Hey all! Apologies for the long wait and the nasally tones, I've spend the past two weeks fighting an unholy flu infection. I promise my voice will be as smooth as my brain again next time
You ROCK! I can't wait to see where you go with this series! I hope it doesn't end as quickly as the last series did! Good luck with the series and here's hoping for a speedy recovery! Shalom
A suggestion for a build for this series - a burowing platform. A giant mining rover that moves from from an ore patch to an ore patch and burrows down so the gound level meets its top. Then either the operator or a hydrogen drone goes down deeper, reaching the ore vein.
Magic, you are KILLING this editing gig man. I laughed more in the first five minutes than I have at a lot of Space Engineers videos. Keep doing it right man, your sense of humor is perfect for LU's playthrough. LU, you're a boss, keep doing what you're doing, because you're doing it amazing.
At 12:15 You called the mod you used to bring up the radial menu and adjust block settings the Build Info mod. But that's actually the Build Vision mod. Build Info is largely a collection of overlays and tools tips containing information about blocks you are holding or look at. And a few extra QoL features.
I paused to make a similar comment. Build Vision has more added functionality (direct interaction with blocks); Build Info is (like it says on the tin) informational.
I would like to suggest a mod called "smooth voxels" all it does is remove the rough terrain from the planet generation so things like the rocky bumps do not appear, also, as of the automatons update you can automate the solar array using 2 hinge/rotors in diferent axis of rotation, a camera for solar targeting and a custom turret controler for solar tracking edit:some spelling
I learned space engineers by watching people play, having the hotkeys on screen is so helpful to beginners. Thank you and Magic for lowering the barrier to entry for new space engineers!
I like the vanilla ore detectors balance. I agree that we need longer range, but a different mechanic would be cool. Imagine an "ore scanner" that has to charge up for a few seconds and consume tons of power, or maybe it uses consumables to activate, and it temporarily shows ore locations within 500 meters
A bit late to the party, but for suggestions asked around 22:30, I'd love to see some sort of "Scrapper" or "Buy, not build" kind of run where you severely limit the things u can build. But for now, the way this series is makes sense! Love the modset, hope it remains a constant in the future (with additions most likely) and love the series! Glad I found you a few months back :D
17:10 press and hold X youll build up power in your wheels, release and youll jump a bit, just dont hold X too long you can get some really serious airtime if you overdo it
The problem with large large-grid rovers is that uneven ground takes a whole lot of wheel travel to keep wheels on the ground (and avoid tipping/high centering etc). The standard available suspensions don't have enough travel. You will need to build additional degrees of movement to keep the load supported and distributed.
fun fact: the bigger your rover is, the more stable it is, since in classic SE you can't go over 100 m/s. the bigger your thing is, the slower it feels relative to size. you're still moving 100 m/s, just with a larger vehicle so that it feels slower, making the ride smoother and safer
I bid for a rover base. ive taken a swing at a roving base multiple times and its a unique challenge balancing size, speed, and weight since the wheels and suspension get harder to work with the bigger you go. they just cant scale like some fat hydro thrusters can. you need to be careful of the terrain you navigate, and tuning the suspension feels like its always fighting tradeoffs... but its also kind of amazing how energy efficient it is. and the challenge is fun c: admittedly i always cheat just a lil tho and give them the ability to "jump" with very limited control once airborne.
I mean, a scrapper does give that Mad Max vibe, with building a mobile megabase with carrier capabilities. But maybe that would be better on a different world, I think it needs the endless desert.
22:30 Traditional playthrough but the giant mobile base could also have salvage capability of some sort (extendable arm with grinders on the end, for example), just to give you options
Call the rover... Rover. Officially Rover McRoverface, but just Rover for friends... Please... Rover wants friends... Rover is so alone... please... will you be Rover's friend?
Great Video! I like the idea behind this series, keep it up! As for the scrap, I would go with your idea and just grind down the scrap and build instead of merging everything onto your rover.
last time i started on planet, i just put a landing gear down before i started building my base...then after a bit, i made the wheels and raised it up to travel the terrain i purposely only build the essentials, so it was not much of a looker, but it worked
Don't forget to set some limits on the rotator that has the solar panels on and then you can set the rotation back and forth for the best solar coverage.
If you're looking to refine your goal - it may take some editing and admin magic adding things to see and do - circumnavigating the earthlike planet without flight was one of the greatest challenges I've ever done in SE. I'd love to see others try it. Also, for rover base names I vote McBungus
I've done this! Added a giant pit miner tail on the back and just moved from ore deposit to ore deposit until I had built thrusters on it and launched the whole thing into space.
Name suggestions (not claiming any of them are good): - Sandcrawler (Jawas are cute and they make a mean mobile refinery) - Sailfish (just looks like one with that massive solar panel) - Baldmobile (....)
Splitzys scrapper run would be a good inspiration for a different dedicated scrapper run for you. For this one, I think it's more important to just maintain rover survival instead of branching out into too many other things.
I've done a "ariane" loving space base, also a rover/hover that became a starship base. Basicly all you have to do is the same that you need to do for the "radar foot" you can have with certain mod. I had extensible drill under it , used to fill directly rafinery. (I lower the rover then activate lock on magn plate in the exterior to fix myself while dogging. Also had a few drill in front of it fixed to dig tunels . ) it became a hover when i had enough ice to become airborn without emptying energy. Then added few armor etc. Became a 289 drill heavy space miner base. With oxygen generation/solar power/uranium reactor/a loooooot of capacity. Could show the final bp if needed. It had stone duster in the back but can be retrofit to have simple ejector.
the biggest issue with rovers, especially large rovers, is the fact that SE terrain generation is abismal for rover maneuvers. I would highly recommend a floating base using atmo engines way before any attempt at a rover
I think it would be interesting to do a normal scrapping play through, but when it comes time to leave the planet you should have to drive or elevator to space.
Haven't watched the later parts of the series, but I would seriously recommend looking into some kind of mod to make wheels - especially larger ones - more powerful, early. In my longest playthrough of SE I built a "mobile drilling platform" - essentially a massive rover with mid-mounted extendable drilling system - as well as full production chain to be fully self-sufficient. The problem was that by the end of it the three sets of large wheels were pretty much completely incapable of moving the rover. I had to do some shenanigans to suspend the entire damn thing in air to do a wheel change, going from 6 large wheels to ~12-16 (I forget exact number) to get the monstrosity to move. At all. Even then it was pretty terrible ride and I had to drop most of the cargo to go up even slightest of elevations. Not only that, the medium wheels mean on rougher terrain less of them actually touch the ground. Of course you can take a look at one of Splitsie's series where they traverse from one pole of a planet to the other for ideas how to make wheel-base that can handle terrain better, but personally I REALLY liked the look of massive wheels and I'm eternally disappointed they're practically never worth using.
You should, they're really fun. And it gives you something to watch while you wait for the next Rover Quest. Yes this is a shameless plug, whatyu gonna do about it
so IMO, make a large, primarily wheeled rover. any thrusters added are just to be used to get unstuck. no secondary vehicle, everything has to be done with the rover base. and normal, beginner friendly building.
I would love to see a mega flying base with multiple smaller ships for resource gathering. Ideally the mega ship will never have to touch the ground and will get auto supplied by drones / player controlled vehicles. Besides that having it be a more traditionally building style would be good as scrapper might make it a bit slow
Name suggestions, got plenty in 'ere: -> Mother Hen (mother base and u mentioned it making other vessels so like) -> Golden Duck (the fact it'll be producing basically all that's needed) -> Rusty Dragonfly (best predator in the world by percentege of successful hunts, just a machine, in case u go for hovering) -> Fit For All Purpose (I had to) -> Bald Flag (solar panel joke lmao)
I think I might know how to balance the Piracy series if you do one. Take the mega-rover-base-thing from this series, and strap a bunch of space shit to it so you can use it as a starter base in the piracy run. That way you won't get completely railed by every enemy because you'll already have some defense.
ready for so much more, let's hope it doesn't end as suddenly as the last one did. Suggestions for the new "Ship": Go Kart, Dust Bunny, Gyroscopic Gambler, Skidmark, Wheelie Dasher. I say more standard play through I love what you did in this one, but I want action!
name the rover Brennan. Absolutely delighted to see the Dropout reference in my fave space engineers channel. Alternatively; if the rover explodes and ya gotta make a new one - name it the Mulligan
I built a megabase on wheels after I spent maybe 3 days trying to come up with a rocker-bogey suspension system. The biggest issue with wheels in SE is they are not a "real" suspension system, there is just not enough clearance between the center axis of the wheels and the bottom of the vehicle body. So you make one wrong turn and suddenly your beautiful rover is ripped in half. What I came up with was a complicated system of rotors, hinges, freely articulating arms, lots of gyros, remote controls, and a handful of scripts, JUST to get the basic suspension chassis DRIVABLE. The result, however, was extremely promising. Rough terrain was not an issue for this whatsoever. The downfall of this rover chassis was weight! Even if you get enough wheels on the ground, you will invariably hit a point where the combined weight of everything they're supporting is just too much. By the time I popped in a refinery, assembler, and reactor, and cargo, the thing was damn near immobile and moved about as quickly as molasses. To mitigate this, I tried adding more wheels, tweaking power settings of them, etc. The only way I could make it somewhat usable was to add thrusters to various portions of my custom suspension. This actually made it move at a good pace and honestly it was quite usable. If you wanna do a rover base, I recommend looking into various rocker-bogey suspension designs. It may not be entirely feasible to do a fully mobile, 100% self-sufficient base on wheels. BUT, you can certainly build large rovers designed for mining, and they will truly be all-terrain.
Idk how hard or possible it would be, but something like the flying aircraft carrier from the MCU would be cool. Also I like the beginner friendly aspect of this one, but in regards to the scrapper style you could compromise and have to find "blueprints" and not be allowed to build a component until you have found one of it somewhere but then you can build as many as you want.
picture this: BIG rover with BIG cilinder in the middle that has a BIG rotator drill and it leeches from earth like a mosquito, the series end when u explode all green from earth using earths resources
A more vanilla style run rather than scrapper is more fun I think, easier to actually build cool stuff. Like a walking fortress using pistons Though a Nomad Scrapper run does have potential.
I think a tracked vehicle would be awesome (not sure if its feasible but maybe with a mod if it's not base game) @22:00 I would be fine with you being allowed to build as normal. especially if your next playthrough is going to be more piracy and welding odd parts on to your ship style.
Heyo, a couple suggestions for your name I’ve played a similar playthrough with a mobile base, inspired by mortal engines, the movie/book with big moving cities. So, you could name your base after a city. My suggestions: Canberra -The capital of Australia, and a nod to the late bin chicken. London - stay true to the film Moscow - need I explain? Or any other city that catches your fancy
More traditional playthrough please. Other creators I am watching are doing scrap only runs so I'd like to be able to see a normal run as well. 😁 Love your work LU. Also - Hi Magic! Love your work too.
I've said it before and i'll say it again, the rover has to become something like a city from mortal engines so it can harvest pirate ships you shoot down
I hope that your RV makes us of wind turbines when you park it with a landing gear. Solar is great for when you're on the move, but if you build a scout craft or mining rover, it would be good to recharge all the big batteries.
Calling it an RV makes me think of the Robin Williams movie. Makes me think Big Rolling Turd would be a great name for the rover, especially with the rusty batteries on the back.
I suggest a modular rover with specialist appendages. Think rover voltron that gets upgraded expanding capabilities one appendage at a time. Maybe the goal is to be able to become space worthy, starting from the simplest earth rover you can make. Like 3 wheels, a battery, survival kit that ends in a space worthy behemoth ❤
Not sure this trick still works but when grinding things down and you want to preserve powercells, fill up your inventory first so that components are not removed, you can then grind and hack the device without losing components.
I just had a silly idea. If i was building a huge rover base i'd build my own huge wheels with drills to make dents for grip. I wonder if that would even work.
This vehicle should be named as L.U.S.S. Octopede, as of now, or later, if will be expanded: L.U.S.S. Centipede. First it looked like tha Mako from Mass Effect, but that would be too plain a name for this vessel!
Hey all! Apologies for the long wait and the nasally tones, I've spend the past two weeks fighting an unholy flu infection. I promise my voice will be as smooth as my brain again next time
no wrinkles or curves
your brain is full of wrinkles. your voice needs to be as smooth as your head. once again.
wish you a speedy recovery.
You ROCK! I can't wait to see where you go with this series! I hope it doesn't end as quickly as the last series did! Good luck with the series and here's hoping for a speedy recovery! Shalom
Can't wait for the wrinkly voice, in that case ;)
word of warning, arbor breacking will at some mass stop working entirly and more so act LIKE A PILLER OF DEATH!
A suggestion for a build for this series - a burowing platform. A giant mining rover that moves from from an ore patch to an ore patch and burrows down so the gound level meets its top. Then either the operator or a hydrogen drone goes down deeper, reaching the ore vein.
Good idea
@@stefmartens7945 So it nestles in all snug as a bug in a rug? this is very cute
Magic, you are KILLING this editing gig man. I laughed more in the first five minutes than I have at a lot of Space Engineers videos. Keep doing it right man, your sense of humor is perfect for LU's playthrough. LU, you're a boss, keep doing what you're doing, because you're doing it amazing.
Hell yeah. I am a genius. Praise me
At 12:15 You called the mod you used to bring up the radial menu and adjust block settings the Build Info mod. But that's actually the Build Vision mod. Build Info is largely a collection of overlays and tools tips containing information about blocks you are holding or look at. And a few extra QoL features.
I paused to make a similar comment. Build Vision has more added functionality (direct interaction with blocks); Build Info is (like it says on the tin) informational.
We shall now combine them to become Build Infision
21:00 is that Splitsie's "Scrapyard - Scenario" mod, I love it!
hell yeah it's such a good mod
I would like to suggest a mod called "smooth voxels" all it does is remove the rough terrain from the planet generation so things like the rocky bumps do not appear, also, as of the automatons update you can automate the solar array using 2 hinge/rotors in diferent axis of rotation, a camera for solar targeting and a custom turret controler for solar tracking
edit:some spelling
but then wheres the fun
Yeah I'd prefer the chaos tbh
@@LargelyUnemployed fair enough
I learned space engineers by watching people play, having the hotkeys on screen is so helpful to beginners. Thank you and Magic for lowering the barrier to entry for new space engineers!
I'm glad you liked them! I was worried they might annoy people
Magic, your imput tutorials on the bottom corner are top quality. Keep up the amazing editing!
I like the vanilla ore detectors balance. I agree that we need longer range, but a different mechanic would be cool. Imagine an "ore scanner" that has to charge up for a few seconds and consume tons of power, or maybe it uses consumables to activate, and it temporarily shows ore locations within 500 meters
A bit late to the party, but for suggestions asked around 22:30, I'd love to see some sort of "Scrapper" or "Buy, not build" kind of run where you severely limit the things u can build. But for now, the way this series is makes sense! Love the modset, hope it remains a constant in the future (with additions most likely) and love the series! Glad I found you a few months back :D
We tried something similar with the Cosmic Commerce series that aired just before this!
I see Brennan Lee Mulligan, I press like, it's a force of habit
Hell yeah! ❤
(um actually his name is brennen)
@@magickmushroom lol, neat autocorrect my phone did
17:10 press and hold X youll build up power in your wheels, release and youll jump a bit, just dont hold X too long you can get some really serious airtime if you overdo it
The problem with large large-grid rovers is that uneven ground takes a whole lot of wheel travel to keep wheels on the ground (and avoid tipping/high centering etc). The standard available suspensions don't have enough travel. You will need to build additional degrees of movement to keep the load supported and distributed.
fun fact: the bigger your rover is, the more stable it is, since in classic SE you can't go over 100 m/s. the bigger your thing is, the slower it feels relative to size. you're still moving 100 m/s, just with a larger vehicle so that it feels slower, making the ride smoother and safer
I've always had an issue with the speed limit. It makes the bigger builds feel really slow. But I'm a KSP stan so maybe I'm biased
I bid for a rover base. ive taken a swing at a roving base multiple times and its a unique challenge balancing size, speed, and weight since the wheels and suspension get harder to work with the bigger you go. they just cant scale like some fat hydro thrusters can. you need to be careful of the terrain you navigate, and tuning the suspension feels like its always fighting tradeoffs... but its also kind of amazing how energy efficient it is. and the challenge is fun c: admittedly i always cheat just a lil tho and give them the ability to "jump" with very limited control once airborne.
I mean, a scrapper does give that Mad Max vibe, with building a mobile megabase with carrier capabilities. But maybe that would be better on a different world, I think it needs the endless desert.
I knew watching the credits would be a great idea.
This has got to be one of the best shows I have seen yet.
Only the real ones got that far
22:30 Traditional playthrough but the giant mobile base could also have salvage capability of some sort (extendable arm with grinders on the end, for example), just to give you options
Call the rover... Rover. Officially Rover McRoverface, but just Rover for friends... Please... Rover wants friends... Rover is so alone... please... will you be Rover's friend?
Great Video! I like the idea behind this series, keep it up! As for the scrap, I would go with your idea and just grind down the scrap and build instead of merging everything onto your rover.
A land carrier like the main base carriers in Homeworld: deserts of kharak would be really cool
last time i started on planet, i just put a landing gear down before i started building my base...then after a bit, i made the wheels and raised it up to travel the terrain
i purposely only build the essentials, so it was not much of a looker, but it worked
Don't forget to set some limits on the rotator that has the solar panels on and then you can set the rotation back and forth for the best solar coverage.
If you're looking to refine your goal - it may take some editing and admin magic adding things to see and do - circumnavigating the earthlike planet without flight was one of the greatest challenges I've ever done in SE. I'd love to see others try it.
Also, for rover base names I vote McBungus
I've done this! Added a giant pit miner tail on the back and just moved from ore deposit to ore deposit until I had built thrusters on it and launched the whole thing into space.
Talk about a mobile home
Name suggestions (not claiming any of them are good):
- Sandcrawler (Jawas are cute and they make a mean mobile refinery)
- Sailfish (just looks like one with that massive solar panel)
- Baldmobile (....)
that last one is just Nordern
autarc and movable is awesome. I would love to see lots of moving parts like doors and arms and stuff
Splitzys scrapper run would be a good inspiration for a different dedicated scrapper run for you. For this one, I think it's more important to just maintain rover survival instead of branching out into too many other things.
I've done a "ariane" loving space base, also a rover/hover that became a starship base. Basicly all you have to do is the same that you need to do for the "radar foot" you can have with certain mod. I had extensible drill under it , used to fill directly rafinery. (I lower the rover then activate lock on magn plate in the exterior to fix myself while dogging. Also had a few drill in front of it fixed to dig tunels . ) it became a hover when i had enough ice to become airborn without emptying energy. Then added few armor etc. Became a 289 drill heavy space miner base. With oxygen generation/solar power/uranium reactor/a loooooot of capacity. Could show the final bp if needed. It had stone duster in the back but can be retrofit to have simple ejector.
the biggest issue with rovers, especially large rovers, is the fact that SE terrain generation is abismal for rover maneuvers. I would highly recommend a floating base using atmo engines way before any attempt at a rover
I think it would be interesting to do a normal scrapping play through, but when it comes time to leave the planet you should have to drive or elevator to space.
Haven't watched the later parts of the series, but I would seriously recommend looking into some kind of mod to make wheels - especially larger ones - more powerful, early.
In my longest playthrough of SE I built a "mobile drilling platform" - essentially a massive rover with mid-mounted extendable drilling system - as well as full production chain to be fully self-sufficient.
The problem was that by the end of it the three sets of large wheels were pretty much completely incapable of moving the rover. I had to do some shenanigans to suspend the entire damn thing in air to do a wheel change, going from 6 large wheels to ~12-16 (I forget exact number) to get the monstrosity to move. At all. Even then it was pretty terrible ride and I had to drop most of the cargo to go up even slightest of elevations. Not only that, the medium wheels mean on rougher terrain less of them actually touch the ground.
Of course you can take a look at one of Splitsie's series where they traverse from one pole of a planet to the other for ideas how to make wheel-base that can handle terrain better, but personally I REALLY liked the look of massive wheels and I'm eternally disappointed they're practically never worth using.
this seems like a fun series! I really gotta catch up on the other ones too
You should, they're really fun. And it gives you something to watch while you wait for the next Rover Quest. Yes this is a shameless plug, whatyu gonna do about it
so IMO, make a large, primarily wheeled rover. any thrusters added are just to be used to get unstuck.
no secondary vehicle, everything has to be done with the rover base.
and normal, beginner friendly building.
I'm on board!
I would love to see a mega flying base with multiple smaller ships for resource gathering. Ideally the mega ship will never have to touch the ground and will get auto supplied by drones / player controlled vehicles. Besides that having it be a more traditionally building style would be good as scrapper might make it a bit slow
Name suggestions, got plenty in 'ere:
-> Mother Hen (mother base and u mentioned it making other vessels so like)
-> Golden Duck (the fact it'll be producing basically all that's needed)
-> Rusty Dragonfly (best predator in the world by percentege of successful hunts, just a machine, in case u go for hovering)
-> Fit For All Purpose (I had to)
-> Bald Flag (solar panel joke lmao)
I think I might know how to balance the Piracy series if you do one. Take the mega-rover-base-thing from this series, and strap a bunch of space shit to it so you can use it as a starter base in the piracy run. That way you won't get completely railed by every enemy because you'll already have some defense.
ready for so much more, let's hope it doesn't end as suddenly as the last one did.
Suggestions for the new "Ship": Go Kart, Dust Bunny, Gyroscopic Gambler, Skidmark, Wheelie Dasher.
I say more standard play through I love what you did in this one, but I want action!
Well, as I understood, he wanted more action, but something went wrong, and all ships, approached the planet just simply crashed.
Magic's editing is absolutely fantastic on this!
Right??
It is incredible. This Magick guy is really cool. I bet he wears sunglasses inside
name the rover Brennan. Absolutely delighted to see the Dropout reference in my fave space engineers channel. Alternatively; if the rover explodes and ya gotta make a new one - name it the Mulligan
I would love this
Walking base.
Think wild wild West spider...
I built a megabase on wheels after I spent maybe 3 days trying to come up with a rocker-bogey suspension system. The biggest issue with wheels in SE is they are not a "real" suspension system, there is just not enough clearance between the center axis of the wheels and the bottom of the vehicle body. So you make one wrong turn and suddenly your beautiful rover is ripped in half.
What I came up with was a complicated system of rotors, hinges, freely articulating arms, lots of gyros, remote controls, and a handful of scripts, JUST to get the basic suspension chassis DRIVABLE.
The result, however, was extremely promising. Rough terrain was not an issue for this whatsoever. The downfall of this rover chassis was weight! Even if you get enough wheels on the ground, you will invariably hit a point where the combined weight of everything they're supporting is just too much. By the time I popped in a refinery, assembler, and reactor, and cargo, the thing was damn near immobile and moved about as quickly as molasses.
To mitigate this, I tried adding more wheels, tweaking power settings of them, etc. The only way I could make it somewhat usable was to add thrusters to various portions of my custom suspension. This actually made it move at a good pace and honestly it was quite usable.
If you wanna do a rover base, I recommend looking into various rocker-bogey suspension designs. It may not be entirely feasible to do a fully mobile, 100% self-sufficient base on wheels. BUT, you can certainly build large rovers designed for mining, and they will truly be all-terrain.
Idk how hard or possible it would be, but something like the flying aircraft carrier from the MCU would be cool. Also I like the beginner friendly aspect of this one, but in regards to the scrapper style you could compromise and have to find "blueprints" and not be allowed to build a component until you have found one of it somewhere but then you can build as many as you want.
picture this: BIG rover with BIG cilinder in the middle that has a BIG rotator drill and it leeches from earth like a mosquito, the series end when u explode all green from earth using earths resources
I love the idea of GIANT MOBILE BASES.
A more vanilla style run rather than scrapper is more fun I think, easier to actually build cool stuff. Like a walking fortress using pistons
Though a Nomad Scrapper run does have potential.
I think a tracked vehicle would be awesome (not sure if its feasible but maybe with a mod if it's not base game) @22:00 I would be fine with you being allowed to build as normal. especially if your next playthrough is going to be more piracy and welding odd parts on to your ship style.
I always thought about doing a rover base, but I never did.
Also a ship base with the water mod.
Let's see how good it goes.
there's a water mod?????
Heyo, a couple suggestions for your name
I’ve played a similar playthrough with a mobile base, inspired by mortal engines, the movie/book with big moving cities.
So, you could name your base after a city.
My suggestions:
Canberra -The capital of Australia, and a nod to the late bin chicken.
London - stay true to the film
Moscow - need I explain?
Or any other city that catches your fancy
More traditional playthrough please. Other creators I am watching are doing scrap only runs so I'd like to be able to see a normal run as well. 😁
Love your work LU. Also - Hi Magic! Love your work too.
you should consider adding the smooth voxels mod it cleans up the messy terrain
I've said it before and i'll say it again, the rover has to become something like a city from mortal engines so it can harvest pirate ships you shoot down
would there be a way to make a huge harpoon to drag down close spaceships
unfortunately not, there aren't really ropes in the game
3:00 -> 3:05 FATHER HELP😂😂😂 a name suggestion: Howls Moving Bin, because you put everything on that fits 😂
I would be howl's moving bin. take from that what you will
@@magickmushroom the goat is in the house🤣
Name the rover the Eagle's Nest, and if you ever give it a small shuttle or ship, call that the Bald Eagle.
I hope that your RV makes us of wind turbines when you park it with a landing gear. Solar is great for when you're on the move, but if you build a scout craft or mining rover, it would be good to recharge all the big batteries.
Calling it an RV makes me think of the Robin Williams movie. Makes me think Big Rolling Turd would be a great name for the rover, especially with the rusty batteries on the back.
I suggest a modular rover with specialist appendages. Think rover voltron that gets upgraded expanding capabilities one appendage at a time. Maybe the goal is to be able to become space worthy, starting from the simplest earth rover you can make. Like 3 wheels, a battery, survival kit that ends in a space worthy behemoth ❤
just a line of trailers make me think of "Connectes" (GZB-006) is a centipede-type Zoid.
Personally I’d love to see something along the lines of a roving city. Something to the effect of mortal engines traction cities.
How to balance pirates, easy get harder enemies by being more numerous or more equipped and no civilian
With these intros hes turning into real civil engineer
Edit: outro too
I don't know what that means but thank you
@@LargelyUnemployed I think someone mentioned it's another youtuber?
Just about to start watching, can’t wait for to see this one’s reason for becoming a piracy run
Hey, i'd like to see the regular way the game goes (get resources, build things)
But the rusty moving base in mad max style would be fire
keep this simple yes. but a rover base would be cool.
you can always do a scrapp only series after this :D
Not sure this trick still works but when grinding things down and you want to preserve powercells, fill up your inventory first so that components are not removed, you can then grind and hack the device without losing components.
With the solar tail, is got to be the Beaver, or maybe Pikachu! lol
the B.O.W. or the Brick On Wheels, since that's probably what it's going to end up looking like
You know I’ve only play space engineers for about 300 hours but I’ve always started on earth. I think ima start in space next time
If you select the G in the cockpit and select the cockpit you will see the option to brake on/off
I would like to suggest naming the rover: The Largely Unemployed Mobile Palace, or " The LUMP" for short
Oxygen for cockpit. Build vent. Tube to pit. Change it to suck oxy in
a motral engines themed rover would be cool
I'd suggest naming the rover the Icarus, after the Greek "hero" who flew far too close to the sun, much like yourself in the previous playthrough
i hope you include random natural disasters, the planet can't be empty for no reason
Is that a mod?
I would probably suggest downloading smooth voxels just to put an end to your many "accidents"
You should name the ship the Budgie Smuggler
I am enjoying Magiks editing in this one
Name suggestion: archibolder (might be better for a mining vehicle)
Can you also turn the rover into a ship at the end and have the ultimate Moblie base on that can be both on land and space
I think the Yettobenamed is a solid name
I think the base should be on wheels, but be able to VTOL and hover because mountains and cliffs are a... biznitch.
Traditional is more chill, scrap yard is more fun to me but also a bit gated
Call the rover the hunchback
I just had a silly idea. If i was building a huge rover base i'd build my own huge wheels with drills to make dents for grip. I wonder if that would even work.
I would, until you hit the slightest bump! Biiiiiiig explosions would follow hahaha
Ah yes @Splitsie one of the greatest Space Engineers scholars. Colab when?
yo @splitsie come here
omg Land based stuff!!!! Yes sir! Lets do this.
Continent sized moving base!!!! YES pleaaseeee LOL
SOOOON (jk it's gonna take a minute but we'll get there)
Name for the Rover: Bobbycar
name the rover "Tow Truck" and turn it into a pirate rover
Name "(Grey) Partidge" Theres a theme of birds, and the grey partridge in specific is known for laying many eggs. That and its fat, round, and grey.
I do think you should be able to build bridges and other permanent structures, but just for the sake of landmarks and traversal.
This vehicle should be named as L.U.S.S. Octopede, as of now, or later, if will be expanded: L.U.S.S. Centipede.
First it looked like tha Mako from Mass Effect, but that would be too plain a name for this vessel!
Ooooweee i cannot wait for this to premiere while I'm dead asleep!
*thunders in down under*
Tis a tomorrow job now for sure
One word - HELICARRIER
Suggestion for this series, make a mortal engine
the world ends when you retire from space engineers
The scrap yard survival series by splitsie looks cool
Howdy Largely. Was wondering where you had disappeared to, and I am happy to see you upload again.
we never stopped! The algorithm just forgot us for a bit
@@LargelyUnemployed damn AI uprising, never thought it would start like that.
MAGIC YOU ARE A GREAT EDITOR ok i said it please spare *static*
Mid way I thought this was about to be the shortest playthrough ever...
For the starting rover Dimetodon