Simple electrical/telegraph pole system in Unreal Engine

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 63

  • @VojtechLacina
    @VojtechLacina 3 ปีที่แล้ว +1

    Very nice tutorial. I'm asking as a beginner - can this system be rigged to Unreal spline? So the poles placing will be more like automatic system?

    • @AndreiGhenoiu
      @AndreiGhenoiu  3 ปีที่แล้ว +2

      That is a very good question. This might work on a spline, though i am not sure how the cable component will behave with that. The reason i did it this way, aside from the simplicity, was that you can control each pole and set various properties, like a light, torn cable, etc. One thing you can do once you have them all linked, if you move some of them around, is select them all, and check the reset wires box, to readjust the wires.

    • @VojtechLacina
      @VojtechLacina 3 ปีที่แล้ว +1

      @@AndreiGhenoiu Thanks for answer. I agree, the control per pole is great to crate more natural feeling. Maybe the random attributes you presented in the video can make similar effect on the spline based poles in cases you don't need precise control. Like on long road distances etc

  • @ThaGuyWithCake
    @ThaGuyWithCake 3 ปีที่แล้ว

    Just came across this tutorial, this is fantastic, it needs WAY more views.

    • @AndreiGhenoiu
      @AndreiGhenoiu  3 ปีที่แล้ว

      Thank you so much Happy! Happy you like it.

  • @tet-9499
    @tet-9499 2 ปีที่แล้ว

    Brilliant tutorial, much appreciated!

  • @megtwin
    @megtwin 2 ปีที่แล้ว

    So glad I found this, it was exactly what I needed, thanks so much!

    • @AndreiGhenoiu
      @AndreiGhenoiu  2 ปีที่แล้ว +1

      Awesome! I'm happy it was helpful!

  • @Fettman89
    @Fettman89 2 ปีที่แล้ว

    Thank you so much for this, I've been trying to figure out how to do something like this with, no results, Thanks!

    • @AndreiGhenoiu
      @AndreiGhenoiu  2 ปีที่แล้ว

      My pleasure! Happy you found it useful 🙂

  • @edomindful
    @edomindful ปีที่แล้ว

    Excellent tutorial! Kudos!

  • @Inaaka
    @Inaaka ปีที่แล้ว

    This is insane! Ty

  • @TorQueMoD
    @TorQueMoD 2 ปีที่แล้ว +1

    After a bit of struggling I got this working, but every time I pick the next pole, it detaches from the previous one. Very weird.

    • @AndreiGhenoiu
      @AndreiGhenoiu  2 ปีที่แล้ว

      Hmm, that is an interesting issue. 4.27 works fine for me. If you still have issues, you can find me here - neverfollow81#1453 on discord

  • @ReplaceRus
    @ReplaceRus 2 ปีที่แล้ว

    Thank you! You best)

  • @peterallely5417
    @peterallely5417 5 หลายเดือนก่อน +1

    Have you experimented with connecting cables using PCG? I’m trying to work out making a post and wire fence using a spline but I’m in way over my head 😬

    • @AndreiGhenoiu
      @AndreiGhenoiu  5 หลายเดือนก่อน +1

      I have not yet done that. What I have done is use a tool from the marketplace called ia_scatter that also makes use of a spline, and place these poles as a blueprint actor using the tool, and them linking together automatically based on a trace and dot product. I showed it a few times during my weekly streams if you're interested in what I ended up with.

    • @peterallely5417
      @peterallely5417 5 หลายเดือนก่อน +1

      @@AndreiGhenoiu cool which stream episode was it? I’ll check it out

    • @AndreiGhenoiu
      @AndreiGhenoiu  5 หลายเดือนก่อน

      @@peterallely5417 There should be something here th-cam.com/video/GFchu350FLE/w-d-xo.html&ab_channel=AndreiGhenoiu, where I am going over some of my process - starting with the beginning of the video. Hope it helps a bit.

  • @codeslacker77
    @codeslacker77 2 ปีที่แล้ว

    OMG, Great tutorial~!!!
    Btw, does the cable and sphere contact point's hierarchy important or I can I freely attach the cable component to the sphere, for example?

    • @AndreiGhenoiu
      @AndreiGhenoiu  2 ปีที่แล้ว

      Sorry for the late reply, just noticed your comment. hierarchy is not important, I am using the sphere's location to set the attaching point between poles. Hope that helps.

  • @adils4604
    @adils4604 2 ปีที่แล้ว

    This might help me as I'm making an interior and wanted to find a way to model in cables from a tv (electric outlet is hidden) and this might help me so thank you

    • @AndreiGhenoiu
      @AndreiGhenoiu  2 ปีที่แล้ว

      That is a great idea! Might try it out myself for some interior cables.

    • @adils4604
      @adils4604 2 ปีที่แล้ว +1

      @@AndreiGhenoiu in the end turns out I didn't need to do this but just set a cube as an end component, thank you for the tutorial tho, what i did wasn't advanced tbf but at least it looks like an actual wire without having to make a super complicated spline

    • @AndreiGhenoiu
      @AndreiGhenoiu  2 ปีที่แล้ว

      @@adils4604 awesome!

  • @jeakdataje
    @jeakdataje ปีที่แล้ว

    good work

  • @JaniHjerppe
    @JaniHjerppe 2 ปีที่แล้ว +1

    Good tutorial. Where did you get pole asset?

    • @AndreiGhenoiu
      @AndreiGhenoiu  2 ปีที่แล้ว

      It's something old that I had around. You can find a lot of electric poles on sketchfab

  • @arnoldplanken2017
    @arnoldplanken2017 ปีที่แล้ว

    For some reason in UE5.0.3 my cables just won't attach to the next one... I can see them 'try-n-grab' the next pole, but fail and go back to their open-end postion.... If this is fixed i'm gonna add some spark niagara to the open ends :)

    • @AndreiGhenoiu
      @AndreiGhenoiu  ปีที่แล้ว +1

      I will try and migrate that blueprint to a ue5 project and see if I get the same issue and let you know. If you don't hear from me by the end of the week, message me again here.

    • @AndreiGhenoiu
      @AndreiGhenoiu  ปีที่แล้ว

      Hi Arnold, just tried exporting the blueprint to UE5 and it all works on my end. Any luck for you? If you are still having issues we can have a quick chat on discord and maybe you can show my what's going wrong - neverfollow81#1453

  • @Latvian3Dman
    @Latvian3Dman 3 ปีที่แล้ว

    Nice...

  • @SaatvikDube
    @SaatvikDube ปีที่แล้ว +1

    Tank you! Quick question though, when I try to package my game all the endpoints reset to a random point on the map? any solutions?

    • @AndreiGhenoiu
      @AndreiGhenoiu  ปีที่แล้ว

      Oh that's an interesting one. I'll try to package my project as well to test it out. Have you tried merging the blueprints down to meshes?

    • @SaatvikDube
      @SaatvikDube ปีที่แล้ว +1

      @@AndreiGhenoiu not yet, let me try that and see how it goes! Thank you!

    • @AndreiGhenoiu
      @AndreiGhenoiu  ปีที่แล้ว

      @@SaatvikDube Sure thing! I'll see how it goes on my end as well, but would love to hear from you!

    • @SaatvikDube
      @SaatvikDube ปีที่แล้ว

      @@AndreiGhenoiu sounds good! I’ll let you know 👍🏾

    • @SaatvikDube
      @SaatvikDube ปีที่แล้ว +1

      @@AndreiGhenoiu So I tried a few solutions. First I merged all the Blueprints, however when i do this the only thing that shows up in the merged actor spheres from the blueprint. The same thing happens when I try to convert all the wires to a static mesh as well.

  • @yantingye1677
    @yantingye1677 2 ปีที่แล้ว

    hi,do you know how to make Cables & Wires & Ropes affect by Wind directional source in UE4

    • @AndreiGhenoiu
      @AndreiGhenoiu  2 ปีที่แล้ว

      that is a very good question. Unfortunately I have not tried doing anything like this. I think you would want to somehow 'fake' it using the cable physics.

  • @zeon3d755
    @zeon3d755 4 หลายเดือนก่อน

    can you do astroneer tether system

    • @AndreiGhenoiu
      @AndreiGhenoiu  4 หลายเดือนก่อน +1

      that is actually a great idea. Let me see if I can find some time to try and come up with something.

    • @zeon3d755
      @zeon3d755 4 หลายเดือนก่อน

      @@AndreiGhenoiu looking forward to it. thanks

  • @koukaiisanhood8148
    @koukaiisanhood8148 3 หลายเดือนก่อน

    Mb for deleting the comment It got too cluttered and didnt think you'd respond, what did you mean by making the 2nd one a child of the first one?
    the result I got to Is that Pole01 connect to Pole01, Pole02 connects to Pole01 but not Pole02 which makes sense sadly

    • @AndreiGhenoiu
      @AndreiGhenoiu  3 หลายเดือนก่อน +1

      So if you make the second blueprint as a child of the first, then change the mesh in the second blueprint, you should be able to connect child to parent to child, etc. . To do that, you right click on the parent pole blueprint, and select make child blueprint. Hope this helps.

    • @koukaiisanhood8148
      @koukaiisanhood8148 3 หลายเดือนก่อน

      @@AndreiGhenoiu Ill try that ty but the thing is presumably that only works for 2 poles not more correct?

    • @koukaiisanhood8148
      @koukaiisanhood8148 3 หลายเดือนก่อน

      @@AndreiGhenoiu Sir you are a saint, It worked (for the 5 poles I have) idk what to say Its perfect.
      Hope someone gets you a nice birthday present.

    • @AndreiGhenoiu
      @AndreiGhenoiu  3 หลายเดือนก่อน +1

      @@koukaiisanhood8148 awesome ! Really happy you got it working!

  • @yadhuvtk
    @yadhuvtk 3 ปีที่แล้ว

    Bro can you make touch Steering Wheel Widget

    • @AndreiGhenoiu
      @AndreiGhenoiu  3 ปีที่แล้ว +1

      I'm not sure what you mean by that. share an example please

    • @yadhuvtk
      @yadhuvtk 3 ปีที่แล้ว +1

      @@AndreiGhenoiu th-cam.com/video/gKwCjPWCKyM/w-d-xo.html sample Video Can You Do It In unreal

    • @yadhuvtk
      @yadhuvtk 3 ปีที่แล้ว

      @@AndreiGhenoiu bro I need your Help

    • @AndreiGhenoiu
      @AndreiGhenoiu  3 ปีที่แล้ว

      @@yadhuvtk do you already have a controllable car? And is that control for a mobile game?

    • @yadhuvtk
      @yadhuvtk 3 ปีที่แล้ว

      @@AndreiGhenoiu ya I have car but the controll is default unreal control I need to change steering control for mobile PLZZ help bro