How does damage work in Ashes of Creation?

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 18

  • @Cimarb
    @Cimarb 3 วันที่ผ่านมา +1

    Love this stuff!
    Follow up video request. For blessed weapon, divine flare, and similar offensive spells, which gives a higher damage output over the course of the spell/combat: magical speed or magical power? Do ticks "tick" faster with higher magical speed, do they tick bigger (i.e. is it even noticable with how small the numbers are per tick) with higher power, etc.

    • @BlandPickle
      @BlandPickle  3 วันที่ผ่านมา +1

      Thanks for the feedback, I’ve pinned your comment to remind me to add this to my videos plan list!!

  • @nanfoodles
    @nanfoodles 3 วันที่ผ่านมา +3

    Keep the content coming. This is also great to understand the direction the IS team is working towards. Seeing how they change whats already there, tells you allot when you see things move in a direction.

    • @BlandPickle
      @BlandPickle  3 วันที่ผ่านมา +1

      Thanks for the feedback and great point! I’m very excited to see how Ashes progresses and matures with user feedback, their development plans and the access to new systems classes and eventually weapons too!!

  • @tulcasanathar5976
    @tulcasanathar5976 2 วันที่ผ่านมา +2

    Hello again. While I do agree with your main point, that it is important to test things deeply to find bugs that might be hidden otherwise, especially when they are regarded to core systems that are hard to fix/change later, I was just worried for your expectation that things are already intend to work at deeper level. As they are probably putting just the first iteration of basic combat system into the game to make basics rock solid until they expand on it with more advanced extensions and interactions.
    BTW: The second weapon abilities being procced despite weapon being not equipped has been discovered and reported on the day one of phase 1 was launched. Furthemore, using special process of puting porints into all weapon type talent trees you have trained, you can get any number of weapon type procs to get proc'd (I don't know how to phrase it), even if you don't have them equipped at all.
    Anyway, keep up the work as your videos are highly informational for large number of people, that don't test the game that much.

    • @BlandPickle
      @BlandPickle  2 วันที่ผ่านมา

      Hi! Appreciate your comments! No need to fret my expectations of the game are level and I very much understand that the systems at test here are not yet finished/total. The point of this video is for the here and now so we can compare later to see how it progresses :) on the second weapon ability thing, I wasn’t aware if was a phase 1 problem so thanks for letting me know! It was new to me :)

  • @Yianni-GR
    @Yianni-GR 3 วันที่ผ่านมา +1

    Fun fact. Because I like doing the same type of testing. The log and the fly text has some discrepancy. When the damage is a decimal and Below 0.5 the log rounds down. Whereas in the fly text it always rounds up. So sometimes you'll see a difference between the two by one point

    • @BlandPickle
      @BlandPickle  2 วันที่ผ่านมา

      Hahahah they’re taking our numbers from ussssssss!!!

  • @plannindorf
    @plannindorf 14 ชั่วโมงที่ผ่านมา

    Thanks for the video man! Love the analysis!

    • @BlandPickle
      @BlandPickle  14 ชั่วโมงที่ผ่านมา

      No worries!! Thanks for watching!!

  • @tulcasanathar5976
    @tulcasanathar5976 2 วันที่ผ่านมา

    Ok, so I only now finished the whole video, and I have a couple of additional informations. I might have missed it, but gear and intelligence gives you Magical Power Rating, and in that tooltip when you hover over Magical Power, the rating is being shown as exact total number of 439 on your character when you had equipped your weapons. Now the way Magical Power Rating transforms into Magical Power has a formula, that I have not figured out, but probably have some diminishing value on it, means it would not be 3 all time, but as you aquire more stat value, every next Power Rating point gives you less fraction of Power point. Or at least this is how ususally "Rating" works in games.
    Second thing. Keep in mind that the values in general in character sheet applies to same level mobs as you are (there is somewhere tooltip with this information and it probably can be tested). Which means that when you have, e.g. Armor (which is technically Physical Mitigation Rating) of 300, what transforms into e.g. 30% Physical Mitigation, you will mitigate only 30% of damage coming to you from mob that is same level as you. You will mitigate more for lower level mobs and less from higher level mobs. It certainly works for evasion as I was missing lot of my skills against much higher level mobs.

    • @BlandPickle
      @BlandPickle  2 วันที่ผ่านมา +1

      Yes! So I’m currently working with a couple of people to see if we can work out the formula for the diminishing returns. Currently we think it’s either on a log scale but reverse engineering it is not easy. On the amour point, I’ve actually tested this and it’ll be my next video and my findings are different. Seemingly, at least how it’s currently implemented, that isn’t totally the case and the mitigation is a flat number. I’m in the process of capturing evidence to show this as I suspect it’s intended to work the way you’ve detailed but it currently may not be. Thanks for the detailed responses, and watching my video. I’m slowly building this detail out to share with people to help with bug testing and understanding the game so your input helps a lot :)

    • @tulcasanathar5976
      @tulcasanathar5976 2 วันที่ผ่านมา +1

      @@BlandPickle I am looking forward for your findings! 👍

    • @BlandPickle
      @BlandPickle  2 วันที่ผ่านมา

      See how we go eh! Thanks mate!!

  • @diggles27
    @diggles27 วันที่ผ่านมา

    Good content. You need to get yourself a green shirt with a pickle logo on it now

    • @BlandPickle
      @BlandPickle  วันที่ผ่านมา

      Thank you!! I’ll start my onlypickles page soon!! Just joking! Appreciate the comment!!

  • @chrisk1458
    @chrisk1458 3 วันที่ผ่านมา +1

    supplement some copper, for the white hairs...

    • @BlandPickle
      @BlandPickle  3 วันที่ผ่านมา

      Right in the beard! 😆