3 FREE Spline Tools for Unreal Engine (Build Roads, Tracks or Powerlines)

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

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  • @tiedtkeio
    @tiedtkeio  2 ปีที่แล้ว +40

    I've updated the tools (to version 002) based on the feedback I've gotten here in the comments. If you've downloaded the BP tools (version 001) from Gumroad, please go back and download them again. It's now a better version of it! 🙂🙏

    • @RealNoobmaster
      @RealNoobmaster ปีที่แล้ว

      okey I got my own road but right now I can only do straight road how do I bend it. what letter I do need to press lol (Edit) Hold Alt lol. But how do you imported the railway. does it has to be fbx format and how. Tutorial would be nice

    • @MidnightTheFolf
      @MidnightTheFolf ปีที่แล้ว

      The deformation spline is really easy to set up, but I do have the issue of textures not scaling with the mesh properly, I looked deeper and found the mesh gets much shorter on the x axis, and duplicated along the spline, it's length ends up around 15 unreal units for each block. I'm wondering if there's a way to tell the spline when to duplicate each block at the right length, I've been using unreal 5.1.1 with v002 of the spline

    • @kellyvill9413
      @kellyvill9413 ปีที่แล้ว

      Csn't you use your own mesh/object as a replacement?@@MidnightTheFolf

    • @dea6312
      @dea6312 7 หลายเดือนก่อน +1

      update for 5.4? just now i try the 5.1version look like not working

    • @hanneshimma1373
      @hanneshimma1373 6 หลายเดือนก่อน +1

      I know its free, but just FYI, your video contains your specific gumroad download address (with the hash) and you also show the e-mail you used. With these two anyone can download the spline tools masquerading as you without using their own e-mail address. I just tried it and it worked.

  • @WatcherDeath
    @WatcherDeath ปีที่แล้ว +2

    Danke!

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Thank you so much Watcher! That's really kind of you! ❤️🙏

  • @MelvilleG
    @MelvilleG ปีที่แล้ว +4

    Thanks for your blueprints and updated versions. Folks, I encourage you all to disregard the word "Free" and pay some bucks to the creator. The man did a great job, pls support him

  • @hanzo935
    @hanzo935 ปีที่แล้ว +12

    Thank you for these, but I was unable to get the deformation one fully working on 5.3.2, I'm not that experienced so I struggle with written instructions, a video for the updated 5.3.2 would be very helpful.

  • @Fafmagic
    @Fafmagic 2 ปีที่แล้ว +10

    It’s cool you’ve provided this for free. Maybe for version 1.1 you promote the mesh to a variable and make it user editable so they can select their mesh from the BP properties.
    With a little extra effort, you can specify the forward direction and grab the bounding box on the axis you want from the mesh, so you can remove the need to specify the length.
    Good work though.

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +5

      Thank you James! Yes I totally agree it needs more work, especially if it would've been a paid download. I did these tools for myself for a project and only included what I needed at the time. Then decided to give it away if anyone else needed the same thing. That's why lots of things are missing that would've been handy haha. If I have the time soon I can update the tool with the requests I've gotten on it! But it's mostly a time thing. 🤗

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +4

      I'm happy to say this is fixed now! Thanks once again! 😊

  • @knartfocker_
    @knartfocker_ 4 หลายเดือนก่อน +3

    Nice one! One thing that might make a slight improvement would be to include a slight random X/Y offset variable between the meshes to have that naturalized human placement look (imperfection is key)

    • @tiedtkeio
      @tiedtkeio  4 หลายเดือนก่อน +1

      That's true! Great feedback, thanks!!

  • @Василий-щ4й2л
    @Василий-щ4й2л ปีที่แล้ว +2

    It’s cool you’ve provided this for free.

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Thank you! In all honestly I made it for myself and had no plans for making it for anyone else, but then since I already had made it then why not haha. 🙂🙏

    • @Василий-щ4й2л
      @Василий-щ4й2л ปีที่แล้ว

      @@tiedtkeio I’m from Russia and it’s hard for me to shrink (But I have a question for you or help. I wanted to create a spline, an object is attached to it and I could move this object manually (so that I can control it manually / how the object moved along the rails) I need to derive a sequence. I would be glad to answer

  • @b.slaveikov
    @b.slaveikov 16 วันที่ผ่านมา

    If this tool follow the deformation of landscape will be awesome!

  • @CaptainFei-r1s
    @CaptainFei-r1s ปีที่แล้ว +4

    Your tool is excellent man, well done. Super clean, tidy, and straight forward, thank you

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Thanks alot Phil!! Happy you liked it! 😍🙏

    • @jbttbjtjjtbbtj4865
      @jbttbjtjjtbbtj4865 ปีที่แล้ว +1

      @tiedtkeio
      Hi, your tool is looking really nice. but I have some questions .
      the first is about rendering
      when I look at a wall made with this tool, does it load the entire wall ?
      because that would be very costly . I don't think my potato PC would be able to handle it.
      and Second.
      how to use multiple meshes and randomize
      for example
      a tree line . you can't expect all of them to be copies. Some are tall, and some are short,

    • @jbttbjtjjtbbtj4865
      @jbttbjtjjtbbtj4865 ปีที่แล้ว

      @@tiedtkeio .

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      ​@@jbttbjtjjtbbtj4865 It loads the entire wall, but since you convert the wall to Nanite in the content browser (right click on Static Mesh > Nanite > Enabled) it loads really quick and in theory your potato PC would handle it just fine!
      I have to design it differently in order to use random meshes, but if you mean specifically trees, then you would you would use the "Foliage paint tool" directly in Unreal Engine instead which is made to nature elements, such as trees, rocks and such. :)

  • @bloodyjayden
    @bloodyjayden ปีที่แล้ว +6

    Thanks for sharing your tools! Appreciate it mate

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +1

      Happy to help! Thank you for watching my videos! 😄🙏

  • @LucidAnimationTV
    @LucidAnimationTV ปีที่แล้ว +3

    I'm so glad I found your channel! Your content is valuable! Keep up the amazing work!

  • @danimorrow6317
    @danimorrow6317 ปีที่แล้ว +1

    Ah - thank you for these! I'm not a VAD artist or modeler, but I do admire simple, elegant tools that help me when i need to attempt to be one. I'm so happy I stumbled across your video here. Thanks so much for the tools!

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +1

      Delayed reply haha, but thank you so much for watching the video! 🙌

  • @Alex_Kyzmichev
    @Alex_Kyzmichev 2 ปีที่แล้ว +1

    Very useful tool, thank you!

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Happy to help!! :D

  • @PEMBYSGAMINGWORLD
    @PEMBYSGAMINGWORLD หลายเดือนก่อน +1

    Mesh x length is not an option in 5.5?

    • @tiedtkeio
      @tiedtkeio  หลายเดือนก่อน

      Hi, no, see the release notes for version 002 of the kit. Available here on TH-cam or Gumroad page. 🤗

  • @wegotguns3325
    @wegotguns3325 2 ปีที่แล้ว +1

    This is so cool! Just bought it on gumroad, it's only $5 you deserve at least some money for it, its gonna be super useful.

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      I saw that, thank you so very much! ❤️❤️ It really does help out! 😊 Hope you get tons of use with it!

  • @wakeup2.369
    @wakeup2.369 ปีที่แล้ว +1

    super! It works, but my fence is not built in the direction, but sideways. I throw any grid sideways anyway. How to fix it?

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Import it to Blender and rotate it there and save as new .fbx file, or re-import into Unreal Engine again and in the "import settings window" change the rotation axis there. 🙂

    • @wakeup2.369
      @wakeup2.369 ปีที่แล้ว

      @@tiedtkeio Thanks

    • @wakeup2.369
      @wakeup2.369 ปีที่แล้ว

      @@tiedtkeio in the settings in the blender, I changed the axis locally. Now it looks parallel to the fence mesh, but when importing unreal 5, it throws a bunch of errors and crashes. I started the project again, it's all gone. It was a City Sample

  • @lululu6102
    @lululu6102 6 หลายเดือนก่อน +1

    Dude, you are great. Keep up with this good work.

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      Thank you Lulu, happy to share!!

  • @alexrybin3798
    @alexrybin3798 11 หลายเดือนก่อน +2

    Thanks a lot man for sharing, all works, except my Pole is empty...

    • @tiedtkeio
      @tiedtkeio  11 หลายเดือนก่อน

      Just need to restart Unreal. ;)

  • @Lawrence.Elliott
    @Lawrence.Elliott 8 หลายเดือนก่อน +1

    Great tool - is there a way that you are able to reverse the spline point order so that you can essentially flip the contents in X. Road barrier for example, would want both facing into road without redrawing spline

    • @tiedtkeio
      @tiedtkeio  8 หลายเดือนก่อน

      Thanks, that should be possible! I'll look into it. 🙂

  • @TheeShaggySniper
    @TheeShaggySniper 2 ปีที่แล้ว +3

    I'm still a bit new to UE... how are you extruding the pieces? I can extrude on piece, so I'll have a starting point and another extruded point, but I can't figure out how you're extruding beyond that.
    Edit: it's the Alt key. Place the track, then press Alt while dragging along the X axis. This will create a new segment.

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +1

      Hi! Great that you found the answer you're looking for! Also, it perhaps didn't help me saying "extrude" as you're not technically extruding anything. Saying "duplicate by holding alt on one axis" would've been more correct. 😅

  • @namondastudio4616
    @namondastudio4616 ปีที่แล้ว +2

    Great Tool !! Congratulations !! Thanks Bro !!

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +1

      Thank you so much Namonda! 😊

  • @MediaComposer101
    @MediaComposer101 ปีที่แล้ว +1

    Interesting....when I drag the BP_SplineTool_Tiedtke_Deformation into my scene, I don't get the cube.........

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +1

      That's probably because of the update to the tool. Now you only have to select the mesh you want in the detail panel, nothing more. Select a mesh and start creating! 🙂✌️

    • @MediaComposer101
      @MediaComposer101 ปีที่แล้ว +1

      @@tiedtkeio It's all good. A little bit of leg work and I figured it out. Great tool!

  • @matciscas9361
    @matciscas9361 2 ปีที่แล้ว +2

    It's awesome! But, in "No Deformation Tool", how to rotate the mesh without intervening pivot in the model? That is, through the blueprint?

  • @DrBombayOfficial
    @DrBombayOfficial 2 ปีที่แล้ว +1

    Looks great! 🤓

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Thanks man! 🤗🤗

  • @ZsltJkby
    @ZsltJkby 5 หลายเดือนก่อน +1

    Thanks for your work. I bought the package. I have a question. How can i close the loop? (tried to tick the closed loop, but nothing changed) Any idea?

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      Thank you so much! I made this almost two years ago and have forgotten how it's structured, but I guess it would require additional blueprint nodes as that functionality isn't included. I will have a look at it when possible! 🙂

  • @smac-1960
    @smac-1960 ปีที่แล้ว +1

    This saved me a lot of work. Have a great Christmas. Liked, Subbed and rang the Bell..

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +1

      I'm really happy to hear that!! Make sure to read the v002 release notes so you're aware of the improvements since this video! Happy christmas! 😊

  • @D3ck4rd87
    @D3ck4rd87 5 หลายเดือนก่อน +1

    Is there a way to use this in runtime with a survival game, so when you place the object and it's in preview mode to continue to allow you to run the spline feature?

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน +1

      I'm sure there are! However that unfortunately outside of my Unreal knowledge pool. 😅🙏

  • @TheMULTIcanal
    @TheMULTIcanal 11 หลายเดือนก่อน +1

    One tip... With deform BP my mesh wasnt deforming correctly and it looked very low res and angular but I noticed the deformation looked correct when I went very close to the object. To solve that I had to go inside blueprint and inside the node Add Spline Mesh Component I had to switch LOD>Advanced>Forced Lod Model to 1. When I did that the deformation was correct.

    • @tiedtkeio
      @tiedtkeio  11 หลายเดือนก่อน

      Interesting! I'm happy to hear that you manage to solve the issue and thanks for letting us know about your solution! 🙂

  • @sonarthecat17
    @sonarthecat17 2 ปีที่แล้ว +1

    Oh my god. I needed this. Thank you. Earned a sub.

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Glad to help! Thanks for watching! 🤗🙏

  • @memialin2754
    @memialin2754 2 ปีที่แล้ว +1

    Thanks for this tool, simple to use and effective :D

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Great!! Thank you for watching Memia!! 😊

  • @edwardhoare7617
    @edwardhoare7617 11 หลายเดือนก่อน +1

    Hey! Thanks so much for this. Hugely appreciated!
    How do I get it to work in 5.3.2?

    • @tiedtkeio
      @tiedtkeio  11 หลายเดือนก่อน

      Thank you Edward for watching! It works directly in 5.3, but make sure to read the v002 release notes on the Gumroad page for the tool. 🙂🙏

  • @ItsExetic
    @ItsExetic 2 ปีที่แล้ว +1

    How can I get collision on the cables to use them as a fence? :)

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      On the top of my mind don't know the solution, but I will look into it! 😅

  • @prilliannursetiaji8510
    @prilliannursetiaji8510 2 ปีที่แล้ว +2

    THIS IS WHAT IM LOOKING FOR! UR MY SAVIOUR!!! THANKS!!

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +1

      So glad I could help! Thanks for watching!! 🙂🙂

  • @OfficialCloverPie
    @OfficialCloverPie 2 ปีที่แล้ว +1

    Thank you so much!! loved that Cable Blueprint..

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +1

      Late reply but thank you so much for watching!! Happy to help! 🤗

  • @imandalaie5074
    @imandalaie5074 2 ปีที่แล้ว +1

    Amazing Man i just wanna say real, Great, beautiful

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Thank you so much Iman! I'm really glad you find it useful! :)

  • @coolbeans3390
    @coolbeans3390 ปีที่แล้ว +3

    This is great, dude. So useful. Thanks for sharing your knowledge, skill, and time.

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      It's cool beans mate! Thanks for watching my video! 😊🙏

  • @stuffcreationstudio
    @stuffcreationstudio ปีที่แล้ว +1

    Hi Thanks for this. can we use this for inside Unreal Engine Project for Commercial Purpose. like to sale with other complete stuff inside project

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +1

      Hi, thanks for watching! Well it depends on how you mean; if you mean like re-package the spline tool and sell on a marketplace - then no. If you mean like you build a game or a large level environment and you have used the spline tool in it - then yes, that's perfectly okay! Does that make sense? 😄

    • @stuffcreationstudio
      @stuffcreationstudio ปีที่แล้ว

      @@tiedtkeio yeah...

  • @mootzartdev
    @mootzartdev 9 หลายเดือนก่อน +1

    Pretty cool! Do these still work properly with updated versions of UE5?

    • @tiedtkeio
      @tiedtkeio  9 หลายเดือนก่อน

      Yes! 🙂

    • @mootzartdev
      @mootzartdev 9 หลายเดือนก่อน

      @@tiedtkeio Awesome ! Ill give it a go!

    • @mootzartdev
      @mootzartdev 9 หลายเดือนก่อน +3

      @@tiedtkeio Ive attempted it inside of 5.4 preview.. and for some reason.. i cant get it to work properly. After i create some extrusions nothing seems to happen. Then if i press control Z to go back suddenly the mesh appears in the spline path. Not sure what's happening really.

    • @tiedtkeio
      @tiedtkeio  9 หลายเดือนก่อน +1

      @@mootzartdev Interesting. I will have a look!

    • @mootzartdev
      @mootzartdev 9 หลายเดือนก่อน

      @@tiedtkeio Awesome! Yeah it seems to work if i add 'an extra movement' and then press ctrl Z. Its like its just not updating in realtime etc.

  • @themtlegacy
    @themtlegacy 6 หลายเดือนก่อน +1

    FANTASTIC !!! Many thanks

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      Happy to help!! Thanks for watching!

  • @LuciousKage
    @LuciousKage ปีที่แล้ว +1

    Great job, thnx for sharing!!! 1 quesiton: is there a way i could make a sting lights with this ?

    • @buster5661
      @buster5661 ปีที่แล้ว

      th-cam.com/video/dnYQMLc1Ru0/w-d-xo.html

  • @jeka_cool
    @jeka_cool ปีที่แล้ว +1

    hello! thank you for such a wonderful tool and for the lesson to it. I'm new to unreal engine and I didn't quite understand, but is there any way to replace your pillar with my own so that it works correctly?

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Yes! You select your pillar in the details panel to the right and thats it! The instructions in this video for selecting/choosing your object for the spline doesn't match the latest version anymore. :)

  • @RootsThunder
    @RootsThunder 2 ปีที่แล้ว +1

    Incredibley helpful, great purchase, thank you.

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Thank you so much!! Really glad I could help! ❤️️

  • @holtrixstudios
    @holtrixstudios ปีที่แล้ว +1

    Thanks for the tool, this will be used in our upcoming sim!

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +1

      Awesome! Wish you the best of luck with the project! 🙂✌

    • @holtrixstudios
      @holtrixstudios ปีที่แล้ว +1

      @@tiedtkeio Much appreciated, though I have realized that when the spline is too long it causes extreme lag when adjusting the splines, any possible workaround?

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      @@holtrixstudios I haven't noticed this. Are you making sure the meshes are Nanite enable?

    • @holtrixstudios
      @holtrixstudios ปีที่แล้ว

      @@tiedtkeio All the meshes are using nanite, this isn't related to your code i believe, as i created my own and has the same issue with long splines.

  • @SadPanda449
    @SadPanda449 ปีที่แล้ว +1

    Any support for 5.0.3 by chance?

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      I believe there is a v001 of this still available for 5.0.3. If this is not the case then the tools/blueprints still work the same way in the later versions. So if you only want to use 5.0.3 you could download UE5.2, import the tools there then simply copy/paste the Blueprints from one project to another. I think the major issue is that some nodes have been renamed between 5.0.3. and 5.2+ such as the lerp or add node, but you can easily fix these errors on your own in the construction script too.

  • @buster5661
    @buster5661 ปีที่แล้ว +1

    How do you get the spline to automatically adjust with the height of the terrain? Thanks

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Hi! Sorry it doesn't. 😅

    • @buster5661
      @buster5661 ปีที่แล้ว

      @@tiedtkeio aww poop. Well at least i can make several points and adjust the height of each point

  • @ladraza
    @ladraza 2 หลายเดือนก่อน

    Is it possible to overlap the meshes in the first deformation spline tool as in "NoDeform" ? The meshes bend horizontal and vertical ?

  • @arthurbarker6657
    @arthurbarker6657 8 หลายเดือนก่อน +1

    I can't seem to find the Mesh X Length, has it been replaced by something in a new version? Using 5.4

    • @tiedtkeio
      @tiedtkeio  8 หลายเดือนก่อน

      There's a new version. Read instructions on Gumroad page. :)

  • @rocksalt-studio
    @rocksalt-studio 2 ปีที่แล้ว +1

    Nice tutorial, One question though: does this work in Unreal Engine 4?

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Thank you! Yes it does. For UE4.27 :)

  • @Greg-oj5mi
    @Greg-oj5mi ปีที่แล้ว +1

    Really cool stuff! I did manage to make it work in 5.1 but not in 5.0.3, can you confirm it is supposed to be supported in that version?

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Yes! I removed the version 001 a few days ago which worked in 5.0.3. I assume everyone will simply upgrade to 5.1 which is the better version and use my v002 instead. It's a hassle to keep every version of Unreal installed on my computer. 😅

  • @isakbendixen581
    @isakbendixen581 10 หลายเดือนก่อน +1

    Hey Very Cool addon Thanks! Is there a way where i can make my train tracks be only on a part of the spline? Or so that i can have one type of tunnel appear at distance 1000, and then make the tunnel end at 2000. Then make the tunnel start again at 3000 and stop at 4000 distance along spline?
    Again thanks so much for the addon its much appreciated :)

    • @tiedtkeio
      @tiedtkeio  10 หลายเดือนก่อน

      Thanks, I'm happy you liked it! As of right now there is only one mesh per spline. So I'd have the tracks end at 1000, create a new spline and align it to the end of the tracks, have the tunnel spline go from 1000-2000, then create a third spline starting at 2000 etc. 🙂

    • @isakbendixen581
      @isakbendixen581 10 หลายเดือนก่อน

      @@tiedtkeio Oh wau quick response! Ok ,but there is also a train following the spline, so i thought that maybe i can add something to the "start position and tangent" box, and also add a value to the "End position and tangent" box so that i can sort of "clamp" the extent of the tunnel piece? Does that make sense?
      Again thanks a thousand times :)

  • @junh1572
    @junh1572 2 ปีที่แล้ว +2

    Love it brother Thank You for the tutorial and the Asset

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +1

      Thank you for watching Ravel! More great tutorials coming shortly! 🙏

  • @aizen_rhyme_schemes
    @aizen_rhyme_schemes 2 ปีที่แล้ว +1

    Hi there! Thanks a lot for creating this. Everything works perfectly, but I can't seem to offset the distance between meshes in the deformation blueprint. I tried changing the mesh pivot but it doesn't do anything. And changing the X length simply shrinks or fattens the object, but there's a gap between the scattered meshes. Any idea?

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +1

      Hi! Glad you liked it! This sounds like it's mostly due to the origin not being in the correct place. You want the object origin placed at the world origin, then mesh itself needs to start with it's outer edge at the world/object origin and have it's mesh go/build/expand along the forward X axis. Recommend doing it in Blender. Hard to describe, easy to show. Hope that helps. 😅

    • @aizen_rhyme_schemes
      @aizen_rhyme_schemes 2 ปีที่แล้ว

      @@tiedtkeio Alright, I'll try moving the object in Blender then. But I tried using modeling tools in-editor to modify the pivot and it didn't do anything, so I don't exactly understand. We'll see how it goes, thanks for answering!

  • @chinhtrancong8962
    @chinhtrancong8962 2 ปีที่แล้ว +1

    Thank you for your work
    Helped me a lot

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Happy to hear that! Thanks for watching!! 🤗

  • @rubik777
    @rubik777 ปีที่แล้ว +1

    can I remake powerwires into trolleybus wires?

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Absolutely 🤗

  • @MatrixNetworx
    @MatrixNetworx ปีที่แล้ว +1

    Quick question how do I enable collision? I'm not sure why but I have no collision when stepping on roads using the deformation tool. I fall straight trough the meshes.

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +1

      Are you using the version 002 of the pack?

    • @MatrixNetworx
      @MatrixNetworx ปีที่แล้ว +1

      @@tiedtkeio Yes version 002. I think the Static Mesh and Spline meshes are reversed, if I add a static mesh to the static mesh component all I get is a line but if I add the static mesh to spline mesh I get the image. I'm on UE 5.2.1. I have no way of adding an Image so that you can see what I mean. Video time 2:43 nothing appears for me.

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +1

      @@MatrixNetworx In version 002, you dont add a mesh like in this video but rather in the Blueprint details panel to the right when selecting the Blueprint actor in the viewport. ☺️

    • @MatrixNetworx
      @MatrixNetworx ปีที่แล้ว

      @@tiedtkeio Still no collision weather I check the "collision?" Boolean box or not.

    • @MatrixNetworx
      @MatrixNetworx ปีที่แล้ว +1

      @@tiedtkeio Fixed it the collision preset was set to invisible wall, switched it to block all now collision is working. Thanks for the Tool great job!

  • @instrumentalsofdao
    @instrumentalsofdao ปีที่แล้ว +1

    Thanks for the great video! But if I place one of those blueprint classes into my level theres no cube visible and even when I change the mesh nothing shows up. I only see the pivot. What can I do?

    • @ArmedMalox
      @ArmedMalox ปีที่แล้ว +1

      I have the exact same problem :( do you know, if there has been any solution?

  • @HussinKhan
    @HussinKhan ปีที่แล้ว +1

    Thank you tiedtke!

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Happy to help Hussin! Have a great day! 🙂

  • @Utopia2023Game2
    @Utopia2023Game2 ปีที่แล้ว

    awesome ! .. thanks for this grate content .. hope to see more this rare tutorials in future 🤩

  • @effortmax
    @effortmax 2 ปีที่แล้ว +1

    Thank you! This looks amazingly helpful

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Thanks for watching! I'm glad you liked it! :)

  • @jacopodiprima4513
    @jacopodiprima4513 ปีที่แล้ว +1

    Great tool! woud there be any way for me to make the path taper or get small from a certain point on?

  • @ArtMeetsReality
    @ArtMeetsReality 2 ปีที่แล้ว +1

    My mesh gets super deformed instead following the first spline :( especially with the big chunks of road

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Is the mesh you're using high resolution? The bending is dependent on the vertices on mesh being high in count and spaced out. So if you only have a plane with 4 vertices, one in each corner but none in between then it won't bend. Not sure it that helped or not. 😅

  • @bobcharlotte8724
    @bobcharlotte8724 2 ปีที่แล้ว +1

    Thank you! Do you think the last one could be used to make a flag system using the cable component mixed with instanced flag meshes?

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Yeah that could probably work! 😄

  • @Victorjvsr
    @Victorjvsr 2 ปีที่แล้ว +9

    Hello, Amazing tool, and awesome that you made it free, thanks! I was wondering tho, is there a way for the Splinetool (deform) to manipulate the landscape so that its always following the height of the landscape? (so u dont have to manually fill in or remove the ground underneat the rails). Unreal's default spline tool has this function.

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +4

      Thanks for watching the video! 😊 I'm sure there is, however that would make the blueprint more advanced to make, so I can have a look at it for the future, but for this one as it is at the moment I guess you just have to move the spline points by hand unfortunately. 😥

    • @Wellstead
      @Wellstead 2 ปีที่แล้ว

      @@tiedtkeio Can it be made so it outo pins to the landscape? also, if it culd do like its doing here with the landscape formin that would be nice! th-cam.com/video/8WIWuybAKj4/w-d-xo.html&ab_channel=SmartPoly

  • @ajmalsaleem1931
    @ajmalsaleem1931 2 ปีที่แล้ว +1

    Thank you so much Michael ☺

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Glad to help out! Thanks Ajmal for watching! 🙂

  • @guedralaure6339
    @guedralaure6339 2 ปีที่แล้ว +1

    Hi, its an amazing tool. Thank you ! I have just one problem with the deformation tool. I when I move in Y axe, it dont create another spine like you, it just move the first and only spine. How can I create other spine ?

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +1

      Hi, thank you! Yes that was maybe unclear, you have to press alt key whilst moving spline points to create a new point.. :)

    • @guedralaure6339
      @guedralaure6339 2 ปีที่แล้ว

      @@tiedtkeio thanks !

  • @Chimpyboi
    @Chimpyboi ปีที่แล้ว +1

    Thanks for providing this to the community! I am currently facing an issue, I am on UE5.3.2, When I place the spline asset onto the map, It's not generating a mesh like your tutorial, I am also unable to see the length field in the properties, any thoughts? Thanks!

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Hi, thanks for watching! No need for that anymore. Just select asset in details, read the v002 release notes on Gumroad page. :)

  • @bogdanvasile5460
    @bogdanvasile5460 2 ปีที่แล้ว +1

    Amazing tool! I was wondering if there are also any solutions for spline creation at runtime ? 🧐

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Thank you! I've gotten this question a few times now, I will look into it! Doesn't have an answer right now. 😅

  • @TerrennonPriv
    @TerrennonPriv 2 ปีที่แล้ว +1

    HOLY MOLY. LOVE IT

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Nice!! Thank you so much for watching and your nice comment! 😍

  • @rainbowshot
    @rainbowshot 5 หลายเดือนก่อน +1

    strange, if I drag the BP_SplineTool_Tiedtke_Deformation blueprint into scene I see only the arrows for the spline, if I click the edit in blueprint I see 3 boxes and for each it says "this node is disabled and will not be called. Drag off pins to build functionality"

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      Hi! Have you read the updates for v002? It's different from this video. :)

  • @westcoastbrent
    @westcoastbrent 3 หลายเดือนก่อน +1

    Dont think this is set up for 5.4. There is no cube and when I attach a cube under the blue prints and set the x factor ( which is somewhere else ) , I still do not see the cube attached. Also if I drag the spline longer I still dont see anything. I will keep trying.

    • @tiedtkeio
      @tiedtkeio  3 หลายเดือนก่อน

      Hi there Brent! Did you read the v002 release notes? 🙂

  • @Arudz
    @Arudz 10 หลายเดือนก่อน

    Hey! It seems like the deform version is missing an offset option. Amazing plugin btw!
    My model is aligned on x but when i try to offset on blueprint, it only does y and z :/

  • @MrMrShad0w
    @MrMrShad0w 2 ปีที่แล้ว

    Awesome! Thank you very much for this tool.

  • @felixc7191
    @felixc7191 ปีที่แล้ว +1

    Good morning,
    when I render using Path Tracyng the objects used in this plugin disappear.
    How do I make them appear in the render?

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +1

      Thanks for watching! Unfortunately I don't have an answer, I personally haven't used the path tracer at all in Unreal Engine. I exclusively use Lumen. I will have a look at it when I have a moment to spare! Hope you manage to figure it out! 🙂

    • @felixc7191
      @felixc7191 ปีที่แล้ว

      @@tiedtkeio thank you friend

  • @Legodri
    @Legodri 2 ปีที่แล้ว +1

    Hi, do you know how to remove the texture of a landscape decal on a mesh grafted on a spline?
    The option exists when the mesh does not belong to a spline but not with it.

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Interesting, I will have a look!

  • @HellPedre
    @HellPedre ปีที่แล้ว

    duuudeee you are insanee this is insaanee thanks!!!

  • @wakeup2.369
    @wakeup2.369 ปีที่แล้ว

    in the second plugin, my stack is deformed. Everything is beautiful in your lesson, but in fact everything is the same as in the second plugin. The fence bends instead of being placed at 90 degrees Thank you in advance How to correct the distortion?

  • @JuanFeju
    @JuanFeju 2 ปีที่แล้ว +1

    Non Deform Spline. How to rotate the pivot of the original sample mesh?

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Import it into Blender, Maya, 3DSMax or Cinema4D. Blender is free and easy to use. :)

  • @sweedpepper
    @sweedpepper 2 ปีที่แล้ว +1

    Thanks , You make my day.🤩🤩

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +1

      Awesome! So happy to hear that! Thanks for watching!! 😍

    • @sweedpepper
      @sweedpepper 2 ปีที่แล้ว

      @@tiedtkeio You done the good thing, Keep up!!. 🤩🤩

  • @richardchipstick235
    @richardchipstick235 2 ปีที่แล้ว +2

    As the folder you download says...BP Spline Tools UE5 Preview Build, I'm working out of UE5.0.3 and I can't copy the uassets files in successfully, will this be updated to UE5.0.3, I really hope so, what a amazingly useful tool it would be, Many Thanks

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +1

      Hi Richard, yes I built the tool using UE5 Preview. I've been away during the summer and 5.0.3 is out already. I will have a look at it the coming days and update the tool if it's not working! I will write you a new comment after I've looked into it. :)

  • @phantomgamer1343
    @phantomgamer1343 5 หลายเดือนก่อน +1

    you are a life saver!!!!!!!!!!!!!

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      Happy to hear that! Thanks for watching! 😍

  • @joanafrc
    @joanafrc 2 ปีที่แล้ว +1

    Omg thank you so much! I will follow you forever now xD +1sub!

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Haha wow thank you so much!! More handy tutorials and content is coming! 😄🙏

  • @ISknne3D
    @ISknne3D ปีที่แล้ว +1

    This is awesome, i literally just made my own basic one in blueprint to distribute houses along a spline, then i discovered your video.
    Just a quick question, is it possioble to add in additional static meshes along the spline or even have it select them randomly from a group of meshes?
    Cheers

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว +1

      You could mix and match yours and mine to get the perfect tool! Yes, I think so. I'll look into it and get back to you. 😊

    • @ISknne3D
      @ISknne3D ปีที่แล้ว

      @@tiedtkeio awesome stuff, thank you.

    • @ISknne3D
      @ISknne3D ปีที่แล้ว

      @@tiedtkeio Hey, any luck on this, im still trying to figure it out. lol crashed on me a few times because i was probably adding things in i shouldnt

  • @Im_Derivative
    @Im_Derivative ปีที่แล้ว +1

    Is there a way to allow a certain amount of overlap between meshes?

    • @peterallely5417
      @peterallely5417 ปีที่แล้ว

      Maybe tell the blueprint that your mesh is a little shorter than it actually is

    • @isakbendixen581
      @isakbendixen581 10 หลายเดือนก่อน

      or you can edit the origin in your blender file to be a little bit inside of your object where you want them to overlap

  • @risingkhan935
    @risingkhan935 ปีที่แล้ว +1

    does anyoen know if this works with buildings? I am currently doing a Roman Colosseum and this would be handy for me

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      It does! Just make sure the buildings are Nanite enabled. 👌

    • @risingkhan935
      @risingkhan935 ปีที่แล้ว

      Awesome! Thank you! @@tiedtkeio its a real life saver

  • @junnhorde9255
    @junnhorde9255 2 ปีที่แล้ว +1

    will this work for water?

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Water? Not really sure how you would use it for water haha, but yeah I guess you could make a mesh with a water texture and then use that mesh with one of the BP tools. 😅

  • @53021417
    @53021417 2 ปีที่แล้ว

    Can you make it so you can add "start" and "end" pieces of geometry to the start and end of this spline?

  • @alexleveldesign
    @alexleveldesign 2 ปีที่แล้ว +1

    Great tool ! I only have a question, how do you set up collision for the mesh in the spline ?

    • @pavelwork1926
      @pavelwork1926 2 ปีที่แล้ว +3

      hello, if you want to enable collision then go to Blueprint and select the node where you inserted your mesh, look for collision there and in the collisiojn presets value select Pawn

  • @lennymanny6364
    @lennymanny6364 ปีที่แล้ว +1

    hmm somehow I cant see the BP Spline blueprint classes when opening those folders in UE. Maybe it is a mismatch of version, I am using 5.1.1 version, but in notes it says 5.1 is ok. Any idea? Should I go for 5.0.3 version? Thanks, Btw. amazing script mate!

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      You just have to restart the engine. :)

    • @lennymanny6364
      @lennymanny6364 ปีที่แล้ว

      @@tiedtkeio what? haha yes it is working now! I am so stupid, sorry for bothering. I am going to play with it now, so cool!

  • @Thunder_Owl
    @Thunder_Owl 2 ปีที่แล้ว +1

    Thank You for your work and sharing. Thumbs up. :)

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Thank you so much Juris! Glad you liked it! 😊🙏❤️

  • @deblscling
    @deblscling 2 ปีที่แล้ว +1

    Great stuff! Thanks!

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Thank you for watching! 😊

  • @DreaminalGame
    @DreaminalGame ปีที่แล้ว

    It doesnt have colision for me even when i go to add spline mesh component node and make the colision to pawn or block all

  • @beyondkhan8459
    @beyondkhan8459 2 ปีที่แล้ว

    Thank you. Is it available collision?

    • @pavelwork1926
      @pavelwork1926 2 ปีที่แล้ว +1

      hello, if you want to enable collision then go to Blueprint and select the node where you inserted your mesh, look for collision there and in the collisiojn presets value select Pawn

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +1

      Superb, thanks for helping out! Have a great day! 🤗

  • @DaveCurrieDesigns
    @DaveCurrieDesigns ปีที่แล้ว +1

    With the deformation tool, Is there a way to only display a single instance of the mesh and offset its position along the spline as a percentage? Could the start and end positions be offset as well?

    • @isakbendixen581
      @isakbendixen581 10 หลายเดือนก่อน

      hey i want the same, following responses here :)

  • @KaiserKaddu
    @KaiserKaddu 2 ปีที่แล้ว +1

    I can't seem to edit the spline. It only selects my mesh when using the move tool.

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Are you making sure you're selecting the "almost invisible" grey tanget dot and not the main pivot point? It can be really hard to see the grey tangets.

    • @KaiserKaddu
      @KaiserKaddu 2 ปีที่แล้ว

      @@tiedtkeio Thanks for the answer! My UE bugged and didn't display any of my splines and collision boxes. A restart fixed it.

  • @GameVlogy.
    @GameVlogy. 2 ปีที่แล้ว +1

    awesome thank you so much

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Thank you for watching! 😊🙏

  • @CGokce6
    @CGokce6 ปีที่แล้ว +2

    For some reason I can't create 90 degree angles in no deformation tool BP? Anyone encounter that too?

    • @tiedtkeio
      @tiedtkeio  ปีที่แล้ว

      Did you scale the handles on the point? They’re what affects the bend angle. 😊

    • @CGokce6
      @CGokce6 ปีที่แล้ว

      @@tiedtkeio hey thanks! I did. Still no luck 😭

  • @lolaswift111
    @lolaswift111 11 หลายเดือนก่อน

    Possible to do it at runtime for simulation games

  • @lucianantohi4921
    @lucianantohi4921 2 ปีที่แล้ว +1

    Hello, this splines can be animated in sequencer?

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว +1

      Good question, I do believe they can. I will have a look!

  • @Bzdrychu
    @Bzdrychu 5 หลายเดือนก่อน

    how to make wirepoles to render in pathtracing?

  • @supadave
    @supadave 2 ปีที่แล้ว +1

    Great Vid. Any way to animate the spline growth?

    • @tiedtkeio
      @tiedtkeio  2 ปีที่แล้ว

      Interesting question, in the sequencer at least you can add variables from the actor as keyable elements. Don't have a concrete answer right now, but fairly certain it's possible with the sequencer. 😅

    • @supadave
      @supadave 2 ปีที่แล้ว

      @@tiedtkeio i added the spline blueprint into the sequencer and im able to track the entire spline, but can't seem to find a way to track the end point