The axt did saddly NOT made 11mil dmg since the damage showcased was 31:43 *743 to 1097* dmg for each. > At best 2k (both hitting 1 bigger target) + Acide DoT dmg, which is again arround 500-1k at best so 2,7 to 3,2k dmg/sec both together. > *Traveltime* of those is huge compared to bullets and the throw back back or laydown delay, *cost dmg-output.* ----------- There is no weapon able to outscale *M1000 classic* esp. with > *Pan Fried Shells* Mod, adding fire status, which deals highst status dmg from all status per tick. > The M1000's level 18 overload is *Thick Boy* Mod, putting all its shots into one, making it reach numbers far beyond 6-20k dmg at crits ^^ > since it pens, it acts like a Railgun, hitting anything in a linie down, far out reaching. ;) > It does have per default a much higher reload, or *"repeated hit"* rate vs Axe's throw & pull back delay. > And has also a AoE dmg trail hitting severa targets outside the bullets own travel path. You could make a *Scout - Sharpshooter/Sniper* showcase: > M1000 classic > (best) all positive -Mod > Fire -Mod > Thick boy -Mod > Jury-Rigged Boomstick > Refriderated Gunpowder (Cold) -Mod > long range shot -Mod > Deepcore GK2 > Penetration -Mod > nvm. > Nishanka Boltshark X-80 > status Electric/Acid .Mod nvm. > nvm. This is one *sick* damage output build, lit. a *stand alone* build ;) > Focused on M1000 & either Boomstick or Deepcore. I prefer doomstick but that*s a taste thing at that point ^^ > Crit chance, Reloadspead + damage on M1000 and pickup range for *QoL* _(Quality of Life)_ increase. > _I set crit chance before reloadspeed & normal dmg, since unlike in other games, this games crit multiplier is _*_x3 (300% base dmg)._*
Once I unlock Sharpshooter I will try that, I've been neglecting scout lol. So for the axe, is the tooltip misleading or is it more so just that the acid did so much of the damage?
@@gamingwithjeff my guess is the perk acid "trail" which is like directly after 3sec completly away (imo way to fast), is calculated with the acid dmg of the other weapons to reach this number. You can test it. > Shot in a run with a weapon of same lvl on a target with Fire & acide. Now compare the damage ticks & time of ticks. DoT may differ by amount of ticks in same time. Burst vs DPS dmg in some form, may can occurre. I might check it right now. Had yesterday a run in Lava region with Sharpshooter with its primary *M1000 classic* weapon, reaching *67.507* crit dmg it was insane xD ofc screenshoted 2 of situations in the last mission.... lit. 1 shoting the endboss xD
I wish there was a way to see what different damage types do, in terms of numbers I mean. The only info I can find is that acid "increases damage taken", electric "has increased crit chance and crit damage", what are the numbers? Who knows lol, it seems to not say anywhere.
Impact Axe and Fire Grenade are brutal. Just had a Haz4 with driller when both weapons hit for 8mil while the voltaic sweeper hit 2mil (and the sweeper was my second weapon)
It will sound weird, but you get an achievement easy by dodging 100 times in the lava.
That's genius
“Why not drill more”
Idk ask Durin’s Bane and the dwarves of Khazad-Dum.
Dwarf handbook rule 34, don't forget to bring a Maiar.
@@gamingwithjeff a servant of the Sacred flame is a very useful friend to have around.
I think your dwarf angered the administrationdwarves who assign tasks. They had him collecting flowers, like an elf!
The axt did saddly NOT made 11mil dmg since the damage showcased was 31:43 *743 to 1097* dmg for each.
> At best 2k (both hitting 1 bigger target) + Acide DoT dmg, which is again arround 500-1k at best so 2,7 to 3,2k dmg/sec both together.
> *Traveltime* of those is huge compared to bullets and the throw back back or laydown delay, *cost dmg-output.*
-----------
There is no weapon able to outscale *M1000 classic* esp. with
> *Pan Fried Shells* Mod, adding fire status, which deals highst status dmg from all status per tick.
> The M1000's level 18 overload is *Thick Boy* Mod, putting all its shots into one, making it reach numbers far beyond 6-20k dmg at crits ^^
> since it pens, it acts like a Railgun, hitting anything in a linie down, far out reaching. ;)
> It does have per default a much higher reload, or *"repeated hit"* rate vs Axe's throw & pull back delay.
> And has also a AoE dmg trail hitting severa targets outside the bullets own travel path.
You could make a *Scout - Sharpshooter/Sniper* showcase:
> M1000 classic > (best) all positive -Mod > Fire -Mod > Thick boy -Mod
> Jury-Rigged Boomstick > Refriderated Gunpowder (Cold) -Mod > long range shot -Mod
> Deepcore GK2 > Penetration -Mod > nvm.
> Nishanka Boltshark X-80 > status Electric/Acid .Mod nvm. > nvm.
This is one *sick* damage output build, lit. a *stand alone* build ;)
> Focused on M1000 & either Boomstick or Deepcore. I prefer doomstick but that*s a taste thing at that point ^^
> Crit chance, Reloadspead + damage on M1000 and pickup range for *QoL* _(Quality of Life)_ increase.
> _I set crit chance before reloadspeed & normal dmg, since unlike in other games, this games crit multiplier is _*_x3 (300% base dmg)._*
Once I unlock Sharpshooter I will try that, I've been neglecting scout lol.
So for the axe, is the tooltip misleading or is it more so just that the acid did so much of the damage?
@@gamingwithjeff my guess is the perk acid "trail" which is like directly after 3sec completly away (imo way to fast), is calculated with the acid dmg of the other weapons to reach this number.
You can test it.
> Shot in a run with a weapon of same lvl on a target with Fire & acide. Now compare the damage ticks & time of ticks. DoT may differ by amount of ticks in same time. Burst vs DPS dmg in some form, may can occurre.
I might check it right now.
Had yesterday a run in Lava region with Sharpshooter with its primary *M1000 classic* weapon, reaching *67.507* crit dmg it was insane xD ofc screenshoted 2 of situations in the last mission.... lit. 1 shoting the endboss xD
@@gamingwithjeff posted screenshots of it in your discord "general chat" ;)
One of lamb of gods best albums was sacrament, if anyone wants to listen to them that’s the best album for sure.
Phwar, that drop pod, you were hanging off the door hah-hah :D
I rode back outside lol
I wish there was a way to see what different damage types do, in terms of numbers I mean. The only info I can find is that acid "increases damage taken", electric "has increased crit chance and crit damage", what are the numbers? Who knows lol, it seems to not say anywhere.
Oh absolutely, I would hope that get's added sooner rather than later.
More dwarves, more axes, more awesomeness!
Impact Axe and Fire Grenade are brutal. Just had a Haz4 with driller when both weapons hit for 8mil while the voltaic sweeper hit 2mil (and the sweeper was my second weapon)
TOOL is the only music I instantly liked. Ur totally right sometimes u gotta listen a few times to start liking.
Well, Tool is the best band of all time so that would make sense
@@gamingwithjeff true