Just started a Psyker up a couple days ago. When I was running Zealot I saw a smite Psyker completely stun enemies in front of me while I hacked through them. It was a casual grass cutting. I loved it. Had to try it. Liked and subscribed. Thanks.
75% of zealots power comes from passives procing on dodge, so I wouldn't recommend smite unless you play heresy or below. Also looks like this build lacks of decent horde clear and the only way to kill elites at 25+ meter range is staff light shots which is not so good without talents. Maybe I don't see some synergy, but compared to trauma/flame/voidstrike staffs, even lagsun, this build looks like a 250k damage on auric one
Hello mate. You find the weapon and look for ots overall total potential (right hand number). Once you have mastery high enough to empower you can increase the stats to those maximums which will give you a weapon rating of 500 total.
Been playing very much like this since before the latest patch. I get some people don't care for the lower damage of smite but it's a coop game! Hold enemies still and hold your allies hands! Haha
hey bud, so what you're looking for is the second set of numbers to be 80. when you first get it it will look somthing liek Damage 64/80 Warp resistant 71/80 Ect ect, this way you know what it will look like after you empower it through the crafting station, look for one which has four modifiers at 80 and one at 60. but if you mean can you change them as in change which is the dump stat, sadly no, it comes as is, you kind of just need to spend cash at Brunts store to find one with the right stats
Why the stamina Curio? Go for another Toughness Curio instead. Block? but you have Kinetic Deflector talent. It is pretty much unlimited block with peril. Stamina has no real effect here. Dodge? Stamina doesn't affect this. There is no move tech for force sword so you can't really tech your way out. Push? Psykers have enough base Stamina Regen to always be able to push, and Force Sword push is special and doesn't care about how much Stamina was used in the push. Stamina Curio at best allows you to sprint for 1.5secs more with how bad sprint efficiency for Psykers are.
Survival through Movement: Skilled players are always moving in a fight, avoiding standing still or getting overwhelmed. When surrounded, backing up or repositioning is key. Movement, especially with good stamina, makes fights more manageable and winnable. Control of Space: The game revolves around controlling space. With good positioning, you can take better angles, retreat to a safer place, or control choke points. Enemies who disrupt your ability to move, like bulwarks with flamers, are the most dangerous. Stamina helps maintain this control. Control of the Next Engagement: Players with more stamina and mobility can influence the next encounter. Getting ahead of the group allows you to assess the situation and guide the team, either by holding ground, retreating, or setting up the next move. Poor stamina or slow players drag the team down. Utility Gathering: Good mobility and stamina allow players to gather useful items (ammo, stims, grenades) off the beaten path without falling behind the group. This helps them stay impactful in the next fight, rather than relying on others. Blocking and Pushing: Blocking and pushing are essential for survival, especially when under attack. Zealots and Ogryns can block damage and push enemies away to avoid harm. Having stamina allows you to take a few hits while reviving teammates or handling threats, especially in crowded situations. In essence, the key to surviving and excelling in the game is good movement, stamina management, and strategic control over space and engagements.
Just started a Psyker up a couple days ago. When I was running Zealot I saw a smite Psyker completely stun enemies in front of me while I hacked through them. It was a casual grass cutting. I loved it. Had to try it.
Liked and subscribed. Thanks.
thanks bud I really apricate it
75% of zealots power comes from passives procing on dodge, so I wouldn't recommend smite unless you play heresy or below. Also looks like this build lacks of decent horde clear and the only way to kill elites at 25+ meter range is staff light shots which is not so good without talents. Maybe I don't see some synergy, but compared to trauma/flame/voidstrike staffs, even lagsun, this build looks like a 250k damage on auric one
My Surge staff also shows 4 Mastery points available even though I've maxed all the blessings. Thought they'd patch this in the last hot fix but nope.
I was watching someone playing a smite build where the lightning would explode every second or so. Was that using it with scryers gaze or something?
I think it was the surge Staff he was using i just jumped in to the Training room its on Crit kill that causes the explosion
I have a dumb question, can we edit the % modifiers of the weapons or is it just finding the right weapon?
Loving the content btw.
Hello mate. You find the weapon and look for ots overall total potential (right hand number). Once you have mastery high enough to empower you can increase the stats to those maximums which will give you a weapon rating of 500 total.
Been playing very much like this since before the latest patch. I get some people don't care for the lower damage of smite but it's a coop game! Hold enemies still and hold your allies hands! Haha
hey bud, so what you're looking for is the second set of numbers to be 80. when you first get it it will look somthing liek Damage 64/80 Warp resistant 71/80 Ect ect, this way you know what it will look like after you empower it through the crafting station, look for one which has four modifiers at 80 and one at 60.
but if you mean can you change them as in change which is the dump stat, sadly no, it comes as is, you kind of just need to spend cash at Brunts store to find one with the right stats
@@BroadsideGamingTV perfect! Just wanted to make sure I wasn’t missing something!
Any chance you might do a melee psyker build? I wanted to try the new talents
hey Bud, the two Assail builds i post are quite heavy on melee compared to the others hope that helps.
Empyric Resolve is deliberately going out of your way to spend a talent point to nerf yourself
old build that's not been updated for Grim protocol.
Why the stamina Curio? Go for another Toughness Curio instead.
Block? but you have Kinetic Deflector talent. It is pretty much unlimited block with peril. Stamina has no real effect here.
Dodge? Stamina doesn't affect this. There is no move tech for force sword so you can't really tech your way out.
Push? Psykers have enough base Stamina Regen to always be able to push, and Force Sword push is special and doesn't care about how much Stamina was used in the push.
Stamina Curio at best allows you to sprint for 1.5secs more with how bad sprint efficiency for Psykers are.
Survival through Movement: Skilled players are always moving in a fight, avoiding standing still or getting overwhelmed. When surrounded, backing up or repositioning is key. Movement, especially with good stamina, makes fights more manageable and winnable.
Control of Space: The game revolves around controlling space. With good positioning, you can take better angles, retreat to a safer place, or control choke points. Enemies who disrupt your ability to move, like bulwarks with flamers, are the most dangerous. Stamina helps maintain this control.
Control of the Next Engagement: Players with more stamina and mobility can influence the next encounter. Getting ahead of the group allows you to assess the situation and guide the team, either by holding ground, retreating, or setting up the next move. Poor stamina or slow players drag the team down.
Utility Gathering: Good mobility and stamina allow players to gather useful items (ammo, stims, grenades) off the beaten path without falling behind the group. This helps them stay impactful in the next fight, rather than relying on others.
Blocking and Pushing: Blocking and pushing are essential for survival, especially when under attack. Zealots and Ogryns can block damage and push enemies away to avoid harm. Having stamina allows you to take a few hits while reviving teammates or handling threats, especially in crowded situations.
In essence, the key to surviving and excelling in the game is good movement, stamina management, and strategic control over space and engagements.