If you want you will be able to purchase an Alpha key at some point. They will reopen sale. Because of them getting the tech to work they now can host more testers for the game. I don't have details about price and date of the key yet.
We knew that the game was not coming out before 2027 realistically, that would be 10 years of development which for a project like Ashes and bearing in mind the number of people they had at the beginning, it’s actually fine
Okay, so now both games I've backed are doing server meshing how lucky am I really. Let's go !!! I get to scratch my space sim itch and my high fantasy itch hell yeah !!!
Very cool tech for an MMO. I'm sure Intrepid is proud of it and wants to show it off. However, I would think players are more interested in new content progression for the game. Like you've said before, I'm not interested in how the sausage is made, I just want it to taste good.
A lot of people who have been following the game development for years are very interested in the back end process. It was just one stream of many. It's not that they don't show everything else too. Overall super cool. The implications of this is huuuge.
It looks like a deception, which suggests that the whole game is a big inflated soap bubble. the combat system is what discourages every desire and monitors this dummy
this tech isn't anything special honestly, even single player games use similar techniques for rendering. It doesn't solve the big problem of 1000 players in the same location
@@BlueBeluga_ when rendering you also slice maps like this for loading purposes + other techniques. What i mean is this "Server mesh" isn't realy new tech that was never done before... it's a fairly normal way how to think of chunking your world. I'd bet most MMOs either use it or they dont because it will cost them more money.
Single player games use none of this tech as it doen't require networking. What most MMOs use is Static Server Meshing, which is where they have grids, which each being its own server that players within connect to so they can play with others in the game. Ashes is attempting to expand on this so that they can spin up more servers per area when needed, this way they can solve the issue most MMOs have of large battles being lag fests, which most MMOs have not been able to solve. New World is a prime example of this issue where even their 50 v 50 player battles are an absolute lag fests. Ashes reach goal is for this to support 500 v 500. They are also working to force multi-threading in order to help with this as well. You say this doesn't solve the issue, but I think you are just misunderstanding the fundamental issue as it isn't a rendering issue, it is an issue of the servers handling the strain of it, which is why they are attempting to fix.
@@jdawg3169 I understand it perfectly, I know the developers working on ashes, I worked with them before AOC. They are using a structure an other networking team built for another MMO. It's good tech but it's nothing new. Again most MMOs don't do this because of cost not just to maintain but microservices and splitting increases Dev cost by alot. Typically requires a higher skill level overall to work with the system. Let's say you have 10000 players right on top of each other, you can't split them in servers and the players see each other. At that point you just scale that one server... You can also solve it using game design Practically their method will work until the distance is small (visually you can see each other in-game) I was using rendering as an example to an other problem in game development that requires similar thinking. I'm aware it's a different problem
i swear to god this guy looked different and sounded diffrent last time i saw a video of him
good summary of a pretty technical showcase!
2-3 years out. Means nothing to a lot of us without alpha keys.
If you want you will be able to purchase an Alpha key at some point. They will reopen sale. Because of them getting the tech to work they now can host more testers for the game. I don't have details about price and date of the key yet.
❤❤❤
We knew that the game was not coming out before 2027 realistically, that would be 10 years of development which for a project like Ashes and bearing in mind the number of people they had at the beginning, it’s actually fine
Okay, so now both games I've backed are doing server meshing how lucky am I really.
Let's go !!! I get to scratch my space sim itch and my high fantasy itch hell yeah !!!
Ahhh, server meshing. As a Star Citizen backer, I wish your game luck with the technology.
"If" they can make this work, 😂
They are making it work
they already working boy!
Very cool tech for an MMO. I'm sure Intrepid is proud of it and wants to show it off. However, I would think players are more interested in new content progression for the game. Like you've said before, I'm not interested in how the sausage is made, I just want it to taste good.
A lot of people who have been following the game development for years are very interested in the back end process. It was just one stream of many. It's not that they don't show everything else too. Overall super cool. The implications of this is huuuge.
This update isn’t for you then. They said that at the beginning of the livestream.
It looks like a deception, which suggests that the whole game is a big inflated soap bubble.
the combat system is what discourages every desire and monitors this dummy
this tech isn't anything special honestly, even single player games use similar techniques for rendering. It doesn't solve the big problem of 1000 players in the same location
What do you mean? A single player game doesn't connect to any servers, so you wouldn't need a server mesh in the first place
@@BlueBeluga_ when rendering you also slice maps like this for loading purposes + other techniques. What i mean is this "Server mesh" isn't realy new tech that was never done before... it's a fairly normal way how to think of chunking your world.
I'd bet most MMOs either use it or they dont because it will cost them more money.
Single player games use none of this tech as it doen't require networking.
What most MMOs use is Static Server Meshing, which is where they have grids, which each being its own server that players within connect to so they can play with others in the game.
Ashes is attempting to expand on this so that they can spin up more servers per area when needed, this way they can solve the issue most MMOs have of large battles being lag fests, which most MMOs have not been able to solve. New World is a prime example of this issue where even their 50 v 50 player battles are an absolute lag fests. Ashes reach goal is for this to support 500 v 500.
They are also working to force multi-threading in order to help with this as well.
You say this doesn't solve the issue, but I think you are just misunderstanding the fundamental issue as it isn't a rendering issue, it is an issue of the servers handling the strain of it, which is why they are attempting to fix.
@@jdawg3169 I understand it perfectly, I know the developers working on ashes, I worked with them before AOC. They are using a structure an other networking team built for another MMO. It's good tech but it's nothing new. Again most MMOs don't do this because of cost not just to maintain but microservices and splitting increases Dev cost by alot. Typically requires a higher skill level overall to work with the system.
Let's say you have 10000 players right on top of each other, you can't split them in servers and the players see each other. At that point you just scale that one server... You can also solve it using game design
Practically their method will work until the distance is small (visually you can see each other in-game)
I was using rendering as an example to an other problem in game development that requires similar thinking. I'm aware it's a different problem
Dude, this is about online multiplayer server connections. You don’t have that in Single player games.