Showing a clip of Deep Rock Galactic's battlepass is kinda a mistake since you can't actually buy it and everything that you miss from that pass will go in the game anyway
ik im a tf2 nerd but i feel like the whole "economy" style of monetization should have been mentioned. in the games its in its almost 100% accepted and is a major part of the game's life and wellbeing, and although it is just a method to pump other monetization's i think it still has enough ground to atleast be mentioned
It’s interesting that there are nuances to each of these styles of monetization, such as people noticing the benefits of OW’s change from loot boxes to a battle pass, but also recognizing how little value it gave you for the cost. Not to mention it being p2w because of it immediately unlocking the newest hero.
@@LuigixD Well this didn't age well with Mauga lmao. LW's disappointing release aside, locking a character behind a paywall / a ton of grind in a game where one of the main mechanics is counter-picking during matches is inherently P2W.
I think it would have been nice to also include the "support the dev"... microtransactions? DLCs? Many games do it differently. Like for example, a game I recently played and really enjoyed, named Outcore, is completely free, BUT it has two paid DLCs, one is around 5 USD and another is 15. All those DLCs do is give Lumi (the main character) a clown nose or an RGB gamer clown nose respectively, as well as a few in-game dialogue lines about the nose.
this may sound strange though i feel a type of monetisation for games that could be included is patronage, as in a game that is run by a dedicated group (or person) and the way it is kept afloat is from participating players purchasing a one time fee of a “membership” (or even just a donation), and they get permanent perks for supporting the community. it isn’t commonly used in any wide scale game, though I think it’s interesting regardless, since some people consider things such as hypixel in minecraft as its own (borderline) video game, and thus, the monetisation of it is unique. just some food for thought I suppose. also your editing is getting better and it shows, i love how fluid everything is
When they added a battle pass to hunt showdown a lot of people were pissed and for sure the first battle pass they did was a terrible grind and in general was pretty shit. But the devs realized this and they changed how it works and it made it so much less of a grind. Overall I think its inplementation was a net positive once they figured it out.
I started the video on my second monitor as kinda background noise but had to stop and watch because the editing is too good to miss anything. Also i love those star glasses.
I absolutely hate battlepasses They force player to grind or else they wont get something they already paid for Its like these middle west ice cream guys that you pay and then you have to struggle to get what you paid for already Wtf?
I like the concept of battlepasses, I hate how they're implemented. Having a battlepass akin to what Helldivers 2 did where you can progress any current or previous battlepass at your leisure is infinitely better. The background progress sprinkling rewards is nice, but the grind and FOMO are terrible.
The whole concept of a battlepass is good if you're going to play the game a lot already or you aren't very picky. In terms of value for price they're pretty good, but the linear grind is what makes them unappealing for people like me. It's like if you want something specific you have to get a bunch of small things you don't care much for before you get anything actually worth it. Plus most of the times companies just make the progression systems of their games with the battlepass in mind. Meaning the grind is way too slow without them. Effectively making the game a subscription based service if you don't want to take forever to get anything. No doubt the worst things of any monetization system are probably FOMO, Filler Unlocks, Pay to Win, and Gambling. Which normally don't all come from one method of monetization, but the worst systems combine enough different things to hit all of these marks. Milking the playerbase and making the game actively worse unless you throw more money at it than a full priced game.
Customisation is the best monetisation becuse normal player dosent get harmed from it But dont add gambling to it (looking at you tf2, the game that added Microtransactions and gambling to mainstream videogames)
Idk battle passes are kinda difficult to rate imo because it dependant on the execution and its a slippery slope between encouraging gameplay and forcing grinding... unfortunately usually leaning into the latter
Pay to own is great for offline games. I think for online games, subscriptions are the least ethically questionable, even if they aren't too popular. All other types of monetization seem to either take advantage of our addiction centers, or create unnecessary problems, only to sell us necessary solutions.
Still a good game, I recently replayed it which is why I had clips for it lol, but yeah it reminded me how obnoxious subscription services and memberships were.
I take issue with the game pass system because it leads to the EA school of business where games eventually just... go away. Accursed Farms has an excellent video on the topic, "games as a service is a scam," but it boils down to games-as-a-service platforms being allowed to shut down a game, even a single player game that would normally be offline anyway, with no recourse for the players because you didn't buy a copy so they aren't really removing access. This is similar to the issue with always online DRM, where a game can simply be permanently destroyed because the publisher no longer wants to run the DRM servers.
are you familiar with the in game advertising in burnout paradise? Burger King, Gillette, and Obama paid to have billboards in that game, which isn’t quite as intrusive as the advertising you mention in this video
Idk if a game literally has no p2w im all down for subscription based model (at least if its something like mmo) i dont mind it much, though i am basing this opinion on ff14 which is one of, if not the, best games that has a subscription model
I'm surprised subscription service is this low. Personally I much prefer paying 15$ a month for a game with almost everything obtainable anytime than a game designed around FOMO with battlepasses and cosmetics being on a shop for a limited time
@@user-bkey yeah basically Dlc mission packs A battle pass Premium time (in game membership) Premium in game currency Paid progression via premium vehicles Paid customization Paid stat improvements (crew xp)
@@user-bkey it's gotten better the thing is warthunders an extremely good game at it's core with 0 real competition allowing the devs to push monetization hard, there's a limit however as they learned pretty recently
Due to people likeing good games with dlc but bad games with dlc or bad rip off dlc or stuff that should be in the game but isn’t is all seen as very bad
Showing a clip of Deep Rock Galactic's battlepass is kinda a mistake since you can't actually buy it and everything that you miss from that pass will go in the game anyway
True but I wanted to show more clips and DRG is a game I actually play and I wanted it in the video lol.
Edit: FOR ROCK AND STONE
⛏️If someone say rock and stone ⛏️
@@dabmich5ROCK AND STONE TO THE BONE
@@P-BeanYou play DRG?!? Now I love your channel even more :)
DID I HEAR A ROCK AND STONE?
I really wanna point out it's such a great detail to actually make it look like your hand is blocking the projector light
ik im a tf2 nerd but i feel like the whole "economy" style of monetization should have been mentioned. in the games its in its almost 100% accepted and is a major part of the game's life and wellbeing, and although it is just a method to pump other monetization's i think it still has enough ground to atleast be mentioned
It's even got a Ted Talk video.
It’s interesting that there are nuances to each of these styles of monetization, such as people noticing the benefits of OW’s change from loot boxes to a battle pass, but also recognizing how little value it gave you for the cost. Not to mention it being p2w because of it immediately unlocking the newest hero.
Oh yeah, surely getting the new hero is P2W because it puts a flower on the floor and the other ability is used wrong 50% of the time...
@@LuigixD Well this didn't age well with Mauga lmao. LW's disappointing release aside, locking a character behind a paywall / a ton of grind in a game where one of the main mechanics is counter-picking during matches is inherently P2W.
@@HoloTheDrunk Well, it did age well because all heroes are unlocked immediately now
I think it would have been nice to also include the "support the dev"... microtransactions? DLCs? Many games do it differently. Like for example, a game I recently played and really enjoyed, named Outcore, is completely free, BUT it has two paid DLCs, one is around 5 USD and another is 15. All those DLCs do is give Lumi (the main character) a clown nose or an RGB gamer clown nose respectively, as well as a few in-game dialogue lines about the nose.
This is tf2 references galore
Thx so much for the ❤ Mr. P-Bean
Glad to find another channel that does quality over quantity for videos, keep it up man!
I love the high quality edits and mountainous amount of tf2 references
Babe wake up P-Bean posted
this may sound strange though i feel a type of monetisation for games that could be included is patronage, as in a game that is run by a dedicated group (or person) and the way it is kept afloat is from participating players purchasing a one time fee of a “membership” (or even just a donation), and they get permanent perks for supporting the community. it isn’t commonly used in any wide scale game, though I think it’s interesting regardless, since some people consider things such as hypixel in minecraft as its own (borderline) video game, and thus, the monetisation of it is unique. just some food for thought I suppose. also your editing is getting better and it shows, i love how fluid everything is
When they added a battle pass to hunt showdown a lot of people were pissed and for sure the first battle pass they did was a terrible grind and in general was pretty shit. But the devs realized this and they changed how it works and it made it so much less of a grind. Overall I think its inplementation was a net positive once they figured it out.
Holy crap your production quality has been going up a lot lately, keep up the good work
I started the video on my second monitor as kinda background noise but had to stop and watch because the editing is too good to miss anything.
Also i love those star glasses.
I do that too and am now happy it was done to my video.
Also thank you.
I’m glad you came back.
I absolutely hate battlepasses
They force player to grind or else they wont get something they already paid for
Its like these middle west ice cream guys that you pay and then you have to struggle to get what you paid for already
Wtf?
I like the concept of battlepasses, I hate how they're implemented. Having a battlepass akin to what Helldivers 2 did where you can progress any current or previous battlepass at your leisure is infinitely better. The background progress sprinkling rewards is nice, but the grind and FOMO are terrible.
The whole concept of a battlepass is good if you're going to play the game a lot already or you aren't very picky. In terms of value for price they're pretty good, but the linear grind is what makes them unappealing for people like me. It's like if you want something specific you have to get a bunch of small things you don't care much for before you get anything actually worth it. Plus most of the times companies just make the progression systems of their games with the battlepass in mind. Meaning the grind is way too slow without them. Effectively making the game a subscription based service if you don't want to take forever to get anything.
No doubt the worst things of any monetization system are probably FOMO, Filler Unlocks, Pay to Win, and Gambling. Which normally don't all come from one method of monetization, but the worst systems combine enough different things to hit all of these marks. Milking the playerbase and making the game actively worse unless you throw more money at it than a full priced game.
i'd give this video a solid 13/13
gawd damn your editing is god-like
Holy shit man, this amount of effort warrants at least a million views.
Good stuff again, keep it up fren.
7:37 as a Canadian resident its more like 1.2 million Canadians
Customisation is the best monetisation becuse normal player dosent get harmed from it
But dont add gambling to it
(looking at you tf2, the game that added Microtransactions and gambling to mainstream videogames)
Should have also added cryptomining it's 10001% the most respected monetization scheme in all the universe
Idk battle passes are kinda difficult to rate imo because it dependant on the execution and its a slippery slope between encouraging gameplay and forcing grinding... unfortunately usually leaning into the latter
Pay to own is great for offline games. I think for online games, subscriptions are the least ethically questionable, even if they aren't too popular. All other types of monetization seem to either take advantage of our addiction centers, or create unnecessary problems, only to sell us necessary solutions.
Excellent video !
Thank God Jenkins was there with the qik mafs
“The Industrial Revolution and its consequences have been a disaster for the human race.”
-Uncle Ted
3:30
Bruh I'm so sad about how far wizard101 has fallen, that game was my childhood :'( but yeah it's ridiculously overpriced
Still a good game, I recently replayed it which is why I had clips for it lol, but yeah it reminded me how obnoxious subscription services and memberships were.
yooooo new upload
damn, this was a good video
keep swinging
I take issue with the game pass system because it leads to the EA school of business where games eventually just... go away. Accursed Farms has an excellent video on the topic, "games as a service is a scam," but it boils down to games-as-a-service platforms being allowed to shut down a game, even a single player game that would normally be offline anyway, with no recourse for the players because you didn't buy a copy so they aren't really removing access. This is similar to the issue with always online DRM, where a game can simply be permanently destroyed because the publisher no longer wants to run the DRM servers.
are you familiar with the in game advertising in burnout paradise? Burger King, Gillette, and Obama paid to have billboards in that game, which isn’t quite as intrusive as the advertising you mention in this video
Idk if a game literally has no p2w im all down for subscription based model (at least if its something like mmo) i dont mind it much, though i am basing this opinion on ff14 which is one of, if not the, best games that has a subscription model
As a person who has never spent a single cent on video games I can confirm that microtransactions is the true neutral of video games microtransactions
What a funny fella.
I can't, look away from your socks
I'm surprised subscription service is this low.
Personally I much prefer paying 15$ a month for a game with almost everything obtainable anytime than a game designed around FOMO with battlepasses and cosmetics being on a shop for a limited time
Epic video 😂
balls
i access videogames by stealing them
Warthunder has all of these except ads
holy shit
all of them????
@@user-bkey yeah basically
Dlc mission packs
A battle pass
Premium time (in game membership)
Premium in game currency
Paid progression via premium vehicles
Paid customization
Paid stat improvements (crew xp)
@@nick4754 this sounds like hell 😭
@@user-bkey it's gotten better the thing is warthunders an extremely good game at it's core with 0 real competition allowing the devs to push monetization hard, there's a limit however as they learned pretty recently
6:46 krunker has them too ? O-o
Is no one going to mention the microphones?
At least you showed Hunt Showdown lol
alright bye bye
It might be bad memory but there wasn't any method on the scale that went to 13.
No you're correct haha.
U r a sec-c beast
Who are you and where is the pink star guy
My man really using gd practice music great vid though
Bump DLC and cosmetics down I hate these
Game passes are generally a great deal
Loot boxes get a -10
I whould say dlc is no way as high on the ass as just games it should be lowet just not alot lower
Due to people likeing good games with dlc but bad games with dlc or bad rip off dlc or stuff that should be in the game but isn’t is all seen as very bad
this is a comment
talks about battle passes, literly shows the only battle pass that is completly free and cant be paid to progress from deep rock galactic