the special armors in Halo 3. You got to wear them as a badge of honor and it made challenges feel way more worth it. Plus, you and your buddies would be helping each other out to get them and it was so much fun. AAA games still have challenges, but they're almost always unimaginative and or only reward you with some small amount of currency or xp that'll let you buy something after the thousandth time you've completed them.
Yeah. That's why people need to do some research before throw crap tons of money at gaming companies. Call Of Duty, NBA 2K & Madden are worst offenders.
I don't know what's worse, people who complain and still buy these games, or those who don't even complain and keep defending the company and asking for more...
As a small-time game developer myself, I really love videos like this... they give me so much inspiration as for what NOT to do when designing a game. Thank you for your insight, it really helps. :)
Big studios will learn the hard way that as technology improves, video game development will become no different than the literature industry. Game engines now have so many addons and tools, that they practically make the game for you. What's left for the developer, whether they be large studio or indie, is crafting the narrative. No different than publishing a book. Bells and whistles will have their place, but garnering fans will boil down to how enthralling the story is.
I think the smaller developers already get this stuff. Like if you play, if you're passionate about gaming, you can already tell what stinks. It's the bigger studios that treat their players like vending machines instead of people they're entering into a relationship with.
When mentioning the grind to unlock things I'm shocked you didn't mention: "The reason the unlock is so grindy is entirely because they want you to buy it instead."
@@etherealceleste There's "Working for shit" and then there's being insulted by the amount of time you have to spend unlocking the fun parts of the game when you ALREADY PAID FOR THE GAME oh yeah, and then they try to sell you shit to make the grind easier, when in reality it only takes the grind back down to four or five times as long as it HSOULD have been. Theres also the fact that games are meant for people you have... Oh, what's the word? Right... F U N
@@etherealceleste There's working for shit, and then there's "picking up an extra shift at work will pay for this easily five times over for the same number of hours expended because this game's grind is horrendous and arbitrarily inflated"
making someone pay for something so they dont have to grind for it for a very long time is in many cases just p2w or p2a depending on the advantages you get
Another gaming trend I hate with a burning passion: Thinking single-player games aren't worth making or that they need to have a multiplayer mode attached to them to make them worth buying (looking at you, EA...)
fucking A, thats my number one grinding gear, that and autosaves, without just a regular save system where you can save whereever and whenever the fuck you want.. But yea multiplayer in general, dumbing down and fucking up great games for a generation now
@@never4getjanuary6th51 Some games benefit quite a bit from not letting you save on your own, like Until Dawn. But in general, I agree. I do find myself playing a lot of multiplayer games these days, even though I've always been a proponent of singleplayer games. Likely due to a lack of singleplayer games.
Having multiple premium currencies in the same game, which are not interchangeably and thus have to be bought separately. This honestly is such a pain.
Having in game currency. I want to buy this x-point thing, but I can only buy y amount of points. Giving me a bunch more points than I want, spending more that I want. Just, say it's 3 dollars, or whatever, and charge me directly. Of course, I rarely spend money outside of the game itself and DLC I want.
@@Vanillastump Oddly enough Warframe happens to be a prime example of how to do that kind of thing right as you can actually earn the payed currency, of course via grinding but you can sell items worth plat to other players. ANd not pay to win, sure people can pay for warframes with a better play style but no custom anything, you still have to get most of it yourself regardless. On top of that, I think when games don't have an in game currency and just use dollars, pounds, ect. They have to cover their asses because they're dealing more like a bank as they're either holding money if you have a 'wallet' in the game. But if you're buying items directly, no player market ect? No in game currency should be needed. Like Call of Duty, COD Points are pointless as an ingame currency because they could just charge straight up money for packs. But its also a way for developers to make prices of cosmetics look more appealing than they actually are with the in-game currency as opposed to a normal one.
@@Leevinious Warframe is one of the best games in every aspect. You don't have to pay for any content and all gear can be grinded if you have patience (and luck). Except some cosmetics.
Night City in Cyberpunk 2077 is such a missed opportunity. It's so beautiful and visually interesting but despite being so populated it feels barren and empty. Just a small thing as making the food vendors and hole-in-the-wall restaurants functional would've gone a long way to making the place feel more alive.
ya I so want to be able to buy ramen or eat something and sit and eat (like Jackie did early on) at these vendors, not buy something and it end up in inventory hopefully the next one!
While I thoroughly enjoyed the bits and pieces of side content in the game, I would agree that the little things that a ton of players would love are somewhat lacking, or, in some cases, completely missing
I miss the days when games had to be polished and finished by release date while the updates after game were to add new things to keep it fresh Edit 1: rule one this comment only applies to all time games games are only eligible for all time after being released for 4 years
@@gooma7942 there excuse is obsidian entertainment made it they are a small company that were crunched but still made it work im talking triple a company’s like ea activision etc that release games that look gorgeous but play like an arcade cabinet and also yes unfinished games have always come out but at least they fixed them in 2 weeks nowadays games can take 3 months before a patch is made
It's the reason why Indie Games are taking over, they are done with passion. It's alright to focus on money for AAA games. But when it's the only Focus, we become just cow's to milk, and if we refuse to be milked, we get 10% content of the game that we already paid for.
But plenty of this stuff is getting into indie games as well. Though there's a lot of indie games and some of them are great and some of them are terrible.
@@TheMidnightArcade sorry mate. We can not point you to any game. As for now, we prefer the game from big boys. Some of the games are expensive indeed, we just need to be carefull on choosing.
I think a few trends that need to be called out as much as if not more than these revolve around the predatory practises taken by games companies against their workers -Union busting like it's 1884 -crunching -firing and re-hiring with worse contracts -using the threat of being fired to get devs to work unpaid overtime -exploiting unpaid interns -inappropriate treatment (sexual, racial or otherwise) of workers by supervisors -Devs receiving extreme harassment and abuse by fans Like as bad as the trends in the video are they dont actively ruin anyone's lives (except mabye lootboxes) and as gamers we have repeatedly been able to push back against predatory practises. I only hope we find a way to do the same for all the hard working people out there who dedicate their lives to providing us with those gaming moments we hold so dear.
@Fullashit Ministries oh so the onus is on the lone and manifestly vulnerable victim to defend themselves against their entire-company-full-of-lawyers-allied workplace superior adequately? Username accuracy 100%, sermon rejected.
@Fullashit Ministries Gotta be careful about that, they may think the cost of firing you and onboarding a new employee is worth it. As for unpaid overtime, there is this little thing called 'salary work', where regardless of how much or little you work, you get paid the same regardless. It's not unpaid overtime if you are on a salary. For wage work, a company has to be very careful about doing that, as it almost always runs afoul of some law or another, and a smart wage worker will refuse to transition to salary work even if the annual pay is higher on paper due to the fact that it also means that the company can keep you at work for _much_ longer on a daily basis than is legal for a wage worker.
I want to say Fallout4 is guilty of that. I dont do ANY multiplayer games, i have to deal with people all day, when I come home, I want to be in MY world. As I see it, single player games take more to make, you've got story, characters, universe. Multiplayer games are just maps and player skins with maybe some light story to drive a motivation.
i tried EVE Online in free mode for a while. ZERO chance of defeating any Premium player! better ships, better weapons, better equipment... CLOAKING DEVICES. honestly, if it wasn't ALL PVP AND Permanent Destruction i might be able to tolerate it. but having BOTH is unbearable, at least for me.
For me the difference between game bloat and game content is narrative. Narrative content in terms of level and world design and quests is what keeps you wanting to explore the world because it is a mystery or feels lived in and real, it adds to your story. Assassin's Creed 2, the first two Arkham games, Control, Horizon Zero Dawn all did this for example and all are incredible games.
I feel that isn't the full statement they meant. Allow me to add what was unsaid: "We hear you. We are listening. But we're not going to do much about it."
My personal peeve is the "let's make everything multiplayer" trend. I get it, people like to play games with and against other people. But there are also players like me. I enjoy games the way I enjoy movies and books. It is about me and the story and I don't need some other dude to crash into my story and mess around. Invasions in Souls series are one of the less offensive examples, even though it was very annoying at times, but I gave up on Daylight because having to deal with some idiot showing up randomly to mess with my game just ruined the immersion. What is worse are the games that advertise as having both single player campaign and multiplayer mode, but where campaign is obviously an afterthought for the multiplayer.
Or if you're like me. You like to game but you have too much to do in your life so gaming is something you do for a couple of hours on the weekend or in the evening after a long day. You can't really invest the time to get good, so going online against other people who do have that time is hardly fair you'll get massacred. I always laugh the rare times I go into multiplayers. Some people's ranks are like 70+ and mine is a lowly 15
Great videos that make me glad I'm a flight simmer and not a gamer. But then flight sims have their own set of issues. When Jules Verne wrote “Twenty Thousand Leagues Under the Sea” (that’s distance, not depth), it was a relatively short story for the day. Verne's publisher said it would never sell as it was too short. People traveling on long sea voyages of that day wanted a read that would actually last twenty thousand leagues across the ocean. So Verne went back to the inkwell and added endless descriptions of all the flora and fauna one might encounter in the ocean, filling out a vast number of added pages. The publisher loved the filler and the book became a best seller. Does it sound like history is repeating itself in the twenty first century gaming world?
Mary Shelly's original Frankenstein suffered from a similar issue. Her story was wonderful, but then (for whatever reason) she added PAGES of descriptions of the good doctor hiking through the Alps during the summer to ease his mind and calm his dark mood. Parts of the book aren't so much a story as they are an ad for hiking in the Alps!
What I hate more about battle passes is that you’re not even guaranteed to get all the items in it unless you really grind it out 24/7 or are willing to spend more money to pay for the tiers.
I would genuinely rather have loot boxes. You would end up getting a good amount of those for free and a lot of the time you'd get something cool from them. Battle passes are an insane grind where you pay to have the same shit everyone else has but you have to put 150 hours into the game in a month to get the stuff you paid for.
I wish they would make it to were you unlock everything at the end of the season regardless if you unlocked every tier or not but if you did unlock every tier you could get bonus loot as well.
I know corona justified that mindset but a developer should never let coop/ 2player/4 player die. Some times you don't have internet or don't want to deal with people online. You just want to chill with friends. Some games do coop or vs better than others though. How would you do coop in predator hunting grounds?
When I was younger I loved open world games that promised 100s of hours. Now as an adult that values what little freetime I have, I just want a quality experience that feels complete and doesn't waste my time.
@@ryanralph7494 I am not nessisarily saying that they should change. There are plenty of individuals who enjoy them and that is totally fine. In fact, I recently played Yakuza 0 and I had quite a bit of fun with it. I probably would have loved games like Ark: Survival Evolved if I was younger and didn't have much else to do with my time. I also remember investing a fair amount of time into MMOs when I was younger. However, games like these often require a considerable investment of time in order to achieve anything, and there is often little payoff. Hell, I loved Shadow of Mordor and Shadow of War when I was younger, but looking back now. I would never be able to spend the amount of time doing side stuff for those games now in the same way that I did back then. This is why I enjoy story driven and immersive games like Bioshock, as these games provide a complete experience that is satisfying. It is also why I like games that are fun and satisfying right as you play them, often roguelikes or multiplayer (I enjoy playing with a few of my old friends on the weekends when we have some spare time) games that require little investment for having fun, but reward you for doing well.
The way dying light does open world I think is better than assassin's creed. Just going on a loot run feels like a mission. Even the first person perspective parkour is more fun albeit more difficult.
My man I just wrote a similar comment, it was my dream game, but now I just feel stressed, it shows all the dots on the map and I feel a duty to do them all, instead of enjoying the story and combat I feel like I'm ticking off boxes to make the map complete
My worst gaming trend is skill trees. Especially skill trees that make no sense or moderately change your character and are just there to fill requirements. In Ghost of Tsushima, how would Jin not know how to do almost all of that stuff already? I like the mystic arts, but he is a trained samurai. How would he not know an attack to break someone's guard better?
Skill trees, when done well can be fun. Especially in most tycoon games (in my experience). They just don't have to be like 500+ options, and they should give some- temporary- variation once you unlock something new to play with.
“We know. And they know we know. They just have to officially act like we don’t. And then nothing will happen to them.” I resonate strongly with this statement. :D
@@Ricky911_, they lie. We know they lie. They know that we know they lie. They know that we know that they know that we know they lie, but they still lie.
I would add to the point about adds for mobile games: what bothers me even more are those games that advertise funny minigames that have nothing to do with the actual game
yes, god, i hate this. like, as insulting as it is, i'd rather have the giggly asses in obvious FMVs then the fake gameplay footage that is either just a minigame, or isn't even in the game at all.
I haven't played a decent game since the early 2000s. The art form has been corrupted by money hungry corporations. These game developers lost their soul to these fiends. =(
One thing that recently cought my eye was the no save option. You need to go through the whole level and then you can save at the end. Especially since a level can take a couple of hours to complete.
I loved KOTOR 1 and 2 for that. You could save from literally anywhere and anytime you wanted. If you’re in the middle of fighting a boss, and you have to leave the game all of a sudden, you could save and come back to that exact save location with out having to back track.
For me, being someone who grew up in the 90s, I should say DLCs. Paying 15-20 bucks to play a couple of quests that take 1-2 hours. I remember games from the late 90s early 00s that an expansion was almost a new game.
I remember how I laughed about the "Battle Packs" for Battlefield 2 back then, because I couldn't believe somebody would ever buy them. Today I would be happy if this would be the only way EA tries to monetize their games.
Those were the days. I remember going to Software Etc. to pick up the Blood Moon expansion for Morrowind. The excitement on the drive home was part of the fun.
There is no such thing as real journalism anymore. It's reporting speculation and sensationalism. The truth/facts don't matter anymore. I don't believe anything until the developer says it themselves.
i got one, this one happened to me quite recently actually, when you have multiple playable characters, and you could earn then in game and not spend a dime, but then they have a purchasable option, and make the "earnable" variant ridiculously hard to get
I couldn't get into it... Played all the way until you meet Johnny silver hands of whatever. And I played a few more hours after that and meh, just didn't really get me invested.
This is spot on. Thank you for posting it. We can only hope developers see posts like this and take them seriously...but I'm not holding my breath. Unfortunately, about the only way to turn anything around would be for all gamers to just stop buying games for a month or two and get the dev's attention. Cut 'em off at the knees, hit 'em where it hurts. Sadly that'll never happen. There's too many people who are happy with whatever garbage the dev's are throwing out there and even defend it.
2 words... Battle passes --Loving the passion Falcon, not often we hear you cuss lol😉 and cheers for mentioning battle passes, they ruined COD for this old gamer👌
@liquid sword yeah i get that, that would be fair but we gamers all know if Activision released a free mainstream COD game and not a mobile "game" they would be dumping MTs into it if not Ads (like they did with their mobile version) so we cant win either way lol what you mention is reasonable, i just dont like extra spending unless its for worth while, fully flushed out DLC which most games just dont produce anymore..
@@The_Good_Captain I played the mobile version (cod) then 'tried' other mobile games. Activision did not put a lot of ads into this, they only bombard you when you open the game and the load times are just ads
Battle passes where just called something else in cod before ..... As they have always released new maps and zombie content as dlc well they have since call of duty 4 modern warefare and they changed the remaster on top so.....
“The rules are simple: they lie to us, we know they're lying, they know we know they're lying, but they keep lying to us, and we keep pretending to believe them.” - Elena Gorokhova
@@danegamedev It is a very ex-soviet point of view. Most of the humor from folks who grew up there is based on the bleak futures everyone faced. VERY dark humor. I've know many ex-soviets..
@@rbarnes4076 so the same dark humor we americans use. It is literally the same thing, except more of the russian populace knows they are being fooled.
Cyberpunk was definitely a kick in the nards when it came out but I'd say they've managed to whittle it down into a decent if not enjoyable RPG. I think it at least drew attention to the dangers of letting a company hype their game too much to take advantage of preorders if nothing else
I absolutely loved CP2077. Dont get me wrong, it had its flaws but non of them were game breaking (at least on PC). The depth of the side quests was wonderful, the characters felt believable and likable. Play as a female, start dating judy and then pick the suicide end. If you dont tear up, you are no human. The last and only other game that made me feel this wrecked was TW3 when i got the bad ending where Geralt suicided and you respawned into an all empty, sepia colored Kaer Morhen. Heart wrecking, both games.
No Man’s Sky really came along and it’s astounding that five years later, they still add stuff. I really respect Hello Games for sticking to the game and working on it. They easily could’ve just taken the money and ran off, leaving the game behind. But they didn’t. I’ve been playing for three years and really enjoy it.
@@thulodari6816 gee no idea why you would hardly ever run into players with 18 quintillion planets...if you want to see other players you can summon the atlas sphere at any time (provided you aren't too close to a large object in space like a planet) and see dozens. also you are really going to have to define empty as I have happened across settlements in the middle of nowhere, I even became the overseer of one and started helping them expand and become more productive.
It seems companies did listen to the complaint of lying about “no microtransactions” to now starting the new trend of “it won’t release with micro transactions but the game will get them at a later time.” That could mean a month later, or in a lot cases the game technically releases without them but the Day 1 Patch that’s required adds them right back in.
@cavedman jim He's trying to have it both ways. Yes, he has a problem with with 'false advertising' with sexy cgi cinematics used to sell games that don't look like their ads do. Not too much of an argument since they've been doing that with games for decades. He also has a problem with using sexiness to sell games at all. 'You don't need that in games, just use the internet for free.' I've heard that tired argument so many times. If they take away all the sexiness in games completely you'd have a very boring landscape in gaming. It'd be a gender neutral, sausage fest across the board. None of the girls in DOA, Street Fighter, Tekken, Soul Calibur, all the RPGs, Fortnite, etc... No Lady D from RE8. Nothing. He's being hypocritical.
@@astrotrain85tr70 hes not really being hypocritical its more that he’s being critical of mobile games with ads that have cameras glued to 3D rendered bouncing asses, this isn’t really the kind of thing to defend because we all know how weird it is. I know it’s been done multiple times for other games but like it hasn’t been to this magnitude or gotten this out of control before
comes a time when you gotta think,is this worth it? ivre never bought anything cosmetic in any game,but i couldn't give a single fuck how "cool i look in a game"
Good thing the Doomicorn Master collection is only five bucks in doom. Alas, I'm glad skins that some users couldn't get if they missed events are now available for purchase is good, I missed Event 1 and I missed the Doomicorn skin, I was able to get them. Well, I bought Doomicorn, they rereleased Event #1 as a mini event for a bit and then made it buyable. I know ID said they wouldn't add microtransactions, and I don't think this counts as them.
@@mosub6546 Because there's so many things to explore, so many things to do, so many npcs to have their days made, and you have to do *all of it* or else you will live always curious of whether you missed something cool or not, or if there's some loot that you might need that you missed going across the desert. At least treasure hunts are easy though. It's still usually very fun though.
With the 1, solution is easy: NEVER EVER PREORDER. Always wait for the game to come out and be reviewed. With digital downloading there's no more "peril" to lose acquiring a copy.
Yeah pre-order Is stupid,but i think launching games in an awfull state should be penalized,it's like a restaurant give to you food half cooked for full price.
I used to love pre-ordering games, but not anymore, nowadays it's like they're trying their level best to stop people pre-ordering with how shitty a lot of games are at launch.
This is why I still play classic games without any of this bs, Arcanum, Fallout 1, Fallout 2, Fallout Tactics, hells even the newer Shadowrun games are pretty good and not too expensive.
@@poopbutt6241 I have plenty of fun playing king of the hill on Gears of War against bots. I looked at how online people play these days, it is not for me. I'm not interested in running around like a chicken with its head cut off, bouncing all over the place, spamming shotguns, etc. I just wanna shoot some things without feeling pressured to play like everyone else or getting yelled at because I want to take my time. Offline bots allow me to do that.
Jesus. Those Anti-Vaping is so fake. The actor are acting like they are doing heroin or crack. But those Kiss of War are definitely far worse. That’s not even how the game is play.
Some games have co-op, but enforce online multiplayer for it. That is, you can play co-op with your friends, but the enemy bot-team will get replaced by random players with hundreds of hours in the game you just wanted to have fun in for a few hours. Then the bot on your team gets replaced by another random player, who quickly realizes he's on the losing team and leaves, with his character standing somewhere where it affects spawn locations... Some of us don't want to "git gud", we're owning our suckage, and we just want to be able to play together against bots on a difficulty setting where we have a chance to win, or at least have fun. You know, playing games rather than mastering them?
It's worth remembering they legit had a massive disaster with their storage, and a move involved so some of the issues at release were down to that. And yeah it's definitely much improved though the ground combat last I checked hadn't varied from launch at all, which is a slight shame because the sentinels weren't super challenging.
@@Vegas7Productionz maybe the game doesnt suit you i think. I mean i started playing it from 2016 or 2017 when people still call it suck, i play a crack version because i dont think i will spend money on the game. But i love the game so much that i buy it on steam asap and play it until now. Maybe we just have different tastes.
The irony of the DLC camo making you harder to see is that you're not considerably easier to see when carrying a gun that looks like Times Square at Christmas.
The pay to win is horrible in "World of Tanks." From superior camo jobs bought with "gold" ,which is purchased with real money, to premium Tanks that DO have an advantage over their free tech tree counterparts. After 18,0000 battles I got enough and uninstalled it.
@@talonfelisa I just hope its as good as Baldur's gate 2 was. That kept me going for weeks and even if you finished the game, replaying it with a different character added new challenges to it so it didn't get boring on a replay.
@@jamesvanderbilt201 As someone who grew up with JRPGs I can say they are the most grindy of all. There is an overall lack of innovation with today's JRPGs. The system and game mechanics never change and quickly gets repetitive.
My biggest one that I absolutely hate is always-online integration. Adding those to single player games is just baffling and as far as multiplayer goes, adding split screen and offline bots would be awesome but a lot of modern shooters just don't bother with it anymore so when the servers go down years from now you pretty much have some junk filling up your hardrive. A few games that I was originally hyped for are going to have this BS like GT7 and Beyond Good and Evil 2. So im pretty much gonna ignore those releases. Now a days when a game is announced I don't even get hyped about it until I can find out if I'll be able to play it offline...
On the opposite side - i hate how easily farmable and caped games have become today. I used to LOOOOVE the long grind for a rare weapon or armor in Lineage 2. I'm talking about the times when you couldn't simply drop XXXXX amount of dollars and have it appear in your inventory. Even the very leveling itself was challenging. You had to socialize with people, get into parties, get a clan, form a community... grinding 1 month for a top-tier bow as an archer was sooooooo satisfying in the end when you finally got it and it REALLY made a difference; wasn't just slightly better than the previous one. Now every game allows you to reach max level in under a week, then farm some more for top grade gear and everything above that is paid.
You know, I actually missed a story progression point early on in AC Odyssey without noticing, (When I sailed to the mainland I evaded the barricade of warships instead of destroying them) and I just ran around for about a hundred hours just exploring the world and doing side quests, probably cleared a third of the map before I was like "yeah, should probably go back and do that thing I definitely missed and get on with the story before I hit the level max" XD And I really enjoyed it, just because the world was so beautiful and interesting all by itself, you know? I'd climb to the top of every giant statue, find the highest place to jump from, wait out an entire guard rotation just so I could assassinate an an entire fort without anyone noticing. Sometimes I'd just go up and fly around with Ikaros to see how far I could see. I had such a genuine sense of wanderlust exploring that game. And I say side quests, these side quests are infinitely generated as far as I remember, there's no need to do them to contribute to game progress, they just give you xp and stuff. But it didn't matter if these quests were inconsequential. I was just so excited to be in that world, and I think that's where the magic of big open worlds with narratively irrelevant characters and events really comes into play. I definitely agree it would be annoying if you just want to follow the story and get on with a game, but there are set unique side quests that don't matter to anyone that you have to go through to fully complete a game, but when that stuff is optional, this kind of world is perfect for players who just want to get lost in the immersion. Maybe I'm a minority, but this is absolutely a viable way to enjoy a game. And remember, it is a game, not a test sheet. It's definitely satisfying to uncover every last secret, but you don't need to check everything off if it's not fun. I guess I'd probably be considered a casual gamer like this, but I'd rather be a casual having fun than play things I don't enjoy.
that's what i was thinking. if it's an amazing setting (like medieval europe, though unfortunately you play as a viking. the fact that valhalla is their most recent game, combined with the way gamers screech about "won't ubisoft do an actually interesting different setting for assassin's creed?! like....a gulag" or whatever, means there won't be another medieval european AC for a long time in my opinion) I want to spend more time there doing more things. But if i'm playing i dunno far cry or something and it's set somewhere i'm uninterested in like cuba, then yeah i don't need all that bloat. so i agree with your point, and i think it's all down moreso to the quality of the set and setting
I loved exploring in Dragon's Dogma. Encountering new landscapes, monsters, and ruins was a very thrilling experience. I just wish that the map was far, far larger.
Totally agree. If the world is unique and interesting then it should be massive. I stopped playing Kingdoms of Amalur because the world was huge but felt too generic. Forests, caves, woodlands, villages... It was stock fantasy. AC Oddyssey had a great open world.
Totally agree also I don't understand the criticism against odyssey yet games that literally had little to story like saints row the third or any soulsborne fromsoftware game gets absolutely no criticism.
not true anymore. Due to the ability of update, take no man sky and sea of thieves, bad for one, average game for the second at their release moment, but they keep adding stuff, creating contents.
@@sethsalahadin A delayed, but complete product is more desirable as oppose to a rushed half of a game where you have to wait months/years to be fully completed. Why would you spend full price on an incomplete product? Would you purchase a big screen 4k TV at 50% completion and just wait out years for it to be completely finished by updates? Or buy half of a car, at full price and wait for upgrades? Your priorities appear to be faulty.
One of my favorite games to come out in the past decade was Playdead Studios Inside. Why? Because it didn't need to have one character speak. One name dropped. No "real" prominent story to tell that wasn't all implication. Instead it was simply an expertly crafted passion project made with tight controls, clever gameplay, beautiful art design, one of the best ambient soundscapes... And it can be completed, without dying... In about three hours. If that. Quality of time in video games, is not "simply time." Btw, just to add an honorable mention to your list, I'm getting tired of hearing the word "engagement" from corporate mouth holes. Engagement is NOT the same thing as ENTERTAINMENT. I have to ENGAGE with my boss when I go to work. That doesn't mean I'm excited to do it!
one thing I don't like are multiplayer games with a hub station, but no clear story route or characters, but the game can be played single player, but there is no good character development for the characters, because multiplayer came first and you don't need character development of npcs when multiplayer is involved because chances are the players are going to be talking more than listening. such examples are like vermintide or back for blood vs. other games like borderlands 1, 2, pre sequel. the story and characters were first in borderlands and it shows. boot up and continue story and friends can join you and the game gets harder, but it feels like multiplayer was first and story was second for vermintide because you are not out in the world of hte game and have to go back to the hub section before doing the story with your friends, which at that point is just hack and slash your way through hordes of enemies
I actually installed one of those games just to stop seeing the ad... And I was surprised that it actually had actual 3D dating sim with the actual girl from the ads... I was so surprised, I actually played it a little, despite it bering a shitty RTS with no real strategy, with top reviews being complaints about predatory billing, and the dating sim portion nearly melting the phone. I though "at least, this is a kind of progress," And then I saw ads for ostensibly completely different game using all the same assets, including the featured girl. One step forward, four steps back...
I think that number 5 makes slight sense, because i just wanna say that im no game-design expert, but actually giving extra stuff a reason to be there could mean adding extra story stuff, which takes longer, but just adding a building with tons of loot and enemies and just telling you to clear it doesnt take as long. both the building, loot, and enemies could already be there anyway for story stuff, but then for a story to be there you gotta put lots of extra work in. In the end I just think this would mean games take way longer to make
Awesome video, i agree with everything. I would also add many more things. One of them is the modern UI and menu in medieval games, i absolutely hate it.. Who was the genius behind that idea?? Why would anyone make a menu and UI that looks like iPhone or Android, in a game where you fight with swords and ride horses? What happened to the old-school menu/UI/font that fits the theme of the game? Like Oblivion for example, a nice old paper parchment with written letters and drawn pictures.. Then we got Skyrim menu that looks like a modern website for some real estate agency.. I think it all started because of Assassin's Creed with modern UI in historic age, but it makes sense with AC because it's actually half-modern half-historic.. But not Skyrim or Witcher.. And also, they started adding cosmetics that don't fit the game at all.. Ghost Recon, a tactical stealth high-tech shooter has rainbow colored hats and party sunglasses, pink shoes and what not.. Also in Ghost Recon Breakpoint they added those colored beams for gear on the floor.. C'mon, am i playing a serious game or some childish arcade? Nothing fits together anymore, it's all mashed up together.. Every game nowdays feels like eating pizza with nutella
YESSSSSSSSSSSSSSSS thank you lol forgot about that. thought i was the only one. first mod i go for with skyrim is a ui/font replacer. kingdom come deliverance did a great ui in my opinion. I think it's a Big Wig decision where they go "a minimalist aesthetic (*barffff*) helps sell iphones. it'll help sell our new medieval vidya game, it's what people want! Also, despite the fact that it's a medieval game, make the main character a woman, black, maybe nonbinary and in a wheelchair, and make her talk like a modern hipster!"
I don't think people are talking enough about the cosmetic point you made. Granted, all of this is subjective. For me tho, it takes you right out of the game. There's ZERO immersion when you have these outfits that make no sense
Sshhhh! Bethesda might read this and stop making Fallout titles!! I firmly believe that any issue the Bethesda devs work too long at ends up in a pile labeled, "Let Modders Fix"
I got another one. Rotating items in shops, even if you manage to earn the ingame currency to buy a certain skin, you have to wait till that item is in the rotation so you can buy it. it really annoys me ....
Every single one of these things makes me want to throw my system through a wall. Make the game, make it complete and fun, take my money and go away is what I want. I find myself playing a lot more retro games these days because of this crap.
@@hijisfriend9030 bruh wdym their shit? past ds1 and des the hitboxes are fine and if your having a problem with them it aint the hitboxes man, and grinding for souls is completely unnessacary to win.
I love how devs now are trying to make their games 100+ hours long while tarsier made the entire little nightmares series beatable in under 5-7 hours on your first playthrough
Souls/borne games can be beaten quickly if you know what you are doing, but people will still play for hundreds of hours because of depth and multiplayer. They make it fun to replay with different builds, higher difficulty, with self-imposed restrictions..
My biggest gripe as someone who mostly likes 1 player games are tasteless ways that some devs bombard you with “suggesting” joining online features. Like if I don’t wanna join online just leave that option grayed out and we can both go on with our business.
When they give you free coins for the microtransaction store, but you are like 50 coins short for any of the items, and the lowest amount of coin purchase is like 1000x for $10
or when they say "complete all event missions win event points to unlock skins" but what they don't tell you is that unless you purchase the event pass you will only end up with enough points for 1 or 2 boxes that have like 0.1% chance of dropping the event skin :)
The open world games with 90% barren worlds drive me insane. Why I've enjoyed the Yakuza franchise recently so much, those worlds while not "huge" are so densely packed with content there's literally multiple (fun) things to do around every corner.
A bit surprised that the 'reskins labelled as new games'-trend wasn't on the list. I'm mostly talking about sports games but it's unfortunatly creeping into the FPS-genre also.
One of the nice QoL things they did in Outriders was a one-button auto loot. Press one button and it picks up EVERYTHING. And you can tune it to only pick up items above a certain rarity, so your inventory doesn't fill up with garbage.
Long comment! TL:DR at the bottom! Easy solutions to all of these: 8: disable cosmetic items in comp matches, or make them only visible to teammates/the owner of the cosmetic item, while enemies see them as stock textures and skins 7: fire the entire marketing team, bring in and interview actual possible consumers to see what would be most likely to get their business 6: governments hold companies accountable and force them to acquire a license to run a gambling operation(where required by law) before allowing the company to sell their game/release a lootbox update in that area, and require them to make a disclaimer. 5: I honestly don’t have a solution to this one other than the obvious “put more effort into worldbuilding with side missions and making enemies appear in places where it would make sense for them to be rather than just coming up with a character to need something/making enemies spawn randomly all the time, maybe put in a New Game+ kinda thing so you can play through over and over, maybe throw in a long-term endgame skill tree where you can get more powerful with some things/unlock skills that would be extremely OP in the early- to lategame” or something like that, idk 4: make loot harder to get or give it to players for getting a specific achievement/doing something specific, but to be honest I didn’t really understand the whole thing, maybe just tell players they have loot only in between matches? 3: hold developer companies to their word, and have some sort of repercussions if they go back on that word 2: I don’t usually play these kinds of games, but maybe offer higher rewards in xp or what have you for taking down bigger/better targets, like for example in competitive pvp shooter games it could keep track of a player’s lifetime K:D ratio/shot accuracy, and the better they are with those, the more xp/rewards you get for killing them, and then add that to the bonus for level difference or something like that 1: just take your time with the games. Video games are an art form, and like Geri says in Toy Story 2 while cleaning and fixing Woody, “You can’t rush art.” Though when you do release the game after taking your time, it’s still not finished! Provide lots of post-release patches/developmental support, like Techland did with Dying Light, and when you need to move on to the sequel and drop the original, keep providing little bug fixes/glitch patches every now and then, maybe schedule some yearly events for holidays, like for Halloween and Christmas/other holy days, and new years maybe have a joke event for April fool’s or hide some really cool final easter eggs, I promise you, people will appreciate it. Thank you for taking the time to read this. TL:DR, all of these problems have quite easy solutions, which a guy with no game development experience came up with while watching this video.
What about when you have to be a decent level to do a side quest for an NPC to get a reward, and after working your ass off to do it the reward is an item that 4 level's lower than the rank you had to be to do the quest?
Wynncraft is guilty of this. Boss guy is insanely strong for the level this quest opens, but the reward is mediocre or at least more useful to just straight up be sold instead for a chunk of money.
Your point about open world games is why I loved Just Cause 1 and 2. They were a lot more serious than the sequels and all the side missions would progress the island's revolution for one of the factions. It was just cool how I could randomly attack any place on the map for fun, and contextually it was what my character was supposed to be doing anyway.
Horse armor was a legit add on. I have no problem with cosmetics in a single player game. I don’t see the issue with the horse armor. I think it’s because it was the very first DLC for a game and everyone wants to jump on the hate wagon.
@@MasterMayhem78 many really disliked it because it was an unnecessary DLC for armor that could have been part of the game from the start, and the armor itself wasn't any good. Granted, it is optional and you aren't forced to get it in order to play the game. But it doesn't take away the fact they tried to sell something useless rather than an actual good DLC that offers content worth playing, like a story expansion
@@MasterMayhem78 Dude fucking Minecraft had horse armor and it was part of the game, it's not much to add into a game. It's a dumbass dlc no matter how you look at it
One major thing I like about siege is, that you get alpha packs for playing the game only. you can get skins, and also pretty good ones, just by playing the game (Black ice) and there isn't even an option to pay for these alpha packs (except battlepass, abt. 10$ per 3 months) so you can't get addicted to buying these packs.
Shoutout to the physical disc era where, although you couldn't patch a game, nobody could tamper with the finished release afterwards and add an exploitative system. Edit: I mean the game companies, jesus, I knew I was gonna get counter comments for not specifying the word nobody. I thought it was pretty clear in the video context.
Falcon is my favorite voice in Gameranx, but I have to say, Sassy Falcon in this video is now my all time favorite and I want Falcon to be sassy in all the videos.
Okay ill tell you one thing, Cyberpunk doesnt take 100+ hours to 100% i have a total of 198 hours in it, and ive completed it 4 times, first time i just did some side stuff and main quests, took around 50 hours, second time i did most side stuff but missed most, took again around 50 hours, 3rd and 4th time 100% it and both times around 50 hours, i suppose if you play it for the first time it could take like 60-70 hours to 100% but not near 100+
I'm at 74h! 90% completion, have done a lot of the exclamation mark side missions and have a lot left, I like the side missions though I find them fun even if they aren't always main story related, it gives you an idea of the world
I dislike how development teams think we all have a group of friends that are always ready to join us in a multiplayer game. It’s hard enough getting my friends to play the same game let alone at the same time.
DUDE YESSS, I PLAY DESTINY 2 AND ITS SOOO HARD TO DO A 6 PERSON RAID. I relate to this too much
I feel you but devs (being one myself) live on another planet where all things are one way and not another, unfortunately.
I'm with you on this after the 4-man heists in GTA Online
YES
@@ihatepower4580 then what's the point? I want to play with my friends, if I'm going to play with strangers I could just as easily play with bots or play a single player game
One more - single player games that needs always online network.
There are some situations that legitimately require that, like games that have a leaderboard, save your progress in the cloud for cross-platform play, stream game assets as you need them rather than download 85GB all at once, etc...
@@phydeux None of those is justification for forcing someone to remain online to play something they bought. We can save directly to hard drives, all games force you to download all of it anyway, and even if a single-player game has a leaderboard it shouldn't force you to stay online, just post the score when you go online like old games used to.
How else are they gonna give you ads?
Just because its a single player game dont mean it has ads. You’re thinking of mobile games alex unity
Right! Has a truck driver I’m missing out on allot of potentially good game content because of lack of internet.
The annoying thing about mobile game ads is how frequently they’re played
They have the exact opposite effect. If I get bombarded with ads I will never buy the game.
Remember the times when mobile games were Snake and Tetris :) poor TH-camrs would get no sponsorship if that was still the case. If i see ''Raid Shadow Legends' one more time lol
@@sephy980 I dunno, if they’re still doing it they must be fooling some people
"Get 200 free pulls so your combat power can be 50000000000!!!" Like yeah piss off
every time i see a mobile add like the one shown in this video i just think to myself that the time and money they put into making that advertisement could have been put towards making the actual game better.
One thing I really hated about gaming especially recently is its emphasis on graphics only, like gone are the days where every games were different and engaging, now the meaning of fun seems to be connected to how much fps and detail your system can push out when playing xxx game.
This is especially annoying because graphics aren't the most important part of making a game look good, it's the aesthetic.
Gears of War has really good graphics. It's ugly as sin, because everything is brown and grey. It's depressing to look at.
Child of Light and Genji on the other hand, had worse graphics but look vastly superior because they had a unified aesthetic theme.
The games that everyone raves about have both - Horizon, The Last of Us, Ghost of Tsushima, they all have great graphics and a cohesive aesthetic.
I agree with you, that gameplay should matter more, but what I find really annoying is that many companies make the incorrect graphics over gameplay choice, and then make the game look ugly anyway by having a poor or confused aesthetic.
That's why I like games like factorio or Workers and Resources (I'm thinking about buying this one).
If you compare them to """"mainstream"""" games, they look ugly like a sin. But their mechanics are great.
You see this especially when you compare Cities Skylines or Simcity with mentioned W&R. The first two look nice but are just MS Paint in dusguise while the later is a great, mechanically complex city builder.
@@Pro_Butcher_Amateur_Human To be honest the main reason I built a pc is to be able to play old console games on emulators in one device system and ofcourse new ones as well but I dont really look forward to much games now as I did back then
This concept is nothing new and also not true.
Personally, I do love me some aesthetically pleasing games. For that purpose I upgraded my rig with an RTX 3070 Ti. My screenshot folder can swell up to hundreds of images, and a couple of gigabytes space, in the course of beating a game. Especially when they implement a photo mode - it just hits the spot. Truth be told, I was artistically inclined since childhood, and just can't resist the urge to capture any, and all beauty. I'm this way too in real life. I can take a thousand photos during a one week trip, or lose myself in creative work for hours on end. For people like me, great visuals are just another dimension of gaming, we immensly enjoy. That being said, they have to go in pair with engaging story, interesting content and good gameplay mechanics, or else it's just a waste of time, limited as it is, being in the workforce. Right now I'm beating Horizon: Zero Dawn, which hits all the afformentioned marks. This year I also beat God of War for PC (again, just a great game by all accounts), Metro Exodus Enhanced Edition (mouthwatering visuals with ray-tracing, dense atmosphere, great survival shooter), and finally finished Cyberpunk 2077 after putting it off, for half a year (combat is fun,. story is good, some side quests great, contracts are tedious though, and visuals while simply amazing, are veeeeeery demanding, even for my rig, dropping from 55 to 35 fps in some places on psycho settings)
I kinda miss when games Couldn’t be updated, and the companies had to work hard to put out something high quality day 1
Same. Second-third gen HAD to be complete games upon release. I feel like the ability to update and send patches has made devs lazy. “We can send this game out half completed and just day one patch it at a whopping 18 gb”. If I wanted a computer that had this type of crap forever, I would buy a pc.
@@wrathicusmaximus5005 exactly!
"game patch" ethic is always bother me. I never understand a developer who does that.
What you released in day 1 *is* it the complete game. Adding a later update makes it pathetic and shows dev incompetence.
Yeah, because all games from the past was all high quality??? Oh please.... Games today are huge beast with a lot of advanced stuff going on that will take time and is impossible to be 100% sure is working every where.. To that there are to much out there that can break it.
And what will you get in the updates? The bug fixes and pathes update i mean wtf dude. And even if not that, they will give us sone kind of crappy dlc which isn't that interesting at all(i am talking about mostly multiplayer games ).
I miss the days of buying a game completely and being able to play alone without internet.
@@dude4444411 Not really, most games won't let you open them unless your online.
@@dude4444411 not really. Some games don't even ship with everything on the disk. We're talking PS2 days. No day 1 patch bs, no loot boxes/microtransactions. None of that.
Put in the disk, and play. Memories of an age past.
Absolutely, that was proper gaming.
Agree bro agree
The closest (or only) way to do that now-a-days is to wait for a single player game to release. Then wait for all it's updates. Get confirmation it will no longer receive anymore updates. Buy the game for $10 (3 years after it released), disconnect your console from the internet (After updating the game of course). And that's what we'd have to do.
with all the bullshit with video games now (DLC, add-ons, updates, IN-GAME pre-order content, season pass, exclusive content, etc), I've found myself buying more board games (although, they too can have add-ons, smh). I went from buying around 15-20 games a year, down to about 3. This year alone, I haven't bought a single video game. When I play video games, I just play games I already own.
I would much rather wait another whole year for a game to release 100% complete than to get a rushed half assed game sooner
Words spoken from experience.
Some times it’s not really the studios fault for releasing games early if games take to long to come out the investors start to pull away there investments which forces them to either release it earlier than intended or just go rush it
@Jowel ...that's what I started doing about 10 years ago. I'm about 1-2 years behind video game releases. I save A LOT of money too. Because instead of buying a game brand new for $60 (I'll use last gen as an example).... i but the game with all the DLC for $20. Meanwhile, if bought it new (when it was released) and with all the DLC, it would have cost me over $100. The only exception to this (that I can understand) are online games, since the community for an online game is most active shortly after it's released.
I will say though, the downside is not having that excitement of Day 1 Purchase.
“A delayed game is eventually good, a rushed game is bad forever.”
And if it has to be delayed, don’t just give some random date 5 months away unless you know for a fact it’ll be done by then
One of the things that really grinds my gears is that most games with collectables are really pointless. Like I remember getting collectables and unlocking stuff to be so satisfying but now it feels mostly pointless and disappointing
Yes! I remember Tomb Raider Underworld back in ‘08 on the PS3 had like 150 little hidden gems all throughout the game…and they just give you concept art you could Google :(.
The prior two games had collectibles that lead to secret weapons (Excalibur), tons of costumes, etc.
It was such a disappointment to me at the time and forever made me Google what the collectibles even give you from now on but it kills the fun of just doing it and hoping you get a cool reward.
Ubisoft
Ac odyssey in a nutshell. I don’t need 1000 crappy body plates when only 3 are useful at any given time.
People actually used to play games for fun. Kids like you dont
For me collectibles are just an excuse to keep playing and doing stuff in a world that I love.
holy crap, i've never heard Falcon so angry before lol
Indeed
I'd be sounding pissed if I had a voice on TH-cam too it's all bs
😂I thought the same thing
Lmao I was thinking that too
OMG Goose whatre you doin' here?!
Remember when bonus weapons, levels, characters, etc. were a reward for completing challenges and higher difficulties?
Or just cool secrets like in Mortal Kombat
Honestly, the best example for unlocks will for forever be the original Lego Star Wars: The Complete Saga, at least in my opinion. No micro transactions, everything is included and unlockable from the start, extra content and cheats can be unlocked by in game currency which is easy to get, plus you can get money boosters, again, in the shop for in game money. I’m pretty sure you have to get DLC and season pass for the newer ones, like actually paying real money for a character you like in Lego Marvel. It sucks to see it
Now your reward for completing challenges is either trophies and achievements or coins that you use to buy lootboxes
@@Titan13335 yeah and even achievements which used to be a really cool mechanic is now milked like hell. You get an achievement for every stupid tiny thing like starting the game, closing the game, even losing gets you an "achievement" sometimes (Dark Souls for example). I mean wtf? *shrug*
Was gonna comment this myself. Even as recent as unlocking the special armors in Halo 3. You got to wear them as a badge of honor and it made challenges feel way more worth it. Plus, you and your buddies would be helping each other out to get them and it was so much fun. AAA games still have challenges, but they're almost always unimaginative and or only reward you with some small amount of currency or xp that'll let you buy something after the thousandth time you've completed them.
The worst is the trend for people to throw huge amounts of money at companies, and then complain that they're not changing.
Yep. If you don't buy, they won't make.
MADDEN!!!! People need to stop buying that shit. I'm a big football fan so it hurt to see the only simulated football game be trash but that EA
Yeah. That's why people need to do some research before throw crap tons of money at gaming companies. Call Of Duty, NBA 2K & Madden are worst offenders.
GTA 5 is a prime example of this
I don't know what's worse, people who complain and still buy these games, or those who don't even complain and keep defending the company and asking for more...
As a small-time game developer myself, I really love videos like this... they give me so much inspiration as for what NOT to do when designing a game. Thank you for your insight, it really helps. :)
Big studios will learn the hard way that as technology improves, video game development will become no different than the literature industry. Game engines now have so many addons and tools, that they practically make the game for you. What's left for the developer, whether they be large studio or indie, is crafting the narrative. No different than publishing a book. Bells and whistles will have their place, but garnering fans will boil down to how enthralling the story is.
Stay away from NFTs as well and you'll make your players very happy... NFT's are crappy schemy dog snot, and always will be
I think the smaller developers already get this stuff. Like if you play, if you're passionate about gaming, you can already tell what stinks. It's the bigger studios that treat their players like vending machines instead of people they're entering into a relationship with.
@@Dushku yeah, I think that's all very true.
Yeah like not making ads with busty women
When mentioning the grind to unlock things I'm shocked you didn't mention:
"The reason the unlock is so grindy is entirely because they want you to buy it instead."
They didn't mention it because lazy cheap people love to complain about having to work for shit they're unwilling to pay for.
@@etherealceleste There's "Working for shit" and then there's being insulted by the amount of time you have to spend unlocking the fun parts of the game when you ALREADY PAID FOR THE GAME
oh yeah, and then they try to sell you shit to make the grind easier, when in reality it only takes the grind back down to four or five times as long as it HSOULD have been.
Theres also the fact that games are meant for people you have...
Oh, what's the word?
Right...
F
U
N
@@etherealceleste
There's working for shit, and then there's "picking up an extra shift at work will pay for this easily five times over for the same number of hours expended because this game's grind is horrendous and arbitrarily inflated"
making someone pay for something so they dont have to grind for it for a very long time is in many cases just p2w or p2a depending on the advantages you get
War thunder
Another gaming trend I hate with a burning passion: Thinking single-player games aren't worth making or that they need to have a multiplayer mode attached to them to make them worth buying (looking at you, EA...)
nba 2k. i like offline mycareer but they took it out since like 2018
fucking A, thats my number one grinding gear, that and autosaves, without just a regular save system where you can save whereever and whenever the fuck you want.. But yea multiplayer in general, dumbing down and fucking up great games for a generation now
Some people here think that's a non issue because devs can do whatever they want with their games.
@@never4getjanuary6th51 Some games benefit quite a bit from not letting you save on your own, like Until Dawn. But in general, I agree.
I do find myself playing a lot of multiplayer games these days, even though I've always been a proponent of singleplayer games. Likely due to a lack of singleplayer games.
Completely agree. Batman Arkham Origins is a great example of this, the tacked on multiplayer mode didn't need to be there.
Having multiple premium currencies in the same game, which are not interchangeably and thus have to be bought separately.
This honestly is such a pain.
Having in game currency. I want to buy this x-point thing, but I can only buy y amount of points. Giving me a bunch more points than I want, spending more that I want. Just, say it's 3 dollars, or whatever, and charge me directly. Of course, I rarely spend money outside of the game itself and DLC I want.
@@Vanillastump Oddly enough Warframe happens to be a prime example of how to do that kind of thing right as you can actually earn the payed currency, of course via grinding but you can sell items worth plat to other players. ANd not pay to win, sure people can pay for warframes with a better play style but no custom anything, you still have to get most of it yourself regardless.
On top of that, I think when games don't have an in game currency and just use dollars, pounds, ect. They have to cover their asses because they're dealing more like a bank as they're either holding money if you have a 'wallet' in the game. But if you're buying items directly, no player market ect? No in game currency should be needed. Like Call of Duty, COD Points are pointless as an ingame currency because they could just charge straight up money for packs. But its also a way for developers to make prices of cosmetics look more appealing than they actually are with the in-game currency as opposed to a normal one.
@@Leevinious Warframe is one of the best games in every aspect. You don't have to pay for any content and all gear can be grinded if you have patience (and luck). Except some cosmetics.
Genshin Impact uses that to confuse players and make them spend tons of money
@@Leevinious I love warframe for the player economy. Good mod that you don't like? Someone else does!
Night City in Cyberpunk 2077 is such a missed opportunity. It's so beautiful and visually interesting but despite being so populated it feels barren and empty.
Just a small thing as making the food vendors and hole-in-the-wall restaurants functional would've gone a long way to making the place feel more alive.
Probably it was on the list but got rid of when time was up.
ya I so want to be able to buy ramen or eat something and sit and eat (like Jackie did early on) at these vendors, not buy something and it end up in inventory hopefully the next one!
While I thoroughly enjoyed the bits and pieces of side content in the game, I would agree that the little things that a ton of players would love are somewhat lacking, or, in some cases, completely missing
I miss the days when games had to be polished and finished by release date while the updates after game were to add new things to keep it fresh
Edit 1: rule one this comment only applies to all time games games are only eligible for all time after being released for 4 years
Play theJRPGs.
Those have been put of style for a long time. Remember new Vegas' release?
@@gooma7942 there excuse is obsidian entertainment made it they are a small company that were crunched but still made it work im talking triple a company’s like ea activision etc that release games that look gorgeous but play like an arcade cabinet and also yes unfinished games have always come out but at least they fixed them in 2 weeks nowadays games can take 3 months before a patch is made
@@HeatherJWilburn yeah
You mean xbox 360 when you also could buy a game and didn't have to install any shit before playing it?. Yeah good times
It's the reason why Indie Games are taking over, they are done with passion. It's alright to focus on money for AAA games. But when it's the only Focus, we become just cow's to milk, and if we refuse to be milked, we get 10% content of the game that we already paid for.
Yes, that is true. We already saw that a lot of new indie game at Steam. Which is nice to see that.
Indie games do the incomplete release trick too.
Can somebody suggest me the best indie games out there? (PC).
But plenty of this stuff is getting into indie games as well.
Though there's a lot of indie games and some of them are great and some of them are terrible.
@@TheMidnightArcade sorry mate. We can not point you to any game. As for now, we prefer the game from big boys. Some of the games are expensive indeed, we just need to be carefull on choosing.
This went from 8 gaming trends that suck to Falcon’s What Grinds My Gears 😂
Someone thinking something sucks = them being upset by it.
I think a few trends that need to be called out as much as if not more than these revolve around the predatory practises taken by games companies against their workers
-Union busting like it's 1884
-crunching
-firing and re-hiring with worse contracts
-using the threat of being fired to get devs to work unpaid overtime
-exploiting unpaid interns
-inappropriate treatment (sexual, racial or otherwise) of workers by supervisors
-Devs receiving extreme harassment and abuse by fans
Like as bad as the trends in the video are they dont actively ruin anyone's lives (except mabye lootboxes) and as gamers we have repeatedly been able to push back against predatory practises. I only hope we find a way to do the same for all the hard working people out there who dedicate their lives to providing us with those gaming moments we hold so dear.
Best answer
You're legit, General Peeps. 🖖
@Fullashit Ministries oh so the onus is on the lone and manifestly vulnerable victim to defend themselves against their entire-company-full-of-lawyers-allied workplace superior adequately? Username accuracy 100%, sermon rejected.
@Fullashit Ministries Gotta be careful about that, they may think the cost of firing you and onboarding a new employee is worth it. As for unpaid overtime, there is this little thing called 'salary work', where regardless of how much or little you work, you get paid the same regardless. It's not unpaid overtime if you are on a salary. For wage work, a company has to be very careful about doing that, as it almost always runs afoul of some law or another, and a smart wage worker will refuse to transition to salary work even if the annual pay is higher on paper due to the fact that it also means that the company can keep you at work for _much_ longer on a daily basis than is legal for a wage worker.
I agree. Although.... "Practices"
Well, I have one more to add. The need for internet connection for a *single-player game*.
HITMAN
Just to connect to the store
@@carloszdezoito18 lol
@@sohamacharya171 Its most noticable for mobile games.
I want to say Fallout4 is guilty of that. I dont do ANY multiplayer games, i have to deal with people all day, when I come home, I want to be in MY world.
As I see it, single player games take more to make, you've got story, characters, universe. Multiplayer games are just maps and player skins with maybe some light story to drive a motivation.
Battlepasses are the reason why I no longer even consider spending money in some games. I'm not gonna pay to get an unpaid job next to my actual job.
Fr
i tried EVE Online in free mode for a while.
ZERO chance of defeating any Premium player!
better ships, better weapons, better equipment...
CLOAKING DEVICES.
honestly, if it wasn't ALL PVP AND Permanent Destruction i might be able to tolerate it.
but having BOTH is unbearable, at least for me.
Battlepasses take too long to level up as well in my opinion.
we all have our allegiances
when nintendo drops a zelda, i get the season pass xD
@@Broockle A season pass and a battle pass are different things.
I like this side of Falcon, his tone is OUR tone. You can hear his frustration and I'm sure we all share it along with him.
Word 👆👆👆
Yes 😤
For me the difference between game bloat and game content is narrative. Narrative content in terms of level and world design and quests is what keeps you wanting to explore the world because it is a mystery or feels lived in and real, it adds to your story. Assassin's Creed 2, the first two Arkham games, Control, Horizon Zero Dawn all did this for example and all are incredible games.
"We hear you"
"we are listening"
is the crappiest bs a corporate have ever said to public
Top abusers that say this is Bungie and as of recently People can fly.
I see why johnny silverhand despised corpos
I feel that isn't the full statement they meant. Allow me to add what was unsaid: "We hear you. We are listening. But we're not going to do much about it."
It's the "thoughts and prayers" of the gaming community.
Never Trust someone who sells anything.
My personal peeve is the "let's make everything multiplayer" trend. I get it, people like to play games with and against other people. But there are also players like me. I enjoy games the way I enjoy movies and books. It is about me and the story and I don't need some other dude to crash into my story and mess around. Invasions in Souls series are one of the less offensive examples, even though it was very annoying at times, but I gave up on Daylight because having to deal with some idiot showing up randomly to mess with my game just ruined the immersion. What is worse are the games that advertise as having both single player campaign and multiplayer mode, but where campaign is obviously an afterthought for the multiplayer.
there actually is a popular game that i kinda wanted to get, if it wasnt because it was pretty much pure battle royale (which is a gamemode i hate)
@@Mutrax4706 Funny, you are describing my exact feelings towards Hunt: Showdown.
Or if you're like me. You like to game but you have too much to do in your life so gaming is something you do for a couple of hours on the weekend or in the evening after a long day. You can't really invest the time to get good, so going online against other people who do have that time is hardly fair you'll get massacred. I always laugh the rare times I go into multiplayers. Some people's ranks are like 70+ and mine is a lowly 15
I feel ya bro
@@shadowguy321 the internet and esports has made multiplayer games frustrating even for good players that just want to have fun.
You can tell this is a serious video when Falcon starts to raise his voice.
Just like my father.
Right? I was thinking you can tell this shit REALLY pisses of Falcon. I'm right there with him.
@@Halo_Legend a what?
More plates more dates!
Gotta hate those mobile games tho, lol.
Great videos that make me glad I'm a flight simmer and not a gamer. But then flight sims have their own set of issues.
When Jules Verne wrote “Twenty Thousand Leagues Under the Sea” (that’s distance, not depth), it was a relatively short story for the day. Verne's publisher said it would never sell as it was too short. People traveling on long sea voyages of that day wanted a read that would actually last twenty thousand leagues across the ocean.
So Verne went back to the inkwell and added endless descriptions of all the flora and fauna one might encounter in the ocean, filling out a vast number of added pages. The publisher loved the filler and the book became a best seller.
Does it sound like history is repeating itself in the twenty first century gaming world?
History doesn't repeat itself, peoples repeat what they did because they are still the same people with the same needs.
@@Zodroo_Tint Same meaning
Mary Shelly's original Frankenstein suffered from a similar issue. Her story was wonderful, but then (for whatever reason) she added PAGES of descriptions of the good doctor hiking through the Alps during the summer to ease his mind and calm his dark mood. Parts of the book aren't so much a story as they are an ad for hiking in the Alps!
What I hate more about battle passes is that you’re not even guaranteed to get all the items in it unless you really grind it out 24/7 or are willing to spend more money to pay for the tiers.
I would genuinely rather have loot boxes. You would end up getting a good amount of those for free and a lot of the time you'd get something cool from them. Battle passes are an insane grind where you pay to have the same shit everyone else has but you have to put 150 hours into the game in a month to get the stuff you paid for.
My tactic is to get to as close to the highest teir as possible, then buy the battle pass if I want it
I wish they would make it to were you unlock everything at the end of the season regardless if you unlocked every tier or not but if you did unlock every tier you could get bonus loot as well.
Yeah.
@@leCleb then there would be zero point and zero rewards to leveling up!
I hate how many times devs ignore Local co-op/mp.
I know corona justified that mindset but a developer should never let coop/ 2player/4 player die. Some times you don't have internet or don't want to deal with people online. You just want to chill with friends. Some games do coop or vs better than others though. How would you do coop in predator hunting grounds?
I don't even remember why I bought a second controller for my ps4... sad
I couldn't care less about local(!) co-op. Given that I have neither friends not the space to accomodate them.
people with boyfriends NEED local co-op to SURVIVE!
@@SineN0mine3 So you can charge one and keep on playing with the other. Sadly enough that's all we really do today with 2 controllers.....
When I was younger I loved open world games that promised 100s of hours. Now as an adult that values what little freetime I have, I just want a quality experience that feels complete and doesn't waste my time.
Are you saying open world games should've changed because you are an adult now? Or you play a different kind of game? ........
@@ryanralph7494 I am not nessisarily saying that they should change. There are plenty of individuals who enjoy them and that is totally fine. In fact, I recently played Yakuza 0 and I had quite a bit of fun with it. I probably would have loved games like Ark: Survival Evolved if I was younger and didn't have much else to do with my time. I also remember investing a fair amount of time into MMOs when I was younger. However, games like these often require a considerable investment of time in order to achieve anything, and there is often little payoff. Hell, I loved Shadow of Mordor and Shadow of War when I was younger, but looking back now. I would never be able to spend the amount of time doing side stuff for those games now in the same way that I did back then. This is why I enjoy story driven and immersive games like Bioshock, as these games provide a complete experience that is satisfying. It is also why I like games that are fun and satisfying right as you play them, often roguelikes or multiplayer (I enjoy playing with a few of my old friends on the weekends when we have some spare time) games that require little investment for having fun, but reward you for doing well.
The way dying light does open world I think is better than assassin's creed. Just going on a loot run feels like a mission. Even the first person perspective parkour is more fun albeit more difficult.
My man I just wrote a similar comment, it was my dream game, but now I just feel stressed, it shows all the dots on the map and I feel a duty to do them all, instead of enjoying the story and combat I feel like I'm ticking off boxes to make the map complete
@@ryanralph7494 open worlds back then had actual meaningful things to do
My worst gaming trend is skill trees. Especially skill trees that make no sense or moderately change your character and are just there to fill requirements. In Ghost of Tsushima, how would Jin not know how to do almost all of that stuff already? I like the mystic arts, but he is a trained samurai. How would he not know an attack to break someone's guard better?
Very good point
Ghost of tsushima is just another far cry and you could have expected that
@@rensb9214 goof
Disagree
Skill trees, when done well can be fun. Especially in most tycoon games (in my experience). They just don't have to be like 500+ options, and they should give some- temporary- variation once you unlock something new to play with.
“We know. And they know we know. They just have to officially act like we don’t. And then nothing will happen to them.” I resonate strongly with this statement. :D
I was getting political vibes out of that part 😂😂
@@Ricky911_, they lie. We know they lie. They know that we know they lie. They know that we know that they know that we know they lie, but they still lie.
@@matthewdavis3421 yes, exactly like that
I would add to the point about adds for mobile games: what bothers me even more are those games that advertise funny minigames that have nothing to do with the actual game
I wish I can actually play those mini games but…. The actual game is horrible…
yes, god, i hate this. like, as insulting as it is, i'd rather have the giggly asses in obvious FMVs then the fake gameplay footage that is either just a minigame, or isn't even in the game at all.
Not to mention that their ads are so dumb. Who robs a store that shoots it and miraculously set it on fire and earn hundreds and thousands of money.
oh man, I can't count the amount of ads i've reported for reusing Age Of Empires II graphics for their own gain.
They should seriously move the sales team onto the dev team.
Lmaoooo those ads are some of the most hilariously bad disasters ever
They get people with the tiddy bounce. Hence "sex sells"
@@cyrus6461 And they say male and female are equal
@@cyrus6461 not gonna lie like I don't enjoy the show, but im never gonna actually download the game
I haven't played a decent game since the early 2000s. The art form has been corrupted by money hungry corporations. These game developers lost their soul to these fiends. =(
I got one, in video, right after it. :/
One thing that recently cought my eye was the no save option. You need to go through the whole level and then you can save at the end. Especially since a level can take a couple of hours to complete.
I loved KOTOR 1 and 2 for that. You could save from literally anywhere and anytime you wanted. If you’re in the middle of fighting a boss, and you have to leave the game all of a sudden, you could save and come back to that exact save location with out having to back track.
For me, being someone who grew up in the 90s, I should say DLCs. Paying 15-20 bucks to play a couple of quests that take 1-2 hours. I remember games from the late 90s early 00s that an expansion was almost a new game.
I remember how I laughed about the "Battle Packs" for Battlefield 2 back then, because I couldn't believe somebody would ever buy them. Today I would be happy if this would be the only way EA tries to monetize their games.
Remember when you could unlock all the cool features a game had to offer by actually beating the game?
Those were the days. I remember going to Software Etc. to pick up the Blood Moon expansion for Morrowind. The excitement on the drive home was part of the fun.
@Techwood it's worth at least one play through as well as Knights of the Nine. Of the two I did enjoy Shivering Isles more but both are fun.
@@lazylefthand thats why I still love resident evil.
How about that trend of video game "journalists" constantly reporting every Twitter rumor as news??
Silent Hill - let me introduce myself
That's all of journalism and it is because the boss wants infinite money.
I've read this comment as news.
More plates more dates!
There is no such thing as real journalism anymore. It's reporting speculation and sensationalism. The truth/facts don't matter anymore. I don't believe anything until the developer says it themselves.
i got one, this one happened to me quite recently actually, when you have multiple playable characters, and you could earn then in game and not spend a dime, but then they have a purchasable option, and make the "earnable" variant ridiculously hard to get
Yes, like you can get it, only takes 50 hours or 12$ or even longer
*coughcough ForHonor coughcough*
@@PseudoDaemonic-ImageOfGod never played it
Pay to not grind
@@pallettownheroes2738 warframe?
I think I've managed to avoid all of these except Cyberpunk and my experience with that game was really positive, even at launch.
I couldn't get into it... Played all the way until you meet Johnny silver hands of whatever. And I played a few more hours after that and meh, just didn't really get me invested.
How predatory mobile ads are. You talked about how insultingly bad they were but not that they are FREAKING EVERYWHERE. I even saw a mobile ad on TV.
Eurosport frequently runs ads for mobile games.
ahh a tv ant even mobile thats weird
Radio to. Our djs advertise raid shadow legends down here
The adds on tv used to happen with Clash of Clans, but those adds were actually entertaining to watch on thier own terms
There is something to Falcon's voice that is so professional and crisp. I could listen to him read the telephone book.
I literally subscribed to this channel due to his voice
Sometimes his voice helps me sleep 😌
True, he has a radio voice
I said that in other video thought I'm weird but feel better now
Ya, Falcon IS pretty awesome.👍
I actually skip some videos if he's not narrating😅😅
You can literally feel the heat oozing out of the video from Falcon's anger in this.
This is spot on. Thank you for posting it. We can only hope developers see posts like this and take them seriously...but I'm not holding my breath.
Unfortunately, about the only way to turn anything around would be for all gamers to just stop buying games for a month or two and get the dev's attention. Cut 'em off at the knees, hit 'em where it hurts.
Sadly that'll never happen. There's too many people who are happy with whatever garbage the dev's are throwing out there and even defend it.
2 words...
Battle passes
--Loving the passion Falcon, not often we hear you cuss lol😉
and cheers for mentioning battle passes, they ruined COD for this old gamer👌
Yes. Any season passes you have to pay and then grind for the special stuff. That doesn't make sense.
@liquid sword yeah i get that, that would be fair but we gamers all know if Activision released a free mainstream COD game and not a mobile "game" they would be dumping MTs into it if not Ads (like they did with their mobile version) so we cant win either way lol what you mention is reasonable, i just dont like extra spending unless its for worth while, fully flushed out DLC which most games just dont produce anymore..
@@The_Good_Captain Honestly its a good thing, you need to branch out and forget cod. More gamers should
@@The_Good_Captain I played the mobile version (cod) then 'tried' other mobile games. Activision did not put a lot of ads into this, they only bombard you when you open the game and the load times are just ads
Battle passes where just called something else in cod before ..... As they have always released new maps and zombie content as dlc well they have since call of duty 4 modern warefare and they changed the remaster on top so.....
“The rules are simple: they lie to us, we know they're lying, they know we know they're lying, but they keep lying to us, and we keep pretending to believe them.” - Elena Gorokhova
Was she talking about video games or communism?
-Does some googling.- NAILED IT!
wow I never heard this before
@@danegamedev It is a very ex-soviet point of view. Most of the humor from folks who grew up there is based on the bleak futures everyone faced. VERY dark humor. I've know many ex-soviets..
@@rbarnes4076 so the same dark humor we americans use. It is literally the same thing, except more of the russian populace knows they are being fooled.
"Designing a grind and selling you a solution." Jim Sterling
I simply don’t play grind games anymore. There really is no point
Destiny 2 be like (that game is very grindy)
"create the problem, sell the solution!"
- Josh Strife Hayes-
As he calls that type of behaviour.
Cyberpunk was definitely a kick in the nards when it came out but I'd say they've managed to whittle it down into a decent if not enjoyable RPG. I think it at least drew attention to the dangers of letting a company hype their game too much to take advantage of preorders if nothing else
I absolutely loved CP2077. Dont get me wrong, it had its flaws but non of them were game breaking (at least on PC). The depth of the side quests was wonderful, the characters felt believable and likable.
Play as a female, start dating judy and then pick the suicide end. If you dont tear up, you are no human.
The last and only other game that made me feel this wrecked was TW3 when i got the bad ending where Geralt suicided and you respawned into an all empty, sepia colored Kaer Morhen.
Heart wrecking, both games.
This just collected the hateful feelings I had with modern games.
Kinda soothing. And also exasperating...
I love how falcon has way more emotion in this video like it's actually personally angers him
well i think its because it actually, personally, angers him.
I am enjoying him a lot . He has a great personality
Any gamer would be angered by this bullshit
@@idlehour I do too. He sounds like his unlimited wisdom can touch us all in his rant and rave reviews
@@idlehour l
No Man’s Sky really came along and it’s astounding that five years later, they still add stuff. I really respect Hello Games for sticking to the game and working on it. They easily could’ve just taken the money and ran off, leaving the game behind. But they didn’t. I’ve been playing for three years and really enjoy it.
Nah its sucks , all worlds are empty and barely run into other players
@@thulodari6816 They said so at launch: it will be very hard to find someone else
@@thulodari6816 you
Then to add the VR stuff as well...
@@thulodari6816 gee no idea why you would hardly ever run into players with 18 quintillion planets...if you want to see other players you can summon the atlas sphere at any time (provided you aren't too close to a large object in space like a planet) and see dozens.
also you are really going to have to define empty as I have happened across settlements in the middle of nowhere, I even became the overseer of one and started helping them expand and become more productive.
It seems companies did listen to the complaint of lying about “no microtransactions” to now starting the new trend of “it won’t release with micro transactions but the game will get them at a later time.” That could mean a month later, or in a lot cases the game technically releases without them but the Day 1 Patch that’s required adds them right back in.
Gameranx: stop insulting my intelligence with sexy soldier ladies pls
Also Gameranx: this would make a great thumbnail
Well, it nicely works for them.
@cavedman jim
He's trying to have it both ways.
Yes, he has a problem with with 'false advertising' with sexy cgi cinematics used to sell games that don't look like their ads do. Not too much of an argument since they've been doing that with games for decades.
He also has a problem with using sexiness to sell games at all. 'You don't need that in games, just use the internet for free.' I've heard that tired argument so many times. If they take away all the sexiness in games completely you'd have a very boring landscape in gaming. It'd be a gender neutral, sausage fest across the board. None of the girls in DOA, Street Fighter, Tekken, Soul Calibur, all the RPGs, Fortnite, etc...
No Lady D from RE8. Nothing.
He's being hypocritical.
@@astrotrain85tr70 hes not really being hypocritical its more that he’s being critical of mobile games with ads that have cameras glued to 3D rendered bouncing asses, this isn’t really the kind of thing to defend because we all know how weird it is. I know it’s been done multiple times for other games but like it hasn’t been to this magnitude or gotten this out of control before
I want to like this comment, but it's currently sitting at 69 likes. Nice.
Gotta attract those degenerates
the worst is when you buy a game and then to get a cosmetic you have to pay almost the same price as the game for it😤
you dont have to pay anything
@@liamanthonyalanpearson3419 soon it will be like in cod where the skin will give u advantage so yeah it will be pay to win
pretty much cod modern warfare or pubg on pc.
comes a time when you gotta think,is this worth it? ivre never bought anything cosmetic in any game,but i couldn't give a single fuck how "cool i look in a game"
Good thing the Doomicorn Master collection is only five bucks in doom. Alas, I'm glad skins that some users couldn't get if they missed events are now available for purchase is good, I missed Event 1 and I missed the Doomicorn skin, I was able to get them. Well, I bought Doomicorn, they rereleased Event #1 as a mini event for a bit and then made it buyable. I know ID said they wouldn't add microtransactions, and I don't think this counts as them.
Open world games, both a blessing and a curse for anyone with ADHD.
Why?
@@mosub6546 Because there's so many things to explore, so many things to do, so many npcs to have their days made, and you have to do *all of it* or else you will live always curious of whether you missed something cool or not, or if there's some loot that you might need that you missed going across the desert. At least treasure hunts are easy though. It's still usually very fun though.
@@psychopathic_kitten1029 thank you for the reply. Have a good day.
I'm right here bro 😅
i have ADD and oh boy... i just completed Saints Row IV 100% on the map before i completed the final mission 💀
Soooooo glad you mention the mobile game ads, that crap drives me insane
With the 1, solution is easy: NEVER EVER PREORDER.
Always wait for the game to come out and be reviewed.
With digital downloading there's no more "peril" to lose acquiring a copy.
I do not regret pre-ordering super Mario Maker 2
Yeah pre-order Is stupid,but i think launching games in an awfull state should be penalized,it's like a restaurant give to you food half cooked for full price.
If gamers begin to massively sue game companies for giving defective products, those companies would do a better job
I used to love pre-ordering games, but not anymore, nowadays it's like they're trying their level best to stop people pre-ordering with how shitty a lot of games are at launch.
@@aethelfrythhawkins4419 Define "defective products" in this scenario.
This is why I play mostly single player offline games
Singleplayer/splitscreen offline bots forever!
@@christianbethel that’d boring
Yeah and forced online for SP needs to go :)
This is why I still play classic games without any of this bs, Arcanum, Fallout 1, Fallout 2, Fallout Tactics, hells even the newer Shadowrun games are pretty good and not too expensive.
@@poopbutt6241 I have plenty of fun playing king of the hill on Gears of War against bots. I looked at how online people play these days, it is not for me. I'm not interested in running around like a chicken with its head cut off, bouncing all over the place, spamming shotguns, etc. I just wanna shoot some things without feeling pressured to play like everyone else or getting yelled at because I want to take my time. Offline bots allow me to do that.
Those "Kiss of war" ads are more annoying than the "Anti-vaping" ads.😤
Ikr
Jesus. Those Anti-Vaping is so fake. The actor are acting like they are doing heroin or crack. But those Kiss of War are definitely far worse. That’s not even how the game is play.
@@mrdude88 vaping is just as bad dude😂
@@drunozeko4332 Id rather vape than cut myself to get relief
@@aiodensghost8645 um ok
Some games have co-op, but enforce online multiplayer for it. That is, you can play co-op with your friends, but the enemy bot-team will get replaced by random players with hundreds of hours in the game you just wanted to have fun in for a few hours. Then the bot on your team gets replaced by another random player, who quickly realizes he's on the losing team and leaves, with his character standing somewhere where it affects spawn locations...
Some of us don't want to "git gud", we're owning our suckage, and we just want to be able to play together against bots on a difficulty setting where we have a chance to win, or at least have fun. You know, playing games rather than mastering them?
No Man's Sky is a master class of fucking up and redemption
Even a notable content creator (Internet Historian) made a video about it and it managed to change my perspective.
shit is still boring tbh
It's worth remembering they legit had a massive disaster with their storage, and a move involved so some of the issues at release were down to that. And yeah it's definitely much improved though the ground combat last I checked hadn't varied from launch at all, which is a slight shame because the sentinels weren't super challenging.
@@Vegas7Productionz maybe the game doesnt suit you i think. I mean i started playing it from 2016 or 2017 when people still call it suck, i play a crack version because i dont think i will spend money on the game. But i love the game so much that i buy it on steam asap and play it until now. Maybe we just have different tastes.
FFXIV also - initial release was terrible so they basically did it from scratch
Dude, I love salty Falcon. Can we get a regular "Gameranx with a side of salt" upload?
I think all of Jake's "take it with a grain of salt" meant being salty from the BS in video game industry 🤣
So close to YKWBS by Angry Video Game Nerd
Agree
Give me an extra SALT
The irony of the DLC camo making you harder to see is that you're not considerably easier to see when carrying a gun that looks like Times Square at Christmas.
I noted that too , In warzone Rose skin if someone uses those very flashy FFAR skins they still won’t be visible
The pay to win is horrible in "World of Tanks." From superior camo jobs bought with "gold" ,which is purchased with real money, to premium Tanks that DO have an advantage over their free tech tree counterparts. After 18,0000 battles I got enough and uninstalled it.
As someone who always mostly enjoyed RPGs, the RPG quality drought has literally made me stop gaming.
I feel you! I haven't played Baldur's Gate 3 at all (because I need a game to be finished before I play it lol), but here's to hoping it's a good one.
@@talonfelisa I just hope its as good as Baldur's gate 2 was. That kept me going for weeks and even if you finished the game, replaying it with a different character added new challenges to it so it didn't get boring on a replay.
If you could get into Jrpgs there’s a whole world out there
@@jamesvanderbilt201 JRPGs in particular are very flawed.
@@jamesvanderbilt201 As someone who grew up with JRPGs I can say they are the most grindy of all. There is an overall lack of innovation with today's JRPGs. The system and game mechanics never change and quickly gets repetitive.
I love the righteous anger that Falcon is giving off in this video lol
My biggest one that I absolutely hate is always-online integration. Adding those to single player games is just baffling and as far as multiplayer goes, adding split screen and offline bots would be awesome but a lot of modern shooters just don't bother with it anymore so when the servers go down years from now you pretty much have some junk filling up your hardrive. A few games that I was originally hyped for are going to have this BS like GT7 and Beyond Good and Evil 2. So im pretty much gonna ignore those releases. Now a days when a game is announced I don't even get hyped about it until I can find out if I'll be able to play it offline...
Preach!
That and games seem to be trending towards online multiplayer only
Multiplayer only is the worst trend in gaming, hands down.
@@ananthropomorphictalkinggo6641 yeah I don't play online or like multiplayer games
On the opposite side - i hate how easily farmable and caped games have become today. I used to LOOOOVE the long grind for a rare weapon or armor in Lineage 2. I'm talking about the times when you couldn't simply drop XXXXX amount of dollars and have it appear in your inventory. Even the very leveling itself was challenging. You had to socialize with people, get into parties, get a clan, form a community... grinding 1 month for a top-tier bow as an archer was sooooooo satisfying in the end when you finally got it and it REALLY made a difference; wasn't just slightly better than the previous one. Now every game allows you to reach max level in under a week, then farm some more for top grade gear and everything above that is paid.
You know, I actually missed a story progression point early on in AC Odyssey without noticing, (When I sailed to the mainland I evaded the barricade of warships instead of destroying them) and I just ran around for about a hundred hours just exploring the world and doing side quests, probably cleared a third of the map before I was like "yeah, should probably go back and do that thing I definitely missed and get on with the story before I hit the level max" XD And I really enjoyed it, just because the world was so beautiful and interesting all by itself, you know? I'd climb to the top of every giant statue, find the highest place to jump from, wait out an entire guard rotation just so I could assassinate an an entire fort without anyone noticing. Sometimes I'd just go up and fly around with Ikaros to see how far I could see. I had such a genuine sense of wanderlust exploring that game.
And I say side quests, these side quests are infinitely generated as far as I remember, there's no need to do them to contribute to game progress, they just give you xp and stuff. But it didn't matter if these quests were inconsequential. I was just so excited to be in that world, and I think that's where the magic of big open worlds with narratively irrelevant characters and events really comes into play. I definitely agree it would be annoying if you just want to follow the story and get on with a game, but there are set unique side quests that don't matter to anyone that you have to go through to fully complete a game, but when that stuff is optional, this kind of world is perfect for players who just want to get lost in the immersion.
Maybe I'm a minority, but this is absolutely a viable way to enjoy a game. And remember, it is a game, not a test sheet. It's definitely satisfying to uncover every last secret, but you don't need to check everything off if it's not fun. I guess I'd probably be considered a casual gamer like this, but I'd rather be a casual having fun than play things I don't enjoy.
that's what i was thinking. if it's an amazing setting (like medieval europe, though unfortunately you play as a viking. the fact that valhalla is their most recent game, combined with the way gamers screech about "won't ubisoft do an actually interesting different setting for assassin's creed?! like....a gulag" or whatever, means there won't be another medieval european AC for a long time in my opinion) I want to spend more time there doing more things. But if i'm playing i dunno far cry or something and it's set somewhere i'm uninterested in like cuba, then yeah i don't need all that bloat. so i agree with your point, and i think it's all down moreso to the quality of the set and setting
I loved exploring in Dragon's Dogma. Encountering new landscapes, monsters, and ruins was a very thrilling experience. I just wish that the map was far, far larger.
Odyssey was the straw that broke the camels back for me when it comes to assassin's creed games. Stopped playing it and never even tried valhalla.
Totally agree. If the world is unique and interesting then it should be massive. I stopped playing Kingdoms of Amalur because the world was huge but felt too generic. Forests, caves, woodlands, villages... It was stock fantasy. AC Oddyssey had a great open world.
Totally agree also I don't understand the criticism against odyssey yet games that literally had little to story like saints row the third or any soulsborne fromsoftware game gets absolutely no criticism.
"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto - Creator of Super Mario
Yes
Miyamoto is a legend
not true anymore. Due to the ability of update, take no man sky and sea of thieves, bad for one, average game for the second at their release moment, but they keep adding stuff, creating contents.
@@catastoph2939 But Cyberpunk was delayed multiple times...
@@sethsalahadin A delayed, but complete product is more desirable as oppose to a rushed half of a game where you have to wait months/years to be fully completed. Why would you spend full price on an incomplete product? Would you purchase a big screen 4k TV at 50% completion and just wait out years for it to be completely finished by updates? Or buy half of a car, at full price and wait for upgrades? Your priorities appear to be faulty.
One of my favorite games to come out in the past decade was Playdead Studios Inside. Why? Because it didn't need to have one character speak. One name dropped. No "real" prominent story to tell that wasn't all implication. Instead it was simply an expertly crafted passion project made with tight controls, clever gameplay, beautiful art design, one of the best ambient soundscapes... And it can be completed, without dying... In about three hours. If that.
Quality of time in video games, is not "simply time." Btw, just to add an honorable mention to your list, I'm getting tired of hearing the word "engagement" from corporate mouth holes. Engagement is NOT the same thing as ENTERTAINMENT. I have to ENGAGE with my boss when I go to work. That doesn't mean I'm excited to do it!
one thing I don't like are multiplayer games with a hub station, but no clear story route or characters, but the game can be played single player, but there is no good character development for the characters, because multiplayer came first and you don't need character development of npcs when multiplayer is involved because chances are the players are going to be talking more than listening.
such examples are like vermintide or back for blood vs. other games like borderlands 1, 2, pre sequel. the story and characters were first in borderlands and it shows. boot up and continue story and friends can join you and the game gets harder, but it feels like multiplayer was first and story was second for vermintide because you are not out in the world of hte game and have to go back to the hub section before doing the story with your friends, which at that point is just hack and slash your way through hordes of enemies
There’s not going to be any pinches of salt left for Jake after this video. Falcon used it all up. I agree with him on every point, though.
God i love hearing Falcon in these 'bad' videos. His voice and the topic is a match made in heaven.
"Sexy Soldier Ladies: The Game" would itself be a fine gaming idea. The problem is that's not the game being marketed.
As a mobile gamer, I can say that always happen to us because the big company just want to get our wallet not our fun
This one is China's favorite tactic for their shitty games.
See: wet. A failed game
I actually installed one of those games just to stop seeing the ad... And I was surprised that it actually had actual 3D dating sim with the actual girl from the ads... I was so surprised, I actually played it a little, despite it bering a shitty RTS with no real strategy, with top reviews being complaints about predatory billing, and the dating sim portion nearly melting the phone.
I though "at least, this is a kind of progress," And then I saw ads for ostensibly completely different game using all the same assets, including the featured girl. One step forward, four steps back...
If they just made an oversexualized shooter on the scale of COD I might switch from MOBAs
I think that number 5 makes slight sense, because i just wanna say that im no game-design expert, but actually giving extra stuff a reason to be there could mean adding extra story stuff, which takes longer, but just adding a building with tons of loot and enemies and just telling you to clear it doesnt take as long. both the building, loot, and enemies could already be there anyway for story stuff, but then for a story to be there you gotta put lots of extra work in. In the end I just think this would mean games take way longer to make
Awesome video, i agree with everything. I would also add many more things.
One of them is the modern UI and menu in medieval games, i absolutely hate it.. Who was the genius behind that idea?? Why would anyone make a menu and UI that looks like iPhone or Android, in a game where you fight with swords and ride horses? What happened to the old-school menu/UI/font that fits the theme of the game? Like Oblivion for example, a nice old paper parchment with written letters and drawn pictures.. Then we got Skyrim menu that looks like a modern website for some real estate agency..
I think it all started because of Assassin's Creed with modern UI in historic age, but it makes sense with AC because it's actually half-modern half-historic.. But not Skyrim or Witcher..
And also, they started adding cosmetics that don't fit the game at all.. Ghost Recon, a tactical stealth high-tech shooter has rainbow colored hats and party sunglasses, pink shoes and what not.. Also in Ghost Recon Breakpoint they added those colored beams for gear on the floor.. C'mon, am i playing a serious game or some childish arcade?
Nothing fits together anymore, it's all mashed up together.. Every game nowdays feels like eating pizza with nutella
YESSSSSSSSSSSSSSSS thank you lol forgot about that. thought i was the only one. first mod i go for with skyrim is a ui/font replacer. kingdom come deliverance did a great ui in my opinion. I think it's a Big Wig decision where they go "a minimalist aesthetic (*barffff*) helps sell iphones. it'll help sell our new medieval vidya game, it's what people want! Also, despite the fact that it's a medieval game, make the main character a woman, black, maybe nonbinary and in a wheelchair, and make her talk like a modern hipster!"
its an easy to understand Ui/menu. thats why
Forza horizon has left the chat...
I don't think people are talking enough about the cosmetic point you made. Granted, all of this is subjective. For me tho, it takes you right out of the game. There's ZERO immersion when you have these outfits that make no sense
Totally agree. And Oblivion’s UI is beautiful
A big one that you missed out on is coin packs being purposely set just under prices of certain skins, forcing you to buy the next one up.
The trend that you missed, they put out a broken game and expect modders to fix it for them.
Dang 😂
Aka the Bethesda business model.
Skyrim moment
The sims game be like:
Sshhhh! Bethesda might read this and stop making Fallout titles!!
I firmly believe that any issue the Bethesda devs work too long at ends up in a pile labeled, "Let Modders Fix"
I got another one. Rotating items in shops, even if you manage to earn the ingame currency to buy a certain skin, you have to wait till that item is in the rotation so you can buy it. it really annoys me ....
Every single one of these things makes me want to throw my system through a wall. Make the game, make it complete and fun, take my money and go away is what I want. I find myself playing a lot more retro games these days because of this crap.
Mainly because Retro Games DON'T REQUIRE INTERNET CONNECTION and more often than not, don't have that much Crab you have to deal with.
If you have a PlayStation. But God Of War (2018) Ghost of Tsushima. Last Of Us Part 1 and 2. Horizon Zero Dawn. Start with those. Thank Me Later.
@@Kal-El207 add soulsgame. They're shit(gameplay wise especially hitboxes)but actually fun and engaging in
@@hijisfriend9030 bruh wdym their shit? past ds1 and des the hitboxes are fine and if your having a problem with them it aint the hitboxes man, and grinding for souls is completely unnessacary to win.
Never thought I’d laugh at something like “You left your loot box” so many times
I love how devs now are trying to make their games 100+ hours long while tarsier made the entire little nightmares series beatable in under 5-7 hours on your first playthrough
Fun/Replayable > Inflated Game Length
Souls/borne games can be beaten quickly if you know what you are doing, but people will still play for hundreds of hours because of depth and multiplayer. They make it fun to replay with different builds, higher difficulty, with self-imposed restrictions..
@@DoctorCVC It's a strong message that should be respected, considering how people try and push that back.
There are many modern games where they overstay their welcome, so I get bored and move on before finishing it.
AAA sucks rn, go indie games!
My biggest gripe as someone who mostly likes 1 player games are tasteless ways that some devs bombard you with “suggesting” joining online features. Like if I don’t wanna join online just leave that option grayed out and we can both go on with our business.
When they give you free coins for the microtransaction store, but you are like 50 coins short for any of the items, and the lowest amount of coin purchase is like 1000x for $10
or when they say "complete all event missions win event points to unlock skins" but what they don't tell you is that unless you purchase the event pass you will only end up with enough points for 1 or 2 boxes that have like 0.1% chance of dropping the event skin :)
Top 10 games that may have a re-release with the title “All DLC included” Complete edition
"definitive edition" games. xD
Especially games/packages that have "Complete", "Ultimate", etc in the title, but don't include all of the DLC.
@@nomore6167 Dynasty Warriors.
To be honest. I've waited on a lot of games just to have them released as super cheap for the complete edition.
Remember the good old not so long ago days when the "game of the year" versions would release? All the dlc and only 20 bucks. Good times.
The open world games with 90% barren worlds drive me insane. Why I've enjoyed the Yakuza franchise recently so much, those worlds while not "huge" are so densely packed with content there's literally multiple (fun) things to do around every corner.
the jokes/humor are just pure gold
And some just tear you up. Little girl collecting for her sick brother? The crying child at the Osaka arcade? 😭🤧
A bit surprised that the 'reskins labelled as new games'-trend wasn't on the list.
I'm mostly talking about sports games but it's unfortunatly creeping into the FPS-genre also.
Should've added that 1/3 of all time spent in open-world games is picking up stuff off the ground.
One of the nice QoL things they did in Outriders was a one-button auto loot. Press one button and it picks up EVERYTHING. And you can tune it to only pick up items above a certain rarity, so your inventory doesn't fill up with garbage.
picking up *useless* stuff
They did add that. When they talked about bloating a game to stretch out the hours you spend on a game.
Thats orety much optional and it isnt even that often fr
there is nothing wrong with that
If someone made a mobile game that looked like the advert they would make a KILLING
More plates more dates!
@InternalxHD still not that accurate
If someone made a -mobile- game that looked like the advert they would make a KILLING
@InternalxHD well.... you can say that.
@InternalxHD no this is the Krusty Krab
near the end of #5 you can hear the actual anger creep into his voice. PREACH BROTHER
Long comment! TL:DR at the bottom!
Easy solutions to all of these:
8: disable cosmetic items in comp matches, or make them only visible to teammates/the owner of the cosmetic item, while enemies see them as stock textures and skins
7: fire the entire marketing team, bring in and interview actual possible consumers to see what would be most likely to get their business
6: governments hold companies accountable and force them to acquire a license to run a gambling operation(where required by law) before allowing the company to sell their game/release a lootbox update in that area, and require them to make a disclaimer.
5: I honestly don’t have a solution to this one other than the obvious “put more effort into worldbuilding with side missions and making enemies appear in places where it would make sense for them to be rather than just coming up with a character to need something/making enemies spawn randomly all the time, maybe put in a New Game+ kinda thing so you can play through over and over, maybe throw in a long-term endgame skill tree where you can get more powerful with some things/unlock skills that would be extremely OP in the early- to lategame” or something like that, idk
4: make loot harder to get or give it to players for getting a specific achievement/doing something specific, but to be honest I didn’t really understand the whole thing, maybe just tell players they have loot only in between matches?
3: hold developer companies to their word, and have some sort of repercussions if they go back on that word
2: I don’t usually play these kinds of games, but maybe offer higher rewards in xp or what have you for taking down bigger/better targets, like for example in competitive pvp shooter games it could keep track of a player’s lifetime K:D ratio/shot accuracy, and the better they are with those, the more xp/rewards you get for killing them, and then add that to the bonus for level difference or something like that
1: just take your time with the games. Video games are an art form, and like Geri says in Toy Story 2 while cleaning and fixing Woody, “You can’t rush art.” Though when you do release the game after taking your time, it’s still not finished! Provide lots of post-release patches/developmental support, like Techland did with Dying Light, and when you need to move on to the sequel and drop the original, keep providing little bug fixes/glitch patches every now and then, maybe schedule some yearly events for holidays, like for Halloween and Christmas/other holy days, and new years maybe have a joke event for April fool’s or hide some really cool final easter eggs, I promise you, people will appreciate it.
Thank you for taking the time to read this.
TL:DR, all of these problems have quite easy solutions, which a guy with no game development experience came up with while watching this video.
What about when you have to be a decent level to do a side quest for an NPC to get a reward, and after working your ass off to do it the reward is an item that 4 level's lower than the rank you had to be to do the quest?
Or when you level up to do a side quest, but the game has level scaling so all other quests become harder now that you've grinded
Wynncraft is guilty of this. Boss guy is insanely strong for the level this quest opens, but the reward is mediocre or at least more useful to just straight up be sold instead for a chunk of money.
That's why I just use cheats. Saves so much time and lets me enjoy the game much more.
Your point about open world games is why I loved Just Cause 1 and 2. They were a lot more serious than the sequels and all the side missions would progress the island's revolution for one of the factions. It was just cool how I could randomly attack any place on the map for fun, and contextually it was what my character was supposed to be doing anyway.
Remember back when we all laughed at the Horse Armor DLC? Oh boy.. now we are drowning in this shit.
Horse armor was a legit add on. I have no problem with cosmetics in a single player game. I don’t see the issue with the horse armor. I think it’s because it was the very first DLC for a game and everyone wants to jump on the hate wagon.
@@MasterMayhem78 many really disliked it because it was an unnecessary DLC for armor that could have been part of the game from the start, and the armor itself wasn't any good.
Granted, it is optional and you aren't forced to get it in order to play the game. But it doesn't take away the fact they tried to sell something useless rather than an actual good DLC that offers content worth playing, like a story expansion
@@MasterMayhem78 Dude fucking Minecraft had horse armor and it was part of the game, it's not much to add into a game. It's a dumbass dlc no matter how you look at it
@@Juggs009 and Minecraft came out like 5 years after Oblivion, and the horse armor wasn’t even added then I think
@@MasterMayhem78 its was a useless cosmetic added to a single player game. People were mad because it was a plain as day money grab.
One major thing I like about siege is, that you get alpha packs for playing the game only. you can get skins, and also pretty good ones, just by playing the game (Black ice) and there isn't even an option to pay for these alpha packs (except battlepass, abt. 10$ per 3 months) so you can't get addicted to buying these packs.
Shoutout to the physical disc era where, although you couldn't patch a game, nobody could tamper with the finished release afterwards and add an exploitative system. Edit: I mean the game companies, jesus, I knew I was gonna get counter comments for not specifying the word nobody. I thought it was pretty clear in the video context.
Hackers be like 👀
@@TheReZisTLust Pirates be like 👀
I patched a ton of games that came on physical discs only.
Falcon is my favorite voice in Gameranx, but I have to say, Sassy Falcon in this video is now my all time favorite and I want Falcon to be sassy in all the videos.
Falcon has put his soul in this video. His dark soul...
Lmaooo
Okay ill tell you one thing, Cyberpunk doesnt take 100+ hours to 100% i have a total of 198 hours in it, and ive completed it 4 times, first time i just did some side stuff and main quests, took around 50 hours, second time i did most side stuff but missed most, took again around 50 hours, 3rd and 4th time 100% it and both times around 50 hours, i suppose if you play it for the first time it could take like 60-70 hours to 100% but not near 100+
I'm at 74h! 90% completion, have done a lot of the exclamation mark side missions and have a lot left, I like the side missions though I find them fun even if they aren't always main story related, it gives you an idea of the world