HOW I FIXED MY GAME GAME! DEVLOG

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 10

  • @liminish9019
    @liminish9019 20 วันที่ผ่านมา +2

    Congrats on getting engaged! Love your style of devlog I'm gonna have to binge the rest. The art looks great!

    • @DeveloperSeth
      @DeveloperSeth  20 วันที่ผ่านมา

      Thank you so much! i really appreciate it!!

  • @oreon_
    @oreon_ 17 วันที่ผ่านมา +1

    Huge congrats on your engagement! Wishing you all the happiness in the world for your future together!

    • @DeveloperSeth
      @DeveloperSeth  16 วันที่ผ่านมา +1

      Thank you so much!

  • @Evie-dd2um
    @Evie-dd2um 20 วันที่ผ่านมา +2

    The art looks nice! The only things I would do to polish some aspects of the game are:
    1: Make everything outside the walls darker when you're inside the walls, because the contrast draws attention away from the player
    2: Really lean into the pixel art feel. Use a pixel perfect camera to scale down the viewport resolution and a palette limiting shader to make the lights still stick to the original palette
    3: Maybe fill some of the empty spaces on screen
    4: Offset the camera by the player's velocity to add some reactivity to the camera movement
    5: Make the player face in the direction he's moving instead of towards the mouse so he doesn't moonwalk
    Seriously though, is art is extremely good. Pixel art in perspective is hard, and you absolutely nailed it! I am really impressed with the way it all comes together. Keep going, you should be super proud!

    • @DeveloperSeth
      @DeveloperSeth  20 วันที่ผ่านมา

      This is a great comment, thanks for a lot of great feedback! Thank you so much, Ill be looking into all of this

  • @GamedevDev
    @GamedevDev 20 วันที่ผ่านมา +2

    Amazing art it’s 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥💯

    • @DeveloperSeth
      @DeveloperSeth  20 วันที่ผ่านมา +1

      Thank you so much!!

  • @Anerisian
    @Anerisian 16 วันที่ผ่านมา

    Great work if you do this for fun or for TH-cam, but it probably won‘t be a released game. This prototype setup cannot scale. I don‘t think anyone finished a game of this style and scope solo.
    Anyhow, to solve the occlusion problem, you could shoot a ray from camera to player and only when blocked, enable the masking.

  • @serrviexdev
    @serrviexdev 19 วันที่ผ่านมา

    It is good that your project is small so far and didn't have to change much, otherwise it would be hell☠