DSP is an odd gem. Technically, it doesn't bring anything new to the genre aside from building on spherical planets, but that one change is surprisingly interesting. I can't express how jealous I am of how neat you made that example base look. My endgame base will probably be a spaghetti of conveyors stacked 10+ Z-levels high.
oh the base you see at the start is a spaghetti nightmare haha! im in the process of rebuilding on the other side of the planet to completely re-organise. as you tech up you need more of different things and you slowly run out of space to access the older stuff though many many conveyor lines! I think what helps with this game is that it is very cleanly executed and is pretty bug free, makes a big difference in an early access title.
another few tips from my own playing... run your bus lines Longitude, and your factories Latitude. While walking the planet, like Kenetor said, there is a break in the grid lining up at certain latitudes. Therefore, take your production and move horizontally around the planet. As long as you stay in the same latitude, there is no need to worry about lining up factories, conveyors and sorters from jank grids not lining up. Make peace that your bus lines won't be perfect. The biggest culprit is the Splitter. people are used to factorio splitters and conveyor pieces setting perfectly onto conveyors 1x1, but DPS splitters are 3x3, and require you to move converyors 4x4 to get around them. Make sure you have ample space to tie your conveyors into your factory properly. That said... you don't need splitters to fork off conveyors. You can lay conveyors down side by side, or perpendicular and use a sorter to jump product from one conveyor to another... just be aware of the sorter cargo speed, and that they can't be filtered/prioritized/truncated like a splitter can. As of this video and this post... DSP does not have blueprinting in yet. That means you gotta lay every piece of conveyor and every sorter, every factory piece. If you have the game, don't bombard the devs with negativity, but ask that they prioritize a blueprint system so that we can start worrying about interplanetary logistics and stop worrying about screwing in every nut and bolt planetside.
@@KenetorTV A buss has its place in the early stages when you are working towards tier 3 stuff. but yes, a buss is not fun to laydown without blueprints. I've found that early on, the main buss line is Iron Plates, Copper Magnets, and Green Chips. Gears are cheap and quick enough you can just pick up an Iron Plate and make a Gear and slot it into whatever needs said gear. Steel Ingots are actually a 1:1 production item. 1 Iron Smelter slotted directly into Steel Smelter will give a perfect production ratio. It will still take 3s to make the Steel Ingot, but you don't have to drop massive amounts of Iron Smelters to cover the production time. Also... for red science. I finally figured the ratio for maximizing Hydrogen output. Use one basic Refinery, and then hook up 3 Xray Cracking Refineries behind it. Perfectly uses up the entirety of Refined Oil, pushes out a bunch of Hydrogen, and you can tie the Energ. Carbon into the Red Science loop or burn it.
Splitters can also be stacked, so you can split belts while they are high in the air. However they do not transfer vertically between the stacked splitters, so levels 0 and 1 are separate from levels 2 and 3, etc. You have to use a ramp to go between splitter levels unfortunately.
I knew almost all of these, only because I read through the tutorial messages as they popped up. Sounds like you did too. Your video is extremely valuable, because I see a lot of TH-camrs / streamers have NOT done this and are NOT utilizing a lot of these tips. That means that many more players who we don't see playing, are unaware of this too. Great job!
The Belt pulling filter for the Logistics Station/Port can also be asinged while building the belt, the same way you can do that with sorters. (Upvote this so everyone sees this)
also there's an option that comes with the god mode view (I really wish it was a toggle outside of options) that automatically moves the camera when you place something so you can place a bunch in a row. I've only found it useful so far in creating solar panel belts around the equator but it does make the process easy and accurate.
Also I would like to mention when moving resources from the inventory to the mech to charge early in game, you can hold shift and click to move one stack of say wood or leaves, or hold ctrl and click to move all your wood or leaves to the mech charging section. Great tips though!!!
Now do this for end game. I'm already super far in. At purple cubes and nearly at Green cubes. Actually a tip I have is that: Do not play this like factorio or satisfactory. There is no point in this game for making main buses as soon as you get the logistics tower. Once you have it, replace all your spageti with individual mini systems that feed off and into logistics towers. This avoids spaghetti and allows for a consolidated place for specific resources. Make a system for absolutely every mechanical piece of resourc such as gears, motors, crystals and so on. Even smelting you should do in one consolidated place rather than at each individual mining node. The one exception to this in my opinion is off world processing. I suggest doing smelters per node on other planets and shipping home the processed resources like copper ignots instead of raw copper as its easier to deal with.
litterally what i did, completely remade the base to something more organised and scaled to meet the production of parts i wanted, green cubes are a pain due to scaling production of deuterium
This is what I saw in another youtube clip and I'm rebuildin the whole production to this standard. Logistics towers at every mine, suppliying main production farms. With dozens of assemblers and smelters for a single product, feeding to and from logistics towers on both ends of long straight belt lines. With Interplanetary towers supplying raw materials from other planets. It's such a difference when I compare it to my first hours, how wasteful I was building when still learning the game. Straight assembly lines make it soooo much easier to see what is happening, how is the supply and where each product is made. Just by looking at a belt you see if it's empty or utilised.
When picking or placing item from or to a belt you don't have to keep clicking. You can hold down left mouse button to auto click. I believe the speed you can click is linked to the speed of the belt.
Having your miners not linked to main power supply is handy if you are running coal into power generators . If you get low power issues the miners won’t slow down which causes even more power problems
well for half a year at a time, I find the ray recievers better as they are big enough to see over the horizon on most planets. For power you can also run a line or 3 of solar around the equator. that is definately constant power and the turning solar panels look awesome
So hey... learned another new trick. Something that isn't quite thoroughly explained by the game, but I've been looking at screenshots of other players that figured it out. the 4-way splitters... before you place them on the ground... *you can press tab and CYCLE THROUGH 3 DIFFERENT SPLITTERS* The default that filters out of four ports at 90 degrees horizontally A vertical splitter that can jump product up and down but only on a straight line and an amalgamation of the two. letting you take product vertically and setting it in or out at a 90 degree output.
towards the end of the tech tree, it can start to grind as your factory is completely massive at that point, but its still fun solving the logistics of it
That's what I thought when I first got Factorio. I'll never be at the level as people like Nilaus (I'm just not that smart or creative), but it's still fun to test myself. Way I see it, skip the Lumosity subscription and work your brain with these instead!
0:55 - if you have several of those wireless towers close enough together, your Mecha can be charged by all of them in range. A cluster of 4 can work easily 4:12 - figure out where the grids change, and try to build horizontally between those latitude lines 6:14 - to make sure the Interstellar Logistics Station is full, I make sure all of the Logistics drones are filled up (all 50), before placing the 10 Logistics Vessels (all 10). This way if some Stations are filled and others not yet filled, I can tell with a glance which is which.
Well...I mean...you're enclosing an entire star. Of COURSE it's a lot of work. You practically have to dismantle an entire system or two of planets to even get enough material to do it.
its not very well worded, tha game has few translation hiccups, but Weiiswurstdev is correct, it effects the blue mk3 ones to take more, i wish it would change in the UI to show its increased load per second though
The sending station need to be set to REMOTE SUPPLY, by default each station has local supply and demand as well as remote supply and demand. the receiving station need to have REMOTE DEMAND. then finally at least 1 of them should of had the shuttles added to it.
Just checking is it possible to make an actual Dyson sphere in the game? A Dyson Sphere is an artificial sphere built around most of or all of a sun Or is it just used cus its a cool name?
Could you do a video on how to use the guided missile? Like some of your other tutorials, I think they are a fun part of the game and would be interesting to cover. Thanks
its just for a little bit since you are clearing trees anyway before you have factories running, easier than running around looking for coal if you don't have any near by. of course no one will stick to trees lol
as i said you will be clearing trees anyway, may as well use the resource and you may not be right near coal at the start, nor want to wait to walk over there and back each time
those are not tips, you are just repeating basic game features and mechanics that are mostly already taught by tutorial, there is barely any insight here
people have a habit of skipping the tutorial or dont listen as they are excited for a new game, some people also prefer being shown what to do rather than told. Sorry you didnt get much from this but many people have, I'll do more in depth stuff later
DSP is an odd gem. Technically, it doesn't bring anything new to the genre aside from building on spherical planets, but that one change is surprisingly interesting. I can't express how jealous I am of how neat you made that example base look. My endgame base will probably be a spaghetti of conveyors stacked 10+ Z-levels high.
oh the base you see at the start is a spaghetti nightmare haha! im in the process of rebuilding on the other side of the planet to completely re-organise.
as you tech up you need more of different things and you slowly run out of space to access the older stuff though many many conveyor lines!
I think what helps with this game is that it is very cleanly executed and is pretty bug free, makes a big difference in an early access title.
InstaBlaster...
An odd gem indeed. It's remarkably soothing and relaxing to play, while still being mildly stimulating at the same time. :)
another few tips from my own playing... run your bus lines Longitude, and your factories Latitude. While walking the planet, like Kenetor said, there is a break in the grid lining up at certain latitudes.
Therefore, take your production and move horizontally around the planet. As long as you stay in the same latitude, there is no need to worry about lining up factories, conveyors and sorters from jank grids not lining up.
Make peace that your bus lines won't be perfect. The biggest culprit is the Splitter. people are used to factorio splitters and conveyor pieces setting perfectly onto conveyors 1x1, but DPS splitters are 3x3, and require you to move converyors 4x4 to get around them. Make sure you have ample space to tie your conveyors into your factory properly.
That said... you don't need splitters to fork off conveyors. You can lay conveyors down side by side, or perpendicular and use a sorter to jump product from one conveyor to another... just be aware of the sorter cargo speed, and that they can't be filtered/prioritized/truncated like a splitter can.
As of this video and this post... DSP does not have blueprinting in yet. That means you gotta lay every piece of conveyor and every sorter, every factory piece.
If you have the game, don't bombard the devs with negativity, but ask that they prioritize a blueprint system so that we can start worrying about interplanetary logistics and stop worrying about screwing in every nut and bolt planetside.
im big on logistics, a buss feels like alot of work for little benefit (in my opinion) considering how many lines you would need to run for this game
@@KenetorTV A buss has its place in the early stages when you are working towards tier 3 stuff.
but yes, a buss is not fun to laydown without blueprints.
I've found that early on, the main buss line is Iron Plates, Copper Magnets, and Green Chips. Gears are cheap and quick enough you can just pick up an Iron Plate and make a Gear and slot it into whatever needs said gear.
Steel Ingots are actually a 1:1 production item. 1 Iron Smelter slotted directly into Steel Smelter will give a perfect production ratio. It will still take 3s to make the Steel Ingot, but you don't have to drop massive amounts of Iron Smelters to cover the production time.
Also... for red science. I finally figured the ratio for maximizing Hydrogen output. Use one basic Refinery, and then hook up 3 Xray Cracking Refineries behind it. Perfectly uses up the entirety of Refined Oil, pushes out a bunch of Hydrogen, and you can tie the Energ. Carbon into the Red Science loop or burn it.
oh noice, the splitter tab tip was new for me. Thx for that
Happy to help! its definately one that changed things up for me, so I had to share!
Splitters can also be stacked, so you can split belts while they are high in the air. However they do not transfer vertically between the stacked splitters, so levels 0 and 1 are separate from levels 2 and 3, etc. You have to use a ramp to go between splitter levels unfortunately.
It's the most unknown feature in the game imo.
Thanks for both tips... Spliters and storage... I think, i will just start new game as my world is little bit messy 😅
I knew almost all of these, only because I read through the tutorial messages as they popped up. Sounds like you did too. Your video is extremely valuable, because I see a lot of TH-camrs / streamers have NOT done this and are NOT utilizing a lot of these tips. That means that many more players who we don't see playing, are unaware of this too. Great job!
kind praise thankyou! after seeing so many poeple ask many of the same questions in the DSP discord it motivated me to hammer these home for people.
Yup. Dude literally put together some in-game tips and released it as guide XD
The Belt pulling filter for the Logistics Station/Port can also be asinged while building the belt, the same way you can do that with sorters.
(Upvote this so everyone sees this)
oh nice! thanks for sharing!
Enabling godmode in settings will allow you to use freecam in build mode. This is really useful for planning larger setups.
God mode!? but thats cheating! 😝
@@KenetorTV Its just called godmode, not actually a cheat
also there's an option that comes with the god mode view (I really wish it was a toggle outside of options) that automatically moves the camera when you place something so you can place a bunch in a row. I've only found it useful so far in creating solar panel belts around the equator but it does make the process easy and accurate.
Also I would like to mention when moving resources from the inventory to the mech to charge early in game, you can hold shift and click to move one stack of say wood or leaves, or hold ctrl and click to move all your wood or leaves to the mech charging section. Great tips though!!!
Now do this for end game. I'm already super far in. At purple cubes and nearly at Green cubes.
Actually a tip I have is that:
Do not play this like factorio or satisfactory. There is no point in this game for making main buses as soon as you get the logistics tower. Once you have it, replace all your spageti with individual mini systems that feed off and into logistics towers. This avoids spaghetti and allows for a consolidated place for specific resources.
Make a system for absolutely every mechanical piece of resourc such as gears, motors, crystals and so on. Even smelting you should do in one consolidated place rather than at each individual mining node.
The one exception to this in my opinion is off world processing.
I suggest doing smelters per node on other planets and shipping home the processed resources like copper ignots instead of raw copper as its easier to deal with.
litterally what i did, completely remade the base to something more organised and scaled to meet the production of parts i wanted, green cubes are a pain due to scaling production of deuterium
This is what I saw in another youtube clip and I'm rebuildin the whole production to this standard. Logistics towers at every mine, suppliying main production farms. With dozens of assemblers and smelters for a single product, feeding to and from logistics towers on both ends of long straight belt lines. With Interplanetary towers supplying raw materials from other planets.
It's such a difference when I compare it to my first hours, how wasteful I was building when still learning the game.
Straight assembly lines make it soooo much easier to see what is happening, how is the supply and where each product is made. Just by looking at a belt you see if it's empty or utilised.
When picking or placing item from or to a belt you don't have to keep clicking. You can hold down left mouse button to auto click. I believe the speed you can click is linked to the speed of the belt.
Uhhhhhh I wish I watched this video sooner, it would have saved me soooo much space and time
glad it helped!
Just found your channel, covered a few useful tips not in other video's so thank for that
Glad it was helpful! I will try and dig up some new tips after ive played more :)
Having your miners not linked to main power supply is handy if you are running coal into power generators . If you get low power issues the miners won’t slow down which causes even more power problems
yeah i have silos for various ores all over then air lift the mto the base!
Another tip: placing solar panels at the poles seems to keep them in sunlight at all times that seems to diminish the further out you get.
well for half a year at a time, I find the ray recievers better as they are big enough to see over the horizon on most planets.
For power you can also run a line or 3 of solar around the equator. that is definately constant power and the turning solar panels look awesome
Great video Kenetor, some really good tips in here that I will definitely be using, thank you for the effort this clearly took to produce.
super glad I could help! I hope to see some grand factories from yoU!
hurk... that opening spaghetti factory @.@
yup! its been demolished now!
So hey... learned another new trick. Something that isn't quite thoroughly explained by the game, but I've been looking at screenshots of other players that figured it out.
the 4-way splitters... before you place them on the ground... *you can press tab and CYCLE THROUGH 3 DIFFERENT SPLITTERS*
The default that filters out of four ports at 90 degrees horizontally
A vertical splitter that can jump product up and down but only on a straight line
and an amalgamation of the two. letting you take product vertically and setting it in or out at a 90 degree output.
thats in the video my dude :)
Tha last Tip is the best :) Thank u !
Happy to help! a lot of people getting caught up with this one, if you see anyone else struggling, share them the video! thanks for watching!
Very well explained. Thanks!
Glad it was helpful!
I just started making an eqiatorial bus for the main materials. A bit pricey but damn its working nice so far.
why bus when logistics can move anything anywhere its needed?!
@@KenetorTV Because it looks cool as hell of course.
@@shadowhenge7118 would love to see some pics! come share them on my discord :)
@@shadowhenge7118 of course - the rule of cool!
This game looks cool but I’m afraid to buy it because I feel like it looks very overwhelming and complex
towards the end of the tech tree, it can start to grind as your factory is completely massive at that point, but its still fun solving the logistics of it
That's what I thought when I first got Factorio. I'll never be at the level as people like Nilaus (I'm just not that smart or creative), but it's still fun to test myself. Way I see it, skip the Lumosity subscription and work your brain with these instead!
I wouldn't burn wood or plants for fuel - it's too useful for crafting organic crystals cheaply later on.
but if you know you need to lots of them you can set up proper plastic supply lines in the first place and never worry about it ;)
0:55 - if you have several of those wireless towers close enough together, your Mecha can be charged by all of them in range. A cluster of 4 can work easily
4:12 - figure out where the grids change, and try to build horizontally between those latitude lines
6:14 - to make sure the Interstellar Logistics Station is full, I make sure all of the Logistics drones are filled up (all 50), before placing the 10 Logistics Vessels (all 10). This way if some Stations are filled and others not yet filled, I can tell with a glance which is which.
Man that’s very nice 😎🐺
Thank 👍🏻
Glad you enjoyed it
This game is just amazing.
its so much fun!
@@KenetorTV it really is. Last year I put hundreds of hours into Anno 1800 and still love it but ever since finding DSP I've been steady playing it.
Best tip is pressing tab on the sorters
oh.. i just realized you are able to run conveyors alongside the things not just into.. should i restart?
Nah, you will move bits of the factory round all the time, just adapt :)
Good vid!!
thanks dude, and thanks for watching!
Man, this game is a lot of work.
Its a fun challenge though!
Well...I mean...you're enclosing an entire star. Of COURSE it's a lot of work. You practically have to dismantle an entire system or two of planets to even get enough material to do it.
Yeah that's the point
Good tips, dude!
Does anyone know, how "Sorter cargo stacking" works? (Mecha upgrade)
The sorter mk.3 just takes more than one item on every trip
@@weiiswurst Thanks, that wasn't so obvious. I thought it is related to height :)
its not very well worded, tha game has few translation hiccups, but Weiiswurstdev is correct, it effects the blue mk3 ones to take more, i wish it would change in the UI to show its increased load per second though
Rush to here to give a thumbs up.
much appreciated!
i cant seem to make my interstellar logistics staion to send items to my home planet how the heck did you do it
The sending station need to be set to REMOTE SUPPLY, by default each station has local supply and demand as well as remote supply and demand. the receiving station need to have REMOTE DEMAND. then finally at least 1 of them should of had the shuttles added to it.
Just checking is it possible to make an actual Dyson sphere in the game?
A Dyson Sphere is an artificial sphere built around most of or all of a sun
Or is it just used cus its a cool name?
Yes.
completely the aim of this game! yes! the final goal is to build it, it takes aLONG while though!
Could you do a video on how to use the guided missile? Like some of your other tutorials, I think they are a fun part of the game and would be interesting to cover. Thanks
Hi, I have not seen any guided missiles in this game, or any weapons at all as there is nothing to fight.
@@KenetorTV sorry I meant starbase :)) Thanks for your reply
Don't bother with tree power. Use coal from the start!
its just for a little bit since you are clearing trees anyway before you have factories running, easier than running around looking for coal if you don't have any near by. of course no one will stick to trees lol
Graphene / graphites are crazy energy dense - move to them from coal when you can
Scratch tip number 1 and use coal
as i said you will be clearing trees anyway, may as well use the resource and you may not be right near coal at the start, nor want to wait to walk over there and back each time
HOW TO SPEED UP GAME????????????????
Isn’t everyone new?
some people played before launch and some have already sunk 50+ hours into it ;)
@@KenetorTV oh I didn’t know you could
live the life, too much hours spent in front of pc playing games
ok boomer
those are not tips, you are just repeating basic game features and mechanics that are mostly already taught by tutorial, there is barely any insight here
people have a habit of skipping the tutorial or dont listen as they are excited for a new game, some people also prefer being shown what to do rather than told.
Sorry you didnt get much from this but many people have, I'll do more in depth stuff later