[UE5 Lyra] Unequip Guns : Allow your mannequin to parkour hands-free!

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  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 56

  • @sergey8229
    @sergey8229 ปีที่แล้ว +8

    Thank you for the unique lessons on Lyra, here is a small improvement:
    1) in "IA_UnequipWeapons" add triggers "Pressed" , otherwise every tick
    2) in "GA_UnequipWeapons" after "Is Valid" "Ge tActive Slot Index" == -1 branch true "cycle Active slot Forward" and if false "UnequipWeapons" , then by pressing one key, remove and put on weapons

    • @deioo1965
      @deioo1965 10 หลายเดือนก่อน

      This idea would need a bit of rework if Unequip is added by a tag, as it will cycle to first weapon when triggered - with isSwimming for example

  • @evolution-evox
    @evolution-evox 7 หลายเดือนก่อน +3

    hi, i can say that you video are good explain and ty for that, maybe make a tutorial to not have crosshair when we unequip the weapon and only have it when we have weapon equiped

  • @forgeoffantasy5157
    @forgeoffantasy5157 6 หลายเดือนก่อน

    Very good tutorial, exactly what I needed for the traversal system I am building currently based on Lyra 🙂

  • @TycoonLeague
    @TycoonLeague ปีที่แล้ว +2

    Your tutorials are gold. Really appreciate you creating them, I’m learning a lot from you.

  • @blaqueaddonnisgames
    @blaqueaddonnisgames ปีที่แล้ว

    Your tutorials are simply magnificent. Great work ! You often open a whole new world of options with every tutorial Thank You!

  • @hiagooliveira6510
    @hiagooliveira6510 ปีที่แล้ว

    I don't want to just parrot other comments but my god your tutorials are amazing! You're straight to the point, and it's invaluable having your videos help us tame this beast that is Lyra.
    Thank you so much! Please never stop hehehe

  • @namrog84
    @namrog84 ปีที่แล้ว

    All your videos are just so amazing! I've learned so much from them in such a short time! Please keep doing more!

  • @GasterLab
    @GasterLab 9 หลายเดือนก่อน

    It's actually great. Thanks!

  • @BooneyTune
    @BooneyTune ปีที่แล้ว

    Thanks so much for sharing! There is so much to learn here - I appreciate it.

  • @deioo1965
    @deioo1965 10 หลายเดือนก่อน +2

    Looks like in 5.3 there's just a single InputMappingContext, just if anyone gets stuck there.

  • @3BEEZ
    @3BEEZ ปีที่แล้ว

    Great tutorial. I suck at c++ and always seem to break my project but will make a copy and give this a go. Already have a climbing component but hate that it climbs with the weapon in hand so this should hopefully fix that. Also eagerly waiting on swimming tutorial. It’s the last missing ability to my game. BRING IT ON.🔥

    • @nancedevdiaries
      @nancedevdiaries  ปีที่แล้ว +1

      Thanks! It might be a little bit as I'm in the process of moving, but I'm glad I got at least this part of the tutorial out. In the meantime you could check out physics volume at : docs.unrealengine.com/5.1/en-US/volume-actors-in-unreal-engine/ for swimming movement/functionality.

    • @3BEEZ
      @3BEEZ ปีที่แล้ว

      OMG, I got it to work, I am proper over the moon.

  • @islandonlinenews
    @islandonlinenews 7 หลายเดือนก่อน

    Damn, I did all the visual studio stuff but when I try to call the unequip weapons in the BP it’s not showing up,...ugh

  • @mitchrussianimmersionchann63
    @mitchrussianimmersionchann63 10 หลายเดือนก่อน

    Thank you for the great tutorial! But since we created our GA file and the other files in the Lyra plugin's folder, won't that be overwritten once the next Lyra update is released?

    • @deioo1965
      @deioo1965 10 หลายเดือนก่อน +1

      I would really recommend using some version control for any project you plan to keep. This way you can make the upgrade (if they ever release anything new) without breaking anything.
      Another way is to create your own plugin that extends Lyra, which basically makes it update-proof (unless some extreme core changes happen). Hope it helps!

  • @TheosResearchDiary
    @TheosResearchDiary ปีที่แล้ว

    Thanks for the great video.
    Any thoughts on how you would spawn in without the weapon?
    I've seen a few people trying to do workarounds, but your video is so new I thought you might have thoughts after having learned so much.

    • @nancedevdiaries
      @nancedevdiaries  ปีที่แล้ว +1

      Thanks! Afoot games has an excellent video on that subject. th-cam.com/video/mtJJJKZzcd4/w-d-xo.html. He covers some gotchas like the animation being busted/t posing since it's expecting a layer/weapon to be set if I remember well.

    • @TheosResearchDiary
      @TheosResearchDiary ปีที่แล้ว

      @@nancedevdiaries Thanks for the handy link Nance 😇 Keep up the great work

  • @kryogenicgames
    @kryogenicgames ปีที่แล้ว

    well done Nance, looking forward to next one. Do you think this can be implemented when player changes state eg. goes into climbing, instead of pressing key it would unequip and then started climb

    • @nancedevdiaries
      @nancedevdiaries  ปีที่แล้ว +1

      Thanks! Yes, I'll be going over that in my next video. In the meantime/near future, I'm debating whether to have the unequip ability triggered by a gameplay event, example "movement.event.startswimming", or just call the unequip function/node whenever the movement state changes to "swimming" or in your case "climbing". I will also be looking to block out swapping weapon or equipping when in a "swimming" or "climbing" state in your case.

    • @davy4842
      @davy4842 ปีที่แล้ว

      @@nancedevdiaries I would say a node because you can use it in a more versatile way. But that is just my opinion.

  • @afootgames
    @afootgames ปีที่แล้ว

    Thank you so much for these, you inspire me!

  • @максим1223-ы7ю
    @максим1223-ы7ю ปีที่แล้ว

    Pleace inventory system tutorial. You are the best teacher

  • @islandonlinenews
    @islandonlinenews 7 หลายเดือนก่อน

    I’m using visual studio. How do I “generate a definition”?

    • @Jinkel
      @Jinkel 5 หลายเดือนก่อน

      Right click on function you want and press "Quick Actions and Refactorings", then go to "Create Declaration/Definition".

  • @furrybproductions
    @furrybproductions ปีที่แล้ว

    Any plans on a tutorial series where you recreate Lyra from scratch? It would be nice to see how to put this kind of system together yourself.

    • @CalKettz
      @CalKettz ปีที่แล้ว

      doesnt this defeat the purpose of lyra - a tool to begin all your projects was its purpose.

  • @islandonlinenews
    @islandonlinenews ปีที่แล้ว

    is anyone able to get the re-equip (don't lose weapon from inventory) without the c++?

  • @hiagooliveira6510
    @hiagooliveira6510 ปีที่แล้ว

    Oh, by the way! A really cool tutorial following up this one would be to maybe teach us how to display in our body the weapon we unequipped? Like in the hip or in the back, something like that. If it isn't too hard!

    • @nancedevdiaries
      @nancedevdiaries  ปีที่แล้ว +1

      @Davy4842 linked a video for exactly this in a comment thread on this video. Here it is: th-cam.com/video/vCnFG-bEFxs/w-d-xo.html

    • @hiagooliveira6510
      @hiagooliveira6510 ปีที่แล้ว

      @@nancedevdiaries Awesome, thanks!

  • @n8bot
    @n8bot ปีที่แล้ว

    This is great. I have never used Rider. What is the benefit? I see lots of people using it.

    • @nancedevdiaries
      @nancedevdiaries  ปีที่แล้ว +3

      It takes Resharper C++ (very good code assist tool that allows you to focus on the important things that I've been using for years) to another level, pretty much an IDE made for it and has all the knowledge about Unreal. Top benefits I find for Rider itself:
      * Super fast, less or no freeze-ups compared to Visual studio alone or Visual Studio & Resharper C++
      * After one-time indexing, the project will open up very fast every single time
      * Faster coding with very useful suggestions, lots of "const" suggestions. Its code generation has knowledge of unreal so it'll even suggest unreal meta specifiers like "Blueprintable" and help you not have typos.
      * Its suggestions for include(s) or forward declaring
      * No more "fake" errors, though I know Visual Studio is trying to catch up to Unreal and has their own Unreal Engine assist plugin
      * With the Rider link plugin, it allows you to view all usages of blueprint exposed parameters. Easy to see what values are where and to click on let's say "B_Player1" has their "WalkSpeed" set to "800", you can see it when you hover over the WalkSpeed property. It's nice to be able to see all the values from code.
      * Its local history feature has saved me a few times from P4 mishaps or Git mishaps.
      * P4 integration inside Rider is really nice, same with github's (Visual studio's github integration is pretty top notch already)

    • @n8bot
      @n8bot ปีที่แล้ว

      @@nancedevdiaries Thank you for that
      I had no idea what the Resharper C++ thing was.
      This sounds pretty darn enticing.

  • @davy4842
    @davy4842 ปีที่แล้ว

    Any video plans soon? Just asking to keep an eye open xD

    • @nancedevdiaries
      @nancedevdiaries  ปีที่แล้ว

      I'm done planning the tutorial for the next video 🎊, I'm aiming to record this week.

  • @WAM81
    @WAM81 ปีที่แล้ว

    eddit with visual studio and, all the changes give a error flag and dont load the UnequipWeapons function in the GA_UnequipWeapons

  • @hotsauce7124
    @hotsauce7124 10 วันที่ผ่านมา

    Thank you, is there a way we can add a sword with sword attacks and sword running?

    • @nancedevdiaries
      @nancedevdiaries  10 วันที่ผ่านมา

      You could duplicate and repurpose some weapon animations and edit with the control rig if you don't have new animations th-cam.com/video/F47k9QFr7Gg/w-d-xo.html. As for sword in Lyra, www.youtube.com/@xultix seems to have that covered.

  • @lordofthevets7677
    @lordofthevets7677 ปีที่แล้ว +1

    I dont have the plugins folder, and when I search for GA drop its not there any tips? has there been an update maybe?

    • @nancedevdiaries
      @nancedevdiaries  ปีที่แล้ว +2

      Taking a guess here: Are you looking in your content folder? Just make sure you click on "all" to see all the content. Lyra's content is spread into a lot of gameplay plug-ins.
      Or it might be that you need to check "show plug-in content" in the gear icon, which is at the top right of your content browser. That might be it!

    • @lordofthevets7677
      @lordofthevets7677 ปีที่แล้ว +1

      @@nancedevdiaries thanks! I found it after I reset my UE to the default settings and then searched in ALL after that - love your videos =D I added the roll to my Lyra, it weirdly bound to shift even though I put down V and alternates between dashing and rolling depending on what angle I'm running =P but close enough! haha!

    • @cezarambros8759
      @cezarambros8759 10 หลายเดือนก่อน

      Had same problem, click gear icon in The " Content browser " window, and ceck the "show plugin content"

    • @cezarambros8759
      @cezarambros8759 10 หลายเดือนก่อน

      there are a lot of gear icons, watch out

  • @KibriaKibria-i5l
    @KibriaKibria-i5l 8 หลายเดือนก่อน

    my visualstudio code is not opening on double click on the node

  • @davy4842
    @davy4842 ปีที่แล้ว

    Thanks for the video

    • @nancedevdiaries
      @nancedevdiaries  ปีที่แล้ว

      Do you happen to still have a link to the video link you posted the other day? It would be a fantastic resource to go further with equipment and show visually the weapons on sockets. I might be misremembering, but it's hard to find again. Thanks!

    • @davy4842
      @davy4842 ปีที่แล้ว

      @@nancedevdiaries th-cam.com/video/vCnFG-bEFxs/w-d-xo.html

    • @nancedevdiaries
      @nancedevdiaries  ปีที่แล้ว +1

      Awesome, thanks! I'm sure people will really appreciate this video link 😀

    • @davy4842
      @davy4842 ปีที่แล้ว +3

      @@nancedevdiaries yup so doesn’t feel like the gun just vaporizes! Btw it’s in Russian…maybe you would be interested in spreading democracy by westernizing it on your next tutorial XD

    • @3BEEZ
      @3BEEZ ปีที่แล้ว +1

      @@davy4842 got this in my project , it’s amazing. It’s in Russian but well worth the hassle.

  • @roja
    @roja ปีที่แล้ว

    How do you get rid of the Reticle when unequipped?

    • @nancedevdiaries
      @nancedevdiaries  5 หลายเดือนก่อน +1

      I cover this in this video tutorial, here you go, time stamped :). It's been a while but figured I should share! th-cam.com/video/aD_zRbV13V0/w-d-xo.html